Train2Game students may be split on the impact Kinect will have on the industry, but Super Meat Boy developer Edmund McMillen hates it. Absolutely hates it with a passion.
Unfortunately for him, and as reported by the Train2Game blog, Kinect featured heavily in the Microsoft E3 presentation.
McMillen believes that more focus should be put on Game Design, rather than creating peripherals such as Kinect. He passionately believes it…in a very sweary fashion.
“Gameplay is what matters. Good game design” McMillen told Eurogamer. “It’s almost as if they thought developers said ‘s**t, we’ve hit a wall and we can’t design fun games anymore, and can’t innovate through game design itself, we need all these crazy-ass peripherals that are going to help break through barriers and find new uncharted territory”
“No, just f***ing sit down and come up with a new genre. Chris Hecker came up with a new genre – Spy Party – so I guarantee other people can too. Minecraft – a creative MMO. And Katamari too. We don’t need peripherals.”
Speaking about Kinect specially, McMillen was just as ‘passionate’ in his views.
“That thing is a piece of garbage. There is absolutely nothing good for it. It’s a joke. It’s a f***ing joke. It doesn’t make any f***ing sense. It’s painful because they justify it by saying ‘a lot of people bought it’, but that’s just marketing.”
“I’m telling you, there’s not going to be anything for it that’s so compelling that 10 years from now you’ll tell your friends ‘wow, I really want to break out the Kinect and play this’. It’s just not going to happen.” McMillen said of Kinect games.
“Buttons. Buttons and game pads. Just give me my f***ing game pad back.” He replied when asked what he wanted from the next generation of consoles.
So Train2Game, do you agree with the Super Meat Boy devs comments? Should the industry focus more on games then things like motion control?
Leave your comments here on the Train2Game blog, or on the Train2Game forum.