Train2Game News Google Play Games adds multiplayer

Google Play GamesGoogle has rolled out an update to its Google Play Games development toolkit that allows for local multiplayer matchmaking. Prior to that, the service supported only online multiplayer.

The toolkit, which offers a raft of services to devs, and to players functions as a game network similar to Xbox Live or Apple’s Game Center, can be implemented in iOS, PC, and Android titles. More info is available at Google’s developer portal, here.

Google Play Games’ Greg Hartrell said earlier this year about the company’s aspirations for the service and tools.

“Our game services are there, and our game network is there, to bring together this concentrated network of people who love playing games — to make it easier for someone who is a game creator to reach that highly valuable audience,”

The Google Play Games service is designed to help developers create mobile games for both Android and iOS devices, as well as browser games.

You can find out more information at Google’s developer page.

Train2Game News UK Top 20 Games – 20.10.14

Fifa 15Another two big games released this week and they still can’t take the number one spot from the powerhouse which is Fifa 15. The Evil Within wasn’t enough to scare Fifa away, leaving it at number two and Borderlands: The Pre-Sequel!, has managed to reach number three. Just squeezing into the top ten is F1 2014 which hits number ten.

All formats

Week ending 18 October 2014

10 F1 2014 CODEMASTERS -
14 NBA 2K15 2K SPORTS 8
< previous week
Leisure software charts compiled by Chart Track, (C)2014 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact for the appropriate license.

Train2Game News Play Games to help SpecialEffect

SpecialEffectSpecialEffect are hosting another Gameblast in February of 2015. This is your chance to play games and help people in need!

The gaming marathon weekend will take place from February 20 – 22 and the idea is that you play games for an extended length of time, whether it be 48 hours or 24 hours is entirely up to you, and get your friends, family and whoever else to sponsor you to do so.

This gaming marathon is entirely down to your self to decide what you can do. Do as much or as little as you want to and try and raise as much money as you possibly can to help SpecialEffect to raise money that will go towards supporting disabled gamers back in to the game.

Last February gamers raised an incredible £70,000 in GameBlast14, and every penny and cent went towards levelling the playing field for gamers with disabilities. This time SpecialEffect are aiming for £100,000, so they’re going to need all the help you can give!

If you want to find out some helpful tips and sign up for this event you can go to

Train2Game News Avenged Sevenfold game out now

Avenged SevenfoldMulti-platinum hard rock superstars Avenged Sevenfold are pleased to announce their action adventure role-playing game, Hail to the King: Deathbat, is available now on the App Store and Google Play.

“After over 2 years in development, we are proud to present you with Hail to the King: Deathbat,” noted Avenged Sevenfold lead singer M. Shadows, a lifelong gamer who oversaw production and design. “After watching all of the members of this band play mobile games on tour over the years we decided to create one of our own. A game for our fans who love games as well. We decided to create this adventure with a nod to our favorite games growing up. No hand holding here, no fluff, just a hard, bad ass game that lets you discover the story of the Deathbat. How many of you out there can beat this game? Only time will tell. We are excited to share this story with you now.”

As you battle through seven beautiful hellish landscapes inspired by the band’s iconic discography and artwork, you’ll interact with other characters to uncover more of the game’s deep and engaging mythos. Hail to the King: Deathbat features classic Avenged Sevenfold tracks along with a new and original score, composed by the band in the immortal tradition of 8-bit masterpieces like Castlevania.

Hail to the King: Deathbat’s epic story follows the Deathbat, the resurrected King of the Underworld, who must reclaim the lands of Haides from the despotic Dark Andronikos. The game is massive in the totality of its scope, with hours of robust gameplay. But it is not for the faint of heart – players will need to traverse sprawling environments, combat skillful undead, and best unforgiving bosses, combining brutal melee attacks with powerful projectile magic to survive.

Hail to the King: Deathbat is available now for $4.99 on the App Store and Google Play.

Train2Game News Focus on the Positive

Bath Digital FestivalTraditionally, many of those outside the Gaming world see online gaming as an antisocial activity, gamers as ‘loners’ who spend hours in darkness in their basements, playing war games.

The reality is very different. With around 1 in 3 of us playing games on a regular basis, gaming has grown from a niche hobby for a few, to mass entertainment for the many. The largest grossing entertainment release to date is not a Harry Potter nor Star Wars release but a game: Grand Theft Auto 4. The most popular YouTube personality on the planet now is not a singer, reality TV star or an actor but a gamer, PewDiePie with around 30 million subscribers.

So while games have broken out as a form of entertainment, is now the best time to ask if all they can do is fun? Dr Tomas Rawlings of Auroch Digital and Bristol Games Hub says an emphatic, “Yes.”, A gamer and regular commentator on games and gaming who has spoken at Games for Change New York in 2013 and was a keynote speaker in 2014 at Games for Change Paris says; “Gaming is breaking out of its traditional boundaries and audiences. We’re addressing the point that as games are so good at fun – and they are- then they can also be good at education, engagement, therapy and much more. Therefore, rather than talking about Games as being distractions from reality, we should be thinking about what Games can do for good. They are a form of engagement where people can not only have fun, but also give back to society, whether contributing to education, health, culture or science.”

Due to the increase in smart phones and mobile apps, (look around next time you’re on the train at how many people are playing Candy Crush) , games are now a primary medium that people use to understand the world around us. This view is reinforced by a survey in March this year by various US University researchers who found that by far the most part of gamers use these games to play together and enhance their social life, rather than locking themselves away. Another poll by found that 52% of gamers report playing games where they think about moral and ethical issues and 44% report playing games where they learn about a problem in society.

There are an increasing number of children’s teaching apps, which approach learning in a fun way, as well as games that help cancer researchers, even games that confront domestic violence.

So, why not make improvements to society whilst having fun?

Learn more about this fascinating topic during the Bath Digital Festival at Games for Good: The Panel.

Dr Tomas Rawlings will be joined by a panel of experienced industry experts to discuss how Games can do more for society.

Train2Game News From Bedrooms to Billions out now

From Bedrooms to BillionsToday, the global videogame market is worth a staggering $93 Billion, far larger than the $15bn music industry, and bigger still than the $88.3bn worldwide film industry.

2014 has also proved to be a momentous year for the industry in the UK, with the sector getting back on track and witnessing the long-awaited introduction of Games Tax Relief. As such, this is an opportune time to review and reflect on the UK’s incredible heritage and role in creating what is now, the biggest entertainment business on Earth.

‘From Bedrooms to Billions’, a new two-hour feature length documentary film which tells that remarkable, true story of the British Videogame Industry from 1979 to the present day is out today.

‘From Bedrooms to Billions’ is a crowdfunded production, two and a half years in the making, that shows how the creativity and vision of a relatively small number of individuals allowed the UK to play a key, pioneering role in the shaping of today’s multi-billion dollar videogame industry.

Developments in computer technology in the UK of the late 70s early 80s helped inspire a generation of small teams of enthusiasts, hobbyists, school kids, bedroom coders and entrepreneurs to make and release some truly classic games. ‘From Bedrooms to Billions’ reveals some of the remarkable stories, struggles and successes that saw the UK videogame industry go from quite literally nothing to a major force littered with original thinkers, innovators and eccentric characters.

The film then looks at how the cottage-style early games business began to evolve into a fully-fledged industry which in turn inspired more young developers and publishers to enter the industry, before the appearance of overseas games platforms presented an all new challenge by the early to mid-1990s.

It also features interviews with key contributors to the UK story, including Peter Molyneux, Jeff Minter, David Braben, David Perry, Jason Kingsley, Mark Healey and many others from across video game development, publishing and journalism from over the past 40 years, combined with compelling archive footage.

‘From Bedrooms to Billions’ is the first to attempt to bring this amazing story together. Starting in the late 70s, spanning ‘Thatcher’s Britain’ of the 80s and culminating in the dramatic shift of fortunes for the UK Video Games Industry by the late 90s. The film celebrates the importance of this era and why it has become such a landmark period in the history of British invention, creativity and industry.

‘From Bedrooms to Billions’ is rapidly becoming regarded as one of the most comprehensive and thorough video game documentaries ever created and is essential viewing for anyone interested in video games, either as a player or as a creator.

The film is available now from

Train2Game News Mobile Chatter


Fresvii, the one-stop platform service for smartphone game developers, today announced Open Beta for APPSTEROID, a Mobile Game Cloud Platform.

APPSTEROID features Chatter, the first in game mobile voice chat, providing mobile developers a feature never before available for mobile games. Chatter allows players on iOS and Android devices to talk with each other while playing a game together, and developers can integrate the voice chat feature seamlessly using Fresvii’s APPSTEROID platform.

“We are excited to introduce the ability for in game chat for mobile gaming. No other platform provides the breadth of community features. APPSTEROID encourages player loyalty which helps mobile developers acquire and retain players,” said Hiro Nakagawa, CEO of Fresvii.

Fresvii also announced that the company has raised $1.8 million funding led by Nissay Capital Co., Ltd. a VC firm based in Japan and other angel investors.

The APPSTEROID Open Beta introduces new features in addition to Chatter:

In-Game Texting: Developers can easily integrate in-game texting into their mobile games.  Players can text to friends while playing their mobile game.

Leaderboards: Quickly integrate Leaderboards that display across both iOS and Android devices. Developers can change the Leaderboards user interface to match their games’ aesthetics.

Matchmaking: APPSTEROID will automatically find opponents across both iOS and Android devices. Developers can setup and define filtering conditions to create the ideal matchmaking systems for their games. The initial release supports turn-based games with up to 16 players.

APPSTEROID services range from community management, game forums, social network integration, and push notifications.  Developers can integrate these features easily via the SDKs, which are specifically designed for developers to add components as needed. The APPSTEROID SDK is cross-platform and supports Unity, Android, and iOS.

Fresvii already has game developers creating games using the APPSTEROID platform:

“APPSTEROID’s suite of game community tools lets me bypass the costly process of building social network infrastructure and focus on great game play instead,” said Chris Pruett, CEO of Robot Invader, a game development studio based in the Silicon Valley.

“Developers can easily wrap other APPSTEROID community features around Chatter such as forums, group and friend management,” said Sherman Luong, Chief Strategist at GameCo, a game development studio based in Newport Beach, CA.

Fresvii also provides a robust platform for 3D avatar automation called Frenbee that allows developers to create avatars easily with Unity.

The Open Beta Release is free and now available for mobile game developers to download at

Train2Game News LootXP


Want free gaming stuff? Of course you do! LootXP is a new app (and website) that delivers you the best perks gaming has to offer, including Steam codes, beta keys to the latest upcoming games, in-game items, discount codes and so much more! Best of all, it’s all free!

LootXP is also a win-win solution for publishers and developers, as well as gamers. LootXP will provide them with an easy and risk-free method to expand their audience and raise the awareness of their game. The platform will help promote their game titles in a engaging and reliable way while at the same time giving value to gamers.

Now available via Google Play, users can simply download the LootXP app to their Android enabled mobile device and the iPhone version is coming to the Apple Store soon. LootXP connects our Looters with the best gaming companies in the world, and provide them with all the free loot they can handle.

For more information, head over to

Train2Game News Guinness World Records Gamers Edition 2015

Guinness World Record Gaming 2015The latest and most astonishing records in the world of gaming have been recognized in the upcoming publication of the Guinness World Records Gamer’s Edition 2015, available to buy on 6th November 2014.

The eighth edition of the hugely popular Gamer’s Edition – described as the “annual bible of gaming goodness” by MSN Games – is packed full of all the information a gaming enthusiast would ever need, ranging from the most impressive gaming records to behind-the-scenes knowledge from within the gaming industry. It also offers the very best artwork and images from all your favourite titles.

HUNDREDS OF NEW AND UPDATED RECORDS – As ever, the world’s best-selling gaming annual features the world’s greatest gaming records. These include the Longest videogame marathon on Minecraft (24 hours 10 minutes), the Largest collection of Tomb Raider memorabilia (2,383 unique items), the Highest margin of victory against the computer on 2014 FIFA World Cup (German native Patrick Hadler won 321–0), the Most “Game of the Year” awards (249 for The Last of Us), and the Best-selling eighth-generation console (the PS4, with over 10 million copies sold).

TOP 50 GAMES – In this year’s Gamer’s Edition, we present the best 50 games as voted for online by our readers. By giving Gamer’s fans the opportunity to have their say, this allowed us to focus on the titles our readers like best (such as Minecraft, Call of Duty and Grand Theft Auto), as well as to include games such as Crash Bandicoot and World of Tanks that we had not featured in such detail previously.

IMPROVE YOUR GAMEPLAY AND BECOME A RECORD-BREAKER – We know that gamers worldwide are always looking to enhance certain aspects of their gameplay. This can take hours of studying YouTube walkthroughs or scrolling through online tutorials. A new addition to this year’s book is entitled “For the Win” and provides handy, at-a-glance top tips on everything from how to beat that boss you’ve spent weeks trying to defeat to how to unlock the trophy you’ve been striving for. This will help you to not only hone your skills, but also to potentially become a record-breaker!

FEATURES, KNOWLEDGE, TRIVIA – This year’s book is packed full of new features covering topics as diverse as the toys-to-life phenomena, gaming firsts, zombie games, Alien games videogame fashion and the big titles you’ll likely be playing over the coming months. We also look at the transformation of handheld gaming from Mattel’s Auto Race in 1976 to the innovative mobile gaming scene of today. Exclusive interviews with a range of industry insiders provide you with a range of perspectives on the gaming world from within. And there’s no shortage of entertaining gaming trivia to build up your gaming knowledge.

Stephen Fall, Senior Managing Editor of the Guinness World Records Gamer’s Edition, said: “In the all-new Gamer’s 2015 we count down our readers’ favourite games. We cram in facts, figures and features on all aspects of gaming, along with exclusive interviews with leading figures in the industry. We also follow the latest developments in the epic battle of the eighth-generation consoles. And, as always, there are top tips for improving your gameplay. Now in its eighth edition, Gamer’s remains the ultimate videogame guide.”

Guinness World Records Gamer’s Edition 2015 is out on Thursday, 6th November 2014

Train2Game News Golden Joystick Voting

Golden JoystickWith less than one week left of voting, today, Green Man Gaming, the headline sponsor of the Golden Joystick Awards 2014, has revealed that they will be giving away XCOM: Enemy Unknown to voters of this year’s awards.

Voters, including those who have already voted, will be eligible to claim their free copy from TODAY via the free game giveaway site, which is now LIVE!

By using the same email address they registered and voted with, users will need to sign-up to Playfire (and link to Steam) in order to receive their verification email and game code.

Voting closes on 20th October, so this will be your last chance to have your say.
You can cast your vote for the awards at

Paul Sulyok, CEO at Green Man Gaming, says, “After the success of the Golden Joystick Awards last year, we knew we had to make our offer to voters extra special this year, and are thrilled to have once again partnered with our friends at 2K Games to make this incredible free game giveaway possible.”

The offer is for the full PC version of XCOM: Enemy Unknown, the turn-based alien invasion strategy game from Firaxis and 2K Games. This critically acclaimed title was described by PC Gamer as, “more coherent and elegant than anything the genre has granted us in years”, awarding it 87%, with GamesRadar giving it an “Excellent” 4.5 out of 5 rating.

Extending the offer, thanks to Playfire Rewards, any user who plays XCOM: Enemy Unknown and unlocks the “and so it begins…” achievement, will receive an 80% voucher for XCOM: Enemy Within.

The Golden Joystick Awards presented by Green Man Gaming is the world’s most popular and credible games awards. Taking place on the afternoon of Friday 24th October at the indigO2 in the world famous O2 Arena, it celebrates the very best in the gaming industry. It is the only annual awards voted for by gamers, and in 2013 an incredible 10 million votes were cast in what was a record breaking year.

Now in its 32nd year, the 2014 awards have 16 reader voted categories, with additional special awards being chosen by an expert panel consisting of the editorial teams. The awards recognise every aspect of the world of gaming with gongs including Best Original Game, Studio of the Year, Best Visual Design and Game of the Year.
The Golden Joysticks shortlist was chosen by an editorial panel comprised of Future games staff from publications including CVG, PC Gamer, Edge, Kotaku UK and more.

Voting for the awards is open now at