Train2Game News Deep Silver charity money raised


Deep Silver’s Humble Bundle sales have totaled a sensational 1.89 Million US-Dollar for charity since the start of the co-operation between the publisher and Humble Bundle, Inc, in July 2013. Both partners are proud and thankful for the continuous support and the strong commitment to donate.

With brands like Saints Row and Metro being part of the offers, Deep Silver has become one of Humble Bundle’s biggest partners. With its unique approach, Humble Bundle offers a package of games. The price is up to the client, in the same way he or she can choose how much of the money goes to the publisher, Humble Bundle itself or to charity.

“We are stunned by the huge number that our buyers have donated over the last year,” says Dr. Klemens Kundratitz, CEO of Deep Silver/Koch Media. “This success is a clear sign to keep investing in the strong relationship with Humble Bundle and continue to offer attractive packages in the future.”

“Teaming up with Deep Silver to delight millions of gamers around the world while raising nearly 2 million dollars for charity has been absolutely awesome,” said John Graham, co-founder and COO of Humble Bundle. “Deep Silver is one of our favorite publishers to work with and we are excited by what might be possible in the future.”

Top five beneficiaries are Child’s Play ($530,000 reiceved), American Red Cross ($520,000), Charity: Water ($320,000), Save the Children ($300,000) and World Vision ($84,000).

Train2Game News Race to Elite


Frontier Developments plc today launched Elite: Dangerous, the fourth game in the groundbreaking, genre-defining Elite series.

Elite: Dangerous is the fourth in the Elite series of games, following on from the seminal 1984 Elite, developed by David Braben and Ian Bell, 1993’s Frontier: Elite 2, and 1995’s Frontier: First Encounters.

Elite: Dangerous was crowdfunded via Kickstarter and Frontier Developments’ own website, beginning in November 2012. Throughout 2014, backers have had access to the game’s Alpha, Beta and Gamma stages.

The story begins today with the Empire in disarray. The Emperor is sick and a bitter fight for succession has already begun. The Federation has a weak President, and some frontier States are looking to leave it.

Players are free to throw themselves into the story wholeheartedly, participate a little, or not at all. How players choose to respond will directly affect the outcome of the current events, and the unfolding story beyond.

Since 1984, players have aspired to be called Elite. In 1984 only the greatest combat pilots were known by the prestigious title.

Today in Elite: Dangerous, Elite status is awarded as recognition for total mastery in either combat, trading or exploration, with the best of the best aspiring to become Elite in all three.

For most, the journey to Elite will be a long one. For some, it will become a race.

Frontier Developments is offering a separate £1,000 cash prize to the first player who attains Elite status for each of combat, trading and exploration, and a further £10,000 prize for the first player to attain the coveted Triple Elite status for total mastery of all three. Player’s choosing to claim one of the £1,000 cash prizes will make them ineligible for the ‘triple’ prize, though one player could get more than one of the £1,000 prizes.

For further details and rules of the competition, visit the Elite: Dangerous forum thread on the competition here

Train2Game News Final Symphony

Final SymphonyFollowing the unprecedented, sell-out success of its FINAL FANTASY video game concert series, Final Symphony, production company Merregnon Studios is pleased to announce that it is working with celebrated composer Nobuo Uematsu and the world-famous London Symphony Orchestra on a brand new digital album recording of the concert for release in early 2015.

Published by leading digital music distributor, X5 Music Group, Final Symphony the album represents a new benchmark in video game music production. Befitting both the composer and orchestra behind the album, Final Symphony will be completely recorded, mixed and mastered at London’s legendary Abbey Road Studios, with Nobuo Uematsu on hand to personally supervise the album’s production. Also featuring the talents of conductor Eckehard Stier and solo pianist Katharina Treutler, both of whom delighted audiences during the award-winning tour, Final Symphony is sure to enchant music fans when it launches globally next year.

In another exciting announcement that continues to reinforce video game music as one the most electrifying and fastest growing genres of classical music, UK radio station Classic FM, the biggest classical music radio station in the world, will exclusively broadcast part of the Final Symphony recording as a world-premiere before the album’s launch next year.

“It is always an honour to hear my work being performed live on stage, but in bringing Final Symphony to Abbey Road Studios I hope that many more people will now be able to enjoy the outstanding arrangements that Merregnon Studios has become famous for,” said Final Fantasy composer Nobuo Uematsu. “To work with the London Symphony Orchestra in a studio that has played host to many of my own personal, musical heroes will be a very special experience.”

“For me, this album marks the ultimate video game music production,” commented Merregnon Studios’ Thomas Böcker, producer of Final Symphony. “It was an absolute musical privilege to work with the London Symphony Orchestra on Final Symphony last year – the orchestra’s first ever live performance of music from a video game – and to have them back in the same room as Nobuo Uematsu at Abbey Road Studios is like hitting the video game music jackpot. This album will showcase video game music at its very highest quality and I can’t wait to share it with the world.”

Final Symphony is an officially licensed series of concerts featuring symphonic music from the video games Final Fantasy VI, VII and X, with exclusive arrangements penned by Masashi Hamauzu, Jonne Valtonen and Roger Wanamo. First performed in May 2013, Final Symphony has enjoyed sell-out success in Germany, United Kingdom, Japan, Denmark, Sweden and Finland, featuring the virtuoso talents of some of the world’s leading orchestras and soloists.

The album also marks the second collaboration between Merregnon Studios and X5 Music Group, following the recent digital launch of Symphonic Fantasies Tokyo, a concert featuring music from Final Fantasy, Secret of Mana, Kingdom Hearts and Chrono Trigger/Chrono Cross and is available to purchase now from all leading digital music retailers.

Train2Game News UK Top 20 Games – 15.12.14

Fifa 15This is the penultimate chart of the year and with Christmas only ten days away it looks like things are staying where they are. There are absolutely no new games and FIFA 15 is still number one.

All formats

Week ending 13 December 2014

12 WWE 2K15 2K SPORTS 19
< previous week
Leisure software charts compiled by Chart Track, (C)2014 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact for the appropriate license.

Train2Game News Developers calling for reclassification


Video games should be officially classified as cultural products equal to TV, film and animation, according to UK developers.

Industry body Tiga has told Newsbeat the move would give games “the respect they deserve” and offer a boost to British-based companies.

Games are currently classified as software under EU law. Developers argue a change would allow the UK and other countries to support the industry and create jobs.

“Recognising games as cultural products would untie the red tape which unfairly prevents EU member state governments from supporting their national video game sectors,” said Dr Richard Wilson, CEO of Tiga.

Tax breaks were introduced for games companies in March, but only after the European Commission approved the move. Developers claim that would not have been necessary if games were classified as cultural products.

Dr Wilson added games should be seen as “an art form, as a high-tech, highly-skilled industry, as a force for economic and social good”.

The video games industry is worth $93bn (£59bn) worldwide, compared to $15bn for the music industry, and the $88.3bn worldwide film industry, according to Tiga.

Source: BBC Newsbeat

Train2Game News WWE Immortals


WWE and Warner Bros. Interactive Entertainment are creating WWE Immortals, a free-to-play mobile game that will feature epic Superstar battles in a fantastically re-imagined WWE world.

WWE Immortals is being developed by NetherRealm Studios, the creators of the best-selling Mortal Kombat franchise and Injustice: Gods Among Us, in conjunction with Phosphor Game Studios, and will be available worldwide on iPad, iPhone, iPod touch and Android devices in 2015.

“It’s amazing to be working with WWE to offer a new way for fans to experience the brand on mobile platforms,” said Greg Ballard, Senior Vice President, Mobile, Social and Emerging Platforms, Warner Bros. Interactive Entertainment. “NetherRealm Studios are experts in creating award-winning games and the team is working hard to deliver the same quality of engaging gameplay with WWE Immortals.”

“We are excited to partner with Warner Bros. Interactive Entertainment and NetherRealm Studios to create WWE Immortals and bring a new action-packed mobile experience to our passionate fan base,” said Casey Collins, Executive Vice President, Consumer Products, WWE. “By tapping into NetherRealm’s legendary game development studio along with the unparalleled reach of Warner Bros. Interactive Entertainment, we are creating a new way for fans to engage with the larger-than-life WWE characters.”

Additional details, including gameplay features, will be announced leading up to the game’s launch next year.

Train2Game News Gender Balance Workforce Survey


This week saw the launch of the Next Gen Skills Academy Gender Balance Workforce Survey.

Women working in the games industry are invited to fill in an online survey outlining their experience of working in the sector and any challenges or issues they have come across, which will be open until Wednesday 24 December. Those who wish to contribute further will be able to opt in to take part in more detailed phone interviews. Companies and men working in games will also be consulted and any who wish to contribute can share their views by emailing

The aim of the Gender Balance Workforce Survey is to understand more about career challenges and barriers that women face in the games industry. The results will be analysed by an advisory group, and distilled into key issues that will be explored at a workshop in February 2015 held in three locations across the UK. The project’s findings will be made publicly available so they can be used by anyone working in the industry, and build a platform from which solutions can be made to address the current gender imbalance in the games industry. According to the Creative Skillset census in 2012, only 14% of the games industry workforce are women.

A company focused workshop will also take place in London during February 2015 exploring the issues faced by organisations in recruiting and maintaining gender balanced workforces. These practical workshops and knowledge sharing events will be based on the evidence collected during the online survey and telephone interviews.

This project is funded by Creative Skillset’s Skills Investment Funds, which helps companies invest in the development of skills and talent in games and other creative industries. Next Gen Skills Academy is also working within the VFX and Animation industries to investigate and address gender imbalances in those sectors.

Managing Director of Next Gen Skills Academy Gina Jackson, said, “An Internet Advertising Bureau study published earlier this year found that 52% of gamers in the UK are women, yet women only make up 14% of the industry workforce. It’s important that the games industry is made up of a range of people reflective of the demographics of its customers, to ensure relevance to the mass market and the commercial success of the UK Games Industry. The results of the Gender Balance Workforce Survey will help us work towards strengthening our industry and ensuring that the British games industry remains relevant and competitive on a global scale.”

Train2Game News GEEK 2015


Multiplay, hosts of the UK’s biggest gaming festival Insomnia, is delighted to announce a new partnership with GEEK, a festival that is the place to Meet, Make and Play.

GEEK is a growing festival of play and games, held each year in the seaside town of Margate, Kent. A place for families and friends to come together to help create and play whilst having large amounts of fun, GEEK offers digital and analogue activities for both casual and dedicated gamers.

As a result of the partnership, Multiplay will be curating multiple parts of GEEK2015 which takes place from 20th – 22nd February next year.

GEEK has something for all the family. So whether you want to play and compete, relax, learn new skills or get an idea of how to get your dream job using games and technology, GEEK is the place to be.

“We have big plans for GEEK so it is really exciting to be working with Multiplay on GEEK2015. Multiplay has an unrivalled reputation, and their success on a national and international scale with global partners is a result of their outstanding passion for gaming and commitment to excellence,” said Kate Kneale, Director Marine Studios. “Together we can create a really innovative showcase for games, old and new, popular and obscure, innovative and just plain crazy.”

“The undertaking with GEEK is one we are ecstatic to be part of, showcasing the continually rising popularity of gaming events.  We are delighted to once again be working with GEEK for the second consecutive year, and this is just the start of an array of fantastic projects we will be involved with throughout 2015,” said Craig Fletcher, CEO & Founder of Multiplay.  “It’s been yet another fantastic year and we are delighted to now be actively involved with almost every single show in the gaming events calendar, with GEEK2015 at the forefront.”

More information on GEEK2015 will be revealed on the GEEK website

Train2Game News Student film maker creating student team


London based Train2Game student who directed one minute version of Bladerunner is now creating a student team.

Copy Editor, Film Director and Train2Game student; Richard Cosgrove is searching for students to socialise, start a development group and work on portfolio projects.

Experienced storyteller and games enthusiast Richard Cosgrove is reaching out to London based and online Train2Gamers to work on exciting projects and portfolio pieces.  Richard has experience in writing, having worked as a Copy Editor. He is also an experienced story teller, having created his own film and theatre projects. Some of these exciting narrative ideas must have come from his interesting childhood; in the cadets, training in jujitsu and also being an active member of the dramatics society.

New to Train2Game, Richard spent  15 years in magazine production. Richard wants a fresh start in a creative career. He has always played videogames – gradually having less time to do so, and getting pickier with every year. He’s decided game design seems a good way to mix his professional skills, with his creative skills. Richard has a Degree in media production from the University of Luton and has completed numerous training courses related to filmmaking and magazine production.

Interestingly Richard remade the film Bladerunner for a short-film competition, where the entire film is edited to one minute long. If you’d like to take a look, there’s a links to the one-minute version for the competition

Richard Cosgrove, Train2Game Student, said of creating a team and working in games development: “Games design offers a great scope to be creative, tell long-running immersive stories – something I’d enjoy very much – without being limited in scope by the practicalities of reality. Game design is a growth industry worldwide, which seems to have plenty of opportunity for employment across the world. I would prefer to stick to the development and design of games, rather than run my own company. If I did own my own company, I’d need someone doing the business side..”

If you are interested in getting in touch with Richard, please contact the T2G blog or message Mark on the Train2Game forum.

Train2Game News Suikoden coming to PSN


Konami Digital Entertainment B.V. has responded to a huge online campaign to bring back its popular Suikoden role-playing series, and will re-release the ever-popular Suikoden and Suikoden II titles digitally via PlayStation Network in January 2015.

Both games are regarded as some of the best role-playing titles for home systems, with Suikoden originally released for PlayStation® in 1997 and Suikoden II was released across Europe for the same format in 2000. They form the first two installments of the six-game series, With Suikoden following an unlikely hero as he attempts to locate the 108 Stars of Destiny that are needed to free his homeland.

Suikoden’s hero, who can be named by the player, is the son of the Great General, Teo McDohl. With his Father summoned to the front in Northlands, the player begins the game undergoing guard training in Gregminster. Via an old friend, the player is charged with protectingthe Rune of Life and Death; one of the 27 runes that govern the world, and which lead the hero to flee the capital. He duly encounters a rebel organization and embarks on a mission to find the Stars of Destiny – comrades needed to restore peace to the land, and to save the home they love.

Suikoden II centres on an orphan called Hero, his friend Jowy and his orphan sister, Nanami. This unlikely trio find themselves in the middle of a war between the Highland Kingdom and the City States. Thus, the three heroes embark on a journey that will question their preconceptions of life, society and war as they gather the famed 108 Stars of Destiny, initially introduced in the first game.

Together, the friends will face potentially life-and-death decisions that force the player to make tough choices, while the game’s celebrated story takes twists and turns and develops based on the decisions made. The trio will also be forced to go into battle as they progress, with combat consisting of a dynamic battle style where multiple team members or enemies can attack simultaneously. Suikoden II also offers players a unique magic rune and skills system that encourages players to perform combat moves with strategy in mind.

Some 18 years after the first game’s launch, Suikoden and Suikoden II are still regarded as two of the greatest role-playing games for home formats. Both will be released via the new PSOne Classic games collection in January for PlayStation 3. Release date and price will be announced soon.

“It is a testament to the content and quality of the Suikoden series that fans still talk about it, some 18 years later,” commented Shinji Hirano, President of Konami Digital Entertainment B.V. “We have received countless requests to revisit the series, so are delighted to be able to satiate its fans with these digital editions of the first two games. We hope people enjoy returning to the world of Suikoden, and that maybe its clever mechanics and engrossing story wins it a new fanbase.”