Train2Game News Star Wars Battlefront release date

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DICE, an Electronic Arts Inc. (NASDAQ: EA) studio, and Lucasfilm announced today that Star Wars Battlefront will be released on November 20, 2015 in the United Kingdom (November 17 in North America and starting November 19 in Europe) as the first full-length trailer for this highly anticipated title premiered to thousands of fans at Star Wars Celebration.

Combining an unprecedented collaboration with Lucasfilm and the award-winning Frostbite game engine, Star Wars Battlefront will deliver an incredibly authentic and immersive interactive entertainment experience featuring photorealistic visuals and epic action in iconic Star Wars locations. See how this comes to life in-engine by experiencing the newest trailer for Star Wars Battlefront below.

“Like so many others around the world, everyone at DICE is a tremendous fan of the Star Wars universe,” said Sigurlina Ingvarsdottir, Senior Producer of Star Wars Battlefront. “To be working on a Star Wars project and knowing we are helping to represent the universe we love to our generation and a legion of new Star Wars fans is truly an honor. Thanks to the access and knowledge shared with us by Lucasfilm, and the passion and talent of our team, we plan to deliver an amazing game that puts you right in the middle of the Star Wars battles you always imagined playing.”

Star Wars Battlefront will allow fans to live out a wide range of heroic moments and intense battle fantasies of their own – firing blasters, riding speeder bikes and snow speeders, commanding AT-ATs and piloting TIE fighters and the Millennium Falcon. These battles will take place on some of the most iconic planets in the Star Wars universe, including Endor, Hoth, Tatooine and the previously unexplored planet, Sullust. Gamers will be able to play as some of the most memorable characters in the original trilogy such as Darth Vader and Boba Fett. Star Wars Battlefront will feature a wide range of modes tailored for different types of battles, from larger 40-person competitive multiplayer to crafted missions that are played solo, with a friend via split-screen offline or co-operatively online.

Fans who pre-order Star Wars Battlefront will be among the first players to experience the Battle of Jakku, the pivotal moment when the New Republic confronted key Imperial holdouts on a remote desert planet on the Outer Rim. Taking place in the aftermath of the Rebel victory in the Battle of Endor, players will experience the events that created the massive, battle-scarred landscape of Jakku shown in Star Wars: The Force Awakens. Players who pre-order Star Wars Battlefront can fight the battle one-week early starting on December 1, 2015. All other players will get access to this free† content on December 8, 2015.

Star Wars Battlefront will be available in the United Kingdom on November 20 (North America on November 17 and starting November 19 in Europe) for the PlayStation 4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft and on Origin for PC.

Train2Game News Unity supports Nintendo 3DS

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Unity Technologies announced plans for Unity to support the New Nintendo 3DS and New Nintendo 3DS XL, new portable game systems from Nintendo, during the keynote speech at Unite 2015 Tokyo.

The new Unity platform support will be available to Nintendo, Nintendo’s 3rd party developers and over 4 million registered Unity developers.

The new Unity platform support allows Nintendo’s in-house developers and 3rd party developers to use Unity’s powerful engine and development environment to create games and apps for the New Nintendo 3DS and New Nintendo 3DS XL.

It also opens the door for tens of thousands of studios and over 4 million developers using the Unity development platform to bring exciting new mobile and social games, introduce their amazing existing games to a new audience, and create new games using innovative functions of the New Nintendo 3DS and New Nintendo 3DS XL systems.

Unite is the official conference series held by Unity to provide developers with the latest information about the Unity development platform and attend practical sessions including introduction to core techniques, best practices, and post-mortems by Unity employees and members of the Unity community of developers. Unite conferences, now in their 9th year, have been previously held in various cities around the world such as Amsterdam, Vancouver, Seattle, Beijing and Seoul.

For more information, visit: http://unity3d.com.

Train2Game News Curse Voice protection

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Curse Inc.’s proprietary voice communication platform, Curse Voice, offers a secure option for gamers to communicate worldwide, eliminating the growing threat of online identity theft and other malicious attacks.

On June 28, 2014 Max and Victoria Zeisberg and their three children had their home raided by the Harriman Police Department’s SWAT team – but only after enduring hours of threats from anonymous phone calls threatening their lives and their family.  During the ordeal, both Max and Victoria were temporarily restrained, and the family was forced to watch on while their home was given a thorough search before they were released from police custody.

Their crime? Streaming Call of Duty.

Swatting is common enough to have made its way into mainstream vernacular, but it’s a malicious form of harassment that not everyone understands. Unprotected VoIP is one of the many ways online information can be unintentionally revealed, and while it may not be the only way that personal information can be leaked, it remains to be one of the most vulnerable security loopholes currently available.

John Russo, writer/creator of Night of the Living Dead stated, “This kind of thing is one more example of the disappearance of manners, politeness, and civility in modern life. It is mean-spirited at its core and probably has its roots in the mindless envy that the perpetrators may have for anyone who is more successful or more famous or more notable than they are. Things may get a lot worse before they get better – if things ever do. I hope we’re not all on a hopeless downhill spiral from which we may never recover.”

Creating safer online tools is the first step in stopping the hazards of swatting. Several companies that provide online tools, like Cisco, Arbor Networks and Curse, are joining up to fight the epidemic with better DDoS protection for their users. The Black Lotus Q4 2014 Threat Report showed that the average packet volume for DDoS attacks increased 340 percent to 4.36 Mpps.

“Since we’re all so connected, personal information like names, addresses and phone numbers are easier than ever to find online, and the swatting and doxing situations only worsen from large company’s breaches like Sony or Anthem. We found in Black Lotus’ Q4 2014 Threat Report that cyberattackers are using increasingly complex DDoS attacks to act as smokescreens while they dig into organizations’ networks for credentials that can bring them financial gain. Just this month, Twitch, the streaming service popular with online gamers, was hacked and its users’ passwords, credit cards and other information were stolen. The ease with which individuals can port victims’ phone numbers or fake their security authentication makes it tougher to track and stop swatting. These attacks can also unfortunately have life-or-death implications, since they tie up law enforcement or first responders and delay them from real emergencies that may be in progress,” stated Shawn Marck, Chief security Officer and Co-founder of Black Lotus.

Companies in the space have started to take note of the hazards of online swatting and are developing better tools to give users a safer environment to play in. With 2 million users across 42 games, Curse Voice is rapidly being established as the industry’s most versatile tool.  Able to connect friends and strangers across a growing number of multiplayer games, Curse Voice has established its place in the gaming community as reliable, easy to use, and most importantly – safe.

Curse Founder & CEO, Hubert Thieblot, voiced his concerns on the matter, “We want players to feel safe, and this is why we specifically built our client in the cloud, providing extra security and protection for the individuals that use it.” He adds, “No swapping of server information or passwords occurs in order to prevent your IP from falling into the wrong hands.”

Curse has managed to create an online communications platform with Curse Voice that keeps the player’s security in mind while enhancing their overall game satisfaction.

    Keeping yourself anonymous online is difficult, but Curse Voice makes it easier by minimizing the amount of information you share with others.

    Information handled on Curse is completely independent from other popular game servers, keeping players safe from the same compromising security leaks that can occur.

    Over 9.9 million counts of identity theft occur each year in the United States alone. By using secure, private servers, every single one of Curse Voice’s players keeps their IP address and personal information safe.

    Protection from brute force attempts to keep parties private, while server information used for services like Ventrillo, Mumble, or Raidcall is difficult to hide once exposed to the public.

    Curse Voice’s simple overlay makes it easy to use for PC streaming, and group chats created via Curse Voice allow for the same social connectivity without the security risks.

IT security service spending for 2015 was estimated to be around 49,140 million, while the consulting segment is expected to reach 12,152 million worldwide. The VoIP global business market is estimated to grow to just over $88 billion by 2018. Many consumers pay extra for the added security of knowing their information is safe, but such a ‘feature’ comes standard with Curse Voice. Keeping yourself safe from dangerous online threats like swatting is more than just a matter of using a secure VoIP – but it’s a strong step in the right direction. 

Curse Voice is the only VoIP gaming service that offers a controlled and safe environment to meet other gamers and make friends without any cost to the user.

Train2Game News UK Top 20 games – 16.04.15

battlefield_hardline_3_wmBattlefield Hardline has remained at number one once again in this weeks late charts. The only new edition to the charts comes at number eighteen with the Motorbike game, Ride from Milestone.

All formats

Week ending 11 April 2015

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 BATTLEFIELD HARDLINE EA GAMES 1
2 FIFA 15 EA SPORTS 4
3 GRAND THEFT AUTO V ROCKSTAR 2
4 FAR CRY 4 UBISOFT 5
5 CALL OF DUTY: ADVANCED WARFARE ACTIVISION 6
6 BLOODBORNE SONY COMPUTER ENT. 3
7 FORZA HORIZON 2 MICROSOFT 13
8 BORDERLANDS: THE HANDSOME COLLECTION 2K GAMES 7
9 HALO: THE MASTER CHIEF COLLECTION MICROSOFT 12
10 MINECRAFT: XBOX EDITION MICROSOFT 11
11 DYING LIGHT WARNER BROS. INTERACTIVE 9
12 WWE 2K15 2K SPORTS 15
13 DESTINY ACTIVISION 10
14 MINECRAFT: PLAYSTATION EDITION SONY COMPUTER ENT. 14
15 DARK SOULS II: SCHOLAR OF THE FIRST SIN BANDAI NAMCO GAMES 8
16 DISNEY INFINITY 2.0 DISNEY INFINITY 17
17 TERRARIA XBOX 360 CLASSICS 14
18 RIDE MILESTONE
19 THE ORDER: 1886 SONY COMPUTER ENT. 19
20 LEGO BATMAN 3: BEYOND GOTHAM WARNER BROS. INTERACTIVE
< previous week
Leisure software charts compiled by Chart Track, (C)2015 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News Hearthstone available on iOS and Android

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Calling all mobile duelists, it’s time to take your decks on the go—Hearthstone: Heroes of Warcraft is now playable on iOS and Android mobile phones.

This version features an all-new interface specially crafted for smaller screens, making it easier than ever to keep the fun of Hearthstone at your fingertips.

“We’re excited to welcome mobile gamers to the Hearthstone community,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “Hearthstone’ s quick, super-accessible gameplay is perfect for gaming on the go , and with the mobile versions it’s incredibly easy to jump into a match and have some fun.”

Hearthstone: Heroes of Warcraft is a fast-paced, easy-to-learn digital card game for players of every skill level. Hearthstone offers a wide variety of ways to play, whether you want to prove your prowess in ranked matches, test your chops as a deck-builder in the Arena, battle crafty A.I. opponents to win new cards in the Solo Adventures, or challenge your friends to a duel.

The mobile version of Hearthstone brings all of the exciting features and content available in the Windows, Mac, and tablet versions of the game, including Goblins vs Gnomes, Curse of Naxxramas, and the newly released Blackrock Mountain. As with the other versions of the game, players will have full access to their existing card collection when they log in to the game on their mobile phones.

In celebration of Hearthstone now being more portable than ever, anyone who completes one game in any mode on their mobile phone will receive one free Classic card pack from the original Hearthstone set. (Players who download Hearthstone on their iPad or Android tablet and finish a game for the first time also receive a free Classic card pack.) Win or lose, that free card pack is yours just by playing a game in Play, Arena, or Practice mode.

Visit playhearthstone.com to learn more about Hearthstone, then head to the Google Play store or Amazon Appstore for Android, or Apple App Store for iOS, to download the game for free and start dueling!

Train2Game News Guitar Hero Live

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Guitar Hero, the pop culture phenomenon that exploded onto the scene and brought a new way to interact with music, is back, with true, breakthrough innovation that will re-ignite your dreams of becoming a rock star.

Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. announced Guitar Hero Live, introducing a brand new generation to Guitar Hero, which upon its release became the quickest console franchise in video game history to reach one billion dollars in sales in North America and Europe, and was played by over 40 million players. Developed by FreeStyleGames, the studio behind the critically-acclaimed DJ Hero and DJ Hero 2, Guitar Hero Live introduces two powerful ways to play, including GH Live, a first-person point of view where you are up on stage as the star of the show. A quantum leap forward in immersion and realism, GH Live is a live-action experience that delivers the full emotional roller coaster of being on stage and performing in a real band, in front of real crowds, who dynamically react in real-time to how well or poorly you play. As the lead guitarist, you play an array of songs that span the changing musical landscape, in a variety of venues, from the smallest club stage in front of a hundred people, to the massive main stage of an outdoor festival in front of a hundred thousand people.

Guitar Hero Live also introduces GHTV, the world’s first playable music video network. GHTV is a 24-hour mode that lets fans play along to a continually-updated collection of official music videos – across a wide variety of genres – from the newest releases to favourite hits. Fans can pick from multiple channels and themed shows, discovering new songs as they play, and can also choose songs to play on-demand. In GHTV, fans can also play with their friends in the same room and against players from around the world to see who has the highest score on a given song, while completing challenges along the way. GHTV is a living, breathing platform that serves as an ever-growing source for new music discovery while further bringing the party atmosphere back to the living room.

The breakthrough innovations in Guitar Hero Live also extend to mobile. Both GH Live and GHTV are fully playable both on consoles as well as tablets and mobile phones. More exciting details will be announced in the near future.

“Guitar Hero is a franchise that so many people love. Figuring out how to bring it back with true breakthrough innovation has been years in the making, and a labour of love,” said Eric Hirshberg, CEO of Activision Publishing, Inc. “Guitar Hero Live lets people rock real crowds with real reactions. Our goal was literally to give people stage fright. And with GHTV, we have created the world’s first live, playable music video network. All of it is playable on consoles, or mobile devices. Guitar Hero is back and better than ever.”

Guitar Hero Live enhances the gameplay experience by introducing a modern, redesigned guitar controller, featuring two rows of three buttons that better reflects the way people naturally play. The new format ensures fun for players of all abilities. For beginners, you can feel like a rock star by mastering play with just the bottom three buttons. Medium-level players don’t have to stretch their fingers down the neck of the guitar controller anymore and can instead skillfully play two-row combinations that mimic real chords. Experienced players have a new challenge in creating complex chord-like shapes and finger combinations that will bring new thrills to veterans. This simple innovation makes it easier for beginners to play and harder for veterans to master.

Music variety is at the heart of the game. Guitar Hero Live takes the approach of the modern music festival, with rock, folk, EDM, hip-hop, country and pop acts sharing the same stage. The game will feature hundreds of playable songs from a diverse array of artists, including The Black Keys, Fall Out Boy, My Chemical Romance, Gary Clark, Jr., Green Day, Ed Sheeran, The War on Drugs, The Killers, Skrillex, The Rolling Stones, The Lumineers, Carrie Underwood, Pierce the Veil and Blitz Kids, with many more bands to be announced in the coming months.

“We are pleased to support the launch of  Guitar Hero Live, building on one of the most successful music video-game franchises of all time, and providing our artists with a fun and interactive experience for their fans,” said Bruce Resnikoff, President of Universal Music Enterprises.

Pete Wentz of Fall Out Boy and Gerard Way from My Chemical Romance are joining Activision CEO Eric Hirshberg and Jamie Jackson, Creative Director and Co-Head of FreeStyleGames, on-stage at the Best Buy Theatre on 14th April to showcase their songs featured in Guitar Hero Live and celebrate the reveal of the game.

“There are few gaming franchises that have changed the way gamers play in such a dramatic way as Guitar Hero and we are very excited to see the return in such great style with Guitar Hero Live,” said Martyn Gibbs CEO GAME Digital Plc. “The GAME store teams can’t wait to invite audiences and participants -from first time strummer to rock-God – to try out Guitar Hero Live.”

Guitar Hero Live will be available Autumn 2015 on PlayStation 4 and PlayStation 3 computer entertainment systems, Xbox One, the all-in-one games and entertainment system, Xbox 360 games and entertainment system from Microsoft, the Wii U console and select mobile devices to be announced soon.

Starting today, fans can begin pre-ordering their copy of  Guitar Hero Live at select retailers worldwide. For more information, please visit http://www.guitarhero.com

Train2Game News Insomnia 54 record breaking attendance

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Multiplay, organiser of the Insomnia Gaming Festival, is pleased to announce that its first event of 2015 Insomnia54 was also its biggest ever with a footfall of over 30,000 across the weekend.

Continuing its incredible growth, Insomnia54 saw the introduction of new areas including a dedicated Esports Stage, and Broadcast Studio, complimenting the huge Main Stage which saw packed live shows featuring globally popular Special Guests from the worlds of YouTube and Twitch. Insomnia54 welcomed brand new exhibitors into its thriving Exhibition Hall such as Sony XDev plus returning exhibitors featuring brand new games such as Jagex’s Chronicle: RuneScape Legends, WB Games’ Mortal Kombat X and Stainless Games’ Carmageddon: Reincarnation. With more Special Guests than ever before, Insomnia once again featured a broad range of activities from across the realms of modern gaming culture providing a unique live gaming experience for fans of all ages and backgrounds.  This was all made possible thanks to the support of Event Sponsors GAME, SCAN & Logitech G.

The post-event coverage of Insomnia also experienced an unprecedented amount of growth, with over 11m combined YouTube views for videos relating to the event and over 2m views of photographs uploaded to the official Flickr account. The event is also set to feature in a segment on BBC’s The One Show, a digital segment for BT Sport, and a series of short online films produced by Channel 4.

Multiplay MD Craig Fletcher said: “Insomnia continues to go from strength-to-strength, with Insomnia54 breaking our previous records for our long-running festival. ” He continued, “We are delighted to have curated such an incredible community unlike anything else in the country, and the plans have already started for Insomnia55 this Summer, set to be a truly unmissable show.”

Tickets for Insomnia55, taking place at Coventry’s Ricoh Arena on August 28th-31st are on-sale now, and available via http://insomniagamingfestival.com/. This summer’s event will bring even more exclusive content than any Insomnia festival to-date, with huge esports tournaments across a variety of popular titles plus popular returning features from previous events.

Train2Game News LEGO Dimensions

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Warner Bros. Interactive Entertainment, TT Games and The LEGO Group today announced LEGO Dimensions, an all-new entertainment experience that breaks the rules of traditional gaming to merge physical LEGO brick building with interactive console gameplay in a manner only imaginable in the world of LEGO games.

Launching 29th September, 2015, the game will fuse many fan-favourite universes together, including DC Comics, The Lord of the Rings, The LEGO Movie, The Wizard of Oz, LEGO Ninjago, Back to the Future, and many more still to be announced.

LEGO Dimensions, developed by TT Games and published by Warner Bros. Interactive Entertainment, will be available for Xbox One, the all-in one games and entertainment system from Microsoft and the Xbox 360 games and entertainment system from Microsoft, PlayStation 4 and PlayStation 3 computer entertainment systems and Nintendo´s Wii U system.

For the first time in any LEGO videogame, characters from iconic entertainment franchises join forces and battle in worlds outside of their own. In addition to the game, the LEGO Dimensions Starter Pack will include the LEGO Toy Pad, which allows players to transport special LEGO minifigures and other LEGO objects into the game, bricks to build the LEGO Gateway, three LEGO Minifigures, including LEGO Batman from DC Comics, LEGO Gandalf from The Lord of the Rings and Wyldstyle from The LEGO Movie, plus the LEGO Batmobile.

“When kids play with LEGO bricks, they build beyond the singular brands, intermixing all of their favourite characters and universes, and we have come up with a way for players to experience that in games,” said Jon Burton, Founder and Creative Director, TT Games. “Now for the first time in a videogame, LEGO fans can play in the virtual world and in the real world – combining everything without restrictions. Imagine putting LEGO Gollum from The Lord of the Rings behind the wheel of the LEGO Delorean in New Ninjago City – the creative play is endless.”

“Building on TT Games’ track record for exceptionally popular, engaging games, LEGO Dimensions expands our LEGO videogame franchise with a breakthrough, immersive interactive entertainment experience that will redefine the toys to life games category,” said Jeff Junge, Senior Vice President, LEGO Franchise and TT Games, Warner Bros. Entertainment.  “LEGO Dimensions will bring fans innovative and joyful gameplay with an amazing mash-up of huge brands in both the physical and digital worlds.”

“LEGO Dimensions is unlike anything that we have ever done. It further extends the LEGO play experience into the digital world with all of the characters, humour and action of LEGO videogames now combined with the fun of LEGO minifigure and model building,” said Niels Jørgensen, Vice President, Digital Games for the LEGO Group. “We are thrilled to expand our partnership with TT Games to explore ways in which physical and digital LEGO play can merge in meaningful ways for children.”

In addition to the three minifigure heroes used to start the experience, LEGO Dimensions will allow gamers to customize their experience with additional expansion packs.  Highly collectible Level Packs, Team Packs and Fun Packs will provide new buildable characters, vehicles, tools and gadgets, as well as compelling game content with new mission-based levels and unique in-game abilities.  All expansion packs will feature well-known properties and provide gamers the opportunity to use everything interchangeably, anywhere throughout the game – with no limitations.
    
A small sample of packs available in 2015 include the Back to the Future Level Pack with a LEGO Marty McFly minifigure, a LEGO Ninjago Team Pack with Kai and Cole minifigures, three Ninjago Fun Packs with Jay, Nya and Zane minifigures, two DC Comics Fun Packs with Wonder Woman and Cyborg minifigures, three The Lord of the Rings Fun Packs with LEGO Gollum, LEGO Gimli and LEGO Legolas minifigures, four The LEGO Movie Fun packs with Emmet, Bad Cop, Benny and Unikitty characters, and a The Wizard of Oz Fun Pack with a LEGO Wicked Witch of the West minifigure.  Additional packs to round out the 2015 assortment will be announced in the months leading to launch.  Further waves of expansion packs will be released regularly following the launch of the game and into 2016.

LEGO Dimensions not only offers a bridge between digital and physical LEGO play, but also introduces a digital system of play with great long-term value for LEGO gaming.  One LEGO Toy Pad, LEGO Gateway and the videogame found in the initial Starter Pack will offer endless opportunities to customize a player’s experience for years to come.  Future expansion pack purchases will continue to work with the Starter Pack, even in the fall of next year.  No compatibility chart necessary.

You can watch the LEGO Dimensions announcement trailer on the WB Games UK Youtube Channel at https://youtu.be/fBvr289G3w8

Train2Game News Sega and Ubisoft join Dare to be Digital

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Major international games companies Reflections, a Ubisoft studio, and SEGA Europe Ltd have joined Dare to be Digital 2015 as mentors to the student teams.

The applicants to this year’s Dare to be Digital will receive support from highly experienced games industry professionals throughout development, with a focus on preparing them for prestigious graduate careers and launching their own businesses.

Reflections and SEGA join Dundee-based Denki, Ninja Kiwi and Tag Games, giving the student teams access to globally respected companies who have achieved creative and commercial success.

Dare to be Digital is the world’s leading game design competition for students, run each summer by Abertay University. This year more students than ever are eligible to compete, with game development taking place from any location in the world. Mentoring will be available online for all teams.

Professor Louis Natanson, Head of the School of Arts, Media and Computer Games at Abertay University, said: “We’re delighted to welcome Denki, Ninja Kiwi, Reflections, SEGA and Tag Games as mentors for Dare to be Digital 2015.

“It’s an invaluable experience for a student game developer to be mentored by professionals, often with decades of experience working at the heights of this global industry.

“Being able to share your work in development, get instant feedback and guidance is an integral part of the Dare to be Digital experience.

“And it always helps accelerate the development of original, creative games that are a lot of fun for the thousands of people, young and old, who visit our Dare ProtoPlay festival in Dundee each August.”

Nicola Sharp, HR Director at Reflections, said: “Reflections is a world leading creative studio working on Ubisoft’s major titles like Tom Clancy’s The Division, MMO racer The Crew and the successful Steam title Grow Home.

“We need very highly talented graduates to join our studio to help us make these games, and to develop into our senior staff and team leaders of the future.

“In recent years we have seen that most of our interns and new junior colleagues have taken part in Dare to be Digital. It’s really important for us to support the teams taking part in Dare and nurture the next generation of talented game developers.”

Previously Dare to be Digital teams had just eight weeks to develop a new prototype game from scratch, excluding any student projects or games originally created at an event like the Global Game Jam.

In response to calls from companies and students, the only limit is now that the game must have been in production for less than a year and not have been previously commercially released.

Students keen to take part – and compete for prizes from BAFTA, Channel 4 and others – will this year develop their game at home or their own university, before travelling to Dundee to showcase their game at the UK’s biggest independent games festival, Dare ProtoPlay.

Applications to Dare to be Digital must be made at http://www.daretobedigital.com/73_Apply.html by 5pm on Monday 4 May.

Games industry experts will then pick 15 teams who have the summer to complete their game before travelling to Dundee for Dare ProtoPlay.

Free accommodation will be provided in Dundee from Saturday 8 to Tuesday 18 August to allow all the teams to set their games up for Dare ProtoPlay, which runs from Thursday 13 to Sunday 16 August in Dundee’s Caird Hall and City Square.

For more information, please visit http://www.daretobedigital.com/

Train2Game News Major League Gaming viewers increasing

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Major League Gaming (MLG), today announced first quarter results for MLG.TV, its premium broadcasting network, which has seen viewership increase by 253% year over year and ad revenue jump by 482%.

Video viewership is on the rise for MLG’s 16-month-old live broadcast platform. MLG.tv now has a 70% quarterly growth rate and in the first 90 days of 2015 has already surpassed the number of hours viewed for the prior two quarters – from July through December 2014.

“We launched with a premium, highly-curated programming strategy and the result is a fast growing, engaged millennial audience of millions,” said Mike Sepso, President and cofounder of MLG. “We invested heavily in our ad solution and focused on mobile and OTTV distribution and the results have been amazing for both our advertisers and our broadcast partners.”

The company’s audience growth contributed to a 482% increase in year over year video advertising revenue for the period from Q1 ‘14 to Q1 ‘15 with over 2,600 individual brands. In a significant shift brought on by expanded distribution on mobile and OTTV platforms, a full 50% of MLG.tv’s video ad inventory is now delivered via mobile apps or OTTV devices on Xbox Live, Roku and Chromecast.

“We have proven to be the most successful platform for partners looking to monetize their audience and have been deluged with incoming requests for channels,” said Rishi Chadha, VP of Content Acquisition. “This has allowed us to expand our premium-only programming strategy, while still being highly selective in choosing our partners for MLG.tv. “

Significant growth is expected to continue as recent innovations in MLG.tv’s  data management and programmatic ad platform have met with increased demand and resulted in 20% increase in average CPMs within the quarter.

MLG will expand on the 1000+ hours of original broadcast content it created in 2014. Joining notable programming like the eSports Report and Call of Duty Championship presented by Xbox with expanded competition at ESPN’s X Games and debuting strong newcomers like The Cast Off.