Valve has announced plans to to discuss a port of Team Fortress 2 to virtual reality goggles. The first talk will be programmer Joe Ludwig’s ‘What We Learned Porting Team Fortress 2 to Virtual Reality’ and it will explore the efforts of several employees over the last year to get the game to run in virtual reality goggles. In addition, Valve’s Michael Abrash will discuss the hardware challenges that lie ahead and possible solutions for virtual and augmented reality in ‘Why Virtual Reality is Hard (And Where it Might be Going).’
Square Enix have launched a new website to tease all fans of an upcoming iOS game. More information is to be released on January 17. The site has an image of what looks like a front end menu for the game which is called, Final Fantasy: All The Bravest. You can check out the website for yourself here: http://www.jp.square-enix.com/ff_atb/
Since Activision brought out Skylanders it has done very well and now Disney has seen it’s potential. They are now doing their own version with the announcement of Disney Infinity. Infinity will work in the same way as Skylanders, needing action figures and a “toy box” base to give players access to different worlds. Disney fans will recognize plenty of familiar faces, like Captain Jack Sparrow, the cast of the Incredibles, and Sully from Monsters Inc.
Surreal game creator Suda51 has revealed details of his next game, Killer is Dead. The game stars Mondo Zappa, a 35 year old American executioner that abides by a strict suit-and-tie policy and his left hand is a gun that can also transform into a drill and is used primarily to absorb an enemy’s blood for an “Adrenalin Burst” attack. The game’s antagonist is Victor, who can manipulate emotions through song. He’s appropriately styled to look like classic composer, except has a green face and glowing eyes.
Online and mobile are spearheading the game industry’s growth to a potential total valuation of $83 billion by 2016, according to new research. Conducted by Digi-Capital, the global games investment review states that online and mobile could have a revenue share of $48 billion in 2016, 55 per cent of the entire game industry. The biggest driver in mobile and tablet app revenue meanwhile will be free-to-play, which could deliver 55 per cent of revenue in the sector and account for 93 per cent of app downloads by 2016.