Train2Game students can get a look behind the scenes of Paradox Interactive’s upcoming co-op dungeon crawler Dungeonland, thanks to developer diary number one from Critical Studio.
Posted on the Paradox Interactive forum, the Dungeonland developer diary entitled ‘designing for cooperation’ explains what the team want from the game they’re making.
“When we design at Critical we start by answering the question: “what experience do we want our players to have?”With Dungeonland, we wanted to create a hack and slash game where players would play together. And we really meant “together”: we wanted players to collaborate in a meaningful way, to constantly talk, shout, laugh and curse at each other as they play.”
The post also details building the prototype for Dungeonland, and how that went onto influence the game as it currently is. There’s also a rundown of what Critical Studio label as their pillars of game design.
The Dungeonland developer diary should make fascinating reading for Train2Game students, and you can read it in full here on Paradox Interactive’s forum.
There’s more Paradox Interactive news here on The Train2Game Blog, including our in-depth interview on the development of King Arthur II: The Role-playing Wargame.
What are your thoughts on the Critical Studio’s developer diary? How about Dungeonland itself?
Leave your comments here on The Train2Game Blog, or on the Train2Game forum.