Train2Game News Drink and MEGA DRIVE

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REZtron Ltd., today announced they will be hosting an event at the Far Rockaway bar,Shoreditch, dedicated to SEGA’s best-selling console, the SEGA Mega Drive.

Guests will be transported into the 16-BIT era of SEGA gaming, mixed with drinks,networking,80s/90s music, Karaoke and much more…all under the roof of the ‘Beastie Boys’ of bars.

The bar will be filled with nothing but iconic Mega Drive games displayed on 6-8 HUGE Projector screens and CRT TVs.

Games include….

•Golden Axe, Mortal Kombat, Street Fighter II, Streets of Rage 2,Alien Storm, California Games, Sonic 2, Road Rash II, Thunderforce III,Moonwalker,Shadow Dancer, Italia ’90, 8 – player Micro Machines 2…and many many more…
•DJ playing some of the greatest Hip Hop and House music from the 80s/90s…on the coolest DJ booth ever!
•80s/90s KARAOKE booth!

The 16-BIT RETROTAINMENT will take place on Thursday 7th May,5.30pm til 11.30pm. The FREE tickets can be registered through Eventbrite.

Train2Game News Site to bring indies together

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Los Angeles based Pie Powered Productions launched their new website today, IndieDeveloper.com.

The website is aimed at the Independent Game Development community, and caters to all skill levels, from student to hobbyist to professional.

IndieDeveloper.com is primarily a social oriented community, providing tools and resources to developers to find, share, communicate, and collaborate with each other.

One of the more compelling features of the site, is a matchmaking search engine that allows Members to find other developers based on what their proficiencies and disciplines are, and what they are looking for from a collaborator.

The site features activity feeds, media sharing, public and private groups, forums and a blog, amongst other things.  Future features include exclusive deals with middleware and tools providers, game jam and creator competitions and much more.

Train2Game News Students smash Kickstarter target

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Ten days into Kickstarter campaign Train2Game Students successfully clear target with over £5,000 of additional investment

Ben Cooper and Rich Clark have smashed their target for card game Beardy Vikings on crowd funding platform Kickstarter. The pair operating under the name Rounded Squarish have so far raised £7,855 of their original £2,000 target and are only ten days into their month long campaign.

Ruddy Vikings is a simple, fun, 2-4 player strategic card game in which players try and destroy each other’s hands using cunning strategies and epic Vikings. It usually takes between 5-30 minutes to play, depending on the number of players.

Ben Cooper, Rounded Squarish: “I came up with the idea of Ruddy Vikings, developing the core aspects and theme of the game in a hotel room in Milton Keynes! The game was then developed further by myself and Rich Clark. The artwork has been created by both myself and Rich Clark.”

“There were several games that inspired Ruddy Vikings. Although mechanically very different, games like Zombie dice shone out and appealed to the simplistic fun that we are so keen to promote. ”

“We felt that Vikings were an incredibly fun and varied race in which people could relate to. We also felt that our art style would fit Vikings perfectly. We love beards and this only helped make the choice of Vikings even easier. You can’t not have bearded Vikings!”

“Rounded Squarish was founded by myself and Rich Clark in 2011 whilst training with Train2Game. Our aim was to create small games that were incredibly fun and to try and infuse our humour into each title.”

“Studying with T2G gave me a core knowledge of how to go about creating great artwork for games. It also gave me the opportunity to work with other passionate, like minded individuals and enabled me to grow as an artist and designer.”

“I feel that other students would love this game and that supporting this combination of industries may unleash ideas from others. This community, from our experience, lives on the support of other creative minds. That is how we all progress and discover new opportunities.”

“The public, like others in the games industry, are becoming more and more aware of games and not just mobile, video games. Supporting this game and others like it allows for new games and more fun to be developed!”

“The long term plan for the card game is to enter the retail market. We plan to stock the game in shops around the country and, with luck, the world. We also plan to continue to expand the game further with different races. Rounded Squarish are continuing work on our first mobile game Print Jam, which should be out in a couple of months!”

“It is incredibly rewarding to see people getting behind the project and letting us know what they love and don’t love. That is how Ruddy Vikings is growing and I only hope that that never stops! The most amazing thing is knowing that people want this game to be created and we couldn’t be prouder.”

For more information on Ruddy Vikings and to support the game’s development, visit https://www.kickstarter.com/projects/roundedsquarish/ruddy-vikings-the-beardiest-card-game-ever

Train2Game bringing City & Guilds qualifications to the games industry

Train2Game News Play-Asia aiding Nepal

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As many of you may know, on the 25th of April, a 7.8 magnitude earthquake struck Nepal, and current reports have estimated that over 8 million people have been affected, displaced by the quake and are in dire need of aid.

Even though International aid has already started to mobilize, with a quarter of the country’s population facing immediate shortages of water, food, and electricity, as well as fears for an outbreak of disease, Nepal needs as much help as possible from the global community. According to the United Nations, at least 1.4 million people currently require food aid.

From today until May 10th, at Play-Asia.com, they are starting their own donation drive in efforts to help the Nepal Earthquake 2015 Relief Operation.

To do this, for every order made one dollar will be made within this time frame to the Hong Kong Red Cross  for relief & recovery work in the Nepal Earthquake 2015 Relief Operation. Hopefully with your help, we can unite together and help allievate the hardships of the people of Nepal.

For more information about the Hong Kong Red Cross and their efforts, please click here.

Train2Game News Train2Game students in the running for CG Student Awards

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The FIRST two Train2game students going for the awards and we expect more to follow

Ian Green and Tomasz Figas have entered their work into the CG Student Awards. We wish them all the luck in the world and hope the student community will join us in voting for them to win.

We featured the CG Student awards on the Train2Game blog recently, in an interview with one of the creators of the awards, Alwyn Hunt. The organisation specifically requested Train2Game students join in the competition, and we hope that more of the community will be entering their work to be judged by the wider industry.

The CG Student Awards are an annual independent event created by Games Developers, which showcase and reward excellence in computer graphics from students and recent graduates.

The Awards strive to create a platform for all aspiring digital artists to launch their careers, network with professionals, and connect with other passionate digital artists from around the world. The Awards are a chance to reward those studying Art while putting them in the spotlight of employers. 

This year there are over £240,000 in prizes available and twenty five paid internships, at companies including: Weta Digital, Epic Games, Moving Picture Company, and Double Negative. All entries to the competition receive an incredible software package worth £65. Entries also receive an industry approved rank for their submission and feedback from judges on their entry.

Best of luck everyone, please let us know if you are entering and we will highlight your work to the Train2Game community.

View and vote for the Train2Game students at the links below

http://www.cgstudentawards.com/student-of-the-year-games/ian-green

http://www.cgstudentawards.com/game-of-the-year/tomasz-figas

Train2Game News EGX 2015 Cosplay

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Gamer Network, the world’s leading network of independent video games websites and producer of the UK’s premiere video games events, and European Cosplay Gathering (ECG), Europe’s premier cosplay competition, today announced the UK Preliminaries will be held for the first time at this September’s event.
  
With 11 European countries participating, the internationally recognised European Cosplay Gathering is one of the largest cosplay events on the continent. The UK Preliminaries – held on the dedicated EGX cosplay stage – will take place on Sunday 27th September, and are open to UK passport-holders and permanent residents aged 17 and over. Whether passionate about video games, comics or anime, ECG encourages all styles of cosplay and costuming. The overall winning individual and group will be selected to represent the UK in an ‘all expenses’ trip to the finals at Japan Expo – held in Paris in July 2016. Those wishing to enter the European Cosplay Gathering will be able to enter via the EGX website cosplay section (available through www.egx.net/egx/2015 ) from June.
  
Further to the EGC UK Preliminaries, EGX 2015 will see the return of the firmly established EGX Cosplay Championship – in association with cosplay organiser Zonic Productions – on Saturday 26th September. Now in its third year, the EGX Cosplay Championship is the UK gaming community’s largest cosplay contest, attracting scores of entrants. With high profile judges invited from the cosplay community, plus a high value mystery prize, this year’s cosplay contest will be – in keeping with the rest of the show – the largest and most impressive EGX has seen. Cosplayers can register for the competition at the show’s cosplay desk at least two hours prior to the competition. More information on the entry requirements will be available on the EGX website (www.egx.net/egx/2015 ) or by emailing cosplay@egx.net.
  
In addition to these two headline events, the EGX 2015 cosplay stage has activity throughout the four days of the show, including panels, mini masquerades, photo shoots and the return of the hilarious timed cosplay show ‘Beat The Cosplay Clock’. More information, as well as a full activity schedule, will be revealed in the coming weeks and months.
  
For more information about the European Cosplay Gathering, please visit the following links:
  
ECG website: www.european-cosplay-gathering.com

Train2Game News UK Top 20 Games – 27.04.15

Mortal Kombat xAnother week, another chart. This week all is very quiet with Mortal Kombat X remaining at number one. The only new game is Kalypso Medias Tropico 5 which has entered the charts down at number eighteen.

All formats

Week ending 25 April 2015

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 MORTAL KOMBAT X WARNER BROS. INTERACTIVE 1
2 GRAND THEFT AUTO V ROCKSTAR 2
3 BATTLEFIELD HARDLINE EA GAMES 3
4 MINECRAFT: PLAYSTATION EDITION SONY COMPUTER ENT. 9
5 FIFA 15 EA SPORTS 4
6 MINECRAFT: XBOX EDITION MICROSOFT 8
7 CALL OF DUTY: ADVANCED WARFARE ACTIVISION 7
8 DYING LIGHT WARNER BROS. INTERACTIVE 10
9 BORDERLANDS: THE HANDSOME COLLECTION 2K GAMES 11
10 WWE 2K15 2K SPORTS 12
11 FAR CRY 4 UBISOFT 6
12 BLOODBORNE SONY COMPUTER ENT. 5
13 DISNEY INFINITY 2.0 DISNEY INFINITY 15
14 HALO: THE MASTER CHIEF COLLECTION MICROSOFT 14
15 TERRARIA XBOX 360 CLASSICS 16
16 LEGO MARVEL SUPER HEROES WARNER BROS. INTERACTIVE 18
17 FORZA HORIZON 2 MICROSOFT 13
18 TROPICO 5 KALYPSO MEDIA
19 DARK SOULS II: SCHOLAR OF THE FIRST SIN BANDAI NAMCO ENTERTAINMENT 17
20 LEGO BATMAN 3: BEYOND GOTHAM WARNER BROS. INTERACTIVE 20
< previous week
Leisure software charts compiled by Chart Track, (C)2015 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News Interview with Peter Law Part 2

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“My name is Peter Law, and I’m attempting to be an indie game developer.” Part 2

This week Train2Game caught up with Peter Law, the forum favourite that operates under the username: Carwash. He’s helped many other students with their Train2Game related queries and assisted lots of people on their games creation journeys.

Not a lot of people actually know that Peter has been working in the games industry for years, he’s now working on his own projects and has recently released two titles under his independent label, Enigma 23.
This is the second part of the interview, where Peter gives his input into his experiences: Developing, Train2Game and plans for the future.

What is your experience working in the game industry?

Eight years in QA, working at publishers (I really wish I’d gotten to work at an internal QA department for a developer). At ChangYou I was hired as QA, but helped out with almost everything – community management; tech support; PR; game design; IT – I learnt quite a lot here, and made some of my closest friends.

How long have you been studying with T2G and how have you found the process?

I signed up 4 years ago this month, and stopped studying 2 years ago when I started work on SZ. I’ve moved over to v3 though, and just got an extension, so plan on spending the next 12 months to get the C&G qualification.

I went to the T2G game jam last year, and made a pretty damn good game (AstroSim) with my team (Wolfwash), which we’re using as a prototype to turn into a full game – I got really lucky to find some really talented, friendly and easy going team members – friends.

You are a prominent member of the forum, is it a good place to meet other students?

At their height (during my time) the old forums were great, but since the release of v3, they’re now pretty much dead. The new forums, are full of new students (as you’d expect, being new for v3 of the courses), I tend not to go on them very often – too busy making my games and searching for solutions compiler errors.

They are a great resource though, that all students should use – along with the #train2game IRC channel, without it I wouldn’t have met my game jam team.

Can you tell us what you learnt from the Development process?

– First, C# and Unity, I taught myself both of these so that I could make ‘Shh, Zombies’, and have improved both skills a lot since October.
– The art of searching how to implement a game mechanic and searching for solutions to compiler errors.
– Build iOS first, the review process can take anywhere between 7 and n days, with possibly a rejection at the end of it.
– Building multiple platforms at the same time is a pain, switching between them just isn’t efficient and gets you side tracked trying to make everything work on all platforms at all times … pick a lead platform.
– Even though I did it for a living … Test properly, and then test it again.
– Use some versioning software, or cloud storage at the very least. I broke a pretty major part of SZ, a part I hadn’t worked on for over 3 months (that part was “finished”), and couldn’t work out what I’d one or how to fix it. Thanks to dropbox I was just able to roll that script back to a version before I’d started I broke it.
– Put the expected non-game features into your game before release, not having them for release could hurt your launch window. Things like achievements, leaderboards and video recording.
– It’s difficult to get even 69p out of people, but free seems easy (SZ total downloads = 97 in 10 months, MCR total downloads = 430-ish in 10 days).
– Always have somewhere to make notes, for when those ideas/ answers to problems suddenly appear. Evernote is a great note taking app available on mobile and desktop, or ye know, pen and paper.
– The best answers come in the middle of taking a shower.

And from releasing your first solo title?

– Don’t do a massive game.
– Don’t care about how it looks at the start, use placeholder assets.
– Get prototype up and running, with basic game mechanics then iterate on that and add more in one by one.
– Where possible, finish implementing one game mechanic before starting on the next.
– Go to game dev meetups, speak to people about your game, about their games, about game development.
– Go to game industry events.
– Do game jams.
– All the other stuff I’ve spoken about in previous questions.

Where can players find your games?

My games website (new URL pending) has links to all the stores they’re available on: http://shhzombies.com/apps/

What are your plans for the future?

Make more games! I started prototyping my third game, a top down racer, at the start of March. Minecart Runner has been more successful than I thought it would be, so I’ll be doing updates on that to try and keep the momentum going. Wolfwash are also wanting to kick back into full gear on AstroSim, so I’ll be doing design, and maybe a bit of development, for that.

I’m also starting to look for some freelance work, and/ or a full time Game Designer/ Unity Developer job.

Enigma23 work and Social media can be found at
http://enigma23.co.uk/

Enigma 23 Games site: http://shhzombies.com/apps/

Twitter: https://twitter.com/en9g131

Facebook: https://www.facebook.com/en9g131

Peter Law can be found on Train2Game Winners at http://train2gamewinners.co.uk/peter-law/

Train2Game News Legends of gaming live

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Tickets to London’s biggest gaming extravaganza of the year are now on sale as Upper Street Events and Endemol release the first batch of tickets for Legends of Gaming Live at Alexandra Palace.

Public days are Friday 4th – Sunday 6th September 2015 and tickets are now available for morning (9.00am – 2:30pm) or afternoon sessions (4:00pm – 9:30pm), priced at £21.99 per person per session.

Each ticket allows access to the vast expo hall, which will feature the latest games from some of the biggest names in the industry, in addition to the Legends of Gaming Arena – a 5,000 capacity hall which will feature live competitions, on-stage demonstrations and appearances from some of the UK’s most popular gaming YouTubers.

A very limited number of VIP tickets are also available for each session which, among other things, offer access to a private lounge, a special VIP viewing area and the opportunity to meet and greet some of the YouTubers in attendance. Full details are available on the Legends of Gaming website.

Legends of Gaming Live will feature a number of first UK appearances from some of the year’s hottest games. Exhibitors confirmed so far include GAME, Nintendo, Asus, Konami, 2K Games, Intel, Cooler Master, GT Omega, Mattessons, Emerge and Roto VR.

Legends of Gaming Live is powered by GAME, the UK’s largest videogame retailer.

Details of the trade event will be revealed soon.

Tickets are available now from: http://www.legendsofgaming.co.uk/

Train2Game News Total War: Warhammer

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SEGA of America, Inc. and SEGA Europe, Ltd.  announced a new title from UK videogame studio Creative Assembly; the first in partnership with Games Workshop, creators of the well-own Warhammer Fantasy Battle tabletop wargame and accompanying range of miniatures.

Total War: WARHAMMER for PC, Mac and SteamOS, coming soon.

Now in its 15th year, the award-winning Total War continues to offer a unique combination of huge-scale real-time battles and an addictive turn-based campaign game of statecraft, politics and empire building.

Total War: WARHAMMER will take the series to a realm of grand high fantasy for the very first time in its history. Our rules have changed, and with change comes war on a scale as yet unimagined.

The limitlessly deep and rich universe of Warhammer heralds a new era for Total War. Gigantic monsters, flying creatures, legendary heroes and storms of magical power take their place on the battlefield, alongside thousands of warriors clashing in real-time tactical battles.

In the turn-based campaign game, players will find the Old World an unforgiving and treacherous place, filled with endless war and cunning alliances alike. Whichever race you choose to play as and however you seek conquest, you will be faced with a conflict that threatens to tear the very fabric of reality asunder.

The first in an epic trilogy of titles, Total War: WARHAMMER will deliver hundreds of hours of absorbing gameplay. It will combine with two further standalone instalments and additional content packs to create the single largest Total War experience ever.

“We’ve always loved the Warhammer universe, and couldn’t wait to approach it with the same colossal scale and authenticity that has characterised our titles for the last 15 years,” said Total War: WARHAMMER Project Lead, Ian Roxburgh. “We’re bringing it to life in a way that nobody’s attempted before.”

Watch the announcement trailer, voiced by celebrated actor Steven Berkoff, for just a taste of this forthcoming match made in gaming heaven.

For the latest news about this title and the other Total War games in development, visit www.totalwar.com