Train2Game News Game Music Connect

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Hailed as “The video game music industry’s event of the year” (Classic FM), Game Music Connect today announced its highly anticipated return to The Purcell Room at the Southbank Centre, London on September 15, 2015. Early-bird tickets are available now at http://www.gamemusicconnect2015.com .

Building on the symposium format of two previous sold-out events, this year’s programme is set to feature sessions on the next frontier in video games – Virtual Reality (VR) – as well as further expanding on diverse practical topics ranging from live orchestral recording and interactive music engines through to sample library creation and showreel presentation. First announced session, ‘To Be Or Not To Be: Music for VR’, will be a discussion on the role of music in VR experiences, looking also at how the blurring of lines between sound and music in some games is bringing the work of composers and sound designers closer together.

Now in its third year, Game Music Connect is for aspiring and professional composers of all backgrounds and those interested in learning about the art and craft of creating today’s cutting edge video game soundtracks – featuring talks, practical demonstrations and round-table discussions with some of the world’s leading artists, innovators and decision makers in the world of music for video games.

Game Music Connect is founded by multi-award winning game and TV composer James Hannigan and celebrated game audio director, composer and industry commentator John Broomhall – who, with over one-hundred AAA game credits between them, joined forces in 2013 to create Game Music Connect in order to celebrate and explore the music of video games.

James Hannigan: “We’re back bigger than ever for 2015 and with a longer running time, too. As well as the hot topic of VR and its implications for the game soundtrack, we’ll be delving deeper into interactive music, looking at sample library creation with a major library developer, talking about mockups, demos and showreels with the composers and a lot more besides. Great speaker announcements and further details to come!”

For more information and to purchase tickets for Game Music Connect 2015, visit http://www.gamemusicconnect2015.com .

Train2Game News ChilliWorks GameJam

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Dundee based, game technology company, ChilliWorks, is gearing up to give away £1,000 to the best prototype game created with their new open source game engine, ChilliSource.

ChilliWorks is a new suite of game development tools created by Scottish mobile game studio, Tag Games. This week the company announced plans of their first official game jam, inviting teams to take part in the event.

ChilliWorks is offering competitors the chance to win £1,000 to the overall winner of the 48-hour ChilliSource Game Jam, where prototype games will be created with the ChilliSource engine. Submissions will be judged by the ChilliWorks team, based on style, mechanic, creativity and general fun factor.

The jam coincides with this year’s Dare to be Digital competition. A change in the application process that allows competitors to apply for Dare to be Digital with a pre-developed prototype, provides a timely opportunity for anyone taking part in the ChilliSource Game Jam.

Mike Herron, Head of Connected Technology at ChilliWorks says, “The first ChilliSource game jam is another significant milestone in the roadmap of the engine. It’s open-source so it’s out there for anyone to download and contribute to. The jam will give us the opportunity to get a lot of vital feedback from developers. We are big fans of Dare to be Digital so being able to support applicants through our game jam is a real added bonus.”

He goes on to say “We hope the ChilliSource Game Jam will encourage potential Dare to be Digital applicants to create something incredible using our engine and inspire anyone in two minds about taking part to get involved.”

The ChilliSource Game Jam is hosted remotely meaning teams can work from the comfort of their own home. The jam starts at 18:00 UTC on the 17th of April and finishes at 18:00 UTC on the 19th of April.

If you want the chance to take part, you need to email gamejam@chilli-works.com before the 16th of April and register your team.

Train2Game News Tester Job Available

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A new job is available for Train2Game students who are interested in games testing.

F2P GAMES QA TESTER – Based in Milton Keynes

Games tester required to join a proven industry leading mobile games
developer. We need a few pragmatic and self-motivated individuals who can
work on their own initiative and function well within a team.

YOUR RESPONSIBILITIES

   – _ Write and run custom and bespoke test routines as required
   – _ Compile games test results and data into concise bug reports
   – _ Complete test report tickets

OUR REQUIREMENTS

   – _ 1+ years experience, preferably in games or related field
   – _ Strong team player, eager to learn and share with others
   – _ Bright, flexible and able to work to deadlines and under pressure
   – _ Tech savvy with an interest in F2P game on mobile and console
   – _ Strong written and oral communication skills
   – _ Excellent attention to detail
   – _ Ability to follow processes and suggest improvements
   – _ A good understanding of the software development and testing
   lifecycle

EXTRA KUDOS FOR

   – _ Professional development experience of mobile and console platforms
   – _ An understanding of the F2P games market
   – _ A passion for playing games, particularly on mobile
   – _ Initiative and drive for problem solving

Please send job applications to jobs@train2game.com

Train2Game News Student artwork gallery

Dan CableDan Cable is coming to the end of his course with Train2Game and we have every confidence he’ll go on to do some incredible things in the gaming world.

We’ve highlighted some of our favourite pieces of his work, but if you’d like to see more art and 3D Gifs then visit his work thread on the forum.
http://forum.train2game.com/showthread.php/14286-Wyldeone1978-s-Work-Thread/page6

In a post Dan wrote on the Train2Game forum and said of the course: “I gotta say, I’m partly sad it’s over (or nearly) but it’s been a long road to get here. I’m a little disappointed I took so long (3 Years) as I think I committed too much time to things like BF3/4 and iRacing rather than get my head down with this. For the money spent I think I’ve got a great value education and a great understanding of the core principles involved in game art.”

We’ve approached Dan for an interview and he’ll be getting back to us as soon as he finishes his course work!

You can view some of Dans artwork in the gallery below

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Train2Game News SEGALives

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REZtron Ltd., have announced its move into London’s club scene with its first Friday night pop-up retrotainment at the most immersive (and sexiest) venue to date, BonBonniere club in the heart of Mayfair…

Guests will be transported into the sexy golden era of SEGA gaming, mixed with drinks, networking,music,sprites,vectors,polygons,3D,CRT TVs, projector screens, sexy LEDs and much more…all under the roof of a sumptuous Tron-esque nightclub for to indulge all of your senses…

The interior is inspired by the infamous Fabergé Egg which paints the perfect backdrop for a timeless, priceless and exquisite experience.The enchanted sweet shop will sweep you into a state of youthful bliss dusted with elegance.

Attendees will also be given the chance to entertain the crowd by showing off their gaming/music skills on the artistic electro-trance fuelled game Rez via the SEGA Dreamcast, whist standing inside a Fabergé Egg DJ Booth.

The LED fuelled retrotainment will take place on Friday 10th April,6pm til 11pm. The FREE tickets can be registered through Eventbrite.

It will be a night of 8-16-32-128-BIT retrotainment like no other…

Further details on REZtron’s upcoming events or for corporate bookings please visit  reztron.co.uk  or email logan@reztron.co.uk

Train2Game News Student in Wales on Sunday

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A few days ago a story was posted about Train2Game student, Sean Kelly, who studies whilst protecting ships from Pirates. This story had now been picked up and published in the Wales on Sunday Newspaper.

You can view the newspaper article in the link below

Wales on Sunday T2G 2015 March

VIP passes available for Train2Game students to attend Cloud Expo Europe this week!

Train2Game Students are invited to attend Cloud Expo Europe and FIVE LUCKY WINNERS will get free VIP tickets

Cloud Expo Europe takes place this week at London Excel on the 11th and 12th March. Train2Game students have been invited to apply for free passes and five lucky students will be granted VIP access. It’s a great chance to see how your Train2Game qualification qualifies you for other sectors, network with potential employers and interact with the wider Games Industry. Also, there’s an area dedicated to cloud Video Games Development and a Double Decker bus containing a Hackathon.

Cloud Expo Europe is the biggest and best attended cloud event in the world. Key sponsors at the event include IBM, Cisco, ScanDisk, Telefonica and Vodaphone. There’s a record 300+ cutting-edge suppliers, plus 300 global expert speakers in a conference and seminar programme covering all the key issues and the opportunity to network with the entire industry. Showcasing the latest technology solutions and services, including number one rated CIOs, Acclaimed Global Cloud Leaders, Cloud Gurus – all speaking in a compelling conference and seminar programme, which covers all the major technology and business issues. Cloud Expo Europe is the place to discover the industry’s newest and upcoming technologies and business solutions.

The event takes place at London Excel Royal Victoria Dock, 1 Western Gateway, London E16 1XL. Simply apply for a ticket to Cloud Expo Europe this week and the first FIVE to email the Train2Game team will gain a FREE VIP upgrade.

Register for the event at http://closerstill.circdata-solutions.co.uk/Microsites/RFG/publish/CEE15/?source=train2game and email harry@swanpr.co.uk for your ticket to be bumped up to VIP

Train2Game www.train2game.com

Excel Website http://www.excel-london.co.uk/

Cloud Expo Europe Website www.cloudexpoeurope.com

Train2Game News EGX 2015 Tickets

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Gamer Network, the world’s leading network of independent video games websites and producer of the UK’s premiere video games events, today announced that tickets for this year’s EGX – powered by Virgin Media – will go on sale at 11:00 GMT (12:00 CET) on Friday 20th March.

Now in its 8th year, EGX 2015 – held at the NEC from 24-27th September – will be the UK’s largest ever games event with upwards of 80,000 attendees expected. A cornerstone of the video games calendar, EGX features high profile game announcements, playable PC, console and indie games, developer sessions from leading industry spokespeople, and the GamesIndustry Fair – where the next-generation of games industry professionals can find a career in this highly successful industry.

EGX is working closely with Yogscast in 2015. The famous YouTube creators will be bringing their signature personality to the event. In addition to meeting fans and producing EGX content, Yogscast will also be teaching budding YouTube creators the tricks-of-the-trade.

“We’re thrilled to be supporting the UK’s number one games event”,  said Mark Turpin, CEO of Yogscast. “This year at EGX the Yogscast team will be producing extensive content, meeting fans and passing on our YouTube skill and knowledge”.

David Lilley, Managing Director of Gamer Events, added; “This year’s EGX will be the biggest games event in UK history, both in terms of scale and scope. For consumers this means over 1000 screens of playable games, a boatload of insightful developer sessions, upwards of 10 headline features such as Yogscast’s showing, eSports, cosplay and more. For exhibitors, EGX offers the perfect platform to engage with customers, announce products and showcase the latest game developments. We’re very excited about our new home at the NEC, which means EGX is now in the perfect location; the heart of the UK”.

Tickets will go on sale on the EGX website (www.egx.net ) at 11:00 GMT (12:00 CET) on Friday 20th March.

For the latest information and exclusive content and giveaway please visit, follow, like and subscribe to our channels:

EGX 2015 event website: www.egx.net

Train2Game News FaceFX

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OC3 Entertainment, the leader in audio-based facial animation technology for the gaming industry, announces an integration of the FaceFX Runtime with Unreal Engine 4.

The combined solution will create a streamlined process for creating talking characters in Epic Games’ award winning engine and will be available free of charge for non-commercial projects and indie games. Interested developers can sign up at https://unreal.facefx.com to get additional information.

The FaceFX Runtime is an optimized playback engine for facial animation data and is currently in-use by several high-profile UE4 games. The integration, developed in cooperation with YAGER embeds compressed facial animation data generated by FaceFX Studio into the Unreal package system and plays it back in synchronization with recorded audio files.

The FaceFX Runtime will be available free of charge to non-commercial projects and commercial projects earning less than $500,000. A license to FaceFX Studio Professional ($899) will be required to generate the facial animation data.

“Some of the best developers in the world are using the FaceFX Runtime with Unreal Engine 4.” Says Jamie Redmond, CTO of OC3 Entertainment. “We are very excited that the same technology will be available to all UE4 developers regardless of size.”

Train2Game News Unreal Engine 4 Free

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Epic Games announces that Unreal Engine 4 is now available to everyone for free, and all future updates will be free.

Anyone can download the engine and use it for everything from game development, education, architecture, and visualization to VR, film and animation. When shipping a game or application, developers pay a 5% royalty on gross revenue after the first $3,000 per product, per quarter. Epic succeeds only when creators succeed.

This is the complete technology Epic uses to build their own games. Unreal Engine 4 scales from indie projects to high-end blockbusters; it supports major platforms; and, it includes 100% of the C++ source code. Epic’s goal is to give developers everything, so they can do anything and be in control of their own schedule and their own destiny. Whatever is required to build and ship a game can be found in UE4, sourced in the Marketplace, or built and shared it with others.

Epic’s founder and CEO Tim Sweeney elaborates on the Unreal Engine blog:

“In early 2014, we took the step of making Unreal Engine 4 available to everyone by subscription for $19 per month. We put all of our source code online, available to all who signed up. We flipped the switch and crossed our fingers.

The past year has been a whirlwind for everyone at Epic Games. Our community has grown massively. The quality and variety of creative work being done has been breathtaking. When we asked people to submit their projects to be shown this year at GDC, we had the challenge of picking just eight from over 100 finalists that were all good enough to show.

The state of Unreal is strong, and we’ve realized that as we take away barriers, more people are able to fulfill their creative visions and shape the future of the medium we love. That’s why we’re taking away the last barrier to entry, and going free.

In Epic’s 25 years as an independent company, we have seen no time of greater opportunity for developers than today.  Whatever your development aspirations, Epic stands with you, both as a technology provider, and as a fellow game developer counting on UE4 to power our own games.”

Read the full blog post here:
www.unrealengine.com/blog/ue4-is-free