Train2Game News Gaming Istanbul Succcess

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From February 04th – 07th, GL Events celebrated a first of its kind gaming expo for Turkey, attracting over 50,000 visitors to Istanbul’s Congress Center.

Furthermore, more than 300 industry representatives from 13 nations attended Gaming Istanbul trade and industry conference. GIST’s pitch & match system alone counted more than 500 meetings that have been arranged through this system. GIST Gaming Istanbul 2016 attracted visitors from all target markets: Europe, MENA and Asia.

“Gaming Istanbul was intended to create a bridge between markets in Europe, the MENA region and Asia – and this is exactly what we achieved. GIST 2016 was an enormous success, after evaluating all data; we can count around 50,000 visitors, said Cevher Eryürek, Project Director Gaming Istanbul at GL Events. She continued, “Gaming Istanbul debuted as the MENA region’s biggest gaming expo, and ranks GIST in the top 5 of European gaming expos in their first year. We’re very thankful that the Turkish and international gaming industry for their support. GIST 2016 connected industry representatives from all our target markets with each other as well as with the Turkish industry.”

With 84% of all B2B visitors originating from Turkey, including distributors, big and medium-sized developers, as well as indie studios and universities, GIST saw representatives from all areas of the local industry attending. International visitors came mainly from Germany, the UK, France and Poland, as well as from MENA markets such as Tunisia, Jordan, Lebanon and Iran.

Cevher Eryürek continued, “Exhibitors from all areas of the industry, from AAA to indie, presented the latest in gaming and hardware. For the first time, Turkish consumers had the chance to personally interact with the gaming industry in such a broad manner. Consumers reacted very positively, while we had constantly well-filled halls on all four expo days.”

Additionally to Gaming Istanbul, GIST Developer Conference, which took place prior to the expo, and the Turkish gaming industry association TOGED’s symposium generated exceptional content and was well received by local and international attendees.

GIST Gaming Istanbul 2017 is scheduled for February 2017, taking place in Istanbul Congress Center as before. GL Events will announce detailed event dates shortly. For 2017, GIST plans to continue following its successful blueprint and grow in all areas, attracting more international exhibitors and visitors.

Train2Game News UKIE and MCV market research

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Games trade body Ukie and leading games trade magazine MCV held their annual Market Valuation Breakfast today, where it was revealed that the value of the UK games market is up 5% from 2014, and now worth £4.19bn. Overall, the figures show positive growth across most of the categories of the UK games consumer market.

The biggest increase is seen in the mobile games market, worth £664m, an impressive £116m increase from 2014. Console hardware suffered a decrease in valuation, in 2015 being worth £689m, down from £915m in 2014.

For this year’s market valuation, Ukie and MCV added in a new category; specialist gaming PC hardware, which is worth £138m.

The market valuation has been calculated with input from leading data companies, GfK, IHS Technology, Neilson BookData, Official Charts company, NPD and Kantar. Representatives from some of these data companies spoke at a special launch breakfast held at Ukie this morning, where the figures were revealed for the first time.

Dr Jo Twist, CEO of Ukie, said, “This data shows the increasing strength of the games market and confident consumer growth in our industry. We’re pleased to see the market soar to nearly £4.2bn for the first time, which is a result of the constant creative and technological innovation in the UK industry, which makes our consumer market extremely strong. These statistics are hugely valuable to Ukie in our mission to promote the strength of our sector nationally – to investors, the media and policy makers – as well as internationally, where we aim to show that the UK is the best place in the world to make and sell games.”

Editor of MCV, Chris Dring, added, “Almost £4.2bn is an incredible result. And the figures show that there is opportunity across the industry, from games to accessories, past toys, books and events. Almost £1.9bn of the figures come from the booming digital sectors, which has become a major force for growth in games. But physical items still accounted for more than £2.3bn, so the results are positive for the entire business.

“Now we shall see what 2016 has in store with the arrival of new blockbuster games such as Uncharted 4, The Legend of Zelda and Gears of War, a rising tide of excellent looking independently-created titles, plus virtual reality and Nintendo’s secretive new console, the NX.”

Train2Game News EGX 2016 Tickets on sale

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Tickets for EGX, the UK’s biggest video games event, are now available to buy via the EGX website at www.egx.net/egx/tickets .

A successful transition to Birmingham’s National Exhibition Centre in 2015 saw EGX attract its largest audience to date. EGX 2016 – powered by Virgin Media – returns to the NEC from 22nd to 25th September.

Over 250 different games on nearly 2,000 screens filled the EGX 2015 show floor, including blockbusters from PlayStation, Xbox, Nintendo, Activision, Ubisoft, SEGA and EA. EGX 2016 is expected to go even further, with even more games from the world’s biggest publishers in tandem with the latest games from the flourishing indie scene.

Virtual Reality was one of the stories of EGX 2015, with PlayStation VR and HTC Vive both making their UK public debuts, and Oculus Rift headsets also available to sample. 2016 is set to be a pivotal year for virtual reality and EGX will once again be the premier event for showcasing this cutting-edge technology in the UK.

EGX has long been the number one choice in the UK for exhibiting pre-release games, and media outlets are expected to bring coverage of the event to an international audience. In 2015 major publications including BBC Newsbeat, Channel 5, Vice and Radio One produced over 400 pieces of coverage for a combined audience of 1.5 billion.

Attendee feedback for 2015’s event was overwhelmingly positive and the EGX team will build on this success with further additions and innovations for 2016. These include the addition of a fifth hall, resulting in 20 per cent more floor space; more playable games and features than ever before; the introduction of afternoon tickets; and extended opening hours on Saturday and Sunday. Additionally, an improved registration process is being implemented to allow attendees to maximise their gameplay time at the event.

David Lilley, Managing Director of Gamer Events, said, “Our focus this year is on delivering what we know attendees want – more playable games and yet more gaming activities. An additional hall will enable us to achieve this aim and will allow us to provide more spaces for attendees to spend time gaming with friends. The changes in ticket structure will result in improved crowd management and an even better attendee experience. EGX is the UK’s flagship games event and we’re excited at the prospect of taking it even further.”

EGX’s long and successful association with Virgin Media continues and their customers will have access to the best value tickets, with a limited number of half-price early entry tickets available for each day.

Features planned for EGX 2016:

●     The number one destination for fans of games to meet up with friends and share their enthusiasm for their hobby
●     A huge Rezzed Zone with the world’s largest collection of independently developed games
●     A packed Developer Sessions schedule featuring the world’s greatest game creators
●     A massive eSports stage delivered in partnership with Gfinity, leaders in eSports
●     The biggest ever EGX cosplay arena
●     More retro games and retro gaming systems than ever before
●     The GamesIndustry.biz Career Fair, offering invaluable advice to those looking to begin a career in games
●     Prominent YouTube personalities meeting fans
●     The Rezzed Sessions stage, featuring panels giving in-depth insight into the game development process
●     Retail stands with limited edition merch and pre-order incentives exclusive to EGX
●     The UK’s number one fighting game stage
●     A large tabletop gaming area with the latest games, and experts from Esdevium Games on-hand to guide players

Early entry ticket holders will have access to the event from 10am, day ticket holders will be able to enter from 11am and entry for those with afternoon tickets is 2pm. EGX closes at 6pm on Thursday and Friday and 7pm on the weekend. Tickets are now available via the EGX website (www.egx.net/egx/tickets ).

Train2Game News The Walking Dead Michonne Game

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Today we can share release dates and all-new screens for the first of three episodes in  The Walking Dead: Michonne – A Telltale Miniseries.

The Walking Dead: Michonne – A Telltale Miniseries will premiere its first of three episodes,  ‘In Too Deep,’ this February 23rd on PC/Mac from the Telltale Online Store, Steam, and other digital distribution services, the PlayStation®Network for PlayStation 4 and PlayStation 3, the Xbox Games Store for Xbox One® and Xbox 360® video game and entertainment system from Microsoft, followed by a release on compatible iOS devices via the App Store, and Android-based devices via Google Play and the Amazon App Store starting February 25th.

The second episode in the miniseries,  ‘Give No Shelter,’ will follow in the month of March, and conclude with the third episode,  ‘What We Deserve,’ in April. All three episodes in the miniseries will be available for purchase at the cost of $14.99 USD or equivalent when the first episode debuts, including access to the second and third episodes as they become available.

In this premiere episode,  ‘In Too Deep,’ Michonne joins Pete and his crew on the sailing ship  The Companion as they cruise the coast for survivors and supplies. When a desperate signal for help draws them to a scene of horrific massacre, Michonne and the crew are lead further to the floating survivors’ colony of Monroe, which may just be harboring the person responsible for the carnage.

The Walking Dead: Michonne – A Telltale Miniseries stars the iconic, blade-wielding character from Robert Kirkman’s best-selling comic books, portrayed in-game by award-winning actress  Samira Wiley (Orange is the New Black). Haunted by her past, and coping with unimaginable loss and regret, the story explores Michonne’s absence between issues #126 and #139 of the comic book. Over the three episodes of the miniseries, players will discover what took Michonne away from Rick, Ezekiel, and the rest of her trusted group… and what brought her back.

Ahead of its release, fans are invited to get an exclusive extended preview of the first episode of the series on  Youtube.com/TelltaleGames this Sunday February 14th at 8:30pm EST / 5:30pm PST. The development team will introduce the series allowing fans to experience the first five minutes of the premiere episode, exploring Michonne’s struggle to remain among the living while being haunted by her past.

To date,  The Walking Dead: A Telltale Games Series has sold  more than  50 million episodes worldwide, earning  more than 100 Game of the Year awards from outlets including  Metacritic, USA Today, Wired, Spike TV VGAs, Yahoo!, The Telegraph, Mashable, Polygon, Destructoid and GamesRadar, and was also the recipient of two  BAFTA Video Games Awards for  Best Story and Best Mobile Game.

The Walking Dead is set in the world of Robert Kirkman’s award-winning comic book series and offers an emotionally-charged, tailored game experience where a player’s actions and choices affect how their story plays out across the entire series.

The Walking Dead: Michonne – A Telltale Miniseries Episode 1 – ‘In Too Deep’ is rated ‘M’ (Mature) for Intense Violence, Blood & Gore, Sexual Themes, and Strong Language by the ESRB.

Train2Game News Hi-Rez Studios opens in Brighton

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Hi-Rez Studios today announced that it has opened a new office in Brighton, United Kingdom to expand its reach and better serve its rapidly growing European player base.

Veronique Lallier has been appointed as Vice President of European Publishing to build and lead the Brighton office. Lallier is the former Vice President of Digital Publishing at Warner Bros Interactive Entertainment International and has 15 years of experience in the gaming industry, with particular expertise in the European Online Gaming market.

“Fueled by the continued rapid growth of SMITE, our European community has expanded tremendously over the past year,” said Todd Harris, COO of Hi-Rez Studios. “Hi-Rez prides itself in being a highly community-oriented company, and this move will allow us to much better serve our European players, across SMITE as well as our other games.”

The office will focus primarily on community management, localization and marketing operations for Europe. Core development and operations will still be handled from Hi-Rez’s headquarters in Atlanta.

“I am delighted to join the Hi-Rez team to help support and expand our European player base.” Lallier said, “Hi-Rez has a unique and vibrant community in Europe – as evidenced by the European victory at the 2016 Smite World Championship! I look forward to meeting and working with our passionate fan base here in Europe.”

Hi-Rez is currently hiring for positions in the Brighton office.  For more information about available jobs, visit http://www.hirezstudios.com/ .

Train2Game News Tom Clancy The Division Open Beta

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Today, Ubisoft® announced an Open Beta for Tom Clancy’s the Division which will take place February 19-21 on Xbox One, PlayStation® 4 and Windows PC and everyone can preload the content starting February 16.  Xbox One players will also have exclusive 24-hour early access starting on February 18.

With the highly anticipated release of Tom Clancy’s The Division just weeks away, and following the recent Closed Beta, the Open Beta is an invitation for all players to get a taste of the game’s mid-crisis New York ahead of its official launch on March 8. This beta will test the game systems further, and provide player feedback that will benefit the game experience at launch.

In addition to the content that was featured in the Closed Beta, the Open Beta will include an all new story mission for players to explore in their pursuit to save the city. Furthermore, everyone who participates in this latest testing phase will receive a special in-game reward which will unlock for players when the full game is released.

Tom Clancy’s The Division takes place weeks after a devastating pandemic sweeps through New York City on Black Friday. One by one, basic services fail and in only days, without food or water, society collapses into chaos. The Division, an autonomous unit of tactical agents leading seemingly ordinary lives among us, is activated to save society. Team up with other players to investigate the source of the virus, protect civilians from dangerous factions, and reclaim the city from the overwhelming turmoil.

For more information about Tom Clancy’s The Division, please visit www.thedivisiongame.com.

Train2Game News Amazon Game Engine

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Amazon Web Services Announces Amazon Lumberyard — a Free, Cross-Platform, 3D Game Engine Integrated with AWS and Twitch.

Amazon Web Services Inc. (AWS), an Amazon.com company (NASDAQ: AMZN), today announced Amazon Lumberyard, a free, cross-platform, 3D game engine for developers to create the highest-quality games, connect their games to the vast compute and storage of the AWS Cloud, and engage fans on Twitch. Amazon Lumberyard helps developers build beautiful worlds, make realistic characters, and create stunning real-time effects. With Amazon Lumberyard’s visual scripting tool, even non-technical game developers can add cloud-connected features to a game in minutes (such as a community news feed, daily gifts, or server-side combat resolution) through a drag-and-drop graphical user interface.

AWS is also announcing Amazon GameLift, a new service for deploying, operating, and scaling session-based multiplayer games. With Amazon GameLift, Amazon Lumberyard developers can quickly scale high-performance game servers up and down to meet player demand, without any additional engineering effort or upfront costs.

Amazon Lumberyard is free, and available today in beta for developers building PC and console games, with mobile and virtual reality (VR) platforms coming soon. Amazon GameLift has a small per-player fee, plus for both Amazon GameLift and Amazon Lumberyard, developers pay standard AWS fees for AWS services used. To learn more about Amazon Lumberyard, visit http://aws.amazon.com/lumberyard.  To learn more about Amazon GameLift, visit http://aws.amazon.com/gamelift.

Building technology capable of making the highest-quality games is difficult, time-consuming, and expensive. Game developers either have to spend several years creating the more than 20 significant technology components that are needed to build the highest-quality games (such as real-time graphics rendering, world and character editors, animation systems, physics simulation, low-latency networking, particle systems, scripting systems, terrain generation, and more), or they have to invest in commercial game engines that are expensive and do not include native integrations with Twitch or cloud back-end technologies (like AWS). And, as live, multiplayer games have risen in popularity, game developers have also had to invest thousands of hours to build and manage the back-end infrastructure needed to connect their games to the cloud and support high volumes of fluctuating player traffic. Amazon Lumberyard is the only game engine that gives developers a combination of free, feature-rich development technology, native integration with the AWS Cloud to make it easier for developers to create live and multiplayer online games, and native integration of Twitch features that help developers connect their games to the world’s leading social video platform and community for gamers. By starting game projects with Amazon Lumberyard, developers are able to spend more of their time creating differentiated gameplay and building communities of fans, and less time on the undifferentiated heavy lifting of building game engine components and managing server infrastructure. And, with Amazon GameLift, developers can be sure that on day one, their live, multiplayer games can scale to support millions of players, while maintaining the high performance gamers expect.

“Many of the world’s most popular games are powered by AWS’s technology infrastructure platform,” said Mike Frazzini, Vice President of Amazon Games. “When we’ve talked to game developers, they’ve asked for a game engine with the power and capability of leading commercial engines, but that’s significantly less expensive, and deeply integrated with AWS for the back-end and Twitch for the gamer community. We’re excited to deliver that for our game developers today with the launch of Amazon Lumberyard and Amazon GameLift.”

With Amazon Lumberyard, game developers can:

·         Create the highest-quality games—Amazon Lumberyard helps developers build rich, engaging, world-class games—from a full-featured editor, to native code performance and stunning visuals, and hundreds of other features like performant networking, cloth physics, character and animation editors, particle editor, UI editor, audio tools, weather effects, vehicle systems, flocking AI, perception handling, camera frameworks, path finding, and more. Developers also have full access to Amazon Lumberyard source code, making it easy to customize the technology to create differentiated gameplay.

·         Build live, online features in minutes— Live, online games enjoy higher engagement and retention than offline games. Amazon Lumberyard’s visual scripting tool, with its drag-and-drop graphical user interface, makes it easy to build connected game features that access AWS services, such as DynamoDB, Lambda, and S3. In minutes, game designers can create features such as granting a daily gift or sending in-game notifications without having to write a single line of code. Amazon Lumberyard also comes integrated with AWS’s C++ SDK to provide developers access to dozens of AWS services through native C++ code, the most common language used to make games.

·         Reach and engage fans on Twitch— Amazon Lumberyard is integrated with Twitch so that developers can build gameplay features that engage the more than 1.7 million monthly broadcasters, and more than 100 million monthly viewers on Twitch. With Amazon Lumberyard’s Twitch ChatPlay, developers can use a drag-and-drop visual scripting interface to create gameplay features that let Twitch viewers use chat to directly impact the game they are watching in real-time. For example, with Twitch ChatPlay within Amazon Lumberyard, a developer could build a game that lets viewers on Twitch control a character or vote on game outcomes using chat commands like “up,” “down,” “live,” or “die.” And, the Twitch JoinIn feature within Amazon Lumberyard helps developers build games that allow Twitch broadcasters to instantly invite their live audiences to join them side-by-side in the game, with a single click, while others continue to watch.

Amazon GameLift, a new managed service for deploying, operating, and scaling session-based multiplayer games, reduces the time required to create multiplayer back-ends from thousands of hours to just minutes. With a few quick steps in the AWS Management Console, developers can deploy game servers across the AWS Cloud, start connecting players to games, and scale capacity up and down to meet player demand. Developers can also identify operational issues using Amazon GameLift’s real-time reporting of game server capacity and player demand.  With Amazon GameLift and Amazon Lumberyard, developers can create multiplayer back-ends with less effort, technical risk, and time delays that often cause developers to cut multiplayer features from their games.

“Amazon has been a great partner and we are deeply excited about both Amazon Lumberyard and Amazon GameLift,” said Josh Atkins, Vice President of Creative Development, 2K Games. “The integration of a fantastic game engine with amazing cloud services presents a wonderful opportunity for both independent developers and established publishers.”
          
“Developing and maintaining a back-end infrastructure for multiplayer games requires a lot of time, resources, and expertise that are beyond the reach of many developers,” said Chris Jones, Chief Technology Officer, Obsidian Entertainment. “Amazon GameLift removes much of that burden from the developer, allowing them to focus their energy on bringing their great game ideas to life.”
                                  
Amazon Lumberyard is available for download in beta for PC and console game developers. The Amazon Lumberyard engine is free to use, including source. There are no seat fees, subscription fees, or requirements to share revenue. Standard AWS fees apply should developers choose to use other AWS services.

Amazon GameLift is available at launch in the AWS US East (N. Virginia) and US West (Oregon) Regions, with additional Regions coming soon.  Amazon GameLift costs $1.50 per 1,000 Daily Active Users plus the standard AWS fees for AWS services they consume.

Train2Game News Ukie Careers Bar Returning

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Ukie Careers Bar returns as part of the GamesIndustry.biz Career Fair at EGX Rezzed in April 2016

Ukie and GamesIndustry.biz, the world’s leading games trade website, are teaming up once again to bring the Ukie Careers Bar to the GamesIndustry.biz Career Fair. The long-running partnership will return to EGX Rezzed on 7-9 April 2016 at London’s Tobacco Dock to provide the future generations of games industry talent a valuable insight into how to break into this competitive industry.

Ukie’s popular Careers Bar will feature talks from some of the biggest names in the games industry from their Video Games Ambassador Scheme. The talks will provide expert insight from all areas of the games industry, from games art, programming and design, to publishing careers in PR, marketing and community management. The speaker schedule for the Careers Bar will be announced soon here.

Ukie’s expert Video Games Ambassadors will also be present throughout the Career Fair to provide one-to-one career and portfolio advice on a casual drop-in basis.

The GamesIndustry.biz Career Fair is the unique careers and education area at EGX Rezzed. Featuring a range of careers and education exhibitors, accessible advice from developers and educators, and unique networking opportunities, the Career Fair gives everyone a chance to get closer to the games industry.

EGX Rezzed, and the GamesIndustry.biz Career Fair and Ukie Careers Bar within it, feature as part of the London Games Festiva l, a new international celebration of UK games between 1-10 April 2016.

CEO of Ukie, Dr Jo Twist, said: “The Ukie Careers Bar is the best way for the next generation of games talent to explore what options they have to break into this competitive industry. The unique chance to gain personalised one-to-one career guidance from the biggest names already working in the games industry is an opportunity that we’re really proud to be able offer people who want to enter the industry. The games industry in the UK is a hotbed of creative and technical talent and we’re looking forward to meeting some more of this untapped, diverse talent and finding them their place in this great sector.”

European Editor of GamesIndustry.biz, Dan Pearson, said: “GamesIndustry.biz has really valued the contribution Ukie has made over the last 3 years by running their popular Careers Bar at our GamesIndustry.biz Career Fair. The Careers Bar has proved itself to be a core feature of the Career Fair, and it is great to see it back for another show. Also, the fact EGX Rezzed is set to play a role in the wider London Games Festival this year is a tribute to our longstanding focus on supporting careers and education within the games industry.”

Tickets for EGX Rezzed are available now.

Train2Game News UK Top 20 Games – 06.02.16

cod_blackops3Some new entrants to the charts this week with Naruto Shippuden: Ultimate Ninja Storm 4 at number three and Digimon Story: Cyber Sleuth at number eleven. XCOM 2 has just managed to squeeze in to the top twenty at number twenty. The number one game is Call of Duty Black Ops 3 once again.

All formats
Week ending 6 February 2016

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 CALL OF DUTY: BLACK OPS III ACTIVISION 2
2 LEGO MARVEL AVENGERS WARNER BROS. INTERACTIVE 1
3 NARUTO SHIPPUDEN: ULTIMATE NINJA STORM 4 BANDAI NAMCO ENTERTAINMENT
4 FIFA 16 EA SPORTS 3
5 TOM CLANCY’S RAINBOW 6: SIEGE UBISOFT 4
6 GRAND THEFT AUTO V ROCKSTAR 6
7 STAR WARS BATTLEFRONT EA GAMES 5
8 JUST CAUSE 3 SQUARE ENIX 7
9 ASSASSIN’S CREED: SYNDICATE UBISOFT 20
10 MINECRAFT: STORY MODE TELLTALE GAMES 12
11 DIGIMON STORY: CYBER SLEUTH BANDAI NAMCO ENTERTAINMENT
12 LEGO JURASSIC WORLD WARNER BROS. INTERACTIVE 15
13 DESTINY: THE TAKEN KING ACTIVISION 13
14 MINECRAFT: XBOX EDITION MICROSOFT 14
15 FALLOUT 4 BETHESDA SOFTWORKS 9
16 WOLFENSTEIN: THE OLD BLOOD BETHESDA SOFTWORKS
17 DISNEY INFINITY 3.0 DISNEY INFINITY 17
18 MINECRAFT: PLAYSTATION EDITION SONY COMPUTER ENT. 19
19 RESIDENT EVIL ORIGINS COLLECTION CAPCOM 10
20 XCOM 2 2K
< previous week
Leisure software charts compiled by Chart Track, (C)2016 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News Miitomo

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Nintendo’s first app made exclusively for smart devices, Miitomo, will launch in UK & Ireland in March for both iOS and Android phones and tablets. Today, Nintendo outlined the steps that fans can take to be among the first to get in on the social fun.

Starting 17th February 2016, people in UK & Ireland will be able to pre-register for Miitomo by creating a Nintendo Account using their Nintendo Network ID, social Network accounts or email address,. People who pre-register for Miitomo will be among the first to be notified about the availability of Miitomo when it launches in March.

Miitomo is a social experience that uses Nintendo’s Mii characters to engage friends in a lighthearted, playful and welcoming social setting. Mii characters first debuted on the Wii console and to date, more than 200 million Mii characters have been created around the world. Using Mii characters users will be able to interact with their friends in an entirely new way to spark fun and interesting conversations by answering questions such as “what song has been stuck in your head lately?”, “do you believe in aliens?”, or even “if you saw a nose hair sticking out of your friend’s nose, what would you do?” By answering questions in Miitomo users will be able to discover surprising information and secrets about their friends, as well as share their experiences with others easily by taking and sharing photos featuring their Mii using the Miifoto feature.

Nintendo’s new My Nintendo rewards program will launch alongside Miitomo in March 2016, and will be able to connect with Miitomo. A special Miitomo bonus will be offered to anyone in UK & Ireland that creates a Nintendo Account between 17th February and the launch of Miitomo in March. My Nintendo aims to become much more than a traditional rewards program. It is a more comprehensive service that rewards users for interacting with Nintendo products and services in a variety of ways. Miitomo users with a Nintendo Account will be able to take advantage of My Nintendo to enhance their experience.

Including Miitomo, Nintendo plans to release approximately five smart device applications by the end of March 2017.

More information about Miitomo, Nintendo Account and My Nintendo, will be available on https://miitomo.com/
in the coming weeks.