Train2Game News Uth702 offers aid to studios

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A small company made up of game industry veterans are offering to help up coming studios with promotion and fuctionality.

Uth702, Inc. invites all game developers and companies to partner up in promoting ongoing and upcoming games across all regions.

Uth702 is an outsourcing company specializing in game service for mobile games, online PC games, and other platforms. While the company started only in 2014, the small team consists of experienced specialists in the gaming industry. With a crew of more than 10 years of working experience in game service, the team offers a wide range of services which can be beneficial in the maintenance, management, and marketing of a game.

Uth702 offers a wide range of services, depending on the project’s needs. The company possesses flexibility and personalized plans to maximize results. Services offered include, but are not limited to Viral Marketing Support, Customer Support, Events and Community Management, and Social Media Management.

A spokesperson for the company said “We maintain consumer awareness and satisfaction ahead of anything else. Every project we handle, we make it a priority on consumers to give them the best gaming experience possible.”

For game companies who are interested with the offered services, you may go to the website.

Train2Game News 2015 Women in Games Conference

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The fifth annual European Women in Games (WIG) Conference is to take place on Wednesday 2nd September at the University of Westminster. The conference continues to grow in both size and stature and this year’s event is expected to be the biggest yet.

As in previous years the day’s conference will comprise a mix of keynote speeches, panel discussions, workshops and the European Women in Games Hall of Fame Awards. The line-up of speakers and panellists will reflect the diverse talent that exists in the games industry. This year the focus will be on acquiring the skills and knowledge needed to get an entry-level position and for career progression in the games development industry. Speakers confirmed so far include Andy Payne Chairman of Ukie, Vicky Smalley CTO Small Jelly and Claire Tavernier Owner and MD StoryTech Life.

Women in Games is committed to ensuring that the conference is  as accessible as possible and therefore early bird ticket prices have been set at £50 to open it up to as many delegates as possible. Full price tickets will be £95. In addition the organisers are keen to stress that this is an inclusive event and male delegates are equally very welcome.

Women in Games has also had a makeover with a new logo and dropping Jobs from its title.

Announcing the conference details, CEO Jenny Richards-Stewart said “This year’s conference programme is shaping up to be our best yet, in terms of content which will help delegates’ fast track their careers in the games industry. We wanted to focus on practical subjects and have also introduced workshops covering the main disciplines of games development. As always we have tried to keep the ticket prices as low as possible so that it is within the reach of students, entry level delegates and those working for small start-ups and Indies. I am looking forward to revealing more details of the conference programme in due course. We will also be announcing some exciting initiatives from Women in Games over the next few weeks.”

For further details about the conference and to buy tickets please visit www.ewigconf.com

Train2Game News Indie Game Making Contest Celeb Judges

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The Indie Game Making Contest (http://contest.gamedevfort.com), whose prize pool is connected with the Humble Game Making Bundle (www.HumbleBundle.com ) is ready to announce both new products in the bundle and the addition of critically acclaimed Extra Credits (https://t.co/6fxGray4c4) as celebrity judges for the event. So put on your developer hat and enter to win thousands of dollars across 21 or more prizes!

The success of the bundle, which has passed 1 million in gross sales, has unlocked new software including Play Canvas and Pro Motion 6.5. Not only does each bundle purchase help charity, but a percent of the developer cut goes to the contest as well, making the prizes higher every day. The grand prize at the midway point currently stands at over $20,000 USD, in addition to non-cash benefits such as promotional and production aid by Degica, whose sponsoring the event.

In addition to these great prizes and charities, Daniel Emmons joins the panel of guest judges. Daniel is part of the Extra Credits team, focused on the acclaimed Design Club, which hosts a twitch live stream event 4 times a week at http://www.twitch.tv/extracredits in addition to their work on the main Youtube Channel at https://t.co/6fxGray4c4. Daniel joins Ed Greenwood, author of Forgotten Realms, ex-fragdoll Kimberly “Sabre” Weigend, and last year’s winner, Team Isolation, creators of Remnants of Isolation, which is available on Steam at http://store.steampowered.com/app/360010/.

So get involved! Head over to www.HumbleBundle.com , get all the goodies you need, and enter the IGMC at http://contest.gamedevfort.com/ for your chance to win big prizes and free promotion of your games.

Train2Game News Humble Game Maker Bundle

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Axis Game Factory is pleased to announce it’s involvement in this summer’s Humble “Game Maker” Bundle that is currently running and will commence on July 21, 2015.

As a powerful development suite of software, AGFPRO is featured with six of it’s products in this year’s promotion and is participating in the Indie Game Dev Competition that is open to anyone from now until August 7, 2015. The Grand Prize pool continues to grow and is based on the total sales of the Humble “Game Maker” Bundle in addition to many other prizes for a variety of categories and genres.

AGFPRO is the ideal game creation software and is a comprehensive toolset, designed to provide game developers and enthusiasts alike with a powerful and rapid level creation, terrain and vegetation editing, lighting and atmosphere system that puts the power to create in anyone’s hands. AGFPRO is stand-alone, but also works seamlessly with the Unity 5 game engine, to allow developers the ability to sell a commercial product.

The Axis Game Factory products included in this massive promotion include the main application, AGFPRO v3.0, Premium, Voxel Sculpt DLC, Drone Kombat DLC, Zombie FPS DLC and the latest Zombie Survival Pack DLC. All of the add-on products expand the users player experience, allowing the option to either make casual and fun games that users can “Build, Play and Share” with friends or to take their creations into Unity and commercialize on their own.

The Humble “Game Maker” Bundle includes a huge array of products that include game creation software, DLC’s, add-ons, music, games and coupons/credits that total almost $2,000.00 USD in retail product. Gamers are encouraged to “get their gaming on” and make an original product based out of the many tools offered in this “pay what you want” bundle.

The contest can be found at http://www.contest.gamedevfort.com and will be judged by a variety of industry veterans and celebrity judges. Led by game publisher, Degica’s Global Director, Mitchell Scott, he adds, “Last years inaugural Indie Game Making Contest was an incredible success with a grand prize of $10,000 and over 800 entries. This year the prize is even bigger as it’s tied to sales of the Humble Game Making Bundle. It’s currently at $16,500 (and counting). We’re very excited to see what everyone comes up with for this years contest!”

Axis Game Factory’s AGFPRO, it’s suite of seven (7) DLC’s and latest stand alone application, GeoVox, empower developers to rapidly create game maps, sculpt terrain and design levels quickly and easily. With over 500 assets pre-stocked in the warehouse, along with 28 pre-set themes and simple maps, users can begin creating levels in literally minutes, making it the perfect software for any professional or gamer that want to start creating amazing game levels without having to program, model or animate. And by using stand out features such as “Scene-Linking” allow users to connect levels and expand their worlds together, “Co-op Collaboration” for up to 8 users in Premium, and using the “Game Packager” instantly allows users to share their creations as an .exe file and send to anyone to play for free makes this software suite a must-have in this expansive Humble “Game Maker” Bundle!

Train2Game News PLAY it! Manchester 2015

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Get your game face on this summer at the Museum of Science and Industry’s first ever gaming event, featuring some of the most popular video games of the past 30 years.

Running from Saturday 25 July to Sunday 9 August, PLAY it! Manchester – in partnership with leading gaming specialists Replay Events – is a hands-on celebration and immersive gaming experience for fun-loving visitors young and old alike.

From Pong and Pacman to Minecraft and Halo there is a game to suit beginners and experts, dads and daughters, multiplayers, retro fans and everybody else in between. Over 120 games and consoles are available to play during each 90 minute pre-bookable gaming session, which run at set times throughout this family friendly 16 day event.

Split into 6 different zones, featuring the most loved and popular games linked by theme, content and brand – from Minecraft, Atari and Lego to Wii, Megadrive and Nintendo, PLAY it! Manchester offers a unique opportunity to experience the very best in contemporary and retro gaming culture within the museum’s historic Great Western Warehouse, part of the oldest surviving passenger railways station in the world.

PLAY it! Manchester also plays tribute to Ocean Software, one of the most recognisable names in gaming. Established in Manchester in the 1980s, this globally renowned software development company are responsible for some of the world’s most iconic games produced for the Sinclair Spectrum, Commodore 64, Amiga & ST, SNES and Mega Drive. A selection of these family favourites will be available to play throughout the event.

Visitors are also invited to experience life in the 1980s computer room, and take part in fun challenges, from freestyle BASIC programming to classic fondly-remembered educational games such as Granny’s Garden and PODD. Never before has a career in STEM, science technology, engineering and maths, promised so much fun.

Whether you’re a family dropping in for a 90 minute session, a seasoned gamer making the most of PLAY it! Manchester’s full-day pass, or a night owl visiting the twice weekly adult-only evening sessions, there are plenty of opportunities to test your skills, show off to your kids or play something new for the first time. So come along and PLAY it!

PLAY it! Manchester runs from Saturday 25 July to Sunday 9 August at the Museum of Science and Industry as part of the museum’s summer programme.

PLAY it! Manchester is recommended for ages 6 +

Tickets are available to book now via www.mosi.org.uk/playit .

Subject to availability tickets may also be available to buy at the museum on the day.

Train2Game News Interview with resident Iron Man

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In recent weeks Train2Game has been documenting Sheldon Gilman’s pursuit to create the ultimate Iron Man suit.

He’s working on a collection of costumes and hopes to create a pair of Iron Man costumes for next year’s MCM Expo.

This week Train2Game caught up with Sheldon to hear more about the man inside the costume, including his professional and personal ambitions. 

Please tell us about yourself?
“My name is Sheldon Gilman, I am 35 and currently live in a small village called Redbourn in Hertfordshire with my wife and one year old daughter. I was originally born in Jamaica and moved to England with my parents when I was six months old. We lived in south London till I was seven then moved to Luton and now I live in Redbourn with my Wife and daughter.”

“I should also mention it was my very patient, loving and understanding wife who initially got me interested in cosplay and is constantly having to dodge Iron Man parts and tools that are all over the living room.” 

What cosplay does your wife enjoy, do you have photos of you both in cosplay?
I haven’t quite convinced Parveen to dress up yet but that’s soon to change as she’s told me she “MAY” consider dressing as Pocahontas next May. 

What is your regular job?
“I work in the IT department at Aldwyck Housing Group. A housing association.”

How much does the suit cost to create?
“Well I’ve never kept an accurate tally of how much it cost but my last suit was in the region of £200. This current suit, so far has cost me around £400 – £450 and there’s still more things I need to buy like electronics components and paint. However, when it’s completed, I expect it to have cost me £700 – £800.”

Would you ever sell a suit and if so, how much would one cost to buy?
“I definitely would sell my suits. I’d sell them in whole or in part (i.e. just the helmet) Prices would depend on detail. For a raw suit in foam, no paint, animatronics or electronics I’d say around £600 for a fibreglass suit all painted with full animatronics and electronics £1500.”

When will your latest suit be finished?
“I have set my finish date for May next year because I want both the Iron man Mk 20 and the War Machine to be completed for the MCM Expo in London where myself and a few others visit twice a year.”

Do you have a photo in the suit you at MCM Expo last year?
“I attached a pic of me with Rob Ledsom at MCM a few years back. I have to admit I haven’t worn this suit to MCM Expo time. I have also attached a pic of me in my Assassins Creed/ Jango Fett mash-up Costume.”

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What does your daughter understand of what you are doing?
“My Daughter Inara is very curious little monkey and likes to be involved in whatever everyone else is doing. My friends at Armour up have made her first costume to wear at her fancy dress party later this month.”
 

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What do you have planned in the future?
“I plan on getting a large shed built in my back garden this summer so I can create more costumes. I have many in mind like Sam Wilson aka The Falcon from Captain America – The winter Soldier, Heimdall from Thor, Batman – Arkham Knight Armour, Jager Pilot Suits from Pacific Rim and some crossovers too like Iron C3PO and Iron Tron. I will most definitely need help with some of these so I will be working with my younger brother and a very good friend of mine who is starting her own company called Armour Up.”

Would you see costume design as a future career?
“Very much so! The course I’m doing is useful, in that it’s showing me design techniques that speed up my design process greatly. However, as I am pretty much a one-man-band, production would be slow. I’m currently working on Iron Man mark 20 and War Machine simultaneously, and hope to have them finished by May 2016. I also have a Heimdall costume to make by May 2016 so I’m already a very busy bee.”

Which course are you studying with Train2Game?
“I am studying Games Artist and Animator.”

How are you finding the Train2Game course?
“The course is great! I actually started learning 3D animation on my own, watching YouTube videos and playing about with the different options in 3DS max but I thought it was time I got a qualification in the industry. The flexibility of the course has allowed me to continue working full-time, take care of my daughter all whilst studying to change to a career that I’d love.”

What are your thoughts on T2G?
“Train2Game have been a godsend. Courses of this type are very hard to find, As I work full time to support my family, I cannot afford to take three years out to get a bachelor’s degree from a normal university and no other university in this country has a program where you can study 3D animation totally from home, in your own time and get a portfolio as well as a recognised qualification out of it.”

Can you tell me more about your friend’s venture, Armour Up, and how you will be involved?
“I am getting James and Serena to write a few lines about what they do for you, but just briefly, they are both cosplayers. Alongside Serena’s regular job, she is an awesome seamstress and is very good at making period clothing. James and I both work for the same housing association but he is also a part time actor.”

“At the moment we’re just exchanging creative and business ideas and sharing expertise as I know nothing when it comes to cloth and Serena is eager to learn how to use the harder materials. James is the brains behind the operations and has good business head on his shoulders. He’s almost finished putting the Armour Up website together. I’ll update with more shortly.”

Further details of Sheldon’s project will follow on the Train2Game blog
Train2Game, bringing City & Guilds to the Games Industry

Train2Game is a proud supporter of www.plasisgamesportal.com

Train2Game News British Academy Games Awards 2016

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The British Academy of Film and Television Arts has today announced the call for entries for the British Academy Games Awards in 2016. The prestigious annual ceremony recognises and rewards the very best in games of the past year.

The 18 categories of the Awards encompass every element of games and highlight the accomplishments of the games industry over the past 12 months. Any game released in the UK is eligible to enter multiple categories within the Awards, a full list of which can be found on the BAFTA website, http://www.bafta.org/games/awards

Ensuring entry to the Awards remains accessible to all, developers and publishers may submit one free entry in the month of the game’s UK release. Games must have a release date between 1 January and 31 December 2015. The entry deadline is 9 December 2015.

Kelly Smith, Head of Television and Games at BAFTA, said: “This year’s British Academy Games Awards, held in March, was a great success. We broadened our categories to include Original Property and Persistent Game and we saw a broader range of winners than ever before. We are committed to celebrating the diversity and creativity of games as an art form, and we are proud to reflect such an innovative and fast-paced industry at our annual Awards. We look forward to the ceremony in 2016.”

The British Academy Games Awards will again be held at Tobacco Dock in 2016 where industry guests will enjoy a number of changes to the format of the evening, including the return to a more formal, sit-down dinner. Information on tickets will be announced at a later date.

For further information on the Awards and its rules and guidelines, visit http://awards.bafta.org/entry. Entries can be submitted here: https://entry.bafta.org

Train2Game News Iron Man Costume part 2

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Train2Game student Sheldon Gilman has made it his mission to create the ultimate Iron Man suit. He also has plans to create more suits from the popular Iron Man series of films.

He’s recording his journey in creating these wonderful creations via the Train2Game blog.   Posting updates on his own creations while giving advice to other aspiring costume makers.

In this latest entry to his blog, he discusses software used to create his design, mould creation and some of the setbacks he has encountered.

Sheldon Gilman: “Files to create an Iron Man suit are all available through various forums like The 405th and the RPF Forum, and even through Facebook groups. However, you need to be familiar with a program called Pepakura to access these files. Pepakura is a paper modelling program. Essentially, it will take a 3d file and lay it out flat on an A4 sheet for you to cut out and glue together. It is much like the UVW unfold feature in 3DS Max (if you are familiar with that), with the added function of being able to print what you have unfolded.  Below are pictures of the helmet I designed in 3DS Max, then imported and unfolded in Pepakura.”

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3DS Max 2013

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Pepakura Designer 3

“On my first attempt, I made the helmet out of foam. My thinking was to cover the helmet in latex rubber, then plaster to make a reusable mould. There are some great tutorials on how to do this process on YouTube. However, my first attempt turned out to be quite costly and failed spectacularly.”

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“The mould was flaky and crumbling when it was handled, when I put fibreglass on the inside of the mould there were huge air bubbles, and the latex mould was too thin, which meant that whenever I added fibreglass to the inside, it kept collapsing in on itself.  Worse yet, even though I was doing it outside, the smell was quite potent and lingered for about a day or two, which wasn’t good around my one year old daughter. Due to all of that, that idea was abandoned for the next method, and I went down the cardstock route.”

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“This process involves printing the parts out from Pepakura onto cardstock, cutting them out with a craft knife, and glueing them together. While this at time was mind-numbingly boring, with all of those teeny tiny intricate pieces, overall, it is great fun seeing your work slowly come to life.”

“Next, the part will need to be covered with fibreglass resin both inside and out. This gives the part more rigidity. Then, the fibreglass can be added to the inside. Bondo or car body filler is applied to the outside to fill in any imperfections, and then sanded down to make it smooth. Primer is applied and, lastly, paint.”

“If you would like a more in-depth tutorial on how to do this process, please take a look at Boochieboy’s youtube channel. Evil Ted Smith also has some useful videos on how to build costumes using foam.”

“I am now making the parts out of 160g card stock. Many people wonder, “why not just make it out of normal printer paper?” That would be a big no no!  For this process to succeed, the parts need to be made from card stock as it is thicker and can absorb fibreglass resin with minimal warpage.”

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Iron Man Mk20 Chest and Back                                  

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War Machine Chest and Back

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Iron Man Mk20 Helmet                                                  

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War Machine Helmet

“As I mentioned, the parts will need to be covered both inside and out in fibreglass resin. This helps make it more rigid before applying the fibreglass. Once all the fibreglass is on, the part will be rock hard.”

“If you have never worked with fibreglass resin before, it comes in two parts: the resin and the hardener. Once the hardener is added to the resin, you have a very short window of opportunity to apply it to your project; roughly three to five mins depending on if you’ve mixed it right.”

“An unfortunate drawback to this method is once you’ve used a paintbrush, it can never be used again as the resin will solidify within a matter of minutes and make the brush rock solid, and there is no way I know of to clean a brush off so this means I have to buy paintbrushes in bulk. However, it’s not too bad as I get about twenty-four 12mm brushes for about £6 from eBay.”

Further details of Sheldon’s project will follow on the Train2Game blog.

Train2Game News BBC micro:bit

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The BBC and partners today unveiled the BBC micro:bit – a pocket-sized, codeable computer that allows children to get creative with technology. In the BBC’s most ambitious education initiative for 30 years, up to 1 million devices will be given to every 11 or 12 year old child in year 7 or equivalent across the UK, for free.

In the 1980s, the BBC Micro introduced many children to computing for the first time. Part of the BBC’s 2015 Make it Digital initiative, the BBC micro:bit builds on the legacy of the Micro for the digital age, and aims to inspire young people to get creative with digital; develop core skills in science, technology and engineering; and unleash a new generation of digital makers, inventors and pioneers.

The UK currently faces a critical skills shortage in the technology sector, and the BBC and our partners aim to help change that.

Tony Hall, Director-General of the BBC says: “Channelling the spirit of the Micro for the digital age, the BBC micro:bit will inspire a new generation in a defining moment for digital creativity here in the UK. All you need is your curiosity, creativity and imagination – we’ll provide the tools. This has the power to be transformative for the UK. The BBC is one of the few organisations in the world that could convene something on this scale, with such an unprecedented partnership at its core.”

The BBC micro:bit is a pocket-sized computer that you can code, customise and control to bring your digital ideas, games and apps to life. It measures 4cm by 5cm, will be available in a range of colours, and is designed to be fun and easy to use. Something simple can be coded in seconds – like lighting up its LEDs or displaying a pattern – with no prior knowledge of computing. All that’s needed is imagination and creativity.

The BBC micro:bit also connects to other devices, sensors, kits and objects, and is a great companion to Arduino, Galileo, Kano, littleBits and Raspberry Pi, acting as a spring-board to more complex learning.

Key features include:

    25 red LEDs to light up, flash messages, create games and invent digital stories

    Two programmable buttons activated when pressed. Use the micro:bit as a games controller. Pause or skip songs on a playlist.

    On-board motion detector or ‘accelerometer’ that can detect movement and tell other devices you’re on the go. Featured actions include shake, tilt and freefall. Turn the micro:bit into a spirit level. Light it up when something is moved. Use it for motion-activated games.

    A built-in compass or ‘magnetometer’ to sense which direction you’re facing, your movement in degrees, and where you are. Includes an in-built magnet, and can sense certain types of metal.

    Bluetooth Smart Technology to connect to the internet and interact with the world around you. Connect the micro:bit to other micro:bits, devices, kits, phones, tablets, cameras and everyday objects all around. Share creations or join forces to create multi-micro:bit masterpieces. Take a selfie. Pause a DVD or control your playlist. 

    Five Input and Output (I/O) rings to connect the micro:bit to devices or sensors using crocodile clips or 4mm banana plugs. Use the micro:bit to send commands to and from the rings, to power devices like robots and motors.

Each element of the BBC micro:bit is completely programmable via easy-to-use software on a dedicated website (available later in the summer at microbit.co.uk) that can be accessed from a PC, tablet or mobile. Your personal area on the website will allow you to save and test your creations in a simulator before they are transferred to your micro:bit, and the available tools scale to be as complex as your ideas, imagination and skills require.

Sinead Rocks, Head of BBC Learning, says: “We happily give children paint brushes when they’re young, with no experience – it should be exactly the same with technology. The BBC micro:bit is all about young people learning to express themselves digitally, and it’s their device to own. It’s our most ambitious education initiative for 30 years. And as the micro:bit is able to connect to everything from mobile phones to plant pots and Raspberry Pis, this could be for the internet-of-things what the BBC Micro was to the British gaming industry.”

The micro:bit was first conceived by BBC Learning in 2012, and initially developed together with the BBC’s award-winning R&D department. The scale and scope of this unique initiative has only been made possible by an unprecedented collaboration between 29 international organisations, pioneering start-ups and transformative education organisations.

The BBC is the overall editorial and project lead for the micro:bit, coordinating the partnership, micro:bit development and delivery, learning resources and on-air and online inspiration for teachers, schools and makers across the UK.

Product partners include:

    ARM – providing mbed hardware, software development kits and compiler services
    Barclays – supporting overall product delivery and outreach activities
    element14 – sourcing components and managing the manufacturing
    Freescale – supplying the sensors and USB controllers
    Lancaster University – creating and writing the micro:bit runtime
    Microsoft – providing the TouchDevelop web-based programming tools and hosting service as well as teacher-training materials
    Nordic Semiconductor – supplying the main processor and enabled Bluetooth Smart
    Samsung – connecting the BBC micro:bit to phones and tablets, and developing the Android app
    ScienceScope – distributing to schools and developing the iOS app
    Technology Will Save Us – designing the shape, look and feel of the device
    The Wellcome Trust – providing learning opportunities for teachers and schools

Fundamental to the success of the BBC micro:bit, the BBC and partners will be working closely with teachers, educators and schools over the summer to ensure that resources, information and support are available in advance of micro:bit distribution this autumn, supporting the curriculum. BBC Learning will also provide resources including Live Lessons, getting started videos, projects and tutorials.

The BBC micro:bit will start to arrive in schools in late October, giving children a chance to settle into new schools, and teachers the opportunity to build this into lesson plans for the rest of the academic year.

The BBC micro:bit initiative aims to make a huge impact in 2015 with the BBC and its partners committed providing up to 1 million micro:bits before the end of the year. And it won’t stop there. The technical specifications for the device will be open-sourced, and the partnership plans to collectively develop a not-for-profit company to oversee and drive the micro:bit legacy. This will enable additional micro:bits to be made commercially available in the UK and internationally through various outlets in late 2015.

Source: http://www.bbc.co.uk/mediacentre/mediapacks/microbit

Train2Game News Streaming software available for public

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SplitmediaLabs Limited (“SplitmediaLabs”) are thrilled to reveal that they will be teaming up with GAME as a retail partner to provide the public with their industry standard live-streaming software.

The partnership will allow consumers to gain access to one of the industry’s best live streaming software platforms empowering the public to have a voice and paving the way for new talent to emerge.

Starting today, 2nd July 2015, the retail giant GAME will be selling personal license fees for the XSplit broadcasting platform with 1 month vouchers retailing at £5 and 6 months at a discounted £25.

“This partnership creates a unique retail opportunity for XSplit to engage with the public” says John Howe Marshall, Global P.R & Marketing Coordinator at SplitmediaLabs.

“Anybody can now walk into one of the hundreds of GAME stores across the country, or browse their site online and have the opportunity to join the new talent that is building the live streaming phenomenon into one of the most exciting communities around”

Those who have purchased a personal license can gain access to the XSplit Broadcaster and Gamecaster with enhanced features, superior audio support and full HD broadcasting at 60fps and beyond.