Train2Game News App Game Kit 2 released on STEAM

App Game KitThe Game Creators today released App Game Kit (AGK) version 2 on STEAM, which means that the easy to use, instant coding tool for beginners, hobbyists and indies alike is now available on the largest digital store in the world.

Now anyone can easily and quickly code and build apps for cross platforms using AGKs BASIC scripting system. With just a few commands users can have demos or games up and running on mobile devices. AGK also caters for more seasoned developers, allowing them to use the AGK C++ libraries and benefit from all the features of AGKs core game engine.

AGK is available for both Windows and Mac platforms and apps can be deployed cross platform including iOS, Android, Windows, Blackberry and Mac – all at the very affordable price of just $99.

Bob Duffy, Developer Relations Intel Corporation, said “ AGK is a great cross platform development tool. It allows developers to quickly optimise and compile apps for Intels x86 powered Android devices.”

The Game Creators Development Director, Rick Vanner, said “We’ve significantly improved AGK by making the IDE cross platform, speeding up the Compiler and adding new and powerful commands. Games can be developed and instantly deployed to their chosen mobile devices for rapid prototyping.

AGK2 was funded by Kickstarter backers and many of them are already using this game maker to create and publish their own apps. Developing apps for multiple stores is still a big issue for app developers. AGK does all the heavy lifting for you – making it easy to code, compile and then export apps to each platform. All you need to focus on is your game/app idea.

Bundled with AGK2 is a retro style shooter game called Echoes+. Chris Jeffels, the author of Echoes+, coded the game once and deployed it for both Windows and Mac platforms. When asked why he chose AGK2 for his game engine he commented “AGK2 is multi-platform, powerful, feature rich and continuing to grow, it was an easy and affordable choice.”

AGK2 was used to develop Driving Test Success Theory, Hazard Perception and Highway Code apps for UK publisher Focus Multimedia. Once developed the apps were immediately deployed onto the IOS App Store, Google Play, Amazon, Mac Store and Blackberry World and quickly became the UK’s #1 ‘Learning to Drive’ apps.

The App Game Kit official website: http://www.appgamekit.com/

Train2Game News UK Top 20 Games – 24.11.14

GTA VThree big new games released in the charts this week with the release of the next generation Grand Theft Auto V knocking Call of Duty: Advance Warfare off the top spot. Far Cry 4 hit second pushing CoD down to number three. Dragon Age: Inquisition was also released this week debuting at number five.

All formats
Week ending 22 November 2014

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 GRAND THEFT AUTO V ROCKSTAR -
2 FAR CRY 4 UBISOFT -
3 CALL OF DUTY: ADVANCED WARFARE ACTIVISION 1
4 - FIFA 15 EA SPORTS 4
5 DRAGON AGE: INQUISITION EA GAMES -
6 ASSASSIN’S CREED: UNITY UBISOFT 2
7 WWE 2K15 2K SPORTS 20
8 LEGO BATMAN 3: BEYOND GOTHAM WARNER BROS. INTERACTIVE 5
9 MINECRAFT: PLAYSTATION EDITION SONY COMPUTER ENT. 7
10 HALO: THE MASTER CHIEF COLLECTION MICROSOFT 3
11 MIDDLE EARTH: SHADOW OF MORDOR WARNER BROS. INTERACTIVE 14
12 ASSASSIN’S CREED: ROGUE UBISOFT 6
13 DESTINY ACTIVISION 10
14 MINECRAFT: XBOX EDITION MICROSOFT 12
15 DISNEY INFINITY 2.0 DISNEY INFINITY 13
16 SKYLANDERS TRAP TEAM SKYLANDERS 11
17 TOMODACHI LIFE NINTENDO 19
18 ASSASSIN’S CREED IV: BLACK FLAG UBISOFT 16
19 PRO EVOLUTION SOCCER 2015 KONAMI 8
20 FORZA HORIZON 2 MICROSOFT 17
< previous week
Leisure software charts compiled by Chart Track, (C)2014 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News LxB Games hiring

LxB GamesIndependent studio created by Train2Game student offering paid contract work to Train2Game students

In yet another Train2Game success story, a student has setup her own professional studio and is now looking to the Train2Game community to service the studio. Students are invited to apply for paid contract work creating games. At this time LXBGAMES are looking for a Programmer but have many more projects planned in the future.

Laurece Brown, CEO & Founder, LxBGAMES, is on the hunt in the Train2Game community to find suitable people to work with her independent studio. Laurece, who is set to complete the Train2Game course in January 2015, is looking for support for students who will complete work on projects for a fixed fee. The games planned are not going to be huge and each project won’t take long to complete.

LxBGAMES is currently working on Sweet Life, details can be found on the team’s website (www.lxbgames.co.uk) and social media. The team has a lead programmer and lots of artists available. They are now looking to compliment the team with a hard working programmer, who has skills in: Animation, Action Script and Flash. Budgets are not huge at this time but students will be paid to complete the work. LxBGAMES are currently looking for support on Sweet Life but any applicants interested in contract work will be kept on file for future projects.

If you are interested, contact:

Laurece Brown
lxbgames@hotmail.com
www.lxbgames.co.uk

Train2Game News Telltale Game of Thrones Trailer

Game of ThronesTelltale Games has announced the first Look at the Six-Part Episodic Game Series Based on the Emmy Award-Winning Television Series, Game of Thrones.

Based on the award-winning HBO television drama series,  Game of Thrones: A Telltale Games Series tells the story of House Forrester. Caught up in the events of The War of the Five Kings, they are placed in a precarious position where members of the household must do everything they can to prevent the house from meeting its doom.

Today we can announce that some cast members of the series will reprise their roles in the game. While players will control five members of House Forrester in their story, the series will have them interacting with fan favorite characters throughout the season, including Tyrion Lannister performed by Peter Dinklage, Cersei Lannister performed by Lena Heady, Margaery Tyrell performed by Natalie Dormer, and Ramsay Snow performed by Iwan Rheon. Additional cast members will appear in later episodes.

The game series is based on the world, characters and events seen in HBO’s TV show, which in turn is based on George R. R. Martin’s books (A Song of Ice and Fire). The events in the game series begin towards the end of Season Three of the series, and end right before the beginning of Season Five. Players will visit familiar locations such as King’s Landing and The Wall, as well as unfamiliar locations such as Ironrath, the home of House Forrester.

House Forrester is a noble house from the Wolfswood in the north of Westeros. Bannermen to House Glover, they have always offered unswerving loyalty to the ruling great house of the North – the Starks. The Forresters are seated at Ironrath, an imposing stronghold surrounded by towering ironwood trees. Built over fifteen hundred years ago by Cedric Forrester and his triplet sons, Ironrath is a testament to the strength and endurance of Ironwood. The Forrester house words are ‘Iron from Ice’, which echoes their belief that – like the ironwood itself – the adverse conditions and unforgiving landscape of the North only makes them stronger.

The game will be played from five different points of view. Each is a member of House Forrester; either a direct family member, or a person in service to the House. Scattered across Westeros and Essos, each will play their part in seeking to save House Forrester from destruction.

Playing as five characters not only reflects the epic scope of Game of Thrones, but is also something that the player needs to be mindful of. This is because the actions of one character can ripple out to affect the rest of House Forrester. Multiply the actions of one character by five, and you’re truly playing the Game of Thrones… where you win, or you die.

Additional details on the series and its upcoming premiere episode, ‘Iron From Ice’ are forthcoming. Stay tuned to the Telltale Games Blog, twitter, and Facebook pages for more information as the premiere approaches, the first of six episodes, which will be arriving for download soon on PC/Mac, PlayStation 4, PlayStation 3, Xbox One, Xbox 360, and iOS, with additional platforms to be announced.

You can view the trailer by following the link below

http://www.youtube.com/watch?v=6Q1vt9BX4Eg&feature=youtu.be

Train2Game News App store no longer using word free

AppsApple has removed the term ‘Free’ from the app download button on its App Store as it aims to comply with recent EU rules.

Previously free-to-play games had used the term ‘Free’ instead of a price like their premium counterparts. This has now been changed to the word ‘Get’.

Though no official statement has been made, the move is likely part of Apple’s plans to make it clearer that free-to-play games include in-app purchases following criticism from the European Commission in July that labelling games as free could be misleading.

Google has already made a number of changes to its service to ensure its app store is compliant with EU rules. Apps are displayed as offering in-app purchases while the download button is listed as ‘install’, rather than ‘free’.

Train2Game News Record beat to aid SpecialEffect

SpecialEffectChris Cook, Community Manager for GamePointsNow/GameKeysNow, has officially set a new Guinness World Record for the Longest Video Game Marathon on a Football Game by smashing the previous record by a whole 44 minutes to set a new time of 48 hours 49 minutes 41 seconds

The event took place at the Loading Bar, London from Nov 5th until the 7th and saw Chris play over 120 matches of FIFA 15, both online and offline . So far, the event has raised over £580 on behalf of its charity, Special Effect, with donations still being made.

‘I’m so glad to have raised so much for an incredible cause; but none of this would have been possible without the incredible support team of volunteers. They really kept me going throughout and I’m eternally grateful for all of their help and energy, especially when things got tough’

The event was streamed live via Twitch.tv and featured giveaways from companies like QWERTEE, Hauppauge, Boomerang Rentals, Insert Coin tees, NiftyMods and Campo Retro.

SpecialEffect is an award-winning charity that helps people with disabilities to benefit from the fun, rehabilitation and therapy of video games. They support people of all ages through assessments, equipment loans and equipment modifications.

Train2Game News Flawless Studios recruiting

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New Train2Game student studio on the hunt for team members

Flawless Studios looking for Train2Game students to join existing young team and work on The Damned One

The Flawless Studios team are working on a British set survival horror game called: The Damned One. It is about a village where people are mysteriously going missing, after the lead character summons a demon through a Ouija board. The hero then goes through the game searching for his family, closely pursued by the demon.

Flawless Studios is made up of three members: Lead Designer and CEO: Aaron Miles, Ashley Miles: Audio engineer and composer and Artist: Mike Cahill. The team is looking for dedicated artists and developers. The successful applicant will be someone who can commit time to a project all the way to its completion. The team are currently looking for Artists and Developers. But they are open to interest from all Developers, if you are skilled, they want you in the team. It’s an unpaid opportunity but the experience will be great for students portfolios.

The team are relatively early into the course but they have the enthusiasm and dedication to get making games. Long term they plan to launch a successful games on to the Playstation Store and Xbox Live, they want to create a dedicated fan base of gamers following the work they create.

To apply all you need to do is get in touch with the team and be able to dedicate your time to a project. Apply by emailing aaronmilescontact@gmail.com

Train2Game News TIGA plans for Autumn Statement

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TIGA, the network for developers and digital publishers, said today that its agenda for the 2014 Autumn Statement would strengthen firms, industry and the UK economy.

TIGA made the comments to coincide with the publication of its submission for the 2014 Autumn Statement. The Rt Hon George Osborne MP, Chancellor of the Exchequer, will make his Autumn Statement on December 3rd 2014. TIGA’s submission makes five key proposals:

    A Prototype Fund should be made available to enable start-up studios to access finance and develop playable prototypes.

    A Creative Content Fund (CCF) should be established in order to encourage new studio formation, stimulate creativity, new content development and IP generation. The CCF could make loans available to games businesses on a pound for pound, matched funding basis. Both the Prototype Fund and the CCF could be financed via the National Lottery.

    An Export Tax Relief should be introduced to incentivise more small firms to export, thereby promoting export-led economic growth. The Export Tax Relief should be based on the existing Patent Box scheme and would entail a competitive tax rate (e.g. 15 or 10 per cent) on the profits generated from exports.

    Regional/National Games Development Incubators should be established at a university or at a consortium of universities in each of the English regions and in each of the nations within the UK to enable more successful start-ups.

    A pilot Training Tax Relief (TTR) should be introduced for small and medium-sized enterprises (SMEs). TTR would operate in a similar way to the existing R&D tax credits and would enable SMEs to offset expenditure on training, Continuous Professional Development (CPD) for staff and education outreach activities against corporation tax.

TIGA envisages that both the Export Tax Relief and the SME Training Tax Relief would be cross sectoral in application in order to give the maximum boost to the UK economy.

Dr Richard Wilson, TIGA CEO, said:

“TIGA’s proposals will build up the strength, stamina, and sustainability of games businesses. Our programme also supports other sectors by incentivising training, enhancing higher education and stimulating exports. TIGA’s policy agenda will strengthen firms, industries and the UK economy.”

Train2Game News Franco Jam

Franco JamUK studio Creative Assembly is hosting a game jam this weekend in honour of Simon Franco, a member of the team that passed away earlier this year.

Franco was a senior programmer on Alien Isolation, and worked on multiple Total War games during his 10 years at the Surrey studio.

This weekend, small teams of Creative Assembly staff will compete to create a whole game in two days, with proceeds raised and donations going to Royal Surrey County Hospital, which cared for Franco.

The judges panel for the contest will consist of Franco’s friends and family, plus Sprungdigi ambassador Darius.

A live stream will run throughout the event, which will also include a charity auction of Steam keys and signed goodies from Creative Assembly’s various games.

“Simon Franco was a dear friend and colleague to many here at CA,” the studio wrote on its blog.

“Simon was a big Magic the Gathering enthusiast, with a passion for creating retro games in his spare time, as well as being a dedicated father who sadly didn’t get to meet his youngest daughter before he passed. He was positive, kind and always had a time for anyone that asked for it.

“We were all deeply saddened by his sudden passing earlier this year and to commemorate his life, work and passion for retro gaming, we’re hosting a weekend-long GameJam in his honour.”

Creative Assembly is also inviting people to donate to their cause by clicking here.

Train2Game News Unity Sound Plugins

unity-logoAstound Holdings is proud to announce its new suite of gaming plugins are now available on the Unity Asset Store for game developers.

The highly immersive AstoundSound 3D spatial audio technology software core powers the plugins with two solutions made available: AstoundSound 3D RTI and AstoundSound Expander available for Windows, OS X, iOS, Android, and Linux platforms. The plugins provide superior 3D audio spatialization for all types of games (2D and 3D) including VR, First Person Shooters, Third Person, and more.

The 3D audio technology powering AstoundSound goes far beyond Head-Related Transfer Functions (HRTFs) which are based only on the anatomy of the ear and skull or traditional dummy head recording devices. The unique psychoacoustic approach used for AstoundSound is based on how the actual human brain perceives sounds, called Brain-Response Transfer Functions (BRTFs). Where conventional HRTFs work only with headphones, BRTFs allow for the most immersive and natural 3D spatial audio experience with headphones AND speakers.

AstoundSound 3D RTI brings true 3D audio spatialization to any sound emitting object. AstoundSound 3D RTI processes any mono source in real-time during gameplay and creates a stereo output spherical sound field experience. For more information about the AstoundSound 3D RTI for Unity plugin please visit the AstoundSound 3D RTI product page on the Unity Asset Store:
https://www.assetstore.unity3d.com/en/#!/content/24064

AstoundSound Expander greatly enhances pre-mixed stereo background music and ambience tracks to produce an incredibly immersive stereo experience. The AstoundSound Expander plugin can also be used to significantly enhance the master stereo audio output for 2D games. For more information about the AstoundSound Expander for Unity plugin please visit the AstoundSound Expander product page in the Unity Asset Store:
https://www.assetstore.unity3d.com/en/#!/content/24658

“After enormous demand from game developers worldwide, we are excited to launch our 3D game audio plugins for Unity” said Jerry Mahabub, CEO of Astound Holdings. “AstoundSound has established itself as the leading 3D positional audio technology for the top professional game audio engines. We are very pleased to bring our AstoundSound technology to the indie game development community.”

With AstoundSound, game developers can dramatically enhance their games’ audio soundscape allowing players to hear sound coming from all directions, including height and depth perception. This enables game players to improve their game reaction times and response to enemies/threats by knowing where critical sound cues are coming from during gameplay.

For more information on current and upcoming AstoundSound gaming products visit: www.astoundgaming.com