By logging in to the game no later than July 28th, 11:59 PM CEST, Android and iOS users will find the Kaer Morhen Steel Sword in their inventory. This weapon increases the number of Experience Points gained from killing monsters by 10%, and will surely aid new witchers beginning their journey on the Path.
The judges have deliberated. Over 33,000 votes have been cast. And we can now reveal that Colt Canyon has been crowned ‘Best Game’ and LUNARK ‘Most Anticipated’ game of the year, at the GameMaker Awards 2021.
Created by German-based developer Retrific, Colt Canyon is a stylish western-themed pixel art shooter combining roguelike elements with real-time combat. The judges were impressed with Colt Canyon’s highly-engaging gameplay and heavily pixelated artist style. While in the popular vote, members of the GameMaker and Opera GX communities voted Colt Canyon the clear winner.
The winner of ‘Most Anticipated’ game is LUNARK, from Canari Games. LUNARK is a 2D cinematic platformer, designed in the vein of ’80s and ’90s classics. The game challenges players to run, jump, hang, climb, roll, and shoot their way through a kaleidoscope of different environments. These include mysterious alien ruins, a flying penitentiary, a high-tech megalopolis, and a majestic forest.
The judges were blown away with how the Canari Games team have pushed the creative limits of cutscenes and pixel art in GameMaker, to create a game that is both visually stunning and great to play. Set for release later this year, LUNARK also made a big impression with the voters – who overwhelmingly crowned it the ‘Most Anticipated’ game of 2021.
The GameMaker Awards, in partnership with SpecialEffect, a charity that uses video games to enhance the lives of those people with physical disabilities, celebrate creativity and innovation in Indie game development, honouring the best games created using GameMaker Studio 2 as well as the Indies and Studios that designed them.
From over 200 entries, only 5 games for each category were selected by an expert panel of industry peers, including GameMaker Studio CTO Russell Kay, Opera GX Product Director Maciej Kocemba, and Into Indie Games Editor Harry Cole.
Russell Kay, CTO, GameMaker Studio, said: “This year’s GameMaker Awards has redefined what we’ve come to expect from the indies and studios that choose GameMaker as their creative engine of choice. Each of the finalists have demonstrated both amazing creativity, plus the technical ability to harness GameMaker’s powerful functionality to design a game that really pushes the boundaries. Given the incredible standard of this year’s entries, I am only glad that the final decision was left in the hands of our loyal GameMaker and Opera GX communities.”
Jonathan Mannshoven of Retrific, said: “Colt Canyon wasn’t a bestseller when it launched last year. It wasn’t free from criticism either. But by working closely with the community, I’ve been able to make many improvements to the game which have helped turn a lot of criticism into positive feedback. Having all that hard work now paying off with Colt Canyon winning ‘Best Game’ at the GameMaker Awards 2021 is an overwhelming and surreal feeling – just incredible!
“GameMaker has always been my engine of choice as it is just so easy to use yet also powerful, enabling me to reach maximum productivity. Which as a solo developer is extremely valuable. Put simply – I wouldn’t be a game developer now if it wasn’t for GameMaker.”
Johan Vinet of Canari Games, added: “LUNARK started as a passion project to create a game in the genre I loved in my youth. Making it a reality became so clear that I decided to quit my job, start my own studio and launch a Kickstarter campaign. Winning the “Most Anticipated Game” award is an incredible recognition from the players and the GameMaker Community, which brings some welcome legitimacy and a massive confidence boost to actually finish the game! Thank you!”
National Videogame Museum teaming up with the massively successful videogame Gang Beasts for summer gallery display, costume competition, and more from 22nd July to 31st August.
The National Videogame Museum (NVM) is delighted to announce its new Summer programme, Gang Beasts Takeover, which will see a brand new gallery display created in close collaboration with Boneloaf, the Sheffield-based creators of the massively successful videogame Gang Beasts.
From July 22nd to August 31st, visitors to the NVM will be able to get together to bash their friends and family whilst playing the game, as well as getting a never-before-seen insight into how the game was created and took the world by storm.
The curators at the NVM have had full access to the Sheffield-based offices where Gang Beasts was created, and have sourced a selection of materials that showcase the stories behind the game. This includes the famous boxing ring, which serves as an iconic symbol of the playful melee of the Gang Beasts game.
Alongside the exhibit at the NVM, visitors will be able to take part in the Beef City Fashion Week, a costume competition to design an outfit for a Gang Beast character. The winners will be judged by an expert panel of videogame developers and fashion designers from Sheffield. Lucky winners from different age groups will be awarded extra special prizes from the Gang Beasts and NVM team.
This is the first major new programme at the National Videogame Museum since it reopened after closure due to Covid-19. This marks the next step in innovative and exciting programming at the Sheffield City Centre venue. This project is running alongside other national and internationally recognised projects by the NVM, such as its recent Animal Crossing Diaries project.
Conor Clarke, Marketing Officer for the NVM, said “Gang Beasts has forever been the most popular game on display at our museum, as well as being one of the most successful games worldwide over the past few years. To be able to partner with Boneloaf on this Summer programme is an absolute delight and an honour. The team has been incredibly generous and kind with their time and support of the museum and showcasing how their ultra-successful game was created right here in Sheffield has been an absolute joy. It’s nearly been as much fun as actually playing the game. Nearly.”
The team at Boneloaf has said, “We’re excited to show some examples of the many experiments, iterations, and mistakes we made with the development and promotion of Gang Beasts to the NVM’s audiences, especially to those that want to make their own games.”
Gang Beasts Takeover runs at the National Videogame Museum from 22nd July to 31st August. All Gang Beasts related content is included with the entry price, including entry into the Beef City Fashion Week competition. Pre-booking is recommended. Visit the NVM website for more details and information on ongoing safety procedures.
Pokémon’s 25th anniversary celebration continues with today’s release of “Take It Home,” a new song from BRIT Award recipient Mabel, who recorded it exclusively for the upcoming P25 Music compilation album.
With an infectious beat and a bright, summery vibe, the song celebrates being the kind of friend that others can count on.
It was produced by Tommy Brown (Kanye West, Ariana Grande) and Mr. Franks (Ariana Grande, Justin Bieber).
Listen to “Take It Home” HERE. The compilation album, which will be released this autumn by Capitol Records, is part of a massive, yearlong music campaign from The Pokémon Company International in partnership with Universal Music Group.
The playful official video for “Take It Home” finds Mabel trying to unwind in her hotel room after a busy day. Flipping through the channels on the television, she’s delighted to find a Pokémon channel. Comforted by the beloved characters, she falls asleep. In her dream, she follows a Jigglypuff down a hallway, and together they explore the hotel, which has been transformed into a dark yet sparkling dreamworld. Mabel takes the stage, joined by a troupe of dancers, and a Pikachu makes a cameo. View the video, which was directed by Sophia Ray (Ella Eyre, Little Mix, Amber Mark) and shot at London’s iconic Savoy Hotel, HERE.
“I’ve been a fan of Pokémon for years, so I jumped at the opportunity to join the P25 program,” Mabel said. “I had so much fun working with Pikachu and my all-time favourite Pokémon, Jigglypuff, for the ‘Take It Home’ video. I hope the fans love the song as much as I loved working on it to celebrate 25 years of Pokémon!”
“Mabel’s incredible talent and pop sensibilities add a massive layer of fun to Pokémon’s P25 Music campaign celebrating 25 years of Pokémon,” said Colin Palmer, vice president of marketing for The Pokémon Company International. “Music fans are going to love ‘Take It Home,’ and Pokémon fans will be delighted to see a Jigglypuff, known for being a bubbly Pokémon who also loves to sing, featured in Mabel’s vibrant video. It’s a pitch-perfect collaborative match for our 25th anniversary celebration.”
Mabel is the latest artist to join the P25 Music program, taking her place alongside KatyPerry, who contributed the new original song “Electric,” as well as PostMalone, who put his own stamp on the Hootie & the Blowfish hit “Only Wanna Be with You,” and J Balvin. Mabel recently released her first new single of 2021, “Let Them Know,” a spirited anthem about projecting confidence even in times of trouble.
Nickelodeon All-Star Brawl, a new platform fighting game featuring fan-favorite Nickelodeon characters, has been announced for PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, and Nintendo Switch.
Battle online and via local multiplayer for up to four players this fall!
Developed in conjunction with Ludosity and Fair Play Labs, Nickelodeon All-Star Brawl is the ultimate Nickelodeon fighting game fans have been waiting for!
Choose from an array of the most iconic characters from Nickelodeon’s huge roster of beloved franchises, including SpongeBob SquarePants, the Teenage Mutant Ninja Turtles, Hey Arnold!, Invader Zim, Danny Phantom, The Loud House, Aaahh!!! Real Monsters, Rugrats, and more.
All-Star Cast: Fan-favorite characters from the Nickelodeon cartoon universe are here and each fighter delivers a unique move-set and playstyle to master as you try to send your foes flying off the level to win.
20 Nickelodeon-Themed Levels: Battle across a variety of stages inspired by iconic Nickelodeon universes, including Jellyfish Fields from SpongeBob SquarePants, TMNT’s Technodrome, and more!
Single-player & Multiplayer Game Modes: Challenge your skills against the AI, or face off in competitive online and local multiplayer for up to four players.
BonusContent: Unlock advanced moves unique to each character’s personality and more in the in-game Gallery!
Blaze Entertainment and Edia Co Ltd are delighted to announce a new Evercade collection of twelve 16-bit retro games, originally released by the publisher Telenet Japan and Renovation in the US.
The Renovation Collection 1 cartridge will be releasing 12 games from the publisher in Early 2022 with pre-orders due to open in November 2021.
The list of games is as follows:
• Arcus Odyssey • Beast Wrestler • Dino Land • El Viento • Exile • Final Zone • Gaiares • Granada • Sol-Deace • Traysia • Valis: The Fantasm Soldier • Valis 3
This collection brings something to the Evercade physical cartridge system that the community and users have been asking for. Rare titles, interesting imports, and a wider mix of great Japanese-developed video games.
The inclusion of JRPGs and Shoot ‘em ups will be of great interest to Evercade fans and to collectors who wish to get their hands on fully licensed versions of these games.
Like all Evercade releases, this will come with a physical clamshell case with a printed manual included. This will be the 23rd retro gaming cartridge from Evercade featuring home console releases and will be numbered as cartridge 23.
This new collection will also be playable on all Evercade systems and marks the start of an incredible lineup of cartridges and collections for 2022.
The Evercade gaming system is a cartridge-based, retro gaming family that provides gamers with fully licensed curated collections of games from the past, and new collections of retro-inspired independent titles.
The Handheld allows for gamers to play their games on the go while the VS (Releasing Nov 2021) will allow for cartridges to be played on your TV with up to four players.
Jagex, a global leader in the development and publishing of living games has today announced an expansion of its internal production teams with a slew of new hires from across the games industry.
The addition of an executive to oversee Game Operations and several Lead Producers will enable the company to continue the development of its long-standing RuneScape franchise as well as other new projects.
Ben Wibberley joins Jagex as Vice President of Games Operations where he will focus on providing industry leading QA to all of our games, the maturation and growth of Jagex’s Localisation efforts, and oversight of Jagex External Services, that manages outsource efforts for the game studio. A 25-year game industry veteran, he has worked with many of the most prominent studios in the business. Ben’s expertise includes operational strategy, business development, strategic account and program management.
Chris Stamp has been appointed Lead Producer for an unannounced Jagex game. With over 18 years of experience in the games industry and in software engineering, Chris has worked across multiple projects from first person shooters at Acony Games to cockpit technology for military aircraft at BAe, previously also having held leading roles at Earthbound Game, Reagent Games and Ubisoft.
Jay (Jaeyoung) Cho has joined Jagex as Lead Producer on Old School RuneScape. Formerly at EA, Jay worked as a Producer responsible for online F2P and Mobile game development of AAA franchise titles, with a focus on monetisation, data analysis, corporate strategy and regional leadership. Jay has been developing games for more than 18 years, having begun his career at Xenon Games working on MMORPG MooC Online before moving on to Producer and Director roles at Eyasoft and Smilegate in Korea.
Nick Beliaeff, SVP Development at Jagex, said: “We’re extremely happy to be in a position where we can bring so many new and talented people into Jagex, especially in such challenging times. Hiring the very best and adding to the depth of experience we already have remains pivotal to our ongoing success, and to maintaining both the RuneScape franchise and other projects in development.
Phil Mansell, Jagex CEO, added: “As we celebrate 20-years of the RuneScape franchise, we continue to evolve RuneScape and Old School RuneScape for our amazing community across PC and new platforms – with both games now available on mobile and Steam. When you factor in publishing our first third-party game Space Punks, developed by Flying Wild Hog and released under our the Jagex Partners banner, it’s clear that we’ll continue to build our teams and expand the reach and appeal of our games to old and new audiences alike.”
To find out more about further career opportunities at Jagex, visit the studios careers portal at www.jagex.com/careers
Stack Up, the 501(c)3 military charity dedicated to supporting US and Allied Veterans’ mental health through gaming and working to end the epidemic of veteran suicide, announces that Matthew “Kiichichaos” Heafy, lead singer of GRAMMY-nominated metal band Trivium, is joining the Stack Up board of directors after a unanimous vote.
Across more than two decades in Trivium, Heafy has sold millions of records, toured with Metallica, Iron Maiden, and Korn, and performed on all continents except Antarctica. As a solo performer, Heafy has worked with heavy music luminaries like Mike Shinoda of Linkin Park, black metal pioneer Ihsahn, and YouTube music sensation Jared Dines.
The son of a US Marine Corps veteran, Heafy is also known for the top Twitch music channel with more than 225,000 followers, where he performs music from his home studio and plays video games, including raising thousands of dollars for Stack Up.
Heafy also co-founded the Metal and Honey Foundation with his wife Ashley Heafy, which is dedicated to supporting the music therapy program at his local Orlando Health Arnold Palmer Hospital for Children.
Now a member of the Stack Up board, Heafy will help guide Stack Up as it continues its mission to support veterans and active duty military with the therapeutic benefits of gaming.
These initiatives include Supply Crate video game care packages to recuperating military members and active duty personnel. Additionally, Stack Up provides Air Assault trips to in-demand gaming events for deserving veterans, and operates round-the-clock mental health support initiative Stack Up Overwatch Program (StOP).
“I was born in Iwakuni, Japan, in a Marine Corps military base hospital. My father is a Marine and my mother is from Hiroshima, Japan. My dad’s side of the family has multi-generations long lineages in all services and branches of the military. Thanks to my father’s service in the USMC, I exist,” said Matthew Heafy.
“Stack Up’s emphasis on wanting to help people’s mental well-being, while creating a place in which fellow active service and veteran military – US and allied – can come together and celebrate what connects them, is a mission that resounded with me at my core.”
“It is literally a dream come true,” said Stack Up CEO and Founder Stephen Machuga,
“I have had Trivium songs on my workout mix since I was in the Army, and now the lead singer is sending me multiple emails a day before I’m even out of bed asking how he can help us out? It’s bananas; the potential feels endless right now.”
A new independent not-for-profit committee consisting of leading UK esports teams has formed, supported by the British Esports Association, to help progress and grow the UK esports industry to become more globally recognised.
The UK Esports Team Committee (UKETC) will act as a collective voice of UK teams in wider industry discussions, representing their views and interests to the wider UK esports and video games industries and to Government, and to encourage professionalism within UK esports.
The UKETC will identify ways to enhance the credibility of esports in the UK, acting as a source of advice and educational resource for other UK esports teams.
The aim is to bring teams together to lift UK esports as a whole by improving commercial opportunities for UK esports teams, establishing a set of standards for professional esports teams in the UK and have UKETC as a voice involved in the conversation with other esports bodies such as British Esports and Ukie.
Founding members of the UKETC include Endpoint, EXCEL, Fnatic, MNM Gaming, London Royal Ravens, London Spitfire and Vexed Gaming, with other teams able to apply to join the committee.
The committee will come together to accept new teams wishing to join and have produced a set of criteria that they will use to assess their decision making, such as; being a registered limited company in the United Kingdom, having a brand history spanning three years or more, having a respectable track record of competing in esports competitions, demonstrable contractual commitments to staff and players, and more.
It is also stated that organisations who do not meet all requirements, but excel in a number of the stated requirements, are still encouraged to apply and may still be accepted.
The British Esports Association will support the UKETC, however the committee will not be a formal sub-committee under British Esports. This will allow the UKETC to operate independently, whilst still allowing it to work together according to its shared values of credibility, education, inclusivity and sustainability.