Train2Game students may not have heard of Glitch, the casual MMO from Tiny Speck, but they’ve done something rather interesting with the games’ development.
Two months after Glitch was officially launched, it’s gone back into beta after Tiny Speck decided the game needed “radical changes”
“Two months ago we launched Glitch to the world. Now we’re unlaunching it,” said Stewart Butterfield, co-founder of Tiny Speck.
“There are two obvious and huge improvements we need to make: the first is to make the early game reveal itself more easily to new players so they can get into the fun faster.”
According to Butterfield, the second major change needed is to make it easier for players to create levels and buildings.
“Some fairly radical changes to core game mechanics are going to be necessary to make Glitch what it needs to be. And making radical changes to core game mechanics is something that’s a lot harder to do while the front doors are open,” he said.
For more detailed reasons as to why Glitch, the MMO which “takes place inside the minds of eleven peculiarly imaginative Giants,” is going back into beta, see the Glitch blog.
So Train2Game, what do you make of Glitch going back into beta? Is it a bold move for Tiny Speck? Or should the game have been more thoroughly tested before release?
Leave your comments here on the Train2Game blog, or on the Train2Game forum.