Train2Game News Fancensus E3 Alerts System

image

Fancensus is proud to unveil a brand new Alerts System for E3, an innovative way to keep up-to-date on all your products’ PR and Social activity during the expo.

Kerri Davies Fancensus Founder and Managing Director excitedly added “Having experienced firsthand the whirlwind that is E3, I know how difficult it is to keep up-to-date with product PR. With customised PR and Social alerts sent straight to your email or phone, this no longer needs to be a problem. I truly believe that our sophisticated and easy-to-use Alerts System will be an essential tool for all in the industry.”

With tailored alerts sent directly to your email or phone, the bite-size updates will be your first insight into how the world is reacting to newly announced games.

Fancensus is the leading business intelligence provider covering the global interactive entertainment industry.

For over 10 years, Fancensus.com continues to compile, research and analyze the successes and failures to provide unique insights from its bespoke FanTech engine, Fancensus.com gives products managers through to senior board level members a seamless decision meaning real time information resource at their fingertips.

Train2Game News Pac-Man 256

image

Famed publisher and developer BANDAI NAMCO Entertainment Europe today announced its latest project: PAC-MAN 256!

Developed by Hipster Whale (Crossy Road) and BANDAI NAMCO Studios Vancouver, this free-to-play game will be available for smartphones and tablets in summer 2015.

PAC-MAN 256 allows players to enjoy a brand new genre of PAC-MAN games; the iconic character created by NAMCO in 1980 will star in an endless maze chased by the infamous “256 Glitch”! Hipster Whale and BANDAI NAMCO Studios Vancouver have perfectly recaptured creator Iwatani Toru’s original PAC-MAN universe for a modern day mobile experience. Players can expect to encounter plenty of Pac-Dots, Power Pellets, and the notorious ghost ensemble: Blinky, Pinky, Inky, and Clyde. PAC-MAN 256 will also feature coins, power-ups and more to spice-up the thrilling pursuit.

“The gaming industry keeps on growing massively on a daily basis and we, at BANDAI NAMCO Entertainment Europe, are proud to be pioneers of this with some of the biggest licenses out there! This year, we are celebrating PAC-MAN’s 35th Anniversary and we couldn’t miss such an opportunity: we decided to create a brand new exciting game with Hipster Whale and BANDAI NAMCO Studios Vancouver. This results in a stirring game based on some elements that made history. Join us in celebrating PAC-MAN’s anniversary!” said Tatsuya Kubota, Head of Mobile & Web Gaming at BANDAI NAMCO Entertainment Europe S.A.S.

“We are thrilled to be working with the creators of the huge hit Crossy Road in creating a new PAC-MAN game for his 35th Anniversary. We’re already seeing incredibly strong, hooking gameplay in the early prototypes, and cannot wait to share this experience with everyone!” said Daisuke Hattori, Project Manager of PAC-MAN 256 at BANDAI NAMCO Studios Vancouver Inc.

Hipster Whale Director, Matthew Hall, who was just five years old when PAC-MAN™ was born, shared his enthusiasm about Hipster Whale collaborating with BANDAI NAMCO on PAC-MAN 256.  “Playing PAC-MAN in a seaside arcade in 1980 is one of my earliest memories. It is an incredible honor to be able to contribute to one of the most iconic video game franchises in history.  Our game, PAC-MAN 256, takes the infamous ‘glitch’ level of PAC-MAN and builds upon this to become a unique game that retains the retro spirit of the original.”

Train2Game News UK Top 20 Games – 26.05.15

the-witcher-3-logoBig games out this week with The Witcher 3: The Wild Hunt beating out Farming Simulator 15 for number one spot, leaving the virtual farm in second.. Further down the chart Sony Entertainments Bloodborne has entered the charts at number eleven.

All formats

Week ending 23 May 2015

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 THE WITCHER III: WILD HUNT BANDAI NAMCO ENTERTAINMENT
2 FARMING SIMULATOR 15 FOCUS HOME INTERACTIVE
3 GRAND THEFT AUTO V ROCKSTAR 3
4 FIFA 15 EA SPORTS 6
5 PROJECT CARS BANDAI NAMCO ENTERTAINMENT 1
6 WOLFENSTEIN: THE OLD BLOOD BETHESDA SOFTWORKS 2
7 BATTLEFIELD HARDLINE EA GAMES 10
8 MORTAL KOMBAT X WARNER BROS. INTERACTIVE 4
9 CALL OF DUTY: ADVANCED WARFARE ACTIVISION 7
10 DESTINY ACTIVISION 9
11 BLOODBORNE SONY COMPUTER ENT.
12 DYING LIGHT WARNER BROS. INTERACTIVE 8
13 MINECRAFT: XBOX EDITION MICROSOFT 11
14 MINECRAFT: PLAYSTATION EDITION SONY COMPUTER ENT. 13
15 FINAL FANTASY X/X-2 HD REMASTER SQUARE ENIX 5
16 WWE 2K15 2K SPORTS 15
17 TERRARIA XBOX 360 CLASSICS 16
18 FAR CRY 4 UBISOFT 20
19 HALO: THE MASTER CHIEF COLLECTION MICROSOFT 12
20 FORZA HORIZON 2 MICROSOFT 14
< previous week
Leisure software charts compiled by Chart Track, (C)2015 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News Arkham Knight Cowl Exhibition

image

WB Games UK has teamed up with twenty of the most exciting contemporary artists and media celebrities to celebrate the launch of Batman: Arkham Knight with a new exhibition reimagining the Caped Crusader’s iconic Cape and Cowl headpiece.

Using life-sized replicas of Batman’s famous costume as a blank canvas, each artist and celebrity will produce their own unique interpretation of the Dark Knight’s attire.

Featuring celebrities from the worlds of TV, film, music and fashion, such as Jonathan Ross, Jodie Kidd and Noel Clarke and high profile artists such as Nancy Fouts, Lauren Baker, Hayden Kays, Inkie, Pam Glew, INSA, The Connor Brothers, Zeus, Matt Small, Jon Burgerman, Case, CRASH, Lucas Price, Kid Acne, Logan Hicks and Pure Evil, the exhibition will run through launch week in an immersive Gotham City-inspired location in Central London. Details of how to secure tickets to this event will be confirmed in due course.

Fans will be able to catch an early sneak peak of a few of the exhibits on the WB Games stand at the MCM London Comic-Con at ExCeL from 22nd -24th May, as well as see the life-size Batman: Arkham Knight Batmobile, built by West Coast Customs.

Batman: Arkham Knight will be available from 23rd June on PlayStation 4, Xbox One and PC.

Train2Game News Live eSports on TV

image

For the very first time, GINX brings live eSport to TV with ESL, the world’s largest eSports brand, at MCM Comic Con for the UK Premiership Grand Final in London this weekend.

Watch GINX TV Saturday 23rd of May, 9AM to 2PM on Virgin Media channel 286 in the UK for live coverage from the MCM eSports Arena during the League of Legends Grand Final of the ESL UK Premiership, including commentary, interviews with pro players, and expert analysis of the best moments from the event.

ESL UK’s hotly anticipated League of Legends and Counter-Strike: Global Offensive Grand Final Premiership will take place during MCM London Comic Con from the 22nd of May, with the UK’s best LoL and CSGO teams. The MCM London Comic Con eSports arena boasts 800 seats and two projector screens to watch the professional players in action, competing to dominate the arena for glory and £12,000 prize money.

The League of Legends Spring 2015 UK Semi-Finalists include Choke Gaming v. Rift Gaming and Team Infused versus FM-eSports; while Counter-Strike: Global Offensive Semi-Finalists include XENEX opposite FM-eSports, and EZskins v. Team Infused.

Further information about the event is available at http://pro.eslgaming.com/uk/, on MCM London Comic Con eSports page and https://ginx.tv.

Train2Game News Pokémon Super Mystery Dungeon

image

The Pokémon Company International and Nintendo announced today the upcoming release of Pokémon Super Mystery Dungeon for the Nintendo 3DS family of systems.

The latest installment of the Pokémon Mystery Dungeon series has sold more than 13 million copies worldwide. Pokémon Super Mystery Dungeon will be available in Europe in early 2016.

Players can look forward to even greater, randomly created dungeons that change each time they enter.

In Pokémon Super Mystery Dungeon, players will battle alongside Legendary and Mythical Pokémon to save the world in a sweeping tale of adventure and mystery.

For more Pokémon information you can visit http://www.pokemon.com/uk/

Train2Game News Unikrn eSports wagers

image

Unikrn (#unikrn), a gaming, eSports and entertainment company, today announced it has opened Unikrn Arena to UK-based consumers to watch and  wager on eSports matches and tournaments from around the world.

In conjunction with the UK launch, Unikrn is also announcing that Counter-Strike: Global Offensive (CSGO) is now part of its stable of games and that betting (in legal jurisdictions) is available on this title via the most popular CSGO tournaments run by the best European leagues, including the ESL Gaming Network and the ESEA.  Equally, and for the first time in eSports, Unikrn now allows consumers to place bets on the Overall Tournament Winner for games on its platform.

The Unikrn platform, which provides access to live viewing, live discussions and competitive odds to gaming fans globally, permits online betting on eSports through a strategic partnership with Tabcorp and its Luxbet platform, providing opportunities to bet on the outcomes of matches and tournaments through a range of bet types common in more traditional sports betting markets, including the aforementioned Overall Tournament Winner option. 

“The UK is one of the most sophisticated sports betting markets in the world and there has been tremendous demand for safe wagering on eSports from consumers in that part of the world,” said Rahul Sood, CEO and co-founder of Unikrn.  “To celebrate our UK opening we have decided to make things more interesting by introducing a new betting market for the overall tournament winner.”

UK Videogame Industry Stats:

                    I.            The UK is home to the fifth l argest video game market worldwide (by revenue: 3.2 billion British pounds in 2013).
                  II.            Total eSports viewership has surpassed 70 million in 2013; that’s more than the population of the UK.
                III.            The UK gamer audience reportedly stands at 33.5 million people – 69% of the population.

By visiting www.unikrn.com (on either mobile or desktop), Unikrn customers can watch the world’s best professional gamers participate in live gaming tournaments from around the world.  Unikrn, which now features tournaments for AAA titles such as League of Legends and Counter-Strike: Global Offensive, will be adding additional titles such as Dota 2, StarCraft 2, Heroes of the Storm and many more in the coming months.

Train2Game News Student creates Online Gaming and Development platform Plasis Games

image

Train2Game student creates gaming platform www.plasisgamesportal.com which now hosts 30 free to play games and will distribute larger titles in the future.

Train2Game student Sean Brady, 27, from Dublin, Ireland, enjoyed learning to make games and created a few titles of his own while studying with Train2Game. After searching for Distribution he was unsatisfied with the options available and decided to create his own platform for releasing titles.

He has now created Plasis Games, an independent Game Development / Publishing Studio based in Dublin, Ireland.  Initially the portal was envisioned as the central point for the game development studio and publishing platform of Plasis Games. But it has now expanded into hosting online games and plans to distribute externally created games in the future.

Plasis Games plans to provide games for both the casual and hardcore market which is why it has opened up various channels of games distribution, to bring different types of games to different types of Gamers.

Interview with Sean Brady
“I have been a gamer since I was 6 six years of age and still play games religiously to this day. My regular day job includes a combination of Technical Support and Systems/Network engineering. My main role is that of a NOC (Network Operations Center) Engineer.”

“From the very moment I started playing games like Ghouls and Ghosts and Broken Sword of the age of 6, the games provided with such joy and fun that I seeked to create more of it in the world. From my own perspective, games are the best medium for fun, interest, storytelling and expression. Nothing in my life has encompassed all my concentration to same level. They are pure bliss…”

“My dream is to enter the gaming industry in a full-time capacity and have my own development studio, online arcade and publishing house for games. I also want to integrate digital/physical media publishing for all industries as they all use the same mediums.”

Creating Plasis
“Once I achieved a level of competent Game Development, I looked for an appropriate Distributor for my games. Each publisher has its own guidelines that must be adhered too and imposed restrictions. After extensive research and by utilising my skillset in the networking domain, I knew I could create a better platform with better guidelines/features for myself and others in a similar situation.”

“The team is just myself at present. Another developer would just taint my vision. I have made the sacrifices to learn all disciplines involved to action such an endeavour. I will initiate it, implement it and finalise then there will be room for expansion with myself at the helm.”

The Platform
“I have been working on this portal, developing contacts, sourcing games and developing games internally for the studio of Plasis Games since May 2014. I have developed a number of small games internally and college projects outside the time of Plasis Games. For Plasis Games, I am still developing one 2D point and click horror adventure game and one survival horror game. The site has 30 from free flash game providers (with another 2500+ to process – not monetised) 30 from a HTML5 game development company – PlayCityInc (with 30 to process and more to source when needed – all monetised)”

“The publishing platform/online arcade has been implemented to a small degree with a collection of 60+ games added. 2500+ flash games have been collected for processing and addition; time is limited due to life circumstances. Also 30 of the games on the site at present have been provided by another partnering company called PlayCityInc or PlaytoMax. I have another 30 to upload then I can request more when necessary.”

“The website has been designed, uploaded, tested and verified. It is functionality but the user interface and graphical transitions between all pages will be revised and improved over time with significantly better art and sound. No development studio portions have been added but prototype of game levels and functionality have been created internally.”

Train2Game
“I enjoyed the course in Train2Game a lot as it provided all the fundamentals for developers to establish a base skill level before progressing. I had done art, design and programming before and the course from Train2Game was a course provided to me through an educational initiative. The quality of the content and guidance provided surprised in actuality. If you need to get started in game development, Train2Game is the first resource I would direct people too…”

Train2Game, bringing City & Guilds to the Games Industry

Train2Game is a proud supporter of www.plasisgamesportal.com

Train2Game News Open Gaming Alliance shows industry boom

image

The games market has exploded in the past seven years. In 2009 mobile games barely made a dent in the overall games market. Today mobile is one of the fastest growing segment.

Advances in the graphics quality and player engagement have opened up mobile to a growing mid-core audience. The PC is experiencing renewed growth thanks to expansion of the overall player base that includes a wider demographic and broader geographic reach. In the future, new growth will also be supported by emerging opportunities in virtual reality/augmented reality and eSports. Ultimately, today’s games cross an array of platforms that includes mobile, PC and consoles.

The latest data from the Open Gaming Alliance shows the total global games market for 2015 is estimated at $76 billion and is expected to reach over $100 billion by 2019. While all segments will see growth over the next four years, mobile and PC gaming will continue to grow significantly. The mobile games market is projected to reach $35 billion by 2019, while the PC games market is estimated to reach $36 billion.

This growth has proved to be the backdrop for major shifts in game development itself. Once accessible to only a handful of companies, game development is no longer dependent on large team with multi-million dollar budgets. Game development has expanded to include an increasingly wide range of companies – from the small studios to the medium and large studios.

A snapshot of these studios shows that 20% have over twenty-five people and currently make up the bulk of overall revenue, as outlined in research from  M2 Research. These mid-to-large studios are looking for time-saving techniques and easy deployment options across multiple platforms. Start-ups and smaller studios have generally been in business less than eighteen months but make up 62% of all game studios. These companies need support and access to solutions and tools.

This shift in development has been in large part due to accessible tools. Unity has become an important tool set for independent developers and larger publishers alike who are looking for a flexible game engine, deep toolkit and an active developer community.

Game development has quickly moved into a new phase of expansion as platform vendors such as Apple, Google, Microsoft, Sony look to expand their individual ecosystems. As a result developers must innovate for each platform and build games that take advantage of each platform’s strengths while maintaining a broad multi-platform strategy.

Competition to reach consumers has never been more prevalent and developers must work harder to find creative and innovative techniques that grab the consumer’s attention. Discovery is imperative as crowded platforms require developers to continue to iterate and innovate. At the same time challenges continue as developers must effectively monetize games through a multi-platforms strategy.

The growing interest in virtual reality and augmented reality will have an instrumental impact on the industry over the next twelve to twenty-four months as the first hardware solutions launch and the first commercial immersive content appears. Virtual reality and immersive experiences provide developers with additional opportunities that extend beyond games into immersive entertainment, education, training, medical and communication applications.

Tomorrow’s games and interactive experiences will expand the markets well beyond today’s confined definitions. The entertainment and digital experiences of the future will be fostered by with a mix of innovation, imagination and inspiration.

Train2Game News Sinclair ZX Spectrum art book

image

Bitmap Books is very proud to announce the third instalment in their visual compendium series of retro gaming pixel art books.

Over the past 12 months, the publisher has released books on the  Commodore 64 and the  Commodore  Amiga. These books have  received universal praise and this latest book in the  compendium series aims to continue this impressive legacy. The book recently launched on Kickstarter and reached its funding goal in a matter of hours.

Sinclair ZX Spectrum: a visual compendium will focus on the visual side of the computer; from in-game pixel art to game maps to box artwork, the book will be crammed full of beautiful high-resolution, full-colour pixel art and photography. The ZX Spectrum is a true British icon and at the time boasted cutting-edge product design. This unique and iconic image is something that will be captured; the ultimate aim is to produce a book which proudly pays homage to this classic home computer.

Each spread in the book will focus on a different game, each represented with a striking visual, along with short reviews, developer quotes, and behind-the-scenes trivia. Contributors to the book include Ste Pickford (Binary Designs), Bob Pape (R-Type/Rampage), John Heap (Denton Designs), Julian Gollop (Laser Squad), Matthew Smith (Manic Miner/Jet Set Willy), Steve Turner (Graftgold), David Darling (Codemasters) along with many other developers and journalists.

The text will be edited and overseen by industry legend Steve Jarratt, a veteran computer games journalist who has edited countless best-selling publications including Crash, Commodore Format, Amiga Format, Total!, and EDGE. The foreword will be written by ex-Binary Design graphic artist Ste Pickford, one half of the legendary duo The Pickford Bros., who made their name creating the artwork and designing classic games such as Zub, Glider Rider, Amaurote, 180 and Feud.

As with the C64 book, Sinclair ZX Spectrum: a visual compendium will showcase the awesome and iconic artwork by Oliver Frey. His legendary covers for Crash magazine will be printed in all their full-colour glory!

Additional features within the book will include professional product photography, artist interviews, developer profiles, classic magazine showcases and also a visual look at the Russian Spectrum homebrew scene.

There are also some great stretch goals including an Allister Brimble remix CD which will be exclusive to backers only and some funky polystyrene 48K-style packaging for the book.

For more information on the Kickstarter campaign, visit https://www.kickstarter.com/projects/2146199819/zx-spectrum-a-visual-compendium-by-bitmap-books