Train2Game News New RPG Maker allows mobile ports

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Enterbrain and Degica collaborate on new middleware, which enables first official RPG Maker mobile ports.

Enterbrain recently partnered with Degica to distribute RPG Maker VX Ace, the latest version of the software, outside of Japan. Since teaming up, the pair have developed a new piece of middleware that allows developers to efficiently port RPG Maker games to mobile devices.

The RPG Maker software first emerged back in 1988 and, throughout several iterations, has remained the first choice when it comes to creating both traditional and innovative games in 16-bit.

Degica’s global director of sales and promotion, Mitchell Scott, said: “The RPG Maker software has been a great tool for aspiring and established game developers alike over the past two decades and we’re incredibly proud to be part of that legacy.”

While the majority of projects emulate major franchises such as Final Fantasy and Dragon Quest, numerous teams have capitalised on the flexibility of the engine to create unique experiences.

The likes of To The Moon are widely regarded as genuine indie success stories, with the game receiving numerous awards and praise from established publications and organisations including Gamespot, Wired and the Independent Games Festival.

Earlier this week, Undefeated – the popular RPG Maker title – was unveiled for mobile with a brand new trailer and an iOS/Android release date of 3 October, 2014.

Headquartered in Tokyo, Degica connects the dots between developers, distributors and publishers, and between the Eastern and Western markets. Their recent work with Enterbrain and RPG Maker aims to put the popular development toolkit, and the games it has spawned, firmly on the global map.

Train2Game News GDC Next survey results

GDC NextThe Game Developers Conference (GDC) Next 2014 has released the results of the first annual Game Discovery Survey, which has uncovered emerging trends and attitudes from a pool of game industry professionals on launching and popularizing games.

Among the many trends revealed in the survey is the finding that first party platform holders and YouTube personalities are seen as the most effective forms of publicity among participating developers.

The GDC Next 2014 Game Discovery Survey was created by UBM Tech Game Network, organizers of the Game Developers Conference, to better understand the contemporary game industry before the start of GDC Next 2014.

Platform gatekeepers and popular YouTubers are seen to be the most effective publicity for games. YouTube has long been viewed as a powerful tool in publicizing new releases, and the survey now reveals that developers view YouTube personalities, along with first party platform holders, as the most effective avenues for publicity.

Specifically, being featured on digital storefronts like Steam or PlayStation Network, coupled with extensive video playthroughs on YouTube were seen as most positively affecting product visibility. 36.6% of respondents seeing platform holders as the most effective publicity, with popular YouTube personalities capturing 24.8% of responses. By comparison, community engagement and being featured on a popular video game website received 15.6% and 14.5% of responses, respectively.

Elsewhere, the majority of participating developers (73.4%) agreed with the statement “platform holders aren’t doing enough to improve discoverability on digital storefronts.” These results suggest that platform holders can do more to meet the needs of game makers, potentially finding more personalized recommendation methods for consumers.

Developers are largely split between traditional press and YouTube personalities as most trustworthy however. Despite an increasing priority towards prominent YouTube video features, developers surveyed were found to be largely split when asked whose opinion on games they trusted the most, YouTubers or traditional press/media. YouTube personalities narrowly won out with 55.75% of votes versus the traditional press, which received 44.25% of responses.

Is it the game, the promotion, or both that makes a title shine commercially? 69.3% of developers agreed that good promotion and making a good game were equally important to success, with 23% responding that making a good game was more important to success than promoting it well. Only 7.7% of respondents felt that good promotion is more important than game quality when it comes to achieving commercial success.

The GDC Next 2014 Game Discovery Survey tabulates the responses and observations of more than 300 game industry professionals/

For more information on GDC Next, please visit http://www.gdcnext.com/

Train2Game News PEACEapp competition

PEACEappA new competition is searching for a game or app about facilitating peace or an idea for one.

The competition, PEACEapp, aims to showcase the work of developers who examine peace and promote games as venues for cultural dialogue and conflict management. PEACEapp is a joint project between UNDP, UNAOC and Build Up.

Sponsored by the United Nations Alliance of Civilizations, the United Nations Development Programme, and Build Up, the competition will award the winning entries with $15,000 in cash prizes, an invitation to present their game at the Build Peace Conference in Cyprus, and exclusive mentoring and advising from Games for Change. The competition will consider entries at all stages of development, from prototypes to fully developed, with awards going to five games or apps—three completed works and two prototypes.

An international jury, which includes representatives from Games for Peace, the Institute for Economics and Peace, Fields of View, Games for Change, and more, will review submitted games and apps according to three values:

  • Affording users a novel experience to engage with knowledge of other groups and issues of identity
  • Creatively engaging players in a playful manner
  • Enabling connections to key social media globally, in terms of functionality, language and reach

Click here for a complete competition guidelines, and then submit your entry.

Train2Game News Games Funding Forum

Games Funding ForumTandem Events, organisers of Europe’s leading games developer conference, Develop in Brighton, today announced the launch of Games Funding Forum – a new half day conference and networking event taking place on Thursday 23 October at Rich Mix, Shoreditch.

The conference will focus on the increasing importance funding plays within the games development industry and how to access funds. A recent TIGA survey* into funding revealed that 97 per cent of independent game developers made at least some use of third party finance in the last 12 months.

Games Funding Forum will offer delegates practical advice from expert speakers on where to find and how to access funding, offer funding case studies from developers who have successfully secured finance, information on alternative funding options and the pros and cons of different approaches. Throughout the conference and at drinks afterwards, there will be the opportunity to meet and network with a variety of investors and funding providers.

Sessions already confirmed included:

10 Top Tips for Getting Your Game Funded
David Amor, Picnic Games

Grant Funding for Games Developers
Ed Daly, Tenshi Partners

From Flop to Finance: Converting Disappointing Sales into Cold Hard Cash
Tim Wicksteed, Twice Circled

The State of Crowdfunding for Games
Thomas Bidaux, ICO Partners

“With the growth of independent studios and self published games, the way developers are funded is changing,” commented Andy Lane, managing director, Tandem Events. “With a number of funding options available, this conference not only gives delegates the opportunity to get up to speed with different models, but they also have the chance to network with investors on the same day.”

Early bird passes bought on or before 18 September cost just £95 plus VAT. Full rate passes cost £150 plus VAT.

For more information on Games Funding Forum or the programme visit www.gamesfundingforum.co.uk

Train2Game News Universally Speaking supports Train2Game

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Universally Speaking is proud to announce its support of Train2Game and the wide range of courses they offer.

As QA house in the games sector and as pinpointed by TIGA, Universally Speaking have experienced the shortage of (trained) talent in the industry. In an age where time is money, candidates that come to your door with the industry training will always be ahead of those without.

Universally Speaking said “The training T2G provides includes an introduction to the industry, as well as games testing and game creation. In addition, they provide background information on the game development cycle and hardware and software used for testing.

This training translates into saved time on the part of the QA house saving around 6 months of training.  Of course,, they will still have  to train  on internal processes and procedures.

Universally Speaking is a proud supporter of the Train2Game programme, not only because of the benefits having trained candidates brings, but as part of our effort to improve the quality of the industry in the UK.”

Universally Speaking provide localisation and QA solutions to the digital entertainment industry.

They help to realise the commercial potential of their clients’ products.

The business is built upon their reputation for quality. Over the last 10 years they have developed standardised processes to ensure quality in everything that’s done. They have received industry recognition, have long-term relationships with high profile clients and continuously receive new business from client referrals.

Some of there clients include Microsoft, Capcom, Sega and more.

You can view a video of Universally Speaking talking about Train2Game below.

Train2Game News EGX 2014 Line Up

EGX 2014Gamer Network, one of the world’s leading games media businesses, today announces exclusive details of the line-up available at the forthcoming EGX consumer show.

EGX, formerly known as the Eurogamer Expo, is the UK’s biggest video games show with over 80,000 gamers visiting London’s Earl’s Court over four days (25th-28th September 2014).

EGX is a celebration of all things gaming, from getting a career in the industry and getting invaluable insight into the development process from the experts, to coming dressed as your favourite games character or showcasing your skills in one of the competitive arenas.

At the heart of the show are the games themselves, and this year’s show will house more games than ever, with more opportunities for attendees to get their hands on this year’s hottest titles, weeks and even months before their actual release dates.

Microsoft once again supports the show with a full line-up including Sunset Overdrive, Halo: The Master Chief Collection, Forza Horizon 2, Project Spark and Fable Legends while Sony will be presenting over 30 titles including The Last of Us Remastered, The Order 1886, Driveclub and Bloodborne.

Call of Duty Advanced Warfare and Assassin’s Creed Unity join the recently announced Mortal Kombat X along with the next in the much-loved Lego series from Warner, LEGO Batman 3: Beyond Gotham. The CD Projekt development team will also be showcasing the highly anticipated The Witcher 3: Wild Hunt.

Previously announced games available to play early include SEGA’s Alien Isolation, Deep Silver’s Dead Island 2 and Escape Dead Island, 2K’s award-winning Evolve, and EA’s Battlefield Hardline.

In addition to the blockbuster games on show, the event will also host EGX Rezzed, a space where developers of all sizes will be showcasing their new releases including the much talked about Gang Beasts by Boneloaf, Volume by Mike Bithell and Heat Signature by Tom Francis. This year’s event also includes the Leftfield Collection, a curated show of games from the newest and most promising indie developers of the future.

A full list of games can be found at: www.egxlondon.net/whats-on/show-floor

A number of Competitive Gaming events will be held over the four days including the EGX Fight Zone featuring Capcom Pro Tour, a Nintendo Life Mario Kart 8 Tournament, EGX Dota 2 Challenge in association with Epic.LAN and a League of Legends Tournament to be streamed live on GFinity.

In addition to the games available to play, the event includes a careers fair for anyone looking to work in the industry along with number of Developer Sessions with talks from some of the world’s leading games makers. These include an exclusive announcement from OlliOlli developer Roll7; new details from Techland on the eagerly anticipated Dying Light and the latest on Middle-earth: Shadow of Mordor’s Lead Designer, Bob Roberts.

For the second year running a dedicated Cosplay stage will feature parades, workshops and competitions, and visitors are encouraged to come dressed as their favourite characters. The show even hosts a retro gaming section, including games from the past 30 years should attendees fancy a trip down memory lane.

Last year saw a number of politicians, celebrities and leading YouTubers attend EGX, an event that is gaining a reputation for one of the most cutting-edge and colourful consumer shows in the world.

Train2Game News Vote for SpecialEffect

SpecialEffectIn the games industry? If so, SpecialEffect need your help! They have been selected in the vote for the fantastic, grant making, games industry charity GamesAid.

Last year they made an amazing donation of £52,000 to SpecialEffect to help them meet their growing demand to help amazing young people like Ben who is now rocking Minecraft, FIFA and many other games!

SpecialEffect are in the fortunate position to once again be amongst the charities nominated for GamesAid support but your help is needed to secure a grant. All you need to do is vote at the link below.

SpecialEffect is by no means the biggest cause in the list of nominees so every vote counts.

If you work in the industry then please do visit the link below and consider a vote for SpecialEffect. Current members have to email their choice of charity and user name to GamesAid and new members can register for FREE and cast their vote.

http://www.gamesaid.org/vote-now-2014-voting-re-opens/

You can view the story of Ben in the heart warming video below. SpecialEffect have helped Ben and many others like him to experience the pleasure of gaming as much as we all do.

Train2Game News Train2Game launch new online radio channel

Train2GameA new radio channel created by Train2Game is best described as: Inspirational, Informative and Advisory. Train2Game Radio brings you voices from both the Games Industry and it Students.

The new radio station has been created to guide those already on the course and tell others more about the company. The channel hosts material created by the Train2Game team but also other programmes featuring Train2Game from commercial and public radio.

It features radio programmes from many renowned individuals and organisations, shows include: City and Guilds say Train2Game are doing it PROPERLY, CNS Group coaching Train2Game Students LIVE, JuiceFM Mike Gamble from Epic on Train2Game, Microsoft’s Andy McCartney Future of Gaming and shows from the BBC.

Hear more at the newly launched channel at: http://www.ustream.tv/channel/train2game-radio

You can view the programmes in the file below

Train2Game News Roundish Squarish looking for staff

Rounded SquarishA Train2Game student studio is looking for a Developer to join their team to take the studio to a new level.

Rounded Squarish have been together for 3 years and have taken the plunge and decided to make a go of turning the student studio into a professional one. The company are now fully registered through companies house and are now currently looking for a talented and enthusiastic programmer to join the team.

The studio are currently working digitally and this, for now at least, is going to be where all of the work is done. They do intend on meeting in person and after a few Skype meetings intend on organising this.

The first project that would be worked on with the new team member would be a small title called ‘Slinger: Monsters of the West’. This is an RTS Turret Defence type game with a splash of Rounded Squarish thrown in!

The player is placed into a world where the mythical land of monsters and the legendary era of the spaghetti western collide, fighting to defend their town and take back the west.

Development of the game is already under-way and several screenshots can be shown to give the potential staff an idea of what the studio is aiming to create.

They are initially looking to take it through to an early alpha stage within a short period of time and, following feedback, will look to persue it further, or continue onto other projects in the pipeline.

Ben Cooper of Roundish Sqaurish said “We are looking to this game as a way of getting to know the coder and see if they like working with us, and vice versa, and to find out if they share the same passion and enthusiasm as we do. That’s definitely the most important thing for us. We need to get on well with them and also to be able to rely on them. We also need to assess their abilities to ensure that they are at the right stage for where we want to take the games. We don’t want them feeling over (or under) whelmed by what we are trying to do.

We very much appreciate the early stage that we are at right now and that we may not get everything right and would love for any prospective team mates to appreciate this also. Unfortunately it does mean that, for now, the position is unpaid but we are really pushing to change this in the months to come!”

If anyone does want to get in touch, they can email Ben at:

ben@roundedsquarish.co.uk

You can follow the studio on Facebook at

https://www.facebook.com/RoundedSquarish

Train2Game News Videogames writers guild chair filled

Steve InceFollowing the Guild’s AGM on Friday July 4 2014, games writer Steve Ince has now taken up the position of chair of the Videogames Committee within the organisation, a position he is proud to take up and hopes it encourages more game writers to join the Guild.

Steve says:
“I joined the Guild two years ago because I believe it’s important to be part of a strong organisation that works in the interests of professional writers and, by extension, those writers who wish to become so.

“As a professional game writer I not only want to help shape the direction of writing within games with the work I do, but also be a part of how game writers are perceived by the wider writing community and within the game development industry.

“With this in mind I put myself forward for the Videogames position within the Writers’ Guild which was confirmed at the recent AGM, for which I’m very honoured.

“As a first step in this new position I’d like to invite all eligible game writers to consider joining the Guild, details of which are on the Guild website.

“Game writers, like most other scribes, can feel a little isolated at times, so being part of an organisation with such a rich history will give you a place in a strong community of creative individuals from every part of the writing spectrum.

“Previous holders of this position have done a fantastic job to date and I hope I can match that, particularly as there’s still a lot to do in respect to what the Guild means for game writers.  By joining or becoming part of the discussion, game writers can help give direction in a field that is evolving faster than all others.

“I welcome comments, questions and suggestions on anything related to the game writing side of the Guild, including membership enquiries, and look forward to hearing from you.

“I hope to achieve something positive for both the Guild and game writing while in this position.”