Train2Game News Student creating Iron Man Suit


Train2Game student Sheldon Gilman is a huge fan of Iron Man and he’s decided to make it his mission to create the ultimate replica Iron Man suit.

Sheldon has kindly agreed to document his build and has agreed to document his suit creation journey in a series of Train2Game blogs entries. This is Sheldon’s second attempt at the ultimate suit.

In this first blog piece Sheldon gives some detail of what he’s working on and what he’s created in the past. As you will find out, he’s got some pretty grand plans for his second design.
“About two years ago, I had the idea to make a wearable Iron Man suit for Comic-Con. I had lots of fun building it and decided I wanted to do it again with some major improvements as my first attempt was very basic.”

“My first suit I made was the Mark 7. It was made out of high density foam and it took me approximately six months to build; however, I was not satisfied with the result. The foam acted as insulation and got very hot very quickly and, without a helmet with an opening faceplate, it quickly became uncomfortable to wear.”

“So, ever the perfectionist, I vowed to make a better suit. The materials would be more suited to the job and I would design some of the parts myself. There are already many versions of the iron man suit available on the web, They are all free for anyone to download and require a minimal knowledge of 3D design to understand the plans and use the program Pepakura. It also requires a creative and patient mind to put it all together and make the parts fit comfortably.”

“So after much research and deliberation, I decided to attempt to build both an Iron Man Mark 20 (Mk 20 code name: Python) and a War Machine suit.”
“I chose to make the Mk20 mainly because I loved the colours. The black and gold seemed to work really well in pictures I found on the web and on the hottoys website. Elements of the suit were already available. Many people are unaware that most of the iron man suits have parts that are interchangeable e.g. the Mk20 is made up of the Mk7 and Mk17.

There are minor changes on it that make it unique but essentially, it is just these two suits amalgamated into one. The minor changes are on things like the helmet and the upper chest and neck pieces. These parts I will be attempting to make myself.”

“Both suits will be made mainly from fibreglass but will also have 3D printed parts as well as foam parts for comfort.”

“The helmet itself will be a vast improvement on my first one. While the first one was made of foam, extremely hot and wouldn’t open, the new one will open and close with the help of servos, and a micro controller mounted to the top of the helmet.”

“The eyes will turn on and off and will be made from electroluminescent panels , it will also house a tiny pinhole camera (aprox. 1cm x 1cm) and this will be connected to two tiny screens on the inside of the visor taken from a Virtual Reality visor.

“It will also have a fan inside taken from old PCs I had around the house. Cooling is a must when you are walking around in your own personal oven. I am also toying with adding a voice modulator but I’m not sure yet. Any opinions on this would be really useful to me.

“I’m also thinking of adding Bluetooth headphones or earpiece in the helmets ear pod. As Sheldon from the Big Bang Theory says, “Everything is better with Bluetooth”. This would mean you could either listen to music from your phone or use the hands free function on your Smartphone without having to take the helmet off to answer your phone. If this idea fails drastically, I can always come back to my idea to add a motorcycle helmet walkie-talkie so the Mk 20 can talk to the War Machine suit.”

“Most of this will require electronic project kits from places like and Sparkfun. These kits are for people who want to make their own circuit boards and are a fun way to get into soldering components onto PCB boards. The kits come in all shapes and sizes and perform a variety of tasks from turning lights on and off and activating servos to creating GPS receivers and robots follow the links if you wish to learn more about that. As you can see from what I’ve written so far, I sure do love to challenge myself lol.”

“As for the rest of the suit, I will be adding moving flaps (flight stabilisers) to the back of both suits. They will also both have working Arc reactors (the light in the middle of the chest), 3D printed gloves, and working hand repulses (light on the palm of the hand).”

“The War Machine suit will also “hopefully” have a shoulder mounted gun that will move up, down, left, and right depending on where the person is looking. This will be controlled by an accelerometer in the helmet but more on that at a later stage in the build.”

“In the next instalment, I will cover the software I used, the design and test phase. I will also be showing you what I’ve done so far, the fibreglass and foam build process as well as my failures.”

“Comments, questions, and suggestions are also most welcome.”

Train2Game News Open Gaming Alliance’s new member


The Open Gaming Alliance (OGA), a non-profit trade association focused on the games industry, today announced Lenovo, the world’s number one PC maker, as the latest company to become a corporate member.

Lenovo joins other industry leading companies including  Intel,  Dell/Alienware,  Logitech,  Razer,  Unity and  Webroot in supporting the OGA’s efforts to provide leadership and opportunities; and encourage growth and diversity within the games business ecosystem.

The  Open Gaming Alliance recently released its annual  Pinnacle research report analyzing industry revenues and trends. Leading into this year’s E3 Expo, the organization also  announced several new initiatives including new  membership levels; new AR/VR, Software and Cloud Gaming special interest groups; and a significant expansion of its indie developer support.

“As gamers continue to drive PC growth around the world, we are excited to join OGA’s gaming ecosystem to identify opportunities and best practices with other industry developers and influencers,” said Dilip Bhatia, vice president, WW Marketing, PC and Enterprise Group, Lenovo. “This fall, we will be bringing to consumers an exciting new series of premium gaming desktops and laptops that will take PC gaming to the next level.”

The Open Gaming Alliance provides an array of resources to its industry members, ranging from research and best-practice guidance; to marketing support and networking with some of the industry’s premier middleware and hardware providers, and publishers. Originally established in 2008 as the PC Gaming Alliance, the organization has evolved to cover multiple platforms and operating systems; maintaining its primary goals of strengthening and promoting the community around all game platforms while providing a unified voice.

“Lenovo is the leading provider of personal PCs, and the biggest provider of mobile phones in the important China market,” said  Drew Johnston, OGA president. “You can’t talk about either as a gaming platform without including them. We look forward to the valuable insight they bring to the table, and their help in delivering the best knowledge and guidance for our members to be successful.”

Train2Game News Tenshi Grants


Tenshi Grants today announces that games industry consultant Ella Romanos will lead the expansion of their Tenshi Grants service, which helps companies to access grant funding.

Tenshi Grants works specifically within the games and digital sectors, offering support for applications for UK and EU grants, including InnovateUK SMART grants and Horizon 2020 EU grants. The team are all experienced in the industry and in running their own businesses, which gives them a unique ability to understand what companies need, as well as having a proven track record in successfully winning grants.

“Tenshi Grants has a great legacy of successfully supporting developers with grant funding applications, which gives me a great opportunity to work with the team to expand their offering and help a larger number of companies in games and digital” says Ella Romanos.

“Ella joins us as an experienced games industry consultant and developer. By combining Tenshi’s track record and depth of knowledge with Ella’s experience in growing and assisting small and medium sized digital businesses, we can offer significant added value to our customers and the industry.” says Ian Baverstock, Tenshi Director

Tenshi Grants has to date helped companies such as Coatsink, Whispering Gibbon and Brightbook, and works with all types of companies, from startups to larger more established teams.

To discuss if there might be grants available for your company, please contact Ella on or visit

Train2Game News UK Top 20 – 29.06.15

wpid-batman-arkham-knight-gets-stellar-gotham-is-mine-gameplay-video.jpgThe Dark Knight has swooped in to the number one spot of the charts this week with the final game in the saga, Arkham Knight beating out Nintendo’s new comer, Yoshi’s Wooly World for Wii U which is number four in its debut week. Other new games in the charts this week include Final Fantasy XIV: Heavensword at number 10, MotoGP 15 at number thirteen and J-Stars Victory VS+ at number eighteen.

All formats

Week ending 27 June 2015

< previous week
Leisure software charts compiled by Chart Track, (C)2015 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact for the appropriate license.

Train2Game News Summer Video Game Book Bundle


Continuing its popular “pay what you want” ebook bundles, StoryBundle is proud to present the Summer Video Game Book Bundle – the sixth in the super popular series. Curated over the past 6 months, this specially picked set of 20+ fascinating game culture & history books/magazines.

It once again features over $100+ worth of books & magazines for a fraction of that price – including a world exclusive debut and literally thousands of pages of amazingly written and compiled content. This summer, either binge on the lot, or pick your favorites to read at your leisure!

The basic purchase tier ($3 or above) for the Summer Video Game Bundle, curated by game industry veteran Simon Carless, includes unprecdeented ‘behind the scenes’ development story ‘How Video Games Are Made’ by Russ Pitts, as well as the special multi-author Virtual Reality issue from the brains at Kill Screen Magazine.

Also available at this tier is the immensely entertaining ‘Boss Fight Books: Bible Adventures’ by Gabe Durham, exploring the odd story behind the even odder Christian NES games, plus ‘Put This In Your Brain’, a world exclusive to this Storybundle compiling some amazing writing from the first year of game culture pub Unwinnable Weekly.

The higher-tier rewards—available at the higher payment tier of $12 or your local equivalent—include ‘HG101 Presents An Unofficial Guide To Castlevania’ – Kurt Kalata & friends coming up trumps again on Konami’s seminal series, as well as the four-book series (!) revealing the fascinating history of the tabletop RPG, ‘Designers & Dragons – The ’70s, ’80s, ’90s, & ’00s’ by Shannon Appelcline.

In addition, you’ll get SCROLL #12 by Ray Barnholt, the final issue of the acclaimed game history magazine focusing on the MSX (plus SCROLL #1-#11 as a special bonus if you didn’t pick ’em up in a previous bundle!) – and finally, ‘The Untold History Of Japanese Game Developers, Vol. 1′ by John Szczepaniak, going super duper deep into the unknown past of Japanese game creation.

As always, StoryBundle lets you name your own price to get a whole bunch of epic and excellent titles. A minimum bid of $3 gets you the basic set of four books:

    Boss Fight Books: Bible Adventures by Gabe Durham
    How Video Games Are Made by Russ Pitts
    Put This In Your Brain: The Best of Unwinnable Weekly by Stu Horvath & the Unwinnable Writers
    Kill Screen Issue 8: Virtual Reality by Kill Screen Magazine

Even better, if you pay $12 or higher, you unlock four more titles, which includes the four volumes of Designers & Dragons, and all 12 volumes of SCROLL #1-12! That’s twenty-two total books and magazine issues!

    Designers & Dragons – 1970s, 1980s, 1990s & 2000s by Shannon Appelcline
    The Untold History of Japanese Game Developers by John Szczepaniak
    HG 101 Presents: An Unofficial Guide to Castlevania by Kurt Kalata
    SCROLL: #12 – Introducing MSX (Plus #1-11 Bonus!) by Ray Barnholt

Finally, both the optional charity and the curator’s full cut from this bundle will be going to Pixelles (, a non-profit initiative committed to helping more women make and change games. The organization is based in Montreal, and have already succeeded in building a supportive community of hobbyist and professional game creators.

The bundle is available for a very limited time only, via . It allows easy reading on computers, smartphones, and tablets as well as Kindle and other ereaders via file transfer, email, and other methods. You get multiple DRM-free formats (.epub, .mobi and some .pdf) for all books!

It’s also super easy to give the gift of reading with StoryBundle, thanks to our gift cards – which allow you to send someone a code that they can redeem for any future StoryBundle bundle – and timed delivery, which allows you to control exactly when your recipient will get the gift of StoryBundle.

Train2Game News Piano Opera music from Final Fantasy


La Fée Sauvage and Sound of Faeries have the extreme honor to announce the first world tour of PIANO OPERA : music from FINAL FANTASY!

Produced by SQUARE ENIX, “PIANO OPERA : music from FINAL FANTASY” is the official piano concert dedicated to the music of the video game series FINAL FANTASY. Supervised by original composer Nobuo Uematsu, the PIANO OPERA series comes live on stage in 12 countries, and for the first time outside of Japan.

Relive the most beautiful and famous music of the series through the noble and majestic sound of a grand concert piano, focusing mostly on the popular FINAL FANTASY VI, VII, VIII and IX!

To enhance the experience, a never before seen in-concert video edit of game footage will be displayed on the giant screen along with the music, portraying all the most intense moments of action and emotion of the saga!

The concert will feature belobed songs such as Ami, The Man with a Machine Gun, Roses of May, Not Alone, Liberi Fatali, Melodies Of Life, Fight On!, Cosmo Canyon and Words Drowned by Fireworks among others. A brand new musical experience filled with emotions!

Come meet worldwide acclaimed composer Nobuo Uematsu and pianist Hiroyuki Nakayama on stage for a new exceptional FINAL FANTASY experience !

Click here to see the PIANO OPERA World Tour Trailer

Tickets presale for all cities at our official shop from 25 June :!

For each concerts, 150 VIP tickets are available to Meet&Greet acclaimed composer Nobuo Uematsu and pianist Hiroyuki Nakayama (sign and photo for each attendant).

The first 6 cities to go on-sale are :
London / United Kingdom – 15 November 2015 – Coronet Theatre
Buy from 1st July at Ticketmaster

New York / USA – 26 February 2016 – Baruch Performing Art Academy (Mason Hall)
Buy from 1st July at Ticketfly

Los Angeles / USA – 28 February 2016 – Wilshire Ebell Theatre
Buy from 1st July at Ticketfly

Paris / France – 7 November 2015 – Le Bataclan
Buy from 1st July at France Billet

Brussels / Belgium – 9 November 2015 – Le Theatre Saint Michel
Buy from 1st July at Fnac

Stockholm / Sweden – 12 November 2015 – Musikaliska
Buy from 24 June at Musikalika

Additional cities will go on sale from early September. Check the official FACEBOOK page for the latest updates :

Train2Game News Summit at EGX

image, the world’s leading video games trade website, and Creative England, who support and invest in the creative industries, today announced a partnership to bring the Investment Summit to this September’s EGX – the largest video gaming event in UK history.
Running at The Vox Conference Centre Resorts – next to EGX at the NEC – on Thursday 24th September, the Investment Summit will provide the perfect platform for small-to-medium-sized games companies to learn about public and private games investment opportunities.
“The Investment Summit has always been a fantastic venue for developers to get the inside track on investment opportunities available specially for them”, said Jaspal Sohal, Head of Games at Creative England. “Creative England has funded a number of companies in attendance during previous summits, so it’s great that we’re able to play a larger role in bringing the Investment Summit to Birmingham this year”.
As the UK’s premier games investment event, the summit attracts industry leaders and investors from all corners of the games industry. High profile speaker sessions will feature topics such as crowdfunding, market opportunities and pitching advice, while the Games Investment Panel will bring together an eclectic mix of venture capitalists, angel investors, publishers, platform holders and public investors to present a fantastic opportunity for developers to ask questions about every type of games investment.
Attendees will not only have the ability to pitch their ideas informally to investors during the event, but also to apply for formal one-to-one meetings during the afternoon of the Investment Summit. Last year, the Investment Summit enjoyed more than 50 highly successful formal pitch meetings, and in previous years these meetings have resulted in direct funding for games developers, such as a £25,000 investment from Creative England for Mad Fellows Games in 2014.
Investors and speakers already confirmed include Creative England, Nintendo of Europe, All 4 Games (Channel 4) and Chris Lee (Media Molecule co-founder & investor) – with more to be confirmed soon.
A special Early Bird price of £69 (plus Eventbrite fee) – a huge £30 off the full price of £99 (plus Eventbrite fee) – is available until Friday, 31st July. Every ticket purchase for the Investment Summit includes:

●    Four morning speaker sessions from major games industry spokespeople
●    The Games Investment Panel featuring Chris Lee (Media Molecule co-founder and investor), Jas Sohal (Head of Games at Creative England) and more
●    Introductory coffee/tea and a full networking lunch
●    Full access to EGX, featuring all the latest & greatest games & developer sessions
●    Exclusive access to the non-public EGX Press Area
●    An application form for games companies to apply for formal pitch meetings with investors, which take place in private meeting rooms in the EGX Press Area from 1.30-6.00pm
For more information about the Investment Summit and to secure your place, please visit: .

Train2Game News Have a Sweet Life


Train2Game student studios Shopping game Sweet Life now available.

Laurece Brown and the team at LxBGAMES Games have released Sweet Life which is now free-to-pay on the Developer’s website. Sweet Life is a point, click and drag style game with a shopping theme. It can be played on a PC or laptop.

This is the first release from the Train2Game student studio, the team are pleased with their game and have plans for further titles in the future. Sweet Life has been launched with a trailer on YouTube which shows in game footage.

Laurece Brown, CEO & Founder, LxBGAMES: “The objective of Sweet Life is to serve as many customers as possible in a time limit (three minutes). Players will collect shop stars when they serve a customer; each customer is worth one star. However to bump up the gameplay experience players can get combos by severing three different customers in seven seconds.”

“The collected items are all displayed on the shelves; chocolate bars, canned drinks, lollipops, ice creams and cupcakes (I think that’s it). Players need to look at the customer order displayed in a speech bubble, and then they will need to drag the requested item into the customer’s shopping bag. Players will start to form a rhythm and get great high scores.”

“It’s a simple game and it has great potential if improved.”

Find out more about Laurece, Sweet Life and LXb Games at and

Play the game here ; and view the trailer

Train2Game, bringing City & Guilds to the Games Industry

Train2Game is a proud supporter of

Train2Game News Splatoon hits huge milestone


Nintendo has hauled up its nets, tallied its catch and crossed another milestone.

Sales of Splatoon, the new squid-based game for Nintendo’s Wii U home console, have crossed 1 million worldwide, according to Nintendo’s internal figures. That figure includes more than 476,000 physical and digital units sold in the Americas, more than 368,000 sold in Japan, more than 230,000 sold in Europe and an additional 20,000 sold in Australia and New Zealand.

“Ever since Splatoon launched on May 29 in the United States, we’ve seen thousands of people go online to have fun in this colorful, chaotic competition,” said Nintendo of America President and COO Reggie Fils-Aime. “This milestone puts us in a nice position as we prepare to launch 11 more exclusive Wii U and Nintendo 3DS games before the end of the year, plus amiibo, digital offerings and games from our third-party partners.”

Splatoon multiplayer pits teams of four online players against one another as they try to splatter a majority of the playing area with their team’s colorful ink. Players can transform into squids and swim through pools of their own ink to move faster or maneuver up walls to access hard-to-reach areas.

For more information about Splatoon, visit

Train2Game News DSP Anime for Unity


Tsugi is pleased to announce the release of DSP Anime version 1.2, a free update of its sound effects creation software.

With a single click, it is now possible to generate several variations of a sound effect, add them as assets to a Unity project, create the meta-files with the right audio settings and even generate a script (in C# or JavaScript) to play these sounds randomly or sequentially, with volume and pitch variations.

Coupled with the powerful procedural audio algorithms of the software, this makes DSP Anime the perfect tool to easily add mesmerizing sounds to a Unity game!

In addition to the new Unity export, DSP Anime 1.2 also brings support for the latest versions of GameMaker: Studio and audio middleware such as Wwise, FMOD Studio, ADX2 and ADX2 LE.

To find out more visit