Train2Game News Mojang sale to Microsoft Confirmed

MojangThe rumours have been confirmed and Mojang is selling to Microsoft for $2.5 Billion. So what does this mean for Minecraft and the company?

In a blog on www.Mojang.com the deal was confirmed today with a few details about the sale and the reasons why.

The main reason Markus “Notch” Persson, the creator of Minecraft and the majority shareholder of Mojang has decided to sell is that he feels that Minecraft and Mojang have become to big on a global scale. He has attempted to make smaller games again to no avail and he feels that is because he has had to spend to much time and energy focused on the global phenomenon that is Minecraft.

There are only a handful of potential buyers with the resources to grow Minecraft and Mojang have worked closely with Microsoft since 2012. They have been impressed by their continued dedication to the game and its development.

The other versions of Minecraft will still continue to run but as for what happens with future multiplatform projects is yet to be seen. That will be down to Microsoft to decide.

The founders: Notch, Carl, and Jakob are leaving Mojang with nothing confirmed of what they are going on to do.

The main points to take from this sale is that Minecraft will continue to evolve and thrive and that small project you are working on may net you $2.5 Billion.

Train2Game News UK Top 20 Games – 15.09.14

DestinyAs was the games destiny, Destiny has soared to the number one spot knocking The Sims 4 in to second. The yearly version of NHL debuted this week at number seven and the new Naruto game, Naruto Ultimate Ninja Storm Revolution has just creeped in to the top ten at number ten. Lower down the chart at number seventeen is the first week for Infamous: First Light.

All formats

Week ending 13 September 2014

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 DESTINY ACTIVISION -
2 THE SIMS 4 EA GAMES 1
3 WATCH DOGS UBISOFT 2
4 CALL OF DUTY: GHOSTS ACTIVISION 6
5 THE LAST OF US: REMASTERED SONY COMPUTER ENT. 4
6 MINECRAFT: XBOX 360 EDITION MICROSOFT 7
7 NHL 15 EA SPORTS -
8 - PLANTS VS ZOMBIES: GARDEN WARFARE EA GAMES 8
9 - MINECRAFT: PLAYSTATION 3 EDITION SONY COMPUTER ENT. 9
10 NARUTO ULTIMATE NINJA STORM REVOLUTION BANDAI NAMCO GAMES -
11 GRAND THEFT AUTO V ROCKSTAR 10
12 - THE LEGO MOVIE VIDEOGAME WARNER BROS. INTERACTIVE 12
13 DIABLO III REAPER OF SOULS ULTIMATE EVIL BLIZZARD 5
14 METRO REDUX DEEP SILVER 3
15 TITANFALL EA GAMES 13
16 TOMODACHI LIFE NINTENDO 15
17 INFAMOUS: FIRST LIGHT SONY COMPUTER ENT. -
18 MADDEN NFL 15 EA SPORTS 11
19 TERRARIA XBOX 360 CLASSICS 17
20 SNIPER ELITE 3 505 GAMES 19
< previous week
Leisure software charts compiled by Chart Track, (C)2014 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News TIGA wants to help fund studios

TIGAIndustry trade body Tiga has called for the creation of a Creative Content Fund to provide a new source of financing for UK game studios.

The organisation has suggested a £3m fund per annum for game developers, split in to loans of up to £150,000. Part of this could be funded by National Lottery funds, which Tiga has also called for finance from.

The trade body said in comparison, the British Film Institute invests over £26m of Lottery funds a year to support film development, production and distribution, a figure set to rise to £30m by 2017.

A similar scheme is also run in Finland through the government-backed Tekes program, which has provided nearly $70m in funding since the late 1990s to studios in the country, including Rovio and Supercell.

Tiga suggests financing for the UK’s own initiative could be provided on a match-funding basis or through a convertible loan deal, with the CCF aiming to recoup money from recipients.

Recommended criteria for the fund include:

· The company is based in the UK.

· The company proposes to develop original new games IP which is innovative in terms of content, gameplay and, where appropriate, business models.

· The company retains majority ownership of the IP during the term of the loan.

· The company should have to demonstrate a robust business plan about how it intends to use the match-funding to enhance its prospects for commercial success.

· The CCF should invest in projects that have the potential for commercial success. Independent assessments of each game’s production and commercial potential should be sought as part of the CCF’s due diligence, before a funding decision is made.

· A commercial mentoring business advisory service should be provided for companies benefiting from CCF disbursements in order to provide guidance to new companies.

According to a recent survey by Tiga, 43 per cent of game businesses in the UK noted funding as the biggest challenge they face. It claimed that often studios secured finance by negotiating deals to trade away their IP rights.

“Establishing a Creative Content Fund would improve developers’ ability to raise finance, stimulate original IP generation and promote studio growth,” said Tiga CEO Richard Wilson.

“It would enhance the independence and commercial viability of game developers and strengthen the prospects for the expansion of the UK video games industry.”

Train2Game News PEACEapp competition

PEACEappA new competition is searching for a game or app about facilitating peace or an idea for one.

The competition, PEACEapp, aims to showcase the work of developers who examine peace and promote games as venues for cultural dialogue and conflict management. PEACEapp is a joint project between UNDP, UNAOC and Build Up.

Sponsored by the United Nations Alliance of Civilizations, the United Nations Development Programme, and Build Up, the competition will award the winning entries with $15,000 in cash prizes, an invitation to present their game at the Build Peace Conference in Cyprus, and exclusive mentoring and advising from Games for Change. The competition will consider entries at all stages of development, from prototypes to fully developed, with awards going to five games or apps—three completed works and two prototypes.

An international jury, which includes representatives from Games for Peace, the Institute for Economics and Peace, Fields of View, Games for Change, and more, will review submitted games and apps according to three values:

  • Affording users a novel experience to engage with knowledge of other groups and issues of identity
  • Creatively engaging players in a playful manner
  • Enabling connections to key social media globally, in terms of functionality, language and reach

Click here for a complete competition guidelines, and then submit your entry.

Train2Game News Games Funding Forum

Games Funding ForumTandem Events, organisers of Europe’s leading games developer conference, Develop in Brighton, today announced the launch of Games Funding Forum – a new half day conference and networking event taking place on Thursday 23 October at Rich Mix, Shoreditch.

The conference will focus on the increasing importance funding plays within the games development industry and how to access funds. A recent TIGA survey* into funding revealed that 97 per cent of independent game developers made at least some use of third party finance in the last 12 months.

Games Funding Forum will offer delegates practical advice from expert speakers on where to find and how to access funding, offer funding case studies from developers who have successfully secured finance, information on alternative funding options and the pros and cons of different approaches. Throughout the conference and at drinks afterwards, there will be the opportunity to meet and network with a variety of investors and funding providers.

Sessions already confirmed included:

10 Top Tips for Getting Your Game Funded
David Amor, Picnic Games

Grant Funding for Games Developers
Ed Daly, Tenshi Partners

From Flop to Finance: Converting Disappointing Sales into Cold Hard Cash
Tim Wicksteed, Twice Circled

The State of Crowdfunding for Games
Thomas Bidaux, ICO Partners

“With the growth of independent studios and self published games, the way developers are funded is changing,” commented Andy Lane, managing director, Tandem Events. “With a number of funding options available, this conference not only gives delegates the opportunity to get up to speed with different models, but they also have the chance to network with investors on the same day.”

Early bird passes bought on or before 18 September cost just £95 plus VAT. Full rate passes cost £150 plus VAT.

For more information on Games Funding Forum or the programme visit www.gamesfundingforum.co.uk

Train2Game News Destiny sells huge amounts

DestinyActivision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc announced that the company sold more than $500 million of Destiny into retail stores and first parties worldwide as of day one, making the game the biggest new video game franchise launch in history.

“Based on extraordinary audience demand, retail and first party orders worldwide have exceeded $500 million for Destiny,” said Bobby Kotick, CEO of Activision Blizzard. “This industry milestone marks another blockbuster success for our company and demonstrates our unique ability to create some of the most successful entertainment franchises in the world. The success of Destiny, along with the recent introduction of Blizzard Entertainment’s Hearthstone, is further validation of our unique capabilities to create great entertainment franchises from the ground up.”

Destiny launched at over 11,000 midnight openings around the world, as fans in over 178 countries (Source: Radian6) shared their fervour on YouTube and in social media.

“Since the beginning, we’ve been confident that our investment and belief in Destiny would pay off. But not many people believed we’d be able to say it did so on day one,” said Eric Hirshberg, CEO of Activision Publishing. “Destiny is officially the biggest new franchise launch in our industry’s history. It’s also the highest-selling day one digital console release in history. We have more confidence than ever that Destiny will become one of the iconic franchises of this generation and Activision’s next billion dollar brand. Most importantly, it’s just a great game which we can’t stop playing. A big thanks to our incredibly talented team and partners who helped make this happen; most importantly, our partners at Bungie.”

Train2Game News iPhone 6

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Apple® today announced iPhone® 6 and iPhone 6 Plus, the biggest advancements in iPhone history, featuring two new models with stunning 4.7-inch and 5.5-inch Retina HD displays, and packed with innovative technologies in an all-new dramatically thin and seamless design.

The new iPhones feature a precision unibody enclosure of anodized aluminum that conforms seamlessly with the shaped glass of the display, resulting in a completely smooth and continuous surface. iPhone 6 and iPhone 6 Plus are engineered to be the thinnest ever, delivering a bigger display in a design that is still comfortable to hold and easy to use.

Packed with innovative new technologies, iPhone 6 and iPhone 6 Plus include: the Apple-designed A8 chip with second generation 64-bit desktop-class architecture for blazing fast performance and power efficiency; advanced iSight® and FaceTime® HD cameras; ultrafast wireless technologies; and Apple Pay™, an easier way to simply and securely make payments with just the touch of a finger. Both models include iOS 8, the latest version of the world’s most advanced mobile operating system, featuring a simpler, faster and more intuitive user experience with new Messages and Photos features, QuickType™ keyboard, a new Health app, Family Sharing and iCloud Drive℠.

“iPhone 6 and iPhone 6 Plus are the biggest advancements in iPhone history,” said Tim Cook, Apple’s CEO. “The iPhone is the most loved smartphone in the world with the highest customer satisfaction in the industry and we are making it much better in every way. Only Apple can combine the best hardware, software and services at this unprecedented level and we think customers are going to love it.”

For the first time iPhone is available in two new sizes: iPhone 6 features a stunning 4.7-inch Retina® HD display with 1334 x 750 resolution, providing 38 percent more viewing area than iPhone 5s, while iPhone 6 Plus features an even bigger 5.5-inch Retina HD display with 1920 x 1080 resolution, providing 88 percent more viewing area and nearly three times the pixels than iPhone 5s. The Retina HD displays offer advanced technologies including higher contrast for deeper blacks and dual-domain pixels for more accurate colors at wider viewing angles.

With second generation 64-bit desktop-class architecture, the all-new A8 chip offers faster performance and is more energy efficient, delivering higher sustained performance with great battery life. With Metal™, a new graphics technology in iOS 8, developers can take performance of the A8 chip even further to bring console-class 3D games to iPhone. The A8 chip also includes a new, powerful Apple-designed image signal processor that enables advanced camera and video features.

Both models include the M8 motion coprocessor that gathers motion data from the accelerometer, gyroscope, compass and the new barometer, which senses air pressure to provide relative elevation. The M8 motion coprocessor can continuously measure your motion data, even when the device is asleep, saving battery life for fitness apps that use the sensors all day. With iOS 8, motion data from M8 appears in the Health app so you can see how many flights of stairs you’ve climbed, or how far you’ve walked or run. Developers can use CoreMotion APIs that take advantage of M8 and HealthKit to create apps that help you take better care of your health and fitness.

iPhone 6 and iPhone 6 Plus introduce Apple Pay, an easy way to securely pay for physical goods and services in stores or apps with just the touch of a finger. Users can pay securely and conveniently in stores by simply holding the phone near the contactless reader while keeping a finger on Touch ID™; there is no need to unlock your iPhone or launch an app. With Apple Pay, you can also make one-touch purchases within apps, without having to enter credit card or shipping information. All payment information is kept private, encrypted and stored securely in the Secure Element, a chip inside the new iPhones.

The iSight camera gets even better with a new sensor featuring Focus Pixels for faster autofocus, making it easier to quickly capture any moment. iPhone 6 Plus users will also benefit from optical image stabilization technology that compensates for hand shake in low light and works with iOS 8 to reduce subject motion. High-definition video on iPhone improves with faster frame rates up to 60fps for 1080p video and 240fps for slo-mo, as well as continuous autofocus, cinematic video stabilization and time-lapse video. The FaceTime HD camera now captures over 80 percent more light with a new sensor, larger f/2.2 aperture and advanced new features including burst mode and HDR video.

With faster LTE download speeds of up to 150 Mbps, iPhone 6 and iPhone 6 Plus users can browse, download and stream content faster. The new iPhones also support high-quality voice calls over LTE (VoLTE) as well as Wi-Fi calling. With support for up to 20 LTE wireless bands—more than any other smartphone in the world—the new models make it easier to experience high-speed networks around the world. Both iPhones also include 802.11ac Wi-Fi with speeds up to 433 Mbps and Bluetooth 4.0.

The new iPhones come with iOS 8, the biggest release since the launch of the App Store℠, delivering a simpler, faster and more intuitive user experience and new features including QuickType keyboard, a new Health app, Family Sharing and iCloud Drive. With more than 4,000 new APIs, iOS 8 allows developers to further customize the user experience with major extensibility features and robust frameworks such as HealthKit and HomeKit. iPhone 6 and iPhone 6 Plus users also have access to the revolutionary App Store, which offers more than 1.3 million apps to iPhone, iPad® and iPod touch® users in 155 countries around the world.

iPhone 6 comes in gold, silver or space gray, and will be available in the US for a suggested retail price of $199 (US) for the 16GB model, $299 (US) for the 64GB model and, for the first time, a new 128GB model for $399 (US) with a two-year contract.⁴ iPhone 6 Plus comes in gold, silver or space gray, and will be available in the US for a suggested retail price of $299 (US) for the 16GB model, $399 (US) for the 64GB model and $499 (US) for the new 128GB model with a two-year contract.⁴ Both models will be available from the Apple Online Store (www.apple.com), Apple’s retail stores, and through AT&T, Sprint, T-Mobile, Verizon Wireless, additional carriers and select Apple Authorized Resellers. iPhone 6 and iPhone 6 Plus will be available in the US, Australia, Canada, France, Germany, Hong Kong, Japan, Puerto Rico, Singapore and the UK beginning on Friday, September 19, and customers can pre-order both models beginning on Friday, September 12.

Train2Game News Universally Speaking supports Train2Game

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Universally Speaking is proud to announce its support of Train2Game and the wide range of courses they offer.

As QA house in the games sector and as pinpointed by TIGA, Universally Speaking have experienced the shortage of (trained) talent in the industry. In an age where time is money, candidates that come to your door with the industry training will always be ahead of those without.

Universally Speaking said “The training T2G provides includes an introduction to the industry, as well as games testing and game creation. In addition, they provide background information on the game development cycle and hardware and software used for testing.

This training translates into saved time on the part of the QA house saving around 6 months of training.  Of course,, they will still have  to train  on internal processes and procedures.

Universally Speaking is a proud supporter of the Train2Game programme, not only because of the benefits having trained candidates brings, but as part of our effort to improve the quality of the industry in the UK.”

Universally Speaking provide localisation and QA solutions to the digital entertainment industry.

They help to realise the commercial potential of their clients’ products.

The business is built upon their reputation for quality. Over the last 10 years they have developed standardised processes to ensure quality in everything that’s done. They have received industry recognition, have long-term relationships with high profile clients and continuously receive new business from client referrals.

Some of there clients include Microsoft, Capcom, Sega and more.

You can view a video of Universally Speaking talking about Train2Game below.

Train2Game News Batman Arkham Knight release date

Batman Arkham Knight Collectors EditionWarner Bros. Interactive Entertainment and DC Entertainment today announced Batman: Arkham Knight is scheduled to release worldwide beginning June 2, 2015.

Also revealed, are two collector’s editions – Batman: Arkham Knight Limited Edition and Batman: Arkham Knight Batmobile Edition. Both will be available in limited quantities at launch in North America, Europe, Australia and New Zealand for the PlayStation4 computer entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft. Batman: Arkham Knight Limited Edition will also be available in Europe, Australia and New Zealand for PC.

Batman: Arkham Knight Limited Edition will include:

· Custom Art Book – 80 Page, Full Colour Art Book Showcasing the concept art of Batman Arkham Knight
· Limited Edition SteelBook – Unique SteelBook case and game disc
· Comic Book – Limited Edition DC Comics Batman: Arkham Knight #0 Comic Book
· Exclusive Character Skin Pack – Three Unique Skins from DC Comics – The New 52
· Batman Memorial Statue – Imposing statue commemorating Gotham’s Protector, the Dark Knight
· SRP:
o Console – £89.99
o PC – £74.99

Batman: Arkham Knight Batmobile Edition will include:

· Custom Art Book – 80 Page, Full Colour Art Book Showcasing the concept art of Batman Arkham Knight
· Limited Edition SteelBook – Unique SteelBook case and game disc
· Comic Book – Limited Edition DC Comics Batman: Arkham Knight #0 Comic Book
· Exclusive Character Skin Pack – Three Unique Skins from DC Comics – The New 52
· Transforming Batmobile Statue – Fully transformable Batmobile statue realised in exquisite detail by TriForce
· SRP: £169.99 (Console only)

Batman: Arkham Knight is based on DC Comics’ core Batman license and will be available exclusively for the PlayStation 4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, and Windows PC.

Batman: Arkham Knight brings the award-winning Batman: Arkham trilogy from Rocksteady Studios to its epic conclusion. Developed exclusively for the New Generation of consoles and PCs, Batman: Arkham Knight introduces Rocksteady’s uniquely designed version of the Batmobile. The highly anticipated addition of this legendary vehicle, combined with the acclaimed gameplay of the Batman: Arkham series, offers gamers the ultimate and complete Batman experience as they tear through the streets and soar across the skyline of the entirety of Gotham City. In this explosive finale, Batman faces the ultimate threat against the city that he is sworn to protect, as Scarecrow returns to unite the super criminals of Gotham and destroy the Batman forever.

Train2Game News EGX 2014 Line Up

EGX 2014Gamer Network, one of the world’s leading games media businesses, today announces exclusive details of the line-up available at the forthcoming EGX consumer show.

EGX, formerly known as the Eurogamer Expo, is the UK’s biggest video games show with over 80,000 gamers visiting London’s Earl’s Court over four days (25th-28th September 2014).

EGX is a celebration of all things gaming, from getting a career in the industry and getting invaluable insight into the development process from the experts, to coming dressed as your favourite games character or showcasing your skills in one of the competitive arenas.

At the heart of the show are the games themselves, and this year’s show will house more games than ever, with more opportunities for attendees to get their hands on this year’s hottest titles, weeks and even months before their actual release dates.

Microsoft once again supports the show with a full line-up including Sunset Overdrive, Halo: The Master Chief Collection, Forza Horizon 2, Project Spark and Fable Legends while Sony will be presenting over 30 titles including The Last of Us Remastered, The Order 1886, Driveclub and Bloodborne.

Call of Duty Advanced Warfare and Assassin’s Creed Unity join the recently announced Mortal Kombat X along with the next in the much-loved Lego series from Warner, LEGO Batman 3: Beyond Gotham. The CD Projekt development team will also be showcasing the highly anticipated The Witcher 3: Wild Hunt.

Previously announced games available to play early include SEGA’s Alien Isolation, Deep Silver’s Dead Island 2 and Escape Dead Island, 2K’s award-winning Evolve, and EA’s Battlefield Hardline.

In addition to the blockbuster games on show, the event will also host EGX Rezzed, a space where developers of all sizes will be showcasing their new releases including the much talked about Gang Beasts by Boneloaf, Volume by Mike Bithell and Heat Signature by Tom Francis. This year’s event also includes the Leftfield Collection, a curated show of games from the newest and most promising indie developers of the future.

A full list of games can be found at: www.egxlondon.net/whats-on/show-floor

A number of Competitive Gaming events will be held over the four days including the EGX Fight Zone featuring Capcom Pro Tour, a Nintendo Life Mario Kart 8 Tournament, EGX Dota 2 Challenge in association with Epic.LAN and a League of Legends Tournament to be streamed live on GFinity.

In addition to the games available to play, the event includes a careers fair for anyone looking to work in the industry along with number of Developer Sessions with talks from some of the world’s leading games makers. These include an exclusive announcement from OlliOlli developer Roll7; new details from Techland on the eagerly anticipated Dying Light and the latest on Middle-earth: Shadow of Mordor’s Lead Designer, Bob Roberts.

For the second year running a dedicated Cosplay stage will feature parades, workshops and competitions, and visitors are encouraged to come dressed as their favourite characters. The show even hosts a retro gaming section, including games from the past 30 years should attendees fancy a trip down memory lane.

Last year saw a number of politicians, celebrities and leading YouTubers attend EGX, an event that is gaining a reputation for one of the most cutting-edge and colourful consumer shows in the world.