About Train2Game Blogger Team

The world’s first distance learning computer Games developer, Games Design, and Games Artist & Animator courses – designed by the industry for the industry.

News from #Train2Game Sega advertising again

Capture Sega Logo_59068Job Type:Permanent
Areas of Expertise:QA and Localisation
Region:UK
Company: SEGA Europe Ltd

Position Overview
HOW WOULD YOU LIKE TO WORK IN THE COMPUTER VIDEO GAMES INDUSTRY?
SEGA’s Development Services team is looking for bright and motivated people to join us as Functionality Testers (or Games Testers as they’re more commonly known).
Getting the chance to work on SEGA titles before they hit the shops, you’ll be responsible for testing our titles to ensure they play as the developers intended them to and that they’re free from any ‘bugs’.
These positions are an excellent opportunity for people wanting to start a career in an industry which is fast paced, dynamic and above all fun!
Based at our offices in West London, positions are currently available on our Early Shift (7.30am to 3.00pm Monday to Friday) and our Late Shift (3.00pm to 10.30pm, Monday to Friday).

KEY RESPONSIBILITIES:
– Follow a test script in a thorough and consistent manner
– Use test scripts and testing skills to finds bugs and identify the severity and risk to the business
– Enter professional, clear, accurate and complete bug descriptions (e.g. using the correct naming conventions, what the bug is, steps to reproduce etc)
– Follows instructions accurately and in a timely manner
– Honestly and effectively communicate important issues and actively work with colleagues when needed
– Assist with coordination of group-based testing

Additional:
– If required, the job holder may be expected to work outside normal office hours, including weekends and/or bank holidays, when necessary. The job holder may also be required to work offsite if necessary.
– The job holder may be expected to execute any additional requests or instructions issued by senior staff or other members of the management team that are suitable to your job remit.

KNOWLEDGE, SKILLS AND EXPERIENCE
– Experienced games player with the ability to familiarise with game-play elements rapidly
– High standards of work and willingness to meet and exceed expectations
– Adaptability and willingness to improve processes and own development
– Proactively help and assist colleagues and maintain a ‘can do’ attitude when under pressure
– Clear and concise communicator both written and verbally
– Technical proficiency with Microsoft Office applications
– Ability to work unsupervised and maintain focus and commitment
– Maintain an adaptable approach to testing
– Flexibility to work additional hours if necessary
– Passion and enthusiasm for the role and the company.

If you’re interested in this opportunity then apply now by sending your completed application form and CV across to gamestesters@sega.co.uk
To download an application form please follow this link:
http://www.sega.com/jobs/Games_Tester_Application_Form.doc
Please note, only applications with completed application forms and CV’s attached will be considered.

Train2Game News Microsoft Azure has a clear blue Sky and no cloud!

Capture AzureMicrosoft’s Azure cloud-computing service, shown to many Train2Game students, suffered a major outage.

Azure, which allows users to run programs via the Internet, was eventually restored after a disruption that affected at least six major components in multiple data centres.

Service has now been restored. Below the messages posted by Azure.

August 2014

8/19

SQL Database, Storage, Virtual Machines, Compute – North and West Europe – Partial Service Interruption

From 09:38 – 09:58 UTC on 19 August, 2014 a subset of customers using Virtual Machines, SQL Database, Cloud Services, and Storage in West Europe and North Europe may have been unable to access their resources or perform management operations. This issue is now mitigated.

8/19

Virtual Machines \ Service Management and Cloud Services – East Asia – Partial Service Interruption

From 07:38 – 07:57 UTC on 19 August 2014 a subset of customers using Virtual Machines \ Service Management and Cloud Services in East Asia may receive an error attempting to access their Cloud Services or Virtual Machines .This incident has now been mitigated.

8/19

Websites – North Europe – Advisory (Limited Impact)

From 22:00 UTC on 18 August, 2014 – 02:00 UTC on 19 August, 2104 a small subset of customers using Websites in North Europe may have experienced intermittent connectivity issues to their websites. This incident has now been mitigated.

Train2Game student studio has created Apps that are taking web based radio station into the future

Breeze Radio

Independent Train2Game student studio Derp Studios has been working with Breeze Radio to create Apps that will safeguard the radio station’s future distribution for years to come.

Successful digital radio station Breeze Radio drafted in the young team of Developers to handle creating its Apps. Breeze Radio has been taking steps to make sure it’s global network of listeners can be reached, as technology continues to develop in the ever changing radio broadcast sector.

Derp Studios were tasked with taking Breeze Radio to the next level of distribution before it arrives, creating Apps that will work alongside its digital distribution channels that will work for mobile and reach every corner of the globe. The apps have now been created and the station is ready for the next steps in its successful development, thanks to the team at Derp Studios.

Andy, setup Breeze Radio when he returned from active service previously of the Royal Engineers. He was working with other stations but found that regulations to make the stations more commercially successful were preventing him from delivering the radio he wanted to. He found that radio was no longer beneficial to the listeners and it wasn’t what they wanted to hear, there was too many adverts and not enough music. He wanted to play music people wanted to hear, not what the major labels were forcing people to listen to so they can make millions selling music.

With Andy’s background in the military and living abroad, he knew what the services and x pat communities wanted to hear. Using digital radio he could reach these communities. He planned to give them good radio without the countless adverts and lack of music variety. He wanted to play a selection of music people wanted to hear, not based on marketing demographics but on quality music that everyone would like. He started Breeze radio and found they actually paid more to keep going because they actually played more music than others so had to pay more royalties.

Breeze is now listened to in 128 countries worldwide with 6million listeners tuning in every week. The radio station has ditched the snobby and old fashioned AM/FM broadcasting model and now uses multiple online channels to handle Breeze’s distribution. This is not only cost affective but reaches a global audience, replacing the traditional radio model and overtaking traditional broadcast channels. Digital is also a better platform for receiving accurate data of listeners, rather than the outdated existing audience monitoring techniques.

But there is still one place web based radio is not the dominant broadcast channel; in the car. But that’s where Derp Studios fits in, it has created Android and Windows 8 Apps which mean Breeze can reach every area of the globe. In the near future you’ll be able to use these Apps to tune into Breeze in your car wherever you are in the world, through the 4G network. This will not only help Breeze reach its existing listeners wherever they are, it will also open up the entire world to the delights of Breeze Radio.

As well as building a successful station for all to enjoy Andy has not stopped at that. Breeze Radio now sell digital radios on the site with all profits going to charities across the globe that help with Autism awareness and childhood cancer.

Chris Ledger, Managing Director, Derp Studios: “It’s great to work with Breeze as we agree with their ethos of reaching people with a product that they want. With Breeze’s huge success we’re really pleased they chose us to safeguard them for the future.”

 

Andy: “It didn’t cost an arm and a leg but the end product is great. The Derp Studios team made a simple solution for a complicated problem. We’re now safely ready to continue to grow our listenership into the future. It’s not about the money for us, we do it for the love of the music and Derp Studios understood that.”

You can find out more about Train2Game, Breeze Radio and Derp Studios at these links

www.train2game.com

http://www.breeze-radio.com/

http://derpstudios.com/

 

Train2Game News Halo 5 Multiplayer Beta

image

343 has announced new details for the Halo 5: Guardians beta, which will launch in December.

The beta will contain three modes, 11 weapons, seven maps and seven armour sets. The focus is apparently on classic 4v4 arena gameplay, and the maps are thus tailored for smallscale infantry combat rather than epic battles. All players will have the same loadouts to begin with.

You’ll be able to carry over certain content from the beta to the final game.

Additionally, the beta will receive dedicated coverage on the newly announced Halo Channel, a dashboard hub for Halo multiplayer, TV programming and community features.

You can enjoy the trailer below

Train2Game News New BioWare Game

image

BioWare, have announced Shadow Realms, a new 4v1 story-driven online action RPG, set in a constantly evolving BioWare world where modern meets fantasy.

Four heroes adventure against another player-controlled enemy, a malevolent force called The Shadowlord, in dynamic 4v1 co-op missions, ensuring that no two battles are ever the same. Players will have the choice to play either as – or against – The Shadowlord, building experience and progression whether they have chosen good or evil. The over-arching narrative will be released episodically, playing out over time like a great TV series, providing players the ability to experience story-driven adventures as a community.

“This game brings us back to our roots in the realm of classic Pen and Paper RPG, but also delivers something that’s completely new and innovative for our fans,” said Jeff Hickman, General Manager and Vice President at BioWare Austin. “Shadow Realms is a new BioWare RPG that has the hallmarks of all BioWare games with a rich story, a unique world setting and deep combat progression, but built as an interactive experience that evolves the genre and broadens the appeal to online gamers all over the world.”

In Shadow Realms, Modern Heroes on Earth are being awakened and recruited, because of magical powers they never knew they had, to fight in a new and dangerous war against the Shadow Legions of Embra. The Shadow Legions, who have been battling on Embra for years against the members of the Radiant Empires, have gained new strength with the coming of a powerful, unknown force that we call the Shadowlords. And, they have just figured out how to leave Embra and invade Earth.

Join the battle with three other modern-day Heroes to fight the demonic Shadow Legions and a player-controlled Shadowlord to save all of humanity. Build both a Hero and Shadowlord that are deeply customized to the way players want to play.

Visit www.ShadowRealms.com/play to sign up for a chance to get into the closed alpha. Become a fan of Shadow Realms on Facebook and follow them on Twitter via @shadowrealms.

Shadow Realms is in development at BioWare Austin and will be available for the PC from Origin.

Train2Game News Rise of the Tomb Raider Xbox One Exclusive

Rise of the Tomb RaiderRise of the Tomb Raider won’t be available on either PS4 or PC, following Microsoft’s deal to sign the game exclusively for Xbox One.

Following a bad reaction from PlayStation and PC users on the Crystal Dynamics forums, head of studio Darrell Gallagher has explained what he presents as the motivation behind the news.

“We consider all of you to be the lifeblood of Tomb Raider and the work we do at Crystal,” he said. “I’d like to give you some insight into this decision, and why we feel this is the very best thing for the Tomb Raider sequel we’re creating at the studio.

“Tomb Raider in 2013 was a success due in large part to your continued support. Our goal has always been to deliver something truly special with Rise of the Tomb Raider. Today’s announcement with Microsoft is one step to help us put Tomb Raider on top of action adventure gaming.

“Our friends at Microsoft have always seen huge potential in Tomb Raider and have believed in our vision since our first unveil with them on their stage at E3 2011. We know they will get behind this game more than any support we have had from them in the past – we believe this will be a step to really forging the Tomb Raider brand as one of the biggest in gaming, with the help, belief and backing of a major partner like Microsoft.”

Gallagher goes on to say that the team is working to make this the biggest and most ambitious Tomb Raider to date.

Train2Game News Mobile Gaming Stats

Mobile Phone PileOnebip by Neomobile, the global mobile payments service, has published a detailed global analysis of its partners’ customer buying behaviour in the online gaming sector.

Based on the analysis of millions of transactions across 65 countries over the course of a full year, Onebip has uncovered the spending habits of the world’s online gamers.

Gamers are increasingly choosing to pay for their online gaming experiences through the convenience of their mobile phone bill via carrier billing over the more traditional payment methods such as credit cards or PayPal. Onebip’s analysis is able to paint a picture of the spending habits of gamers around the world and the increasing growth in the adoption of mobile carrier billing.

Globally, online gamers spend an average of €4.73 per single transaction. Gamers in the UK spend nearly double this with an average transaction value of €8.94, making the UK the 3rd biggest spender in the world by transaction value.

The average spend per transaction in Switzerland tops the global list at €15.09. This is mainly due to carriers in the country offering gaming companies the option to charge much higher price points to online gamers that pay via carrier billing compared to all other countries. In fact, Onebip’s data found that there was a direct correlation between countries offering higher price points as an option and an increase in the average transaction value i.e. consumers are embracing the use of carrier billing to pay for higher priced items such as larger “bundles” of virtual currency. In bigger gaming markets compared to Switzerland such as Turkey that recently increased the price points available for payment via carrier billing, gaming companies saw an increase in revenue (gross transaction volume) and average transaction value.

In line with common industry trends, the winter holiday period is the busiest time for online gaming spend, with 11% of global spend taking place during the month of December. However, after December, gamers spend more money during the summer period than any other point in the year. The summer months of June, July and August account for 30% of global spend. In contrast April and May are the quietest months with just 4% of annual spend in each month respectively.

Looking at the UK specifically, the most gaming transactions happen in the evening from 18.00 – 23.59 (GMT/UT) with 38% of daily transactions happening during this time. Reinforcing the view that the UK prefers to game into the evening, the UK alone sees an unusual spike in activity during the hour starting at 22.00 GMT where 13% of all daily transactions take place (this is a sharp increase from the hours before and after – 21.00 and 23.00 where only 3% and 5% of daily transactions take place respectively).

While it is true that more transactions take place on Saturday than on any other day in the week, the spike is not statistically very significant, with between 1-2% more transactions on Saturday over on any other day. Clearly gamers are finding time to play all week, or at the least, they don’t feel the need to wait until the weekend to spend their money.

Train2Game News GameMaker games to Xbox One

GameMaker StudioYoYo Games have announced GameMaker: Studio support for Xbox One, enhanced support for current Microsoft platforms including Windows RT, Windows 8.1, and Windows Phone 8.1, as well as support for future operating system releases.

The GameMaker: Studio export for Xbox One will be available in the fourth quarter of 2014 to members of Microsoft’s licensed Xbox developer programs, including ID@Xbox.

“This is a great day for GameMaker: Studio developers,” said Sandy Duncan, Chief Executive Officer at YoYo Games. “We’re absolutely thrilled to strengthen our partnership with Microsoft and to give our community the ability to publish to Xbox One for the first time. We’re especially excited that this agreement will bring continued and future support for all Microsoft platforms.”

“We’re thrilled that the Xbox developer community now has the ability to use GameMaker,” said Ryan Lowdermilk, Marketing Manager at Microsoft. “With GameMaker already available for Windows Phone and Windows, it gives developers another great way to create games across multiple Microsoft platforms.”

For more information about how to become a licensed Xbox One developer, please visit www.xbox.com/id. An Xbox One developer kit is required to take advantage of the GameMaker: Studio export for Xbox One.

Train2Game News UK Top 20 Games – 11.08.14

the_last_of_us_remasteredThe game charts are back to their normal quiet selves this week as The Last Of Us: Remastered has remained at number one. The only new game to enter the charts this week is the PC version of Ultra Street Fighter IV which debuts at number fifteen.

All formats

Week ending 9 August 2014

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 - THE LAST OF US: REMASTERED SONY COMPUTER ENT. 1
2 - WATCH DOGS UBISOFT 2
3 - FIFA 14 EA SPORTS 3
4 GRAND THEFT AUTO V ROCKSTAR 10
5 - MINECRAFT: XBOX 360 EDITION MICROSOFT 5
6 THE LEGO MOVIE VIDEOGAME WARNER BROS. INTERACTIVE 4
7 MINECRAFT: PLAYSTATION 3 EDITION SONY COMPUTER ENT. 6
8 - CALL OF DUTY: GHOSTS ACTIVISION 8
9 - BATTLEFIELD 4 EA GAMES 9
10 SNIPER ELITE 3 505 GAMES 7
11 TOMODACHI LIFE NINTENDO 12
12 TITANFALL EA GAMES 11
13 - ASSASSIN’S CREED IV: BLACK FLAG UBISOFT 13
14 - LEGO MARVEL SUPER HEROES WARNER BROS. INTERACTIVE 14
15 ULTRA STREET FIGHTER IV CAPCOM -
16 PLANTS VS ZOMBIES: GARDEN WARFARE EA GAMES 15
17 TERRARIA XBOX 360 CLASSICS 19
18 WWE 2K14 2K SPORTS -
19 WOLFENSTEIN: THE NEW ORDER BETHESDA SOFTWORKS 17
20 MARIO KART 8 NINTENDO 16
< previous week
Leisure software charts compiled by Chart Track, (C)2014 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News Source 2 Engine released?

Valve logoDota 2 users believe they have stumbled on the foundations of a brand new Source engine from Valve.

The firm has released a number of new workshop tools for the popular MOBA, and modder RoyAwesome claims their filenames suggest the game is being migrated to a new engine, according to VG247.

“Everything in this package is a new game,” he posted on Reddit. “It’s all the Dota assets and core ported over to Source 2. Valve just soft launched the entire Source 2 engine.”

He points to all the files that would usually share a name with Source, each of which now have a ‘2’ in the filename – examples including engine2.dll, vconsole2.exe. The game now also asks for .vmap files, referring to .vmf as “(Source 1.0)”.

In Valve’s release notes for the new workshop tools, the firm warned that they required powerful systems.

“This is a developer focused release and currently has high system requirements which means not everyone will be able to run the tools,” the firm wrote.

Source: Develop