Train2Game News: Games have become easier says Cliff Bleszinski

Epic Games design director Cliff Bleszinski believes current generation games have become too easy, with developers more focused on appealing to as many people as possible over a challenge.

“It feels like in this current console generation that we’ve taken a lot of steps to grow the audience and what I think’s happened is that the games have become more linear and easier, so it feels like a lot of quick-time-events,” Bleszinski told X360A.

The Epic Games design director – who helped mentor Train2Game student teams during Train2Game and Epic Games’ Make Something Unreal Live contest at The Gadget Show – pointed to Demon Souls and Dark Souls being what he wants.

“The more I play games like that the more I turned off to them and just want to get back to systems interacting with systems, and get back to a game that, you know, when was the last time a game really challenged you and asked something of you, right? There’s a reason why Demon Souls and Dark Souls have taken off lately. It’s because they really require you actually try.” he said.

Bleszinski says the upcoming Gears of War: Judgement will be challenging and allow freedom.

“Casual mode will still be casual, whatever, if you just want to see graphics and you don’t want to die, but every other mode will be hard in this game and you will die,” he said.

“When I played this in 4-player co-op… I mean, I’ve been playing Gears since the beginning of the course and I really have to hunker down and focus, and if my buddies aren’t reviving me, and we aren’t working as a team, you’re going to die, and it’s okay to die a few times in a game to try some different strategies, the S3 respawn system provides unique challenges.” the Epic Games designer added.

There’s more from Cliff Bleszinski here on The Train2Game Blog, while you can get the latest news from Epic Games here.

What are your thoughts on Bleszinski’s comments? Do you believe game developers have made games easier in order to reach a bigger audience?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

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