Train2Game News Student Studios Secret Project

Appatier’s new top secret project is going well… don’t tell anyone!
Train2Game student studio Appatier is working on yet another paid contract. The team is creating a new mobile game, but they’re not allowed to talk about it.

A Train2Game success story, Appatier is now working on its second major project of 2016. The small and diverse studio staffed by a group of friends is working on a new title.  But the studio can’t give out the details as it has been sworn to secrecy. The project is under NDA but they can say, it’s a mobile game…

According to John Esslemont MD of Appatier the project is going really well. They are working hard, there’s a great Producer onboard who’s giving them excellent leadership and direction. The nameless Producer has kept an eye on the team, helping them to overcome many obstacles.

This is by far the largest project the team has undertaken and they have learnt a great deal. Appatier is working to deadlines and milestones in the project. Overcoming bugs has been a key obstacle as has tinkering with the original code as the design changes.

They did not think they would get the project, it’s a huge step up for them and they are now working with professionals at the top tier of games development. John says the project was easy to staff as he chose friends that have a similar ethic to him.

The team has done some ludicrous hours to deliver what the client wants but learnt a great deal along the way. For John he’s learnt to be prepared and earnt even more respect for Designers. His advice for others is to ‘’work smarter’’ and to make sure you are spending time on the right things.

John Esslemont, Managing Director, Appatier: ‘The project is going really well at the moment three days away from a deadline which I only just realised but we are on track apart from one little bug. There have certainly been times where I think “Ok we have gone and messed up now”. But it has always turned out to be really good in the end. We have Stephen our producer to thank for that, the guy is so down to earth and understands development which from my previous experience is a hard thing to come by.’ 

‘I have learned so much I feel like I have forgotten more. The one thing I have learnt is to design everything before a single line of code gets written. We went ahead and carried on development after we passed a milestone, when we delivered it was not what the client wanted, so crunch time it was, 16 hours days became the norm, all the way through to 36 hour days and nights to make sure we got what they wanted done and we got it done fast. They trusted us to get something done so we made sure we delivered on it.’ 

‘It is actually awesome working with a Producer! He knows about development so it’s really good as he understands the hurdles you go through and little things that crop up. Not only that but when he found out we were working stupid hours he told us to stop and get rest he doesn’t want us getting ill. Now I have never had this before so that too me by surprise. He is so relaxed about stuff, you know when he wants something done by talking to him, Also the guy is like a mind reader he can just tell if you are thinking something or if something is up does it with Edd all the time haha.’ 

‘This is by far the biggest project I have even done, Financially, Professionally, and everything else in-between. When we put in our pitch I truly didn’t think we would get it, I mean we have the skills and experience we were not fazed by anything. But to go from freelancing to working with top tier people in games is a huge level up for all of us.’ 

‘It was easy to choose who to work with. I have worked with Domm for about 3 years, I knew he didn’t like his job and wanted to offer him something better so with us being mates it was a no brainer. I worked with Edd over the last year and his work ethic and attention to detail is insane! Not only that but a UI Artist, Designer, Web Developer, and musician all in one, is a no brainer.’

‘We have hit a fair share of problems while working on the game, infact I’m busy fixing one now. Essentially we wrote a system that would do what we needed it too at the time, but as the design changes we need to go back and change it to accommodate for the new changes.’

‘As for design, well let’s just say I now know what a designer does and I’m not into that! I help a lot with these things but it is so time consuming and you really need to break the idea down to will it work or not, do we think it is good or not, if not why if yes why. It’s all theoretical of course but the amount of work that goes into it I never even knew. So yeah respect to all game designers!’ 

‘Recommends for others, well with design just send a lot more to client and see what is said, have more meetings about things. One thing that the producer did say to us which we are still using right now is “Work Smarter”. If we need to know something and no one is say online or your waiting for a reply just do what you think until they are available. Do not leave it and go work on something else finish your task as best you can until you really cannot do any more on it then move on. Or if you are starting to get code block or your mind is fried take a break and go chill for a bit. A fresh mind is always better than a foggy one.’ 

‘What’s next? Well we need to finish this current deadline so we can move onto our server side stuff and social integrations.’

Train2Game, bringing City & Guilds to the Games Industry

Read the Train2Game blog at www.train2game-news.co.uk Train2Game is a proud supporter of www.gamatier.com

Train2Game News Guinness World Record Bat Suit


GUINNESS WORLD RECORDS, the global authority on record-breaking achievement, reveals an incredible Batman cosplay suit adorned with 23 functioning gadgets. 
The innovative creation has earned the world record for the Most functional gadgets on a cosplay suit and appears in the new Guinness World Records: Gamer’s Edition 2017, out on 8 September.

Created by special creature effects expert Julian Checkley, the ingenious gadgets are concealed and attached to the Batman suit. Devices include smoke bombs, a grapnel gun and ‘bat tracker’, UV lamp, NBC (nuclear, bacterial, chemical) bat respirator and even a bat sign projector for the night sky. A full list is available below. 

The suit, which is based on that from the Batman: Arkham Origins videogame was 3D printed and then moulded and cast in a flexible urethane rubber. The parts were then trimmed, detailed and painted and then mounted on an specially designed undersuit. It was then applied to Julian Chekley’s bodycast, suitably weathered using dirty earthy colours and was then ready to fight crime on the streets of Gotham City.

When fully kitted out, Julian strikes an imposing figure, towering over 6”10’ (208cm), the bat ears make a difference! The 23 gadgets increased in complexity as his project progressed and Julian enlisted the help of an electrical engineer to create the most challenging gadget – the 2000watt EMP Stun Gun.

Julian Checkley said: “There were many long hours trying devising the gadgets and finding ways to store them on the suit. They are classic gadgets but also some are specific to Batman: Arkham Origins. I am immensely proud of my Guinness World Records title and to be part of the Gamer’s Edition is just the next level.”

Stephen Daultrey, Editor of the Guinness World Records 2017: Gamer’s Edition, said: “This incredible cosplay suit is a great example of the eclectic records that appear in this year’s Gamer’s Edition 2017. The detail and imagination behind the gadgets take the meaning of cosplay to a whole new level.”

Batman cosplay suit gadgets include:

1. Fireball Shooter

2. Gauntlet Video Screens x 2

3. Bat Tracking Beacon

4. Bat Sign Projector

5. Folding Batarang

6. Grapnel Gun

7. Cowl Respirator

8. Pneumatic Tranquilliser Gun

9. Ultrasonic Anti Dog Device.

10. Bat Shuriken x 4

11. UV Lamp

12. Ball Bearing Grenades x 2

13. Gauntlet Flashlight

14. Medi-kit.

15. Battery Pack.

16. Laser Designator.

17. Bat-cam.

18. Strobe Stun Gun.

19. Gas Dispenser

20. Smoke Bombs x 2

21. The Bat Flask.

22. Concealed Laryngeal Microphone.

23. Two-way Radio.

The Guinness World Records 2017: Gamer’s Edition is packed with new records, feats and fascinating features. You Tube gamer, Ali-A, highlights the books phenomenal content in his exclusive forward and fellow gamers Dan TDM and Twitch star OMGitsfirefoxx show off their record title achievements in  stunning photo-shoots.

Headlining the 10th-anniversary edition is a special chapter on Star Wars and the records it has amassed over the past 30 plus years, plus there is a detailed look at the e-sports phenomenon and in-depth features on the world of gaming.

The Gamer’s Edition 2017 reveals incredible gaming accomplishments such as programming expert Benjamin Gwin’s record for ‘Most alternative control method’s used to complete Dark Souls’. Nine unique controls including a dance mat, a guitar and his voice were used to complete the classic action-RPG. 

‘PangaeaPanga’ aka Alex Tan,  achievement  for ‘Most difficult level created in Super Mario Maker’ is featured as his challenging level has been beaten just 49 times out of astounding 1,550,870 attempts.

Train2Game News MEGA Yacht Party

REZtron Ltd., announced it will be returning  once again to the sell out party of last summer at the exciting ‘Mega Yacht’, Sunborn Yacht Hotel, moored in the Royal Victoria Dock.
Guest will be transported into the golden era of SEGA gaming with legendary blue sky titles on all four generation of SEGA consoles: Master System, Mega Drive, Saturn and Dreamcast all mixed up with drinks, dancing and a Silent Disco all on the Sky Lounge of London’s most exotic Yacht.

Legendary games including Golden Axe, Alex Kidd, Wonder Boy, Double Dragon, Mortal Kombat, Street Fighter II, R-Type, Streets of Rage, Alien Storm, Sonic 2, Road Rash,Thunderforce III, Super Monaco GP, Virtua Racing, Revenge of Shinobi,Italia ’90, Micro Machines 2, Virtua Cop, Virtua Fighter 2, SEGA Rally, Daytona USA, Virtua Tennis, Crazy Taxi, House of the Dead 2, Power Stones, Soul Calibur, Marvel Vs Capcom and many more. All of these will be displayed on RETRO CRT TVs and huge Projector screens. 

The Silent Disco you can switch and dance to Classic rock, pop, House, Hip Hop, RnB, Dance and SEGA music throughout the night with amazing headphones.

Through the night there will also be:

    Speed run competition on Sonic the Hedgehog (runs til 10pm)

    WIN A MEGA DRIVE+GAME for the fastest time on Sonic 2

    Dance and play retro games in front of a stunning panoramic view of the city skyline that’ll sure to keep your phone busy

    Photographer will be there capturing all the antics

The ‘SEGA Mega Yacht’ experience will take place on Friday August 26th, 7pm til 12am at Sunborn Yacht. Tickets can be purchased through Designmynight.com.

A night of 8-16-32-128-BIT Retrotainment Awaits….

Train2Game News Max an Autistic Journey

GPAC, LLC and Professional Imagination announce the launch of  Max, an Autistic Journey for Windows PC on Steam and other major digital distribution channels. Available now with a week-long 10% discount off the game’s SRP of $5.99.

Developer Stéphane Cantin will be donating a percentage of his proceeds from  Max, an Autistic Journey to the Miriam Foundation, a charitable organization that helps people with autism spectrum disorders and intellectual disabilities lead fulfilling lives.

“It has always been my intention to donate part of the sales from ‘Max’ to a worthy charity, so have been looking around at various organizations for some time now. I originally learned of the Miriam Foundation when they contacted me about the potential of using the Pictograms I created for the game in some of their outreach. As I worked with them in adapting the Pictos I realized the charity I was looking for found me! From their staff, to all that they do, I really appreciate and support their efforts.”

–          Stéphane Cantin

Max, an Autistic Journey is a retro-style RPG where the player assumes the role of Max, an imaginative ten-year-old, that has been diagnosed with an Autism Spectrum Disorder (ASD). Traversing Max’s home, school and wild imagination players will find ways to deal with the seemingly insurmountable challenges and frustrations of everyday life. Regardless where you fall in the spectrum of life,  Max, an Autistic Journey delivers an entertaining, imaginative and informative adventure where the visualization of the beasts may be fantasy, the emotions and frustrations they represent are very real.

LAUNCH TRAILER: https://youtu.be/celKij1T4zo

IN FACT, FEATURES!

    Classic turn-based battle system featuring clever weapons and special abilities to confront monstrous manifestations of emotions and anxieties

    Gain experience points through imaginary toy battles and by confronting your fears and anxieties to level up

    Core retro RPG mechanics infused with multiple Mini Games such as picture puzzles, race cars and making music

    Endearing tale of trials and tribulations from a unique perspective that inspires, educates and entertains as the story unfolds

    Mouse & Keyboard as well as Full Controller Support

    Steam Achievements, Cloud Save Support and Trading Cards.

Max, an Autistic Journey is now available for Windows PC at 10% off of the Suggested Retail Price of $5.99 on Steam, Green Man Gaming, Gamersgate, Bundle Stars and other major digital distribution channels.

To learn more about the Miriam Foundation and the great work they do please visit their website miriamfoundation.ca.

Train2Game News New UK Publisher

​Announced today at Gamescom 2016, PlayStack is a new UK games publisher made up of a team of highly experienced leaders and individuals from across the games, entertainment and finance industries. 

PlayStack brings diverse experience and access to investment and marketing capital to redefine the way in which games are developed, enjoyed and shared.

PlayStack is led by CEO & Founder Harvey Elliott who has previously shipped games worth over $1BN in market value. By building a powerhouse team which, in conjunction with his experiences as chair of the BAFTA Games Committee and across the industry, PlayStack will seek out creative developers with world-class IP to fund and support their studios from concept to launch.

Identifying and surfacing new talent and studios is at the heart of the PlayStack business strategy. “The closure of so many leading studios means that a huge amount of creativity is at risk of going to waste, and puts us as players at risk of missing out of some of the defining experiences of the industry.”, says Harvey Elliott “By centering ourselves in the UK we will harness a rich pool of developer talent whilst creating an organisation capable of building global success for new IP”.

PlayStack are also announcing their first title Nemesis: Air Combat developed by Stratosphere Games, a mobile development studio formed by gaming veterans from Splash Damage, Nexon, Rocksteady, and Yager. Releasing in late 2016 this new top-tier mobile IP exemplifies PlayStack’s dedication to surfacing games created by new and highly talented development studios.

For further information, or if you think you have the next big hit, please visit www.playstack.com.

Train2Game News Behind the Schemes

​The amatuer filmmakers of Devolver Digital have announced Behind the Schemes, a new take on the traditional behind-the-scenes series. 
Each episode in the series aims to uncover the spirit of each game through intimate conversations with the personalities behind them and exploring the tiny apartments, humble offices, and vibrant cities where they are made.

The Behind the Schemes series began as an experiment at E3 to document the notorious Devolver Digital E3 trailer park and shenanigans that took place there each day. The first proper episode launched today putting the spotlight on Le Cartel, the team behind Mother Russia Bleeds, as they take viewers on a tour of the team’s office flat and local boxing gym where the lead artist trains and draws inspiration for the game’s combat animations.

Future episodes will take viewers to the literal attic office of Fourattic (Crossing Souls), the retro FPS altars of Pixel Titans (STRAFE), and the bustling crowds of Gamescom.

“I told the filmmakers that if I saw a single shot of some nerd typing fake code on a monitor or blankly staring at some untextured model I’d cancel the whole thing,” noted Devolver Digital CFO Fork Parker. “Not that I’ll watch a minute of this arthouse garbage.”

The Behind the Schemes series is an ongoing effort and each new episode can be found on the Devolver Digital YouTube channel. And now for an obligatory call to follow Devolver Digital on Twitter @DevolverDigital.

Train2Game News ESL UK Premiership pushing rising stars

The ESL UK Premiership, the largest eSports tournament for the UK and Ireland, is the one to watch for League of Legends talent rising to the professional eSports circuit.

The ESL UK Premiership Summer 2016 Season is set to be the biggest and best yet. With a prize pool of £34,000 and a three-game offline finals event planned for this October’s MCM Comic Con in London, there’s plenty to be excited about. Riot has continued to recognize this milestone by investing a spot in their EU Challenger Series Qualifier in the winner of this season’s premiership. 

The last team to win a spot in the Challenger Series Qualifier through the ESL UK Premiership, were the former Renegades: Banditos who then went on to win the qualifiers and secure their place in the EU Challenger Series. Out of this success story came even greater achievement. Renegades: Banditos, now Misfits, recently triumphed in the EU LCS promotion tournament and are now the newest team to qualify for the EU LCS, showcasing the path to pro from Premiership to EU LCS. Individual success was also found in Maxlore, who was scouted by the Spanish team Giants, and now plays in the LCS. 

Since the start of 2015, the UK Premiership, ESL UK’s flagship national product, has seen significant growth in both viewership and participation. Designed purely for UK teams, talent and viewers, the tournament has attracted over two million online spectators and has seen over two thousand gamers take part from all over Great Britain and Ireland.

To sign up to the ESL UK Premiership for League Of Legends, players can head to the ESL UK website.

Train2Game News London Games Festival 2017 Dates

​The London Games Festival will take place from 30 March to 9 April 2017, organiser Games London has announced, along with its plans to grow visitor numbers to 50,000 next year.
The first London Games Festival took place in April 2016 as part of the Games London three-year initiative delivered jointly by Film London, the capital’s screen industries agency, and video games trade body Ukie (The Association for UK Interactive Entertainment).

Games London is backed by the Mayor of London, with funding worth £1.2m from the London Enterprise Panel. The three-year programme serves to promote the UK’s games sector and seeks to make London the games capital of the world. Games London ultimately aims to attract £35m of investment to the capital and create 280 jobs, all while underlining the cultural significance of interactive entertainment.

The 10-day celebration in April 2016 welcomed over 38,000 people across 30 different events across 20 different venues and culminated in a games-themed street art commission across multiple London landmarks, from a pub in Walthamstow to the Leicester Square cinema district.

Over 50,000 are expected for 2017’s festival, which will run from 30 March to 9 April. The event will open with EGX Rezzed at Tobacco Dock (30 March to 1 April), with other events confirmed for the schedule including the British Academy Games Awards (6 April) and the return of Now Play This at Somerset House (7 April to 9 April). Further announcements to come will detail activity around eSports, the Festival Fringe and a range of summits and lectures for professionals.

Also returning is the Games Finance Market (4 April to 6 April), an instrumental part of the Games London strategy. The Games Finance Market connects games developers and interactive content creators with investors and funders. In 2017 the event will double in size to welcome 60 investable businesses meeting 60 international investors.

Games London’s programme supporting games businesses has already brought in over £8.5m in potential investment to the capital.

The Mayor of London, Sadiq Khan, said: “London is a global destination for culture and creativity, and the interactive entertainment sector is playing an increasingly important part in this. Games London focuses on harnessing the city’s talent, with the ultimate aim of making London the world capital for video games. It’s fantastic to see the festival expanding in scope, reach and ambition, and connecting London-based talent with overseas investment partners – further proof that our city is open for business.”

Follow @londongamesfest on Twitter or head to www.games.london for more updates over the coming weeks and months.

Train2Game News Mankind Divided supports Eye Tracking

Tobii, the global leader in eye tracking, and Eidos® Montreal, the award winning studio, today announced that the PC version Deus Ex: Mankind Divided® will support multiple eye-tracking features. 
Powered by Tobii eye trackers, Tobii EyeX and the SteelSeries Sentry allow for greater game immersion, a cleaner UI, and enhanced navigation. A Tobii EyeX and Deus Ex® game bundle is set to be released on the 23rd of August.

“With the Deus Ex franchise being a window to the future, we always try to provide innovative, ground-breaking experiences for our players,” says André Vu, Executive Brand Director at Eidos Montréal. “The numerous Tobii eye tracking features built into the game will provide PC gamers an extra layer of immersion that blends perfectly with the futuristic universe depicted in Deus Ex.”

The Tobii EyeX, a €119 (or UK equivalent) peripheral eye tracker that connects to any existing PC via USB, empowers gamers with new, more realistic experiences in their games. Eye tracking serves as an additional modality that adds to the game experience without taking anything away or restricting the gamer in any way. Tobii sees numerous opportunities for eye tracking to enhance game immersion and realism, including the development of more responsive characters that interact with you when you make eye contact or features that mimic the functions of the eye, like dynamic depth of field or light exposure.
“The commitment by Eidos Montréal and Square Enix® to bring eye tracking to the mega Deus Ex franchise is another demonstration of the industry’s belief in the value of eye tracking,” said Oscar Werner, president of Tobii Tech. “We applaud the team at Eidos Montréal for their forward thinking approach and drive to give their gamers more.”

Deus Ex: Mankind Divided comes with a ton of new innovations to make gamers salivate. With eye tracking integration, gameplay becomes more immersive as the gamer’s eye movement is harnessed to create more natural and more realistic actions, making them part of this futuristic, dystopian world. Tobii eye tracking features include:

·         Aim at Gaze – Look at the target to take aim, then press a button and fire. This feature let players take out enemies using their natural gaze and will even work when locking the tesla gun for all-out mayhem.

·         Extended View- Look to the edge of the screen and the game’s camera will pan – giving players a wider field of view with just a glance. The natural eye movement will allow further immersion into the game’s environment and let players control what they want to see – just as in real life.

·         Icarus Dash at gaze – Simply look in the direction you want Adam to move in – even vertically. This will allow players you use the controls in a more fluid manner.

·         Interact at gaze – This feature lets players move effortlessly using the natural gaze to intuitively interact with objects. Look at an object, press a button and automatically move towards it before picking it up.

·         Clean UI- This feature lets player access UI info only when needed, giving them deeper immersion into the game’s environment. Look and they’ll appear. Look away, they’ll become nearly transparent. The screen is always covered fully in the game’s world, with the vital stats just a glance away. Helps you embrace the game’s environment. Helps players keep track of what you need to –when they need to.

·         Cover at Gaze – This feature lets players find refuge when the heat is on just by gazing across the environment – highlighting places you can hide behind. (Not available on August 23, this feature will be available in an upcoming update.)

Deus Ex: Mankind Divided, the sequel to the critically acclaimed Deus Ex: Human Revolution®, builds on the franchise’s trademark choice and consequence, action RPG based gameplay, to create both a memorable and highly immersive experience. Players will once again take on the role of Adam Jensen, now an experienced covert agent, and will gain access to his new arsenal of customizable state-of-the-art weapons and augmentations. With time working against him, Adam must choose the right approach, along with whom to trust, in order to unravel a vast worldwide conspiracy. The game also includes Deus Ex: Mankind Divided – Breach, a new and innovative game mode. This new take on the game offers, for the very first time, an arcade approach on the gameplay of Deus Ex: Mankind Divided, providing players with a unique puzzle shooter experience.

New Tobii EyeX customers will receive a free copy of Deus Ex: Mankind Divided when they purchase the Tobii EyeX and Deus Ex Bundle here.

Train2Game News Insomnia58 confirms Microsoft

Multiplay, the company behind the largest gaming festival in the UK has today revealed the games Microsoft will be showcasing at Insomnia58 this August bank holiday.  
The blockbuster titles join an already exciting line-up, making this summer’s event the best place for fans to try the latest games.

Upcoming releases from Microsoft’s biggest franchises, all highlights of its E3 presentation, will be available to play for the first time in the UK, including Gears of War 4, Forza Horizon 3 and the latest zombie epic, Dead Rising 4. All Titles will be exclusive to Xbox One and Windows 10 PC, with the majority being part of the Xbox Play Anywhere programme.

Gears of War 4, the cover based shooter, features an all new cast of characters, including JD Fenix, the son of the legendary Marcus Fenix. Set 25 years after the events of Gears of War 3, the newest instalment in the franchise is set to be a huge hit with Xbox fans.

Insomnia58 will be the first time driving game fans in the UK will be able to experience the fast-paced action of Forza Horizon 3, experience thrilling racing, addictive gameplay and stunning graphics.

The Xbox One timed exclusive, Dead Rising 4, due for release later in December, will also be at Insomnia58, giving fans of the ever popular zombie-smashing genre exclusive access to the hotly anticipated game, months before its release.

Additional titles on display include Remedy’s Quantum Break, fighting classic Killer Instinct as well as the exciting new Xbox exclusive action-adventure Recore. Microsoft is also bringing the latest details on Indie games such as Cuphead, Everspace, Raiders of the Broken Planet and The Turing Test. 

Insomnia58 is taking place at the NEC, Birmingham from 26-29 August 2016, with day tickets available online from £25: https://insomniagamingfestival.com/tickets/.