Train2Game News Guildford Games Awards

Today, Liquid Crimson and members of the Guildford Games Community announced that the Guildford.Games Awards, a brand new event sponsored by Wargaming UK, and Liquid Crimson, will take place as part of the inaugural Guildford.Games Festival on 29th June 2019.

  • The Guildford.Games Awards aim to reward, promote, and celebrate talented individuals and games companies located in Guildford, UK.
  • The awards will be a key highlight of the inaugural Guildford.Games Festival programme.
  • Sponsors are Wargaming UK, and Liquid Crimson.

As part of the recently announced inaugural Guildford.Games Festival, the Guildford.Games Awards will be a cultural celebration of the talented individuals and studios living and working in the Guildford postcode area, further cementing its reputation of being the ‘Hollywood of Games’.

Sponsored by Wargaming UK, and Liquid Crimson, the Guildford.Games Awards are now open via the website, with the deadline for nominations being 17th May 2019.

There are eight award categories that will focus on; Creativity, Collaboration, Community, Education, Innovation, Diversity and Inclusion, and Experience of the Year, as well as a Guildford Hero Award.

The Guildford.Games Awards Judges are hugely respected members of the Guildford Games Community, and will have the difficult task of whittling all the nominations down to 3 finalists per category, with winners being announced by hosts Lauren Carter (SEGA) and Kitty Powers (Magic Notion) on the night.

This year’s judges are:
Matt Webster – EA

Lorraine Ansell – Voice Artist and BAFTA Crew Games Member

Dan Thomas – Etch Play

Adele Cutting – Soundcuts

Chris Roberts – Stellar Entertainment

Matthew Wiggins – Mojiworks

Greg Howson – Supermassive

Richard Franke – Magic Notion

“We are delighted to be part of the biggest gaming hub in the UK, and the Guildford.Games Awards are a great way of shining a light on some of the amazing talents who work here.”

Sean Decker, Product Director at Wargaming UK

“Guildford is known as the Hollywood of Games, and Liquid Crimson is proud to be sponsoring and organising these awards which we want to feel as special as the Oscars! There will be free food from a pop-up kitchen South African BBQ, cocktails and local artesian drinks, plus music from the Bellefleurs. Most importantly, it will be a chance for all the people and companies in the area to unite in celebrating all the hard work they do and the fantastic games they make that are loved worldwide.”
Jason Lord, Founder of Liquid Crimson

More information is available at Guildford.Games/Awards

Train2Game News Sold Out Offering Developers Investment

Video games publisher Sold Out has launched an exciting new initiative for the Unreal Engine development community. Called ‘The Unreal Box Offer,’ it’s designed to offer financial support and to provide the benefits of releasing a digital game in a retail box.

Developers can secure funding of up to $500,000 and the opportunity for their titles to be released to the physical market, providing an additional revenue stream along with the competitive advantage of increased visibility.

“This is a great way for us to recognize up-and-coming titles and to optimize their success through physical release,” said James Cato, COO of Sold Out. “The Unreal Box Offer represents a modern opportunity for retail game sales, and Sold Out looks forward to publishing fantastic new Unreal Engine titles.”

“At Epic we support programs that help Unreal Engine developers get their games into the hands of as many players as possible,” said Mike Gamble, Head of Unreal Engine games licensing for Europe. “We applaud Sold Out’s efforts to bring promising independent titles market with even more prosperity.”

The Unreal Box Offer is open to anyone developing a game using Unreal Engine that is scheduled for release in 2019 and 2020. Interested developers can find out more at www.soldout.unrealboxoffer.com

Train2Game News Roblox hits 90 MILLION players

Roblox, a global platform that brings people together through play, today announced it surpassed 90 million monthly active users as it continues international expansion with support for French and German languages.

The company also announced the availability of 150 top Roblox experiences in the newly supported languages, along with community moderation, customer support, and parental resources to promote positive online play.

“Roblox is where anyone can unleash their creativity and have fun with their friends, no matter where they live,” said President of Roblox International, Chris Misner. “By bringing top games and resources to French and German audiences, we’re uniting the next generation through a truly global platform for play.”

Europe has played a major role in Roblox’s success with millions of users, and hundreds of thousands of creators. Popular experiences on Roblox from European creators include Ski Resort (Germany), Crash Course (France), and Heists 2 (UK). Developers worldwide have access to tools to easily create and publish experiences that can be shared simultaneously by players in multiple languages.

“With the tools and resources Roblox provides, I’m able to reach more players across the world,” said Ski Resort creator, PassiGames. “I am especially happy to have Ski Resort available in my native German language and hope it inspires more developers and players in Germany to be a part of the Roblox community.”

“Roblox is the best way to create what you’ve always dreamed of building,” said Crash Course creator, Chichine. “I can’t wait to see all these new players from France join the Roblox community.”

“Roblox’s commitment to supporting multiple languages helps us connect with new markets and expand our business,” said BlockfaceSteve, founder of Block Evolution Studios and creator of Heists 2. “Supporting everyone, everywhere continues to get easier and provides us with a great opportunity to become truly global providers of world-class gameplay experiences.”

Roblox is committed to ensuring a safe and welcoming community, while also empowering players with the skills to create positive online experiences. The company is adding community moderation, customer support, and parental resources in French and German. As part of its Digital Civility Initiative, Roblox is working with digital safety leaders e-Enfance in France and Unterhaltungssoftware Selbstkontrolle (USK) in Germany. Roblox also announced USK’s Managing Director, Elisabeth Secker, as the newest addition to the company’s Trust & Safety Advisory Board. Secker joins a team of world-renowned digital safety authorities who help Roblox strengthen the platform and make a positive impact on the industry.

“We are excited to welcome Roblox as a new member to the USK and I’m honoured to join the company’s Trust & Safety Advisory Board,” said Elisabeth Secker, Managing Director of the Entertainment Software Self-Regulation Body (USK). “We are happy to support Roblox in their efforts to make their platform not only safe, but also to empower kids, teens, and parents with the skills they need to create positive online experiences.”

Players and creators on Roblox spend more than 1 billion hours each month sharing and creating unique experiences that spark the imagination and create lasting connections that span beyond borders. Today Roblox is available in English, French, German, Portuguese, and Spanish at www.roblox.com, with support for additional languages to be added in the coming months.

Train2Game News Old School RuneScape wins at BAFTA’s

Old School RuneScape has been named EE Mobile Games of the Year at the 2019 BAFTA Games Awards.

The award, the only category open to a public vote, was confirmed at the gala ceremony held last night in London. Old School RuneScape, which launched on iOS and Android in October 2018, held off incredibly strong competition from five other mobile games, including Fortnite, Pokémon Go, and Clash Royale.

Old School RuneScape is the first comprehensive Massively Multiplayer Online Role-Playing Game (MMORPG) to feature full cross-platform gameplay across PC and mobile devices and is uniquely driven forward by its passionate community. Since its launch on mobile, the game has been downloaded and installed on 6.4 million devices.

Phil Mansell, Chief Executive Officer, Jagex, said:

“This is astounding recognition by our players of all the great work and effort invested in bringing Old School RuneScape to mobile and making it a great British success story, and we want to say thank you to everybody who voted for us – it is very, very humbling. Since we launched on mobile just a few months ago, we have seen players return to Old School in their droves, with nearly six and a half million installs, and a resurgence of membership over the Christmas and New Year period that broke all records for the franchise. We’re looking forward to bringing new adventures to Old School RuneScape over the coming years, as well launching RuneScape on mobile devices in the months ahead.”

Old School RuneScape is part of the $1 billion RuneScape franchise and is based on the iconic MMORPG as it was in 2007. Featuring adventures for solo play through to 100-player raids and delivering new lands and new adventures that take it far beyond a purely nostalgic experience, Old School RuneScape’s popularity has continued to grow in its six years as a living game.

Train2Game News Green Man Gaming raises money for GamesAid

Green Man Gaming yesterday presented GamesAid, a UK based video games charity, with a cheque for £30,163.33 at the London Games Festival at London’s iconic Somerset House.

The funds were raised by Green Man Gaming customers who purchased the GamesAid 50 bundle, which was created in partnership with GamesAid and sponsored by 18 leading game publishers to raise money for the industry charity. Released in August 2018, 100% of the proceeds raised from the sale of all 50 games in the GamesAid bundle were donated to GamesAid thanks to the support from game publishers and customers.

Customers that purchased the GamesAid 50 Game bundle received fifty PC games from hit indie titles such as Human Fall Flat and The Flame of the Flood to must-have big games including Metal Gear Solid V: Phantom Pain, Batman Arkham Knight and Mount and Blade. Gamers saved over £500 (RRP) through this bundle.

The game publishers sponsoring the GamesAid 50 game bundle include Konami, Fatshark, New World Interactive, Rebellion, Green Man Gaming Publishing, Headup Games, Tripwire, Warner Bros. Interactive Entertainment, TaleWorlds Entertainment, Team 17, 11 bit studios, Curve Digital, 505 Games, Bethesda Softworks, Codemasters, Paradox Interactive, Double Eleven and Aspyr.

“We’re so delighted to have presented a cheque for such a large amount to GamesAid during the London Games Festival this week. We’d like to thank all of the publishers that partnered with us for this bundle, and to our customers purchased the charity bundle that helped raised a fantastic amount for such a good cause. This charity bundle was our first collaboration with GamesAid with more to come in the near future so watch this space,” says Paul Sulyok, CEO and Founder of Green Man Gaming.

GamesAid is a UK based charity made up of games professionals who raise money to support a number of small UK charities, helping disabled and disadvantaged children and young people.

Train2Game News Develop Brighton Announces First Keynote Speakers

Tandem Events, organisers of Develop:Brighton has announced that Rebellion Developments co-founders Jason Kingsley OBE and Chris Kingsley OBE as the first keynote speakers for the conference taking place 9 – 11 July at the Brighton Hilton Metropole.

In a fireside chat, the brothers will discuss Rebellion’s 26 year history as an independent studio, the creation of standout games including Sniper Elite 4 and Strange Brigade, as well as its ownership of comic brand 2000 AD and the recent opening of a $100 million film and television studio.

Titled ‘Rebellion: The Path to Independence’ the keynote will take place on the final day of the conference on Thursday, 11 July.

“My brother and I are really looking forward to joining the community in Brighton,” said Chris Kingsley OBE. “We’re thrilled to have the chance to talk about Rebellion’s history and our exciting plans for the future.”
Jason Kingsley OBE added: “It’s a fantastic story how Rebellion became one of Europe’s largest independent studios and how we’ve reached a place where we’re not just making games, but comics, books, TV shows and even movies, all while staying independent.”

Andy Lane, managing director of Tandem Events, said: “We’re delighted to welcome Chris and Jason to Develop:Brighton, and look forward to hearing them discuss the origins, history and future of one of Britain’s most famed and beloved studios.

“We’ve got some great speakers lined up and together with all the networking events, including the Develop:Star Awards on Wednesday night, it’s shaping up to be an unmissable few days.”

Conference passes are available at a Super Early Bird rate offering up to £330 off a three-day pass until midnight on Wednesday, 3 April, after which passes will be available at our Early Bird rate for a limited time.
Tandem Events recently announced the first round of speakers hosting talks at the conference, including representatives from BioWare, Microsoft, Riot Games and Eidos Montreal.

Additional speakers, including further keynotes, will be announced in due course. Exact dates and times for each session will be announced in spring.

For a full list of announced speakers, head to: www.developconference.com/whats-on/2019-speakers

Develop:Brighton is a three-day conference and expo running from Tuesday 9 to Thursday 11 July 2019 at the Hilton Brighton Metropole. On Wednesday 10 July, at the same venue, the industry will gather to celebrate its best and brightest at The Develop:Star Awards.

Registration is now live for Develop:Brighton, with delegates able to save up to £330 on a three-day Super Early Bird pass bought on or before Wednesday, 3 April at: www.developconference.com.

Train2Game News Global Gamification to Reach $40 Billion

The Global gamification market was valued at $ 6.8 billion in 2018 and is projected to grow at an impressive CAGR of 32% to reach $ 40 billion by 2024 on account of growing demand for customer experience enrichment and improved engagement of employees.

In a business context, gamification refers to the integration of game mechanics into an internal business process, website, or marketing campaign so as to encourage the participation of the target audience.

The increasing number of smartphones and mobile devices is positively influencing the growth of the market. Moreover, social media platforms are further contributing to the growth of gamification market as they allow users to share their experiences with friends and co-workers, thereby elevating the effectiveness of the platform.

The Global gamification market can be categorized based on the solution, deployment, organization size, application, end-user vertical and regional analysis. In terms of a solution, the market for gamification can be bifurcated into enterprise driven and consumer driven.

The demand for the consumer-driven solution is increasing as companies catering to the various field are introducing various gamification techniques such as discounts and loyalty point in order to retain consumers, due to which the segment is expected to witness the fastest growth during the forecast period. Based on the deployment, cloud segment is expected to grow at the fastest pace as it allows small and medium enterprises to implement gamification without incurring extra cost.

The market for gamification is gaining traction and expanding to various regions including Asia-Pacific, North America, Europe, South America and Middle East & Africa.

North America and Europe are the leaders in the global gamification market owing to early adoption by economies such as the US and UK to enrich their marketing activities with better customer interaction and advertising.

Major players operating in the global gamification market include Microsoft Corporation, SAP SE, Salesforce.com, Inc. Leveleleven LLC and Bunchball Inc., among others.

Major companies are developing advanced technologies and launching new products in order to stay competitive in the market.

For instance, Microsoft launched Microsoft Dynamics 365 that enables employees to participate in individual and team-based competitions that motivate them to achieve certain pre-defined KPIs (Key Performance Indicators) by offering prizes, awards, privileges, and recognition. Other competitive strategies include mergers & acquisitions and new product developments.

Read the full report here: https://www.reportlinker.com/p05762137/?utm_source=PRN

Train2Game News Mega Drive Mini announced

Yesterday, SEGA announced the Mega Drive Mini was due to be released on September 19th with over 40 games.

Now the console has written a letter that will bring back many memories…

My Old Friend,

I know it’s been a while. Time moves forward, yet not a day goes by that you’re not on my mind. I, the popular, star-console, you, the shy, unassuming kid, but we found common ground when we played Ecco the Dolphin together. You were so fast, racing through the Green Hill Zone with my pal, Sonic!

You sure knew how to play. The way that CRT hue hit your glazed over face as you spent another hour playing Castlevania: Bloodlines…We both knew things would change and that we’d move on to other great things, but lately, I’ve been thinking about spending time together once more. We didn’t do what we were told, but we made a good team.

I look a bit different now. I’m much smaller. I’m packing 40 games inside my sleek, moulded shell, and more blast processing power than ever before.

We lived fast and dangerously, together, playing the games some of the adults weren’t too keen on (but you had the cool parents). We had the games your friends wanted to play, a whole stack of them. Shining Force, Dr Robotnik’s Mean Bean Machine, and Earthworm Jim, to name a few.

Sure. there were other distractions (remember pogs?). I was never jealous though because we still had Altered Beast and Gunstar Heroes.

I will try to write more regularly. I hear there is this friendly meeting space called “social media” now where I can share more.

I hope to hear from you soon.

With love,

SEGA Megadrive Mini @-}-

Wow. We’ve never seen the SEGA Megadrive Mini express itself like that before.

Yes, this is all as weird as it sounds.

To recap, the Mega Drive mini will be released in September with 40 classic games.

Train2Game News Tomb Raider Board Game

Square Enix® is proud to announce the all-new tabletop game, Tomb Raider® Legends: The Board Game. Scheduled for release in May 2019, players can purchase the board game for the SRP of $59.99 on the Square Enix Members eStore and at select retailers.

Play as the legendary archaeologist Lara Croft®, and embark on an adventure in search of a hidden artifact. The journey will have many dangers, but those who persevere will claim the ultimate prize. Explore mysterious ruins, use your wits to fight off threats, and hone your ever-growing arsenal and skills to claim victory.

With over a dozen possible areas to uncover and a wide variety of outcomes, every game will send you and your friends on a fun and unique journey into the unknown. Attendees at PAX East 2019 can head to the Square Enix booth for an early first look at Tomb Raider Legends: The Board Game.

Key details include:

Number of players: 3-4
Playtime: 40 min.
For Ages: 13+

Game Contents:

Instruction Manual
4 Lara Croft Miniatures
1 Main Board
4 Player Boards
28 Action Cards
41 Raid Cards
1 Starting Player Marker
8 Threat/Experience Markers
4 Injury Markers

For more Tomb Raider info visit www.TOMBRAIDER.com

Train2Game Borderlands 3 Announced

Randy Pitchford and Paul Sage finally, officially announced and confirmed Borderlands 3 is in development at the end of Gearbox’s PAX East 2019.

Gearbox and 2K confirmed the highly anticipated Borderlands sequel is in development, though no Borderlands 3 release date, platforms, or price was confirmed.

Aside from the trailer, 2K has teased more information on Borderlands 3 should be coming on April 3.

The trailer shows off some of the new and returning characters for Borderlands 3. Randy Pitchford teased some of these characters earlier in the PAX East panel, including the new villains and Vault Hunters.

Gearbox released Borderlands 2 in 2012, and ever since there has been discussion around the presumed sequel.

Back in 2015, Gearbox said it wanted to make Borderlands 3 but that the studio needed help to make Borderlands 3 happen.

2017 gave us our first taste of what Borderlands 3 would look like thanks to a GDC 2017 demo showcasing a Borderlands world. Later that year we learned most of Gearbox was working on a game we likely assumed to be Borderlands 3.

2018 gave us no concrete information about Borderlands, but earlier this year signs pointed to a potential Borderlands 3 announcement coming soon, while a teaser trailer released yesterday heavily teased what would be Borderlands 3.

You can watch the gameplay teaser trailer below, which debuted during the PAX East keynote and confirms characters, powers, and locations from the much-anticipated sequel.