Train2Game News Godzilla Defense Force

Godzilla Defense Force rampages onto mobile devices worldwide as the base management game now available as a free download on the App Store for iOS and on Google Play for Android devices.

In Godzilla Defense Force players will battle and collect iconic monsters from more than 29 movies in the Japanese production company TOHO’s classic Godzilla series.

Godzilla Defense Force will take fans through the history of the Toho’s Godzilla franchise, starting with the original 1954 film and on to the present day. Joining forces with powerful allies, such as MechaGodzilla, players will battle to save major cities like London and Tokyo and Sydney from monsters from across Godzilla’s lore.

“Godzilla Defense Force weaves TOHO’s iconic Godzilla series with a fantastic blend of card and defense building mechanics to create unique mobile experience that reflects the heart of the franchise,” said Jaeho Hwang, Director of Neople Studio 42.

Players will improve their ability to defend the world by building an increasingly powerful deck of Monster Cards by defeating world-threatening KAIJU, which can then be strategically used to give new skills and buffs to their decks. As players defend their city and tap their way to victory in each battle they will also add to their Codex, unlocking detailed descriptions of monsters alongside images from their respective movies. When they’re not defending cities, players can bolster their forces through lunar colonization.

For more information including character details, trailers, upcoming events and more, visit Godzilla: Defense Force’s official website: http://mobile.neople.co.kr/godzillaDF/

Train2Game News Oddworld Soulstorm

Oddworld Inhabitants Inc. proudly unveil the first look at gameplay from Oddworld: Soulstorm, which is the second game in a planned Oddworld pentalogy.

Oddworld Soulstorm is the first true follow-up to the critically acclaimed, best-selling Oddworld: New ‘n’ Tasty, which was a ground-up remake of Oddworld: Abe’s Oddysee.

Oddworld: Soulstorm picks up from where New ‘n’ Tasty ended. Abe has defeated Mollusk the Glukkon, his former boss and RuptureFarms’ meanest inhabitant, overthrown RuptureFarms and liberated workmates.

Now, Abe – along with 300 newly emancipated Mudokons – find themselves without food, water or a place to call home. Stranded alone in the desert, they find solace in a strange new brew – a delicious drink that has insidious ramifications for their newfound freedom.

Oddworld: Soulstorm will continue to chew up the themes of environmentalism, capitalism, consumerism and addiction that critics and fans found so engaging in the “AAA Indie” release of Oddworld’s last pensive platformer, New ’n’ Tasty.

Oddworld: Soulstorm will launch on PC & consoles in 2020.

To feel the heat and find out more, please see visit oddworld.com

Train2Game News Codemasters Opens Birmingham Studio

Codemasters® today opened the doors to its new state-of-the-art development studio in the heart of Birmingham, UK.

The new office in the Grade II listed Alpha Tower, formerly the headquarters of regional television company ATV, is now home to the BAFTA award-winning F1® game development team which currently boasts 108 employees. The office space spans 14,000 square feet and has been equipped with the latest technology including a D-Box race simulator which delivers the ultimate driving experience. The new studio replaces The Custard Factory, where the company spent three years having previously been based in Tricorn House.

Codemasters’ ties to Birmingham dates back to the mid-1990s, as a development studio for the now defunct Rage Software. The studio lived-on as independent developer Swordfish Studios and was acquired by Codemasters in 2008, collaborating on titles including Jonah Lomu Rugby and World Championship Rugby. The studio’s first F1® game was the BAFTA award-winning F1® 2010 and the studio has produced F1® video games through to the present day.

“Birmingham continues to be a hub for attracting talented developers and, as our studio continues to expand, making Alpha Tower our new home is a testament to the quality of the people who want to work for Codemasters in this incredible city,” commented Ian Flatt, Head of Studio, Codemasters Birmingham. “Creativity is at the heart of every decision we make and we wanted a new home that inspires people, offers our employees the best working facilities and enables them to fulfil their potential.”

For more information on Codemasters go to http://www.codemasters.com/

Train2Game News Half-Life 2 Epistle 3

The Project Borealis Team – the fan project developing Half-Life 2: Epistle 3, based on the Epistle 3 script published by Half-Life writer Marc Laidlaw – have released their fourth development update.

The update features the announcement of their upcoming tech demo, a reimagining of fan-favourite Ravenholm from Half-Life 2, alongside new character concept art.

A video has been published detailing the tech demo, including footage of the demo’s location: https://www.youtube.com/watch?v=WkAU3A5nM-E.

The tech demo will be a chance for Half-Life fans to provide feedback on the team’s progress. The team says that “Ravenholm provides an obvious choice for a demonstration of our skills, taking a fan-favourite location in Half-Life 2 and re-imagining it in Unreal Engine 4, fourteen years later.”

Concept art also shown in the update features new arctic designs for the Headcrab Zombie enemy type, as well as an exploration of the allied Rebel NPCs, and a more detailed environment piece around the idea of a crash site from near the start of the game.

A number of team openings have also been made available in light of the update; details and forms for these positions can be found at https://www.projectborealis.com/join-the-resistance/openings/

Project Manager Michael Dunaway commented, “Completing this tech demo has been one of our largest endeavours as a team since starting on this journey nearly a year ago. This upcoming demo lays out the foundation for everything that represents our efforts in bringing the nuanced HL2 experience into Unreal Engine 4. We’re excited to see fans’ reactions to our work and will continue refining the gameplay experience based on the feedback we receive.”

Find out more about the game and follow its progress on the official website at https://www.projectborealis.com/.
Get involved in discussions about the game by joining our Subreddit (https://www.reddit.com/r/dreamsofhalflife3/) or Discord (https://discord.gg/Rkz95GS).
Make sure to also follow the team on Twitter at https://twitter.com/proj_borealis for future updates.

Train2Game News Escape Studios Game Jam

The Future is Creative – it’s time to make your mark on the games industry by joining your peers and taking part in the annual Escape Studios’ Game Jam, from 22 nd – 24 th June at 190 High Holborn, London.

At the Escape Studios Game Jam, gain insight and advice from industry leaders, and learn about the creative job opportunities in the games space.

For the third year running, the Escape Studios’ Game Jam is going to be offering up-and-coming talent a chance to meet their peers and put their skills to the test. In a task set against the clock, teams will be challenged to create the best game to fit the brief and theme (the theme will be revealed at the start of the event!).

Team work, creativity, endurance and a desire to learn from your peers are all that is required in this annual game design competition, which is now in its third year.

Running from Friday 22nd June, through to Sunday 24th June, each team will get 48 hours to create and present their game to a panel of industry judges, in order to win an exclusive prize package!

Full Details on the weekend’s activities can be found below:

Exclusive Prize

Part of the grand prize is a Total War Saga: Thrones of Britannia game code and exclusive t-shirt, with further prizes to be announced.

The Teams

Each team will consist of 4 gamers and members will be selected by the event organisers to ensure an even skill-set for each team. The Game Jam 2018 will be made up of a maximum of 6 teams, so get in early to secure your spot!

As part of the sign-up process, to secure your place, you will need to submit a £10 deposit, which will be refunded once the event is complete. The deposit will not be refunded if you do not turn up to take part after committing to do so.

The Competition

The theme of the Game Jam will be provided on the day and teams must make all components of their game over the weekend – no part of the game can be pre-made.

The competition will be judged on the game concept, design, art, relevance to the brief and overall delivery.

Mentors

We have teamed up with up with Industry body UKIE, Creative Assembly and 3D World Magazine to bring you top industry professionals to help build your ideas. Representatives will drop in over the course of the weekend, to offer advice and will be part of the final judging panel.

Additional judges also include Tom Constable, Seconded Level Designer at Creative Assembly. who has worked on games such as Total War, Alien Isolation and Halo Wars 2 ‘Awakening The Nightmare’. Escape Studios’ Head of Games, Simon Fenton, who has over 23 years’ experience in the games industry and has worked for the likes of Sony Computer Entertainment Europe. Simon will also be on hand to provide mentoring and guidance over the weekend. In addition to Simon’s expertise, jammers will be joined by George O’Keefe, alumni of Escape Studios who is currently an Environment Artist at Rare Ltd.

The Venue

The Game Jam 2018 will be held at Escape Studios’ campus, 190 High Holborn, London WC1V 7BH, in central London (nearest tube – Holborn).

All participants must bring their own laptop, power cables, converters and any other equipment you may need. All participants are responsible for their own property – Escape Studios cannot be held liable for property damages or loss. We will be providing power supply and Wi-Fi connectivity, as well as food and drink to get you going and everything you need to plan and brainstorm your ideas.

Timings

You will have access to the building within the below dedicated times, outside of these times you are free to work on your game as a team, at a location of your choice:

Friday 22nd June – 19:00 – 21:00pm

Game Jam Kick-Off – Full Briefing and Introduction to Industry Partners.

Saturday 23rd June – 07:00am

Development to commence – You will be given 24hour access to the facilities, to work on your game through the night (if you choose to!) until the end of judging on Sunday.

Sunday 24th June – 15:00pm

Game Jam to end, judging and announcement of winning team to take place.

You will be able to tweet the event across the weekend at @Escape_Studios and share images on Instagram @escapestudios by using #EscapeGameJam

Train2Game News Resident Evil 2

At the Sony Interactive Entertainment (SIE) E3 press conference, Capcom, a leading worldwide developer and publisher of video games, unveiled the first look at the new Resident Evil® 2, one of the most highly anticipated games of all time.

Based on the original genre-defining masterpiece, the new game has been completely rebuilt from the ground up for a deeper narrative experience.

Using Capcom’s proprietary RE Engine, Resident Evil 2 offers a fresh take on the classic survival horror saga with breathtakingly realistic visuals, heart-poundingly immersive audio, a new over-the-shoulder camera, and modernized controls on top of gameplay modes from the original game. Resident Evil 2 brings its reimagined brand of horror to the PlayStation®4 computer entertainment system, the Xbox One family of devices including the Xbox One X and Windows PC on January 25, 2019.

As one of the most influential and critically acclaimed video games of all time, the original Resident Evil 2 introduced some of the most memorable experiences and characters in the long-running Resident Evil franchise, which has sold over 83 million units worldwide. Originally released in 1998 on the PlayStation® console, the game continued the storyline of the first Resident Evil® and embodied the action, tense exploration and puzzle-solving gameplay that defined the series.

Resident Evil 2 introduced characters who would go on to become some of the most iconic and beloved heroes in Capcom’s history: rookie police officer Leon S. Kennedy and college student Claire Redfield, who are thrust together by a disastrous outbreak in Raccoon City that transformed its population into deadly zombies. They must work together to survive and get to the bottom of what is behind the terrifying attack. Both Leon and Claire have their own separately playable campaigns, allowing players to see the story from both characters’ perspective.

Twenty years later, the new Resident Evil 2 sees the nightmare return, now with unprecedented levels of immersion as seen in last year’s acclaimed Resident Evil® 7 biohazard. With Capcom’s proprietary RE Engine powering a new photorealistic style, the characters themselves appear sharper than ever and the grotesque hordes of zombies are brought to life with a horrifyingly realistic wet gore effect. Zombies now react in real time as they take instant visible damage, making every bullet from the player count. Stunning lighting brings the familiar rooms and corridors of Raccoon City Police Department to new life. Players will feel they’re in the shoes of heroes Leon and Claire, terrified to step out of the light for fear of what flesh-eating nightmares might await them in the darkness.

“The press and fan reaction to Resident Evil 2 when we said ‘We Do It’ in 2015 has been overwhelming. We’ve been very eager to unveil the new game to the world this week,” said Capcom Producer Yoshiaki Hirabayashi. “We want fans to see the reimagining of Resident Evil 2 not only captures the magic of the beloved original, but also expands it to deliver a richer experience. The first look at E3 is just a taste of what’s to come.”

Attendees at this year’s Electronic Entertainment Expo (Los Angeles, June 12-14) can get an early preview with the first hands-on demo opportunity for Resident Evil 2 at Capcom’s booth in the South Hall, #2223. There, they can experience a completely new take on one of the most iconic moments in the Resident Evil® franchise – joining Leon on his first day on the job at RPD as he explores the station for clues on how to make it out of this nightmare alive.

Train2Game News Game Dev Heroes

A new search for excellence in the games industry was announced today as the Game Dev Heroes initiative officially launched.

The only national awards ceremony to celebrate game developers for their individual contributions to their studios, teams and projects, the Game Dev Heroes aim to shine the spotlight on the unsung heroes and hidden visionaries behind our favourite titles. Game Dev Heroes are now calling on industry professionals to nominate their studio’s heroes.

Anyone in the studio could be a winner, with categories spanning development, management, marketing and community, the studio ‘Unsung Hero’, and ‘Diversity Champion’. The submission deadline is Tuesday 19th June 2018. An award will also be given to highlight a member of the industry for their Outstanding Contribution, which will be chosen by the judging panel.

The awards are already garnering support with Aardvark Swift, GamesJobsDirect, Analog and Launchpad announced as the first sponsors. The judging panel is set to be announced shortly, composed of industry professionals across HR and senior management, who’ll be able to dig deep into the applications and really comprehend the achievements of those nominated. Simon Hope, Director and Lead Recruiter at headline sponsor Aardvark Swift, said ‘We’re delighted to be part of such a brilliant initiative. Games, projects and studios can only be as strong and successful as their dev team are, and we should recognise and celebrate those who’re making a personal contribution. We speak to so many talented people every single day who’re personally doing phenomenal things – those individuals deserve to be celebrated.’

The award winners are set to be announced on Tuesday 10th July as part of a Game Dev Heroes networking event, held in Brighton throughout Develop Conference week. The event is free to attend but will be ticketed entry – to be notified when tickets are available head over to http://www.gamedevheroes.co and sign up to the mailing list.

Please direct any queries relating to nominations, judging or sponsorship to
info@gamedevheroes.co and head over to www.gamedevheroes.co to take part.

Train2Game Fight in the streets again

Hadoken your way through gaming history with Street Fighter 30th Anniversary Collection, now available for PlayStation 4, Xbox One, Nintendo Switch and Windows PC.

This collection of 12 arcade-perfect Street Fighter games encapsulates a walk down memory lane with the video game phenomenon that impacted arcade culture, established the fighting game genre, and paved the way for esport events such as Capcom Pro Tour.

Street Fighter 30th Anniversary Collection marks the first time many of these arcade essentials are playable on consoles and PC. Street Fighter players can recreate the classic arcade gaming experience by competing against the CPU and friends locally, or challenge an opponent online in four online-supported games. An ultimate tribute to Street Fighter arcade legacy, this all-in-one package includes 12 classic titles with arcade-perfect balancing including:

Street Fighter
Street Fighter II
Street Fighter II: Champion Edition
Street Fighter II: Hyper Fighting*
Super Street Fighter II
Super Street Fighter II: Turbo*
Street Fighter Alpha
Street Fighter Alpha 2
Street Fighter Alpha 3*
Street Fighter III
Street Fighter III: 2nd Impact
Street Fighter III: Third Strike*

*Online play and Training Mode supported

While the collection stays true to the original arcade experiences, Street Fighter 30th Anniversary Collection also includes some new features and options. New since the original arcade versions is a robust Training Mode that offers numerous options for players to customize their experience and train more effectively for their next match. Some of the options that are universal amongst all four games are the ability to turn on damage display, input display, dummy controls, and more.

When players need a break from the action, the collection invites fans to explore the franchise’s history with early game design documents, see how their favorite characters have evolved through character bios and sprite viewers, and even listen to some of its most memorable soundtracks via the game’s built-in music player.

Train2Game News Kinect recycled for medical needs

A new system which helps people with Parkinson’s disease overcome debilitating walking problems has been developed by researchers at Brunel University London.

Built using Microsoft’s now-obsolete Kinect peripheral, the system monitors for and detects freezing of gait (FOG) in Parkinson’s patients. When an occurrence is observed a laser casts visual cues on the floor according to the patient’s location, helping them release their gait and improve their movement.
It’s hoped the system, which was unveiled in the Journal of Disability and Rehabilitation: Assistive Technology and supported by Parkinson’s UK, can be further developed for installing in patients’ homes.

“Freezing of gait is one of the most disabling symptoms in people with Parkinson’s, affecting its sufferers by impacting their gait performance and locomotion,” said Dr Amin Amini, a researcher from Brunel’s Department of Electronic and Computer Engineering, who lead the research.

“It is an episodic phenomenon that prevents the initiation or continuation of a patient’s locomotion, and it may lead to a loss of independence or frequent falls.”

The system, whose prototype cost just £137 to build, excluding its controlling PC, works by monitoring a patient’s leg movements in their own home. Whilst similar systems using Kinect have been tested previously, the new system specifically monitors the angle of the patient’s knee and their head direction, offering increased accuracy and a reduction in false positives.

Initially launched in 2010, the Microsoft Kinect is a motion-sensing device developed for use with a PC or Xbox. Whilst it was originally intended for gaming, the product proved popular with researchers and developers keen to find alternative uses.

Although the Kinect was discontinued as a commercial product in 2017, they are still easily obtainable second-hand.

“The main reason that Microsoft Kinect was used is that it doesn’t require the patients to attach any sensors to their bodies in order for the system to detect FOGs,” said Dr Amini.

“The Kinect can unobtrusively detect and track subjects’ body movements without any attachments, which makes it an ideal device for such applications.”
Once FOG is detected, the system casts two laser lines on the floor, perpendicular to the direction the patient is facing. This visual cue stimulates movement in the patient and helps relieve their gait.

“We tested the system’s capabilities and detection success rate by inviting healthy participants during the prototype phase, as well as inviting real Parkinson’s disease patients to a focus group, where we demonstrated our system in action,” said Dr Amini.

“The results showed the possibility of employing the system as an indoor and on-demand visual cue system for people with Parkinson’s, that does not rely on the subject’s input or introduce any additional complexities to operate.
“Despite limitations regarding its outdoor use, feedback was very positive in terms of domestic usability and convenience, with people with Parkinson’s showing interest in installing and using the system at their homes.”

Kinect4FOG: monitoring and improving mobility in people with Parkinson’s using a novel system incorporating the Microsoft Kinect v2 is published in the Disability and Rehabilitation: Assistive Technology
For further information on Brunel’s research, please visit www.brunel.ac.uk/research

Train2Game News Personal Gaming Assistant Sam Launches

Sam aims to enrich the players gaming experience by connecting them with their game library, friends, community as well as most of Ubisoft services.

Starting today, Sam is available worldwide in English only and is currently in BETA. Sam is a chatbot that follows your in-game progression and provides you with real-time stats and tips. Sam leverages Google Cloud’s Dialogflow Enterprise Edition, which enables it to answer a large variety of topics related to Ubisoft games and services.

Sam entered its open BETA in Canada on January 24th and has not ceased evolving since launching – thanks to the support of the community.

Sam is now available on the Ubisoft® Club mobile application, which can be downloaded on Google Play and App Store.

To learn more about Sam, have a look at our article on the ubiblog.
For more information about the Ubisoft® Club, please visit: https://club.ubisoft.com.

You can see it in action below