Train2Game News Die Noobs documentary coming soon

Die NoobsDead Noob Media today announced that the world premiere of Die Noobs, an esports gaming documentary, will be live broadcast on Twitch, the world’s leading video platform and community for gamers.

The celebrity-packed movie follows two gamers who meet in person for the first time and then set out together to compete in their first competitive gaming event. The film will air on www.twitch.tv/twitch on August 29, 2014 at 6 p.m. PDT following PAX Prime. There will be a second airing on August 30 at 6 p.m. PDT.

“One of the interesting aspects of Twitch is how aspiring film producers are now using our platform to showcase their gaming-related movies,” said Ben Goldhaber, Director of Content Marketing, Twitch. “Our community has really enjoyed this burgeoning trend, so the worldwide live premiere of Die Noobs represents the next in a long line of movies that will help shape the cinematic corner of our site.”

Can anyone become a professional gamer with the right amount of training and commitment? This film sets out to answer that question. Zack Below and Jason Rubek are two friends who played online video games together for well over a decade before deciding to finally meet up in real life with the goal of competing together in a professional gaming tournament. This launches a journey full of laughter and wonder, one that tests the limits of dedication and changes their lives forever. With less than one year to learn how to become “pros,” they enlist the help of champions from all walks of life and uncover tournaments with prize purses bigger than the Kentucky Derby and competitors who make up to seven-figure incomes.

The film’s star-studded cast includes Avenged Sevenfold’s M. Shadows, Superman Dean Cain, UFC Heavyweight Champion Josh Barnett, Super Bowl Champion Tom Crabtree, NFL Punter Chris Kluwe, Playboy Playmate Pamela Horton and dozens of professional gamers, casters and teams spanning three continents.

Die Noobs is the feature film directorial debut for director Erik Cieslewicz, a recipient of an Edward R. Murrow award for investigative journalism. Featuring an original soundtrack and throwback visual effects, Die Noobs will embolden fans of films like “King of Kong: A Fistful of Quarters” and Valve’s “Free to Play.”

“When Jason and I started on our journey, we had no idea if we could pull this off,” said Below. “This documentary started as a way for two gaming friends to finally meet up in real life, but it has become so much more than that. We hope our story inspires others to live the esports dream and play competitive video games with great friends, old and new. We couldn’t be more excited or proud to premiere our film to the world on Twitch.”

Stay up-to-date with Die Noobs at Facebook.com/dienoobs or @deadnoobs on Twitter.

Train2Game News Destiny Beta massive success

DestinyActivision Publishing, Inc. and Bungie, today confirmed millions of people have played their upcoming and award-winning game Destiny during their beta test to gather vital information in preparation for launch.

The Destiny Beta included a sampling of major activities featured in the full game. The beta began first on PlayStation 4 and PlayStation 3 on July 17 and came to a close Sunday evening, with 4,638,937 unique players participating.

“This is the biggest beta of this console generation by a wide margin and the largest console beta ever for a new video game IP to date,” said Eric Hirshberg, CEO of Activision Publishing. “Hosting a beta at this scale is an incredible feat, so we’re thrilled to see the phenomenal response. But the beta is just a taste of what’s to come. We’re counting down the days to our launch day, September 9th.”

“We were totally blown away by the number of people who played the beta,” said Pete Parsons, COO of Bungie. “We surpassed even our own goals and the feedback was invaluable. We cannot thank the community enough, the response was humbling and in the weeks ahead we’ll be working hard to ensure that Destiny lives up to the expectations at launch.”

I got the pleasure of trying the beta myself on the Xbox One and I was blown away by the game. It was much more than I was expecting and will hopefully be a day one purchase for myself.

Train2Game News Sharknado the game

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Developer Other Ocean (Dark Void Zero, #IDARB, NBA Rush), in partnership with publisher Majesco Entertainment Company, today announced that Sharknado: The Video Game is now available for download on iOS.

Based on the film sequel “Sharknado: The Second One,” players assume the lead role as Fin as they race to destroy a series of shark-infested tornadoes threatening New York City in this thrilling action-adventure game. The game is available in North America starting today for $2.99, in anticipation of the film’s Syfy premiere on July 30.

“The Sharknado movies already exhibit a strange video game logic, so translating them into a work of interactive art wasn’t much of a challenge,” said Sharknado: The Video Game Director Frank Cifaldi. “We still have a soft spot for the licensed games of our childhoods, the ones that took a lot of strange liberties in the name of fun, and I think we’ve succeeded in bringing that feeling to the 21st century.”
“We still haven’t seen the ‘Citizen Kane’ of video games, but at least we have our Sharknado,” he added.

In Sharknado: The Video Game, players will:

    Run through the streets of Manhattan wielding a broadsword

    Bounce off of the backs of tiger sharks to reach higher ground

    Feed buckets of fish to angry sharks to avoid dying

    Surf New York’s flooded avenues, avoiding hammerhead   stampedes

    Collect official Sharknado trading cards

    Fly into the heart of the sharknado clutching tightly to a chainsaw

    Learn valuable lessons about sharks…and themselves

To learn more about Sharknado: The Video Game visit: www.sharknadogame.com

Download available for $2.99 https://itunes.apple.com/us/app/sharknado-the-video-game/id894911633

Train2Game News Game Jam 2014 winner released

Nom Nom, Nom, Nom…

Game jam winning title from Train2Game student studio 1HPLeft soon to be available on: Google Play, Windows and iOS

Touch screen title that has you avoiding getting ‘Nommed’ by other fish will soon be available to buy on all major mobile gaming platforms. ‘Nom’ really impressed at this year’s Train2Game Game Jam and was judged the best game of over twenty submissions. Judges including Jon Hare, gave it the top prize, giving the development team the impetus to get the game out there and make it available for gamers to buy.

The game is beautiful in its simplicity and completely addictive game play. The characters are designed to have instant personality and help to immerse players in a wonderfully playful environment. Much like popular titles currently available, the game drops the player straight into play and challenges the player to hit a high score in never-ending gameplay.

Controlling a fish with a finger using touch screen technology, players pull and push a character around the screen, eating to get bigger and collect points, while avoiding other fish looking to take a bite out of them. The longer you stay alive, the higher your score will be. But beware you will get bigger and more Nom fishes will arrive on screen to take a bite out of you as your score gets higher. Pick up power ups to improve your survive-ability while whizzing your finger around the screen to avoid your attackers.

The team have promised more updates to come and lots more additions to keep improving this wonderfully playable title.

Train2Game News Visual Effects and Animation Festival

BFXVisual Effects and Animation Festival returns to Bournemouth UK for 2014
The BFX Festival returns to Bournemouth this summer to celebrate British talent and creativity in animation, computer games and visual effects and inspire the next generation of people to enter the booming industries.

Last year’s BFX Festival was a fantastic celebration of visual effects, animation and games and this year’s event is aiming to build that success, with experts and enthusiasts from across the UK and beyond presenting an amazing selection of material and leading a range of Festival activities that will appeal to all.

Tickets are now on sale for the Festival, which will take place across four days from 24-28 September 2014, hosted at the Bournemouth International Centre.

Talks featuring movie titles such as The Lego Movie, Gravity, Maleficent, Godzilla, Guardians of the Galaxy and The Edge of Tomorrow will be on offer, giving delegates an insight into the range and quality of visual effects needed to create such blockbusters. Legendary computer games, such as the new instalment of Elite from Frontier Developments, called Elite: Dangerous will also be presented.

As well as talks from industry experts on some of this year’s best VFX and animation there will also be a large concept art exhibition direct from the vaults of Walt Disney Animation Studios and Walt Disney Pictures; featuring concept artwork from the movies Sleeping Beauty and Maleficent.

A series of workshops will be available for those wishing to explore animation and VFX techniques further and a number of family activities are also on offer, including children’s animation workshops and public cinema screenings. Talks and workshops have been created with all levels of expertise and knowledge in mind, and the Festival is open for all members of the public to attend.

The Festival is being organised by the International VFX Hub; a collaboration between the award-winning National Centre for Computer Animation (NCCA) at Bournemouth University and the Faculty of Media and Performance at the Arts University Bournemouth (AUB).

Sofronis Efstathiou, Senior Lecturer at Sofronis Efstathiou and the BFX Festival Director said, “We are delighted to be hosting the second BFX Festival this year and to celebrate the best VFX and animation in the world. There is truly something for everyone; from industry experts to hobbyists, animators to technical directors. Come and learn more about this amazing industry and the hard work that goes into creating some of your favourite movies and computer games.”

Companies such as Animal Logic, Framestore, Double Negative, The Mill and MPC will be speaking at the Festival, along with Festival partners The Foundry, Chaos Group, Next Limit and AMD.

At the heart of the Festival is the BFX competition – where students from around the country will be competing to create the best animation and visual effect from a selection of briefs and screenplays given to them. The competition, which is held on Bournemouth University’s and Arts University Bournemouth campus, replicates a film studio with participants working in groups of up to six to create a short visual effects or animation sequence. Teams are mentored throughout by industry practitioners, with a panel of industry judges picking the winning team and awarding prizes.

The competition is currently underway, with teams from 10 higher education institutions taking part, competing for a variety of award and prizes across a number of categories, with winners due to be announced during the Festival itself.

Tickets for the BFX Festival can be purchased on Eventbrite with Early Bird discounts available.

More information about the BFX Festival (including ticketing), and the BFX Competition, can be found at www.bfxfestival.com.

Train2Game News 500 studios in the UK

Develop has compiled a list of more than 500 British games development studios as part of Game Source 2014, a new directory for the UK’s games agencies.

The list was compiled by the Develop team, and is an updated version of last July’s Develop 100, which ranked to the top 100 UK studios and included a list of hundreds more.

Game Source’s studio directory features the company names and website links for more than 500 studios found throughout the UK, ranging from indie start-ups and one-man studios to publisher-owned behemoths and other triple-A games developers.

You can view the book for free, either in your browser or by downloading the iPad edition.

Presented by MCV, Game Source is the UK directory of leading games industry service companies, featuring creative and promotional agencies, digital distributors, accessory and hardware firms, logistics and payment companies and much more. The guide showcases the leading players across each sector, offering a snapshot of the resources on offer, plus client history and contact details.

Train2Game News UK Top Twenty games – 28.07.14

Watch DogsAnother week another chart of very little activity. Watch_Dogs has remained at number one with Terraria and Pokémon Black coming back in to the top twenty numbers nineteen and twenty respectively.

All formats

Week ending 26 July 2014

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 - WATCH DOGS UBISOFT 1
2 - FIFA 14 EA SPORTS 2
3 MINECRAFT: XBOX 360 EDITION MICROSOFT 6
4 SNIPER ELITE 3 505 GAMES 5
5 THE LEGO MOVIE VIDEOGAME WARNER BROS. INTERACTIVE 12
6 MINECRAFT: PLAYSTATION 3 EDITION SONY COMPUTER ENT. 7
7 GRAND THEFT AUTO V ROCKSTAR 11
8 - TITANFALL EA GAMES 8
9 CALL OF DUTY: GHOSTS ACTIVISION 3
10 BATTLEFIELD 4 EA GAMES 9
11 TOMODACHI LIFE NINTENDO 14
12 WOLFENSTEIN: THE NEW ORDER BETHESDA SOFTWORKS 4
13 - ASSASSIN’S CREED IV: BLACK FLAG UBISOFT 13
14 LEGO MARVEL SUPER HEROES WARNER BROS. INTERACTIVE 16
15 PLANTS VS ZOMBIES: GARDEN WARFARE EA GAMES 17
16 MARIO KART 8 NINTENDO 10
17 TRANSFORMERS: RISE OF THE DARK SPARK ACTIVISION 15
18 - EA SPORTS UFC EA SPORTS 18
19 TERRARIA XBOX 360 CLASSICS -
20 POKEMON BLACK VERSION NINTENDO -
< previous week
Leisure software charts compiled by Chart Track, (C)2014 UKIE LtdThese charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News Train2Game Student Studio game going big

Deuxality1000 Doors, 6000 downloads. Successfull release of quiz game equals more features for fans

Indie Quiz game from Train2Game student studio reaches thousands of downloads in first few weeks of its release. To celebrate the successful release with fans, the team have added a new feature where players can submit questions to be included in the game

An ingenius and addictive title from a two man studio is taking the games market by storm. 1000 doors: The Quiz, developed by a student studio from Train2Game, has had huge success reaching this massive milestone of downloads and shows no signs of its success dwindling. To celebrate 5,000 downloads, the game got a new feature which allows the player to create and submit their own questions. The game currently consists of 1,016 separate general knowledge questions with more being submitted all the time by users and the developers at DeuXality Games.

In 1000 Doors: The Quiz, play takes place in a room with four doors and a key floating in the middle. Players tap the key and are presented with a question, four potential answers then appear above the doors. The player has to pick the right answer to move into the next room, if they choose the wrong door they lose one of their five lives. The player can swipe the screen to look around the room, they then have fifteen seconds to make a selection and choose their door. If when the player moves through a door it fades to white then they are safe, if it goes to red they lose a life. As the player gets more questions wrong the room starts to degrade, as they pick correct answers the decor improves. When a player loses all their lives they are greeted with a brick wall stating game over and told how many doors they succesfully navigated.

Both the developers of 1000 Doors: The Quiz, are members of distance blended learning service: Train2Game, an educational body which offers bespoke distance learning courses in games development. The gameswas released on June 26, 2014 on WindowsPhone and Android (with a July 18, 2014 iOS release) As of 23/07/14 the game has been download over 6,000 times on three main platforms: WindowsPhone: 2,700 approx, Android: 1,000 approx and iOS: 2,400 approx. The team have further features planned for the future, including: Facebook integration, HighScore Sharing, Hidden/Discoverable items, Trophies, In game hints/ability to purchase hints, Ability to have players own device stored music play in the background, More categories and Language selection.

To find out more visit the official website: http://www.games.deuxality.com/DeuXality_Games/, go to www.train2game.com or alternatively download the game for free at theses links: iOS, Android and Windows Phone

Train2Game News Destiny Beta now open to all

DestinyAfter initially requiring a beta code for access, Bungie is opening up the Destiny beta to all gamers on Xbox One, Xbox 360, PlayStation 4, and PlayStation 3.

Starting today at 4 PM PDT, everyone will be free to play the ongoing beta. The only requirement will be an Xbox Live Gold or PlayStation Plus subscription, depending upon your console of choice. To start playing, check out the dashboard or store on your system for a link to download the beta.

This will ensure everyone who wants to try Destiny has the opportunity to do so before the beta comes to an end on Sunday night. It should also make it easier for those with more than one console to decide which system they want to play the game on when it launches on September 9. But remember, the Xbox One beta doesn’t run at 1080p, but the final game is expected to.

Bungie has had a number of surprises for beta testers since the beta began last week. Before today’s announcement, it offered a limited time Iron Banner event over the weekend and then brought the beta back online early after scheduled maintenance. And, as previously announced, players who sign into the game anytime between 2 PM PDT on Saturday and the end of the beta will receive an exclusive emblem for use in the full game.

After being a pre-order bonus, some of those who have already purchased the game are feeling betrayed by Bungie for allowing the bonus to be used by everyone.

Remember the Beta ends this Sunday for those who want to take part.

Train2Game News European Commission introducing guidelines for Free-to-play

AppsNew rules for how free-to-play games should be listed and marketed have been released by the European Commission, following its investigation into in-app purchases.

Back in February, the EC announced it would be talking to developers and platform holders about how to make the free-to-play industry more transparent after complaints from “all over Europe” regarding the use of IAP – particularly in games aimed at children.

The national authorities within the Consumer Protection Cooperation network have settled on the following position and communicated this to Apple, Google and the Interactive Software Federation of Europe:

  • Games advertised as “free” should not mislead consumers about the true costs involved;
  • Games should not contain direct exhortation to children to buy items in a game or to persuade an adult to buy items for them;
  • Consumers should be adequately informed about the payment arrangements for purchases and should not be debited through default settings without consumers’ explicit consent;
  • Traders should provide an email address so that consumers can contact them in case of queries or complaints.

Google has already made a number of changes to the way it lists free-to-play games and expects to be fully compliant by the end of September. Notably, this includes the decision to never use the word “free” when games contain microtransactions, and the creation of new guidelines for app developers to ensure they do not directly pressure children to make in-app purchases.

However, at the time of the EU release, “no firm commitment and no timing have been provided [by Apple] for the implementation of such possible future changes”.

Of course, it’s unlikely that Apple will ignore the new guidelines. Back in March, the iPhone firm added warnings of in-app purchases to its app listings.

Enforcement of the new rules, including any possible legal action that could be taken, will be decided to the various national authorities.

“This is the very first enforcement action of its kind in which the European Commission and national authorities joined forces,” said EU commissioner for consumer policy Neven Mimica. “I am happy to see that it is delivering tangible results.

“This is significant for consumers. In particular, children must be better protected when playing online. The action also provides invaluable experience for the ongoing reflection on how to most effectively organise the enforcement of consumers rights in the Union. It has demonstrated that co-operation pays off and helps to improve the protection of consumers in all Member States.”

Source: Develop