Train2Game News Super Mario jumping back to the big screen

Everybody’s favourite red hat wearing plumber (and probably his less popular green hat wearing brother) are coming back to the big screen.

Nintendo have officially announced a partnership with animated movie producer Illumination Entertainment, the studio behind big hits such as the Minions franchise.

The film will be co-produced by Nintendo representative director Shigeru Miyamoto and Illumination founder and CEO Chris Meledandri.

Universal Pictures and Nintendo are co-financing the project, and Universal Pictures will handle the film’s theatrical distribution worldwide.

This has all the makings of a huge hit.

However this isn’t the first time the Mario brothers have hit the big screen but the less said about that the better.

We will bring you more news on the movie when we know more.

Train2Game News Mario Kart Racing To Mobile

Nintendo announced today that Mario Kart Tour is coming to mobile.

Mario Kart has ruined many friendships since its release in 1992, thanks to some timely blue shells and now it will be available on your phone.

Nintendo mentioned back in 2015 that it intended to take advantage of the rise in mobile gaming and has to date released; Super Mario Run, Fire Emblem Heroes and Animal Crossing: Pocket Camp to great success.

The announcement came this morning on the Nintendo of America twitter account to great excitement from the public.

The bad news is, there’s a bit of a wait before we get to challenge our friends on Mario Kart Tour, the game is scheduled to be released in March 2019.

Here we goooo!

Train2Game News Robot Cache changing the game selling game

Robot Cache is the first decentralized PC video game distribution platform that benefits publishers, developers and gamers.

Utilizing blockchain technology, Robot Cache will reduce the fees publishers and developers pay by 80% and allow gamers to resell their digital PC video games. In addition, gamers can opt in to mine digital assets (IRON) that can be applied towards the purchase of games.

“Just a handful of companies dominate the multi-billion-dollar digital download PC video games market. Robot Cache plans to revolutionize the industry by launching the first-ever workable decentralized video game marketplace that benefits both the creators of video games and gamers. All of this is accomplished by expertly leveraging the power, flexibility, safety, and transparency of blockchain technology,” said Lee Jacobson, CEO, Robot Cache.

Robot Cache is a victory for digital PC gamers and the publishers who create games. The Robot Cache platform is created by industry veterans who understand the dynamics of what is needed to be successful and have the relationships necessary to bring the right partners to the table. Best of all, Robot Cache will be a full featured and live platform when gamers first come to it. Robot Cache expects to offer the latest and greatest video games on the Robot Cache platform for gamers’ immediate enjoyment.

DEVELOPERS AND PUBLISHERS BENEFIT

Developers and publishers benefit from the lowest transaction fees of any digital PC video game distribution platform. Everyone from the smallest indie team to the biggest publishers, will retain up to 95% of the sales proceeds, which is 25% higher than the current industry standard. In addition, Robot Cache’s revolutionary digital resale market allows developers and publishers to set resale pricing and earn 70% of the resale proceeds.

Additionally, game makers will be able to control the parameters of resales, receive payment in minutes (not months), maintain secure ownership rights (due to decentralized blockchain management), and have a full suite of sales and marketing tools at their disposal.

“Earning any money on the video game resale market is unheard of for game publishers, and earning up to 70%, which is equivalent to the best margins publishers and developers currently receive on today’s most popular digital distributions platforms is crazy. Allowing creators to keep 95% of new game sales, and 70% on game resales, provides developers, like us at inXile, with a strong financial stream. This gives us more resources to create new content and new IPs for fans,” said Brian Fargo, CEO of inXile Entertainment and Founder of Robot Cache.

GAMERS BENEFIT

Gamers greatly benefit from Robot Cache’s unique distribution approach. Previously, gamers could only resell physical retail copies of a video game, but now they can resell digital games purchased on the Robot Cache platform using the blockchain and retain 25% of the proceeds from the resale. Selling their digital games earn them digital tokens, named IRON, Robot Cache’s cryptocurrency, which they can use toward the purchase of another game on the Robot Cache platform.

In addition, gamers can opt-in within the Robot Cache client to mine IRON which they can then use to buy games on the platform. Robot Cache has also created an IRON reward program to incentivize gamers to use the platform. When various individual or community milestones are reached, Robot Cache will reward additional IRON to the gamers using the platform.

TOKEN GENERATION EVENT

Robot Cache will be creating IRON based on the ERC-20 standard. Robot Cache will sell and issue Simple Agreements for Future Tokens (SAFTs), which will convert into IRON upon launch of the platform which will take place in Q2, 2018. SAFTs are expected to begin being offered in an Institutional Pre-sale on January 17, 2018, and SAFTs are expected to begin being offered in an Accredited Public Pre-sale on February 15, 2018.

Robot Cache will look to raise a minimum of $15M USD in a token generation event to be used to obtain exclusive content, develop partnerships and the digital PC video game distribution platform, and for sales, marketing, general, administrative, legal, and accounting purposes.

The solicitation, offer, and sale of SAFTs will be conducted in a manner that is compliant with applicable securities laws and regulations, including Rule 506© of Regulation D. Only verified accredited investors will be eligible to purchase SAFTs.

For more information and to sign up for product updates, please visit www.robotcache.com

Train2Game News GameMaker Studio 2 partners with Microsoft 


​Continuing GameMaker Studio 2’s banner launch year, YoYo Games has officially partnered with Microsoft to give developers access to the Xbox Live Creators Program. 

With GameMaker Studio 2’s simple-to-use 2D toolset in hand, game creators can now quickly and directly publish their games to Xbox One consoles. The Creators Program’s minimum certification process has no requisite concept approval process. Once Xbox Live sign-in is implemented and Gamertags are displayed on the user interface (based on standard Windows Store policies), indie developers can easily bring their games to both PC and console environments. 
“The dream for many developers is to bring their games to every platform, and our GameMaker Studio 2 integration with the Xbox Live Creators Program takes them one step closer to this,” said James Cox, general manager, YoYo Games. “This is where our partnership with Microsoft comes in – much of our efforts with GameMaker Studio 2 are focused on creating an engine that’s cost-effective, easy-to-learn and can port games to other platforms quickly. By partnering with the Xbox Live Creators Program, we have blown the doors open for indie games on Xbox One devices.”

“The Xbox Live Creators program makes it easy for independent developers to ship their games on Xbox One using the social features of Xbox Live – just create a Dev Center account, build a Live-enabled UWP game with GameMaker UWP, and you’re ready to launch on the Xbox One to the full Xbox audience,” said Chris Charla, Director of ID@Xbox at Microsoft. “GameMaker Studio 2 is already a really cool tool for development, and including easy-to-integrate support for Xbox Live Creators Program means that independent developers have another great option to use to showcase their games on the Xbox One Creators Collection!”

To follow the latest news on Game Maker Studio 2, check out YoYo Games on FacebookTwitter and YouTube.

For a guide to shipping to Xbox One please visit: http://bit.ly/2y5EEGG

For a guide to publishing on Creators Program, please visit: http://bit.ly/2fEtx14  

Train2Game News Blockchain ecosystem coming to Unity


GameCredits, a Blockchain company driving innovation in the games industry, today announced the company has signed a deal with Unity Technologies, creator of the world’s most popular creation engine, that will bring the benefits of blockchain to more than 3 billion devices and millions of game developers worldwide.

Through this deal, both companies will introduce novel forms of game distribution for the $100 billion gaming industry, placing a particular focus on the fast-growing world of mobile gaming and eSports. GameCredits’ mobile game store, GPlay, will be integrated with Unity’s game-development ecosystem and developers will be able to effortlessly publish their games directly into GPlay. GPlay will share 90% of gross revenue (instead of the industry standard 70%), and will pay developers within 60 hours (instead of 60 days).

“Unity is known for aggressively adopting new technologies that democratize game development, solve hard problems and enable success for developers. With GameCredits, we intend to bring about a paradigm shift in the gaming industry. Blockchain solutions will help disintermediate game publishing and give better returns to creators,” said Hubert Larenaudie, President Asia Pacific, Unity Technologies.

“Our partnership with Unity Technologies is a major step forward for both the gaming industry and the blockchain world. With GPlay and our eSport platform, we are bringing the benefits of blockchain and digital assets to the largest global audience yet, enabling true mainstream adoption of these technologies for the first time,”  said Sergey Sholom, GameCredits CEO and GPlay President.

Unity exists to democratize development, solve hard problems and enable success – three core values that are the driving forces of Unity’s adoption by millions of creators. Unity powers more than 50% of all new mobile games and over 2/3rds of all AR and VR content. Interactive content made with Unity reaches nearly 3 billion devices worldwide.

Following a record-breaking $53 million crowdsale earlier this year, GameCredits has been developing a suite of blockchain products for the gaming industry, all under its GPlay initiative. GameCredits recently joined Hyperledger, a Linux Foundation blockchain consortium whose members include IBM, Intel, Cisco, American Express, JP Morgan and other leaders from various industries.

GamesCredits will introduce its blockchain solutions at Unite the popular developers conferences in Melbourne, Singapore and India in the next few weeks.

Train2Game News One Special Day 2017 results


SpecialEffect announced today that the games industry partners involved in their One Special Day fundraising event have so far raised a total of over £300,000 for the charity.

Revenue from game sales and in-game purchases in the UK – and in some cases worldwide – has helped smash the charity’s £100k target for the event. Over £250k of the total was raised by the mobile games industry partners and their communities.

Many companies also contributed through game-themed events, gaming auction items and livestreams before or during the fundraiser on 29 September.

All the money raised will go towards SpecialEffect’s work in creating ways for people with physical disabilities to experience the fun and inclusion of video games.

“This total is way beyond all expectation. We cannot thank all our games industry partners enough for coming together to support people with disabilities,” said Dr Mick Donegan, founder and CEO of SpecialEffect. “It’s an astonishing, game-changing total for us. It funds not only our lifelong one-to-one work with people who need our help, but also our collaboration with developers in making games more accessible to severely disabled gamers worldwide.”

“We’ve had an amazing time working with our partners during this event. The games industry and their communities have our heartfelt thanks for the tremendous generosity they have shown.”

The industry partners involved in the event were Seriously, Unity, Supercell, SEGA, Double Fine, Codemasters, Rovio, Playdemic,  Yogscast, Space Ape, Nordeus, Twitch, Ripstone, Frontier Developments, First Touch Games, Bossa Studios, EA Mobile, 505 Games, New Star Games, Boombit Games, Bungie Foundation, The Chinese Room, Curve Digital, Playground Games, Ubisoft Reflections, Firefly Studios, GAME, Nomad Games, MAG Interactive, Zeptolab, eRepublik Labs, Everywear Games, Lightneer, Payload Studios, Sumo Digital, Fresh Planet, Cooperative Ventures, Future plc, Gamesindustry.biz, nDreams, London Studio (Sony), PlayRaven, Prettygreat, Dots, Futureplay, Glu, Halfbrick, Digital Legends, SOVR, Rare, Insert Coin, Remedy Entertainment,  NaturalMotion/Zynga, SEGA Hardlight, Plan of Attack, Yakuto, Tactile Entertainment, UKIE, Rebellion, Bandai Namco, Sports Interactive, Creative Assembly, Tundra, Humble Bundle, EA, Escape Technology, Razer, Dingit.tv, Fingersoft, Make Real, Jam City and Disruptor Beam.

More details about the event and a full list of partners can be found at http://www.onespecialday.org.uk

The charity plan to announce a final fundraising total at the end of October, and the date for One Special Day in 2018 has been set for Friday 28 September.

Train2Game News Ataribox


Atari®, one of the world’s most recognized publishers and producers of interactive entertainment, today released new information about Ataribox, a product that brings gaming and more to the living room. 

The launch also signals a return by Atari to creating its own hardware in a broad eco-system of accessories and content.  Since being announced three months ago, the Ataribox has received more than 90,000 registrations on Ataribox.com. 
Ataribox has a unique modern design, influenced by iconic Atari products such as the Atari 2600. Technology wise, it is powered by an AMD customized processor with Radeon Graphics technology. Ataribox will offer games and more: bringing a full PC experience to the TV, it will also include streaming, applications, social, browsing, and music.  

Ataribox will run a Linux OS, with a user interface customized for the TV. Ataribox will launch with a large back-catalog of Atari classic games, and current titles from a range of studios.  Additional details on content and partnerships will be released at a later date. Given the open nature of the OS, players will also be able to access and play compatible games from other content platforms.

“With Ataribox, we wanted to create an open system, a killer product where people can game, stream and browse with as much freedom as possible. Atari games and content will be available as well as games and content from other providers,” said Fred Chesnais, Atari Chief Executive Officer. “We also wanted to launch Ataribox with our community, and reward our fans with exclusive early access, special editions, and include them as active participants in the product rollout.”

Ataribox will first be made available via the Indiegogo crowdfunding platform this fall, with targeted global launch in Spring 2018. The expected price range will be $249-$299 USD depending on specific editions and memory configurations. 

“People are used to the flexibility of a PC, but most connected TV devices have closed systems and content stores. Ataribox is an open system, and while our user interface will be easy to use, people will also be free to access and customize the underlying OS,” said Feargal Mac, Ataribox General Manager. “We’ve chosen to launch Ataribox with Indiegogo given their focus on delivering technology products, and their strong international presence in over 200 countries, allowing us to reach and involve as many Atari fans around the world as possible.”

Today, new assets are released on Ataribox’s social channels including 

Facebook https://www.facebook.com/atariboxofficial/ and Twitter https://twitter.com/atariboxproject. People can get access to early information and additional details by signing up at www.AtariBox.com . 

Train2Game News Super Miniboss Controller


​Inventive console accessories manufacturer Nyko today unveiled Super Miniboss, a wireless controller for the Super NES Classic Edition game console. 
Designed to complement the retro style and feel of the console, Super Miniboss enables cord-free gameplay and features a turbo button for fast inputs. The addition of a turbo button make the Super Miniboss perfect for fast paced shooters games. 

Super Miniboss is built specifically for the Super NES Classic Edition, and follows the success of Nyko’s Miniboss for the NES Classic console in 2016. Super Miniboss is now available for pre-order at GameStop.com and Nyko.com for an MSRP of $19.99, and will soon be available for pre-order on Amazon.com. The controller will begin shipping from GameStop and Nyko around the console’s launch, with Amazon.com to follow. 

“Our original Miniboss wireless controller for the NES Classic allowed gamers to break free from the limitations of a wired controller and play from the comfort of their couches, and we wanted to extend this experience to the new SNES Classic Edition,” said Chris Arbogast, Nyko’s Director of Sales and Marketing. “Super Miniboss provides a simple, wireless alternative that doubles the gameplay range of the original corded controller and complements the style of the updated console.”  

Super Miniboss Key Features:

    -Precise button mashing action with complete wireless freedom

    -Dedicated turbo button for super fast input

    -Home screen functionality – just hold the turbo button and hit select

    -Ergonomic face buttons, triggers, and a true D-Dad

    -Cord-free gameplay

Train2Game News UK Funding Financers List


Fundamentally Games is pleased to announce its new, free and publicly accessible resource for the U.K. games industry, The Financers List. 

This comprehensive resource provides a directory of all sources of financing available to the games industry in the U.K., from Venture Capital though to government grants and loans.

The resource is curated to provide the most up-to-date snapshot of financial offers available, covering local, national and international level funding across England, Scotland, Northern Ireland and Wales. 

The list will be regularly reviewed to ensure it remains accurate and relevant to developer needs, with Fundamentally Games welcoming input from the industry to keep it up to date. With creative sector entrepreneurs often citing lack of access to cash as a barrier to success, there is a clear and pressing need for such a list, as industry body  UKIE highlighted earlier in the year, noting that “Access to finance is a key barrier to growing the interactive entertainment industry in the UK.”

Ella Romanos, co-founder of Fundamentally Games, remarks “We often work with developers who are searching for funding, and one of the key challenges they face is simply knowing which funding options are  out there. The funding landscape has become complex and vast; we hope that having a directory of funders will give companies a useful starting point for their funding research.”

To see the directory, visit www.financers.fundamentallygames.com .

Train2Game News IMGA 2017 Global Gaming Awards


The IMGA has today opened their call for entries in the 2017 edition of their global gaming awards. 

Now in its 14th year, the IMGA invites all game makers – indie developers, studios, publishers, students and researchers – from all countries to enter their game. Participants have until December 31, 2017 to submit their entries. The competition is free, and entrants may submit multiple games for consideration. 

After an online judging selection to determine the shortlisted nominees, the 14th IMGA Global finalists will be announced in February. The winners will be revealed during the award show in San Francisco on March 20, 2018, which will be taking place at the same time as GDC (Game Developers Conference) and Game Connection. Last year’s Grand Prix winner was the worldwide hit Pokémon GO (Niantic). Previous awarded games include Her Story (Sam Barlow), Monument Valley (Ustwo), Badland (Frogmind) and many others.

“For the 14th year running, the IMGA will highlight the top achievements in the gaming world. As usual with its two-round unique judging session, the competition will give big studios and indie developers an equal chance of winning the Grand Prix. We can’t wait to discover the best games of the year!” says Maarten Noyons, IMGA’s CEO and founder. “Moreover the talent and creativity of a woman or a man will be honoured by the Game Artist of 2017 Award, a new category that was launched last year.”

Developers, studios and publishers from all continents are invited to enter their mobile games from September 15 until December 31. The IMGA Global competition is also open to AR and VR games. Eligible games must be published in 2017 or have yet to be published, and must be downloadable in a playable version. Entrants across the globe can submit their games for free on the official IMGA website.