Train2Game News Play Games to help SpecialEffect

SpecialEffectSpecialEffect are hosting another Gameblast in February of 2015. This is your chance to play games and help people in need!

The gaming marathon weekend will take place from February 20 – 22 and the idea is that you play games for an extended length of time, whether it be 48 hours or 24 hours is entirely up to you, and get your friends, family and whoever else to sponsor you to do so.

This gaming marathon is entirely down to your self to decide what you can do. Do as much or as little as you want to and try and raise as much money as you possibly can to help SpecialEffect to raise money that will go towards supporting disabled gamers back in to the game.

Last February gamers raised an incredible £70,000 in GameBlast14, and every penny and cent went towards levelling the playing field for gamers with disabilities. This time SpecialEffect are aiming for £100,000, so they’re going to need all the help you can give!

If you want to find out some helpful tips and sign up for this event you can go to

Train2Game News FMOD Studio for Unreal Engine 4

UE4Firelight Technologies announced today that its next generation adaptive audio workstation and engine, FMOD Studio, is now available to Unreal Engine 4 users.

Built as a native UE4 plugin, the integration offers a truly plug and play experience without needing any source code patches.

FMOD Studio fully integrates with UE4’s powerful visual scripting interface, Blueprint, enabling those without coding experience to quickly and easily hook up sounds and music in their game.

“We think Blueprint will be a revelation for sound designers and composers.” said Geoff Carlton, Senior Developer at Firelight Technologies. “Without a single line of code, you have full control over the audio from design through to implementation.”

With the launch of the integration, Firelight Technologies have also released a video tutorial series (available on the FMOD YouTube Channel – FMODTV) that demonstrates the FMOD Studio workflow in a UE4 demo level.

Download FMOD Studio for UE4 and the tutorial assets at
See the tutorials on FMODTV at
For more information on Unreal Engine 4 visit

Train2Game News GitHub offering students free dev tools

GitHubGitHub has packaged together a selection of development tools for students free of charge.

The GitHub Student Developer Pack includes free access to crowdsourcing platform Crowdflower, $100 in platform credit to cloud hosting solution DigitalOcean and access to DNS management service DNSimple at no cost.

Other free tools and credit in the bundle include Atom, Bitnami, HackHand, Namecheap, Orchestrate, Screenhero, SendGrid, Stripe and Travis CI.

Unreal Engine 4 is also included for free to students as part of the package, though free access can be arranged directly with Epic through its new UE4 licence for academics.

To get the pack, you must prove you are aged 13 or over and are currently enrolled on a degree or diploma course.

You can find more information about what’s included in the pack and how to sign up here.

Source: Develop

Train2Game News Deco Digital recruiting QA Tester

Deco DigitalDeco Digital are an independent video game developer based in Derby and they are looking for a QA Tester to join their team.

Deco Digital was founded in 2013 at the University of Derby by Joe Brammer and Howard Philpott. The studio has since gone on to become an ID@Xbox developer, designing games for Xbox One and PC.

They have previously worked on Pneuma: Breath of Life for the Xbox One which is an enthralling first person puzzler putting gamers’ minds to the test in a visually stunning world using Unreal Engine 4 and Physically Based Rendering. They are currently working on an, as yet, unannounced IP.

The Studio are looking for a full time QA Tester to help develop their current title. You will be required to work out of the Derby studio. Previous testing experience is preferred but not required and they are looking for somebody who is passionate about video games and wants to help develop something special.

Everyone who currently works at Deco Digital has done free work on indie games and mods to reach their goals, they believe its a great way to train yourself to be disciplined, self motivated, and to improve your overall skills. Most of all, having video game credits is almost essential to getting a full time job in the games industry.

If you are interested in applying for the position go to and fill out the form.

Good luck to all those who apply!

Train2Game News GreenShoots Funding

CE_Primary_RGB_OBCreative England and Microsoft have announced that our highly popular Greenshoots programme is set to run for a second year and it’s bigger and better than ever before.

Speaking at EGX Creative England’s Head of Games & Digital Jaspal Sohal announced that the next round of the programme is now open, which offers £250k (up to £25k each) to 10 indie studios across England.

In a change to the first iteration of Greenshoots, investors and publishers are now involved from day one which means the supported studios have the potential to receive additional investment from the start of their project. Applicants can now also apply to develop for Xbox One with the programme no longer limited to tablet and mobile development.

The games from Greenshoots Round 1 ranged from underwater shoot ‘em ups and robot-infested puzzle games, to futuristic galaxy battles and crazy golf. All of the games, now released2, were showcased back in July to a crowd of industry experts and investors.

Jaspal Sohal, Head of Games & Digital at Creative England, said:

“Round 1 of Greenshoots proved to be a phenomenal success, helping 9 new indie studios to launch some amazing titles.

“This year the programme is an even better opportunity for burgeoning games studios; we have potential investors involved from the very start and Microsoft have extended the programme to include PC and Xbox One titles. Greenshoots Round 2 is a fantastic opportunity for any indie studio looking to develop their first IP.”

Andrew Webber, UK Microsoft Marketing Lead, said:

“At Microsoft we believe that a game developer’s success is our success. With the brilliant results from last year’s Greenshoots and the impact it has made on the participating studios, we are delighted to partner, once again, with Creative England. What’s particularly exciting this year is that Greenshoots has evolved to put the participants in front of more investors and publishers than ever before from day one.”

Paul Norris, of Greenshoots Round 1 support studio Mad Fellows, said:

“Applying to Greenshoots has been the single most important and productive decision we’ve made since founding Mad Fellows. Creative England and Microsoft have raised our profile as developers, given us access to funding and follow-on funding, introduced us to invaluable contacts, provided master classes and offered numerous opportunities to speak and present our game at high profile events.

“The Greenshoots programme has been pivotal in ensuring we made it through our first year as a company and has set us on a path for continued success in the future.”

The Greenshoots programme helps developers to kick-start development of new intellectual property (IP) and reach a global audience, plus they’ll receive support, mentorship and expertise from Microsoft and industry partners. While developing their title, Greenshoots encourages developers to push their game out across all platforms. The programme is designed to inject the business with funds for development and marketing and studios only pay back the investment when they’re making money from the game.

Applications close 9am on October 20th, 2014. To download a full set of guidelines click here and to apply Click Here.

Train2Game News Soho Social

SpaceApeLondon based games studio, Space Ape Games, are holding their second Soho Social event and this time they are sending out a challenge to other companies to come with their game face.

The event is being held at the Space Ape studios in Soho Square on Thursday 30th October from 6pm. If you come in fancy dress then you and your colleagues might be in the running for the “best dressed” crown, but you’ll have to beat the Space Ape team first! If dressing up isn’t your thing then just come and enjoy great food, great foosball and even better company @Soho_Social.

The previous Soho Social saw over 100 attendees with the likes of Apple, Google, King, Natural Motion and many more join together in a relaxed evening of World Cup football, food, drink and foosball. With an ever growing industry, Space Ape decided to create an event to bring like-minded local companies closer together in a laid back environment. Their aim is to grow the event to become a regular “go to” gathering for people in the tech and gaming industry.

Places are limited so get your name on the list now and enjoy Halloween early with a little help from those friendly fellows at Space Ape Games. For more information about Space Ape Games, as well as career opportunities at the studio, check out

Train2Game News GameMaker: Player

GameMaker StudioYoYo Games reveals a new service for GameMaker: Studio developers, GameMaker: Player.

GameMaker: Player is an application and a service that gives GameMaker: Studio developers a place to share their games not only with more than a Million monthly visitors to YoYo Games, but also with other gamers worldwide.

GameMaker: Player is an application dedicated to GameMaker: Studio that aims to serve a comprehensive range of game developer’s needs, from sharing concepts and early access builds to distributing finished games for free or paid on multiple devices and platforms.

“For as long as YoYo Games has been developing GameMaker, we have focused on providing everyone – from beginner to professional – with a simple and accessible solution that makes it easier for all to make, share and play their games” says Sandy Duncan, CEO of YoYo Games. “We are now taking a huge leap forward with the introduction of GameMaker: Player we’ve added brand new service that is extremely easy to use”.

All GameMaker: Studio developers, including those using the free version will be able to make their games available for the Windows version of GameMaker: Player. In order to make it available as a paid game or for other platforms, then a “Pro” license and additional “Export” license(s) will be required.

For developers keen to get involved, GameMaker: Player requires GameMaker: Studio 1.4 and will initially be released as part of the 1.4 beta program in the second half of October.

For end users, GameMaker: Player will also be available to download free of charge at the same time from At launch, the beta will support Windows, OSX and Linux.

Train2Game News TIGA and ARM hosting free dev day

TIGA logoTrade body TIGA and tech giant ARM have teamed up to host a new event for games developers.

Simply called the ARM Gaming Developer Day, this summit will be free-to-attend and centres around advanced coding techniques for making Android games using ARM’s architecture.

The event will be held on Tuesday, October 28th at the Cumberland Hotel in London from 9am to 6pm, and will include Q&A clinics with ARM’s engineering team.

Android is the largest mobile gaming market, claiming 80 per cent of smartphone and tablet users around the world. Research also shows that app revenue is growing faster on Android than on iOS.

Sessions throughout the developer day will teach attendees about ARM’s muticore programming, best practices for using the OpenGL ES 3.1 API, how to get the most out of ARM’s Mali GPUS and more.

The full agenda can be found at the Eventbrite page, where developers can register their place.

Train2Game News Fishinabottle looking for Junior Web Developer

fishinabottleLeamington Spa based Games Developer on the hunt for Junior team member.
Details of the position copied from the Developer’s website below.

Junior App/Web Developer – Leamington Spa
Position type: Permanent
We’re on the lookout for an enthusiastic and ambitious Junior Web Developer
to join us.

This is a role with involvement in the technical design, development and
delivery of app, websites and server applications. You will enjoy working
with an interesting range of technologies deployed over a wide variety of
innovative projects, from apps through to on demand application and social
media platforms, for our high profile clients including Disney, the BBC and
Channel 4.

Expected technical skills:

. HTML5/Javascript/CSS3
. Apache/PHP/MySQL
. Popular web and mobile frameworks
. Knowledge of iOS or Android app development is an advantage

The ideal applicant will be enthusiastic, efficient, highly organised and
motivated with a solid digital understanding. You will work simultaneously
across a range of projects, many of them fast paced, delivering world class

As an individual you will be solutions-driven, with an eye for detail and
have a natural interest in the latest digital innovations.

We’re one of the UK’s original and most successful digital production
studios that is structured in a way that’s designed to bring out the very
best in the people who work here.

You’ll be working in a relaxed, creative studio environment (a converted
chapel!) with perks including flexible working hours, free drinks and plenty
of social events.

What else can we offer you?

. You can manage your own working hours with our flexitime system
. The Fridge of Dreams provides free drinks – currently Peroni,
various wines, Coke, Diet Coke, Pepsi Max, Dr Pepper and fruit juices
. Free and unlimited posh coffee (Lavazza right now) as well as
speciality coffees and a range of fancy teas
. Personal Development Time and unlimited access to
. Membership to our cinema club in our own cinema with free popcorn
and drinks
. A range of funded social events – theme parks, go karting, superhero
days, bake offs and curry and beer nights etc
. Free fruit
. A cake on your Birthday

We offer a competitive package and a friendly, supportive working

To apply for this role please click APPLY to submit your CV and covering
letter. Please include links to live examples of your work, without these we
cannot progress your application.

This job is located at a Leamington Spa studio, please consider your ability
to commute or relocate when applying.

We are only able to process applications from candidates who are eligible to
work in the UK

For details of how to apply, visit:

Train2Game News GameLoading Rise of the Indies

GameLoadingGameLoading: Rise of the Indies is a feature documentary exploring the world of indie game developers – their craft, their games, their dreams, and how they have forever changed the landscape of games culture. The project is currently crowdfunding through Kickstarter to help complete post-production.

Filmmakers Lester Francois and Anna Brady have clocked over 100 hours of interviews with both high-profile and up-and-coming indie developers and industry figures from all over the world. The stories that feature in the documentary are only the tip of the iceberg, with the team currently offering an additional 23 videos on youtube, with more scheduled to be released regularly over the next few months. Popular videos include BitSummit in Kyoto, Dutch Game Garden and Mike Bithell – ‘Story and Gameplay’

The exclusive Member’s Section on their website features longer more in-depth interviews available to Backers. The member’s section is a great resource for indie devs and fans. Those wanting to be a member can do so by backing the kickstarter The Final Push.

GameLoading’s Kickstarter, which launched last week is on track to raise the $50,000 needed to fund post production. Featured on the kickstarter page is the new GameLoading trailer, which has been touching the hearts of audiences across the community. It offers a heartwarming and positive message about developer culture, despite the recent negativity in the industry.

GameLoading features interviews with Davey Wreden (The Stanley Parable), John Romero (Doom), Rami Ismail (Vlambeer), Alexander Bruce (Antichamber), Lucas Pope (Papers, Please), Richard Hofmeier (Cart Life), Phil Tibitoski (Octodad), Zoe Quinn (Depression Quest), Steve Gaynor (Gone Home), Christine Love (Analogue), Mike Bithell (Thomas Was Alone) and dozens more.

The film will demystify what goes into making a game, examine the processes of different studios and individuals, capture the excitement of industry events like PAX and GDC, ponder why we play and what success means, and explore where this art form has come from and where it may be going.