Train2Game News The Princess Bride game

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Gameblend Studios today announced the launch of  The Princess Bride – The Official Game for iPhone, iPad and iPod touch. Prepare to play!

Based on William Goldman’s romantic fantasy-comedy, famously brought to life in Rob Reiner’s 1987 film, The Princess Bride – The Official Game takes players into this classic story to experience its best and boldest moments firsthand. There are four games to play within the adventure:

    Survive the Shrieking Eels!
    Scale the Cliffs of Insanity!
    Cross swords and duel with Inigo!
    Wrestle against a Giant!

Each mode features its own unique leaderboard, challenges and rewards, including genuine images and audio clips to unlock from the film. The game is designed with Retina-display art crafted to pop vividly on iPhone 6 and iPad devices.  Future free updates will test the players’ wits and have them running through the dreaded Fire Swamp.

Mars Williams from English rock band The Psychedelic Furs composed the music for the game.

The Princess Bride – The Official Game is available for $3.99 on the App Store for iPhone, iPad and iPod touch

Train2Game News iPhone 6

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Apple® today announced iPhone® 6 and iPhone 6 Plus, the biggest advancements in iPhone history, featuring two new models with stunning 4.7-inch and 5.5-inch Retina HD displays, and packed with innovative technologies in an all-new dramatically thin and seamless design.

The new iPhones feature a precision unibody enclosure of anodized aluminum that conforms seamlessly with the shaped glass of the display, resulting in a completely smooth and continuous surface. iPhone 6 and iPhone 6 Plus are engineered to be the thinnest ever, delivering a bigger display in a design that is still comfortable to hold and easy to use.

Packed with innovative new technologies, iPhone 6 and iPhone 6 Plus include: the Apple-designed A8 chip with second generation 64-bit desktop-class architecture for blazing fast performance and power efficiency; advanced iSight® and FaceTime® HD cameras; ultrafast wireless technologies; and Apple Pay™, an easier way to simply and securely make payments with just the touch of a finger. Both models include iOS 8, the latest version of the world’s most advanced mobile operating system, featuring a simpler, faster and more intuitive user experience with new Messages and Photos features, QuickType™ keyboard, a new Health app, Family Sharing and iCloud Drive℠.

“iPhone 6 and iPhone 6 Plus are the biggest advancements in iPhone history,” said Tim Cook, Apple’s CEO. “The iPhone is the most loved smartphone in the world with the highest customer satisfaction in the industry and we are making it much better in every way. Only Apple can combine the best hardware, software and services at this unprecedented level and we think customers are going to love it.”

For the first time iPhone is available in two new sizes: iPhone 6 features a stunning 4.7-inch Retina® HD display with 1334 x 750 resolution, providing 38 percent more viewing area than iPhone 5s, while iPhone 6 Plus features an even bigger 5.5-inch Retina HD display with 1920 x 1080 resolution, providing 88 percent more viewing area and nearly three times the pixels than iPhone 5s. The Retina HD displays offer advanced technologies including higher contrast for deeper blacks and dual-domain pixels for more accurate colors at wider viewing angles.

With second generation 64-bit desktop-class architecture, the all-new A8 chip offers faster performance and is more energy efficient, delivering higher sustained performance with great battery life. With Metal™, a new graphics technology in iOS 8, developers can take performance of the A8 chip even further to bring console-class 3D games to iPhone. The A8 chip also includes a new, powerful Apple-designed image signal processor that enables advanced camera and video features.

Both models include the M8 motion coprocessor that gathers motion data from the accelerometer, gyroscope, compass and the new barometer, which senses air pressure to provide relative elevation. The M8 motion coprocessor can continuously measure your motion data, even when the device is asleep, saving battery life for fitness apps that use the sensors all day. With iOS 8, motion data from M8 appears in the Health app so you can see how many flights of stairs you’ve climbed, or how far you’ve walked or run. Developers can use CoreMotion APIs that take advantage of M8 and HealthKit to create apps that help you take better care of your health and fitness.

iPhone 6 and iPhone 6 Plus introduce Apple Pay, an easy way to securely pay for physical goods and services in stores or apps with just the touch of a finger. Users can pay securely and conveniently in stores by simply holding the phone near the contactless reader while keeping a finger on Touch ID™; there is no need to unlock your iPhone or launch an app. With Apple Pay, you can also make one-touch purchases within apps, without having to enter credit card or shipping information. All payment information is kept private, encrypted and stored securely in the Secure Element, a chip inside the new iPhones.

The iSight camera gets even better with a new sensor featuring Focus Pixels for faster autofocus, making it easier to quickly capture any moment. iPhone 6 Plus users will also benefit from optical image stabilization technology that compensates for hand shake in low light and works with iOS 8 to reduce subject motion. High-definition video on iPhone improves with faster frame rates up to 60fps for 1080p video and 240fps for slo-mo, as well as continuous autofocus, cinematic video stabilization and time-lapse video. The FaceTime HD camera now captures over 80 percent more light with a new sensor, larger f/2.2 aperture and advanced new features including burst mode and HDR video.

With faster LTE download speeds of up to 150 Mbps, iPhone 6 and iPhone 6 Plus users can browse, download and stream content faster. The new iPhones also support high-quality voice calls over LTE (VoLTE) as well as Wi-Fi calling. With support for up to 20 LTE wireless bands—more than any other smartphone in the world—the new models make it easier to experience high-speed networks around the world. Both iPhones also include 802.11ac Wi-Fi with speeds up to 433 Mbps and Bluetooth 4.0.

The new iPhones come with iOS 8, the biggest release since the launch of the App Store℠, delivering a simpler, faster and more intuitive user experience and new features including QuickType keyboard, a new Health app, Family Sharing and iCloud Drive. With more than 4,000 new APIs, iOS 8 allows developers to further customize the user experience with major extensibility features and robust frameworks such as HealthKit and HomeKit. iPhone 6 and iPhone 6 Plus users also have access to the revolutionary App Store, which offers more than 1.3 million apps to iPhone, iPad® and iPod touch® users in 155 countries around the world.

iPhone 6 comes in gold, silver or space gray, and will be available in the US for a suggested retail price of $199 (US) for the 16GB model, $299 (US) for the 64GB model and, for the first time, a new 128GB model for $399 (US) with a two-year contract.⁴ iPhone 6 Plus comes in gold, silver or space gray, and will be available in the US for a suggested retail price of $299 (US) for the 16GB model, $399 (US) for the 64GB model and $499 (US) for the new 128GB model with a two-year contract.⁴ Both models will be available from the Apple Online Store (www.apple.com), Apple’s retail stores, and through AT&T, Sprint, T-Mobile, Verizon Wireless, additional carriers and select Apple Authorized Resellers. iPhone 6 and iPhone 6 Plus will be available in the US, Australia, Canada, France, Germany, Hong Kong, Japan, Puerto Rico, Singapore and the UK beginning on Friday, September 19, and customers can pre-order both models beginning on Friday, September 12.

Train2Game News BioShock coming to iOS

BioShockHavok, a leading provider of 3D interactive game development technology, is providing its industry-leading Havok Physics and Havok Animation Studio technology to 2K Games’ groundbreaking narrative-driven action game, BioShock, which is launching later this summer on the App Store.

Developed by Irrational Games in 2007 with Unreal Engine 3, the original BioShock made extensive use of Havok’s Animation tools, which played an instrumental part in bringing fluidity to the disfigured denizens of Rapture. The game’s liberal use of Havok Physics also brought further immersion into the game world, even becoming a powerful weapon through the use of the in-game Telekinesis Plasmid. After its release, Bioshock quickly became one of the most critically-acclaimed games of all time, garnering universal praise from press and proving to be a huge success with the gaming audience.

The 2K China team has brought this iconic gaming experience to iOS using Havok’s cross-platform toolset to achieve amazing parity between console and mobile versions, including the full dynamic gameplay and character interactions of the classic title from 2007. Seven years after its original implementation, the same robust Physics and Animation technologies ingrained in the original BioShock have seamlessly transitioned onto mobile platforms.

“It’s a true testament to the power and breadth of Havok Physics and Havok Animation Studio that these technologies have seamlessly transitioned from a AAA console title to an amazing mobile experience,” said Brian Waddle, Vice President of Worldwide Sales and Marketing at Havok. “Just as BioShock redefined the scope of what a game could and should be, the 2K Games team has proven that mobile devices can go beyond simple apps and offer a wholly mature and complete gaming experience akin to those seen on high end gaming platforms.”

BioShock will be available soon via the App Store as a premium title for iPad, iPhone and iPod touch.

Train2Game News: Batman: Arkham Origins TV Spot

Batman Arkham OriginsWith just a few days until the launch of Batman: Arkham Origins, today Warner Bros. Interactive Entertainment unveiled the game’s TV spot.

The emotional piece depicts the transformation from Bruce Wayne’s dark childhood to his position as the feared crime-fighting hero. It is a short clip but it shows a lot of character in Bruce Wayne and it certainly has me excited for the new game!

You can view the TV spot below

Batman: Arkham Origins is based on DC Comics’ core Batman license and features an expanded Gotham City and introduces an original prequel storyline set several years before the events of Batman: Arkham Asylum and Batman: Arkham City.  Taking place before the rise of Gotham City’s most dangerous criminals, the game showcases a young and unrefined Batman as he faces a defining moment in his early career as a crime fighter that sets his path to becoming the Dark Knight. As the story unfolds, players will meet many important characters for the first time and forge key relationships.

The games will release on all platforms worldwide beginning Oct 25, 2013.  Batman: Arkham Origins free-to-play mobile game is available now in the Apple App Store for iPad, iPhone and iPod.

Train2Game News: Apple Announcement Tonight

Apple LogoApple is expected to reveal the latest updates to its iPad range at an invitation-only event which kicks off tonight in America

Various technology websites and national news publications have claimed for months that the next-gen iPad will be thinner and lighter than previous models. It is has also been estimated it will run Apple’s new 64-bit A7 chip and feature an improved camera. It’s also been said that the company’s new fingerprint sensor, Touch ID, could make it into the final product.

iPad mini is reportedly due to be upgraded soon with a retina display and either the A7 processor or the A6 one currently used in iPhone 5C.

The new Mac Pro and OS X Mavericks could also feature at tonight’s event, which coincides with both Nokia’s Innovation Reinvented showcase and the US launch of Microsoft’s Surface 2.

It’s claimed that Apple will launch the new iPads on November 1, this may be confirmed during tonights announcements.

In July, Apple reported a second consecutive drop in quarterly profits despite a significant increase in iPhone sales.

During the three months ended June 29, iPad sales came in at 14.6 million units, down from 17 million in the same period a year earlier.

Train2Game News: AppsWorld Reminder for T2G Students

AppsworldThe academic team will be at AppsWorld 2013. So if you need some one-to-one tuition or simply need a little help come to Stand M6.

The added bonus is this year’s Earls Court 2 event is set to be the biggest yet with over 250 exhibitors and over 8000+ attendees including developers, mobile marketers, mobile operators, device manufacturers, platform owners and industry professionals registered for two days of high level insight and discussion.

AppsWorld 22-23 October 2013 at Earls Court 2 Train2Game STAND NUMBER M6

To see more information about the event visit http://www.apps-world.net/

Train2Game News: Years of board game history available with DICE+

DICE+Game Technologies Brings the Social Back to Digital Gaming with Revolutionary Board Game Controller.

Developed in Poland by Game Technologies, DICE+, the universal board game controller that brings real-world social interaction back to digital gaming, launched at Gamescom 2013. DICE+ can be purchased for £34.99 via http://dicepl.us.

The revolutionary DICE+ controller interacts with Bluetooth-enabled smart devices and combines the physical touch and feel of a game die with the potential for unlimited digital game and toy ideas. DICE+ has the power to make board games appealing to a new generation of players: “Powered board games” will enable you to get together with friends around the same device and experience a wealth of new gaming opportunities that combine the power and visual excitement of tablet gaming with the joy of playing games in a group.

From digital renditions of classic board games to new gaming experiences that leverage the built-in gyroscopic motion control, DICE+ comes with a host of free games to show off its capabilities. Also coming 2013 and early 2014 are a wide range of titles based on popular franchises, including family-friendly fare, top-quality edutainment titles and intense classics that are sure to please even the most hardened board game aficionado. Developers can also unleash their creativity with the DICE+ development kit, dreaming up new ways to utilize this versatile controller for a wide range of games.

You can learn more about Game Technologies and its exceptional new product at http://www.game-technologies.com.

Train2Game News: Games Industry News – 23.08.13

Batman Arkham OriginsIt’s the end of the week which means it’s time for the industry news round up!

Warner Bros. Interactive Entertainment and DC Entertainment unveiled a new trailer for Batman: Arkham Origins titled “Nowhere to Run.” The trailer showcases the indomitable super villains hell-bent on taking down the Bat and gives a first look at Firefly, one of the eight assassins featured in Batman: Arkham Origins, capable of raining fire from above. You can watch the Batman: Arkham Origins – Nowhere to Run – gameplay trailer here: http://youtu.be/gTQQaZm5Mzc

Continuing the superhero game theme, LEGO® Marvel™ Super Heroes are back, this time revealing the brick-building plot of the game, with an all-new new trailerAm! Do you have what it takes to destroy Dr. Doom and his Dr. Doom Doomray of Doom? Check out the awesome trailer (with a huge villain reveal) here: http://youtu.be/Nvpug0_-xAQ

It’s time to step back into the darkness. Amnesia: A Machine for Pigs, the follow-up to the genre-defining horror game, Amnesia: The Dark Descent, is now available for pre-order with a 20-percent discount. From the creators of Amnesia: The Dark Descent and Dear Esther comes a new first-person horror game that will drag you to the depths of greed, power and madness. It will bury its snout into your ribs and it will eat your heart. Amnesia: A Machine for Pigs is survival–horror at its most unsettling; helpless and alone, no weapons to soothe your nerves, and the dim light of your lantern to offer any comfort.

Broken Sword: The Serpent’s Curse is the fifth instalment in the adventure game franchise. It was kickstarted to give Revolution Software full control, giving them total freedom over the games look and feel. It is also the first Kickstarter project to be picked up by Sony to put on the Vita. The Serpent’s Curse will also be available on iOS, PC, Mac, Android and Linux and you can see an early trailer for the game, here: http://www.youtube.com/watch?feature=player_embedded&v=3jQu1riTcYg

After years of Comic Book Movies, Publishers are really making a play for videogames to muscle in. EA have a Need for Speed movie starring Aaron Paul of Breaking Bad, and Ubsioft already have Michael Fassbender attached to Assassin’s Creed and Splinter Cell with Tom Hardy. Now they’re taking upcoming Watch_Dogs onto the big screen too, forming a partnership with Sony Pictures and New Regency. Video Games have a very hit and miss track record with going to movies and some are only good because they are so bad. With all these games going to Hollywood though, it shows games are being accepted more and more.

Train2Game News: Games Industry news – 15.08.13

Jason HoltmanIt’s the end of the week which means it is time for the industry news round up!

Jason Holtman, who spearheaded Valve’s Steam business for eight years before leaving the company in February, has a new job at Microsoft with a focus on PC gaming and entertainment strategy. At Valve, Holtman was the primary point of contact for developers that distributed games on Steam – and, to many in the gaming world, was the service’s driving force. While he certainly wasn’t the sole reason for its success, he was its biggest cheerleader and an even bigger proponent of digital distribution. What this means for Microsoft is yet to be seen.

The Call of Duty: Ghosts multiplayer trailer was revealed yesterday and the franchise has finally introduced female characters to play as! You can enjoy the trailer on YouTube here: http://www.youtube.com/watch?v=h2lJcbeBerQ

Dishonored: The Brigmore Witches, the final add-on pack for Arkane Studios’ critically-acclaimed first-person action game, is now available worldwide via Xbox LIVE (800 Microsoft Points), Steam (£7.99 / €9.99 / AU$14.45) and on PlayStation Store. Additionally, a new gameplay trailer for the add-on was released which you can watch here: https://www.youtube.com/watch?v=JLEfvTkYHeE

Warner Bros. Interactive Entertainment announced it has released Zatanna, the latest downloadable content (DLC) character to be added to the DC Comics fighting game Injustice: Gods Among Us. Based on NetherRealm Studios’ interpretation of the famed DC Comics character, Zatanna is available now on Xbox LIVE Marketplace for 400 Microsoft Points and will be available on the PlayStation Network at a price of £3.99 soon. A second generation magician and a master of trickery known for her clever escapes and summons executed by speaking backwards, Zatanna is certainly a force to be reckoned with in the futuristic world of Injustice: Gods Among Us. If my geek memory serves me well I believe her and her father helped teach a young Bruce Wayne that art of escape in one of the Batman story lines.

Finally Little Orbit, a worldwide video game publisher, today announced a partnership with TNT to bring the epic alien-invasion television series Falling Skies to multiple video game consoles. Depicting a world gone mad after an alien invasion, the Falling Skies video games will grab a foothold in the gaming world with a mobile game due out this holiday and multiple consoles launching in 2014. Falling Skies is based on the popular TNT show of the same name and will tie directly into the television series, with a scenario that will weave itself into the existing universe and feature voice work by the show’s actors. This has worked incredibly well for The Walking Dead but time will tell how this one will do!

Train2Game News: Train2Game Radio talks to Richard Hoffman

Game_Jam_T2GI had the pleasure of talking to Richard Hoffman who has recently released his game, Man Alive on iOS and Android. Richard spoke to me about his career history and where the idea for the game came from.

You can listen to part one here: https://audioboo.fm/boos/1544558-train2game-student-richard-hoffman-talks-to-t2g-radio-part-1

and part two here: https://audioboo.fm/boos/1544556-train2game-student-richard-hoffman-talks-to-t2g-radio-part-2

Or you can read the transcript below:

Hello, my name is Richard Hoffman, I am an indie game developer and I am on theGame Designer course with the Train2Game programme. I have my own indie company and we are doing cool indie games, developing and publishing on different platforms including Apple’s iOS and the Google Play Store.

Hi Richard, how you doing mate?

I’m alright thank, yourself?

I’m good cheers buddy. So tell us a bit about yourself, what’ve you been up too lately?

We have just finalised our game Man Alive which is now out for two platforms, iOS and Android. We also intend to publish it on Windows 8, so that will be out quite soon with a little bit of help with Microsoft’s tech team.

Yeah and how was it working on Man Alive?

It took a long time actually because we are working full time and doing this in our spare time. We started two years ago at the Global Gamejam and we saw it’s a really cool game which emerged after those two days and we just continued working and getting it to the stage it’s at now and we are quite proud of it.

Yeah, I’ve had a bit of a play of it myself on my tablet and it is quite a good different idea. Where did the idea come from?

The idea came from the Global Gamejam that we were in two years ago where we had a theme set and we had to do something around an ancient symbol of a snake that eats its own tail. This round shaped form, I’ve forgotten the name of it.

The Ouroboros.

That’s the one! My Greek or Latin is a bit limited! So with that theme in mind, we just bounced a few ideas off of each other and that’s basically what came out of it. We thought, we like playing Mario Brothers and platform games like Limbo for instance and we saw that every game has the same pattern; it’s all about survival and you have your set lives and that’s it. We were kind of bored with this, I’ve played games for about thirty years now, and it’s always the same pattern so we thought we’d do something different. With this theme we just twisted the whole platform game paradigm on it’s head, so it’s not about surviving but you have to die at least once in each level to get to the next level or the next stage. It’s an encouragement to throw yourself in to a river and jump up over your corpses which is kind of fun because it has a cute quirky graphic style which doesn’t look too serious at all because if I explain it to people sometimes they kind of get a bit anxious about the subject but it is quite funny.

Yeah it is quite good. It’s along the same sort of line is Limbo where it doesn’t look so bad to die, it doesn’t shock you or anything, it’s just something that happens.

Exactly except that in Limbo, the first time I played it my friends didn’t tell me you could die so I had a kind of shock moment, I thought it was forever and my friends were just laughing at me for not knowing that!

So what is the company your working with to create Man Alive?

It’s my own company called Global Empire Soft which I created three years ago and just started creating apps and games during that time.

Yeah, is it all Train2Game people working with you now or have you got a mixture?

I have a mixture actually, I have people I know from other universities plus Train2Game students. We work on different game projects whenever they have time as well.

So do you work in one place or are you a virtual team?

We are a virtual team but we come together occasionally but mostly we do everything over Skype and organise everything over Skype.

So whilst you are doing that in your spare time, what do you do for a living?

I’m an apps and games developer so usually I work on projects whether it be contract or a permanent position. My last contract or my last employer was Penguin Books which is quite a big publisher. We worked on some games and did occasional apps as well.

Excellent. So you’ve had quite a lot of experience already then?

Yeah I’ve had fifteen years working in the IT industry and working on apps and games on all different platforms. So I probably know most programming languages and in the last thirty years I’ve played a lot of games on all platforms, whatever came out at the time, from home computers to consoles and PC’s, now Mac as well.

So what brought you to Train2Game?

I was just curious to know more about game design because I never learnt it from Start to finish. I did a degree in Computer Science and before that I already was a programmer so it seems to be like I jumped in to the river and start swimming and then I am trying to understand where it starts and where it ends and what the whole spectrum of an education is. So because I am very passionate about game design and very creative and have a lot of ideas, I want to learn more about that the proper way and I thought the best way of doing that is with Train2Game.

So have you found Train2Game has helped you along in this then?

Definitely it’s a really good guide and has a good curriculum to starting from the simple mechanics of game design and platforms and game design and everything so I already got a good idea ready about the game design part. I am still in the middle of it but I am still keen to do the exercises at the end and just finish the TMA’s and just get to the next one.

Perfect. So finally then what are you working on next?

Next we are working on a few title, something called AVA which is an archaic flight simulator. So we are quite excited about that as we are all fans of Top Gun in our team and good old flight movies! We want to create something with a similar feel of the whole subject from landing, to starting from the Aircraft carrier and having all kinds of Airplanes and also using 3D instead of 2D. Our last game was quite an interesting and challenging approach.

Excellent, sounds like it’s going to be fun!

Definitely

Well I think that’s all we’ve got time for today Richard so thank you very much for your time!

You’re welcome, Thanks for having me.

My pleasure Richard, talk to you again