Train2Game News Design an Adventure Time character

image

World-wide video game publisher, Little Orbit, announces a “Design an Adventure Time Character Contest” and challenges fans of the hit Cartoon Network series to create their very own Adventure Time character with the winning design appearing in the next soon-to-be-announced Adventure Time console video game.

Beginning January 27th, fans can submit their artwork and short character description, for a shot at joining Finn, Jake, Princess Bubblegum, Marceline, Ice King and all their favorite Adventure Time characters on their next epic video game adventure.

WHAT: Design a new Adventure Time character for the next soon-to-be announced Adventure Time video game published by Little Orbit.

WHEN: January 27, 2015 – February 17, 2015

GRAND PRIZE: The winning design will appear in the next Adventure Time video game!

HOW: Email your design in a .jpg file no larger than 5MB to atcontest@littleorbit.com and include name, birth date (must be 13 years or older to win), address, phone number, email address and a two sentence character description. You must be a legal resident of the United States to be eligible. The winning character and artist will be announced on the Little Orbit Facebook page in early March.

For complete details and contest rules, please visit http://www.littleorbit.com/atcontest.html

Train2Game News Versatile student finds home at T2G

image

Student who tried many careers finds Train2Game is the place where he can accomplish his life’s ambition to work in the Games Industry You name it, he’s tried it.

James Hardman has attempted many directions in his life: Seven years in Education, Franchise Manager, The Navy, Tattoo Artist, Events, Bank Employee and many more. But he’s finally found where he belongs, creating creatures and art in the Games Industry.

It has been an interesting journey for the 30 year old who has roots in Prussia and Egypt. James Hardman has tried everything to get a job and a career that he enjoys, but it took him a great deal of time and effort to find his ideal arena of employment.  Working in hotels, events and working in data processing in a bank. He tried work experience with Jenny Clarke Design Ltd as a Flash Tattoo artist and Aphelio Ltd as a Creature Designer (3 month unpaid internship). He tried to join the Navy and also trained as a franchise manager.

Since birth he’s loved gaming but struggled to make it his career. After many attempts in other directions it was when he joined Trai2Game that he rediscovered his love of gaming and found the passion to get into games.

“To enter the game industry is more than a job to me; it’s a sense of identity and my place in life. I noticed through each job role generates a certain type of person. I am specific type of individual needing to be a specific type of environment to really take off. I feel mis-understood in many job roles due to my style of thinking and how I approach subjects to produce solutions.

It is really important to me to around great people who support each other and understand each other without constant questioning of one’s self. I’ve had seven years in education and two at T2G. Proving it’s not just qualifications but you also need experience, that is why I am now looking to work and gain experience in art.”

“My experience with Train2Game has been the best course I’ve entered. The course not also teaches essential techniques but provides many opportunities of job placements. Also get your name out there. The course itself already has done so much for me, I am forever grateful. They have really improved my self-esteem and I can see hope finally. The content is up to date and explains all vital processes very clearly.”

James is now completing his studies with Train2Game and looking for an internship/employment at a games studio. James is a great conversation; ask him about his roots in a country that no longer exists or how he created an energy loop that he was going to build with a team of Belgian Nuclear Physicists.

You can find James on the Train2Game Forum or reach him through the Train2Game blog.

Train2Game News Student offering her artistic skills

LUC52101Train2Game Student and three time game jam winner, Chloe Martin is offering her artistic skills and knowledge to those in need.

Chloe is on the art and animation course and was previously a member of Digital Mage, along with my self, who were featured at The Gadget Show Live in 2012 as part of the Make Something Unreal Live contest sponsored by Epic Games.

After her continued success through previous game jams Train2Game invited her to be a mentor at the last game jam in April which she did an excellent job as. Using her knowledge and talents to help new students.

She is now looking to update and improve her portfolio by offering to help other Train2Game students with their coursework or any projects they may be working on. Chloe is a highly talented artist and will be a huge asset to your work.

Chloe is primarily a 2D artist but also can do 3D work if need be, dependant on what you are looking for in your project or coursework. This will be something she will be doing in her own spare time as she does have a full time job and is continuing to study on her own course.

You can find samples of her work on the forum by following this link: http://www.forum.train2game.com/album.php?albumid=485

This is just a very small fraction of the work she can do and she will provide more examples on request.

If you are interested and want to contact Chloe you can email her at booya127@live.co.uk

Train2Game News Visual Effects and Animation Festival

BFXVisual Effects and Animation Festival returns to Bournemouth UK for 2014
The BFX Festival returns to Bournemouth this summer to celebrate British talent and creativity in animation, computer games and visual effects and inspire the next generation of people to enter the booming industries.

Last year’s BFX Festival was a fantastic celebration of visual effects, animation and games and this year’s event is aiming to build that success, with experts and enthusiasts from across the UK and beyond presenting an amazing selection of material and leading a range of Festival activities that will appeal to all.

Tickets are now on sale for the Festival, which will take place across four days from 24-28 September 2014, hosted at the Bournemouth International Centre.

Talks featuring movie titles such as The Lego Movie, Gravity, Maleficent, Godzilla, Guardians of the Galaxy and The Edge of Tomorrow will be on offer, giving delegates an insight into the range and quality of visual effects needed to create such blockbusters. Legendary computer games, such as the new instalment of Elite from Frontier Developments, called Elite: Dangerous will also be presented.

As well as talks from industry experts on some of this year’s best VFX and animation there will also be a large concept art exhibition direct from the vaults of Walt Disney Animation Studios and Walt Disney Pictures; featuring concept artwork from the movies Sleeping Beauty and Maleficent.

A series of workshops will be available for those wishing to explore animation and VFX techniques further and a number of family activities are also on offer, including children’s animation workshops and public cinema screenings. Talks and workshops have been created with all levels of expertise and knowledge in mind, and the Festival is open for all members of the public to attend.

The Festival is being organised by the International VFX Hub; a collaboration between the award-winning National Centre for Computer Animation (NCCA) at Bournemouth University and the Faculty of Media and Performance at the Arts University Bournemouth (AUB).

Sofronis Efstathiou, Senior Lecturer at Sofronis Efstathiou and the BFX Festival Director said, “We are delighted to be hosting the second BFX Festival this year and to celebrate the best VFX and animation in the world. There is truly something for everyone; from industry experts to hobbyists, animators to technical directors. Come and learn more about this amazing industry and the hard work that goes into creating some of your favourite movies and computer games.”

Companies such as Animal Logic, Framestore, Double Negative, The Mill and MPC will be speaking at the Festival, along with Festival partners The Foundry, Chaos Group, Next Limit and AMD.

At the heart of the Festival is the BFX competition – where students from around the country will be competing to create the best animation and visual effect from a selection of briefs and screenplays given to them. The competition, which is held on Bournemouth University’s and Arts University Bournemouth campus, replicates a film studio with participants working in groups of up to six to create a short visual effects or animation sequence. Teams are mentored throughout by industry practitioners, with a panel of industry judges picking the winning team and awarding prizes.

The competition is currently underway, with teams from 10 higher education institutions taking part, competing for a variety of award and prizes across a number of categories, with winners due to be announced during the Festival itself.

Tickets for the BFX Festival can be purchased on Eventbrite with Early Bird discounts available.

More information about the BFX Festival (including ticketing), and the BFX Competition, can be found at www.bfxfestival.com.

Train2Game News Artist required for Student Studio

Train2GameTrain2Game Student Liam Young is on the developer course and is just getting his own studio off the ground but requires an artist.

Liam is covering all the design and development side of the company himself but requires a talented artist to turn some concept art into in game assets and he is prepared to pay the right person for the work they do.

The right person would not be taken on as an employee of the company but would receive full credit for the work that is done for the game further helping the portfolio and CV of the decided on artist.

It is important you be a dedicated worker and reach a mutually agreed upon deadline at a satisfactory level of quality.

If you are interested in helping Liam with his work you can get in touch with him by emailing lyoung536@yahoo.co.uk

You can view the Facebook page at https://www.facebook.com/ZombieBoffinStudioLtd

and the twitter page at https://twitter.com/ZombieBoffinLtd

Train2Game News Organic Motion improves MoCap Market

Organic MotionOrganic Motion has taken another giant step forward in the motion capture market with their release of OpenStage 2.4.

In addition to multiple usability features added to the product, OpenStage 2.4 boasts a real-time frame capture rate of 120fps; double its previous mark of 60fps. The increase in frame rate means a substantial increase in tracking quality for users of OpenStage 2.4. Quicker character actions, such as kicking, punching or swinging a golf club now track better than ever. Brent George, professional animator and beta tester of OpenStage 2.4, has already recognized a noticeable improvement.

“At 60fps, OpenStage drastically improved the efficiency of my motion capture pipeline. The increase in frame rate opens up even more possibilities to further leverage OpenStage to save money and improve overall animation quality.”

In addition to animation, the upgrade also substantially impacts the system’s versatility within life sciences.  Dynamic Athletics, an Organic Motion partner and the leader in the application of 3D motion capture in human performance and musculoskeletal health, is excited at the possibilities that exist with OpenStage 2.4.
“The advancements that Organic Motion has made with version 2.4 allows the applications of motion capture to expand into new arenas.” explained Patrick Moodie, Chief of Science and Co-Founder of Dynamic Athletics. “At DARI, collections start with simple movements and progress to the more complex. From golf swings to pitching motions, the possibilities with OpenStage 2.4 are now endless.”

In an effort to allow everyone to witness the new features of OpenStage 2.4 live, Organic Motion will be hosting an online live demonstration from their headquarters in Manhattan on July 15th at 2pm ET. Those interested may register via the following link – Organic Motion Live Online Demo Registration.

Train2Game News Autodesk drops price of Maya LT 2015

Maya LT 2015The 2015 edition of Maya LT has seen its price slashed by $20, making it more affordable to indie devs.

The animation and modelling software from Autodesk is now available for $30 per month, down from $50 – which, the company points out, is less than a dollar per day. Unless you’re in February, of course. In the UK, it now costs £25 per month.

Maya LT was first launched as an entry-level version of Maya, designed so that indie developers and smaller studios could afford one of Autodesk’s leading tools. The tools provider recently released Maya LT on Steam as well, allowing hobbyists to create their own content for titles like League of Legends.

This is the latest in a series of moves to make Autodesk’s products more accessible to indies.

Train2Game News GameCarver dev tool

GameCarverIrish software startup Zoodazzle unveiled GameCarver, a new 2D and 3D cross-platform, visually driven game development software.

Created for individual game developers, as well as collaborative game making teams, GameCarver is touted to help make game creation easier, faster and more fun. This is made possible by drawing a clear line between the roles of visual creatives and game programmers, empowering each to focus on their specialist areas, and collaborate without having to learn the others skills.

“Games creators, particularly artists, know that ‘easy to use’ games engines are seldom that easy to use (unless you’re an experienced programmer), “said Ciaran Davies, CEO, Zoodazzle, and experienced game developer. “ If you’re a games artist and you find yourself studying ‘C++ for Dummies’, you know what I’m talking about.

The fact is that many talented games artists simply don’t have time to become good programmers, and the creative side of their work suffers as they struggle with code, and have to constantly switch between creative and technical roles. Even those working with engineers, often need to explore complex code in order to get game play mechanics ‘just right’. It’s not fun, and at Zoodazzle, we believe making games should be as much fun as playing them.

This set-up is not ideal for engineers either, who know how frustrating it is to spend countless hours writing tools to support artists. Or worse, having to wear the ‘artist hat’, and try to create the visual impact artist want. The blending of both roles drains energy from the development process, and often the game suffers for it.

When I started to play around with the idea of GameCarver, almost 5 years ago, it was because I wanted to build a game tool that let both artist and engineers do what they do best, without having to learn the others discipline; allowing game developers to get to the fun fast.”

GameCarver ships with a toolset called Gadgets. Gadgets are like game building blocks, each with its own properties, and set of parameters that are available through a graphical user interface. Artists can ‘tweak’ the object’s properties in the interface by simply changing values. C++ knowledge not required.

Gadgets can be combined to create more complex functionality in the form of Inventions. Coders can create generic Inventions, and the artist can ‘skin’ them by importing resources such as sprites sheets, meshes and materials, audio and sequences of animation.

So that’s good news for engineers too. They won’t have to write tools to support artists, instead they can dedicate their time to creating Inventions with exposed parameters and leave the fine-tuning of game mechanics to the artist/designer.
GameCarver installs with several 2D and 3D game templates, so both artists and coders can quickly familiarise themselves with the software, and start making games immediately. A number of game demos and tutorials are also available from their website, as well as forums to further support game developers.

“We’d encourage people to get in touch via the forums on Zoodazzle.com. We’ve received really useful feedback via email during the beta-release in 2013, and that feedback helped shape this release and previous versions of GameCarver. We’d like to make that an open conversation in the forums now. We want suggestions, feedback, questions, anything that will help us provide support and a platform for developers to share advice and encourage each other.”

With the growing trend in mobile gaming, the timing couldn’t be better for GameCarver. It’s cross-platform publishing capabilities makes it easy for developers to build for popular smartphone and tablet devices; and it’s growing library of Inventions and pre-coded game templates promise to make that process increasingly simple.

Train2Game News Maya LT 2015 on Steam

Maya LT 2015Maya LT 2015 will be made available through Steam, Autodesk has announced. The feature set will allow Valve’s community of 65m gamers – as well as the developers and artists among them – use the animation and modelling tools to create 3D game assets.

These can then be used to personalise games and import user-created assets into compatible Steam titles, such as the hugely popular Dota 2. Assets created can also be used in any games users are developing.

Purchasing Maya LT through Steam will also give developers and gamers a full commercial Maya LT licence, allowing them to export any assets create with the tool to games for PC, console and mobile.

The licence will available to purchase through Steam on Tuesday, April 22nd.

“The Valve community is unique because it includes a very engaged mix of both gamers and developers working together to mod titles and generate content,” said Autodesk’s director of games solutions Frank Delise.

“We’re engaging with the community on day one by participating in forums, answering questions and offering custom tutorial content for Dota 2 fans. We can’t wait to try new things with the community and see how they push Maya LT to its limit and beyond.”

Train2Game News: Merkury Games looking for Artist

merkurygames - CopyTrain2Game Student studio Merkury games is looking for new and experienced artists to join their studio.

Merkury games is built of several students of differing experience working as one to forward their respective careers. The studio specialises in retro style games with a twist which can be seen in their two previously released PC games.

The studio is looking for a voluntary artist to join the team who preferably has previous experience based on the retro games in the 8/16 bit drawing. The main requirements for the work will be around sprites, backdrops and concept art. They are looking for an individual who would be willing to take on this challenge. All serious applicants will be considered.

Lewis Gordon said about working at the studio “It’s an open, happy environment where any idea is welcomed and put to use. We are all about helping each other to learn and expand to get the most out of our career”

To be considered for the position please email your CV and an example of your work to recruitment@merkurygames.co.uk

To find out more about Merkury Games visit www.MerkuryGames.co.uk