Train2Game News: Derp Studios release Spectrum style game

DerpmanTrain2Game Student Studio, Derp Studios, has released a game on Windows 8! Derpman and the Code Monkey conundrum.

The game is an endless runner, similar to Temple Run and Subway Surfers, where you must run, jump, slide and attack the Code Monkeys that are attacking you to get as much score as you can get. It has a good nostalgia trip for those slightly older gamers among us who remember playing the ZX Spectrum as the graphics and soundtrack are made in that style.

The game was created in a single week for an online event known as a Speccy Jam. The rules of the jam were simple, create a game in the style of a ZX spectrum, simple yet different!

The studio has recently been creating a series of comics, in what little spare time they have, known as Derpman which is a parody series of your favourite superheroes. Following on from the comic series it seemed a logical step to create a game on the bumbling green clad hero.

Chris Ledger, CEO of Derp Studios said “The team really enjoyed Speccy Jam, one of the most fun jams we’ve participated in so we’ll definitely be up for the next one!  The time limit was a week and we worked virtually.  Everyone performed really well!  We’re hoping to get our candidate on all the major mobile stores as soon as possible for all to play!”

The game is out now on the Windows 8 mobile store and downloadable for your PC. If you wish to find out more about the studio or read the comics that lead to this game you can visit www.derpstudios.com

Congratulations on the games release guys.

Train2Game News: Valve to stop Greenlight

GreenlightValve hopes to render Steam Greenlight defunct by gradually eroding the blockades between small developers and Steam publishing.

Steam Greenlight launched in August 2012, designed as a system to enable small developers to attain Steam publishing rights via community voting.

Greenlight allows users to vote on game projects and concepts posted by indie developers that they would like to see published on Steam. The highest voted software is then considered by Valve for a global Steam release.

But reports from Valve’s Steam Dev Days event on Wednesday quote Valve boss Gabe Newell as saying the firm is looking to make the voting system ‘go away’. Newell’s revelation was Tweeted by various attending developers, including Hot Blooded Games CFO and Marketing director Dave Oshry.

“Our goal is to make Greenlight go away,” Oshry quoted Newell as saying. “Not because it’s not useful, but because we’re evolving.”

Newell reportedly spoke of breaking down the barriers between developers and Steam publishing, potentially opening up the platform to more indie developers and their games, perhaps in similar ways to Apple’s iTunes App Store.

Greenlight suffered a troubled launch, being initially plagued with spam posts containing fake projects and ‘jokes’, or requests for titles such as the Origin-only Battlefield 3 or ‘Half-Life 3′.

Valve announced on Wednesday that Steam has grown to 75 million registered users, up 15 percent in the three months since its October announcement of 65 million users.

The firm also revealed significant changes planned for the Steam Controller, which will reportedly lose its central touch screen and gain traditional face buttons, and its plan to bring music, TV and movies to SteamOS before its final public launch.

Source: CVG

Train2Game News: New Razer tech impresses at CES

Project ChristineRazer, the world leader in entertainment devices and software, took top honors at the International Consumer Electronics Show (CES) for the third consecutive year with its modular PC concept Project Christine and the wearable Razer Nabu smartband.

Project Christine earned “Best PC” distinctions from Engadget, the official awards partner at CES. Concurrently, the Razer Nabu was selected as Engadget´s “People´s Choice” by way of an open public vote. This is the third year in a row that Razer walked away with a “Best of CES” win, including “People´s Voice” in 2012, and “Best of Show,” “Best Gaming” and “People´s Voice” in 2013.

“Razer is not just a gaming company – we are a company that designs products for gamers,” says Min-Liang Tan, Razer co-founder, CEO and creative director. “Our continued success at CES really speaks to the gaming lifestyle as a global phenomenon. We´re just a start-up, but our worldwide community of gamers and what we do for them positions us shoulder-to-shoulder -albeit uniquely – with the largest tech companies in the world.”

Selected by Engadget´s editorial team, Project Christine is a revolutionary new PC concept design. It will allow a user to build and customize a computer without advanced technical knowledge – a PC for everyone. As new upgrades come to the market, the PC can be easily and quickly upgraded without assistance or the fear of incompatibility or obsolescence. Project Christine´s modular design allows users to select and install modules on-the-fly, whether it´s a CPU, GPU, or memory and storage configuration, all in a liquid-cooled environment. The result is an ultimately modular, upgradable and powerfully silent computer that can run on any operating platform.

Engadget´s People´s Choice of CES was awarded to Razer for its Nabu smartband, a product in an entirely new category for the company, built on an open platform that delivers smartphone notifications, collects physical data and communicates with other users´ bands, all from one´s wrist. The Nabu tracks fitness data, location, sleep data, and biometric information (such as distance traveled and stairs climbed), all on an opt-in basis. Additionally, the Razer Nabu incorporates a social component, offering band-to-band active and passive communication, so users can find nearby friends, mutual acquaintances and more.

The Razer Nabu won the Popular Mechanics Editor´s Choice Award, the Tom´s Guide Readers´ Choice Award, and the Digital Trend´s Best of CES in the Sports and Fitness category. Project Christine won Tom´s Hardware´s Best of CES in the Outside the Box category, and PCWorld and TechHive´s Best of CES Award in the Best Prototype category.

If you would like to know more about Razer and their products you can visit www.razerzone.com

Train2Game News: Valve Virtual Reality first look next week

Valve logo Train2Game blog imageValve is just days away from releasing its own virtual reality software development kit, according to studio game designer Brian Coomer.

Speaking to the BBC, Coomer said the SDK would offer developers a standard method to provide an interface for virtual reality controllers.

Valve is expected to showcase the SDK and release it during the Steam Dev Days Conference next week, which takes place between January 14 and 15.

It is believed Valve is working on its own virtual reality technology, but will also support the Oculus Rift.

“There’s also technology in development at Valve based around head-tracking and headset manufacture and design,” he says.

“We are working with other companies right now but we have not made any specific announcements.”

As well as a VR SDK, Valve is expected to release a new toolset to assist developers with the creation of games for its Steam Machines, which uses the SteamOS and a unique haptic controller.

Train2Game News: 2014 Train2Game Game Jam

Train2GameThe registration for the 2014 Train2Game Game Jam is now open! Places are limited so get booking as soon as possible.

This Game Jam will be a bit different as the details for the jam were decided by YOU! A vote took place on the Train2Game forum for how this jam will take place.

As with previous Train2Game Game Jams this will be a Forty Eight hour event and it will take place at the University of Bedfordshire, University Square, Luton, Bedfordshire, from 3pm on Friday 11 April 2014 until 7pm on Sunday 13 April 2014.

Where as with previous Game Jams there has been a specific platform for your games, this year the choice is yours! You can create your game for what ever platform you choose, just remember it must be within your capabilities to finish the game in the time limit!

The teams will have members of four to six and you can either set up a team with your friends or if you prefer allow our match maker service to put you in a team with similarly skilled people. You may bring your own equipment if you choose or there will be equipment provided.

The theme is always an important part of the weekend and there was a dead heat in the voting for how the theme works. At the start of the weekend a draw will be had to decide the outcome.

A small donation of £5 per person will be asked of you when you sign up at the desk on the weekend and all money that is collected will be donated to the great charity, SpecialEffect.

Registration is open now so come along, have fun, test your abilities, learn new skills and help charity! You can register at http://www.train2game-online.com/events/game_jam_april_2014.html

Train2Game News: Oculus raises more funds

Oculus RiftOculus VR has secured a further $75 million in investment to finalise the consumer version of its highly anticipated virtual reality head-set.

The series B round was led by Andreessen Horowitz, and featured contributions from Spark Capital, Matrix Partners and Formation 8. Marc Andreessen, founder of Netscape and the driving force behind Andreessen Horowitz, will join the Oculus VR board.

“Over the past 16 months, we’ve grown from a start-up to a company whose virtual reality headset is poised to change the way we play, work and communicate,” said Oculus VR CEO Brendan Iribe said in a statement issued to the press.

“40,000 developers and enthusiasts, as well as a number of great partners, have joined our cause and helped us bring the seemingly impossible to life. This additional infusion of capital, as well as the leadership and experience of Marc Andreessen, will help us take the final steps toward our ultimate goal: making virtual reality something consumers everywhere can enjoy.”

Andreessen stated his belief that the Oculus Rift would revolutionise not just games, but film, education, architecture and design.

“The games industry is well past the point where more pixels, texels, flops, and frames displayed on the same fixed screens are really changing the experiences that players get,” said Oculus CTO John Carmack, who joined the company full-time last month after resigning his position at id Software.

“I could say the same about other digital experiences as well. What will revolutionize gaming, and interactive content in general, is putting people inside the digital world. That is our goal at Oculus, and this Series B will help us get there,”

The size of this latest investment proves just how much faith is being placed in the Oculus Rift. In June, the company raised $16 million in its first round of funding.

Train2Game News: Elder Scrolls Online release date

elder-scrolls-online-logoBethesda have announced when their highly anticipated Elder Scrolls: Online will be released with a new gameplay trailer to go with it.

The Elder Scrolls Online, the latest chapter of the award-winning franchise that brings the legendary experience online for the first time, will be launching worldwide for PC and Mac on April 4, 2014. The PlayStation 4 and Xbox One versions will follow in June 2014.

Players can choose their own style of play as they embark upon an epic adventure across all of Tamriel, playing alone on a heroic quest as in previous Elder Scrolls games, exploring the huge, rich world with a few select friends, or playing with hundreds of others in massive PvP battles to save the Empire.

“We are thrilled to bring this game to consoles, in addition to the PC and Mac,” said Matt Firor, game director of The Elder Scrolls Online. “It’s something our fans have been requesting since we first announced the title, and something our team is excited to offer. Everyone will be able to play The Elder Scrolls Online the way they want to play”

You can see a brand new trailer for the game below:

Train2Game News: Broken Sword 5 – Episode one released

Broken-Sword_Cover_Art_POSTER_CMYK-englishBAFTA award-winning game designer Charles Cecil and Revolution Software have today released the first episode of their most ambitious Broken Sword title to date.

Broken Sword 5 – The Serpent’s Curse: Episode One is now available on PC, Mac and Linux, priced £18.99 for both episodes.

The game sees the series return to point and click for the first time since Broken Sword 2 – to the genre in which Revolution has truly excelled. Broken Sword 5 – The Serpent’s Curse has re-united key members from the original Broken Sword team, with layout artists from studios such as Disney, Aardman, and Universal who have created sumptuous, classically drawn backgrounds. The rich, lavish HD art, evolves the art-style so loved in the previous Broken Sword games.

When a mysterious painting is stolen during an armed raid on a Paris gallery, George Stobbart and Nico Collard are thrown, seemingly by chance, into the investigation together. From Paris to London and beyond, the trail becomes a race against time as dark forces from Europe’s turbulent past are woken from their slumber.  Broken Sword characters old and new are encountered – but who can George and Nico trust? The journey they are on reveals a conspiracy as old as the written word, whose ancient heresies will cause innocent blood to spill once more…

“This has been a labour of love not just for us here at Revolution but the entire Broken Sword community too,” says Charles Cecil, founder, Revolution Software. “We have been privileged to be able to make the game we’ve wanted to thanks to the generous support of our Kickstarter supporters, who really have given us the freedom to take the series to new heights.

“But this is only the beginning – we’ve a concluding episode due early next year which will complete the story of what I hope will be seen as our most ambitious Broken Sword game ever. We’re really excited to finally unveil the start of George and Nico’s greatest adventure.”

Broken Sword 5 – The Serpent’s Curse: Episode One is available now for PC, Linux and Mac from Steam and GOG.com, priced £18.99. A PlayStation Vita version will be available shortly, with iOS, Android, and other formats to follow in the new year.

Train2Game News: Shining Force MMO

Shining ForceunFun Games, creator of the longest-running MMO series “First Star Online” is releasing Shining Force Online this Thursday evening.

This is a free fan-made MMO created because of a message board post lead developer R. Mulvany saw 8 months ago.

“I wasn’t sure what I wanted to do next”, says Mulvany. “I thought about doing a remake. I heard about the Sonic 2 fan remake being shut down and that was a shame – it looked fantastic. I was googling about and found a Shining Force fansite where – years ago, they tried to make a Shining Force MMO. This wasn’t the only attempt. Searching, I found 6 other tries that also never happened. Maybe it was cursed, I don’t know, but I wanted to take a crack at it.”

Shining Force Online will be one of the launch titles on Arcade County, a free gaming site from unFun Games which features some of the most unique web games around. You won’t find any tower defense or Angry Birds ripoffs there. It’s all about doing things no one has thought of before.

Shining Force Online will release this coming Thursday 28 November in beta form. The world will not be complete, but there will be 100+ maps and a good deal of quests. Mulvany warns that there will most likely be growing pains and a potential server wipe if exploits are discovered.

“This is a very story-driven game. You will play through a story complete with cutscenes, character that die, and twists along the way. We won’t have the entire game ready at launch. We’ll be in beta for a few months. The way the engine works – we’ll open up new worlds and content literally on a daily basis. Even if you don’t patch, it doesn’t mean we didn’t add tons of content while you were away.”

Players will only need to create an account on www.arcadecounty.com in order to play Shining Force Online. The game can be played on the web or via a downloadable game client for PC, with a Mac version coming in a few weeks.

To learn more about Shining Force Online, check out the game’s page at: http://www.arcadecounty.com/games/shiningforceonline

Train2Game News: Icey Monty’s new gaming website

Shooter3dGamesTrain2Game Student Studio, Icey Monty, have expanded their company even further and are now the proud owners of a gaming portal.

John Esslemont and Nick Walker started work for the gaming site last month and have since been hand picking their favourite online titles to be featured on the site. The page already features a treasure trove of shooting games from around the web in one helpful place.

When asked why they decided to start this site Nick said “A client of ours, who owns a few similar sites, suggested the idea to us after we’d finished some work with him. We’d been discussing the idea of moving away from client work to pursue our own development ideas anyway, and with that in mind, the investment in a new website seemed appropriate.”

This is Icey Monty’s first big step from their current client work to developing their own games and ideas. They now have a ready made platform they can publish too without any hassle. In my opinion the guys have made an excellent choice.

You can view the site and enjoy all of the carefully hand picked shooting games at Icey Monty’s new website, www.shooter3dgames.com