Train2Game News Arkham Knight Cowl Exhibition


WB Games UK has teamed up with twenty of the most exciting contemporary artists and media celebrities to celebrate the launch of Batman: Arkham Knight with a new exhibition reimagining the Caped Crusader’s iconic Cape and Cowl headpiece.

Using life-sized replicas of Batman’s famous costume as a blank canvas, each artist and celebrity will produce their own unique interpretation of the Dark Knight’s attire.

Featuring celebrities from the worlds of TV, film, music and fashion, such as Jonathan Ross, Jodie Kidd and Noel Clarke and high profile artists such as Nancy Fouts, Lauren Baker, Hayden Kays, Inkie, Pam Glew, INSA, The Connor Brothers, Zeus, Matt Small, Jon Burgerman, Case, CRASH, Lucas Price, Kid Acne, Logan Hicks and Pure Evil, the exhibition will run through launch week in an immersive Gotham City-inspired location in Central London. Details of how to secure tickets to this event will be confirmed in due course.

Fans will be able to catch an early sneak peak of a few of the exhibits on the WB Games stand at the MCM London Comic-Con at ExCeL from 22nd -24th May, as well as see the life-size Batman: Arkham Knight Batmobile, built by West Coast Customs.

Batman: Arkham Knight will be available from 23rd June on PlayStation 4, Xbox One and PC.

Train2Game News Live eSports on TV


For the very first time, GINX brings live eSport to TV with ESL, the world’s largest eSports brand, at MCM Comic Con for the UK Premiership Grand Final in London this weekend.

Watch GINX TV Saturday 23rd of May, 9AM to 2PM on Virgin Media channel 286 in the UK for live coverage from the MCM eSports Arena during the League of Legends Grand Final of the ESL UK Premiership, including commentary, interviews with pro players, and expert analysis of the best moments from the event.

ESL UK’s hotly anticipated League of Legends and Counter-Strike: Global Offensive Grand Final Premiership will take place during MCM London Comic Con from the 22nd of May, with the UK’s best LoL and CSGO teams. The MCM London Comic Con eSports arena boasts 800 seats and two projector screens to watch the professional players in action, competing to dominate the arena for glory and £12,000 prize money.

The League of Legends Spring 2015 UK Semi-Finalists include Choke Gaming v. Rift Gaming and Team Infused versus FM-eSports; while Counter-Strike: Global Offensive Semi-Finalists include XENEX opposite FM-eSports, and EZskins v. Team Infused.

Further information about the event is available at, on MCM London Comic Con eSports page and

Train2Game News Pokémon Super Mystery Dungeon


The Pokémon Company International and Nintendo announced today the upcoming release of Pokémon Super Mystery Dungeon for the Nintendo 3DS family of systems.

The latest installment of the Pokémon Mystery Dungeon series has sold more than 13 million copies worldwide. Pokémon Super Mystery Dungeon will be available in Europe in early 2016.

Players can look forward to even greater, randomly created dungeons that change each time they enter.

In Pokémon Super Mystery Dungeon, players will battle alongside Legendary and Mythical Pokémon to save the world in a sweeping tale of adventure and mystery.

For more Pokémon information you can visit

Train2Game News Unikrn eSports wagers


Unikrn (#unikrn), a gaming, eSports and entertainment company, today announced it has opened Unikrn Arena to UK-based consumers to watch and  wager on eSports matches and tournaments from around the world.

In conjunction with the UK launch, Unikrn is also announcing that Counter-Strike: Global Offensive (CSGO) is now part of its stable of games and that betting (in legal jurisdictions) is available on this title via the most popular CSGO tournaments run by the best European leagues, including the ESL Gaming Network and the ESEA.  Equally, and for the first time in eSports, Unikrn now allows consumers to place bets on the Overall Tournament Winner for games on its platform.

The Unikrn platform, which provides access to live viewing, live discussions and competitive odds to gaming fans globally, permits online betting on eSports through a strategic partnership with Tabcorp and its Luxbet platform, providing opportunities to bet on the outcomes of matches and tournaments through a range of bet types common in more traditional sports betting markets, including the aforementioned Overall Tournament Winner option. 

“The UK is one of the most sophisticated sports betting markets in the world and there has been tremendous demand for safe wagering on eSports from consumers in that part of the world,” said Rahul Sood, CEO and co-founder of Unikrn.  “To celebrate our UK opening we have decided to make things more interesting by introducing a new betting market for the overall tournament winner.”

UK Videogame Industry Stats:

                    I.            The UK is home to the fifth l argest video game market worldwide (by revenue: 3.2 billion British pounds in 2013).
                  II.            Total eSports viewership has surpassed 70 million in 2013; that’s more than the population of the UK.
                III.            The UK gamer audience reportedly stands at 33.5 million people – 69% of the population.

By visiting (on either mobile or desktop), Unikrn customers can watch the world’s best professional gamers participate in live gaming tournaments from around the world.  Unikrn, which now features tournaments for AAA titles such as League of Legends and Counter-Strike: Global Offensive, will be adding additional titles such as Dota 2, StarCraft 2, Heroes of the Storm and many more in the coming months.

Train2Game News Student creates Online Gaming and Development platform Plasis Games


Train2Game student creates gaming platform which now hosts 30 free to play games and will distribute larger titles in the future.

Train2Game student Sean Brady, 27, from Dublin, Ireland, enjoyed learning to make games and created a few titles of his own while studying with Train2Game. After searching for Distribution he was unsatisfied with the options available and decided to create his own platform for releasing titles.

He has now created Plasis Games, an independent Game Development / Publishing Studio based in Dublin, Ireland.  Initially the portal was envisioned as the central point for the game development studio and publishing platform of Plasis Games. But it has now expanded into hosting online games and plans to distribute externally created games in the future.

Plasis Games plans to provide games for both the casual and hardcore market which is why it has opened up various channels of games distribution, to bring different types of games to different types of Gamers.

Interview with Sean Brady
“I have been a gamer since I was 6 six years of age and still play games religiously to this day. My regular day job includes a combination of Technical Support and Systems/Network engineering. My main role is that of a NOC (Network Operations Center) Engineer.”

“From the very moment I started playing games like Ghouls and Ghosts and Broken Sword of the age of 6, the games provided with such joy and fun that I seeked to create more of it in the world. From my own perspective, games are the best medium for fun, interest, storytelling and expression. Nothing in my life has encompassed all my concentration to same level. They are pure bliss…”

“My dream is to enter the gaming industry in a full-time capacity and have my own development studio, online arcade and publishing house for games. I also want to integrate digital/physical media publishing for all industries as they all use the same mediums.”

Creating Plasis
“Once I achieved a level of competent Game Development, I looked for an appropriate Distributor for my games. Each publisher has its own guidelines that must be adhered too and imposed restrictions. After extensive research and by utilising my skillset in the networking domain, I knew I could create a better platform with better guidelines/features for myself and others in a similar situation.”

“The team is just myself at present. Another developer would just taint my vision. I have made the sacrifices to learn all disciplines involved to action such an endeavour. I will initiate it, implement it and finalise then there will be room for expansion with myself at the helm.”

The Platform
“I have been working on this portal, developing contacts, sourcing games and developing games internally for the studio of Plasis Games since May 2014. I have developed a number of small games internally and college projects outside the time of Plasis Games. For Plasis Games, I am still developing one 2D point and click horror adventure game and one survival horror game. The site has 30 from free flash game providers (with another 2500+ to process – not monetised) 30 from a HTML5 game development company – PlayCityInc (with 30 to process and more to source when needed – all monetised)”

“The publishing platform/online arcade has been implemented to a small degree with a collection of 60+ games added. 2500+ flash games have been collected for processing and addition; time is limited due to life circumstances. Also 30 of the games on the site at present have been provided by another partnering company called PlayCityInc or PlaytoMax. I have another 30 to upload then I can request more when necessary.”

“The website has been designed, uploaded, tested and verified. It is functionality but the user interface and graphical transitions between all pages will be revised and improved over time with significantly better art and sound. No development studio portions have been added but prototype of game levels and functionality have been created internally.”

“I enjoyed the course in Train2Game a lot as it provided all the fundamentals for developers to establish a base skill level before progressing. I had done art, design and programming before and the course from Train2Game was a course provided to me through an educational initiative. The quality of the content and guidance provided surprised in actuality. If you need to get started in game development, Train2Game is the first resource I would direct people too…”

Train2Game, bringing City & Guilds to the Games Industry

Train2Game is a proud supporter of

Train2Game News Open Gaming Alliance shows industry boom


The games market has exploded in the past seven years. In 2009 mobile games barely made a dent in the overall games market. Today mobile is one of the fastest growing segment.

Advances in the graphics quality and player engagement have opened up mobile to a growing mid-core audience. The PC is experiencing renewed growth thanks to expansion of the overall player base that includes a wider demographic and broader geographic reach. In the future, new growth will also be supported by emerging opportunities in virtual reality/augmented reality and eSports. Ultimately, today’s games cross an array of platforms that includes mobile, PC and consoles.

The latest data from the Open Gaming Alliance shows the total global games market for 2015 is estimated at $76 billion and is expected to reach over $100 billion by 2019. While all segments will see growth over the next four years, mobile and PC gaming will continue to grow significantly. The mobile games market is projected to reach $35 billion by 2019, while the PC games market is estimated to reach $36 billion.

This growth has proved to be the backdrop for major shifts in game development itself. Once accessible to only a handful of companies, game development is no longer dependent on large team with multi-million dollar budgets. Game development has expanded to include an increasingly wide range of companies – from the small studios to the medium and large studios.

A snapshot of these studios shows that 20% have over twenty-five people and currently make up the bulk of overall revenue, as outlined in research from  M2 Research. These mid-to-large studios are looking for time-saving techniques and easy deployment options across multiple platforms. Start-ups and smaller studios have generally been in business less than eighteen months but make up 62% of all game studios. These companies need support and access to solutions and tools.

This shift in development has been in large part due to accessible tools. Unity has become an important tool set for independent developers and larger publishers alike who are looking for a flexible game engine, deep toolkit and an active developer community.

Game development has quickly moved into a new phase of expansion as platform vendors such as Apple, Google, Microsoft, Sony look to expand their individual ecosystems. As a result developers must innovate for each platform and build games that take advantage of each platform’s strengths while maintaining a broad multi-platform strategy.

Competition to reach consumers has never been more prevalent and developers must work harder to find creative and innovative techniques that grab the consumer’s attention. Discovery is imperative as crowded platforms require developers to continue to iterate and innovate. At the same time challenges continue as developers must effectively monetize games through a multi-platforms strategy.

The growing interest in virtual reality and augmented reality will have an instrumental impact on the industry over the next twelve to twenty-four months as the first hardware solutions launch and the first commercial immersive content appears. Virtual reality and immersive experiences provide developers with additional opportunities that extend beyond games into immersive entertainment, education, training, medical and communication applications.

Tomorrow’s games and interactive experiences will expand the markets well beyond today’s confined definitions. The entertainment and digital experiences of the future will be fostered by with a mix of innovation, imagination and inspiration.

Train2Game News Sinclair ZX Spectrum art book


Bitmap Books is very proud to announce the third instalment in their visual compendium series of retro gaming pixel art books.

Over the past 12 months, the publisher has released books on the  Commodore 64 and the  Commodore  Amiga. These books have  received universal praise and this latest book in the  compendium series aims to continue this impressive legacy. The book recently launched on Kickstarter and reached its funding goal in a matter of hours.

Sinclair ZX Spectrum: a visual compendium will focus on the visual side of the computer; from in-game pixel art to game maps to box artwork, the book will be crammed full of beautiful high-resolution, full-colour pixel art and photography. The ZX Spectrum is a true British icon and at the time boasted cutting-edge product design. This unique and iconic image is something that will be captured; the ultimate aim is to produce a book which proudly pays homage to this classic home computer.

Each spread in the book will focus on a different game, each represented with a striking visual, along with short reviews, developer quotes, and behind-the-scenes trivia. Contributors to the book include Ste Pickford (Binary Designs), Bob Pape (R-Type/Rampage), John Heap (Denton Designs), Julian Gollop (Laser Squad), Matthew Smith (Manic Miner/Jet Set Willy), Steve Turner (Graftgold), David Darling (Codemasters) along with many other developers and journalists.

The text will be edited and overseen by industry legend Steve Jarratt, a veteran computer games journalist who has edited countless best-selling publications including Crash, Commodore Format, Amiga Format, Total!, and EDGE. The foreword will be written by ex-Binary Design graphic artist Ste Pickford, one half of the legendary duo The Pickford Bros., who made their name creating the artwork and designing classic games such as Zub, Glider Rider, Amaurote, 180 and Feud.

As with the C64 book, Sinclair ZX Spectrum: a visual compendium will showcase the awesome and iconic artwork by Oliver Frey. His legendary covers for Crash magazine will be printed in all their full-colour glory!

Additional features within the book will include professional product photography, artist interviews, developer profiles, classic magazine showcases and also a visual look at the Russian Spectrum homebrew scene.

There are also some great stretch goals including an Allister Brimble remix CD which will be exclusive to backers only and some funky polystyrene 48K-style packaging for the book.

For more information on the Kickstarter campaign, visit

Train2Game News XSplit Broadcaster Update


Splitmedialabs has announced the immediate availability of XSplit Broadcaster 2.3, a title update that introduces a host of new features and improvements suggested by the community.

XSplit Gamecaster is the world’s easiest live streaming and recording solution, allowing for users to upload and share their greatest gaming moments to popular video services such as Twitch and YouTube, at just the click of a button. XSplit Broadcaster is one of the most popular and widely used applications for live Internet broadcasting, with a user base ranging from hobbyists to prominent professional casters in more than 150 countries. XSplit allows users to record or live stream any type of media, while taking advantage of TV-like broadcasting features that anyone can learn to master.

One of the major improvements XSplit Broadcaster 2.3 introduces is new source positioning tools, letting users move, flip, and rotate multimedia sources within the application as well as dragging sources outside of the mixer. Additionally, users can now more easily crop visual sources, enabling finer tuning for webcam feeds and any other similar sources in a scene.

XSplit Broadcaster 2.3 also introduces custom stinger transitions, allowing users to import their own WebM files to create branded transitions similar to that normally seen on big budget live event broadcasts.

This update also gives users the ability to insert custom cue points into recordings, leading to a more streamlined workflow when editing footage with XSplit’s in-application Express Video Editor.

“This new version update of XSplit Broadcaster represents a significant milestone both in the continued development of the application and its thriving community,” said lead product manager Miguel Molina. “We have been able to improve and iterate upon the capabilities of our applications thanks to the constant interaction between the development team and the XSplit community; we are eternally grateful for the continued support and feedback from our users.”

XSplit Broadcaster 2.3 is available as a free update to all XSplit Free, Personal, and Premium account holders effective immediately. Visit to view the release notes and download the update.

Train2Game News Develop 2015


Today, Tandem Events, organisers of Develop:Brighton, announced Neil Young, industry veteran and CEO of N3TWORK will deliver the Evolve:Brighton track keynote on the opening morning of the conference.

In his session entitled, ‘Peak Mobile, Are We There Yet?,  Neil –former General Manager at EA and founder of ngmoco- will discuss the potential for mobile games, exploring what native mobile quality means and how it’s important to building the games that truly leverage the power of the platform. He will delve into why the industry hasn’t seen the peak of mobile games market yet and will also share his approach to the role of talent in building the next great games company.

Evolve:Brighton takes place on Tuesday 14 July and is the start of the content packed three day Develop:Brighton conference. Evolve:Brighton, a one day track, focuses on all that is cutting-edge and innovative in game development – new platforms, new technologies, new business models and new markets.

To celebrate the tenth year of the conference, big hitting companies such as Nickelodeon, Amazon and Google will be joined by exciting and up and coming first time speakers, offering the insight of the next generation in video games development.

Following on from the Evolve:Brighton opening keynote there will be 13 sessions from some of the most forward thinking companies in the industry including:

1.      ‘We’re not playing very hard!’ Using Children to Design Games – Dr Esther MacCallum-Stewart, Digital Cultures Research Centre, UWE
2.      Advertising and Games Two World Class UK Industries and How VR will connect with them – Seamus Masterson, Maverick; Ian Chambers, Freelance; Katie Grayson, Inition
3.      Big $ In Japan – Harry Holmwood, Marvelous Europe
4.      Everything is and Will be a Game – Javier Marti,
5.      How SMITE Became a Top Global eSport Using Community, Crowdsourcing and Stupid Videos – Todd Harris, Hi-Rez
6.      Studios Kids, Consoles, Content, Coolness – Alison York, Nickelodeon UK
7.      The Develop Panel: What Next Big Thing is Around the Corner? – Chair: James Batchelor, Develop Magazine
8.      The World As Your Game Map: Blending Virtual Experiences with Real World Activity and Exploration – John Hanke, Niantic Labs (a division of Google)
9.      User Generated Content – The Next Generation – Lee Bamber, The Game Creators

“Evolve:Brighton is all about being at the cutting edge of games development,” commented Andy Lane, managing director of Tandem Events. “With a fantastic mix of brand new speakers and big name companies there is great potential for some exciting new ideas to emerge. Added to that it gives me great pleasure to welcome Neil Young as our opening keynote focusing on the ever changing mobile space. It is a cracking line up for the first day of our tenth Develop:Brighton conference.”

Registration is open now at  and Early Bird rates are available until midnight on Wednesday 3 June, saving up to £160 off a three day pass.

Train2Game News UK Top 20 Games – 18.05.15

Project-CarsProject Cars has stayed at number one for the second week in a row keeping new comer Wolfenstein: The Old Blood at number two. Thanks to a PlayStation 4 re-release Final Fantasy X/X2 HD Remastered is the only other new comer in the charts at number five.

All formats

Week ending 16 May 2015

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Leisure software charts compiled by Chart Track, (C)2015 UKIE Ltd

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