Train2Game News UK Top 20 Games – 26.08.14

Diablo 3A couple of new games in the charts this week with Diablo 3: Reaper of Souls Ultimate Evil taking the top spot from The Last Of Us: Remastered. Lower down the chart Tales of Xillia 2 has entered at number ten. As we head towards the stretch towards Christmas the charts should begin picking up pace once again.

All formats

Week ending 23 August 2014

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 DIABLO III REAPER OF SOULS ULTIMATE EVIL BLIZZARD -
2 THE LAST OF US: REMASTERED SONY COMPUTER ENT. 1
3 PLANTS VS ZOMBIES: GARDEN WARFARE EA GAMES 15
4 MINECRAFT: XBOX 360 EDITION MICROSOFT 3
5 CALL OF DUTY: GHOSTS ACTIVISION 4
6 WATCH DOGS UBISOFT 2
7 MINECRAFT: PLAYSTATION 3 EDITION SONY COMPUTER ENT. 5
8 THE LEGO MOVIE VIDEOGAME WARNER BROS. INTERACTIVE 6
9 GRAND THEFT AUTO V ROCKSTAR 8
10 TALES OF XILLIA 2 BANDAI NAMCO GAMES -
11 TITANFALL EA GAMES 10
12 FIFA 14 EA SPORTS 7
13 BATTLEFIELD 4 EA GAMES 9
14 SNIPER ELITE 3 505 GAMES 11
15 TOMODACHI LIFE NINTENDO 12
16 LEGO MARVEL SUPER HEROES WARNER BROS. INTERACTIVE 14
17 FORZA MOTORSPORT 5 MICROSOFT 16
18 ASSASSIN’S CREED IV: BLACK FLAG UBISOFT 13
19 TERRARIA XBOX 360 CLASSICS 17
20 SKATE 3 XBOX 360 CLASSICS 19
< previous week
Leisure software charts compiled by Chart Track, (C)2014 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News Microsoft Azure has a clear blue Sky and no cloud!

Capture AzureMicrosoft’s Azure cloud-computing service, shown to many Train2Game students, suffered a major outage.

Azure, which allows users to run programs via the Internet, was eventually restored after a disruption that affected at least six major components in multiple data centres.

Service has now been restored. Below the messages posted by Azure.

August 2014

8/19

SQL Database, Storage, Virtual Machines, Compute – North and West Europe – Partial Service Interruption

From 09:38 – 09:58 UTC on 19 August, 2014 a subset of customers using Virtual Machines, SQL Database, Cloud Services, and Storage in West Europe and North Europe may have been unable to access their resources or perform management operations. This issue is now mitigated.

8/19

Virtual Machines \ Service Management and Cloud Services – East Asia – Partial Service Interruption

From 07:38 – 07:57 UTC on 19 August 2014 a subset of customers using Virtual Machines \ Service Management and Cloud Services in East Asia may receive an error attempting to access their Cloud Services or Virtual Machines .This incident has now been mitigated.

8/19

Websites – North Europe – Advisory (Limited Impact)

From 22:00 UTC on 18 August, 2014 – 02:00 UTC on 19 August, 2104 a small subset of customers using Websites in North Europe may have experienced intermittent connectivity issues to their websites. This incident has now been mitigated.

Train2Game News New BioWare Game

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BioWare, have announced Shadow Realms, a new 4v1 story-driven online action RPG, set in a constantly evolving BioWare world where modern meets fantasy.

Four heroes adventure against another player-controlled enemy, a malevolent force called The Shadowlord, in dynamic 4v1 co-op missions, ensuring that no two battles are ever the same. Players will have the choice to play either as – or against – The Shadowlord, building experience and progression whether they have chosen good or evil. The over-arching narrative will be released episodically, playing out over time like a great TV series, providing players the ability to experience story-driven adventures as a community.

“This game brings us back to our roots in the realm of classic Pen and Paper RPG, but also delivers something that’s completely new and innovative for our fans,” said Jeff Hickman, General Manager and Vice President at BioWare Austin. “Shadow Realms is a new BioWare RPG that has the hallmarks of all BioWare games with a rich story, a unique world setting and deep combat progression, but built as an interactive experience that evolves the genre and broadens the appeal to online gamers all over the world.”

In Shadow Realms, Modern Heroes on Earth are being awakened and recruited, because of magical powers they never knew they had, to fight in a new and dangerous war against the Shadow Legions of Embra. The Shadow Legions, who have been battling on Embra for years against the members of the Radiant Empires, have gained new strength with the coming of a powerful, unknown force that we call the Shadowlords. And, they have just figured out how to leave Embra and invade Earth.

Join the battle with three other modern-day Heroes to fight the demonic Shadow Legions and a player-controlled Shadowlord to save all of humanity. Build both a Hero and Shadowlord that are deeply customized to the way players want to play.

Visit www.ShadowRealms.com/play to sign up for a chance to get into the closed alpha. Become a fan of Shadow Realms on Facebook and follow them on Twitter via @shadowrealms.

Shadow Realms is in development at BioWare Austin and will be available for the PC from Origin.

Train2Game News Rise of the Tomb Raider Xbox One Exclusive

Rise of the Tomb RaiderRise of the Tomb Raider won’t be available on either PS4 or PC, following Microsoft’s deal to sign the game exclusively for Xbox One.

Following a bad reaction from PlayStation and PC users on the Crystal Dynamics forums, head of studio Darrell Gallagher has explained what he presents as the motivation behind the news.

“We consider all of you to be the lifeblood of Tomb Raider and the work we do at Crystal,” he said. “I’d like to give you some insight into this decision, and why we feel this is the very best thing for the Tomb Raider sequel we’re creating at the studio.

“Tomb Raider in 2013 was a success due in large part to your continued support. Our goal has always been to deliver something truly special with Rise of the Tomb Raider. Today’s announcement with Microsoft is one step to help us put Tomb Raider on top of action adventure gaming.

“Our friends at Microsoft have always seen huge potential in Tomb Raider and have believed in our vision since our first unveil with them on their stage at E3 2011. We know they will get behind this game more than any support we have had from them in the past – we believe this will be a step to really forging the Tomb Raider brand as one of the biggest in gaming, with the help, belief and backing of a major partner like Microsoft.”

Gallagher goes on to say that the team is working to make this the biggest and most ambitious Tomb Raider to date.

Train2Game News Resident Evil remake again!

Resident Evil ChrisCapcom today announced Resident Evil for PlayStation 4 computer entertainment system, PlayStation 3 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, Xbox 360 games and entertainment system from Microsoft and PC.

The hugely popular Resident Evil series, having sold over 61 million units to date, returns to its roots with a remastered version of the critically acclaimed masterpiece, Resident Evil. Originally released in 1996, Resident Evil was then “remade” in 2002 from the ground up with new visuals, gameplay elements, environments and story details while retaining the survival horror atmosphere the series had become synonymous for. Both fans of the franchise who want a trip down memory lane and those who have yet to experience the game that coined the term survival horror for the gaming world will appreciate this definitive re-visit of that iconic 2002 Resident Evil title.

Using the latest resolution enhancement and 3D model technology, game resolutions and textures have been significantly upgraded, including 1080p support on next-gen consoles, resulting in characters and backgrounds coming to life in greater detail than ever seen before in Resident Evil. Not only will the graphics impress but the tense sound effects have been fully remastered with 5.1 surround support for a greater gaming atmosphere. Players are now able to choose not only between experiencing the terror at the classic 4:3 ratio or a stunning 16:9 widescreen mode but also the type of control scheme they play with. The classic control scheme remains for fans of the original play style or there’s an alternative scheme where the character moves directly in the direction of the analogue stick, utilizing the standards of the current generation of gaming. Both the control scheme and the display options can be toggled between at any time during gameplay.

The intense horror fans first experienced with the release of the original Resident Evil is back. Taking place in the now notorious Raccoon City, players will choose to take on the role of either S.T.A.R.S. (Special Tactics and Rescue Service) team member Chris Redfield or Jill Valentine, who have been sent into the city to find the missing Bravo team. When the team is suddenly attacked by a ferocious group of mutated dogs, desperate for an escape they take shelter in the Mansion, but will they ever get out alive again? Players will need to be brave as they adventure through the dark, enclosed spaces searching out the horrors that await them. With limited ammo and survival items available gamers will need to keep their wits about them to survive the various traps and puzzles that greet them at every stage.

Resident Evil will be available to purchase digitally across North America and Europe in Early 2015.

Train2Game News Neverwinter coming to Xbox One

NeverwinterPerfect World Entertainment Inc., a leader and publisher of widely-acclaimed free-to-play MMORPGs, announced today that Cryptic Studios is bringing popular free-to-play MMORPG Neverwinter to consoles.

Available first, free-to-play with Gold on Xbox One, the all-in-one games and entertainment system from Microsoft, Neverwinter – set in the Dungeons & Dragons Forgotten Realms universe from Wizards of the Coast – is the first free-to-play title from Perfect World Entertainment and Cryptic Studios that will be launched on both PC and console platforms.

Players in North America and Europe can expect Neverwinter for consoles in the first half of 2015.

“Neverwinter is our premier title to bring to console players,” said Perfect World Entertainment CEO, Alan Chen. “Consoles are a perfect fit for action-oriented MMORPGs like Neverwinter, and we are thrilled to be one of the first publishers to bring premium free-to-play titles to leading next-gen platforms. Being able to bring Neverwinter to the Xbox One is a critical achievement for Perfect World. It is our first step taking our games beyond the PC market.”

Entering its fourth module on August 14, 2014 with Tyranny of Dragons, Neverwinter continues to provide authentic Dungeons & Dragons narratives and gameplay opportunities since launching in Summer 2013, and continues to grow with the D&D fan base.

“The addition of the new platforms is another piece of exciting news for Dungeons & Dragons fans in this pivotal year,” said Nathan Stewart, Dungeons & Dragons Brand Director. “We continue to work closely with Perfect World and Cryptic Studios to bring exciting new stories to players around the world.”

Neverwinter is an action MMORPG, set in the Forgotten Realms that features fast-paced combat and epic dungeons. Players explore the vast city of Neverwinter and its surrounding countryside, learning the vivid history of the iconic city and battling its many enemies. In Neverwinter, players can create their own quests and campaigns with the Foundry, a powerful content creation tool that allows players to seamlessly integrate their adventures in to the live game world.

Train2Game News Die Noobs documentary coming soon

Die NoobsDead Noob Media today announced that the world premiere of Die Noobs, an esports gaming documentary, will be live broadcast on Twitch, the world’s leading video platform and community for gamers.

The celebrity-packed movie follows two gamers who meet in person for the first time and then set out together to compete in their first competitive gaming event. The film will air on www.twitch.tv/twitch on August 29, 2014 at 6 p.m. PDT following PAX Prime. There will be a second airing on August 30 at 6 p.m. PDT.

“One of the interesting aspects of Twitch is how aspiring film producers are now using our platform to showcase their gaming-related movies,” said Ben Goldhaber, Director of Content Marketing, Twitch. “Our community has really enjoyed this burgeoning trend, so the worldwide live premiere of Die Noobs represents the next in a long line of movies that will help shape the cinematic corner of our site.”

Can anyone become a professional gamer with the right amount of training and commitment? This film sets out to answer that question. Zack Below and Jason Rubek are two friends who played online video games together for well over a decade before deciding to finally meet up in real life with the goal of competing together in a professional gaming tournament. This launches a journey full of laughter and wonder, one that tests the limits of dedication and changes their lives forever. With less than one year to learn how to become “pros,” they enlist the help of champions from all walks of life and uncover tournaments with prize purses bigger than the Kentucky Derby and competitors who make up to seven-figure incomes.

The film’s star-studded cast includes Avenged Sevenfold’s M. Shadows, Superman Dean Cain, UFC Heavyweight Champion Josh Barnett, Super Bowl Champion Tom Crabtree, NFL Punter Chris Kluwe, Playboy Playmate Pamela Horton and dozens of professional gamers, casters and teams spanning three continents.

Die Noobs is the feature film directorial debut for director Erik Cieslewicz, a recipient of an Edward R. Murrow award for investigative journalism. Featuring an original soundtrack and throwback visual effects, Die Noobs will embolden fans of films like “King of Kong: A Fistful of Quarters” and Valve’s “Free to Play.”

“When Jason and I started on our journey, we had no idea if we could pull this off,” said Below. “This documentary started as a way for two gaming friends to finally meet up in real life, but it has become so much more than that. We hope our story inspires others to live the esports dream and play competitive video games with great friends, old and new. We couldn’t be more excited or proud to premiere our film to the world on Twitch.”

Stay up-to-date with Die Noobs at Facebook.com/dienoobs or @deadnoobs on Twitter.

Train2Game News VRTGO Conference

VRTGOThe North East of England will be host to the first major VR conference in Europe on September 11 2014 at the Baltic Centre in Gateshead.

The conference will be looking at both entertainment, commerical and serious applications for Virtual Reality. In addition attendees will have the oppotunity to go hands on with both Sony’s Project Morpheus and the Oculus Rift.

The conference will look at where the future of VR is taking the entertainment and games industry and see what this cutting edge technology can do for serious applications for automotive, modelling, training, marketing etc.

There will be speakers from a number of different companies talking about the different features of VR and how it can be used to create new exciting experiences. Speakers from SCEE, CCP and Zerolight with plenty more that are yet to be announced.

An after-show party is planned which could be excellent for networking and discussing ideas with other like minded individuals.

So attend and witness the future of interactive entertainment first hand. You can sign up using the eventbrite link here.

Train2Game News Cliffy B’s new game

Project_BluestreakBosskey Games plans to partner with Korean online games publisher Nexon to create the title, Bleszinski announced on his Twitter account.

Friends, @BossKey will be working with Nexon to publish a Free2Play Sci-Fi PC arena shooter code named #BlueStreak. #BossKey #UnlockTheFun— Cliff Bleszinski (@therealcliffyb) July 8, 2014

He added that the studio will not release a “fake CG trailer showing ‘Gameplay’ because that’s not how Bosskey does it.”

Guerrilla Games co-founder Arjan Brussee has joined Bosskey as its chief operating officer. Brussee and Bleszinski collaborated on the Jazz Jackrabbit platformer series.

Back in December, Bleszinski told press that he wants to make a “proper” arena shooter. “It will be a PC experience that will harken back to a certain type of game that we cut our teeth on,” he said. “A first-person shooter. It’s in my DNA.

“I want to get funding, I don’t want to do a Kickstarter. I’ve shown [the project] to various parties, and there are nibbles,” he added.

Source: CVG

Train2Game News Oculus Rift researched with Children

Oculus RiftGood news for Oculus VR and Facebook as new research from Dubit shows kids not only love to use Oculus Rift but they want to see it used in schools and other areas outside of gaming.

They are some of the findings from research recently carried out by youth research and digital entertainment agency, Dubit, and virtual reality consultancy KZero into children’s experiences of, and expectations for Oculus Rift – the virtual reality headset created by Oculus VR, which was acquired by Facebook for $2bn in March this year.

Dubit’s work was carried out with 12 children aged between seven and 12 years-of-age. All 12 played a variety of games using the headset (first development kit version) before working together in pairs to explain their feelings and reactions towards the technology.

Dubit’s head of research, Peter Robinson led the groups. Commenting on the children’s experiences he said: “The overarching message from our sessions is that children love using Oculus Rift and felt immersed in the games in ways they’ve never felt before! Comments along the lines of it being the best way to play games were common. Oculus VR may not see children as their core market but there’s no doubting the device’s potential popularity with kids.”

Robinson continued: “We were glad to see that none of the children in our groups felt dizzy or ill after using the headset; the only usability issues occurred when the children had to move their heads to look down and found the headset heavy. A couple of the younger children also reported fitting issues with the head-straps. With lighter headsets on the way we don’t see Oculus Rift causing many usability issues for young wearers.”

Since Facebook’s acquisition of Oculus VR there has been much discussion around the technology’s application outside of gaming. This was also covered in the research with Robinson saying: “Without prompting all children said they thought virtual reality would be great in their schools. They thought it would make lessons more interesting and allow them to take ‘virtual field tips’. But they wanted to do more than just visit new places; they wanted to go back in time and interact with people, like the Captain of the Titanic or people living in Tudor England and get their views on history. They were more interested about exploring history than changing it through gaming.

“We also found that children placed great emphasis on exploration – a trait they wanted to see in all games, not just educational experiences.”

Bearing in mind the age of the children Robinson didn’t find it surprising to hear them suggest that Minecraft would be great on Oculus Rift: ”It’s striking how much of an impact Minecraft has had on children’s gaming expectations. While most of the children wanted to see Oculus Rift used in first-person-shooter games like Call of Duty – yes, even the young ones – it was games that allowed them to explore, like Skyrim, or create their own content, Minecraft, that came up time and time again as being great fits for virtual reality. We didn’t have the heart to tell them that Notch had refused to bring his game to the system due to the Facebook acquisition – maybe now he’ll reconsider.”

During Dubit’s tests the children controlled the games using either head movements, an Xbox control pad or keyboard and mouse. Robinson said: “Xbox pads were the most familiar to the children and the preferred control method, unless the games were meant to be passive, like the rollercoaster simulator, in these cases they were happy to have no control. In most cases the children wanted even greater immersion and suggested peripherals such as steering wheels would make the experience feel even more realistic. Kinect was suggested so the game could track the player’s movements. The consensus was that an innovative device like the Oculus Rift needed an innovative method of control.

“While we understand that it won’t be children buying this technology with their pocket money it’s still interesting to see how much they think it will cost. It can also help us understand whether they see it as better or worse than current technology.
“While there was quite a swing between estimates the average price suggested by the children was £430, quite a lot higher than we expected. To gauge their ability to estimate such costs we asked them to guess the price of existing technology like games consoles, mobile devices and TVs. In all cases, except for the TV, their average estimates were within £50 of the correct price, showing they have a good idea of tech costs.”

These focus groups are the first in a number of internal research projects being carried out by Dubit on the new technology. The company also comprises of a games development studio, creating virtual worlds for the likes of BBC Worldwide, Cartoon Network and PBS KIDS. Their work in virtual reality began with their first virtual world for Oculus Rift, Fairy Forest. Over the next six months the agency is will publish further work, this time with the University of Sheffield, that looks to provide understanding of how children engage with entertainment across devices and platforms.