Train2Game News Train2Game student creating Harry Potter character


Murthy Upadhyayula has designed his own Dobby the House Elf for his wife.

Former student from India who studied the Art and Animation course with Train2Game is working on his portfolio and creating his favourite characters to show off his work.

Murthy enjoyed the course and said it gave him a base of knowledge to build upon.  He studied alongside both of his brothers and they have created games together. His brother Srinath is now studying at a prestigious university in the US. Murthy is currently working in customer services but gaming is still his dream.

Murthy is working on the VFX Model of Dobby the House Elf from the Harry Potter films,  he’s also creating other pieces for a demo reel. Murthy’s dream is to work in the games industry and he says a strong portfolio is essential in getting recognised.

He told Train2Game that he created the character as it is a favourite of his and his wife told him to! When we asked if he wanted his own house elf, he said ‘A that is really handy but unethical. I’d rather have a house-elf as a friend.’ Which we agree with and we promised EA and JK Rowling about his project.

Murthy Upadhyayula , Train2Game student: ‘My Name is Murthy Upadhyayula (Rambo 85 on the forums). I am from India, currently living in Luton. I am studying the art and animation course.’

‘The course is quite good for beginners trying to understand how the game pipleline works. It gives students a solid foundation which they can use to build upon. I have discontinued the course half-way through. But it must be noted that I had to do it because of reasons beyond my control. After a long gap, I am now back into the scheme of things, and somewhere down the line I may try and finish the course if the opportunity presents itself.’

‘The knowledge I gained from the first two sections of the course proved to be very useful in some of my personal projects as well as making an android games with my brothers titled “Chimping”.’

‘Both my Bros (Bhanu and Srinath) had signed up for the developer course. Srinath was forced to leave the country mid-way through his course as his Visa expired, and he didn’t have enough investment to apply for a Business Visa which was the only option given to him at the time. Thankfully, he got accepted in a prestigious university in United States (Texas), and his experience with Train2Game had played a big part in it. Bhanu continues to study at his own pace.’

‘For the past couple of months I have been working on a VFX model, Dobby from the Harry Potter films. I am also doing some motion graphics, and character animations, all to be compiled into a demo reel.’

‘I simply wanted to create a VFX character that would fit well into modern games as well as film and TV. I thought it is best to show as many skills as I can in one project rather than creating separate portfolios for Games and Film/TV. This way, I can diversify my portfolio.’

‘When I said I was going to create an elf-like character, my wife suggested Dobby as its one of her favourite characters. I jumped on the idea, as I too love the character in the books and in the movies. Besides, anyone who’s married knows that you never say no to your missus.’

‘I have learnt a great deal with this one project. I have been able touch several aspects of the pipeline: sculpting, re-topologising, texturing, shading, compositing, rigging, posing, storytelling, and animation.  I have also researched and came across some useful shortcuts that speed up the creation workflow.’

‘A strong portfolio is the single most important thing according to many of the experts in the industry. I have never heard anyone saying they got a job because a great reading CV. As an artist you are judged based on your portfolio and if you have one that stands out, nothing else really matters.’

‘I would love a full-time position at a games studio. I have tried and failed a lot in the past couple of years, but I am looking forward to another push this year, and hopefully someone notices my latest demo reel and offers me a position. Fingers crossed. I will be updating the website with Dobby images and latest demo reel once it’s ready.’

You will find some of Murthy’s work at

For more information contact

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Train2Game News Student creates Tie Fighter


Train2Game student 3D models what could be the next Star Wars Tie Fighter

Michael Bird working with US creative Michael Stribling to realise concepts of Star Wars spacecraft

Freelancer and Train2Game graduate Michael Bird is working with US based Creative to create incredible Star Wars 3D spacecraft.  The latest project created is a 3D Tie-Fighter based on the US Designer’s concept of what could be the next Tie Interceptor.

Michael found the original design’s creator on LinkedIn, before contacting him to get permission to develop his concept. Michael added in detail and has made the design game ready.

Michael is a Train2Game graduate who had a positive experience on the course; he’s worked with student studio Derp Studios and is now doing some freelance work.

Michael Bird, Freelance Animator and Designer:  ‘The project that I have just finished was a realised version on the Tie-Fighter from Star Wars films. That honour of the original concept goes to a man called Michael Stribling from the San Francisco Bay Area. I happened upon his concept art on LinkedIn and asked if could maybe build it in 3D and I was lucky enough to get a yes.’

‘I loved the concept and I saw it as a challenge to see if I could build it following someone else’s concept work but using my ideas as to the amount of detail, poly counts and texturing that would make it look like the concept but also to make it efficient for a game engine.’
‘I wouldn’t say spacecraft are a speciality even though I have two in my portfolio, I really want to specialise in asset/prop and environment work but it does show that I can do hard surface work. In truth if someone asks me to build something or if I ask if I can build it then I’ll try it no matter what it is. Every piece is a challenge that I relish.’

‘I am a big Star Wars fan. Always have been and always will be I grew up with Star Wars I think I saw the first film when I was about 9 or 10 and they have been a part of my life ever since to the point that know it word for word.’

‘In regards to the new film, I’m in two minds with it to tell you the truth I think I need to watch it again. It looks beautiful the way they have gone back to the old way of creating the beings that populate the Star Wars world instead of all CGI gives it a more realistic look. I’m really looking forward to seeing where this story goes.’

‘I think the reason Star Wars is so inspiring could be because the underlining story is about good vs evil, Black vs white, that’s something everyone can connect to in their life. Just the thought of having the Force powers or flying the ships it something that I would say everyone would want to do and have in their lifetime at least once.’

‘On the whole I would say the Train2Game experience has been positive, without the guidance that they offer I would never have been able to complete the course the way I did. There were time when I just couldn’t get my head around the lessons but they are always positive with their help they don’t tell you the answers they lead you onto the right path until you figure it out yourself. I would recommend the courses to anyone who is interested in getting into the industry.’

‘I finished the Art & Animation course in 2014, since then I work for a while at Derp Studios a micro online studio that helped me better my skills doing all sorts of 3D art for them, character creation and animation asset/prop creation as well as environment work. I left last year and since then I have been working for myself creating personal work and a bit of freelance when asked.’

‘I always have other ideas that I want to work on. I see my next project as an old graveyard with a small church with mist creeping between the headstone and trees all light in moonlight. I am at the concept stage at the moment but as I create I post WIP screen shot onto my website.’

‘Because the design was for my own personal pleasure it will go onto my website for the world to see
For more information contact

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Train2Game News Student creating studio for kids games


Train2Game pupil creating cartoon games for kids wants students to join his team and get hands on experience making games

James Mahon, 25, from Birmingham wants students to join him in making awesome games for kids. James is on the Games Design course, is coming to the end of his studies and has so far created two games. The latest title he’s working on is a traditional platform game, with cartoon style graphics and comic book sequences. He’s specifically looking for is looking for level design and QA.

James Mahon, Train2Game student: ‘I am studying Game Designer course and enjoying it, I have almost finished it. I’m using everything I have learned and have created two games in the last year.’

‘I am looking for team members that enjoy working in a team and can work towards a common goal. I hope to make good connections with other designers and create some team spirit to help make better games. I am looking for a level designer to work with as a team. I am just a designer that can conceptualize art and implement features. Unfortunately, designing levels is outside of my area of study.’

‘I have finished prototyping a simple platform game and looking for a QA Level Designer to help design linear levels and test that they are fun to play. I have concept art of the two heroic characters and the villain.  The aim is to create a game with mass appeal in its characters and long-lasting value as a sustainable franchise.’

‘This is a traditional 2D platformer featuring lovable characters that will appeal to boys and girls. This children’s game features, a rice grain on a mission to find the lost rice grains with the aid of his companion, a pixie. Their ultimate objective is to defeat the mutant bug that terrorized the rice grains into fleeing their home.’

‘Another, concept on paper is an educational game featuring a ‘cool’ narrative character on duty to teach kids the importance of safety. This game will be created for school kids and in web browser for accessibility.’

‘Both of these concepts will have HUGE levels to design. That’s what I want help with. Above all, these concepts need some team spirit to help make a better game.’

‘Having played many kids games when I was younger, I still can understand what makes them fun to play for kids. I was a kid once and some kids have negative influences so the aim would be to create a positive influence through entertainment in a video game.’

‘I plan on making video games for kids/teenagers from 7 to 18. I have a few concepts on paper that are perfectly viable. Kids games aren’t as mainstream as adult games i.e Grand Theft Auto, but games don’t have to involve gratuitous violence to be fun – cartoon violence can still be fun, or even, no violence.’

‘I plan to start of small and grow big in the future with better games. I have big plans for my team to create big games that have a lot of value. I enjoy playing hardcore video games the most. Ubisoft inspire me.’

For more information contact

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Train2Game News Warhammer 40,000 Tactical Objectives app out now


Former Train2Game students now professional developers launch official Games Workshop app just in time for Christmas

Independent Video Games and Apps developer, Derp Studios, today release its tactical objectives app created with Games Workshop to accompany the Warhammer 40,000 board game. The team which includes Train2Game students has been working with Games Workshop to create the app.

The app has been designed to assist in playing the latest version of the popular table top game, offering a digital version of tactical objectives cards which previously were only available on limited edition print runs. This is one of the first ever official licensed hobby apps which supports the Warhammer 40,000 table-top game.

Chris Ledger, CEO and Lead Designer of Derp Studios; “The Warhammer 40,000:  Tactical Objectives App is one of the first hobby Apps to directly support the Warhammer 40,000 table-top board game.  The aim of the App is to enable players who don’t have a physical copy of either the regular or faction based Tactical Objectives cards to be able to own their factions deck, since the physical copies are on limited print runs.”

“Players of Warhammer 40,000 (the tabletop wargame) will benefit from the app a lot with this being the digital version. We’ve added a couple of decks.  We’ll be constantly adding decks to the app and we do have a couple of features we want to add later on down the line too.” 

“Things are going well with the folks at Games Workshop.  Everyone’s pretty busy and they have a lot of cool stuff going on, especially on the video game licensing side. Games Workshop are really good work alongside with.  They’ve been really supportive and have provided a lot of assets for us to use.  So far it’s been nothing but positive and a really enjoyable experience!”

“The development process has been very challenging and had its ups and downs but we got there in the end.  For Derp Studios this app alone is a big milestone in the company!  I’m not sure what the future holds for more hobby apps within the Warhammer 40,000 IP, however if I’m unable to produce another hobby app then I’d happily make a small licensed video game for them.”



Comments on the app:

Dale Platt “Most useful 40k gaming APP ever made”

Pork Chop Gaming “5* Tactical Objectives at your fingertips”


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Train2Game News Search for a Star 2016


The Search For A Star & Rising Star student competitions are back for 2016, now open to both games coders and games artists.

Take part in one of the biggest industry-supported game dev competitions in the UK, showcasing your work in front of leading studios and getting a boost towards a career in games.

In 2015, 80% of students who qualified for the second round were able to get a games industry job on graduation. The competitions have a proven track record of improving the employability of those who enter, with the second stage development project even adding a published product to your portfolio.

The tests and challenges are tough, designed by industry professionals to mirror actual studio hiring processes, testing your talents while honing and developing your existing skills.

Prizes include opportunities for internships and jobs at leading UK games studios.

Learn more about the competitions, what to expect in each round, and enter at

Registrations are open from now until Wednesday 20th January 2016.

Train2Game News Bundle Stars Game Creation Sales


Ever wanted to create your own games but don’t having any coding skills? Then Bundle Stars ( has everything you could ever possibly need, in the brand new Ultimate Game Makers Bundle featuring RPG Maker, App Game Kit, Game Guru and Axis Game Factory. 

There’s never been a better time to create that killer game, with four of the greatest game making tools on the planet at your fingertips.

The Ultimate Game Makers Bundle puts game design in the hands of gamers. What’s more, with four different bundle tiers to choose from, users can purchase the specific content that best suits their game making needs.  This means that the Ultimate Game Makers Bundle is just as customisable as the games you can create.  From RPGs to First-Person Adventures, through the Ultimate Game Makers Bundle, gamers are free to create their own unique experiences and share them online.

The Ultimate Game Makers Bundle

·         Tier 1 – $2.99 (8 Titles) Saving 98%
Ø  Axis Game Factory AGFPRO v3
Ø  AGFPRO Fantasy Side-Scroller Player DLC
Ø  AGFPRO BattleMat Multi-Player DLC
Ø  GameGuru
Ø  GameGuru Mega Pack 1 DLC
Ø  GameGuru Mega Pack 2 DLC
Ø  RPG Maker XP
Ø  The Princess’ Heart (Game created through RPG Maker)

·         Tier 2 – $7.99 (11 Titles & all previous tiers) Saving 98%
Ø  AGFPRO v3 Premium
Ø  AGFPRO – Zombie Survival Pack + Zombie FPS Player DLC
Ø  GameGuru – Buildings Pack DLC
Ø  GameGuru – Fantasy Pack DLC
Ø  GameGuru – Death Valley DLC
Ø  RPG Maker VX Ace
Ø  RPG Maker: Old School Modern 2 Resource Pack DLC
Ø  RPG Maker: DS+ Expansion – Retro Sci-Fi DLC
Ø  RPG Maker: Modern Day Tiles Resource Pack DLC
Ø  RPG Maker: Survival Horror Music Pack
Ø  Last Word (Game created through RPG Maker)

·         Tier 3 – $14.99 (10 Titles & all previous tiers) Saving 98%
Ø  GeoVox
Ø  App Game Kit: Easy + Instant Game Development
Ø  App Game Kit – Giant Asset Pack 1 DLC
Ø  The Official App Game Kit Tutorial Guide
Ø  RPG Maker: Zombie Survival Graphic Pack
Ø  RPG Maker: Frontier Works Futuristic Heroes and BGM DLC
Ø  RPG Maker: Always Sometimes Monsters Asset Pack DLC
Ø  RPG Maker: POP! Horror City
Ø  Edolie (Game created through RPG Maker)
Ø  Heroes of Legionwood (Game created through RPG Maker)

·         Tier 4 – $79.99 (3 Titles & all previous tiers) Saving 91%
Ø  RPG Maker MV
Ø  RPG Maker MV: Cover Art Characters Pack DLC
Ø  RPG Maker MV: Essentials Set
Ultimate Game Makers Bundle – Interesting Stats
·         All four tiers are worth a total value of over $800
·         The included software boasts over 4,000 total user reviews on Steam!
·         An 84% average Steam user rating!
·         All run on Windows, 12 are compatible with Mac, and 9 run on Linux.
·         Features 4 complete commercial Steam games created using RPG Maker.
·         7 unlock Steam Trading Cards.

All of the keys can be redeemed immediately upon purchase, using a free Steam account.  Available exclusively from Bundle Stars ( ) for a limited time only, the Ultimate Game Makers Bundle is an amazing deal for budding game designers.

Train2Game News Former Student Kickstarter


Former Train2Game student looking for community support in create his venture capitalist game that teaches economics.

George Quentin has created a business and economic simulator and needs your help to complete the game. The game is currently in prototype stage to show the gaming mechanic is possible. George now needs help in making it a full title.

The game lets players create their own business and select options to make it the most productive. Skill and financial guile will let the player become a global mega capitalist and earn billions.

George would like feedback from professionals in economics and students who have an eye for games design. There are educational elements to the game. George and team are considering providing the game to educational institutions as a learning tool.

If you’re interested in creating the venture capitalists of the future, George is giving you the chance to work on the game with him. He’s looking for support staff as well as community feedback.

George:  ‘The original goal was just to see if can make a game that bonds business and economics, I wasn’t really sure where it would lead me but I just gave it a go, and over time it became a serious idea that I should pursue. I love games that are very data driven and strategic, especially when there are many variations and randomness in them.’

‘The game is prototype of an upcoming business and economic simulator. Your goal is to build your company from the ground up. Where you will be able to trade internationally, gain reputation and make as much money for your company to survive and sustain growth. I thought it would be best to have the gameplay element focused on business where you manage and control your company.’

‘I can see room for many improvements because the game has loads of potential. Only two people are working on the game but I would like more. The more we worked on it, the more we kept thinking it would be a great tool for learning and enhancing knowledge, where people will be able to challenge themselves, gain a better understanding of both subjects.’

‘There are many benefits for making this. Given that these are some of the most studied topics taught in schools, colleges and universities. It would be fascinating tool for not only pupils but the wider community. This tool will help pupils further their learning and allow them to practice or exercise their skills in these areas.’

‘I was being ambitious when starting this and the whole idea was to try and make a game that would stimulate the world which led me to economical are. I don’t have a background in economics but I am looking to get those with that background on board or even get any feedback as I can from them. I’m looking for both QA and students of courses if possible.’

‘I am looking for suggestions and feedback on how it can be made or improved.’

– Suggestions of other games where they use similar styles and strategies.
– Gamification feedback
– In-game features suggestions
– The things that could be added
– The things that should be removed
– How we can install some narratives
– What elements/features would be great for education

‘I am definitely looking for guidance and direction on how best it can be built. This prototype only tells our point of view of how business and economics is implemented in a game. so feedback from other people will really give us an insight of what we are missing, especially those with economics or business background.’

‘My ambition as a game maker is to continue to develop my skills and work on as many creative ideas. I am ready for any criticism. That is exactly what I want to hear. I am hoping everyone will be honest. It will really help to know what frustrates people in the game. After all it’s just a prototype.’

See the game here and let us know your feedback

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Train2Game News UKIE on Spending Review


Chancellor George Osborne published the Comprehensive Spending Review today, setting out the government’s spending plans for the next three years.

Several announcements were made which are important for the UK games industry:

Apprenticeship Levy – a 0.5% levy will be applied to the payroll of all businesses with a wage bill above £3 million, and the money raised used to fund apprenticeships

Arts Council funding – the Arts Council will receive an increase in its budget. Ukie are already in discussion with the Arts Council about how they can give further support to games projects, and we will continue this conversation. Details on the additional funding are still forthcoming.

Innovate UK funding – overall funding provided to businesses by Innovate UK (formerly the Technology Strategy Board) will be kept at the same level. However, many of the grants currently offered will instead be offered as loans, reducing the cost to government.

DCMS budget – the operational budget of the Department for Culture, Media and Sport will be reduced by 20%.

Dr Jo Twist, CEO of Ukie, responded to the CSR, saying:

“This spending review has many important announcements for the UK games industry. Getting the Apprenticeship Levy right in particular is crucial, and Ukie will continue to work closely with government and our partners across the creative industries to ensure it provides real benefits for the games industry. There have also been significant changes announced to the way that UKTI and Innovate UK will work, and additional funding for the Arts Council. We have a great relationship with these organisations and will continue to help them reach games sector companies who would benefit from their support. Our goal is to make sure the support government gives the games industry works for all parts of the industry, and our suggested actions are laid out in our Blueprint for Growth report.”

Train2Game News PLAY Expo Glasgow


Replay Events, the team behind PLAY Expo Manchester and PLAY Expo Blackpool, are bringing their fan favourite gaming show to Scotland next year.

PLAY Expo Glasgow will be a celebration of gaming across the ages designed to unite the game community across Scotland in one huge event that will feature a whole host of video gaming related treats.

From hundreds of retro gaming consoles and computers, classic arcade and pinball machines through to some of the best indie and current generation games, PLAY Expo will bring veteran gamers and newcomers together like never before.

One partnership at next year’s show that reflects this idea perfectly is with ‘Versus Scotland’ the Scottish fighting game specialists who will host a number of prize tournaments over the weekend, challenging the very best fighting game competitors in Scotland.

Versus Scotland’s Russell Williamson said “Versus Scotland are delighted to hear that Replay Events will be bringing their fantastic Play Expo event to Scotland. We look forward to working with Replay Events in bringing together our experience, expertise, and passion, to ensure that the first Scottish PLAY Expo becomes a standout event in 2016.”

For more information visit the website here:

Tickets are now on sale at the following location:

Train2Game News Cocos2d-x Engine


Chukong USA today revealed several of the top grossing games rocketing up the 2015 charts in the App Store and Google Play have been developed with the award winning Cocos2d-x game engine.

Cocos2d-x is the world’s largest open source mobile game engine with over 490,000 registered developers and 50,000 published titles. According to research firm AppAnnie’s game index, Cocos developers from indie to enterprise alike have recently achieved the prestigious top 10 ranking with games including: Clash of Kings, Puzzle & Dragons, Monster Strike, Fantasy Westward Journey Mobile, Big Fish Casino, The Legend of Mir 2, The King of Fighters’ 98, and the new indie title Floors.

Ricardo Quesada, the main author of Cocos2d, said: “We’re focused on providing a powerful, yet lightweight game engine with easy-to-use APIs, intuitive tools, and an enthusiastic community. Additionally, with the availability of Cocos SDKBOX, we can further offer mobile game developers a comprehensive solution for building and marketing highly polished, well-performing games, as exemplified by these top performing games in the app stores.”

Hiroshi Sugiyama, Chief Engineer of Alim, a subsidiary of gumi Inc., said: “We chose Cocos2d-x for its excellent multi-platform support and open source code; no part of Cocos2d-x is a black box. Its potential as a great game development tool helped us right from the beginning. When we began production on Brave Frontier, Cocos2d-x had just been released; tools and information was scarce at the time. Thanks to the platform, we were able to deliver a high quality game.”

Yuri Sanachev, developer with Ketchapp, said: “Floors was my first mobile project, and it only took about a week to learn Cocos2d-x basics for designing the core gameplay. The Cocos engine is very flexible and developer-friendly, while the resources, memory management, particle engine and actions model made my life a lot easier. I also leveraged the Cocos SDKBOX IAP, and I’m looking forward to the roadmap of future integrations and updates that will be invaluable for my games.”

Additionally, today’s news falls on the heels of a recent update to Cocos SDKBOX, where thousands of developers are already leveraging the framework for managing game data SDKs used for analytics, attribution, user acquisition, social, IAP, mediation and other live operations services to grow their player base and rise to the top of the app store charts. Since the release of SDKBOX version 1.3 in September, the number of games with the service installed has grown to over 4,500 titles.

For more information on Cocos2d-x and SDKBOX, please visit us at