Train2Game News EGX in 2015

Eurogamer ExpoEGX – the UK’s biggest games event – has struck a multi-year deal to move to Birmingham’s NEC. Next year’s event will be the biggest EGX ever and takes place at the NEC from September 24th-27th 2015.

This announcement comes hot on the heels of the most successful event in EGX’s seven-year history that saw a record 75,000 attendees visit the show over its four days. The show featured over 100 unreleased videogames, presentations from some of the world’s most prestigious game developers and lots more.

EGX is also pleased to confirm that tickets for 2015 will remain frozen at this year’s prices and that it is already working with travel companies to deliver discounted train and coach packages for visitors to the show.

Furthermore, attendees will be able to take advantage of the host of new facilities and attractions currently being built on-site. Opening in spring 2015 and part of the NEC campus, Resorts World Birmingham will be the UK’s first integrated destination leisure and entertainment complex, comprising of a four star hotel, restaurants and bars, multi-screen cinema and casino.

“EGX has experienced amazing growth during our four years at Earl’s Court,” commented co-founder and CEO of Gamer Network, Rupert Loman. “And while we are sad to leave, we see the move to the NEC not only as a real opportunity to continue its success, but also to evolve and improve the experience we offer both attendees and exhibitors.”

Gamer Network’s growth plans for EGX events have already begun with the recent announcement of a partnership between the acclaimed indie, PC and developer-focused show, EGX Rezzed and the prestigious BAFTA Games Awards. EGX Rezzed will take place from March 12th-14th, 2015 at London’s Tobacco Dock, with the BAFTA Games Awards will be held at the venue on the first evening. Tickets for EGX Rezzed go on sale tomorrow morning.

More info on both events can be found at

Train2Game News Windows 10

MicrosoftMicrosoft Corp. on Tuesday unveiled its next Windows operating system, Windows 10, and gave a first look at an early technical preview for the PC available Oct. 1.

The announcement highlighted advancements designed for business, including an updated user experience and enhanced security and management capabilities. The company also introduced the Windows Insider Program, kicking off its largest-ever open collaborative development effort to change the way Windows is built and delivered to best meet the needs of customers. Program participants will receive the technical preview of Windows 10 and a steady stream of builds through the development cycle to use and give feedback on.

“Windows 10 represents the first step of a whole new generation of Windows, unlocking new experiences to give customers new ways to work, play and connect,” said Terry Myerson, executive vice president of the Operating Systems group at Microsoft. “This will be our most comprehensive operating system and the best release Microsoft has ever done for our business customers, and we look forward to working together with our broader Windows community to bring Windows 10 to life in the months ahead.”

Windows 10 adapts to the devices customers are using — from Xbox to PCs and phones to tablets and tiny gadgets — and what they’re doing with a consistent, familiar and compatible experience, enabling even greater productivity. Windows 10 will run across the broadest range of devices ever from the Internet of Things to enterprise datacenters worldwide. Microsoft is also delivering a converged application platform for developers on all devices with a unified app store. Developers will be able to write an application once and deploy it easily across multiple device types, making discovery, purchase and updating easier than ever for customers.

Windows 10 builds nearly everything that businesses need right into the core of the product — including enterprise-grade security, identity and information protection features — in ways that can reduce complexities and provide better experiences than other solutions. One area of advancement is in the work Microsoft has done with user identities to improve resistance to breach, theft or phishing. Windows 10 will also help advance data loss prevention by using containers and data separation at the application and file level, enabling protection that follows the data as it goes from a tablet or PC to a USB drive, email or the cloud.

Management and deployment have been simplified to help lower costs, including in-place upgrades from Windows 7 or Windows 8 that are focused on making device wipe-and-reload scenarios obsolete. Businesses will also have the flexibility to choose how quickly they adopt the latest innovations and influence continued improvements. In addition, organizations will be able to customize an app store specific to their needs and environment. The intent is an app store that will allow for volume app licensing, flexible distribution, and the ability for organizations to reclaim or reuse licenses when necessary.

The early technical preview of Windows 10 demonstrates new levels of flexibility, navigation and familiarity through the Windows experience. Features include these:

  • Expanded Start menu. The familiar Start menu is back, providing quick one-click access to the functions and files that people use most, and it includes a new space to personalize with favorite apps, programs, people and websites.
  • Apps that run in a window. Apps from the Windows Store now open in the same format that desktop programs do. They can be resized and moved around, and have title bars at the top allowing users to maximize, minimize and close with a click.
  • Snap enhancements. Working in multiple apps at once is easier and more intuitive with snap improvements. A new quadrant layout allows up to four apps to be snapped on the same screen. Windows will also show other apps and programs running for additional snapping, and it will even make smart suggestions on filling available screen space with other open apps.
  • New Task view button. The new Task view button on the task bar enables one view for all open apps and files, allowing for quick switching and one-touch access to any desktop created.
  • Multiple desktops. Instead of too many apps and files overlapping on a single desktop, it’s easy to create and switch between distinct desktops for different purposes and projects — whether for work or personal use.

The introduction of the Windows Insider Program demonstrates Microsoft’s continued commitment to working closely with customers to help shape the future of Windows. Windows Insiders will be able to give feedback on early builds of the product throughout the development cycle. The program will include various ways for Windows Insiders to engage in a two-way dialogue with Microsoft, including a Windows Feedback app for sharing suggestions and issues and a Windows Technical Preview Forum for interacting with Microsoft engineers and fellow Insiders. More information on the Windows Insider Program and the technical preview can be found at

Train2Game News Ms PAC-MAN Pink Ribbon Campaign


BANDAI NAMCO Games America Inc. has joined forces with the National Breast Cancer Foundation (NBCF) in the fight against the second leading cause of cancer deaths among women with the launch today of its Ms. PAC-MAN Pink Ribbon Campaign.

Headlined by BANDAI NAMCO’s iconic Ms. PAC-MAN mascot and anchored with new gameplay incentives across the video game publisher’s range of mobile titles, this new effort will raise funds for NBCF to help women now and inspire hope to those affected by breast cancer through early detection, education and support services.

“Awareness and early diagnosis are critical in the fight against breast cancer,” said James Kucera, head of Mobile at BANDAI NAMCO Games America Inc. “We are proud to lend our voice to the fight with Ms. PAC-MAN and BANDAI NAMCO’s Pink Ribbon Campaign.”

“While video games often bring amusement and joy to our lives, this is a chance to bring hope as well.” Senior Producer Ben Acevedo said. “Breast cancer has directly affected my immediate family and it’s a fantastic opportunity for gamers and the industry to get involved. While the mazes we are offering in October are fun, the real challenge is to raise awareness and get players, producers, artists, programmers across the mobile industry to join us and Join the Pac.”

“We are very excited about our new partnership with Bandai Namco and the Ms. PAC-MAN Pink Ribbon Campaign,” says NBCF Founder & CEO, Janelle Hail. “By encouraging their gamers to Join the Pac, we can reach more women than ever with our message of hope. The funds they raise will allow us to provide early detection services for women in need.”

The heart of the Ms. PAC-MAN Pink Ribbon Campaign is an exclusive new maze for sale across a multitude of Ms. PAC-MAN and PAC-MAN iOS and Android titles for $0.99 through October. All proceeds from purchases of this new level will go directly to support the National Breast Cancer Foundation. The in-game user interface and artwork for these products will change to a new pink ribbon theme for October alongside this new content. In addition, players can share their scores via Facebook and Twitter, inviting friends to meet the challenge with a donation and high score of their own.

The full list of titles the new Ms. PAC-MAN Pink Ribbon Campaign content can be downloaded on includes:


    PAC-MAN Lite/Ms. PAC-MAN Lite
    Ms. PAC-MAN for iPad/Ms.PAC-MAN for iPad Lite


    Ms. PAC-MAN
    PAC-MAN + Tournaments

Ms. PAC-MAN and PAC-MAN are two of gaming’s most historic characters, the stars of a long series of high score-fueled retro arcade experiences. Players navigate either character through labyrinths of tight corridors, dodging dangerous ghosts while gobbling up points, fruits, power-ups and extra lives.

The Ms. PAC-MAN Pink Ribbon Campaign will run from now until October 31.

Train2Game News Pokémon TCG on iOS

Pokemon TcgThe Pokémon Trading Card Game (TCG) Online app has launched on the Apple App Store in select markets around the world.

Bringing the online version of the popular trading card game to iPad and iPad mini devices with Retina display, starting with the third generation, in Australia, Canada, France, New Zealand, and the United Kingdom. The Pokémon TCG Online, available as a downloadable client for PC and Mac and now as an app, allows fans with an Internet connection to play the game whenever they like, wherever Wi-Fi access is available or by using the device’s data plan.

Players can begin downloading the free-to-play Pokémon TCG Online app at for iPad and iPad mini devices. They will also be able to search for the official Pokémon TCG Online app in the Apple App Store. The app launches in additional markets in Africa, Asia, Europe, and South America later this week.

The Pokémon TCG Online app provides iPad and iPad mini users with a similar experience to the one PC and Mac players have enjoyed, and ensures that their digital card collection and game progress follows them across any device they’re playing on. Game features are identical as well, including both player-versus-computer and player-versus-player online battles, deck building, card trading, avatar customisation, a Pokémon TCG tutorial, and more.

All Pokémon TCG Online players receive several free digital Pokémon TCG decks to get started right away and can earn additional cards through both player-versus-computer and online battles. Players who purchase physical theme decks, booster packs, and other Pokémon TCG products will also receive a code card that unlocks digital cards for their Pokémon TCG Online game, enhancing decks and adding cards to their online collection for play or trading.

“The iPad version of the Pokémon TCG Online makes it even easier for fans to pick up the game and begin playing immediately,” said J.C. Smith, director of Consumer Marketing at The Pokémon Company International. “We want to provide players with various access points to play and enjoy the Pokémon TCG, whether it’s the traditional tabletop game, PC and Mac version, or the iPad and iPad mini app.”

For more information about the Pokémon TCG Online, please visit The free-to-play iPad and iPad mini version of the game can be downloaded at

Train2Game News GamesAid record breaking fund raising year

PrintGamesAid, the UK video games industry’s charity, distributed the monies raised in 2013-2014 by its members, friends and supporters at a special cheque-giving ceremony during the Eurogamer Expo at London’s Earls Court.

GamesAid also made several announcements about its record fundraising achievements for 2014 as well as unveiling a brand new comedy fundraising event at the Manchester Comedy Store on October 20th.

“2014 has been a massive year for GamesAid,” said GamesAid Chair, Stuart Dinsey “We’ve raised more money, supported more charities and distributed bigger individual cheques than ever before.”

The outgoing Chair continued, “As I step down after my three year tenure as Trustee and Chair I think I can safely say that GamesAid has never been stronger, better supported, or more able to make a real difference to the lives of kids and young people through the charities we support – it’s a great thing to be a part of and I encourage anyone involved in the video games industry to become a member today by signing up at”

Each year members of GamesAid nominate and vote to decide on the good causes that receive charity funding. Those charities gaining the highest number of votes receive an equal share of all the monies raised. In previous years the organisation has supported four or five charities, but this year GamesAid has expanded its reach with seven supported charities each receiving for £62,571 – the highest individual amounts GamesAid has ever raised.

A total of £438,000 was raised in 2013-4, bringing cumulative funds raised by the charity’s loyal supporters since it was established in 2007 to £1.2 million. The charities receiving the funding during the moving London ceremony were Special Effect, Lifelites, Action for Kids, Jigsaw4U, Safe at Last, Accuro and MAPS.

In addition to meeting the due diligence requirements of GamesAid, this diverse range of charities had two key things in common: they all work tirelessly to support children and young people in the UK, and all struck a nerve with GamesAid Members – who voted in even greater numbers than last year.

GamesAid’s patron, Imran Yusuf stated “Since the voting process closed on Thursday 11th September and the votes were counted, the Trustees have been informing the successful charities about the news. This is one of the most rewarding activities that GamesAid’s trusty volunteers get involved in each year – all the more given we’re supporting seven charities this year.” He added , “Those charities that didn’t quite make the grade shouldn’t be disheartened – it’s worth reapplying and lobbying next year too – the more awareness you can build up, the more likely Members are to vote for you in the future!”

Imran Yusuf’s thoughts have already turned to fundraising efforts for 2015 – and GamesAid also announced today that the successful Comedy Store night, Stand Up for GamesAid will be headed to the Comedy Store in Manchester on October 20th 2014. He asked for people to “save the date and start booking meetings in the North for that Monday as well, more details very soon. “

During the cheque giving ceremony, Stuart Dinsey, GamesAid’s outgoing Chair offered his heartfelt thanks to all the people who supported GamesAid in 2014, and made this the biggest year in the charity’s history. He said that “GamesAid only exists thanks to the energy, passion and fundraising efforts of the games industry. Thank you so much for your support. You are simply amazing.”

Train2Game News Fishinabottle looking for Junior Web Developer

fishinabottleLeamington Spa based Games Developer on the hunt for Junior team member.
Details of the position copied from the Developer’s website below.

Junior App/Web Developer – Leamington Spa
Position type: Permanent
We’re on the lookout for an enthusiastic and ambitious Junior Web Developer
to join us.

This is a role with involvement in the technical design, development and
delivery of app, websites and server applications. You will enjoy working
with an interesting range of technologies deployed over a wide variety of
innovative projects, from apps through to on demand application and social
media platforms, for our high profile clients including Disney, the BBC and
Channel 4.

Expected technical skills:

. HTML5/Javascript/CSS3
. Apache/PHP/MySQL
. Popular web and mobile frameworks
. Knowledge of iOS or Android app development is an advantage

The ideal applicant will be enthusiastic, efficient, highly organised and
motivated with a solid digital understanding. You will work simultaneously
across a range of projects, many of them fast paced, delivering world class

As an individual you will be solutions-driven, with an eye for detail and
have a natural interest in the latest digital innovations.

We’re one of the UK’s original and most successful digital production
studios that is structured in a way that’s designed to bring out the very
best in the people who work here.

You’ll be working in a relaxed, creative studio environment (a converted
chapel!) with perks including flexible working hours, free drinks and plenty
of social events.

What else can we offer you?

. You can manage your own working hours with our flexitime system
. The Fridge of Dreams provides free drinks – currently Peroni,
various wines, Coke, Diet Coke, Pepsi Max, Dr Pepper and fruit juices
. Free and unlimited posh coffee (Lavazza right now) as well as
speciality coffees and a range of fancy teas
. Personal Development Time and unlimited access to
. Membership to our cinema club in our own cinema with free popcorn
and drinks
. A range of funded social events – theme parks, go karting, superhero
days, bake offs and curry and beer nights etc
. Free fruit
. A cake on your Birthday

We offer a competitive package and a friendly, supportive working

To apply for this role please click APPLY to submit your CV and covering
letter. Please include links to live examples of your work, without these we
cannot progress your application.

This job is located at a Leamington Spa studio, please consider your ability
to commute or relocate when applying.

We are only able to process applications from candidates who are eligible to
work in the UK

For details of how to apply, visit:

Train2Game News UK Top 20 Games – 29.09.14

Fifa 15Destiny wasn’t able to withstand the might of Fifa 15 which has taken the number one spot, pushing its predecessor to number two. Further down the chart Nintendos Fantasy Life has entered the chart at number eight and strangely; the 3DS game that ties in with the hit Disney movie Frozen, Frozen: Olaf’s Quest has climbed to number nineteen despite being release in December last year.

All formats

Week ending 27 September 2014

< previous week
Leisure software charts compiled by Chart Track, (C)2014 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact for the appropriate license.

Train2Game News GameLoading Rise of the Indies

GameLoadingGameLoading: Rise of the Indies is a feature documentary exploring the world of indie game developers – their craft, their games, their dreams, and how they have forever changed the landscape of games culture. The project is currently crowdfunding through Kickstarter to help complete post-production.

Filmmakers Lester Francois and Anna Brady have clocked over 100 hours of interviews with both high-profile and up-and-coming indie developers and industry figures from all over the world. The stories that feature in the documentary are only the tip of the iceberg, with the team currently offering an additional 23 videos on youtube, with more scheduled to be released regularly over the next few months. Popular videos include BitSummit in Kyoto, Dutch Game Garden and Mike Bithell – ‘Story and Gameplay’

The exclusive Member’s Section on their website features longer more in-depth interviews available to Backers. The member’s section is a great resource for indie devs and fans. Those wanting to be a member can do so by backing the kickstarter The Final Push.

GameLoading’s Kickstarter, which launched last week is on track to raise the $50,000 needed to fund post production. Featured on the kickstarter page is the new GameLoading trailer, which has been touching the hearts of audiences across the community. It offers a heartwarming and positive message about developer culture, despite the recent negativity in the industry.

GameLoading features interviews with Davey Wreden (The Stanley Parable), John Romero (Doom), Rami Ismail (Vlambeer), Alexander Bruce (Antichamber), Lucas Pope (Papers, Please), Richard Hofmeier (Cart Life), Phil Tibitoski (Octodad), Zoe Quinn (Depression Quest), Steve Gaynor (Gone Home), Christine Love (Analogue), Mike Bithell (Thomas Was Alone) and dozens more.

The film will demystify what goes into making a game, examine the processes of different studios and individuals, capture the excitement of industry events like PAX and GDC, ponder why we play and what success means, and explore where this art form has come from and where it may be going.

Train2Game News UKIE publish first mapping of the UK’s games industry

UKIE LogoThe true value of the UK games industry has been unlocked by big data, showing it may be double the size of previous estimates. A map of the UK games industry is published today by Nesta in partnership with Ukie to map the industry’s value, shape and size.

The research shows that there are 1,902 games businesses in the UK and the economic value of these could be as much as £1.72 billion – double the official estimates for 2011 and 2012.

For the first time the games industry has been measured using ‘big data’, not official SIC (Standard Industrial Classification) codes alone. The researchers combed online product directories like MobyGames and review sites like Metacritic and GameSpot to create a new list of games companies not previously measured because the official codes did not capture them.

Key findings in the report include:

· There are more companies making games for iOS platforms than any other – around half specialise in iOS games. A recent example of this is Fireproof Studios, who won the Apple 2012 iPad game of the year award and the BAFTA award for Best British game 2013 with their game ‘The Room’.

· There has been an explosion in the number of new games companies, with a 22 percent annual growth in the number of active companies between 2011 and 2013. This includes some already very successful companies like ‘CSR Racing’ developer Boss Alien and 22 Cans, a Guildford based start-up led by Peter Molyneux.

· There are 18 games industry clusters in the UK with a critical mass of games production activity, supported by more advanced broadband infrastructure and universities supplying games talent. This group is led by 12 games hubs with a particularly strong games presence: Brighton, Cambridge, Cardiff, Dundee, Edinburgh, Guildford and Aldershot, Liverpool, London, Manchester, Oxford, Sheffield and Rotherham, and Warwick and Stratford-upon-Avon.

Jo Twist, Ukie CEO, said: “We know that the UK’s games sector is again becoming a real global success story and seeing Nesta’s estimates of there being over 1,900 games businesses in the UK, potentially generating £1.7bn in GVA, reinforces this more than ever. It’s great to see such a wide geographical reach, with games clusters now existing across Britain. We now need to build on these statistics to help support these clusters and encourage more investment and support for the sector, to make the UK truly the best place in the world to make and sell games. That is what our policy manifesto framework aims to achieve.”

Juan Mateos-Garcia, lead author of the research for Nesta, comments: “The big data approach that we used allowed us to get a real-time snapshot of the UK games sector, based on what companies do instead of what standard industrial classification they select when they get started. As many people – including the government – have suspected there is a big discrepancy between the official statistics and the actual size and shape of the UK games sector. This report should help address this data gap, allowing industry, policymakers, educators and investors to track the geography and evolution of the sector, and put in place smart actions to support it.”

Ukie Vice Chair and BIS Creative Industries Champion Ian Livingstone CBE said “As a sector, the video games industry is hugely diverse and fluid, with specialist talent working in clusters across the UK. This research shows where and why clusters of game development emerge in the UK, and the importance of access to finance, infrastructure and talent. It is important that the superb content developed by UK games studios gets the right backing to help scale to global markets. With this report we have a powerful, real-time tool to help existing and new investors identify potential investment opportunities in the sector.”

Train2Game News Scotlands Game Industry Blooming

TIGA logoTIGA, the network for game developers and digital publishers in the UK, released new findings today which show the Scottish videogame development sector is blooming, with studio headcounts, wider games industry employment, tax revenues and investment all on the up.

Employment in the Scottish videogame industry has returned to levels last seen in 2008, with a rise of seven per cent in 2013 representing a five-year high. Scotland’s games development sector also now contributes more than £99 million to the UK’s Gross Domestic Product (GDP).

The findings come from TIGA’s definitive annual report into the state and health of the UK videogame industry Making Games in the UK Today: 2014 which is based on an extensive survey of UK games businesses, with analysis by Games Investor Consulting.

TIGA’s research shows that for Scotland’s games industry, between 2012 and 2013:

The number of game development studios grew from 81 to 94, an increase of 16%;
the number of creative staff in studios grew from 766 to 964, an increase of 26%;
the number of jobs indirectly supported by studios rose from 1,497 to 1,762, an increase of 18%;
combined direct and indirect tax revenues generated by the sector for the Treasury increased from £35 million to £41 million, an increase of 17%;
annual investment by studios rose from £38 million to £45 million, an increase of 18%; and
the game development sector’s contribution to UK GDP increased from £84 million to £99 million, an increase of 18%.

This means that Scotland now represents 11.4 per cent of the UK’s total games companies, up from 8.8 per cent in 2012, and 9.7 per cent of the UK’s total developer headcount, up from 9% per cent in 2012. The total Scottish games industry headcount is 2,726 – 10 per cent of the entire UK videogame industry headcount.

The growth of Scotland’s games industry in 2013 also means that the impact of Games Tax Relief (GTR) on the sector will be even greater than previously thought.

TIGA’s findings show that whilst GTR protects existing jobs and investment, and thus prevents a return to decline, a larger, healthier Scottish games industry also means an increase in the impact and return on investment from Games Tax Relief, as demonstrated by the figures below.

Now, TIGA’s new research indicates that over five years, GTR in Scotland will:

create 200 new studio jobs and safeguard over 160 existing studio jobs;
create over 360 indirect jobs and protect nearly 300 indirect jobs;
thus creating and protecting a total of 1,020 direct and indirect jobs;
create and protect approximately £49 million investment expenditure by Scottish studios;
generate £48 million in new and protected tax receipts to HM treasury
increase the Scottish games industry’s GDP contribution by £65m;and
protect an additional £51m GDP contribution that could be lost without GTR.

Dr Richard Wilson, TIGA CEO, said:

“The Scottish games development sector is set for growth, powered by the advent of Games Tax Relief and supported by Scotland’s excellent higher education institutions. Yet we can do more to enable Scotland’s games development sector to achieve its potential. TIGA proposes the introduction of a prototype fund (potentially financed via the National Lottery) to help developers surmount the barriers to accessing finance; the establishment of a Creative Content Fund to co-fund new content development and IP generation; and designating dedicated games development incubators in universities to promote high technology video games clusters in Scotland and around the rest of the UK. If adopted, these measures would support start-ups and strengthen the games development sector.”