Train2Game News GameMaker Studio 2 partners with Microsoft 


​Continuing GameMaker Studio 2’s banner launch year, YoYo Games has officially partnered with Microsoft to give developers access to the Xbox Live Creators Program. 

With GameMaker Studio 2’s simple-to-use 2D toolset in hand, game creators can now quickly and directly publish their games to Xbox One consoles. The Creators Program’s minimum certification process has no requisite concept approval process. Once Xbox Live sign-in is implemented and Gamertags are displayed on the user interface (based on standard Windows Store policies), indie developers can easily bring their games to both PC and console environments. 
“The dream for many developers is to bring their games to every platform, and our GameMaker Studio 2 integration with the Xbox Live Creators Program takes them one step closer to this,” said James Cox, general manager, YoYo Games. “This is where our partnership with Microsoft comes in – much of our efforts with GameMaker Studio 2 are focused on creating an engine that’s cost-effective, easy-to-learn and can port games to other platforms quickly. By partnering with the Xbox Live Creators Program, we have blown the doors open for indie games on Xbox One devices.”

“The Xbox Live Creators program makes it easy for independent developers to ship their games on Xbox One using the social features of Xbox Live – just create a Dev Center account, build a Live-enabled UWP game with GameMaker UWP, and you’re ready to launch on the Xbox One to the full Xbox audience,” said Chris Charla, Director of ID@Xbox at Microsoft. “GameMaker Studio 2 is already a really cool tool for development, and including easy-to-integrate support for Xbox Live Creators Program means that independent developers have another great option to use to showcase their games on the Xbox One Creators Collection!”

To follow the latest news on Game Maker Studio 2, check out YoYo Games on FacebookTwitter and YouTube.

For a guide to shipping to Xbox One please visit: http://bit.ly/2y5EEGG

For a guide to publishing on Creators Program, please visit: http://bit.ly/2fEtx14  

Train2Game News Blockchain ecosystem coming to Unity


GameCredits, a Blockchain company driving innovation in the games industry, today announced the company has signed a deal with Unity Technologies, creator of the world’s most popular creation engine, that will bring the benefits of blockchain to more than 3 billion devices and millions of game developers worldwide.

Through this deal, both companies will introduce novel forms of game distribution for the $100 billion gaming industry, placing a particular focus on the fast-growing world of mobile gaming and eSports. GameCredits’ mobile game store, GPlay, will be integrated with Unity’s game-development ecosystem and developers will be able to effortlessly publish their games directly into GPlay. GPlay will share 90% of gross revenue (instead of the industry standard 70%), and will pay developers within 60 hours (instead of 60 days).

“Unity is known for aggressively adopting new technologies that democratize game development, solve hard problems and enable success for developers. With GameCredits, we intend to bring about a paradigm shift in the gaming industry. Blockchain solutions will help disintermediate game publishing and give better returns to creators,” said Hubert Larenaudie, President Asia Pacific, Unity Technologies.

“Our partnership with Unity Technologies is a major step forward for both the gaming industry and the blockchain world. With GPlay and our eSport platform, we are bringing the benefits of blockchain and digital assets to the largest global audience yet, enabling true mainstream adoption of these technologies for the first time,”  said Sergey Sholom, GameCredits CEO and GPlay President.

Unity exists to democratize development, solve hard problems and enable success – three core values that are the driving forces of Unity’s adoption by millions of creators. Unity powers more than 50% of all new mobile games and over 2/3rds of all AR and VR content. Interactive content made with Unity reaches nearly 3 billion devices worldwide.

Following a record-breaking $53 million crowdsale earlier this year, GameCredits has been developing a suite of blockchain products for the gaming industry, all under its GPlay initiative. GameCredits recently joined Hyperledger, a Linux Foundation blockchain consortium whose members include IBM, Intel, Cisco, American Express, JP Morgan and other leaders from various industries.

GamesCredits will introduce its blockchain solutions at Unite the popular developers conferences in Melbourne, Singapore and India in the next few weeks.

Train2Game News One Special Day 2017 results


SpecialEffect announced today that the games industry partners involved in their One Special Day fundraising event have so far raised a total of over £300,000 for the charity.

Revenue from game sales and in-game purchases in the UK – and in some cases worldwide – has helped smash the charity’s £100k target for the event. Over £250k of the total was raised by the mobile games industry partners and their communities.

Many companies also contributed through game-themed events, gaming auction items and livestreams before or during the fundraiser on 29 September.

All the money raised will go towards SpecialEffect’s work in creating ways for people with physical disabilities to experience the fun and inclusion of video games.

“This total is way beyond all expectation. We cannot thank all our games industry partners enough for coming together to support people with disabilities,” said Dr Mick Donegan, founder and CEO of SpecialEffect. “It’s an astonishing, game-changing total for us. It funds not only our lifelong one-to-one work with people who need our help, but also our collaboration with developers in making games more accessible to severely disabled gamers worldwide.”

“We’ve had an amazing time working with our partners during this event. The games industry and their communities have our heartfelt thanks for the tremendous generosity they have shown.”

The industry partners involved in the event were Seriously, Unity, Supercell, SEGA, Double Fine, Codemasters, Rovio, Playdemic,  Yogscast, Space Ape, Nordeus, Twitch, Ripstone, Frontier Developments, First Touch Games, Bossa Studios, EA Mobile, 505 Games, New Star Games, Boombit Games, Bungie Foundation, The Chinese Room, Curve Digital, Playground Games, Ubisoft Reflections, Firefly Studios, GAME, Nomad Games, MAG Interactive, Zeptolab, eRepublik Labs, Everywear Games, Lightneer, Payload Studios, Sumo Digital, Fresh Planet, Cooperative Ventures, Future plc, Gamesindustry.biz, nDreams, London Studio (Sony), PlayRaven, Prettygreat, Dots, Futureplay, Glu, Halfbrick, Digital Legends, SOVR, Rare, Insert Coin, Remedy Entertainment,  NaturalMotion/Zynga, SEGA Hardlight, Plan of Attack, Yakuto, Tactile Entertainment, UKIE, Rebellion, Bandai Namco, Sports Interactive, Creative Assembly, Tundra, Humble Bundle, EA, Escape Technology, Razer, Dingit.tv, Fingersoft, Make Real, Jam City and Disruptor Beam.

More details about the event and a full list of partners can be found at http://www.onespecialday.org.uk

The charity plan to announce a final fundraising total at the end of October, and the date for One Special Day in 2018 has been set for Friday 28 September.

Train2Game News Ataribox


Atari®, one of the world’s most recognized publishers and producers of interactive entertainment, today released new information about Ataribox, a product that brings gaming and more to the living room. 

The launch also signals a return by Atari to creating its own hardware in a broad eco-system of accessories and content.  Since being announced three months ago, the Ataribox has received more than 90,000 registrations on Ataribox.com. 
Ataribox has a unique modern design, influenced by iconic Atari products such as the Atari 2600. Technology wise, it is powered by an AMD customized processor with Radeon Graphics technology. Ataribox will offer games and more: bringing a full PC experience to the TV, it will also include streaming, applications, social, browsing, and music.  

Ataribox will run a Linux OS, with a user interface customized for the TV. Ataribox will launch with a large back-catalog of Atari classic games, and current titles from a range of studios.  Additional details on content and partnerships will be released at a later date. Given the open nature of the OS, players will also be able to access and play compatible games from other content platforms.

“With Ataribox, we wanted to create an open system, a killer product where people can game, stream and browse with as much freedom as possible. Atari games and content will be available as well as games and content from other providers,” said Fred Chesnais, Atari Chief Executive Officer. “We also wanted to launch Ataribox with our community, and reward our fans with exclusive early access, special editions, and include them as active participants in the product rollout.”

Ataribox will first be made available via the Indiegogo crowdfunding platform this fall, with targeted global launch in Spring 2018. The expected price range will be $249-$299 USD depending on specific editions and memory configurations. 

“People are used to the flexibility of a PC, but most connected TV devices have closed systems and content stores. Ataribox is an open system, and while our user interface will be easy to use, people will also be free to access and customize the underlying OS,” said Feargal Mac, Ataribox General Manager. “We’ve chosen to launch Ataribox with Indiegogo given their focus on delivering technology products, and their strong international presence in over 200 countries, allowing us to reach and involve as many Atari fans around the world as possible.”

Today, new assets are released on Ataribox’s social channels including 

Facebook https://www.facebook.com/atariboxofficial/ and Twitter https://twitter.com/atariboxproject. People can get access to early information and additional details by signing up at www.AtariBox.com . 

Train2Game News Super Miniboss Controller


​Inventive console accessories manufacturer Nyko today unveiled Super Miniboss, a wireless controller for the Super NES Classic Edition game console. 
Designed to complement the retro style and feel of the console, Super Miniboss enables cord-free gameplay and features a turbo button for fast inputs. The addition of a turbo button make the Super Miniboss perfect for fast paced shooters games. 

Super Miniboss is built specifically for the Super NES Classic Edition, and follows the success of Nyko’s Miniboss for the NES Classic console in 2016. Super Miniboss is now available for pre-order at GameStop.com and Nyko.com for an MSRP of $19.99, and will soon be available for pre-order on Amazon.com. The controller will begin shipping from GameStop and Nyko around the console’s launch, with Amazon.com to follow. 

“Our original Miniboss wireless controller for the NES Classic allowed gamers to break free from the limitations of a wired controller and play from the comfort of their couches, and we wanted to extend this experience to the new SNES Classic Edition,” said Chris Arbogast, Nyko’s Director of Sales and Marketing. “Super Miniboss provides a simple, wireless alternative that doubles the gameplay range of the original corded controller and complements the style of the updated console.”  

Super Miniboss Key Features:

    -Precise button mashing action with complete wireless freedom

    -Dedicated turbo button for super fast input

    -Home screen functionality – just hold the turbo button and hit select

    -Ergonomic face buttons, triggers, and a true D-Dad

    -Cord-free gameplay

Train2Game News UK Funding Financers List


Fundamentally Games is pleased to announce its new, free and publicly accessible resource for the U.K. games industry, The Financers List. 

This comprehensive resource provides a directory of all sources of financing available to the games industry in the U.K., from Venture Capital though to government grants and loans.

The resource is curated to provide the most up-to-date snapshot of financial offers available, covering local, national and international level funding across England, Scotland, Northern Ireland and Wales. 

The list will be regularly reviewed to ensure it remains accurate and relevant to developer needs, with Fundamentally Games welcoming input from the industry to keep it up to date. With creative sector entrepreneurs often citing lack of access to cash as a barrier to success, there is a clear and pressing need for such a list, as industry body  UKIE highlighted earlier in the year, noting that “Access to finance is a key barrier to growing the interactive entertainment industry in the UK.”

Ella Romanos, co-founder of Fundamentally Games, remarks “We often work with developers who are searching for funding, and one of the key challenges they face is simply knowing which funding options are  out there. The funding landscape has become complex and vast; we hope that having a directory of funders will give companies a useful starting point for their funding research.”

To see the directory, visit www.financers.fundamentallygames.com .

Train2Game News IMGA 2017 Global Gaming Awards


The IMGA has today opened their call for entries in the 2017 edition of their global gaming awards. 

Now in its 14th year, the IMGA invites all game makers – indie developers, studios, publishers, students and researchers – from all countries to enter their game. Participants have until December 31, 2017 to submit their entries. The competition is free, and entrants may submit multiple games for consideration. 

After an online judging selection to determine the shortlisted nominees, the 14th IMGA Global finalists will be announced in February. The winners will be revealed during the award show in San Francisco on March 20, 2018, which will be taking place at the same time as GDC (Game Developers Conference) and Game Connection. Last year’s Grand Prix winner was the worldwide hit Pokémon GO (Niantic). Previous awarded games include Her Story (Sam Barlow), Monument Valley (Ustwo), Badland (Frogmind) and many others.

“For the 14th year running, the IMGA will highlight the top achievements in the gaming world. As usual with its two-round unique judging session, the competition will give big studios and indie developers an equal chance of winning the Grand Prix. We can’t wait to discover the best games of the year!” says Maarten Noyons, IMGA’s CEO and founder. “Moreover the talent and creativity of a woman or a man will be honoured by the Game Artist of 2017 Award, a new category that was launched last year.”

Developers, studios and publishers from all continents are invited to enter their mobile games from September 15 until December 31. The IMGA Global competition is also open to AR and VR games. Eligible games must be published in 2017 or have yet to be published, and must be downloadable in a playable version. Entrants across the globe can submit their games for free on the official IMGA website.

Train2Game News One Special Day 2017


Gamers’ charity SpecialEffect and social video platform Twitch are putting the finishing touches on a truly special eight-hour livestream as part of One Special Day.

One Special Day is a fundraising day organised by SpecialEffect to benefit gamers with disabilities. Set for broadcast from Twitch’s London headquarters and streamed live on Twitch (twitch.tv/specialeffectteam) from 2-10pm on Friday 29 September, the event features popular Twitch creators, games, and new technology tailored for disabled gamers.

Amongst the growing list of Twitch Partners already confirmed are Cyborgangel, xLindsayJane, Meganyyy, LeahLovesChief, KellyJean, Fremily, AOAATube, B0aty, Jay1fifaking, and PhantomSFX. They will be playing a wide range of popular titles, including Overwatch, Destiny 2, PUBG, Runescape, and new release FIFA 18, as part of the charity’s One Special Day campaign. 

In addition, the stream will feature exclusive content from The Yogscast (including SpecialEffect Vice President Mark Turpin) and Hat Films, who have created a series of ‘stretch goal’ videos to encourage donations. 

Other activities planned for the broadcast include live demonstrations of some of the technology used by SpecialEffect in their work with severely disabled gamers. The featured Partners will have opportunity to play their favourite games using adapted controllers, to give them and their viewers a better appreciation of how the charity makes gaming more accessible for hundreds of people with disabilities across the country. 

This will include an ‘eye-gaze’ lap-time competition running on Forza Motorsport 6: Apex, where guests will compete to set the fastest time using only their eyes to control the car on screen! The stream will also include a host of highly desirable giveaways, including a full-size replica of the Tex Mechanica foundry’s “The Last Word” hand cannon, a concept 3D model created for the Destiny game by the talented Eric Newgard at Impact Props (courtesy of the Bungie Foundation).

Tom Donegan, Events Coordinator at SpecialEffect said: 

“It’s been a real honour to work with Twitch in planning this incredible broadcast. We’re so delighted by the line-up of partners involved and can’t wait to show them some of the tech we use in helping people with disabilities to game, who would otherwise have no opportunity to do so. This is yet another fantastic example of the games industry coming together to support our work, in celebration of One Special Day. I can’t wait to see what the livestream has in store – whatever happens, it’s going to be an exciting 8 hours!”

Last year, One Special Day raised almost £100k towards SpecialEffect’s work.

Train2Game News Big Indie Awards 2017


Steel Media, the publisher of leading mobile gaming site Pocket Gamer, b2b portal PocketGamer.Biz and the popular PG Connects events series, has announced the launch of the brand new Big Indie Awards 2017 in association with indieSky.

Launched back in 2013, the Big Indie Pitch has rapidly grown into the definitive indie developer pitching competition and this year Steel Media has hosted 19 Big Indie Pitch events around the world for mobile, PC and VR developers.

Now the company is bringing that up to a round 20, with the first ever Big Indie Awards grand finale on November 21st 2017 in Shenzen, China. The awards are a chance for all independent mobile developers and small studios – including those who have pitched at a previous event and those who haven’t had the chance – to put their game forward for a chance of global recognition. With a prize fund worth over $25,000 and a paid trip to the awards ceremony itself, this is one competition that no indie dev can afford to miss out on.

All indie developers that have a mobile game project either in the works or released this year are welcome.

How does it work?

Developers are invited to submit their game by October 6 2017, at http://www.bigindieawards.com

After creating a longlist, a panel of expert judges including journalists, influencers and developers will rate each game to create a shortlist that will be announced to the world. The top three teams will then get the chance to spend a couple of days meeting Chinese companies and exploring the beautiful coastal city of Shenzhen, with all flights and accommodation paid. The competition builds to a climax with teams presenting their games on stage at a live awards ceremony in Shenzhen on November 21, when the final winners will be revealed!

Who can enter?

Any mobile indie developer who has a game released in 2017 or has one in production that’s scheduled to launch in the next six months can enter the competition.

All previously shortlisted Big Indie Pitch entrants since September 2016 will be fast-tracked onto the longlist.

What can you win?

There’s an array of prizes worth over $25,000 up for grabs, including $15,000 of marketing promotional spend on Steel Media’s many websites; tickets and expo tables at a Pocket Gamer Connects event worth $5,000; and $5,000 cash. Oh, and of course, paid trips to China including flight, accommodation and visa for at least the top three teams. Naturally, there’ll also be a fair amount of media coverage, an award trophy, and global adoration.

Who’s behind all this?

The Big Indie Awards 2017 are the latest grand plan from the Steel Media team (the firm behind Pocket Gamer, PG.Biz, PG Connects, the Global Connects Parties and of course the Big Indie Pitch itself), but it wouldn’t be possible without the support and love of the folks at indieSky.

Who is indieSky?

indieSky is iDreamSky’s indie platform for indie developers. iDreamSky has published hit titles such as Monument Valley, Subway Surfers, Temple Run series, Toy Blast, Horizon Chase, Gardenscapes and many others in China. indieSky’s aim is to partner with indie developers from all around the world to bring awesome games to gamers – the company slogan is, “We Publish Awesome Indie Games!” You can find out a lot more about at http://indie.idreamsky.com/

How to enter!

Think your game could win? Head to http://www.bigindieawards.com/ and a gameplay video so we can take a look. You’ll be notified if you’ve made the list. Terms and conditions apply, details on the website. Entries must be mobile games. Teams that enter will need at least one member with a valid passport who could travel to China on November 18–22, 2017.

Train2Game News Return of the SNES Classic Edition


Due to incredible demand for the upcoming Super Nintendo Entertainment System: Super NES Classic Edition system, Nintendo plans to ship the retro-inspired product into 2018. 

Originally, shipments were announced to cease at the end of this calendar year.

In addition, more units of Super NES Classic Edition will ship on its Sept. 29 launch day in the U.S. than were shipped of NES Classic Edition all last year, with subsequent shipments arriving in stores regularly. Fans have shown their unbridled enthusiasm for these Classic Edition systems, so Nintendo is working to put many more of them on store shelves.

The Super NES Classic Edition system features 21 legendary Super NES games such as Super Mario World, The Legend of Zelda: A Link to the Past and Super Metroid. Launching on Sept. 29 at a suggested retail price of only $79.99, Super NES Classic Edition plugs directly into the TV using the provided HDMI cable, and comes with two wired controllers. For more information about Super NES Classic Edition, visit http://www.nintendo.com/super-nes-classic

Next summer, Nintendo will also bring back the Nintendo Entertainment System: NES Classic Edition system with new shipments. More information about the timing of the return of NES Classic Edition will be announced in the future.

NES Classic Edition features 30 classic NES games such as the original Super Mario Bros., The Legend of Zelda and Donkey Kong. For more information about NES Classic Edition, visit http://www.nintendo.com/nes-classic/ .