Train2Game News GameCity 9

GameCity 9GameCity is throwing a giant housewarming party at its main festival venue in the middle of Nottingham town this coming Saturday 25 October to celebrate moving in and taking it over for the week.

Located at 24-32 Carlton Street, just one minute from the Lace Market tram stop, the GameCity venue covers five floors, has three galleries of brilliant stuff and will be full of like-minded video game fans.

For the whole of the opening weekend, the GameCity venue will be the place to be to make and play games in the Open Arcade, eat cake, make a tribute to your favourite game character to be displayed on the Wall of Game, build a cardboard arcade machine and generally have a brilliant time. Did we mention eating cake?

Most of all, this is an opportunity to put yourself into GameCity. Bring along something to stick on the walls – an old game magazine, manual, or your own artwork – and help us turn it into a colourful world of relentless brilliance.

Be there at 10am on Saturday 25 October and you can literally start a festival. To find out more go to http://gamecity.org/festival/gauntletsignup/

Train2Game News Live Game Board

logo_title_wbAfter months of hard work the Live Game Board has been announced, the first Augmented Reality gaming platform, released to both players and developers.

Live game board comes with 5 games you can enjoy playing in Augmented Reality. All are available for free for Android at http://www.livegameboard.com/apps/.

“Live Game Board is a platform for games and educational applications. That means you can play many games and apps on one single board. Augmented reality way of playing games makes things look much more real and part of your real world. Gaming is also more social, similar to classic table games with Live Game Board you can play the games together with your friends or family.” Stan Kuhn, Founder.

Although it is possible to download Live Game Board for free for self printing, it is recommend to order larger and better quality boards at http://www.livegameboard.com/shop/. Boards are available as hard paper or water resistant plastic banners. There are 3 available sizes to maximize AR experience, remember size of the board dictates the size of the game in real world. Smaller boards are better for table play, larger boards are best to use on a floor in your room.

Together with publishing Live Game Board there is also a developer section with tutorials and SDK for Unity3D to help developers to easily add Augmented Reality play mode into their games. All game developers are welcome to get the SDK for free and publish their games for all Live Game Board players. The developer section is available at http://developer.livegameboard.com/

Enjoy the video of the Live Game Board in action below

Train2Game News Google Play Games adds multiplayer

Google Play GamesGoogle has rolled out an update to its Google Play Games development toolkit that allows for local multiplayer matchmaking. Prior to that, the service supported only online multiplayer.

The toolkit, which offers a raft of services to devs, and to players functions as a game network similar to Xbox Live or Apple’s Game Center, can be implemented in iOS, PC, and Android titles. More info is available at Google’s developer portal, here.

Google Play Games’ Greg Hartrell said earlier this year about the company’s aspirations for the service and tools.

“Our game services are there, and our game network is there, to bring together this concentrated network of people who love playing games — to make it easier for someone who is a game creator to reach that highly valuable audience,”

The Google Play Games service is designed to help developers create mobile games for both Android and iOS devices, as well as browser games.

You can find out more information at Google’s developer page.

Train2Game News UK Top 20 Games – 20.10.14

Fifa 15Another two big games released this week and they still can’t take the number one spot from the powerhouse which is Fifa 15. The Evil Within wasn’t enough to scare Fifa away, leaving it at number two and Borderlands: The Pre-Sequel!, has managed to reach number three. Just squeezing into the top ten is F1 2014 which hits number ten.

All formats

Week ending 18 October 2014

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 - FIFA 15 EA SPORTS 1
2 THE EVIL WITHIN BETHESDA SOFTWORKS -
3 BORDERLANDS: THE PRE-SEQUEL! 2K GAMES -
4 MIDDLE EARTH: SHADOW OF MORDOR WARNER BROS. INTERACTIVE 3
5 FORZA HORIZON 2 MICROSOFT 4
6 ALIEN: ISOLATION SEGA 2
7 DESTINY ACTIVISION 6
8 DRIVECLUB SONY COMPUTER ENT. 5
9 MINECRAFT: PLAYSTATION EDITION SONY COMPUTER ENT. 10
10 F1 2014 CODEMASTERS -
11 SKYLANDERS TRAP TEAM SKYLANDERS 7
12 SUPER SMASH BROS. NINTENDO 9
13 MINECRAFT: XBOX EDITION MICROSOFT 11
14 NBA 2K15 2K SPORTS 8
15 DISNEY INFINITY 2.0 DISNEY INFINITY 12
16 - THE LEGO MOVIE VIDEOGAME WARNER BROS. INTERACTIVE 16
17 PLANTS VS ZOMBIES: GARDEN WARFARE EA GAMES 14
18 SLEEPING DOGS: DEFINITIVE EDITION SQUARE ENIX 13
19 GRAND THEFT AUTO V ROCKSTAR 18
20 THE SIMS 4 EA GAMES 17
< previous week
Leisure software charts compiled by Chart Track, (C)2014 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News Play Games to help SpecialEffect

SpecialEffectSpecialEffect are hosting another Gameblast in February of 2015. This is your chance to play games and help people in need!

The gaming marathon weekend will take place from February 20 – 22 and the idea is that you play games for an extended length of time, whether it be 48 hours or 24 hours is entirely up to you, and get your friends, family and whoever else to sponsor you to do so.

This gaming marathon is entirely down to your self to decide what you can do. Do as much or as little as you want to and try and raise as much money as you possibly can to help SpecialEffect to raise money that will go towards supporting disabled gamers back in to the game.

Last February gamers raised an incredible £70,000 in GameBlast14, and every penny and cent went towards levelling the playing field for gamers with disabilities. This time SpecialEffect are aiming for £100,000, so they’re going to need all the help you can give!

If you want to find out some helpful tips and sign up for this event you can go to http://www.specialeffect.org.uk/gameblast-about

Train2Game News Avenged Sevenfold game out now

Avenged SevenfoldMulti-platinum hard rock superstars Avenged Sevenfold are pleased to announce their action adventure role-playing game, Hail to the King: Deathbat, is available now on the App Store and Google Play.

“After over 2 years in development, we are proud to present you with Hail to the King: Deathbat,” noted Avenged Sevenfold lead singer M. Shadows, a lifelong gamer who oversaw production and design. “After watching all of the members of this band play mobile games on tour over the years we decided to create one of our own. A game for our fans who love games as well. We decided to create this adventure with a nod to our favorite games growing up. No hand holding here, no fluff, just a hard, bad ass game that lets you discover the story of the Deathbat. How many of you out there can beat this game? Only time will tell. We are excited to share this story with you now.”

As you battle through seven beautiful hellish landscapes inspired by the band’s iconic discography and artwork, you’ll interact with other characters to uncover more of the game’s deep and engaging mythos. Hail to the King: Deathbat features classic Avenged Sevenfold tracks along with a new and original score, composed by the band in the immortal tradition of 8-bit masterpieces like Castlevania.

Hail to the King: Deathbat’s epic story follows the Deathbat, the resurrected King of the Underworld, who must reclaim the lands of Haides from the despotic Dark Andronikos. The game is massive in the totality of its scope, with hours of robust gameplay. But it is not for the faint of heart – players will need to traverse sprawling environments, combat skillful undead, and best unforgiving bosses, combining brutal melee attacks with powerful projectile magic to survive.

Hail to the King: Deathbat is available now for $4.99 on the App Store and Google Play.

Train2Game News Focus on the Positive

Bath Digital FestivalTraditionally, many of those outside the Gaming world see online gaming as an antisocial activity, gamers as ‘loners’ who spend hours in darkness in their basements, playing war games.

The reality is very different. With around 1 in 3 of us playing games on a regular basis, gaming has grown from a niche hobby for a few, to mass entertainment for the many. The largest grossing entertainment release to date is not a Harry Potter nor Star Wars release but a game: Grand Theft Auto 4. The most popular YouTube personality on the planet now is not a singer, reality TV star or an actor but a gamer, PewDiePie with around 30 million subscribers.

So while games have broken out as a form of entertainment, is now the best time to ask if all they can do is fun? Dr Tomas Rawlings of Auroch Digital and Bristol Games Hub says an emphatic, “Yes.”, A gamer and regular commentator on games and gaming who has spoken at Games for Change New York in 2013 and was a keynote speaker in 2014 at Games for Change Paris says; “Gaming is breaking out of its traditional boundaries and audiences. We’re addressing the point that as games are so good at fun – and they are- then they can also be good at education, engagement, therapy and much more. Therefore, rather than talking about Games as being distractions from reality, we should be thinking about what Games can do for good. They are a form of engagement where people can not only have fun, but also give back to society, whether contributing to education, health, culture or science.”

Due to the increase in smart phones and mobile apps, (look around next time you’re on the train at how many people are playing Candy Crush) , games are now a primary medium that people use to understand the world around us. This view is reinforced by a survey in March this year by various US University researchers who found that by far the most part of gamers use these games to play together and enhance their social life, rather than locking themselves away. Another poll by CivicSurvey.org found that 52% of gamers report playing games where they think about moral and ethical issues and 44% report playing games where they learn about a problem in society.

There are an increasing number of children’s teaching apps, which approach learning in a fun way, as well as games that help cancer researchers, even games that confront domestic violence.

So, why not make improvements to society whilst having fun?

Learn more about this fascinating topic during the Bath Digital Festival at Games for Good: The Panel.

Dr Tomas Rawlings will be joined by a panel of experienced industry experts to discuss how Games can do more for society.

http://2014.bathdigitalfestival.com/event/games-for-good-the-panel/

Train2Game News From Bedrooms to Billions out now

From Bedrooms to BillionsToday, the global videogame market is worth a staggering $93 Billion, far larger than the $15bn music industry, and bigger still than the $88.3bn worldwide film industry.

2014 has also proved to be a momentous year for the industry in the UK, with the sector getting back on track and witnessing the long-awaited introduction of Games Tax Relief. As such, this is an opportune time to review and reflect on the UK’s incredible heritage and role in creating what is now, the biggest entertainment business on Earth.

‘From Bedrooms to Billions’, a new two-hour feature length documentary film which tells that remarkable, true story of the British Videogame Industry from 1979 to the present day is out today.

‘From Bedrooms to Billions’ is a crowdfunded production, two and a half years in the making, that shows how the creativity and vision of a relatively small number of individuals allowed the UK to play a key, pioneering role in the shaping of today’s multi-billion dollar videogame industry.

Developments in computer technology in the UK of the late 70s early 80s helped inspire a generation of small teams of enthusiasts, hobbyists, school kids, bedroom coders and entrepreneurs to make and release some truly classic games. ‘From Bedrooms to Billions’ reveals some of the remarkable stories, struggles and successes that saw the UK videogame industry go from quite literally nothing to a major force littered with original thinkers, innovators and eccentric characters.

The film then looks at how the cottage-style early games business began to evolve into a fully-fledged industry which in turn inspired more young developers and publishers to enter the industry, before the appearance of overseas games platforms presented an all new challenge by the early to mid-1990s.

It also features interviews with key contributors to the UK story, including Peter Molyneux, Jeff Minter, David Braben, David Perry, Jason Kingsley, Mark Healey and many others from across video game development, publishing and journalism from over the past 40 years, combined with compelling archive footage.

‘From Bedrooms to Billions’ is the first to attempt to bring this amazing story together. Starting in the late 70s, spanning ‘Thatcher’s Britain’ of the 80s and culminating in the dramatic shift of fortunes for the UK Video Games Industry by the late 90s. The film celebrates the importance of this era and why it has become such a landmark period in the history of British invention, creativity and industry.

‘From Bedrooms to Billions’ is rapidly becoming regarded as one of the most comprehensive and thorough video game documentaries ever created and is essential viewing for anyone interested in video games, either as a player or as a creator.

The film is available now from www.frombedroomstobilliions.com

Train2Game News Mobile Chatter

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Fresvii, the one-stop platform service for smartphone game developers, today announced Open Beta for APPSTEROID, a Mobile Game Cloud Platform.

APPSTEROID features Chatter, the first in game mobile voice chat, providing mobile developers a feature never before available for mobile games. Chatter allows players on iOS and Android devices to talk with each other while playing a game together, and developers can integrate the voice chat feature seamlessly using Fresvii’s APPSTEROID platform.

“We are excited to introduce the ability for in game chat for mobile gaming. No other platform provides the breadth of community features. APPSTEROID encourages player loyalty which helps mobile developers acquire and retain players,” said Hiro Nakagawa, CEO of Fresvii.

Fresvii also announced that the company has raised $1.8 million funding led by Nissay Capital Co., Ltd. a VC firm based in Japan and other angel investors.

The APPSTEROID Open Beta introduces new features in addition to Chatter:

In-Game Texting: Developers can easily integrate in-game texting into their mobile games.  Players can text to friends while playing their mobile game.

Leaderboards: Quickly integrate Leaderboards that display across both iOS and Android devices. Developers can change the Leaderboards user interface to match their games’ aesthetics.

Matchmaking: APPSTEROID will automatically find opponents across both iOS and Android devices. Developers can setup and define filtering conditions to create the ideal matchmaking systems for their games. The initial release supports turn-based games with up to 16 players.

APPSTEROID services range from community management, game forums, social network integration, and push notifications.  Developers can integrate these features easily via the SDKs, which are specifically designed for developers to add components as needed. The APPSTEROID SDK is cross-platform and supports Unity, Android, and iOS.

Fresvii already has game developers creating games using the APPSTEROID platform:

“APPSTEROID’s suite of game community tools lets me bypass the costly process of building social network infrastructure and focus on great game play instead,” said Chris Pruett, CEO of Robot Invader, a game development studio based in the Silicon Valley.

“Developers can easily wrap other APPSTEROID community features around Chatter such as forums, group and friend management,” said Sherman Luong, Chief Strategist at GameCo, a game development studio based in Newport Beach, CA.

Fresvii also provides a robust platform for 3D avatar automation called Frenbee that allows developers to create avatars easily with Unity.

The Open Beta Release is free and now available for mobile game developers to download at  http://www.fresvii.com.

Train2Game News LootXP

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Want free gaming stuff? Of course you do! LootXP is a new app (and website) that delivers you the best perks gaming has to offer, including Steam codes, beta keys to the latest upcoming games, in-game items, discount codes and so much more! Best of all, it’s all free!

LootXP is also a win-win solution for publishers and developers, as well as gamers. LootXP will provide them with an easy and risk-free method to expand their audience and raise the awareness of their game. The platform will help promote their game titles in a engaging and reliable way while at the same time giving value to gamers.

Now available via Google Play, users can simply download the LootXP app to their Android enabled mobile device and the iPhone version is coming to the Apple Store soon. LootXP connects our Looters with the best gaming companies in the world, and provide them with all the free loot they can handle.

For more information, head over to http://www.lootxp.com