Train2Game News Tron Style Shooter Cyber Combat Announced

Indie solo developer Ofir Agami just announced today Cyber Combat, a new movement oriented first person shooter.

Featuring a distinct Tron-style visual aesthetic for the world, the game also draws inspiration from other shooters in the genre such as Doom and Ghostrunner, as well as real life sports for both the movement and combat mechanics. The game will be coming to Steam in Summer 2023. Wishlists are now available. 

ABOUT THE GAME

Cyber Combat is an extremely fast paced shooter that excels at breaking ankles which also incorporates a grappling hook as part of your gear. Hop, skip and jump your way through each level while you turn your opponents into a red mist with your tools of their destruction.

Inspired by other fast paced shooters such as Doom, Ghostrunner, Ultrakill and even real life sports such as football, take advantage of your surroundings and terrain as you dodge and weave through a barrage of bullets and enemy fire while dishing out pain of your own. Use the grappling hook and momentum as your ally to fly around the arena as you riddle each enemy with more holes than a sponge. Use dashing and wall-running to traverse the world and create opportunities for you to flank your enemies.

KEY FEATURES

  • Combat at breakneck speeds. Take advantage of dashing, wallrunning, momentum and your grappling hook to get around the arena for both survivability as well as destroying your enemies
  • Cause chaos by pushing enemies against each other! Inspired by real-life sports, you can push spherical enemies around with shotgun shots. Colliding with other enemies will hurt or kill them, causing physics-based chain reactions – with enough skill, you can rein chaos in to be your ally!
  • Style and gory kills. Pump rounds into your enemies at close range with your shotgun, or perhaps turn them into scrap with your rocket launcher
  • An explosive arsenal to choose from. Choose your method of delivering pain via weapons that all feature a primary and alt fire, allowing you to obliterate your opposition with weapons that feel powerful on every trigger pull
  • A gorgeous Tron-inspired world. Explore a beautifully crafted world that draws inspiration from many sci-fi and futuristic themes such as the movie Tron and games such as Ghostrunner
  • An incredible soundtrack. Enjoy listening to a fast paced, high tempo original soundtrack that perfectly fits into the world of Cyber Combat with it’s futuristic sounds

SOCIAL MEDIA

Train2Game News S.T.A.L.K.E.R. 2: Heart of Chornobyl Trailer

As the most hard and unpredictable year in the studio’s history draws to its end, GSC Game World is pleased to present the new S.T.A.L.K.E.R. 2: Heart of Chornobyl trailer:

The video contains footage from both cutscenes and gameplay, and gives a better understanding of the adventure beyond. Featuring a huge, borderless open-world and a non-linear story, S.T.A.L.K.E.R. 2: Heart of Chornobyl releases on PC and Xbox Series X/S in 2023. The game will be available on Game Pass day one, and pre-orders are opened on their website, as well as on Steam and GOG

They have dedicated this trailer to the fallen heroes: the ones who made the ultimate sacrifice to protect Ukraine. They also want to take a moment to express gratitude for all the support we have been receiving from our players and partners during the past months. Even the basic words can do miracles when the situation is dire. Thank you so much for being with us during these uneasy times.

Since the very start of Russia’s full-fledged war against Ukraine, GSC Game World has been supporting their country in all the ways they could. For those willing to do the same, we recommend following a link to the official charity fund of Mr. Volodymyr Zelenskyy, the President of Ukraine himself:
https://u24.gov.ua/

Feel free to follow their social channels to get the new info about the game as it comes out:

Website: https://www.stalker2.com/
Facebook: https://www.facebook.com/officialstalker/
Twitter: https://twitter.com/stalker_thegame
YouTube: https://www.youtube.com/c/GSCGameWorldOfficial
Instagram: https://www.instagram.com/stalker2_thegame/
Discord: https://discord.gg/stalker

Train2Game News Evercade EXP Available Now

Blaze Entertainment is delighted to announce the Evercade EXP is available now globally.

The New handheld retro gaming console from Blaze improves on the established Evercacde cartridge ecosystem, bringing back the classic gaming experience of physical products, full colour manuals and collectibility for a modern audience, without breaking the bank on original hardware, software and delivering a simple turn-on-and-play experience.


The Evercade EXP has a wealth of improvements over the previous Evercade handheld release including many hardware upgrades, along with its new subtle aesthetic. With the new IPS high-resolution screen, view angles are massively improved and resolution has doubled. Built-in WiFi makes updating the console easier than ever. The improved internal specs of more RAM, more Memory and a faster chip bring the handheld up to spec with the TV-based console variant, the Evercade VS.


But most importantly, the console features a brand new mode and playing technique. TATE mode allows gamers to play vertical-orientated shooters the way they were intended to be played. With the touch of a button, the selected game will turn 90 degrees clockwise to display in the vertical orientation, and the new TATE buttons on the left of the device now control your game. Simply hold the console on its side and enjoy great games like 1942, 1943, Mercs and more in the most authentic way possible. There are 21 games that are best played in TATE mode across Evercade!


Each Evercade EXP comes with the IREM Arcade 1 Cartridge collection to start your Evercade cartridge library. With 6 great arcade originals like R-Type, In The Hunt and Moon Patrol, you can get into classic arcade gaming straight away. This comes in a numbered box and includes the game cartridge and a full colour manual.


In addition to that, each Evercade EXP also comes with bonus content built into the device. 18 Capcom games are included without the need for installation, code redemption or cartridge! 14 arcade greats and 4 home console classics can now go with you anywhere you want to go! A full colour manual is also included for the Capcom collections.


The full games list included with the Evercade EXP is below:


IREM Arcade 1 Cartridge Collection
● R-Type
● Moon Patrol
● 10-Yard Fight
● Lightning Swords
● Battle Chopper
● In The Hunt


Capcom Collection (Built-In)
● 1942 (Arcade version) – BEST IN TATE MODE
● 1943 (Arcade version) – BEST IN TATE MODE
● 1944 : The Loop Master (Arcade version)
● Bionic CommandoTM(Arcade version)
● Captain CommandoTM (Arcade version)
● CommandoTM (Arcade version) – BEST IN TATE MODE
● Final FightTM (Arcade version)
● Forgotten WorldsTM (Arcade version)
● Ghouls ‘n GhostsTM (Arcade version)
● Legendary WingsTM (Arcade version) – BEST IN TATE MODE
● MERCS (Arcade version) – BEST IN TATE MODE
● Street Fighter II’: Hyper Fighting (Arcade version)
● Strider (Arcade version)
● VulgusTM (Arcade version) – BEST IN TATE MODE
● Mega Man (8-bit)
● Mega Man 2 (8-bit)
● Mega Man X (16-bit)
● Breath of Fire (16-bit)


Plus: Compatibility with all 36 previous Evercade cartridges, featuring nearly 400 games.


Evercade EXP is available from December 15th with Evercade retailers for £129.99|$149.99|€149.99. You can find your closest retailer at evercade.co.uk/retailers.

Train2Game News First Ever Scottish Games Awards Winners

The winners of the first-ever Scottish Games Awards have been announced following a gala ceremony which took place on Thursday, 27th of October.

The inaugural awards ceremony took place at Malmaison, Dundee and was the climax of Scottish Games Week, which saw events take place all over the country in a bid to showcase games as Scotland’s secret weapon in the tech sector.
 

Celebrating the very best of the games industry across Scotland, the winners include Dundee studio Team Terrible whose title ‘The Baby In Yellow’ was crowned Best Small-Budget Game, Aberdeenshire’s Brilliant Skies Ltd who won the Technical Achievement award, and BAFTA-winning Amicable Animal who have now lifted the Audio trophy for its work on SOLAS 128. With a Glasgow-based lead writer and artists from Edinburgh, ION LANDS’ epic Cloudpunk won three titles-  Art and Animation, Creativity and Best Large-Budget Game, while Dundonian games industry veteran David Jones won the Lifetime Achievement award.
 

The Scottish Games Awards winners in full are:

Art and Animation

Audio

Best Educational Programme

Best Educator

  • Dr Lynn Love

Best Large-Budget Game

Best Small-Budget Game

Creativity

Diversity Champion

  • Tanya Laird

Lifetime Achievement

  • David Jones 

Stewart Gilray Award (Community Spirit)

  • Colin MacDonald 

Technical Achievement

Tools and Technology

Chaired by renowned journalist and author Chris Scullion, the award winners were selected by a jury of games industry experts with a deep knowledge of the sector, including:

  • Brian Baird: Technical Director at Bethesda Games Studios Austin
  • Joe Donnelly: Feature Writer at GamesRadar+
  • Alisdair Gunn: Director at Glasgow City Innovation District
  • Steven Hamill: COO at Scottish Edge 
  • Keza MacDonald: Video Games Editor at The Guardian
  • Jim Trinca: Games journalist and video producer
  • Jo Twist: CEO of UKIE

     

Chris Scullion, journalist and author of The NES Encyclopaedia said: “It’s been a huge honour to chair the judging panel for the inaugural Scottish Games Awards. The quality of the nominees is a perfect indicator of the enormous degree of talent that can be found in the Scottish games industry, and I’m looking forward to the awards (and Scottish Games Week as a whole) acting as a catalyst to help the industry grow from strength to strength.”
 

Angus Robertson, Culture Secretary, said: “Scotland has a world class reputation for games development as the winners of the first Scottish Games Awards have clearly demonstrated.

“The focus this week on the dynamism of the games sector and its growth potential shows the important role the industry has in supporting our economy. The technology and creativity that drives the sector has also brought benefits to other key areas such as education, healthcare, energy and financial services.”
 

Brian Baglow, Director of Scottish Games Week and Founder of the Scottish Games Network said: “The level of creativity and technical expertise across Scotland is outstanding, as is the passion, enthusiasm and commitment that we see from so many people across the whole games ecosystem. Today we are celebrating those achievements and turning the spotlight on the individuals, organisations and games that make Scotland’s games community such a vibrant and fun place to be.
 

“As the culmination of Scottish Games Week, these awards are a stake in the ground which proclaim that games are important, that we have a significant role to play in Scotland’s future and that we are going to be a far larger, louder and more prominent part of Scotland’s digital future.”
 

The Scottish Games Awards concluded Scottish Games Week, an expertly curated week of events across Scotland, with events focussing on onboarding the uninitiated, bringing together educational institutions and the games ecosystem.
 

Scottish Games Week is being delivered by the Scottish Games Network and is supported by the Scottish Government’s Ecosystem Fund, delivered as part of its Scottish Technology Ecosystem Review (STER) programme. Scottish Games Week is sponsored by 4J Studios, Blackadders LLP, Johnston Carmichael, YAHAHA, Aream and Co, Escape Technology, 4Players, NLAE and The SQA. Scottish Games Week is supported by partners Barclays Eagle Labs, Barclays Games & Esports Team, CodeBase, Dimoso, GT Omega, Digital Xtra Fund and Citizen Ticket.

Learn more about Scottish Games Week by visiting https://gamesweek.scot/

Train2Game News Zibra Liquids On UE

ZibraAI, an ecosystem of AI-assisted complementary tools for virtual content creation, released its cross-platform solution for real-time liquid physics simulation Zibra Liquids on Unreal Marketplace.

From now on tools are available not only for professionals working on Unity, but also for game developers, VFX artists, and game designers working on Unreal Engine 4, and Unreal Engine 5.


How can you benefit from Zibra Liquids?
Zibra Liquids is powered by a custom physical solver that provides a physically accurate liquid simulation and an Artificial Intelligence-based technology for neural object representation that enables the interaction of liquid with 3D objects of arbitrary shape in real-time.

All of this combined makes Zibra Liquids a one-of-a-kind solution for creating high-quality liquid visuals and unique game mechanics based on interactive physics.

Best-in-class performance
Zibra Liquids can simulate from tens of thousands to tens of millions of particles. Its earliest version shows up to 4 times better performance compared to existing solutions for Unreal Engine.


User-friendly interface
Additionally, Zibra Liquids has a user-friendly UI that makes it possible to set up a scene in just a few clicks and is equipped with a wide range of powerful features that enable the creation of custom gameplay mechanics.

The tool has a set of easily adjustable instruments, as well as various manipulators, (force fields, emitters, voids, detectors) and multiple visual and physical parameters to customize the look and behavior of your liquid to your liking.

See the full list of features below.

  • Real-time 3D liquid simulation
  • AI-accelerated interaction with 3D objects of arbitrary shape
  • Force interaction feature allowing liquid to apply force to objects
  • Force fields – Radial, Directional, and Swirl
  • Collider friction option
  • Multiple physical fluid parameters: gravity, stiffness, viscosity, surface tension, etc.
  • Different material parameters: color, reflection color, emissive color, roughness, metalness, opacity, etc.
  • Blueprints and C++ support for creating custom game mechanics
  • Simple & intuitive UI


Memory and computational efficiency
Zibra Liquids makes it possible to use 3D models in compressed SDF neural representation form, which makes our complex object interaction which makes our complex object interaction computationally efficient.

The quality of the startups neural representation of SDFs is comparable to the best quality version of Unreal Engine’s SDFs, however, it consumes as low an amount of memory as the lowest quality version of UE’s SDFs.

ZibraАІ’s neural representations are up to 10 times more memory efficient than Unreal Engine’s 5 SDFs of the same quality.
The Unity version of Zibra Liquids already supports mobile (iOS, Android) and even VR. In the future, ZibraAI plans to expand the list of supported platforms for the Unreal Engine version as well, making real-time simulation available for game developers creating their projects on mobile.
Currently, the team is working on memory, performance, UI and visual quality improvements, as well as adding new features such as liquid initial state baking, that are currently available in the Unity version of Zibra Liquids.

Get Zibra Liquids for your Unreal Engine Project

Train2Game News The Global Game Jam Returns

Global Game Jam is the world’s largest game creation event, annually bringing together tens of thousands of game developers from over 100 countries to make thousands of video games in the span of 48 hours.

2023 will be the 15th edition of GGJ and seeing as how it is such a big occasion we decided to make things even bigger this year.

As previously announced we are moving GGJ Next, our annual game creation event focused on young game creators to coincide with GGJ and second we are announcing a new addition to our annual tradition, GGJ Prep Week!


GGJ Prep week will happen the week prior to GGJ and feature an entire week’s worth of content hosted on our Twitch and YouTube channels and presented by GGJ, our sponsors and our local communities around the world to get you ready for the jam.

With all of that out of the way we can get to the news you have all been waiting for, the dates for Global Game Jam 2023:


GGJ Prep Week: 23-27 Jan
Global theme reveal event: 28/29 Jan (depending on your time zone)


Jam week: 30 Jan – 5 Feb

You or your site organizer will have the flexibility to run your jam site over any of the 48 hours in the week of January 30 – Feb 5, 2023 or all of it if you plan to jam online but we expect most people will run their site the weekend of 3-5 February 2022 as is traditional with GGJ.

Jam site registration is expected to open in Early/mid-October so keep your eyes on our website and social media for the announcement of site registrations being open.


Global Game Jam 2022 saw the return of in-person jamming and we hope even more of you are able to do it again this year as long as it is safe to do so in your area.

For more information, you can go to https://globalgamejam.org/

Train2Game News Revolution The Quest for Game Development Greatness

Explosive new book ‘Revolution: The Quest for Game Development Greatness’ now available on Kickstarter.

Fully funded in four days and quickly becoming a Kickstarter ‘Project We Love’, this book will give readers an unprecedented and invaluable insight into the making of hit games including Broken Sword and Beneath a Steel Sky.


Written by Revolution Software co-founder Tony Warriner, this new book tells the story behind the making of the studio’s much-loved iconic games – and in doing so, describes not just the creative processes involved but also how Revolution navigated the shark-infested waters of the corporate games industry.


Compellingly told and refreshingly honest, this book is a must-have for fans of the games, game industry historians, and anyone looking to learn important lessons in game development from both a creative and business perspective.


Kickstarter: https://www.kickstarter.com/projects/tonywarriner/revolution-the-quest-for-game-development-greatness?ref=1clhuf

Train2Game News Square Enix At Nintendo Direct September 2022

During today’s Nintendo Direct video presentation, SQUARE ENIX® showcased exciting reveals and shared new details for various upcoming titles, including that CRISIS CORE™ -FINAL FANTASY® VII- REUNION, an HD remaster of the beloved prequel to FINAL FANTASY VII, will launch on December 13, 2022.

The company also announced that OCTOPATH TRAVELER™ II the next installment in the critically acclaimed OCTOPATH TRAVELER RPG series, and THEATRHYTHM FINAL BAR LINE, a new game in the fan-favorite rhythm series, are launching in February 2023.
 
Fans of the award-winning franchise LIFE IS STRANGE can now enjoy the game on the portable platform as Life is Strange™ Arcadia Bay Collection, compilation of ‘Life is Strange Remastered’ and ‘Life is Strange: Before the Storm Remastered’, is coming to Nintendo Switch™ for the first time. SQUARE ENIX also announced that new RPG, VARIOUS DAYLIFETM, is available today on the Nintendo Switch™ system and will also be coming to other platforms shortly.

December 1, 2022 launch date for Romancing SaGa -Minstrel Song- Remastered, a new entry in the beloved SaGa series, “Romancing SaGa”, was also revealed. Additionally, a free downloadable demo for the company’s upcoming title HARVESTELLA™ is available on Nintendo Switch™.  
 
Additional details for each title can be found below: 
https://square-enix-games.com/en_GB/news/nintendo-direct-summary

Train2Game News Warhammer 40k Comes To MtG

In a video released today, Wizards of the Coast revealed details about their collaboration with Games Workshop, giving a behind-the-scenes look at how the two tabletop titans worked together to bring Warhammer 40,000 to Magic: The Gathering.
 
The four upcoming Warhammer 40,000 Commander Decks and three Secret Lair drops are the latest entries into Magic’s Universes Beyond – a way for fans to play Magic: The Gathering in fictional worlds beyond Magic’s planes.
 
This glorious collaboration offers a whole new way for Magic fans to play Commander by stepping into the carapace or power-armor of their chosen warlord and commanding a battle-ready army.

There will also be three Secret Lair drops featuring not only Warhammer 40,000, but also Warhammer Age of Sigmar, and Blood Bowl.
 
For more details, watch the video here: https://www.youtube.com/watch?v=xGiG9CCXHJc 

And check out this article on DailyMTG: https://magic.wizards.com/en/articles.

Train2Game News LEGO Brawls Out Now

The new brick-based, team action brawler, LEGO® Brawls, releases today on Nintendo Switch™, PlayStation® 5, PlayStation®4, Xbox Series X|S, Xbox One, Steam, and GeForce NOW.

The multiplayer platformer is a first for the genre, combining near-infinite brawler customization, unlockable content, and action-packed, competitive gameplay set in the LEGO universe.


With cross-platform play (cross-play) and multiple game modes, LEGO Brawls is a family-friendly video game for players of all ages, skill levels, and play preferences. LEGO Brawls is developed and published by the LEGO Group in partnership with Red Games Co. and is being distributed in physical format for consoles by Bandai Namco Europe.


“LEGO Brawls showcases LEGO play in a brand-new way with its awesome family friendly fun. Customize your minifigure and team up with your friends for some supercharged action, across all your most loved LEGO themes,” said Murray Andrews, Head of Publishing at LEGO Games.


The game’s build-and-brawl mechanics are an unprecedented evolution of the traditional platform fighter genre. Players build and compete with custom, one-of-a-kind LEGO minifigure brawlers tailored to their personality, strategy, and play style.

With more than 77 trillion customization possibilities, players can choose any combination of minifigure parts, accessories, melee weapons, power-ups, emotes, and names to build their winning brawler. Seasonal events and content create even more possibilities.


“In a uniquely LEGO approach to the genre, imagination, self-expression, and zany humor set the stage for the game’s true-to-form, light-hearted competition style,” said Brian Lovell, CEO of Red Games Co. “LEGO Brawls breaks into new territory that encourages individuality, team collaboration, and pure competitive fun.”


The game features iconic LEGO themed levels, from beloved classic themes like Space and Castle, to fan-favorites such as LEGO Jurassic World™, LEGO NINJAGO®, and LEGO Monkie Kid™. Each level offers different game modes, unique challenges, and win conditions.

During multiplayer online play, players can compete 4v4 to control the point, gather collectibles in Collect Mode levels, play a battle royale-style game where it’s “every-player-for-themself,” or have a free-for-brawl where the last player standing wins. In Party Mode, players can play private games with friends locally or online. With cross-platform support, players everywhere can team up and compete, regardless of their game system.

 
LEGO Brawls is now available via retailers, Nintendo eShop, PlayStation Store, Microsoft Store for Xbox, Steam, Apple Arcade, and GeForce NOW.

For more information, please visit www.legobrawlsgame.com.