Train2Game News RPG Maker MV Preorder


Degica and Kadokawa Corporation are excited to announce that the latest version of RPG Maker is now available for pre-order on their website and Steam for 10% off.

RPG Maker MV is the successor to RPG Maker VX Ace (one of the highest selling software titles on Steam). It provides many new enhancements and features including:

    -Mac Support: You can now create RPGs on the Macintosh!

    -Multiple Device Deployment: You can now release your RPG Maker Games on the following platforms:
        Windows (EXE)
        MacOSX (APP)
        Android (APK)
        iOS (IPA)
        HTML5 for Web Browsers

    -Battle Modes: You can now choose to use either the classic Front View, or the heavily requested and more modern Side View battle system.

    -Mouse & Touch Input support: Tired of playing your game with a keyboard? You can now play your RPG via touchscreen or mouse.

    -LARGER Database : Support for twice as many items as VX Ace for a grand total of 2,000

    -THREE Layers for drawing complex maps, with an intuitive interface that automatically selects the correct layer for you.

    -Higher Screen Resolution: With all assets being made 1.5 times larger, the default resolution is increased to 816×624, allowing for more detailed games.

    -Complete English Support, community and forums!

The pre-order starts September 30th and will run until the game launches on October 23rd.

In addition to a 10% discount, people who preorder will also receive 2 brand new resource packs free:

The Cover Art Characters Pack
For the first time in RPG Maker history, an official set of resources featuring RPG Maker MV cover art characters is available! Featuring a brand new main party and brimming with bonus material, this pack includes the essentials to build the perfect character party.

The Essentials Add-On
From expertly-composed original music to clever tileset add-ons and emotion-packed character facesets, this pack includes material that enhances the standard RPG Maker MV resources and really lets your projects shine.

RPG Maker MV Preorder Page:

Steam Preorder Page:

Train2Game News Student launches Gamatier


Leasing online and mobile games with real time management tools is the future of games distribution

Gamatier is a brand new product that lets online and mobile games Publishers and Developers lease games, alongside options to buy. Listing hundreds of different titles, Gamatier will offer bespoke usage options to suit both parties, with Publishers able to decide how they want to access to a game and Developers able to retain ownership.

Publishers and Developers can now lease and manage games for use on Android through the platform, with iOS, Windows and online, arriving soon. The platform and embedded SDK are completely changing the traditional model of selling games, empowering both Publishers and Developers with real time management, advertising, analytics and distribution tools.

The website and SDK have been created by a UK Development team who studied with Games Development course provider Train2Game. Their aim is to create a more effective way of distributing and managing online games. The applications of Gamatier are huge for the games industry. The platform has now launched, the team are planning rapid expansion and currently seeking investment to take the platform to the next level.

John Esslemont, Founder, Gamatier “I have been selling games for a long time and that’s how I came up with Gamatier. I was getting frustrated because once I’d developed a game and given it to a Publisher, it was gone and no longer owned my creation. There was no platform for management; it was bad news for a Developer, often not getting a share of a product’s success.”

“That’s when I created Gamatier; I wanted to give Developers the power to keep making money from their games after they were released. I came up with the concept of leasing games through an online platform. Why sell your game when leasing will let you retain ownership of the IP and you can continue to control your product?”

“Using Gamatier there are huge benefits for Publishers too, they have a store filled with games that they can choose from and many options of how they want to buy or lease games. Leasing allows for reduced initial outlay and management of further investment in a game. The options available to Publishers allow the most effective way to gain revenue based on analytics and implement changes using the platform in real time, such as: exclusive leasing, advertising and other monetisation options.”

“The unique SDK we’ve developed provides extensive, innovative and intuitive options and services, which integrate into our hosting platform. Developers retain ownership of their title and how it is used. Publishers who buy or lease games achieve control over the games ads, analytics, branding, in house ads and lots more via our real-time dashboard.”

“One thing that has been essential to getting Gamatier off the ground is Train2Game; we would not be making our dreams come true if not for its guidance. We think the Gamatier method of leasing games is more efficient, manageable and cost effective. We predict our product will dramatically change how Publishers and Developers buy and sell games.”
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Train2Game News Iron Man Suit part 3


Third instalment of Sheldon Gilman’s journey as he strives to create the ultimate Iron Man suit.

Train2Game student Sheldon Gilman has been documenting his journey to build the ultimate suit, updating the gaming community on his progress through the Train2Game blog.

So far Sheldon has completed three entries to the Train2Game blog, two updates on his progress and an interview at his home, the interview was then featured in his local newspaper.

In this third blog post, Sheldon discusses constructing his workshop in his garden, completing his faceplate, his new 3D printed which he will use to create gloves and other aspects of the suit.

Sheldon Gilman: “I took a week off work last week for my four year wedding anniversary and to do a bit more on this build. So just a quick summery of what I’ve been up to these past few weeks.”

“Recently I’ve been clearing the garden in order to make room for my 14ft workshop and I have finished the faceplate on the Mk20 and begun work on the completing the rest of the helmet. I have completed 95% of the upper body in card stock some parts are missing as I need to fabricate them from scratch out of foam 3D Printed or made using Pepakura. And last but not least. My new 3D printer has arrived, which means once I put it together and collaborate it, I can get started on the hands.”

“So, just a brief mention about my workshop, I have been in desperate need of one for a while as tools and parts have been littered all over my living room for quite some time now and my wife would love to have her dining room table back. This also isn’t good when you have a small toddler who wants to grab anything and everything within arm’s reach. So a “modest” 14” workshop will be built at the end of the garden where I can make as much noise and use as many loud and dangerous tools as I want. But before this can happen, the entire garden will need to be redesigned.”

“Now, moving on to the more Iron Man related news, I’ve finished the faceplate!”


“It took me roughly two-three evenings to get it sanded smooth enough for me to paint it and it came out exactly how I wanted it. The paints I used were bought from Halfords. I used your normal everyday grey primer to first. This allowed me to better see any imperfections and sand them down. I sprayed it again in primer and left it to dry before adding 3 coats of Starburst gold. Most people would be satisfied at this point and leave it there; however I wanted that metallic shine so I added three coats of clear paint. This made the metallic flakes in the paint really stand out. I have now been working on adding bondo to the main part of the helmet. This is a larger area so can be hard to get completely smooth.”

“I have also added resin to the rest of the upper body. All these parts are ready or will be ready for fibre glassing in the next week or so. Most of these parts are small and have minimal detail, which makes the fibre glassing stage easy and relatively quick. The torso on the other hand is large, and extremely complex. All the Nooks and crannies will be a pain to get right. There will be a lot of late nights and possibly a little crying as I struggle to complete this part of the build but it will all be worth it in the end.”


“While I was fibre glassing the parts, I noticed the jaw was not symmetrical. One side curves inwards while the other side curves outwards and for me, this will not do.”

“As this happened while I was applying the fibreglass the part is pretty much solid. Therefore I pretty much have two options at this point. I could either; scrap the part and start again (This time making sure to add extra support), or I could create the part on my new 3D printer. The advantage of this method would be that I could add the teeth in.” 

“And this brings me nicely onto my next update… So lately I have been driven to distraction as my new 3D printer arrived!”

“It’s a Prusa i3 from SunHokey. I ordered it through and it arrived from china in about a week. I chose this particular printer because it allowed me to print objects 200x200x180mm on a heated print bed. I could also print using different materials too this was great as my previous printer was woefully inadequate for the task.”

“My previous printer was a Printrbot Makers kit 2014 edition with an upgraded print bed.”

“While this printer was great to learn on and was capable of printing small things, I needed to print objects larger than what this printer could handle and when you print larger objects; a heated print bed really comes in handy.”

“This printer came in parts which I had to assemble myself. This took me about eight hours, however I’m sure I could have cut that time in half but household chores and family duties kind of took priority, as I’m sure you can all understand. I’ve been spending the rest of the time trying to configure it. SunHokey do a great job making some universal instructions to make it easier for you to configure the printer in a short amount of time, however fine tuning is needed to get those prints perfect.”

“In the next update, I should have completed the helmet. And be well on the way to fibre glassing the rest of this suit.”

“Over the past month or so, more and more people have been hearing about what I am doing here. Just last week I did an interview and a short video with my local newspaper. The article was in an edition of The Herts Advisor. Very excited and nervous about it. So logon to their website if you can and take a look.”

For further details of Sheldon’s project, follow on the Train2Game blog

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Train2Game News Student in local paper


Warhammer app Developer interviewed by local newspaper

The Train2Game blog recently posted an article about Derp Studios releasing a fully licensed accompany App for the incredibly popular Warhammer 40,000 table top game.

Since we highlighted this incredible feat, the story has been placed in the popular regional newspaper The Gloucestershire Echo.
Chris Ledger who heads up Derp has been working with the Train2Game Communications team on the launch of the App.

The Train2Game team bought the story to the attention of The Gloucestershire Echo as part of Train2Game’s ongoing commitment to supporting students and their development as professionals in the video games and related industries.

If you would like to hear more about Derp creating the ultimate fully licensed Games Workshop App, make sure to keep an eye on the Train2Game blog.

Read the full interview on the Gloucestershire Echo here

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Train2Game News Insomnia moving house


Thanks to the popularity of Insomnia55 multiplay’s next event is being moved to a larger venue.

GAME Digital plc (“GAME Digital”) is delighted to announce that Multiplay, its Esports and Events business and the organiser of Insomnia, the UK’s largest gaming festival, has signed a multi-year deal with the National Exhibition Centre (“NEC”), beginning with Insomnia56, which will take place on 11th – 14th December 2015.

Having reached capacity at the Ricoh Arena in Coventry for Insomnia55, which witnessed record visitor numbers of over 36,000 during the four day event, the 3-year agreement with the NEC will provide Multiplay with a significantly enlarged venue from which to support the event’s future growth. Offering over 180,000 square metres of indoor space, up to 20 interconnecting halls and the 15,643 capacity LG Arena on site, the NEC provides around ten times the space of the Ricoh Arena.

Commenting on the deal, Craig Fletcher, Founder and Chief Executive Officer of Multiplay, said:

“The Insomnia Gaming Festival has enjoyed an incredible journey in recent years. Ticket sales have soared in the last three years and we are expecting to welcome a total of over 100,000 visitors through our doors in 2015. The event has continued to broaden its offering and appeal over that time and has experienced a rapidly growing presence from both global YouTube stars and international publishers.”

“The move to the NEC, the UK’s largest exhibition venue, is another exciting step forward for Insomnia, providing us with the room we need to further expand its unique brand. The move opens up a number of opportunities to engage both existing and new fans on an even greater scale – allowing us to continue our growth trajectory and remain an increasingly popular destination for every type of gamer across the UK and beyond.”

Martyn Gibbs, Chief Executive Officer of GAME Digital, added: “For over 16 years the team at Multiplay has overseen the growth of Insomnia from a small, local gaming event into the UK’s largest gaming festival. They have never lost sight of the fact that Insomnia is there to not only entertain gaming fans but to bring together communities of gamers. I am excited by the potential for Insomnia and the move to the NEC marks an important next step in its growth, as we look to expand the brand in the UK and internationally.”

Train2Game News VR Game creating contest


VRTGO launches competition for new & innovative VR titles, sponsored by nDreams and supported by SCEE & Ukie

The organisers of VRTGO Conference and Expo; Secret Sauce are teaming up with nDreams to create a VR contest for students and start-ups in the VR space.  The competition aims to showcase up and coming VR talent through innovative content and technology for games.

The competition winner will get the chance to exhibit their prototype at VRTGO event on 12th November, as well as receiving mentoring by nDreams and spend time with the Sony Computer Entertainment Europe VR team. The winner will also be named in competition press and they will receive a free affiliation to VRTGO Labs. Runners-up will be able to demo their prototypes at the VRTGO after party. 

nDreams, the UK’s largest videogames developer solely focused on creating virtual reality videogames and experiences, are sponsoring the competition. Patrick O’Luanaigh, CEO of nDreams, said, “We’re thrilled to be sponsoring the VRTGO competition and can’t wait to see what fresh ideas and original concepts the VR enthusiast community put forward. Being able to offer mentoring to those behind the winning entry is an incredibly exciting prospect; we’re eager to share our skills and experience from the forefront of the fast-moving world of VR development.”

Ukie, the trade body for the UK’s games and wider interactive entertainment industry is supporting the competition.  Dr Jo Twist, CEO of Ukie, said, “VR technology has huge potential in both games and wider entertainment, and opportunities like this give students and start-ups a fantastic chance to get their innovative and exciting ideas seen. We’re looking forward to seeing entries from the next generation of VR talent and the new concepts that they’re working on.”

Carri Cunliffe from Secret Sauce said, “We are seeing some interesting VR concepts from small companies and students and we thought VRTGO could give them a platform to showcase some of their work.  We are purposely leaving the contest brief very wide, so as to encourage a diverse range of entertainment and serious entries.”

The contest is also supported by SCEE and nVidia, who will be taking part as judges and offering feedback to contestants.

For details on how to enter the competition, plus further information, please follow this link: For any queries about the contest, please e-mail .

Train2Game News A Gamer’s Guide to Gaming


A Gamer’s Guide to Gaming includes everything you need to gain a comprehensive understanding and appreciation of the modern era of the videogame industry, all in one book.

A year in the making, and benefiting from over 25 years of accumulated knowledge and insight, A Gamer’s Guide to Gaming is out and available now on Amazon, Kindle, and digital distribution service Gumroad.

Written by videogame industry professional Olivers Snyders, A Gamer’s Guide to Gaming includes a treasure trove of information on videogames, the people behind them, the industry surrounding them, the culture that nurtures them, important trends of today, and exciting technologies of the future.

Anyone new to this wonderful, weird, amazing, heart-warming, thought-provoking, awe-inspiring, and at times loathsome world will gain an immense understanding of who makes games, how they’re made, and which six major groups contribute to the growth and evolution of the industry, while learning about the eight major life cycles that a videogame must go through to become a product ready for fans to enjoy.

Even if you’ve been following videogames for years, A Gamer’s Guide to Gaming will help you to expand your appreciation of the industry with detailed, sub-surface answers to questions about what makes a game fun, successful, addictive, and even ‘great’ in the eyes of fans, while spotlighting important trends of today that will dramatically impact future innovations. The book also discusses how the world will react to new technologies, like virtual reality, and how new online services and a few young upstarts are slowly revolutionising how we play, buy, and discuss games in the future, leaving traditional publishers, developers, retailers, and press outlets to struggle to adapt and survive.

And just what are videogames, anyway? What are they today – for better or worse – and what does their potential allow for them to become? And how will the fans themselves radically affect the course of the industry over the next four years?

No matter your familiarity, if you’re curious to learn more about videogames, A Gamer’s Guide to Gaming contains everything you need to begin, continue, and enjoy that journey.

For more information, and to read a lengthy excerpt from the book regarding what makes a game ‘fun,’ visit the official A Gamer’s Guide to Gaming website:

Train2Game News Sheldon Gilmore in The Advertiser


Train2Game student Sheldon Gilmore featured in local newspaper

Iron Man enthusiast interviewed in Herts Advertiser newspaper and online video

After originally appearing on the official Train2Game blog, Train2Game’s resident Iron Man has received a write up in his local paper and a video interview on the paper’s website.

Sheldon Gilman has featured many times on the Train2Game blog and even contributes regular blog updates charting his progress in creating awesome Cosplay. His local newspaper in Hertfordshire has now featured him in the newspaper in a story all about his cosplay ambitions and also interviewed him at his family home for the paper’s website.

Sheldon has been working with the Train2Game Communications team who are regularly charting his progress on the blog. The Train2Game team bought the story to the attention of The Herts Advertiser as part of Train2Game’s ongoing commitment to supporting students and their development as professionals in the video games and related industries.

If you would like to hear more about Sheldon and his progress creating the ultimate Iron Man suit, make sure to keep an eye on the Train2Game blog.

Read the full interview and watch the video here


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Train2Game News Pokkén Tournament worldwide release


The Pokémon Company International and Nintendo today announced the upcoming release of Pokkén Tournament for Nintendo’s Wii U.

Currently an arcade game available only in Japan, Pokkén Tournament for Wii U will be released worldwide in spring 2016.

Developed in collaboration with BANDAI NAMCO Entertainment Inc., producers of TEKKEN®, one of the most successful fighting-game franchises in history, Pokkén Tournament brings Pokémon to life in a way never before seen, where Pokémon in battle move in direct response to the player’s actions. The intuitive controls make this fighting game accessible to players of all skill levels, and the stunning visuals emphasise the size and power of each Pokémon.

“Pokkén Tournament combines the best elements of a traditional fighting game with an authentic Pokémon experience,” said J.C. Smith, director of Consumer Marketing at The Pokémon Company International. “Fans will be thrilled to see their favourite Pokémon battle in a whole new way.”

For more information, please visit:

Train2Game News IndieDevKit launched


IndieDevKit, an online destination offering expert guidance to self-publishing video game developers, launches today.

Founded by Leonie Manshanden, owner of SouthPaw Strategy, former VP of Irrational Games and Tim Ponting, owner of agency Renegade PR, the website provides downloadable guides on a variety of marketing and operations subjects, priced between $5.00 and $15.00. Additional tools include interactive wizards with a ‘pay-what-you-want’ donation model, plus resource listings to help developers save time hunting down the same information. For teams that require hands-on support, the site offers a variety of highly competitive and transparently costed services, but for studios on a tight budget, IndieDevKit is designed expressly to help developers to help themselves.

“My co-founder Tim and I have been manning the frontline for well over 200 game launches,” explains Leonie Manshanden, CEO. “We created IndieDevKit because we passionately believe no one should have to rely on anecdotal information to make critical decisions for their studio or game launch. After watching people make the same mistakes over and over again because they could not afford help, we wanted to make our experience accessible to all studios, even those who are bootstrapping.”

Topics covered by the site range from operational guides on Legal Basics to specific marketing and communication documents such as Anatomy of a Modern Press Release. Alongside this are a set of interactive tools, for example a Budget Wizard designed to help studios get started, as well as resources such as a vendor directory for commonly needed support services. More material and iterations on the existing offerings will be added over time. All IndieDevKit’s materials have been carefully crafted by the founders and vetted by other experts, developers and official data sources.