Train2Game News UK Top 20 Games – 23.11.15

wpid-2848826-star_wars_battlefront_key_art.jpgIn the lead up to Christmas another of the years highest anticipated games has reached number one, Star Wars: Battlefront. Call of Duty Black Ops 3 is still second and last weeks number one, Fallout 4, is now third.

All formats
Week ending 21 November 2015

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Leisure software charts compiled by Chart Track, (C)2015 UKIE Ltd

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Train2Game News GAME midnight opening for Battlefront


Tonight, GAME will be opening over 300 stores at midnight to play host to the UK’s would-be Jedi’s and Rebels wanting to get their hands on the hotly anticipated Star Wars Battlefront.

Fans across the UK will be able to immerse themselves in the world of Star Wars with a nationwide Cosplay competition, only at GAME. So whether you are a Droid or Jedi, a Wookie or Ewok, the gamer with the best costume at each store will be in with the chance to get their hands on some epic prizes including a Limited Edition Star Wars Battlefront PlayStation 4 1TB console, 20 official Sony Star Wars controllers and much more.

What’s more, stores across the country will be getting ready for an evening of inter-galactic entertainment with screenings of the films in Hull and special guest visits from stars of the Preston Comic Con at the Preston store. Fans are encouraged to keep an eye on their local store’s Twitter feed for more info.

Fred Prego, Insight & Marketing Director at GAME said: “At GAME we pride ourselves on offering our customers the very best experience for new releases.

“As a franchise, Star Wars opens up a fantastic world of opportunities for Cosplay, so from Aberdeen to Plymouth, we expect Rebels and Jedi’s to be lining the streets in preparation for this exciting launch night. Get your Lightsabres at the ready as this is bound to be an epic night!”

To find out what’s happening in a store near you, visit, or join the conversation at @GAMEdigital.

Train2Game News Coding with Star Wars

image unveiled a Star Wars-themed computer science tutorial featuring Princess Leia, C-3PO and R2-D2 as well as Rey and BB-8 from the upcoming film Star Wars: The Force Awakens.

The online lesson kicks off the third-annual global  Hour of Code campaign, in honor of Computer Science Education Week, December 7-13, 2015.

Thanks to Disney and Star Wars, students will learn to write code that allows them to create fun challenges and games using Star Wars characters. Participants will join forces with Rey to guide BB-8 through a space mission, then team up with Princess Leia to build their own game featuring R2-D2 or C-3PO. Students will also be able to play their completed games on smartphones and share them with friends and family through a unique link.

“For generations, Star Wars has sparked kids’ curiosity and imagination, and we hope the appeal of characters like Princess Leia and Rey will help fuel greater participation in science and math, especially among girls, around the world,” said Kathleen Kennedy, President, Lucasfilm, a subsidiary of The Walt Disney Company. “Computer science has helped shape our legacy and changed the way movies are made, which is why programs like the Hour of Code are so important to us.”

This is the second year Disney has worked with on a coding tutorial featuring Disney characters. Last year’s tutorial — which President Obama participated in at the White House for the Hour of Code last December — has been completed more than 13 million times and tapped Anna and Elsa from Walt Disney Animation Studio’s blockbuster film “Frozen.” More than 100 million students across 180 countries have tried an Hour of Code tutorial, including one in three students in US schools, according to estimates.’s new “Star Wars: Building a Galaxy with Code” lesson for the Hour of Code 2015 aims to nurture creativity and teach logic and problem solving through basic computer programming. There are two versions of the introductory tutorial: one introduces users to the coding language JavaScript for the first time in a lesson, and lets them create a game in their Internet browser using’s unique blocks-to-text programming environment.

For beginner and younger students, a tablet-friendly drag-and-drop version will be available in the next few weeks. The tutorial will also be translated into more than 40 languages. The tutorial is supported by Star Wars: Force for Change, a philanthropic initiative that harnesses the strength of Star Wars and its global fandom to empower people to come together to make a positive impact on the world around them.

In addition to the lesson, role models and technologists, including Lucasfilm President Kathleen Kennedy, Rachel Rose, a Senior R&D engineer working on Star Wars: The Force Awakens, and Charita Carter, Senior Creative Producer at Walt Disney Imagineering, have provided short video lectures to help students through the one-hour activity.

“Millions of us have been transported to a galaxy far, far away thanks to the creativity of the team behind Star Wars. Every one of us, especially young boys and girls, should also have the chance to learn how to power our own creativity with computer science,” said Hadi Partovi, co-founder and CEO of “ is honored to have the support of Disney and Star Wars on the Hour of Code, making it possible for students everywhere to experience firsthand how this foundational field opens new doors and can be a lot of fun, too.”

“Disney is driven by storytelling and technology—and we know that kids introduced to computer science today will become the innovators and storytellers of tomorrow,” said Jimmy Pitaro, co-Chairman, Disney Consumer Products and Interactive Media. “We are honored to be working with again this year to introduce millions of students to coding, which is becoming one of the most important languages of their generation.”

In addition to partnering with to make the “Star Wars: Building a Galaxy with Code” tutorial available for free in more than 180 countries, The Walt Disney Company is donating $100,000 to support’s efforts to bring computer science education to after-school programs throughout the United States. One lucky classroom will win the grand prize – a trip to San Francisco, Calif. for an exclusive, behind-the-scenes “Making of Star Wars” experience with the visual effects team who worked on Star Wars: The Force Awakens.

The grand prize is courtesy of  ILMxLAB, a new laboratory for immersive entertainment, combining the talents of Lucasfilm, Industrial Light & Magic and Skywalker Sound. Sphero, a company that participated in the 2014 Disney Accelerator, will also be gifting programmable  BB-8 TM droids to 100 participating classrooms. HP Inc has also donated Star Wars TM Special Edition Notebook devices to 10 participating teachers. And during Computer Science Education Week in December, Disney will host an Hour of Code event for local students at their Los Angeles office, and Disney VoluntEARS will support Hour of Code events around the world.

The “Star Wars: Building a Galaxy with Code” tutorial is the newest addition to’s online learning platform,  Code Studio, which offers a suite of self-guided computer science activities and courses for students to learn the fundamentals of computer science, starting as early as kindergarten.

At a time when the majority of K-12 schools don’t offer computer science, more than 5 million students have enrolled on Code Studio since its 2014 launch, including 10 percent of all K-8 students in the United States. Additionally, 43 percent of Code Studio students are girls, and 37 percent are black or Hispanic.

This reach is substantial, considering  women hold only 23% of computing jobs, just  18% of bachelor’s degrees in computer science are awarded to women, and only  22% of high school AP Computer Science exam takers are girls. Furthermore, only  18% of bachelor’s degrees in computer science are awarded to blacks and Latinos and, at the high school level,  9% of AP Computer Science exam takers are Hispanic, and just 4% are black.

Beyond the Hour of Code, has partnered with Disney on “Infinity Play Lab,” an environment where students code stories or games starring Disney Infinity versions of Anna and Elsa from “Frozen,” Hiro and Baymax from “Big Hero 6” and Rapunzel of “Tangled.” has also released Hour of Code tutorials with artwork from Rovio’s Angry Birds, PopCap Games’ Plants vs. Zombies and the acorn-crazed squirrel Scrat from the Twentieth Century Fox animated series “Ice Age.”

Try a preview of the “Star Wars: Building a Galaxy with Code” tutorial now on Code Studio ( The experience will also be available on soon.

And sign up to participate in this year’s Hour of Code event:

Train2Game News Star Wars Battlefront Beta


“Impressive. Most Impressive.” The Star Wars™ Battlefront™ beta surpassed a major milestone: more than nine million players logged in and played.

That makes this the single largest beta in the history of EA and they could not be happier that so many of you wanted to come in to get a small taste of what their passionate team has been working on.

Ever since Star Wars Battlefront was revealed back in April, they knew the beta would be a huge test for the game. The beta has been one of the most talked about topics around the game over the last six months, and EA were excited to see how it would be received.

And like Han Solo at the end of A New Hope, they were glad you showed up. Even more importantly than just showing up, players have been spending a lot of time playing, having a great time and leaving some invaluable feedback, as the game continues to be tuned and balance until launch on November 17, 2015 in North America, and November 19, 2015 in Europe.

A spokes person for EA said “On behalf of the team at DICE, and everyone at EA, thank you for playing. We hope you enjoyed what you played in the beta, which is just a small part of the overall experience. There’s a lot more to the game, including all of our multiplayer modes and mission types.”

Train2Game News Star Wars Battlefront Beta


Since Star Wars™ Battlefront™ was revealed in April at Star Wars™ Celebration, many have been asking if there would be a Beta. Today, EA are thrilled to finally be able to answer that question, and the answer is yes!

Coming early October to PlayStation 4, Xbox One, and on Origin for PC, the Star Wars Battlefront Beta is a technical test and will feature Walker Assault on Hoth and a 40-player multiplayer battle featuring Rebels and the Empire. Walker Assault will give you the chance to play as two of the most iconic characters in the Star Wars™ universe: Darth Vader and Luke Skywalker. The Beta will also feature a Survival Mission on Tatooine, where you and a Rebel friend must fight back waves of Imperial forces.

In addition to those two modes, EA have announced a brand-new mode that will be available in the Beta, Drop Zone. More details on Drop Zone will be revealed in the weeks ahead.

As part of the Star Wars Battlefront Beta the Star Wars Battlefront Companion experience app was announced. Available during the Beta at, the Star Wars Battlefront Companion experience features the strategic card game Base Command, and lets you earn in-game Credits that unlock Star Cards, weapons, and more in Star Wars Battlefront. In addition to Base Command, the Companion app also lets Rebels and Imperials alike check game stats and progression, customize load-outs and appearance, connect with friends, and get notified when they’re playing Star Wars Battlefront – as well as gather intel on their stats and progression so you can see how you match up!

The Star Wars Battlefront Companion will be available on web and in the Apple App Store™ and Google Play™ store prior to the release of Star Wars Battlefront on November 17.

More info regarding the Star Wars Battlefront Beta will be revealed in the weeks ahead.

Train2Game News Star Wars Battlefront release date


DICE, an Electronic Arts Inc. (NASDAQ: EA) studio, and Lucasfilm announced today that Star Wars Battlefront will be released on November 20, 2015 in the United Kingdom (November 17 in North America and starting November 19 in Europe) as the first full-length trailer for this highly anticipated title premiered to thousands of fans at Star Wars Celebration.

Combining an unprecedented collaboration with Lucasfilm and the award-winning Frostbite game engine, Star Wars Battlefront will deliver an incredibly authentic and immersive interactive entertainment experience featuring photorealistic visuals and epic action in iconic Star Wars locations. See how this comes to life in-engine by experiencing the newest trailer for Star Wars Battlefront below.

“Like so many others around the world, everyone at DICE is a tremendous fan of the Star Wars universe,” said Sigurlina Ingvarsdottir, Senior Producer of Star Wars Battlefront. “To be working on a Star Wars project and knowing we are helping to represent the universe we love to our generation and a legion of new Star Wars fans is truly an honor. Thanks to the access and knowledge shared with us by Lucasfilm, and the passion and talent of our team, we plan to deliver an amazing game that puts you right in the middle of the Star Wars battles you always imagined playing.”

Star Wars Battlefront will allow fans to live out a wide range of heroic moments and intense battle fantasies of their own – firing blasters, riding speeder bikes and snow speeders, commanding AT-ATs and piloting TIE fighters and the Millennium Falcon. These battles will take place on some of the most iconic planets in the Star Wars universe, including Endor, Hoth, Tatooine and the previously unexplored planet, Sullust. Gamers will be able to play as some of the most memorable characters in the original trilogy such as Darth Vader and Boba Fett. Star Wars Battlefront will feature a wide range of modes tailored for different types of battles, from larger 40-person competitive multiplayer to crafted missions that are played solo, with a friend via split-screen offline or co-operatively online.

Fans who pre-order Star Wars Battlefront will be among the first players to experience the Battle of Jakku, the pivotal moment when the New Republic confronted key Imperial holdouts on a remote desert planet on the Outer Rim. Taking place in the aftermath of the Rebel victory in the Battle of Endor, players will experience the events that created the massive, battle-scarred landscape of Jakku shown in Star Wars: The Force Awakens. Players who pre-order Star Wars Battlefront can fight the battle one-week early starting on December 1, 2015. All other players will get access to this free† content on December 8, 2015.

Star Wars Battlefront will be available in the United Kingdom on November 20 (North America on November 17 and starting November 19 in Europe) for the PlayStation 4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft and on Origin for PC.

Train2Game News: Mid-week round up – 10.5.12

The OnLive console is not dead according to CEO Charles Jablonski and UK general manager Bruce Grove. The new plan is all about forming partnerships to provide OnLive’s service, instead of relying on PCs and its own console.

The Volus race has come to Mass Effect 3 multiplayer with the new DLC, The Retaliation Pack. The comic relief character has been put in to the online game play to show the ever expanding war according to BioWare’s Chris Schanche. The new pack also sees the return of The Collectors to battle against.

Earlier this week it was announced that Windows 8 will primarily use real world currency over Microsoft points. This had the games world speculating that the Xbox Live Arcade was going to start phasing out MS points. Microsoft have announced this is not the case. XBLA will still use the previous points system.

Rovio and LucasArts have teamed up in an interesting combination to create Angry Birds Star Wars. The game will see the birds dressed as the main Star Wars protagonists and the pigs are going to be dressed as Storm Troopers and Darth Vader. The levels will be famous Star Wars locations such as Hoth and Tattooine. The game is being released November 8 for iOS.

IGN have brought their application to Xbox in the UK. The app is already available in Germany, Austria, Switzerland and the USA. The app offers content, shows and access to its pro-gaming league.

Mark Zuckerberg has announced that Facebook has now surpassed one billion users. Since Facebook’s formation in 2004, it has seen more than 140 billion friend connections made, 219 billion photos uploaded, and 1.13 trillion likes. Facebook’s director of developer products said around a quarter of its active user base, about 230 million people, play games on the site in a month. He also noted that Facebook has more than 130 apps.

A one-man company, Cryptic Sea, has created a game called A New Zero. The game has no animation and only uses physics for any movement in the first person shooter. In addition, visuals are also procedurally generated, chopping Zero’s total size below a single megabyte. You can download the game from Cryptic Sea’s website.

Train2Game students on top of the world

THEY trained, they gamed and they conquered the world!

More than 295 students stayed awake for 48 hours over the weekend in a bid to create video games from scratch with a pledge from one of the world’s biggest software company, Microsoft, to publish them.

Microsoft has teamed up with the UK’s leading distance-learning college in an attempt to get into the Guinness Book of World Records with the biggest Games Jam held at the University of Bedfordshire in Luton.

Dr Jan Telensky, majority owner of Train2Game, said: “It’s a gruelling 48 hours for the students, most of them stay awake but if they need to sleep they catch a nap at their desks or even under them.

“But the dedication and determination they show at creating brand new and exciting games from nothing is impressive – they work as teams under tremendous pressure often with team-mates they’ve never met before. For a student it is an incredible experience they have and it stands them in good stead for getting jobs in the industry in the future.”

Microsoft came up with the theme for the Games – Pride of London after the success of the 2012 Olympic Games and Paralympics in the UK.

The teams had a field-day creating games using cartoons of Boris Johnson, London buses and all sorts of iconic images from the capital.

As the gamers worked through the night local MPs Gavin Shuker and Kelvin Hopkins paid a visit.

Mr Hopkins said: “Going for a world record attempt in Luton, particularly when it is to do with the burgeoning games industry, it will really help to put the area on the map.”

Mr Shuker agreed with him saying that “Train2Game was making a major contribution in the battle to get Britain back to work.”

And work was the name of the game as the students huddled in classrooms and labs at the university to create their games which ultimately could be released as apps world-wide by Microsoft.

Craig Moore, aged 30, from Milton Keynes, a member of team 32, said: “This was a massive learning curve but we hit the floor running. It’s been a fantastic experience.”

Chris Ledger, in his mid-twenties, from Cheltenham, said: “I was getting texts from my family and girlfriend – and my mates – in the middle of the night, it was great to have their support. I’m a wreck now but it was all worth it.”

Microsoft representatives at the ‘jam’ were impressed by the dedication shown by the gamers. Scott Henson, Senior director of Microsoft studios said “These students are going to be the heart beat of the industry in a few years. Events like this are incredibly helpful for young developers to flex their creative muscles.”

Train2Game news: Star Wars: The Old Republic gains 1.7 million subscribers in first month

Star Wars The Old Republic Train2Game blog imageTrain2Game Blog readers will have seen plenty of recent posts about MMO’s going free-to-play, but that doesn’t mean there isn’t a place for subscription based titles.

The Evidence? BioWare’s Star Wars: The Old Republic has gained 1.7 million paying subscribers in the little over a month since the game launched.

The figures were revealed during an EA investors meeting, with other data including Star Wars: The Old Republic sees over one million unique log ins per day, with the average play session around the four hour mark.

“This great launch makes Star Wars: The Old Republic the fastest growing subscription MMO in history” EA CEO John Riccitiello is quoted by Develop in telling investors.

“We’re incredibly pleased to see this great game from BioWare off to a very strong start,” he added.

The Train2Game Blog spoke with BioWare co-founders Dr. Ray Muzyka & Dr. Greg Zeschuk about the history of their studio  and how to get into the games industry towards the end of last year.

We also spoke in-depth to Star Wars: The Old Republic Associate Lead Designer Emmanuel Lusinchi during our trip to Gamescom last August. Train2Game students can find out the design process behind the MMO in this huge Train2Game Blog interview.

Keep reading The Train2Game Blog for the latest news on Star Wars: The Old Republic and BioWare.

So Train2Game, what are your thoughts on the initial success of SWTOR? Are you a paying subscriber? Will the success last?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: Develop/Gamasutra]

Train2Game news: Free-to-play can “give your consumers a better experience”

Train2Game students will have noticed the increasing trend for developers to use a free-to-play model in games.

Dungeons and Dragons Online, Lord of the Rings Online and DC Universe Online are among a number of previously subscription based titles that have made a leap to free-to-play.

And in his latest column for Gamasutra, games industry analyst Nicholas Lovell argues that this free-to-play model is better both for both consumers and developers.

“By enabling free-to-play games that allow people to play cool games for free, forever and choose – flexibly, with no commitment – to spend a little money or a lot of money on things that they value in the game, I believe that you give your consumers a better experience and make more money than you would with subscriptions.” said Lovell, who has previously spoken to The Train2Game Blog about industry trends including the free-to-play model.

He also did a video interview with Train2Game at The Eurogamer Expo, which can be seen here.

Lovell added that the rise of free-to-play means Star Wars: The Old Republic will be the last big subscription based MMO.

“I think that Star Wars: The Old Republic will be the last, massive, subscription MMO because new models have been proven to be better business, especially for games with a niche audience.” he said.

Last week, the Train2Game Blog reported that Ubisoft believe their upcoming free-to-play title Ghost Recon online will be AAA quality.

For the latest news about industry trends, including free-to-play, keep reading The Train2Game Blog.

So Train2Game, what are your thoughts? Is free-to-play better for both game developers and consumers? Is it a model you’d use?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: Gamasutra]