Train2Game News Commando Kiwi Update

Commando KiwiTrain2Game Student Studio, Commando Kiwi, the winners of the 2012 Make Something Unreal Live competition are back and under new management!

Train2Game Student Adam Sherratt is now the head of Commando Kiwi and they have been working hard since we last heard from them.

After deciding that the project they had started following the Make Something Unreal Live contest was slightly more ambitious than they first anticipated they made the executive decision to start a new IP using the framework they had already created for there winning game at MSUL.

However, with life getting in the way, a few of the original Commando Kiwi members left on to new ventures which left the team struggling until Adam came up with a plan to revitalise the studio. Several of the team volunteered to be mentors at the recent Train2Game Game Jam which put them in excellent position to scout for new team members.

The studio was back up to eight members and ready to get to work on their next game.

When asked about the studios new project Adam said “The game is a 3rd person action adventure RPG style game with cinematic combat sequences that play very similarly to battles in final fantasy 7, 8 and 10. Our aim is to bring a console quality gaming experience to mobile. By using the unreal engine 3 we will be able to offer incredible visuals, a strong sound track and a great story to produce a truly immersive game world on mobile. Initially the game would be released on iOS for iPad, iPhone and iPod touch but if things go well we will port it over to Android too. If you follow Commando Kiwi on Facebook you will see we have just started to leak information and concept art and we have a new company logo.”

Now the next stage for Commando Kiwi is they will be displaying their game at Appsworld and Platform Expo this year to spread the word and receive feedback from the public to make the game as best as it can be. So if you are attending either event go and say hello and give them your support!

The studio is intending to start a Kickstarter campaign in the future as currently everything they are doing is having to come out of their own pockets and they want this game to be the best that it can be.

You can follow Commando Kiwi on Facebook at https://www.facebook.com/comkiwi

Train2Game News Video Game Mentoring Network Scheme

UKIE LogoAfter the success of the first cohort of the Video Game Mentoring Network scheme, which saw eight games businesses start the programme earlier this year, Ukie have once again partnered with Nesta to match businesses with experienced games industry mentors.

The scheme aims to advise and nurture games businesses with an appetite for growth and mentoring will officially start in December. Businesses who join the Games Mentoring Network will receive:

· One-to-one business mentoring in the form of 10 two-hour sessions over a 6-12 month period

· An induction workshop at the start of the programme to get the most out of your mentoring sessions

· Workshops and events designed to meet other members of the wider creative Network

· Coaching support – in addition to mentoring

Ukie and Nesta want businesses of all sizes to apply to be mentored, from start-ups who have been established for less than two years, to established and high growth potential business who are looking to scale. The minimum criteria for applying are simply that you must be a registered business that:

· Has made or sold a game in the UK in the last 12 months or have a game ready to bring to market in the next six months.

· Or you can also be a business that has launched a product or service in the UK that supports the creation and selling of games within the last 12 months.

· Being a Ukie member automatically qualifies you to apply.

Ukie CEO, Dr Jo Twist said: “Building on the success of the first wave of games mentoring, our partnership with Nesta will give even more games businesses an amazing opportunity to get first hand expert advice from people with proven track records in the games industry. Mentoring is invaluable for both mentees and for mentors and they learn a great deal from each other throughout the process.”

Ukie and Nesta are inviting games businesses to apply for mentoring by contacting mentoring@ukie.org.uk.

Train2Game News Halloween Hackathon

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WewanaPlay is going to show you how to make a game quickly by challenging coders to make a game in just 30 hours with their Halloween Hackathon which is supported by big name companies such as Unity.

WewanaPlay, an innovative Birmingham based gaming startup is now turning startup creator. This weekend WewanaPlay is offering a fantastic chance to see how a Hackathon works thanks to their Halloween themed event which will take place in their head office and will also be streamed live on Twitch for everyone to follow along.

The Hackathon will be streamed at http://www.twitch.tv/wewanaplay

The stream will be live between Sat 25th Oct, 9am until Sun 26th , 4pm UK time, supported by the tens of thousands of users of their smartphone application. WewanaPlay was actually started on a weekend hackathon and now they want to give back that experience to new gaming companies.

Talented individuals making up 3 or more teams will be tasked with developing a working Halloween themed game in just 30 hours. The teams are free to use whatever software they wish and develop for whatever chosen platform.

The event is being live streamed on Twitch and is open to anyone who wants to view it. If you are interested in seeing what games can be produced in 30 hours and how it can be done, come watch.  The WewanaPlay team will be there to welcome you!

WewanaPlay hopes this event will show how fun coding can be and hopefully show how within a short time, someone with coding experience can create something which the whole world can enjoy. Well… that’s the aim anyway! Remember Flappy Birds was said to have been made in just 3 hours.

WewanaPlay would love you to follow the event on the live stream and even challenge you to take part from your own homes.  If you think you can produce an awesome game in the same time frame as them, either on your own or as part of a team, then join virtually!

All you have to do is send a tweet to @Wewana_Play along with regular updates and perhaps even your own live stream. It will be interesting to see what games are made and remember there is a year subscription to Unity3D Pro up for grabs for the winner.

The teams will also be wanting feedback from those who just love to play games, so be sure to tune in and play test some awesome new games.

Train2Game News Play Games to help SpecialEffect

SpecialEffectSpecialEffect are hosting another Gameblast in February of 2015. This is your chance to play games and help people in need!

The gaming marathon weekend will take place from February 20 – 22 and the idea is that you play games for an extended length of time, whether it be 48 hours or 24 hours is entirely up to you, and get your friends, family and whoever else to sponsor you to do so.

This gaming marathon is entirely down to your self to decide what you can do. Do as much or as little as you want to and try and raise as much money as you possibly can to help SpecialEffect to raise money that will go towards supporting disabled gamers back in to the game.

Last February gamers raised an incredible £70,000 in GameBlast14, and every penny and cent went towards levelling the playing field for gamers with disabilities. This time SpecialEffect are aiming for £100,000, so they’re going to need all the help you can give!

If you want to find out some helpful tips and sign up for this event you can go to http://www.specialeffect.org.uk/gameblast-about

Train2Game News FMOD Studio for Unreal Engine 4

UE4Firelight Technologies announced today that its next generation adaptive audio workstation and engine, FMOD Studio, is now available to Unreal Engine 4 users.

Built as a native UE4 plugin, the integration offers a truly plug and play experience without needing any source code patches.

FMOD Studio fully integrates with UE4’s powerful visual scripting interface, Blueprint, enabling those without coding experience to quickly and easily hook up sounds and music in their game.

“We think Blueprint will be a revelation for sound designers and composers.” said Geoff Carlton, Senior Developer at Firelight Technologies. “Without a single line of code, you have full control over the audio from design through to implementation.”

With the launch of the integration, Firelight Technologies have also released a video tutorial series (available on the FMOD YouTube Channel – FMODTV) that demonstrates the FMOD Studio workflow in a UE4 demo level.

Download FMOD Studio for UE4 and the tutorial assets at www.fmod.com
See the tutorials on FMODTV at www.youtube.com/fmodtv
For more information on Unreal Engine 4 visit www.unrealengine.com

Train2Game News GitHub offering students free dev tools

GitHubGitHub has packaged together a selection of development tools for students free of charge.

The GitHub Student Developer Pack includes free access to crowdsourcing platform Crowdflower, $100 in platform credit to cloud hosting solution DigitalOcean and access to DNS management service DNSimple at no cost.

Other free tools and credit in the bundle include Atom, Bitnami, HackHand, Namecheap, Orchestrate, Screenhero, SendGrid, Stripe and Travis CI.

Unreal Engine 4 is also included for free to students as part of the package, though free access can be arranged directly with Epic through its new UE4 licence for academics.

To get the pack, you must prove you are aged 13 or over and are currently enrolled on a degree or diploma course.

You can find more information about what’s included in the pack and how to sign up here.

Source: Develop

Train2Game News Deco Digital recruiting QA Tester

Deco DigitalDeco Digital are an independent video game developer based in Derby and they are looking for a QA Tester to join their team.

Deco Digital was founded in 2013 at the University of Derby by Joe Brammer and Howard Philpott. The studio has since gone on to become an ID@Xbox developer, designing games for Xbox One and PC.

They have previously worked on Pneuma: Breath of Life for the Xbox One which is an enthralling first person puzzler putting gamers’ minds to the test in a visually stunning world using Unreal Engine 4 and Physically Based Rendering. They are currently working on an, as yet, unannounced IP.

The Studio are looking for a full time QA Tester to help develop their current title. You will be required to work out of the Derby studio. Previous testing experience is preferred but not required and they are looking for somebody who is passionate about video games and wants to help develop something special.

Everyone who currently works at Deco Digital has done free work on indie games and mods to reach their goals, they believe its a great way to train yourself to be disciplined, self motivated, and to improve your overall skills. Most of all, having video game credits is almost essential to getting a full time job in the games industry.

If you are interested in applying for the position go to http://www.decodigital.co.uk/qa-tester-application.html and fill out the form.

Good luck to all those who apply!

Train2Game News GreenShoots Funding

CE_Primary_RGB_OBCreative England and Microsoft have announced that our highly popular Greenshoots programme is set to run for a second year and it’s bigger and better than ever before.

Speaking at EGX Creative England’s Head of Games & Digital Jaspal Sohal announced that the next round of the programme is now open, which offers £250k (up to £25k each) to 10 indie studios across England.

In a change to the first iteration of Greenshoots, investors and publishers are now involved from day one which means the supported studios have the potential to receive additional investment from the start of their project. Applicants can now also apply to develop for Xbox One with the programme no longer limited to tablet and mobile development.

The games from Greenshoots Round 1 ranged from underwater shoot ‘em ups and robot-infested puzzle games, to futuristic galaxy battles and crazy golf. All of the games, now released2, were showcased back in July to a crowd of industry experts and investors.

Jaspal Sohal, Head of Games & Digital at Creative England, said:

“Round 1 of Greenshoots proved to be a phenomenal success, helping 9 new indie studios to launch some amazing titles.

“This year the programme is an even better opportunity for burgeoning games studios; we have potential investors involved from the very start and Microsoft have extended the programme to include PC and Xbox One titles. Greenshoots Round 2 is a fantastic opportunity for any indie studio looking to develop their first IP.”

Andrew Webber, UK Microsoft Marketing Lead, said:

“At Microsoft we believe that a game developer’s success is our success. With the brilliant results from last year’s Greenshoots and the impact it has made on the participating studios, we are delighted to partner, once again, with Creative England. What’s particularly exciting this year is that Greenshoots has evolved to put the participants in front of more investors and publishers than ever before from day one.”

Paul Norris, of Greenshoots Round 1 support studio Mad Fellows, said:

“Applying to Greenshoots has been the single most important and productive decision we’ve made since founding Mad Fellows. Creative England and Microsoft have raised our profile as developers, given us access to funding and follow-on funding, introduced us to invaluable contacts, provided master classes and offered numerous opportunities to speak and present our game at high profile events.

“The Greenshoots programme has been pivotal in ensuring we made it through our first year as a company and has set us on a path for continued success in the future.”

The Greenshoots programme helps developers to kick-start development of new intellectual property (IP) and reach a global audience, plus they’ll receive support, mentorship and expertise from Microsoft and industry partners. While developing their title, Greenshoots encourages developers to push their game out across all platforms. The programme is designed to inject the business with funds for development and marketing and studios only pay back the investment when they’re making money from the game.

Applications close 9am on October 20th, 2014. To download a full set of guidelines click here and to apply Click Here.

Train2Game News Soho Social

SpaceApeLondon based games studio, Space Ape Games, are holding their second Soho Social event and this time they are sending out a challenge to other companies to come with their game face.

The event is being held at the Space Ape studios in Soho Square on Thursday 30th October from 6pm. If you come in fancy dress then you and your colleagues might be in the running for the “best dressed” crown, but you’ll have to beat the Space Ape team first! If dressing up isn’t your thing then just come and enjoy great food, great foosball and even better company @Soho_Social.

The previous Soho Social saw over 100 attendees with the likes of Apple, Google, King, Natural Motion and many more join together in a relaxed evening of World Cup football, food, drink and foosball. With an ever growing industry, Space Ape decided to create an event to bring like-minded local companies closer together in a laid back environment. Their aim is to grow the event to become a regular “go to” gathering for people in the tech and gaming industry.

Places are limited so get your name on the list now and enjoy Halloween early with a little help from those friendly fellows at Space Ape Games. For more information about Space Ape Games, as well as career opportunities at the studio, check out www.spaceapegames.com

Train2Game News GameMaker: Player

GameMaker StudioYoYo Games reveals a new service for GameMaker: Studio developers, GameMaker: Player.

GameMaker: Player is an application and a service that gives GameMaker: Studio developers a place to share their games not only with more than a Million monthly visitors to YoYo Games, but also with other gamers worldwide.

GameMaker: Player is an application dedicated to GameMaker: Studio that aims to serve a comprehensive range of game developer’s needs, from sharing concepts and early access builds to distributing finished games for free or paid on multiple devices and platforms.

“For as long as YoYo Games has been developing GameMaker, we have focused on providing everyone – from beginner to professional – with a simple and accessible solution that makes it easier for all to make, share and play their games” says Sandy Duncan, CEO of YoYo Games. “We are now taking a huge leap forward with the introduction of GameMaker: Player we’ve added brand new service that is extremely easy to use”.

All GameMaker: Studio developers, including those using the free version will be able to make their games available for the Windows version of GameMaker: Player. In order to make it available as a paid game or for other platforms, then a “Pro” license and additional “Export” license(s) will be required.

For developers keen to get involved, GameMaker: Player requires GameMaker: Studio 1.4 and will initially be released as part of the 1.4 beta program in the second half of October.

For end users, GameMaker: Player will also be available to download free of charge at the same time from www.yoyogames.com. At launch, the beta will support Windows, OSX and Linux.