Week ending 4 July 2015
Week ending 4 July 2015
Smash show Videogame Nation produced by Ginx TV has been commissioned for a third series, set to premiere tomorrow onChallenge on Saturday July 4th , 10 AM.
The show will see the return of gaming journalists co-hosts Dan Maher (Explosive Alan), Aoife Wilson (Eurogamer) and John Robertson (The Dark Room) celebrating games, gamers and gaming culture. Featuring one major gaming release per week, the successful series is a blend of reviews, conversation, comedy and Top 5 picks.
As a show made by gamers for gamers, the new series renews its commitment to inclusivity and challenges the viewers’ perception of video games by exploring the world of gaming culture, from the understated beauty of games such as Everybody’s Gone to the Rapture to the super-powered open world of Batman: Arkham Knight.
This season will feature global gaming phenomenon including the galactic saga Star Wars: Battlefront, the anticipated apocalyptic frenzy of Fallout 4, and the return of Lara Croft in Rise of the Tomb Raider, as well as lesser-known indie gems such as Mike Bithell’s Volume.
High-profile names in the new series include The Guardian’s Games Editor Keith Stuart, Kotaku’s UK Editor Keza MacDonald, PCGamesN’s Steve Hogarty, presenter Julia Hardy (Video Game BAFTAs), and comedians Steve McNeil (Go 8-bit) and Ellie Gibson (Scummy Mummies).
Ginx TV’s Creative Director and Executive Producer James Neal commented: “We are really excited that Challenge is committed to bringing video game entertainment to broadcast television for British audiences. The latter part of 2015 is stacked with the most amazing slate of video game launches on next gen consoles and PC and Videogame Nation will be perfectly placed to maximise the opportunity for TV.”
Stephen Ladlow, Director of Challenge commented: “With such an array of eagerly anticipated games launching this year, it’s an exciting time in the world of gaming. Here at Challenge, with this new series of Videogame Nation, we are aiming to indulge our viewers and gamers in the latest topics, reviews, and hottest developments in gaming culture.
Videogame Nation will be Produced and Directed by Ginx TV’s Adam Mason and was commissioned by Director of Challenge and Pick TV, Stephen Ladlow.
The brand new season 3 of Videogame Nation starts on Saturday July 4th at 10am on Challenge (Sky 145, Freeview 46, Freesat 145, Virgin 139) in the UK, and every Monday from July 20th at 19:00 CET on GINX TV.
Havok, a leading provider of AAA game development technology, extends congratulations to all of the nominees of Game Critics Awards for “Best of E3 2015,” which includes several of Havok’s developer partners.
The nominees pushed the limits of realism to create remarkable AAA game experiences. Some of these great titles range from Bethesda Softworks’ wildly ambitious and gigantic open-world role-playing game, Fallout 4, to the deeply compelling narrative and intense adventure of Sony and Naughty Dog’s Uncharted 4: A Thief’s End, to the visually spectacular and blistering firefights of Star Wars Battlefront. Havok’s cross-platform suite of technology helps create some of the most ambitious AAA games that leverage the new hardware, and this same technology continues to service future projects that will become milestone titles for years to come.
Havok congratulates the following AAA projects powered by Havok technology that are among the titles nominated by the Best of E3 2015 awards:
· Star Wars Battlefront – Electronic Arts
· Dark Souls III – BANDAI NAMCO Entertainment
· Fallout 4 – Bethesda Softworks
· Halo 5: Guardians – Microsoft Studios
· Horizon: Zero Dawn – Sony Computer Entertainment
· Just Cause 3 – Square Enix
· Need for Speed – Electronic Arts
· No Man’s Sky – Hello Games
· The Last Guardian – Sony Computer Entertainment
· Tom Clancy’s Rainbow Six Siege – Ubisoft
· Tom Clancy’s The Division – Ubisoft
· Uncharted 4: A Thief’s End – Sony Computer Entertainment
· DOOM – Bethesda Softworks
“We were so happy to see all the amazing work of our development partners and the industry in general at E3. Their hard work and innovation is being rewarded by the sheer excitement of gamers around the world,” Says Brian Waddle, VP of Sales and Marketing of Havok. “We’re proud that developers behind some of the biggest AAA titles in the world are turning to Havok to realize the true potential of the new console platforms. We’re beginning to see the future of gaming come to fruition, and that future is spectacular.”
For more information about Havok’s technology, developers can visit www.havok.com.
SplitmediaLabs Limited (“SplitmediaLabs”) are thrilled to reveal that they will be teaming up with GAME as a retail partner to provide the public with their industry standard live-streaming software.
The partnership will allow consumers to gain access to one of the industry’s best live streaming software platforms empowering the public to have a voice and paving the way for new talent to emerge.
Starting today, 2nd July 2015, the retail giant GAME will be selling personal license fees for the XSplit broadcasting platform with 1 month vouchers retailing at £5 and 6 months at a discounted £25.
“This partnership creates a unique retail opportunity for XSplit to engage with the public” says John Howe Marshall, Global P.R & Marketing Coordinator at SplitmediaLabs.
“Anybody can now walk into one of the hundreds of GAME stores across the country, or browse their site online and have the opportunity to join the new talent that is building the live streaming phenomenon into one of the most exciting communities around”
Those who have purchased a personal license can gain access to the XSplit Broadcaster and Gamecaster with enhanced features, superior audio support and full HD broadcasting at 60fps and beyond.
Tandem Events, organisers of Europe’s leading video games developer conference Develop:Brighton, announced Minster for Culture and the Digital Economy, Ed Vaizey MP, will address attendees on Wednesday 15 July.
Speaking directly after the opening keynote at 10.30am, Vaizey MP will deliver a speech on his department’s outlook for the video games industry in the United Kingdom.
Ed Vaizey MP first attended Develop:Brighton in 2010 and will look back on what has changed in terms of policy over that time period, how tax credits will affect the industry and his ambition for the next five year while in office.
Appointed Minister of State at the Department for Culture, Media and Sport and the Department for Business, Innovation and Skills, with responsibility for digital industries on 15 July 2014, Ed Vaizey MP was first elected as the MP for Wantage in 2005. He was re-elected in 2010, and May 7 2015.
“We are delighted to welcome back Ed Vaizey MP to Develop:Brighton,” commented Andy Lane, managing director of Tandem Events. “It’s fantastic the Minister continues to champion the video games industry in the UK and that he’s chosen to deliver his address here at Develop:Brighton once again.”
Registration is open at www.developconference.com with passes starting from as little as £125. Entry to the Expo is free.
Train2Game student Sheldon Gilman is a huge fan of Iron Man and he’s decided to make it his mission to create the ultimate replica Iron Man suit.
Sheldon has kindly agreed to document his build and has agreed to document his suit creation journey in a series of Train2Game blogs entries. This is Sheldon’s second attempt at the ultimate suit.
In this first blog piece Sheldon gives some detail of what he’s working on and what he’s created in the past. As you will find out, he’s got some pretty grand plans for his second design.
“About two years ago, I had the idea to make a wearable Iron Man suit for Comic-Con. I had lots of fun building it and decided I wanted to do it again with some major improvements as my first attempt was very basic.”
“My first suit I made was the Mark 7. It was made out of high density foam and it took me approximately six months to build; however, I was not satisfied with the result. The foam acted as insulation and got very hot very quickly and, without a helmet with an opening faceplate, it quickly became uncomfortable to wear.”
“So, ever the perfectionist, I vowed to make a better suit. The materials would be more suited to the job and I would design some of the parts myself. There are already many versions of the iron man suit available on the web, They are all free for anyone to download and require a minimal knowledge of 3D design to understand the plans and use the program Pepakura. It also requires a creative and patient mind to put it all together and make the parts fit comfortably.”
“So after much research and deliberation, I decided to attempt to build both an Iron Man Mark 20 (Mk 20 code name: Python) and a War Machine suit.”
“I chose to make the Mk20 mainly because I loved the colours. The black and gold seemed to work really well in pictures I found on the web and on the hottoys website. Elements of the suit were already available. Many people are unaware that most of the iron man suits have parts that are interchangeable e.g. the Mk20 is made up of the Mk7 and Mk17.
There are minor changes on it that make it unique but essentially, it is just these two suits amalgamated into one. The minor changes are on things like the helmet and the upper chest and neck pieces. These parts I will be attempting to make myself.”
“Both suits will be made mainly from fibreglass but will also have 3D printed parts as well as foam parts for comfort.”
“The helmet itself will be a vast improvement on my first one. While the first one was made of foam, extremely hot and wouldn’t open, the new one will open and close with the help of servos, and a micro controller mounted to the top of the helmet.”
“The eyes will turn on and off and will be made from electroluminescent panels , it will also house a tiny pinhole camera (aprox. 1cm x 1cm) and this will be connected to two tiny screens on the inside of the visor taken from a Virtual Reality visor.
“It will also have a fan inside taken from old PCs I had around the house. Cooling is a must when you are walking around in your own personal oven. I am also toying with adding a voice modulator but I’m not sure yet. Any opinions on this would be really useful to me.
“I’m also thinking of adding Bluetooth headphones or earpiece in the helmets ear pod. As Sheldon from the Big Bang Theory says, “Everything is better with Bluetooth”. This would mean you could either listen to music from your phone or use the hands free function on your Smartphone without having to take the helmet off to answer your phone. If this idea fails drastically, I can always come back to my idea to add a motorcycle helmet walkie-talkie so the Mk 20 can talk to the War Machine suit.”
“Most of this will require electronic project kits from places like Adafruit.com and Sparkfun. These kits are for people who want to make their own circuit boards and are a fun way to get into soldering components onto PCB boards. The kits come in all shapes and sizes and perform a variety of tasks from turning lights on and off and activating servos to creating GPS receivers and robots follow the links if you wish to learn more about that. As you can see from what I’ve written so far, I sure do love to challenge myself lol.”
“As for the rest of the suit, I will be adding moving flaps (flight stabilisers) to the back of both suits. They will also both have working Arc reactors (the light in the middle of the chest), 3D printed gloves, and working hand repulses (light on the palm of the hand).”
“The War Machine suit will also “hopefully” have a shoulder mounted gun that will move up, down, left, and right depending on where the person is looking. This will be controlled by an accelerometer in the helmet but more on that at a later stage in the build.”
“In the next instalment, I will cover the software I used, the design and test phase. I will also be showing you what I’ve done so far, the fibreglass and foam build process as well as my failures.”
“Comments, questions, and suggestions are also most welcome.”
The Open Gaming Alliance (OGA), a non-profit trade association focused on the games industry, today announced Lenovo, the world’s number one PC maker, as the latest company to become a corporate member.
Lenovo joins other industry leading companies including Intel, Dell/Alienware, Logitech, Razer, Unity and Webroot in supporting the OGA’s efforts to provide leadership and opportunities; and encourage growth and diversity within the games business ecosystem.
The Open Gaming Alliance recently released its annual Pinnacle research report analyzing industry revenues and trends. Leading into this year’s E3 Expo, the organization also announced several new initiatives including new membership levels; new AR/VR, Software and Cloud Gaming special interest groups; and a significant expansion of its indie developer support.
“As gamers continue to drive PC growth around the world, we are excited to join OGA’s gaming ecosystem to identify opportunities and best practices with other industry developers and influencers,” said Dilip Bhatia, vice president, WW Marketing, PC and Enterprise Group, Lenovo. “This fall, we will be bringing to consumers an exciting new series of premium gaming desktops and laptops that will take PC gaming to the next level.”
The Open Gaming Alliance provides an array of resources to its industry members, ranging from research and best-practice guidance; to marketing support and networking with some of the industry’s premier middleware and hardware providers, and publishers. Originally established in 2008 as the PC Gaming Alliance, the organization has evolved to cover multiple platforms and operating systems; maintaining its primary goals of strengthening and promoting the community around all game platforms while providing a unified voice.
“Lenovo is the leading provider of personal PCs, and the biggest provider of mobile phones in the important China market,” said Drew Johnston, OGA president. “You can’t talk about either as a gaming platform without including them. We look forward to the valuable insight they bring to the table, and their help in delivering the best knowledge and guidance for our members to be successful.”
Tenshi Grants today announces that games industry consultant Ella Romanos will lead the expansion of their Tenshi Grants service, which helps companies to access grant funding.
Tenshi Grants works specifically within the games and digital sectors, offering support for applications for UK and EU grants, including InnovateUK SMART grants and Horizon 2020 EU grants. The team are all experienced in the industry and in running their own businesses, which gives them a unique ability to understand what companies need, as well as having a proven track record in successfully winning grants.
“Tenshi Grants has a great legacy of successfully supporting developers with grant funding applications, which gives me a great opportunity to work with the team to expand their offering and help a larger number of companies in games and digital” says Ella Romanos.
“Ella joins us as an experienced games industry consultant and developer. By combining Tenshi’s track record and depth of knowledge with Ella’s experience in growing and assisting small and medium sized digital businesses, we can offer significant added value to our customers and the industry.” says Ian Baverstock, Tenshi Director
Tenshi Grants has to date helped companies such as Coatsink, Whispering Gibbon and Brightbook, and works with all types of companies, from startups to larger more established teams.
The Dark Knight has swooped in to the number one spot of the charts this week with the final game in the saga, Arkham Knight beating out Nintendo’s new comer, Yoshi’s Wooly World for Wii U which is number four in its debut week. Other new games in the charts this week include Final Fantasy XIV: Heavensword at number 10, MotoGP 15 at number thirteen and J-Stars Victory VS+ at number eighteen.
Week ending 27 June 2015
|1||BATMAN: ARKHAM KNIGHT||WARNER BROS. INTERACTIVE||–|
|2||LEGO JURASSIC WORLD||WARNER BROS. INTERACTIVE||1|
|3||THE ELDER SCROLLS ONLINE||BETHESDA SOFTWORKS||2|
|4||YOSHI’S WOOLLY WORLD||NINTENDO||–|
|5||THE WITCHER III: WILD HUNT||BANDAI NAMCO ENTERTAINMENT||3|
|6||GRAND THEFT AUTO V||ROCKSTAR||4|
|7||–||CALL OF DUTY: ADVANCED WARFARE||ACTIVISION||7|
|8||FIFA 15||EA SPORTS||5|
|10||FINAL FANTASY XIV: HEAVENSWARD||SQUARE ENIX||–|
|11||MINECRAFT: XBOX EDITION||MICROSOFT||10|
|12||MINECRAFT: PLAYSTATION EDITION||SONY COMPUTER ENT.||14|
|14||PAYDAY 2: CRIMEWAVE EDITION||505 GAMES||6|
|15||FARMING SIMULATOR 15||FOCUS HOME INTERACTIVE||12|
|16||DYING LIGHT||WARNER BROS. INTERACTIVE||15|
|17||–||HALO: THE MASTER CHIEF COLLECTION||MICROSOFT||17|
|18||J-STARS VICTORY VS+||BANDAI NAMCO ENTERTAINMENT||–|
|20||PROJECT CARS||BANDAI NAMCO ENTERTAINMENT||11|
|< previous week|
Continuing its popular “pay what you want” ebook bundles, StoryBundle is proud to present the Summer Video Game Book Bundle – the sixth in the super popular series. Curated over the past 6 months, this specially picked set of 20+ fascinating game culture & history books/magazines.
It once again features over $100+ worth of books & magazines for a fraction of that price – including a world exclusive debut and literally thousands of pages of amazingly written and compiled content. This summer, either binge on the lot, or pick your favorites to read at your leisure!
The basic purchase tier ($3 or above) for the Summer Video Game Bundle, curated by game industry veteran Simon Carless, includes unprecdeented ‘behind the scenes’ development story ‘How Video Games Are Made’ by Russ Pitts, as well as the special multi-author Virtual Reality issue from the brains at Kill Screen Magazine.
Also available at this tier is the immensely entertaining ‘Boss Fight Books: Bible Adventures’ by Gabe Durham, exploring the odd story behind the even odder Christian NES games, plus ‘Put This In Your Brain’, a world exclusive to this Storybundle compiling some amazing writing from the first year of game culture pub Unwinnable Weekly.
The higher-tier rewards—available at the higher payment tier of $12 or your local equivalent—include ‘HG101 Presents An Unofficial Guide To Castlevania’ – Kurt Kalata & friends coming up trumps again on Konami’s seminal series, as well as the four-book series (!) revealing the fascinating history of the tabletop RPG, ‘Designers & Dragons – The ’70s, ’80s, ’90s, & ’00s’ by Shannon Appelcline.
In addition, you’ll get SCROLL #12 by Ray Barnholt, the final issue of the acclaimed game history magazine focusing on the MSX (plus SCROLL #1-#11 as a special bonus if you didn’t pick ’em up in a previous bundle!) – and finally, ‘The Untold History Of Japanese Game Developers, Vol. 1′ by John Szczepaniak, going super duper deep into the unknown past of Japanese game creation.
As always, StoryBundle lets you name your own price to get a whole bunch of epic and excellent titles. A minimum bid of $3 gets you the basic set of four books:
Boss Fight Books: Bible Adventures by Gabe Durham
How Video Games Are Made by Russ Pitts
Put This In Your Brain: The Best of Unwinnable Weekly by Stu Horvath & the Unwinnable Writers
Kill Screen Issue 8: Virtual Reality by Kill Screen Magazine
Even better, if you pay $12 or higher, you unlock four more titles, which includes the four volumes of Designers & Dragons, and all 12 volumes of SCROLL #1-12! That’s twenty-two total books and magazine issues!
Designers & Dragons – 1970s, 1980s, 1990s & 2000s by Shannon Appelcline
The Untold History of Japanese Game Developers by John Szczepaniak
HG 101 Presents: An Unofficial Guide to Castlevania by Kurt Kalata
SCROLL: #12 – Introducing MSX (Plus #1-11 Bonus!) by Ray Barnholt
Finally, both the optional charity and the curator’s full cut from this bundle will be going to Pixelles (http://pixelles.ca/), a non-profit initiative committed to helping more women make and change games. The organization is based in Montreal, and have already succeeded in building a supportive community of hobbyist and professional game creators.
The bundle is available for a very limited time only, via http://www.storybundle.com . It allows easy reading on computers, smartphones, and tablets as well as Kindle and other ereaders via file transfer, email, and other methods. You get multiple DRM-free formats (.epub, .mobi and some .pdf) for all books!
It’s also super easy to give the gift of reading with StoryBundle, thanks to our gift cards – which allow you to send someone a code that they can redeem for any future StoryBundle bundle – and timed delivery, which allows you to control exactly when your recipient will get the gift of StoryBundle.