Train2Game News Free App Game Kit available this week only

App Game KitCross-platform development tool App Game Kit has been made free for all developers throughout GDC this week.

AGK enables developers to code in AGK or C++ and then compile their game to their target platform of Android, iOS, Mac or PC.

The game engine has been used in titles such as Cannon Ball, Hide It Find It and Jumping Jack.

“AGK is a tool we needed at TGC, it’s already saving us time and money developing new apps. This is our gift to the development community; grab a copy while you can,” said The Game Creators CEO Lee Bamber.

The offer for AGK will end on March 21st. To take advantage of the offer, developers must use the voucher code AGK4FREE.

The Game Creators is currently at GDC to showcase its tools.

Visit the official website for more information.

Source: Develop

Train2Game News Dream Harvest Games Artist Position

2537336243-Dreamworks logo finalDream Harvest Games, a friend of Train2Game, are looking to recruit an artist from the pool of Train2Game students.

Dream Harvest is just coming to the end of the prototyping phase of their top down action sci fi puzzler game. They are looking for a determined, talented 2D artist who works well with others and will be committed to the project.

The current studio is made up of a mixture of highly talented professionals with a wealth of knowledge and experience. Getting a chance to work with these people would certainly assist your future prospects for employment or could lead to coming on board full time with the team.

The game has a science fiction theme that plays on the idea of how an aristocratic society, limited in their ability to run their city, enslaves their own population. Morality, Power and Control are all themes that are prevalent in the story and as you can imagine the game is built around a strong narrative and is targeting the core market. It will initially be released on PC, Linux and Mac with future plans to release the game on to Microsoft and Sony Consoles.

Your Job:

  • Development and preparation of prototypes and style determination in close collaboration with our Lead Artist.
  • Development of ideas from concept through quick sketches to finished illustration
  • Planning and independent implementation of graphic concepts for game worlds, characters, vehicles, storyboards and other visual content of our game
  • You will find sound solutions to any challenges that arise. Development and management of internal design ideas and continuing education programs. Close cooperation with the designers, programmers and audio designer.

Your Profile:

  • A solid experience in visual arts, animation, visual effects.
  • Very good knowledge of Photoshop or other 2D art and painting programs
  • Excellent traditional and digital drawing skills
  • Extremely well versed in anatomy, proportions, perspectives and color theory
  • You have distinctive communication skills — and you enjoy working in a team
  • A very good knowledge of English, both spoken and written
  • Passion for the development of games

Additional plus:

  • Knowledge of Unity
  • 2d animation skills
  • Knowledge of 3d programs

We offer:

  • An exciting job where you can assume responsibility and develop professionally
  • A dynamic team with friendly, highly-qualified colleagues from all over Europe
  • A culture of mutual respect and active training
  • Shared equity percentage profit share program once game is released

This is an equity share position and the experience and knowledge you could gain from working here is invaluable.

If you are interested in the position email your CV and Portfolio to

You can also find out some information about the team and previous projects on the Dream Harvest Website here:

Train2Game News Batman Arkham Knight announced

Batman Arkham KnightAfter a leak by GAME yesterday, Batman: Arkham Knight has now been officially announced.

The game popped up on GAME sites for pre order yesterday before being swiftly taken down but the damage was done. Batman: Arkham Knight will be the finale of the Arkham series, set after the events of Batman: Arkham City and will be available on PlayStation 4 and Xbox One.

In the explosive finale to the Arkham series, Batman faces the ultimate threat against the city he is sworn to protect. The Scarecrow returns to unite an impressive roster of super villains, including Penguin, Two-Face and Harley Quinn, to destroy The Dark Knight forever. Batman: Arkham Knight introduces Rocksteady’s uniquely designed version of the Batmobile, which is drivable for the first time in the franchise.

The addition of this legendary vehicle, combined with the acclaimed gameplay of the Batman Arkham series, offers gamers the ultimate and complete Batman experience as they tear through the streets and soar across the skyline of the entirety of Gotham City.

“Batman: Arkham Knight is the pinnacle game of our hugely successful franchise, and we are giving players the most expansive, impressive title in the series,” said Martin Tremblay, President, Warner Bros. Interactive Entertainment. “The Rocksteady Studios team is continuing to focus on the excellent gameplay for which they are known while delivering a thrilling new experience for gamers and Batman fans.”

“The team at Rocksteady Studios is putting a tremendous amount of work into delivering the final chapter of our Batman: Arkham trilogy so that fans can feel what it’s like to be the Batman,” said Sefton Hill, Game Director at Rocksteady Studios.  “We’re excited to be developing the game for next-gen platforms, which has allowed us to bring to life the design elements that we envisioned from the beginning such as the Batmobile and how it augments Batman’s abilities, to the fully detailed and realized Gotham City.”

You can enjoy the trailer for Batman: Arkham Knight below:

Train2Game News Sandbox Game Maker

Sandbox ChurchPlatinum Arts Sandbox Game Maker is now on Steam Greenlight and needs your positive votes to become available for all.

The game maker features in game editing, coop editing, dynamic lighting, crossplatform support and advanced networking with the goal of adding visual scripting and many more features. Users will be able to rapidly create games of many different genres and require little to no prior coding experience. Sandbox is available for Windows, Linux and Mac and is based on the Cube 2 Engine.

The developer, Mike, originally started the Project in 2007 because he wanted the kids in his before and afterschool program to be able to create more than just 2D art on the computers, he wanted them to be able to create worlds and stories. He wanted them to be able to unleash their imaginations and walk around in what they created. Mike ended up releasing the project online and it ended up taking off and now is being used worldwide.

Mike said “The project is free and open source and will always have a free and open source version but to help fund the development and new features a Kickstarter and Steam Greenlight Project has been started to help fund a commercial version. The commercial version would be too intensive graphically for schools but I’m hoping to port over a lot of the core features so that everyone can benefit if the commercial version is a success.”

You can view a whole list of the features at

To support the project on Greenlight visit

Train2Game News: Icey Monty launch second gaming site

GamonautTrain2Game Student Studio Icey Monty has again expanded their online empire and have launched another new gaming site.

Joining their previous site which is full of the best browser based shooter games they have now released to house all styles of game and is a perfect house for their own games the studio releases.

Icey Monty has been going from strength to strength over the past year with getting work from Strongbow and releasing their gaming portals. They are a true inspiration for other Train2Game students and studios.

It seems nothing can stop this young studio from rising. Congratulations on the site launch guys.

Train2Game News: A game proposal like no other

divinity-original-sinWhen Daniel learned that one of his girlfriend’s favorite game developers produced a game in which you can create your own stories to play with friends, he hatched a brilliant plan to win her heart…

You can imagine that at Larian Studios they never expected to become a wedding agency when they started developing Divinity: Original Sin, but requests to use the game for marriage proposals began pouring in when the studio offered players a chance to create their own cooperative dialogs during the Kickstarter campaign.

Daniel, for instance, wanted to create a dialog of his own in which he’d ask his girlfriend, Dolores, to marry him. ‘Sure,’ was the studios reply, expecting to ship the game in plenty of time for those planning imminent proposals to enjoy.

With the delay of the game’s release, however, Daniel had to act: He contacted them directly, asking what arrangements could be made to facilitate an in-game proposal. This was a man utterly tired of being unengaged to his Dolores, it seemed, and the delay simply wouldn’t do.

Working together with the team’s writers and designers, Daniel made not one, but two stories: one to get an unsuspecting Dolores over to Larian Studios and one to set up a proposal in the game.

The first was an outright fib: Daniel and Dolores, as it went, had won a fan contest to come and test-play the game at Larian Studios. So they did, but as she explored the game world, Dolores soon found a mysterious ring on the beach near Cyseal, engraved with a message. ‘Bring me to the statue of the lady’, it said, ‘and her spirit will be revealed to you.’

Later on, as they explored the game world, they located a statue in a forgotten corner. The magic ring was employed, and lo and behold, a ghost rose from the ground, bathing the area in golden light. ‘I am the spirit of Love’, she spoke, ‘so say what has been in your heart for so long!’

‘Will you marry me, Dolores?’, Daniel asked. ‘I will!’ the shocked Dolores answered. The rest is history.

Soon, however, proposal arrangements will be out of Larian’s hands: Divinity: Original Sin will release this Spring with a game editor, and you may see what creative custom campaigns other hopeful lovers will make to impress their beloveds.

You can enjoy the video of Daniels in game proposal below:

Train2Game News: Elder Scrolls Online Cinematic Trailer and Collectors Edition

elder-scrolls-online-logoBethesda Softworks, a ZeniMax Media company, today announced that it will release The Elder Scrolls Online Imperial Edition – a premium collector’s edition for the highly-anticipated The Elder Scrolls Online. The Elder Scrolls Online Imperial Edition will be made available in digital and limited physical formats. Both standard and collector’s editions are now available for pre-order through participating retailers and pre-purchase from the newly launched online store (

In addition to the highly-anticipated game, The Elder Scrolls Online Physical Imperial Edition includes:

  • Molag Bal Statue. A 30.5 cm statue featuring Molag Bal, Daedric Prince of domination and enslavement.
  • The Improved Emperor’s Guide to Tamriel. A 224-page illustrated guide annotated by the Imperial scholar, Flaccus Terentius.
  • Physical Map of Tamriel. A 53.3 cm x 66 cm printed map detailing Alliance-controlled zones and the ultimate conquest: Cyrodiil.
  • Steelbook Packaging. A limited edition steel case decorated in the color of the Imperials.
  • Exclusive Collection of Digital Content.

- Play as an Imperial: Become an Imperial and play in any Alliance. Gain unique bonuses, crafting styles, gear, and more.

-White Imperial Horse: Summon this Imperial mount and journey through Tamriel with speed.

-Mudcrab Vanity Pet: Explore Tamriel with a mudcrab pet scuttling along by your side.

-Rings of Mara: Complete the Ritual of Mara with a friend and receive an experience bonus when you play together.

The Physical Imperial Edition is extremely limited in quantity and available for pre-order through participating retailers for $99.99/€99.99/£89.99/AU$139.95.

The Elder Scrolls Online Digital Imperial Edition includes the base game and all digital content outlined for the Physical Imperial Edition above and retails for $79.99/€79.99/£69.99/AU$119.95.

All those who pre-order or pre-purchase either the Imperial Edition or the Standard Edition in physical or digital formats will also receive The Explorer’s Pack bonus at launch, which includes: Scuttler vanity pet, four bonus treasure maps, and the ability to play as any of the nine races in any Alliance.

Early Access bonuses will also be offered to those pre-ordering or pre-purchasing a PC/Mac version. A five (5) day early access bonus will be offered to those who pre-purchase the Digital Imperial Edition or the Digital Standard Edition through The Elder Scrolls Online Store. Additional early access programs are also available through participating retailers.

Enjoy the new Cinematic trailer below

The Elder Scrolls Online will be available worldwide on April 4, 2014 for PC and Mac users. Versions for the PlayStation 4 system and the Xbox One will be arriving on retail shelves in June 2014.

Train2Game News: Amazon leaks GTA V for PC

Grand Theft Auto V Amazon has added fuel to the rumour mill and listed GTA V for PC for pre order. This adds to many strong rumours the port is coming.

The PC version of the high selling Grand Theft Auto V went live on France and Germany’s Amazon pages and I am sure they will get a strong worded letter from developers Rocksteady asking for this not to happen again. Amazon France has already taken the product down. Neither page had a release date for the game so there wasn’t too much damage done.

Multiple industry sources had already said a PC version of GTA5 would happen, and they said by 31st March 2014 – roughly six months after the Xbox 360 and PS3 versions. Grand Theft Auto 4, by comparison, added a PC version eight months after the console release.

With the game being all but confirmed for PC what does this mean for an Xbox One or PlayStation 4 port? Will it happen so they can take advantage of the higher processing power or will Rockstar start work on something else? Time will tell.

Train2Game News: Derp Studios release Spectrum style game

DerpmanTrain2Game Student Studio, Derp Studios, has released a game on Windows 8! Derpman and the Code Monkey conundrum.

The game is an endless runner, similar to Temple Run and Subway Surfers, where you must run, jump, slide and attack the Code Monkeys that are attacking you to get as much score as you can get. It has a good nostalgia trip for those slightly older gamers among us who remember playing the ZX Spectrum as the graphics and soundtrack are made in that style.

The game was created in a single week for an online event known as a Speccy Jam. The rules of the jam were simple, create a game in the style of a ZX spectrum, simple yet different!

The studio has recently been creating a series of comics, in what little spare time they have, known as Derpman which is a parody series of your favourite superheroes. Following on from the comic series it seemed a logical step to create a game on the bumbling green clad hero.

Chris Ledger, CEO of Derp Studios said “The team really enjoyed Speccy Jam, one of the most fun jams we’ve participated in so we’ll definitely be up for the next one!  The time limit was a week and we worked virtually.  Everyone performed really well!  We’re hoping to get our candidate on all the major mobile stores as soon as possible for all to play!”

The game is out now on the Windows 8 mobile store and downloadable for your PC. If you wish to find out more about the studio or read the comics that lead to this game you can visit

Congratulations on the games release guys.

Train2Game News: Valve to stop Greenlight

GreenlightValve hopes to render Steam Greenlight defunct by gradually eroding the blockades between small developers and Steam publishing.

Steam Greenlight launched in August 2012, designed as a system to enable small developers to attain Steam publishing rights via community voting.

Greenlight allows users to vote on game projects and concepts posted by indie developers that they would like to see published on Steam. The highest voted software is then considered by Valve for a global Steam release.

But reports from Valve’s Steam Dev Days event on Wednesday quote Valve boss Gabe Newell as saying the firm is looking to make the voting system ‘go away’. Newell’s revelation was Tweeted by various attending developers, including Hot Blooded Games CFO and Marketing director Dave Oshry.

“Our goal is to make Greenlight go away,” Oshry quoted Newell as saying. “Not because it’s not useful, but because we’re evolving.”

Newell reportedly spoke of breaking down the barriers between developers and Steam publishing, potentially opening up the platform to more indie developers and their games, perhaps in similar ways to Apple’s iTunes App Store.

Greenlight suffered a troubled launch, being initially plagued with spam posts containing fake projects and ‘jokes’, or requests for titles such as the Origin-only Battlefield 3 or ‘Half-Life 3′.

Valve announced on Wednesday that Steam has grown to 75 million registered users, up 15 percent in the three months since its October announcement of 65 million users.

The firm also revealed significant changes planned for the Steam Controller, which will reportedly lose its central touch screen and gain traditional face buttons, and its plan to bring music, TV and movies to SteamOS before its final public launch.

Source: CVG