Train2Game News Ukie 30 Years Of Play

Ukie has launched 30 Years of Play, a major campaign for 2019 marking the trade body’s 30th birthday year, making it the oldest games trade body in the world.

The campaign celebrates the past, present and future of the UK’s games and interactive entertainment sector through a year long calendar of content, events and activities.

The campaign will tell the stories of the UK games industry, from its early roots, through the 1980s when Ukie (then ELSPA) was created, to the present day.

It will reveal some hidden stories and create a home for previously unseen archival materials revealing the past few decades of the political environment for games, as well house key events celebrating the major achievements of the sector and the people who have made it.

The 30 Years of Play campaign will include:

  • A dedicated microsite – 30yearsofplay.uk – hosting content detailing the history and stories of our sector, as well as information about events and other campaign news.
  • A podcast series that explores the stories behind leading UK made video games – such as Rome: Total War, Football Manager, Monument Valley, Fable and more – and the wider critical or cultural impact they had.
  • Key events throughout the year, including an event to highlight best-selling games in the UK over the last three decades, a gala dinner to celebrate Ukie’s birthday and appoint a new generation of video game ambassadors at the Westminster games day.
  • Opportunities for industry partners to contribute content, events and activities through an official partnership scheme.
  • Creating a digital archive for important interactive entertainment documentation to help preserve the history of our genre.

The campaign launches officially on Monday 21th January and will run until the end of the year.

Dr Jo Twist OBE, CEO of Ukie, says:

“The 30 Years of Play campaign is an opportunity for the industry to come together and tell the stories of the positive impact people and games have had on our economy, on our culture, on lives, and on society.

As the oldest games trade body in the world, we also want to dig in our own archives – three decades of publications, government reports, correspondence – to see what has changed and how far we have come as a responsible, creative, innovative and self-regulating industry. We would like to have as much of the UK sector – companies and individuals – to join in and share their stories too.”
Noirin Carmody, COO Revolution Software and Chair of the Ukie Board of directors added:

“Although this campaign is timed to coincide with Ukie’s 30th birthday, its aim is to reflect how our thriving industry has succeeded because of decades of hard work from thousands of talented, passionate individuals. From the pioneers of the 1980s through to the current generation driving the sector forward today, we want to shine a spotlight on the bright and brilliant people who contributed, and continue to contribute, to the success of our sector.

And in doing so, we want to bring that creativity and passion to a new and diverse generation, driving our sector to ever greater economic and cultural heights.”

Train2Game News Almost a Third of Students Want To Join The Creative Industries

Ahead of the UCAS deadline, new research has revealed that 71% of the future workforce, aged 16-25, have a passionate desire to join the UK’s fastest growing industry – The Creative Industries.

This sector is now worth a massive £101.5bn GVA to the UK economy, and with this growth one-fifth of all UK students are choosing to pursue roles in the industry over other sectors, according to the research, released by Escape Studios.

Despite this, 40% of students feel that they haven’t received enough information from teachers and careers advisors around the opportunities available to them within the creative industries – even though an estimated 1.2m creative workers are needed in the UK by 2022.

Confusion around the economic climate is creating extra pressure for students. 66% of 16-25 year olds surveyed revealed they believed their parents were more likely to push them into ‘traditional’ career options, such as accountancy and engineering, over a creative career path. In contrast to this sentiment, 43% of parents confirmed they would be more likely to steer their children towards more ‘traditional’ jobs, due to the economic uncertainty.

Parents seem to be one of the biggest barriers to entry into the industry, with over one-third of parents and guardians stating they would not be happy with their child pursuing a creative career – a 15% growth from research commissioned in 2018 – suggesting a growing lack of support and disconnect between parents and students.

Mainstream education fails to support creative talent within classrooms

Although there is a desire amongst students to pursue creative careers in Game Design (30%), VFX (21%) and Game Art (13%), our study reveals that support is lacking within the classroom. According to students aged 16-18 years old, one-third (33%) surveyed do not have a good understanding of the careers available in the creative industries, with 41% of 19-25 year olds agreeing they didn’t receive adequate careers advice.

The lack of advice and support offered in schools means one in three 16-18 year olds haven’t considered taking qualifications in the creative industries – despite employment within the industry itself predicated to grow by 5.3% over the next six years, double that of the average rate of employment, which will rise by 2.5%.

Escape Studios current student Maddison Gould comments; “Schools need to work harder when educating the future workforce about possible careers in the creative industries. The UK is brimming with talent; for example our art classes could hold a hub of future VFX designers. Teachers and career advisors should consider ‘less-traditional routes’ when offering information about employability in the creative industries, to ensure students who’re lost when choosing their options have a wealth of various career routes available.”

Parents are ‘out of touch’

Despite 35% of parents revealing they would not be happy if their child pursued a creative career, over a third of those surveyed stated they did not have a good understanding of the career options available within the creative industries. Showcasing a lack of support and education for parents around options for students in this booming industry.

Parents state that they would be happier if their children chose career options in industries such as Healthcare (14%), Engineering (14%) and IT (13%), even though the creative industries can offer many lucrative job opportunities.

A future Britain needs to become creative to succeed

Between 2010 and 2017, the creative industries grew by 53.1% and is predicted to continue growing despite economic uncertainty. In particular, the gaming sector now accounts for more than half of the UK’s entire entertainment market – more than video and music combined. Research from Escape Studios shows that a third (30%) of students would like to work in Game Design.

Despite all of this, students (30%) and parents (34%) still believe that Art and Design is one of the least important subjects they can take at school. Therefore, it’s imperative that schools better themselves in educating students, as it’s the future workforce who’ll help to build the continuously growing creative economy.

Dr Ian Palmer, Director of Escape Studios comments;“The creative industries continue to grow at a substantial rate; despite this, not enough students are aware of the opportunities available to them within the sector. However, we are thrilled to see that such a high percentage of UK students are showing an interest in creative careers. To support the continuing success of the UK’s creative industries, we need to take a bottom-up approach to nurture future talent. We can do this by creating an environment to inform students and their parents of the career opportunities in the creative sector and provide more support for careers advisors.”

Train2Game News Track and Build with Jägermeister

Jägermeister has launched an exciting new initiative in the video games space, teaming with award-winning cinematic bass duo Koven for the ‘Track and Build’ competition.

‘Track and Build’ – which opens today – will search for a games studio to work with Koven on an exclusive track for one of its games.

Indie studios who have a game which will be ready for release in 2019 are invited to enter the competition for free.

Submissions are being taken via www.trackandbuild.io with the entry period closing on February 15th2019, when the shortlist of games will be revealed. The winning studio will be announced at the end of February and will have the unique opportunity to have a game track produced by Koven.

London-based cinematic bass duo Koven is the production alias of producer Max Rowat and Katie Boyle. Within the games industry they are best known for creating the track ‘My Love’ for Rocket League, as well as the trailer music for Driveclub.

“We’re incredibly excited about the Track and Build competition, as it represents our first steps into the games sector,” said Jägermeister’s Music Manager Tom Carson.

“Thanks to our friends at Koven, we can offer a games studio the unique opportunity to have a track created for them by artists who have already made a name for themselves in the genre through their work on Rocket League.”

Koven added: “This is such a mad and exciting opportunity for us to be a part of, and for anyone who we end up working with! We are so pleased to be involved and look forward to going through the entries.”

Jägermeister will announce a further element to the Track and Build competition in the New Year when it will engage with the composer community on the initiative.

To find out more about Track and Build and to enter, visit www.trackandbuild.io.

Train2Game News Nintendo Switch Fastest Selling Console

Nintendo Switch has become the fastest-selling video game system of this hardware generation through 21 months, according to The NPD Group, which tracks video game sales in the United States.

From its launch in March 2017 through November 2018, Nintendo Switch has sold more than 8.7 million units, outpacing U.S. sales of all other current-generation systems at the same point in their life cycles.

Nintendo is also the overall top-selling U.S. software publisher so far for 2018, according to NPD data through November. This performance should receive an additional boost from the December release of the Super Smash Bros. Ultimate game, which has become not only the fastest-selling Nintendo Switch game of all time, but also the fastest-selling game in the Super Smash Bros. series, with U.S. sales of over 3 million units in just 11 days, according to Nintendo’s internal sales data.

“We are thrilled to see such a strong reaction from consumers in the second holiday season for Nintendo Switch,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “We’re looking forward to delivering more excitement and smiles to our fans in the coming year and beyond.”

The following data from Nintendo of America is specific to the U.S. only:

  • Nintendo hardware unit and dollar sales for 2018 are at their highest annual totals since 2011.
  • Nintendo eShop sales have grown 105 percent over 2017.
  • Evergreen Nintendo Switch games have set new milestones, with The Legend of Zelda: Breath of the Wild and Mario Kart 8 Deluxe selling over 4 million and 5 million units, respectively. Super Mario Odyssey has sold over 4.7 million units.
  • In addition to the fast-selling Super Smash Bros. Ultimate game, other recently released games that continue to make a splash include Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee!, which together total 2 million units, and Super Mario Party at 1.4 million.

Remember that Nintendo Switch features parental controls that let adults manage the content their children can access. For more information about other features, visit https://www.nintendo.com/switch/.

Train2Game News Nintendo Switch Christmas Offer

Nintendo UK is launching one of its hottest deals of the year.

Just in time for the festive season – a great value Nintendo Switch Mario Kart 8 Deluxe bundle which includes a Nintendo Switch console and a Mario Kart 8 Deluxe game download code is available to purchase from the Nintendo Official UK Store now for just £279.99, a saving of £49.99 if purchased separately.

This limited bundle which includes a FREE full game download code for Mario Kart 8 Deluxe is the ideal gift for friends and family looking to rev their engines and race together anytime, anywhere this Christmas. This great value Nintendo Switch Mario Kart 8 Deluxe bundle is also available to purchase across selected retailers from today whilst stocks last.

Comprising a Nintendo Switch console, a pair of Joy-Con controllers (Neon Red/Neon Blue), and a free full game download code for Mario Kart 8 Deluxe, a game which has already to date sold a staggering 11.71 million copies globally, this great value bundle has got everything two players need to start racing right from the get-go. Up to four players can get in the fun by using additional Joy-Con controllers, sold separately.

Nintendo Switch can be played anytime, anywhere, with anyone, so those races could be on the big TV screen at home, in the back of the car, or wherever else the racers in your life feel like hitting the track.

Available on the Nintendo Official UK Store and across selected retail outlets today whilst stock lasts, the great value Nintendo Switch Mario Kart 8 Deluxe bundle – containing a Nintendo Switch console, a pair of Joy-Con controllers, and a free full game download code for Mario Kart 8 Deluxe – is ideal for the gift-giving season.

You can purchase the console at https://store.nintendo.co.uk

Train2Game News 3rd Yorkshire Games Festival

With just a few months before the Yorkshire Games Festival returns for its third run at the National Science and Media Museum in Bradford, organisers are excited to unveil Vlambeer’s Rami Ismail as the latest esteemed speaker to join the event’s growing line up.

Ismail and Vlambeer have become household names amongst fans of indie games across the world, with celebrated releases like Ridiculous Fishing, Luftrausers, Nuclear Throne, and, of course, Super Crate Box having made major waves during the last decade.

Ismail is also known for his frank honesty when public speaking, having stolen the show at events all over the globe by giving forthright accounts of the studio’s experience within the indie scene.

At the Yorkshire Games Festival, Ismail is set to give a motivational talk about independent development, with more details held back to be revealed on the day.

Also making the line up is Mette Andersen, a level designer at IO Interactive, developers of the recently released HITMAN 2. Naturally, Andersen’s topic of choice will be focused on the level design in the Hitman series, specifically discussing the art of designing them as “social spaces”. Adding to that, Hwa Young Jung – a multidisciplinary artist working across the arts, culture and science, facilitating collaborative workshops and projects – will take to the stage to talk about ‘art games’ as an alternative career path.

Finally, Yorkshire Games Festival can announce a currently unrevealed speaker from MachineGames – the studio best known for its work on the Wolfenstein series – will also be speaking, with further details regarding just who will be taking to the stage set to be unveiled in the new year.

“The games industry has grown into a space that is open for anyone that is willing to put their mind to it,” says Ismail. “In visiting events like the Yorkshire Games Festival, I get to share the fascinating stories and experiences in game development from both my career as both a developer and as a traveller. I’m excited to participate in the week-long celebration of games, to share what I’ve learned, and to learn from the creators and audiences attending.”

Other speakers previously announced include the legendary Jeff Minter of Llamasoft fame, Broken Sword supremo and industry stalwart Charles Cecil MBE, Media Molecule’s Gem Abdeen, and Brjann Sigurgeirsson of Swedish development powerhouse Image & Form, known for its beautiful 2D action-platformers Steamworld Dig and Steamworld Heist.

For developers, Yorkshire Games Festival can also announce it has begun canvassing for games to exhibit at the Northern Games Showcase, with the remit being to show off to best the north of the UK has to offer to the festival’s throng of attendees.

If you’d like your game to be part of the mix, please contact Jack.Wentworth-Weedon@scienceandmediamuseum.org.uk.

For those looking to make their way to the National Science and Media Museum next February, tickets for the main event are now on sale. Passes for YGF: Games Talks are £80/£70 (full pass) or £40/£35 (day pass).

The five-day event, designed to provide a content rich schedule celebrating games culture, design and production, will include:

  • YGF: Game Talks, featuring a stellar line up of esteemed and knowledgeable speakers with more big names to be revealed in the coming months. Charles Cecil will cast light on his career and the next phase in Revolution’s quest to make groundbreaking adventure games. Brjann Sigurgeirsson will talk about his years working on the award-winning Steamworld series, Rami Ismail of Vlambeer will give a valuable insight into the world of indie games development, Mette Andersen from IO Interactive will talk about designing levels in the Hitman series as “social spaces”, Hwa Young Jung will discuss ‘art games’ as an alternative career path, and Gem Abdeen will give an invaluable insight into the imagination behind Media Molecule, and how the studio created LittleBigPlanet, Tearaway, and its much anticipated forthcoming PS4 project Dreams
  • Respected journalists, formerly of The Guardian, Jordan Erica Webber and Keith Stuart are set to make a very welcome return to introduce key speakers and compere question and answer sessions during the YGF: Game Talks
  • Young Developers Conference (in partnership with BAFTA) focusing on 11-18 year olds, featuring free and accessible events for young game developers including expert advice from the team at BAFTA Game and the BAFTA Game Awards
  • Let’s Play! – Family weekend offering workshops, game demos and live shows, promoting intergenerational gameplay. Events include The Incredible Playable Show – an interactive video game comedy show where the audience take to the stage, become human buttons, take on the Power Rangers, zap each other with barcode scanners, and play Pac-Man using inflatable toys. Alternatively they can sit back and watch their friends literally become cogs in a hilarious machine! Tickets on sale now
  • A YGF pass also allows businesses and enterprises to attend Up Your Game, a two-day business matchmaking event organised by Enterprise Europe Network. Up Your Game facilitates collaboration, ideas, innovation and investment across business sectors, and will include themes on animation, games, motion graphics, special effects, as well as augmented reality and virtual reality

2019 will see the Yorkshire Games Festival build upon its remit to celebrate games culture and introduce a new generation to the science and art of games development. Look out for further details in the coming months.

Train2Game News PC Connects London

Everything you know about PC games development is wrong… or at least it soon will be.

In 2019, the PC games industry is going to change significantly and forever.

Steam’s dominant position is starting to wane with challenges from multiple directions, including renewed competition from the likes of Origin and GOG, newcomers including Discord and Tencent’s WeGame as well as publishing giants like Activision, Bethesda and CD Projekt deciding to go it alone.

Thought to be dead, the streaming market has received a new lease on life with big players like Microsoft, EA and Google adding their considerable weight to this sector, with speculation from top publishers including Ubisoft that this is the industry’s future.

Fellow tech giants Microsoft promise the advent of Netflix for games with new rental models. New cloud tech innovations such as Improbable’s SpatialOS will make it easier than ever to make bigger, more immersive games, whilst other technology such as blockchain will offer new ways to engage and involve users.

Investment and consolidation will continue so we’ll see more companies acquired like Jagex or floated like Team 17.

Meanwhile, the volume of games flooding the market will put ever more pressure on discovery, old-school premium games will be challenged by free-to-play and service-based projects that demand more player time, marketing is more of a challenge than ever and channels will continue to evolve, while the Asian markets’ rise to dominance continues unabated.

PC Connects London
On January 21st and 22nd, 2019, PC Connects London will shine a light on all of these trends and more. It will explain the realities of the current markets, and offer developers, publishers and the whole industry essential strategies to survive and thrive. Plus the continuation of IPOs, acquisitions and new splintered startups.

We’ll bring together representatives of key players from across the ecosystem – the marketplaces, both triple-A and indie publishers, the indie developers, the tool makers and the analysts. We’ll have representatives from the biggest and best companies from all around the world.

500 delegates will hear from 50 speakers from the world of PC gaming as they deliver five conference tracks covering everything from getting your game to market to 2019: The PC Revolution.
https://www.pgconnects.com/london/pc-connects/

Five conference tracks
Kicking things off is the returning State of Play, which will be taking the pulse of the market as it is right now, with our lineup of speakers and overall smart people sharing data to give an indication of what the current zeitgeist is.

Digital Discovery also makes a comeback, giving attendees insight into how to get games noticed in a saturated marketplace where consumers have more choice than ever.

Codeshop: Design and Development replaces last year’s PC Games University, providing technical talks that will take the audience behind the scenes on the biggest games to give them an edge over the competition.

Finishing off the first day is The Long Game which charts the shift from fire-and-forget retail releases and gives insight and advice into running a service-based project – both from a development standpoint and a community/marketing one.

And now the main event – The PC Revolution. This will be looking at the shifts happening in the market right now and looking at what impact they will have on the PC games space. We’ll be covering new tech, changes in the retail space, shifting business models and how to capitalise on emerging markets such as China.

Indies, mobile and blockchain too
As well as the vibrant indie showcase expo space, PC Connects London is also the setting for the first PC Indie Pitch of 2019, kicking off another hot year of competition around the world.

Your ticket will also give you full access to Pocket Gamer Connects with all the benefits of insight from the mobile development ecosystem, as well as our first iteration of Blockchain Gamer Connects on UK soil, shining a light on another disruptive technology.

Book Now!
Early Bird tickets are available now for a 20 per cent discount. Book your tickets at https://www.pgconnects.com/london/registration/

Train2Game News 2019 BAFTA Young Game Designers

The British Academy of Film and Television Arts (BAFTA) is calling for entries for the 2019 BAFTA Young Game Designers (YGD).

The annual competition aims to inspire the UK’s game-makers of the future, by giving young people the chance to design and make their own game. Entries are now open at http://ygd.bafta.org/ until Wednesday 13 March 2019.

The winners will be announced at a special awards ceremony in June 2019 at BAFTA’s headquarters, 195 Piccadilly in London, attended by leading games industry figures. The winning entrants will receive further development for their games, mentoring by games professionals, visits to major games studios and a host of other prizes. Prior to the ceremony, all the finalists will also have the opportunity to showcase their game concepts and prototypes at a special event attended by leading figures in the industry.

There are three award categories in the competition: the YGD Game Concept Award for those creating an original concept for a new game and the YGD Game Making Award, for those making a game using freely available software. Both of these categories are open to 10-18 year olds and entrants can enter either as individuals or with a team of up to two other people. The YGD Mentor Award is nominated by the public and rewards an inspirational individual who is involved in the education of young game creators in the UK, particularly those that reach out to young people who might not typically try game design.

Now in its ninth year, the BAFTA YGD competition is part of BAFTA’s year-round programme of activity that gives young people and educators unique insights into the games industry and access to the creative minds behind some of the world’s leading games.

The competition engaged more than 4000 young people in 2018. The competition has been designed so that young people can enter in their own time, as part of a lesson in school, within a coding club, or as an additional homework challenge set by their teacher. To support teachers and code club leaders, BAFTA has also created a range of free online teaching resources which are available to download at http://ygd.bafta.org/resources.

Previous winners of the BAFTA YGD competition have gone on to receive accolades throughout the games industry. Dan Pearce, a winner in 2010, was named a BAFTA Breakthrough Brit in 2013, and his game, Castles in the Sky, earned him a BAFTA nomination for Debut Game in 2014. Earlier this year, winners also showcased their creations at EGX Rezzed, London’s largest games event, including 2016 winner Daniel Smith, whose game was picked up by Ripstone Games and has since been released commercially, 2017 winner Emily Mitchell, who is currently working with a games publisher to release her game commercially and 2017 winner Spruce Campbell, who self-published his game on the App Store.

Tim Hunter, Director of Learning and New Talent at BAFTA, said: “The BAFTA YGD competition is a great way for young people to explore the craft of game design and get direct feedback from leading figures in the games world. Games are one of the most exciting, engaging and pervasive art forms, and increasingly, the kinds of ideas we see submitted to YGD demonstrate that young people see games medium through which they can tell the stories which are important to them. Each year we’re blown away by the creativity and skills of the applicants and we can’t wait to see this year’s entries.”

For the full Terms & Conditions, and to enter the BAFTA YGD competition, go to http://ygd.bafta.org/

Train2Game News War Child UK Charity Drive

As the 100th anniversary of the day the guns fell silent approaches, War Child UK calls on people across the world to join them in helping children caught in conflict by supporting the launch of its own Armistice across games on all platforms.

Starting today a Steam sale of epic proportions will be taking place. The Steam Armistice Sale includes The Room, ABZÛ, Scanner Sombre, Democracy 3, RiME, Prison Architect, The Talos Principle, Broken Sword 5, Dick Wilde, Mini Metro and Machinarium. A percentage of developer proceeds from each of the sales will go straight to War Child UK’s work supporting young people and children in conflict zones around the world. For the full list of titles on sale, visit https://store.steampowered.com/sale/armistice-sale/

Watch the Armistice gameplay trailer here: https://youtu.be/RaKeHX0_ED4

Gamers can also get their hands-on brand new, limited content for their favourite games, including Prison Architects and a special Cupid’s Bow in Dick Wilde. World of Tanks (PC) will have Armistice-themed emblems and skins on offer and all players (old & new) can join a commemorative laying down of arms on Sunday 11th November between 11:11 AM CET and 11:30 AM CET and then enjoy access to a day of premium content using the code ‘’111111”.

11-11: Memories Retold, the highly anticipated title from BANDAI NAMCO Entertainment Europe, Aardman Animations and Digixart, will have a specially-created downloadable content available at launch on November 9th, costing £2.99 and with all profits going to support War Child UK’s activities. The world of mobile gaming is also rallying to support Armistice, with amazing fundraising activations available across games like Lords Mobile, War Wings, March of Empires and Shadowgun Legends.

“We’re thrilled with this year’s support from some of most talented people & studios in the sector.” said Wayne Emanuel, Gaming Partnerships Manager of War Child UK. “Each year we aim to go bigger and we’re hoping that this will be our biggest year yet with a truly diverse range of games supporting Armistice including; the separate story featuring Carey Mulligan in War Child DLC in 11-11: Memories Retold, Dick Wilde joining as our first ever Steam VR title with the addition of ‘Cupid’s Bow’ and The Respawnables bringing back their healer item’.

Carey Mulligan, War Child UK global ambassador, said “War Child’s Armistice is a unique and exciting initiative. Peace is denied to too many children around the world, but millions of gamers can help some of the world’s most vulnerable children affected by war by playing games as part of War Child’s Armistice. It’s such an innovative way to fundraise and very simple too – just buying and playing a game you love can help provide crucial support for innocent victims of war.”

Armistice is a wide-ranging fundraising initiative created by War Child UK and its US partner Children in Conflict that aims to encourage peaceful gameplay in the month of November, to coincide with Armistice Day on 11th November.

For the first time, gamers who use live streaming platforms such as Twitch will be able to run their own charity streaming events in support of War Child. Through JustGiving, it’s never been easier for gamers and their audience to safely and securely give to charity online. Using JustGiving LiveStreaming, gamers can now integrate their Twitch stream with their JustGiving fundraising page to enable donation alerts and create progress bar overlays. To register your own charity stream for Armistice, visit the campaign website – https://armistice-uk.blackbaud-sites.com/

The list of games that have added in-game content in support War Child’s Armistice project:

  • 11-11: Memories Retold (Bandai-Namco Entertainment Europe)
  • Dick Wilde (PlayStack)
  • Guns of Boom (Game Insight)
  • Imperia Online (Imperia Online)
  • Lords Mobile (IGG)
  • March of Empires (Gameloft)
  • Prison Architect (Introversion Software)
  • Respawnables (Digital Legends)
  • Shadowgun Legends (Madfinger Games)
  • Snipers vs. Thieves (PlayStack)
  • War Planet Online (Gameloft)
  • War Wings (Tencent/ MiniClip)
  • World of Tanks (Wargaming.net)

Games available in the Armistice Steam sale:

Link: https://store.steampowered.com/sale/armistice-sale/

  • ABZU (505 Games)
  • Broken Sword 5 (Revolution Games)
  • Democracy 3 (Positech)
  • Dick Wilde (PlayStack)
  • Machinarium (Amanita Design)
  • Mini Metro (Dinosaur Polo Club)
  • Prison Architect (Introversion Software)
  • RiME (6 Foot Europe)
  • Scanner Sombre (Introversion Software)
  • The Room (Fireproof Games)
  • The Talos Principle (Devolver Digital)

For more information about War Child’s Armistice and the gaming studios that are participating, visit www.warchildarmistice.org or follow @WarChild_Gaming on Twitter.

Train2Game News Record Games Deals may be bad news

This year has seen $25 billion of games deals in just over 9 months.

This impressive news however, could mean we’ve hit the top of the market, as detailed in Digi-Capital’s new Games Report Q4 2018.

Last time this happened, games investment and M&A plunged into a games deals ice age at the lowest level in a decade. The games deals cycle has swung from boom to bust twice already since 2010, so the next 6 months will determine if history repeats itself or the dollars continue to flow.

$3.8 billion was invested in games companies between January and September, which is 50% higher than the previous full-year record from 2017. Games M&A also hit a near record $20.1 billion in the first three quarters. But as Digi-Capital forecast at the start of the year, the games IPO market has plunged over 90% from 2017’s record $17.1 billion to just $1.1 billion in 2018. While Epic Games’ $1.25 billion investment round in Q4 has already taken games investment over $5 billion for full-year 2018, these dynamics could still be early signs of game over (for now).

You can read the complete release with games investment, M&A and IPO analysis and infographics at www.digi-capital.com/news/2018/10/record-25-billion-games-deals-could-signal-top-of-the-market/, with the full details in Digi-Capital’s Games Report Q4 2018 at www.digi-capital.com/reports/#global-games-investment-review