Train2Game News Assassin’s Creed Ezio Collection

​Today, Ubisoft® announced that Assassin’s Creed® The Ezio Collection will be available on November 17th for PlayStation®4 computer entertainment system and Xbox One. 
Fans of the series and new players alike can relive the adventures of legendary Assassin Ezio Auditore da Firenze as the franchise’s most celebrated games come to current generation consoles. 

Assassin’s Creed has become one of the most popular video game franchises of all time, with more than 100 million copies sold to date. The series’ compelling, innovative gameplay, rich narrative and detailed, historically-accurate open world environments have spawned a passionate, global fan following. As players’ interest in Assassin’s Creed has grown, Ubisoft has expanded into Assassin’s Creed-themed books, comics, and short films, and is now set to release a major motion picture on January 1st, 2017 in the UK.

“This is a huge milestone for the Assassin’s Creed franchise, but we believe the best is yet to come,” says Etienne Allonier, Brand Director for Assassin’s Creed. “Having seen what’s gone into the movie and into future Assassin’s Creed games, we think fans and newcomers alike will be excited by everything Assassin’s Creed has to offer.”

Assassin’s Creed The Ezio Collection includes the acclaimed single-player campaigns and single-player add-ons for Assassin’s Creed II, Assassin’s Creed Brotherhood and Assassin’s Creed Revelations, with enhanced graphics for the PlayStation 4 and Xbox One. Telling an epic three-part story of vengeance, intrigue, and romance, Assassin’s Creed The Ezio Collection lands on shelves this holiday for gamers who want to relive the Renaissance and experience the thrilling adventures of Ezio in Florence, Venice, Rome, and Constantinople, or newcomers stepping into the world of Assassins and Templars for the first time.

The Assassin’s Creed series tells the tale of the centuries-old battle between Assassins and Templars through rich storylines and captivating characters. Assassin’s Creed is an action-adventure series set in fully realised open worlds throughout notable times in history such as the Third Crusade, the Golden Age of Pirates and the Industrial Revolution. Using the infamous hidden blade and other tools and weapons specific to the time period, players will fight for the greater good from the rooftops in Italy to the shores of Cuba through the core tenets the series is known for: combat, stealth, navigation and parkour.

In addition to the single-player content, Assassin’s Creed The Ezio Collection includes the complete Assassin’s Creed Lineage and Assassin’s Creed Embers short films, giving a clearer glimpse into the background of the dashing yet dangerous Ezio Auditore da Firenze, from beginning to end.

Additionally, Ubisoft announced the release of the Assassin’s Creed The Ezio Collection Collector’s Case. Exclusive to Uplay Shop the Collector’s Case brings back souvenirs from the Auditore Family crypt. Along with the game, players will discover a set of exclusive lithographies, the game’s official soundtrack, featuring a selection of 40 tracks from the three games, and an exclusive Black Edition collectible bust of Ezio Auditore.

Train2Game News Mankind Divided supports Eye Tracking

Tobii, the global leader in eye tracking, and Eidos® Montreal, the award winning studio, today announced that the PC version Deus Ex: Mankind Divided® will support multiple eye-tracking features. 
Powered by Tobii eye trackers, Tobii EyeX and the SteelSeries Sentry allow for greater game immersion, a cleaner UI, and enhanced navigation. A Tobii EyeX and Deus Ex® game bundle is set to be released on the 23rd of August.

“With the Deus Ex franchise being a window to the future, we always try to provide innovative, ground-breaking experiences for our players,” says André Vu, Executive Brand Director at Eidos Montréal. “The numerous Tobii eye tracking features built into the game will provide PC gamers an extra layer of immersion that blends perfectly with the futuristic universe depicted in Deus Ex.”

The Tobii EyeX, a €119 (or UK equivalent) peripheral eye tracker that connects to any existing PC via USB, empowers gamers with new, more realistic experiences in their games. Eye tracking serves as an additional modality that adds to the game experience without taking anything away or restricting the gamer in any way. Tobii sees numerous opportunities for eye tracking to enhance game immersion and realism, including the development of more responsive characters that interact with you when you make eye contact or features that mimic the functions of the eye, like dynamic depth of field or light exposure.
“The commitment by Eidos Montréal and Square Enix® to bring eye tracking to the mega Deus Ex franchise is another demonstration of the industry’s belief in the value of eye tracking,” said Oscar Werner, president of Tobii Tech. “We applaud the team at Eidos Montréal for their forward thinking approach and drive to give their gamers more.”

Deus Ex: Mankind Divided comes with a ton of new innovations to make gamers salivate. With eye tracking integration, gameplay becomes more immersive as the gamer’s eye movement is harnessed to create more natural and more realistic actions, making them part of this futuristic, dystopian world. Tobii eye tracking features include:

·         Aim at Gaze – Look at the target to take aim, then press a button and fire. This feature let players take out enemies using their natural gaze and will even work when locking the tesla gun for all-out mayhem.

·         Extended View- Look to the edge of the screen and the game’s camera will pan – giving players a wider field of view with just a glance. The natural eye movement will allow further immersion into the game’s environment and let players control what they want to see – just as in real life.

·         Icarus Dash at gaze – Simply look in the direction you want Adam to move in – even vertically. This will allow players you use the controls in a more fluid manner.

·         Interact at gaze – This feature lets players move effortlessly using the natural gaze to intuitively interact with objects. Look at an object, press a button and automatically move towards it before picking it up.

·         Clean UI- This feature lets player access UI info only when needed, giving them deeper immersion into the game’s environment. Look and they’ll appear. Look away, they’ll become nearly transparent. The screen is always covered fully in the game’s world, with the vital stats just a glance away. Helps you embrace the game’s environment. Helps players keep track of what you need to –when they need to.

·         Cover at Gaze – This feature lets players find refuge when the heat is on just by gazing across the environment – highlighting places you can hide behind. (Not available on August 23, this feature will be available in an upcoming update.)

Deus Ex: Mankind Divided, the sequel to the critically acclaimed Deus Ex: Human Revolution®, builds on the franchise’s trademark choice and consequence, action RPG based gameplay, to create both a memorable and highly immersive experience. Players will once again take on the role of Adam Jensen, now an experienced covert agent, and will gain access to his new arsenal of customizable state-of-the-art weapons and augmentations. With time working against him, Adam must choose the right approach, along with whom to trust, in order to unravel a vast worldwide conspiracy. The game also includes Deus Ex: Mankind Divided – Breach, a new and innovative game mode. This new take on the game offers, for the very first time, an arcade approach on the gameplay of Deus Ex: Mankind Divided, providing players with a unique puzzle shooter experience.

New Tobii EyeX customers will receive a free copy of Deus Ex: Mankind Divided when they purchase the Tobii EyeX and Deus Ex Bundle here.

Train2Game News Ubisoft announce The Division film

Today, Ubisoft Motion Pictures, the film and television studio of Ubisoft®, announced a new project, “The Division” with Academy Award® nominees Jessica Chastain (The Martian, Interstellar, The Help, Zero Dark Thirty) and Jake Gyllenhaal (End of Watch, Nightcrawler, Southpaw) attached.
“We are excited to collaborate with Jessica and Jake, two of Hollywood’s most talented actors  and perfect creative collaborators to help bring Tom Clancy’s The Division™ to the big screen,” said Gerard Guillemot, Chief Executive Officer, Ubisoft Motion Pictures. “Attaching Jake and Jessica is part of our development philosophy of working closely with top talent from the earliest stages to collaborate on a high quality film,” added Matt Phelps, Vice President, Ubisoft Motion Pictures.

Ubisoft Motion Pictures will develop the project with Gyllenhaal’s and Riva Marker’s (Beasts of No Nation) Nine Stories Productions, and Chastain’s Freckle Films. The announcement comes after the critically-acclaimed Tom Clancy’s The Division™ video game, developed by Ubisoft’s Massive Entertainment studio, sold more copies in its first 24 hours of availability than any previous title in Ubisoft’s history and recorded the biggest first week ever for a new video game franchise.

Gyllenhaal can next be seen starring opposite Amy Adams in Tom Ford’s Nocturnal Animals, scheduled to open November 18th 2016.  He recently completed filming on Bong Joon Ho’s Okja and begins filming on Daniel Espinosa’s Life this week.  Through Nine Stories, Gyllenhaal produced David Gordon Green’s upcoming Stronger, in which he also stars.

Chastain will next be seen in John Madden’s political thriller Miss Sloane, and Niki Caro’s adaptation of Diane Ackerman’s novel The Zookeeper’s Wife, opposite Daniel Bruhl. She is also set to star in Aaron Sorkin’s film adaptation of Molly Bloom’s memoir Molly’s Game alongside Idris Elba and Susanna White’s period drama Woman Walks Ahead.

Ubisoft Motion Pictures and New Regency’s Assassin’s Creed®, starring Academy Award® nominee Michael Fassbender, has recently completed principal photography. Assassin’s Creed will be released by 20th Century Fox on December 21st 2016. Other Ubisoft Motion Pictures projects currently in development include: Splinter Cell at New Regency with Tom Hardy attached, Ghost Recon with Warner Brothers, Watch Dogs with Sony Pictures Entertainment and New Regency, as well as Rabbids with Sony Pictures Entertainment.

Train2Game News Watch_Dogs 2

Watch Dogs 2Today, Ubisoft ® announced that Watch Dogs ® 2, the newest installment in the blockbuster WATCH_DOGS franchise, will be available worldwide on November 15 for the PlayStation®4 computer entertainment system, Xbox One and Windows PC.

WATCH_DOGS 2 is the product of over two years of intensive development by the original creative team behind the Watch Dogs brand. The topics of data security and privacy as well as and hacking are more current than ever in today’s society, and the Watch Dogs brand has been exploring these themes ever since the release of the first opus in 2014. WATCH_DOGS 2 offers a fictional environment linked to challenges players can relate to, while offering high-quality entertainment as they explore the San Francisco Bay Area with Marcus Holloway.

Players enter a massive and dynamic open world environment set in the San Francisco Bay Area. It is the latest city to adopt ctOS 2.0, an advanced operating system networking the city infrastructure, and in the wrong hands, ctOS 2.0 can be used to invasively control and manipulate everyday citizens.

Players will explore the birthplace of the tech revolution as Marcus Holloway, a brilliant young hacker who has fallen victim to ctOS 2.0’s predictive algorithms and is accused of a crime he did not commit. In Marcus’ quest to shut down ctOS 2.0 for good, hacking is the ultimate weapon, and players can not only hack into the city’s infrastructure but also every person and any connected device they possess to trigger unpredictable chains of events. With the ability to take control of drones, cars, cranes, security robots, and much more at their disposal, players can choose whether to use stealth hacking to complete missions without killing a single enemy or go guns blazing for a more ferocious approach. In this vast open world, players can hack their way through traffic while engaging in dangerous car chases through the winding streets of San Francisco, traverse the rooftops of the vibrant neighborhoods of Oakland, and infiltrate the offices of cutting-edge companies in Silicon Valley.

“Our creative team is working hard to deliver an outstanding WATCH_DOGS experience,” said Dominic Guay, senior producer, Ubisoft Montreal. “In WATCH_DOGS 2, we’re excited to give players a captivating storyline with engaging characters that offers deeper, more meaningful hacking options, a greater variety of gadgets and weapons, and a brand new seamless multiplayer experience that will appeal to fans of the original WATCH_DOGS as well as players new to the brand.”

In addition to the standard game, several editions are available for pre-order:

· Deluxe Edition includes the Game, an exclusive sleeve, a San Francisco Map, lithographs and the Deluxe pack of digital customization items.
· Gold Edition includes the Game, the Deluxe pack and the Season Pass.
· San Francisco Edition with its Collector’s box, includes the game, extra digital content: The Deluxe pack and Zodiac killer mission, the Marcus Figurine, SF-themed laptop stickers, lithographs, and a San Francisco Map.
· Exclusively on the Uplay shop, fans of the franchise can pre-order Wrench Junior Robot Collector’s Pack and The return of DedSec Collector’s Case. The return of DedSec Collector’s Case contains the Gold Edition and DedSec themed memorabilia including among other collector items, the DedSec art Marcus figurine, Marcus’ scarf and cap replica and an exclusive 64 page artbook.
Wrench Junior Robot Collector’s Pack includes the Gold Edition and a 20cm replica of the ingame Wrench Junior robot, controlled by an app (Iphone or Android).

Players who pre-order any edition get an extra mission named Zodiac Killer: a copycat of the Zodiac Killer is murdering people and taunting the police with coded messages. Players have to decrypt the codes and hunt down the killer to complete the mission and get an additional exclusive outfit.

For more information on these editions, please visit: http://store.ubi.com/watch-dogs-2
For more information on WATCH_DOGS 2, please visit watchdogs.com.

Train2Game News UK Top 20 Games – 02.03.16

2996287-fcp_announce_screen_001_embargo_oct_6_9am_pst_1444078333_1444148126.jpgA new game has taken the number one spot this week and it is Ubisoft’s Far Cry Primal and in second is Plants vs Zombies:Garden Warfare 2 by EA Games. In the lower half of the top twenty the only new game is Bravely Second: End Layer in number twelve.

All formats
Week ending 27 February 2016

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 FAR CRY PRIMAL UBISOFT
2 PLANTS VS ZOMBIES: GARDEN WARFARE 2 EA GAMES
3 FIFA 16 EA SPORTS 3
4 CALL OF DUTY: BLACK OPS III ACTIVISION 1
5 GRAND THEFT AUTO V ROCKSTAR 5
6 LEGO MARVEL AVENGERS WARNER BROS. INTERACTIVE 4
7 STAR WARS BATTLEFRONT EA GAMES 6
8 FALLOUT 4 BETHESDA SOFTWORKS 7
9 TOM CLANCY’S RAINBOW 6: SIEGE UBISOFT 8
10 STREET FIGHTER V CAPCOM 2
11 MINECRAFT: STORY MODE TELLTALE GAMES 10
12 BRAVELY SECOND: END LAYER SQUARE ENIX
13 ASSASSIN’S CREED: SYNDICATE UBISOFT 11
14 FORZA MOTORSPORT 6 MICROSOFT 19
15 POKEMON SUPER MYSTERY DUNGEON NINTENDO 9
16 MINECRAFT: XBOX EDITION MICROSOFT 14
17 LEGO JURASSIC WORLD WARNER BROS. INTERACTIVE 16
18 JUST CAUSE 3 SQUARE ENIX 12
19 WWE 2K16 2K 13
20 MINECRAFT: PLAYSTATION EDITION SONY COMPUTER ENT. 17
< previous week
Leisure software charts compiled by Chart Track, (C)2016 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News Far Cry Primal Language Session

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Cha Winja warhamas!

Translation: “We speak Wenja here!”

Wenja?

It isn’t surprising that only a very few people — so far, at least — recognize “Wenja” as a language. Even fewer can speak Wenja. But after a teaching session next week, the University of Kentucky campus could harbor the single largest concentration of Wenja speakers in the world.

Two UK assistant professors of linguistics — Andrew and Brenna Byrd — are intimately familiar with Wenja. They imagined and brought to life Wenja and other prehistoric-sounding languages for the new video game “everybody” is talking about, “Far Cry Primal©” by Ubisoft, released earlier this week. People are talking because “Far Cry Primal” is a rarity in the gaming world. The 10,000-year-old world focuses on survival violence, without guns, without cars.

Designing a realistic world, not just a game, was the goal of “Far Cry Primal” engineers. They wanted to create a world that could have conceivably existed in our dim past, 10,000 years ago to be exact. They consulted paleontologists, who helped the designers and artists fill their imaginary world with the plants and animals that actually existed in 10,000 BCE. They populated their world with mammoths and saber toothed tigers — and three tribes of interacting prehistoric homo sapiens. To interact, the humans had to communicate.

Unless they wanted to be restricted to grunts, communication obviously required some sort of language, but everything the designers tried sounded trite or just plain wrong, either too much like modern man or too much like science fiction. That’s when they discovered UK linguist  Andrew Byrd and his research into ancient languages, including his online reading of fables in Proto-Indo-European, a language that hasn’t been heard in 5,000 years or more. Then, they discovered Byrd’s wife Brenna was also a linguist, but one who focused more on teaching foreign languages. Ubisoft designers rejoiced. They had found what they needed, an expert to create an ancient-sounding language and a second expert to teach the Stone Age languages to the actors who would bring their Primal world to life.  

Andrew and  Brenna Byrd did not create Wenja as an imaginary alien language of grunts and snarls, as heard in countless television shows and movies. They created Wenja based on two lifetimes of researching ancient languages, including Proto-Indo-European (PIE).

“Scholars have known for some time that a number of languages spoken in Europe and Asia derive from a common source, which was likely spoken in the Russian Steppes 6 to 8,000 years ago,” said Andrew Byrd, an assistant professor in English and linguistics.

But Andrew and Brenna Byrd needed something even older, a language spoken with a mammoth trumpeting in the background.

“We had to ‘translate’ backwards in time. We needed to create a proto-PIE language, a language that may have been spoken about 7,000 years before PIE existed. Brenna and I used what we knew about PIE to imagine what an earlier version of that word may have been,” Andrew Byrd said.

“The hardest, but probably most fun, part,” he said, “was coming up with appropriate war cries, celebratory chants, curse words. More often than not, it was the actors who created these phrases (‘Nuha!) or PIE itself (‘Hasa!’).”

The couple created a true — though imagined — language of more than 40,000 words with established grammar, syntax and structure. Then, it was Brenna’s job to teach that language to a group of actors. She submerged them in the language immediately, encouraging them to live the language to breathe life into it again. And suddenly, it just was.

“They began speaking to each other in Wenja off the set, in their spare time. Or bringing me the script and asking if that was what the character would really say. They weren’t just memorizing the lines. They were speaking the language,” Brenna Byrd said. “That’s when this hypothetical ancient language — just a jumble of sounds, really — began to feel tangible, natural, a living language.”

Andrew pointed out the three things that made this”Far Cry Primal” so important to even the academic world: first time PIE has been used since it was spoken thousands of year ago and the first time a video game has been created in a constructed, prehistoric language.

“Besides,” he said, “it’s just plain fun, more primal to scream as you attack an enemy ‘u mi-gwaru hada’ instead of ‘eat my spear.’” 

UK students can enjoy a taste of that same experience. From 4 to 5:30 p.m. Wednesday, March 2, in White Hall Classroom Building, room 114, Andrew and Brenna Byrd will explain in more detail their incredible journey back in time with “Far Cry Primal.” Along with a few surprises here and there, there will be an abbreviated lesson in Wenja.

http://uknow.uky.edu/content/uk-professors-go-primal-far-cry-

Train2game News The Division Beta Success

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Today, Ubisoft® announced that 6.4 million players participated in the Beta for Tom Clancy’s The Division™, making it the biggest beta ever for a new IP on current generation platforms.

The Division launches for PlayStation®4 computer entertainment system, and Xbox One and Windows PC on March 8th. 

On average, players spent 4 hours and 52 minutes as an activated sleeper agent, journeying through The Division’s pandemic-stricken New York City. More than one third of that time was spent in The Division’s unique and challenging player-versus-player (PVP) environment, the Dark Zone, with more than 2.5 million players going rogue.

The Beta was an opportunity for Ubisoft to test its online infrastructure as well as changes and updates made to the game. It also served as a chance for millions of players to try the game for the first time and provide their feedback to Ubisoft. With record breaking participation and engagement, Ubisoft is now looking ahead to The Division’s official release next month.

“We want to thank the millions of people who joined in on The Division’s Open Beta,” said, Magnus Jansen, creative director. “We hope everybody enjoyed playing, and we think the beta is going to help ensure a great launch for the game. We’re looking forward to everyone getting their hands on the full game when The Division is released on March 8th.”

The Division team thanked fans and offered more details here: http://tomclancy-thedivision.ubi.com/game

Train2Game News Stone Carved PS4

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Today, Ubisoft Entertainment has released a range of stunning photos of a hand-crafted Sony PlayStation®4 and DUAL SHOCK ®4 controllers, to mark the upcoming launch of Far Cry Primal on February 23rd, 2016.

Working free-hand, accredited master carver and stone mason, Nick Roberson, was commissioned to intricately replicate these items from stone, to showcase the Stone Age era that the franchise moves to in the latest installment.

In addition to the PS4 console and controllers, Nick Roberson was also commissioned to craft an entire gaming den from hand-carved finest Fletcher Band sandstone. The den was also kitted out with a stone television, pizza box, beer can and an impressive carved coffee table.

The result is a stunning image of a prehistoric take on the contemporary items of today, as regularly seen in modern gaming pads across the country.  

Footage of the main pieces being chiseled can be viewed here in the official video feature: CLICK HERE

“This project was undertaken to highlight the vast landscape and rich setting of the Stone Age era in Far Cry Primal,” comments Tom Goldberger, Senior PR Manager at Ubisoft. “Nick has managed to immortalize, in stone, the beautiful, elegant designs of these iconic items with unbelievable accuracy.”

Stonemason, Nick Roberson, who has over 20 years of experience, which has seen him take on commissions for Hollywood movies, comments on his involvement on creating the man cave; “This project was a great challenge for me and I really enjoyed seeing the modern and techy items come together in this natural form. The buttons of the controllers were certainly tricky but I’m delighted with the final results and the fantastic way they’ve been collated for the shoot.”

Far Cry Primal is available to own on February 23rd on the Sony PlayStation® 4 computer entertainment system and Microsoft Xbox One®, the all-in-one games and entertainment system from Microsoft, and will be available on Windows PC on March 1st, 2016.

For more information regarding Far Cry Primal, visit:
https://www.ubisoft.com/en-GB/game/far-cry-primal/

Train2game News Assassin’s Creed Identity

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Ubisoft® announced that Assassin’s Creed® Identity, the franchise’s first Action-RPG, will launch on iOS devices on February 25, 2016. The mobile-exclusive game takes place during a fan-favourite time period, the Italian Renaissance.

Assassin’s Creed Identity challenges players to solve The Mystery of The Crows through a combination of thrilling story missions and countless quests. Players will create and customise their own Assassins and take them through numerous adventures in iconic settings from the Italian Renaissance, such as the Santa Croce area in Florence and the Colosseum in Rome. The Assassins will evolve throughout the game and progress from a novice to a master assassin. Characters can be chosen from four individual classes: Berserker, Shadow Blade, Trickster and Thief.

Assassin’s Creed Identity transports the fun, the freedom of movement and parkour to iOS devices using a variety of different controls: tap-to-move, dual virtual stick controls or with a gamepad. Assassin’s Creed Identity uses the Unity game engine to create stunning graphics never before seen on a mobile device, through amazing custom-made HD textures, shaders and models.

On February 3rd, a Q&A video with the Creative Director of the game will be published on the Ubisoft Youtube channel, giving more details about the game and how Assassin’s Creed was re-imagined on mobile.

Developed by Blue Byte®, a Ubisoft studio, Assassin’s Creed Identity will be available on the App Store for £3.99. The game requires iOS 7 and an iPad 3 or a later model, or an iPhone 5 or a later model.

Train2Game News Assassin’s Creed visits Russia and India

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Today, Ubisoft® announced Assassin’s Creed® Chronicles: India and Assassin’s Creed® Chronicles: Russia, the final episodes of the Assassin’s Creed Chronicles trilogy, will be available for download respectively on January 12 and February 9, 2016, on the PlayStation®4 computer entertainment system, Xbox One and Windows PC.

The Assassin’s Creed Chronicles Trilogy Pack, which includes all three episodes, will be available as a digital store bundle on the PlayStation®4 computer entertainment system, Xbox One and Windows PC starting February 9. The Assassin’s Creed Chronicles Trilogy Pack will also be available at retail stores on the PlayStation®4 computer entertainment system and Xbox One starting February 9. The Assassin’s Creed Chronicles Trilogy Pack will be available on the PlayStation®Vita system on April 5.

Developed by Climax Studios in collaboration with Ubisoft Montreal, Assassin’s Creed Chronicles brings the thrill of being a Master Assassin to 2.5D. Players journey to three distinct civilizations and time periods throughout history, including the Ming dynasty at the start of its downfall, the Sikh Empire as it prepares for war in India, and the aftermath of the Red October Revolution. Each chronicle stands on its own with a unique setting, art style, story and Assassin, but they are all tied together narratively. Assassin’s Creed Chronicles: China, the first episode, released in April 2015.

The second episode, Assassin’s Creed Chronicles: India, throws players into the tension between the Sikh Empire and the private armies of the British-owned East India Company in 1841. When a Master Templar arrives with a mysterious item that used to belong to the Assassin Order, Arbaaz Mir must discover why the Templar has come, steal back the item and protect his friends and his lover.

The final episode, Assassin’s Creed Chronicles: Russia, takes place in 1918 when Assassin Nikolaï Orelov must complete one last mission for the Assassin Order before he can leave with his family. His mission: infiltrate the house where the Tsar’s family is being held by the Bolsheviks and steal an artifact that has been fought over by Assassins and Templars for centuries. While too late to save the Tsar’s entire family, he manages to save the princess, Anastasia, whom he must protect as he escapes the Templars with her and the artifact in tow.