Train2Game News Far Cry 5 DLC Takes You To Mars

Ubisoft announced the content of the Far Cry® 5 Season Pass, available as part of the Far Cry 5 Gold Edition or as an add-on purchase on PlayStation®4 computer entertainment system, Xbox One and PC.

Following the launch of Far Cry 5 on March 27th, the season pass will take players on three uncanny adventures with a unique Far Cry twist.

  • Hours of Darkness: Players will travel back in time to Vietnam to battle against Việt Cộng soldiers
  • Dead Living Zombies: Players will face hordes of zombies in multiple b-movie scenarios
  • Lost on Mars: Players will leave Earth behind to go toe-to-claws with Martian arachnids

Additionally, all Far Cry 5 Season Pass owners playing on consoles will receive the single-player content from another critically-acclaimed Far Cry series entry with the Far Cry® 3 Classic Edition, which will be available to season pass holders four weeks prior to launching as a standalone purchase in summer 2018 on PlayStation 4 and Xbox One.

Far Cry 3® Classic Edition will let fans and newcomers to the series revisit Rook Island and encounter one of the franchise’s most notorious villains, Vaas, who is brought to life by Michael Mando. As Jason Brody, players must explore the tropical island to find and save his friends, who are being held captive. PC players who purchase the season pass or Far Cry 5 Gold Edition will receive the full version of Far Cry® 3.

More details on post-launch support for Far Cry 5, including an overview of the three adventures as well as the return of the map editor will be shared at a later date.

Set in America, a first for the franchise, Far Cry 5 offers players total freedom to navigate a serene-looking yet deeply twisted world as the new junior deputy of fictional Hope County, Montana. Players will find that their arrival accelerates a years-long silent coup by a fanatical doomsday cult, the Project at Eden’s Gate, igniting a violent takeover of the county. Under siege and cut off from the rest of the world, players will join forces with residents of Hope County and form the Resistance.

For more information about Far Cry 5, please visit farcry.com
For the latest on Far Cry 5 and other Ubisoft games, please visit news.ubisoft.com.

Train2Game News Stephen Fry on Pokemon

A stunning nature documentary-inspired short has been released to celebrate the next wave of Pokémon appearing in Pokémon™ GO (Yes it’s still active!)

From the bright peaks of snowy mountains, to the shadows of the forests, to the bustling city and down into the dark of the oceans around the world, the video pays homage to world renowned nature documentaries as it gradually reveals a variety of Pokémon in their real-world natural habitats—bringing augmented reality one step closer to life.

The animated short is so realistic, viewers may not immediately realise what they’re watching, with the shadows and footprints of the latest Pokémon™ GO characters creating a hyper realistic viewing experience.

The video is narrated by national treasure Stephen Fry with his dulcet tones complementing an original symphonic score by legendary nature documentary composer George Fenton.

This is the third wave of Pokémon to be released for Pokémon™ GO following the game’s hugely successful launch in 2016. Each selection of Pokémon initially appeared in different versions of main series Pokémon games; this latest release includes Pokémon from the games Pokémon Ruby and Pokémon Sapphire.

The video features some of the newest creatures debuting in Pokémon™ GO, that include cute cheerleader pair Plusle and Minun in a forest along with Mawile and the Bug- and Flying-type Pokémon Masquerain.

In the oceans, a huge underwater Wailord makes a big splash, as well as a school of Luvdisc—a heart-shaped and water-dwelling Pokémon—under the shadow of a looming threat as they are passed by a Sharpedo. There are also appearances from the amphibious Mudkip playing in a pool, cold-loving Snorunt on a high mountain and a cityscape with the elegant Pokémon Delcatty.

See the full trailer here: https://youtu.be/eMobkagZu64

Train2Game News Super Mario jumping back to the big screen

Everybody’s favourite red hat wearing plumber (and probably his less popular green hat wearing brother) are coming back to the big screen.

Nintendo have officially announced a partnership with animated movie producer Illumination Entertainment, the studio behind big hits such as the Minions franchise.

The film will be co-produced by Nintendo representative director Shigeru Miyamoto and Illumination founder and CEO Chris Meledandri.

Universal Pictures and Nintendo are co-financing the project, and Universal Pictures will handle the film’s theatrical distribution worldwide.

This has all the makings of a huge hit.

However this isn’t the first time the Mario brothers have hit the big screen but the less said about that the better.

We will bring you more news on the movie when we know more.

Train2Game News Mario Kart Racing To Mobile

Nintendo announced today that Mario Kart Tour is coming to mobile.

Mario Kart has ruined many friendships since its release in 1992, thanks to some timely blue shells and now it will be available on your phone.

Nintendo mentioned back in 2015 that it intended to take advantage of the rise in mobile gaming and has to date released; Super Mario Run, Fire Emblem Heroes and Animal Crossing: Pocket Camp to great success.

The announcement came this morning on the Nintendo of America twitter account to great excitement from the public.

The bad news is, there’s a bit of a wait before we get to challenge our friends on Mario Kart Tour, the game is scheduled to be released in March 2019.

Here we goooo!

Train2Game News One Special Day 2017 huge success

SpecialEffect, the UK charity that specialises in helping people with disabilities enjoy the fun and inclusion of video games, has announced the total amount raised from its One Special Day 2017 fundraising event on 29 September 2017 is £446,000.

The charity’s largest fundraiser of the year, where partners from the games industry gave either 100% of UK or worldwide sales on 29 September, will help its team of occupational therapists and technology specialists to meet the increasing demand for their experience and expertise over the coming months.

Dr Mick Donegan, Founder and CEO of SpecialEffect said, “The money raised from One Special Day is a huge financial boost to SpecialEffect. It will enable us to take on the extra staff we need to help even more severely disabled people all over the world to play the games they love.

Being supported by so many games industry partners like Supercell, SEGA, Seriously, Unity Technologies, Codemasters, Playdemic and Rovio is not only a tremendous funding boost but also a terrific morale boost to our passionate and dedicated team here at SpecialEffect.”

“The money raised from One Special Day 2017 will go towards employing two additional clinical staff to join our growing team of occupational therapists and technology specialists.

It will also help pay for vital modifications to SpecialEffect’s national accessible games room where people with disabilities can visit to try out a huge range of hardware and software modifications.”

The One Special Day event, which attracted worldwide attention and very positive publicity including a tweet out from reality mega-star Kim Kardashian, is set to take place again on 28 September 2018 with a significant number of the One Special Day 2017 partners already committed again this year.

If you’d like to find out more about how your company can take part in One Special Day 2018, contact Nick Streeter at nick@specialeffect.org.uk or catch up with the charity at PGC London and Games Forum London.

Train2Game News Robot Cache changing the game selling game

Robot Cache is the first decentralized PC video game distribution platform that benefits publishers, developers and gamers.

Utilizing blockchain technology, Robot Cache will reduce the fees publishers and developers pay by 80% and allow gamers to resell their digital PC video games. In addition, gamers can opt in to mine digital assets (IRON) that can be applied towards the purchase of games.

“Just a handful of companies dominate the multi-billion-dollar digital download PC video games market. Robot Cache plans to revolutionize the industry by launching the first-ever workable decentralized video game marketplace that benefits both the creators of video games and gamers. All of this is accomplished by expertly leveraging the power, flexibility, safety, and transparency of blockchain technology,” said Lee Jacobson, CEO, Robot Cache.

Robot Cache is a victory for digital PC gamers and the publishers who create games. The Robot Cache platform is created by industry veterans who understand the dynamics of what is needed to be successful and have the relationships necessary to bring the right partners to the table. Best of all, Robot Cache will be a full featured and live platform when gamers first come to it. Robot Cache expects to offer the latest and greatest video games on the Robot Cache platform for gamers’ immediate enjoyment.

DEVELOPERS AND PUBLISHERS BENEFIT

Developers and publishers benefit from the lowest transaction fees of any digital PC video game distribution platform. Everyone from the smallest indie team to the biggest publishers, will retain up to 95% of the sales proceeds, which is 25% higher than the current industry standard. In addition, Robot Cache’s revolutionary digital resale market allows developers and publishers to set resale pricing and earn 70% of the resale proceeds.

Additionally, game makers will be able to control the parameters of resales, receive payment in minutes (not months), maintain secure ownership rights (due to decentralized blockchain management), and have a full suite of sales and marketing tools at their disposal.

“Earning any money on the video game resale market is unheard of for game publishers, and earning up to 70%, which is equivalent to the best margins publishers and developers currently receive on today’s most popular digital distributions platforms is crazy. Allowing creators to keep 95% of new game sales, and 70% on game resales, provides developers, like us at inXile, with a strong financial stream. This gives us more resources to create new content and new IPs for fans,” said Brian Fargo, CEO of inXile Entertainment and Founder of Robot Cache.

GAMERS BENEFIT

Gamers greatly benefit from Robot Cache’s unique distribution approach. Previously, gamers could only resell physical retail copies of a video game, but now they can resell digital games purchased on the Robot Cache platform using the blockchain and retain 25% of the proceeds from the resale. Selling their digital games earn them digital tokens, named IRON, Robot Cache’s cryptocurrency, which they can use toward the purchase of another game on the Robot Cache platform.

In addition, gamers can opt-in within the Robot Cache client to mine IRON which they can then use to buy games on the platform. Robot Cache has also created an IRON reward program to incentivize gamers to use the platform. When various individual or community milestones are reached, Robot Cache will reward additional IRON to the gamers using the platform.

TOKEN GENERATION EVENT

Robot Cache will be creating IRON based on the ERC-20 standard. Robot Cache will sell and issue Simple Agreements for Future Tokens (SAFTs), which will convert into IRON upon launch of the platform which will take place in Q2, 2018. SAFTs are expected to begin being offered in an Institutional Pre-sale on January 17, 2018, and SAFTs are expected to begin being offered in an Accredited Public Pre-sale on February 15, 2018.

Robot Cache will look to raise a minimum of $15M USD in a token generation event to be used to obtain exclusive content, develop partnerships and the digital PC video game distribution platform, and for sales, marketing, general, administrative, legal, and accounting purposes.

The solicitation, offer, and sale of SAFTs will be conducted in a manner that is compliant with applicable securities laws and regulations, including Rule 506© of Regulation D. Only verified accredited investors will be eligible to purchase SAFTs.

For more information and to sign up for product updates, please visit www.robotcache.com

Train2Game News The Gamers Bitcoin


CashBet, a leading mobile-first iGaming platform provider and turnkey operator, today announced a major blockchain initiative for its patented iGaming platform and intent to launch an Initial Coin Offering (ICO) of its cryptocurrency designed for iGaming, CashBet Coin. 
Incorporating blockchain into the CashBet platform will better enable the company to offer the only complete, crypto-ready iGaming platform on the market. CashBet Coin’s ICO presale will begin on January 24, 2018 at 0:00 GMT +8 and will end on February 20 at 0:00 GMT +8. The public sale is expected to begin March 20 at 0:00 GMT +8 and will continue until April 27 at 0:00 GMT +8. The ICO will end early if the hard cap is reached prior to the end of the public sale. Key information on the token sale, including the whitepaper, token structure and use of proceeds, is available on the ICO website: https://coin.cashbet.com

Dr. Mike Reaves, CEO and founder of CashBet, said: “The introduction of CashBet Coin will enable operators to solve the biggest problems facing crypto casinos today: speed, trust, and cost. Integrating blockchain technology into the CashBet core iGaming stack will open new markets by democratizing access to world-class entertainment for a new group of players currently underserved by the centralized banking establishment. Additionally, the associated technology initiative will be far more scalable and cost-efficient on a per transaction basis than current blockchain-based casino software.”

CashBet Coin tokens will be issued within two weeks after the ICO completes. The introduction of CashBet Coin as an ERC20-compatible cryptocurrency token will roll-out in several phases that include inviting token holders to an exclusive VIP experience, introducing regulated cryptocurrency wagering, and providing facilities for customers and partners of CashBet to pay their fees via CashBet Coin. Later, CashBet will launch CryptoRGS, the first provably-fair iGaming content distribution network suitable for crypto casinos, and CryptoGo, an off-chain state channel-based technology designed to minimize cost and payout delay for players.

CashBet also announced advisory board appointments to support the ICO, including:

    Stuart Lewis-Smith, GM of GSN Games / Sony

    Lars Wahlström, GM, Jackpotjoy, Sweden

    Kevin Flood, Founder, Gameinlane, former CTO of PurePlay & GM of Harrah’s Online

    Tjaden Hess, Blockchain Software Engineer, 1protocol, ConsenSys

    Jay Berg, Founder of Protoblock, Inc., former core developer at Coinsetter

Reaves continued: “We anticipate several more patents to be issued for this technology to complement the two patents that were issued to CashBet in December. The heavy hitters we’ve added to our software engineering team and advisory board will help us fulfill our vision of offering the most feature-rich cryptocurrency-ready iGaming platform. The ease of use and liquidity of our token, CashBet Coin, will open new markets both in terms of players and operators. This new cryptocurrency will allow us and our partners to attract new players through access to a robust VIP program as well as consumer protection, minimal transaction fees, faster payouts, and hundreds of high quality games that do not exist on any other cryptocurrency-enabled iGaming platform.”

CashBet was founded in 2012 by gaming industry veterans and is the only mobile-first platform currently in the market for real-money, social, lottery, and skill-based gaming. The team has previous experience successfully building and selling online gaming platforms for CyberArts (Ultimate Gaming) and US Digital Gaming. The CashBet platform allows operators to run an iGaming business end-to-end, enabling robust game management, marketing, customer relationship management, support, and data analytics. CashBet is licensed by the Alderney Gambling Control Commission and the UK Gambling Commission.

Interested parties can subscribe to updates about the CashBet Coin project and upcoming pre-sale event:

    Website: https://coin.cashbet.com

    Telegram: https://t.me/cashbetcoin

    Twitter: https://twitter.com/CashBetCoin

    LinkedIn: https://www.linkedin.com/company/cashbet/

    Facebook: https://www.facebook.com/CashBetCoin/

    Medium: https://medium.com/@CashBetCoin

    Reddit: https://www.reddit.com/user/cashbet/

Train2Game News London Playable Christmas Tree


Millions of people are expecting video games waiting under the tree this Christmas, but at King’s Cross station the Christmas Tree IS a video game: the world’s first ‘playable’ Christmas tree.
#GamesTree has landed at King’s Cross and is an interactive exhibit 6 meters high and made of 7,000 LED lights.

The tree is an adaptation of of award-wining London-made independent game Line Wobbler and has been created following a unique collaboration between the upcoming London Game Festival, Network Rail and acclaimed games designer Robin Baumgarten.

The Games Tree adds games-themed festive cheer to King’s Cross and also celebrates the upcoming third London Games Festival, which takes place in four months running from 5 to 15 April 2018.

The London Games Festival is run by Games London, a joint initiative between the London screen industries agency Film London and trade body ukie (The Association for UK Interactive Entertainment). Games London is funded by the Mayor of London’s London Enterprise Action Panel.

Hundreds of commuters and tourists have already played the Games Tree at the station just hours after its installation. It will sit in London Kings Cross station until January 4th 2018 before appearing at other venues.

Train2Game News Rebellion hits 25th birthday


Happy birthday Rebellion! 

The independent UK studio behind Sniper Elite, Battlezone and Zombie Army Trilogy has hit the big milestone, celebrating its 25th birthday this week.

To give this context, Rebellion was formed by Jason and Chris Kingsley on 4th December 1992. It was a time when Mega Drive and SNES were doing battle on the pages of CVG. When Home Alone 2: Lost In New York was just a week away from its long-awaited cinema release. When ‘Would I Lie To You’ by Charles & Eddie stormed up the UK charts.

Yes, people actually bought that single in droves. Truly, they were strange times.

But more importantly, it was also the start of a long and successful journey for Rebellion. From the humble beginnings of Eye of the Storm to the co-op adventuring of Strange Brigade, Rebellion’s story has seen the studio offer gamers new experiences through VR tank showdowns, zombie Hitler battles and the chance to snipe testicles from three postcodes away.

Rebellion’s pop-culture influence even reaches beyond gaming now, as the studio has also become the custodian of all things 2000 AD and Judge Dredd, while Rebellion Publishing pushes the coolest authors and artists from the fringes of counterculture.

As part of Rebellion’s celebrations this week, here are 25 facts about the UK studio… and here’s to the next 25 years!

1) Rebellion was founded in 1992 in Oxford by two brothers – Jason and Chris Kingsley

2) The iconic Rebellion logo was inspired by the Solidarity logo used by the Polish trade union of the same name.

3) The name ‘Rebellion’ comes from the Kingsleys wanting a name to represent how they would ‘do things slightly differently’

4) Five people worked on Rebellion’s first game, Eye of the Storm, compared to Rebellion’s current team sizes of typically up

5) Jason and Chris Kingsley were among the first three people in Europe to hear about the Atari Jaguar

6) Rebellion has developed games for a number of well-known franchises including Aliens vs Predator, James Bond, Harry Potter, The Simpsons and Star Wars

7) Rebellion has developed over 85 games to date

8) Rebellion’s biggest-selling licensed game is The Simpsons Game

9) Rebellion’s biggest-selling original game is Sniper Elite V2

10) Rebellion has 32 platform number 1 games to its name

11) In 2000, Rebellion bought 2000AD

12) Rebellion has made 10 acquisitions throughout its history, including 2000AD and Elixir Studios

13) Over 200 issues of the monthly Judge Dredd Megazine have been published under Rebellion’s aegis

14) Over 800 issues of the weekly 2000AD comic have been published under Rebellion’s aegis

15) Rebellion has published over 1,000 books to date

16) Jason and Chris Kingsley were Producers on the 2012 Dredd film starring Karl Urban

17) Jason and Chris Kingsley are Producers on the new Judge Dredd: Mega City One TV series

18) Rebellion uses its own development engine, ‘Asura’

19) Rebellion has won four awards as a studio, including Best Independent Studio in 2017…

20) …while Rebellion has also won 28 awards for its games, on top of the many awards won by 2000 AD and Rebellion Publishing.

21) Rebellion has developed for 35 different gaming platforms including Amiga, Wii and PlayStation VR

22) Rebellion has over 200 staff across their studios

23) Rebellion is one of the UK’s largest fully independent studios

24) Jason Kingsley was awarded an OBE due to his ‘services to the economy’

25) Jason and Chris Kingsley created the computer graphics for the Adamski’s ‘Killer’ music video featuring Seal

Train2Game News Second Annual Yorkshire Games Festival


The potential for storytelling in games to compete with film and TV, the difficulties of pulling off successful PR for your game, and the growing chasm opening up between big budget triple-A releases and their indie counterparts: It might have only been the second annual Yorkshire Games Festival, but that didn’t stop prized speakers tackling the games industry’s difficult issues.

Taking place at the National Science and Media Museum in Bradford over five days earlier in November, the festival saw some of gaming’s brightest and most esteemed peers both take to the stage and light up various events to educate, inform and, dare we say it, entertain almost 9,000 attendees – a figure that represents a 15 percent jump over 2016‘s figures.

Speakers who have worked at the likes of award-winning studio TT Games, Frontier Developments, Criterion Games, Ninja Theory, Wargaming.net, Naughty Dog, and the talent that created mega multiplayer hit Overcooked, all offered insight and provoked debate aplenty.

“This was my first year attending the Yorkshire Games Festival and it was great to see such enthusiasm for the games industry running throughout the speakers, organisers and attendees,” offers Dominic Matthews, Commercial Director at Ninja Theory. “The quality and breadth of talks was excellent and the audiences eager to learn. Altogether a hustling, bustling event of enthusiasm and optimism for the games industry set in the aspirational setting of the National Science and Media Museum.”

It was a setting fit enough to host Matthews’ own musings on the growing divide between games from triple-A studios and the often more creative releases from indie developers – developers who have the freedom to take risks their bigger brothers don’t. Ninja Theory, however, sits in between the two he argued, exploiting the opportunity and somewhat greater scope provided by independence with the bigger budget typically afforded only the major players. Does this growing ‘independent-triple-A’ space offer a massive opportunity for studios currently entering the market?

His time on stage came after scriptwriter and narrative designer Martin Korda, who drew on his experience as a writer on some of the biggest games launched in the last decade to suggest storytelling in games has the potential to become one of the most powerful forms of narrative in the world. Games, he suggested, can utilise storytelling techniques from movies, TV, radio and books and combine them with interactivity and player choice to create a compelling combination.

“The Yorkshire Games Festival has the potential to become one of the key annual UK games industry events,” said Korda of his visit. “Its audience of established game development professionals, and students aspiring to one day become a part of the industry, provides the event with an excellent balance of experience and enthusiasm. It was a real pleasure to speak at such a vibrant and welcoming festival.”

For organisers, the jump in attendance and the overall quality of the speakers has validated both the event’s creation and its expansion this year, which saw a dedicated School Day, numerous workshops and game showcases.

“It may only have been the second Yorkshire Games Festival, but the event already feels both established and growing in scale and scope,” comments Festival Director, Kathryn Penny. “It’s so exciting to see the mixture of experience – our amazing speakers – and excitement from the large number of students and delegates the festival attracts all mingling together, exchanging ideas and debating the issues. It’s an event that really lights up the museum.”  

The schedule, in brief, included:

Wednesday 8th November, 2017

  •     School Day: A free day of activities for schools, with special events for KS2 and KS3 children covering all elements needed to make a great game

Thursday 9th November, 2017

  •     Talks: Presentations by Destiny 2 videogame writer Martin Korda, Arthur Parsons – Head of Design, TT Games – who examined the legacy of TT Games and delved into the making of his current game, LEGO Marvel Super Heroes 2, Director of Special Projects at Wargaming.net Tracy Spaight, Louise McLennan and Sebastian Hickey of Elite Dangerous developer Frontier Developments, and Dominic Matthews from Ninja Theory
  •     Workshop on the Business of Video Games

Friday 10th November, 2017

  •     Talks: Keynote speech from former Naughty Dog VFX artist Iki Ikram who talked about his work on The Last of Us and Uncharted 4, plus legendary composer and musician David Wise, Overcooked’s Oli De-Vine and Phil Duncan, Kieran Crimmins and James Svensson of Criterion on Star Wars: Battlefront VR Mission, Gang Beasts’ creators James Brown and Michael Brown of Boneloaf
  •   Meet the Developers networking event

Saturday 11th November, 2017 and Sunday 12th November, 2017

  •     Let’s Play Weekend –  Scores of special events, many of them free, extending beyond the National Science and Media Museum, encompassing games showcases, arcade games, WiFi Wars (charge applies), Minecraft workshops and The Displaced, a live-action multiplayer game!