Train2Game News: Superman: Red Son

AquamanIf you have been Train2Game News recently you may have noticed I have been putting out the results for a battle arena that has been taking place in the new game, Injustice: Gods Among Us.

This week will be no different! Instead of posting a video from the battle arena however this week I will be showing you a developer diary for the DLC for the game. This DLC is based on the Red Son Superman story which asks the question, what if Superman had landed in soviet Russia instead of the small USA country town of Smallville.

You can enjoy the developer diary below:

The Red Son DLC is free if you order the special edition of Injustice: Gods Among us.

Train2Game News: Dishonored developer diary 1

At Eurogamer this year you will be able to play the highly anticipated Dishonored.

The new game from Bethesda looks to be a Half Life meets Assassins Creed style game.

This is the first of four developer diaries about the game. I will upload one a day leading up to Eurogamer.

Viewers must be over 18

Train2Game News BAFTA Masterclass

A BAFTA Masterclass with LA Noire BAFTA-Nominee Simon Wood on Tuesday 31 July at 19:00.

Join BAFTA at The Hospital Club with Simon Wood, an award winning Production Designer and creator of Rockstar Games LA Noire. Simon started as an Industrial designer before crossing over into films and working on The Phantom Menace, Tomorrow Never Dies and Thunderbirds. He then settled in as the Production Designer at Sony Europe (PlayStation) on The Getaway series. Haven spoken extensively at conferences around the world, Simon will be describing his role on projects and then discussing ‘good art’, ‘good design’ and the creative processes as a whole.

Tickets are £5.00

Thanks to BAFTA for the heads-up

Train2Game News: Black Ops II’s story “is better than most movies” says writer David S. Goyer

Call of Duty: Black Ops II’s story is better than that of many films. That’s according to game writer David S. Goyer – co-author of The Dark Knight Rises – speaking in a brand new behind the scenes video from Treyarch and Activision.

“Even though it’s a first person shooter, it’s got to be sophisticated, it’s got to be funny, it’s got to be challenging and it’s got to have twists and turns. In the case of Black Ops, I would argue the story is better than most movies that are being made” said Goyer.

The video also features Award-winning composer of The Social Network Trent Reznor discussing providing the score for Call of Duty: Black Ops 2, while Studio Head Mark Lamia and game director Mark Anthony discuss the relationship between movies, music and games.

Watch Behind the Scenes with Trent Reznor & David S. Goyer – Official Call of Duty: Black Ops 2 Video below, right here on The Train2Game Blog.

There’s more Call of Duty: Black Ops II news here on The Train2Game Blog, including a previous behind the scenes video preview.  Be sure to keep reading for more insights from developer diaries.

What are your thoughts on the high-profile team working on Black Ops II? Could it really have a story that’s better than films?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Lord of the Rings Online senior producer talks updates in Warbands video

Get behind the scenes of Lord of the Rings Online and its upcoming Riders of Rohan expansion in a new video from Warner Brothers and Turbine.

Inside the Game: Warbands sees LOTRO Senior Producer Aaron Campbell discusses Warbands with Community Manager Rick Heaton. Subjects include how they’ve changed gameplay mechanics to reward players for helping others and how they’ve tweaked the A.I. in order to improve the game.

Watch the video below, right here on The Train2Game Blog.

Get more insight into game development in various other videos here on The Train2Game Blog.

Are you a Lord of the Rings Online player? What are your thoughts on the changes?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Worms Revolution developer diary discusses classes and customisation

The third Worms Revolution developer diary sees Team 17 discussing the new features for the upcoming latest instalment of the series, including the introduction of classes and the customisation options available to the player.

Senior producer Kevin Alston discusses how the different classes of worms are being introduced to evolve gameplay and gives a rundown of some of new tactics and abilities they bring to Worms Revolution.

Alston also discusses the reasons for introducing visible physical damage to the worms and the variety of customisation options available for almost every aspect of player teams.

Watch Worms Revolution Developer Diary 3: ‘Classes and Customisation’ below, right here on The Train2Game Blog.

There are more developer diaries, giving an insight into development of a wide variety of games, here on The Train2Game Blog. Also, be sure to keep reading for the latest from Team 17 and Worms Revolution.

What are your thoughts on the new class and customisation features for Worms Revolution?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Born Ready Games release first Strike Suit Zero developer diary

Get behind the scenes of Strike Suit Zero, the upcoming space combat title from Guildford studio Born Ready Games in the first of a series of developer diaries.

The video sees creative director Jim Mummery and lead designer Christopher Redden discuss various aspects of Strike Suit Zero including narrative, the role of the player, gameplay mechanics and there’s also pre-alpha footage and concept art.

Watch the developer diary from Born Ready Games below, here on The Train2Game Blog.

Strike Suit Zero is scheduled for release through Steam and Origin later this year, with Xbox and PS3 downloads set for early 2013.

There are more developer diaries, giving an insight into development of a wide variety of games, here on The Train2Game Blog.

As usual, leave your comments here or on The Train2Game forum.