Train2Game News Cartoon network on Xbox One


Cartoon Network has launched the Emmy® Award-winning Cartoon Network app on Xbox One, allowing fans to stream their favorite Cartoon Network shows seamlessly from consoles. 

The app is free to download today via the Xbox Games Store.

The Cartoon Network app puts the best of Cartoon Network’s wide array of original programming all in one place, including select full-length episodes from hit series like Adventure Time, Steven Universe, Teen Titans Go!, Ben 10, O.K. KO!, We Bare Bears Mighty Magiswords and more. 

Watch exclusive “See It First” premieres before they air, hilarious clips, customized video mixes and other exciting content. Fans are able to access Cartoon Network’s award-winning programming on Xbox One devices by logging in with their TV service provider user name and password. 

Additionally, select episodes and bonus content are available on the app for fans to enjoy without authentication.

With over 20 million downloads, the Cartoon Network app is also available on iPhone, iPad and Apple TV through the App Store, as well as Android devices via Google Play.

Train2Game News SpecialEffect Represented in Fifa 18


Electronic Arts have chosen SpecialEffect to be the first ever games charity to have an exclusive in-game FIFA 18 kit.

The kit went live in game on Friday 10 November, as a reward for a weekly objective in EA Sports FIFA Ultimate Team. 

SpecialEffect are a UK-based charity that provide custom-designed control setups for people with physical disabilities who want to enjoy video games. FIFA is one of the most popular games requested by people they help.

One young man that the charity supported, Chad, has spinal muscular atrophy that severely limits his movement, but he’s now able to play FIFA again using a custom setup that includes a mouth-controlled joystick. “I thought my gaming days were over,” he said, “but thanks to SpecialEffect I can now play FIFA in a different but novel way.”

The kit was launched at Wembley Stadium on 10 November.

Dr Mick Donegan, SpecialEffect Founder and CEO, said “We’re immensely grateful to EA for this wonderful gesture. For many years they’ve been major supporters of our work in levelling the playing field for people with physical disabilities, and the increase in global awareness of our work that the kit will bring is very much appreciated.”

“When I started the charity ten years ago, I never dreamed that we’d be honoured with our own kit in one of the most popular game series ever.”

Train2Game News You’re a wizard!

Niantic, Inc. and Warner Bros. Interactive Entertainment today announced the development of Harry Potter: Wizards Unite™, an augmented reality (AR) mobile game inspired by J.K. Rowling’s Wizarding World. 
Published by Niantic and co-developed by Niantic and Warner Bros. Interactive Entertainment, under the Portkey Games label, Harry Potter: Wizards Unite™ will use state-of-the-art augmented reality mobile technology to put magic in the hands of aspiring wizards and witches worldwide.

Harry Potter: Wizards Unite™ will reveal that magic is all around us, and allow players to be a part of Harry Potter’s rich world, through Niantic’s AR + real-world mobile game platform and the franchise expertise of WB Games San Francisco’s development and publishing team. By exploring real-world neighborhoods and cities across the globe, players will go on adventures, learn and cast spells, discover mysterious artifacts, and encounter legendary beasts and iconic characters.

Harry Potter: Wizards Unite™ is part of Warner Bros. Interactive Entertainment’s Portkey Games, a new games label dedicated to creating video game and mobile experiences inspired by J.K. Rowling’s Wizarding World.

 “At Niantic, our goal is to leverage technology to create real world experiences that help people to discover the wonderful, and often magical parts of the world around them,” said John Hanke, founder and CEO of Niantic, Inc. “The beloved Harry Potter stories have captured imaginations worldwide for more than 20 years and soon we’ll turn the fantasy into augmented reality, allowing fans and their friends to become wizards and witches.”

 “With this game, we are allowing the passionate, worldwide fan base to experience J.K. Rowling’s deeply powerful and imaginative universe in a new, truly immersive way,” said David Haddad, President, Warner Bros. Interactive Entertainment. “It is wonderful to have Niantic’s remarkable augmented reality expertise as we develop this incredibly rich wizarding world for players to explore in their everyday lives.”

Additional details for Harry Potter: Wizards Unite™ will be announced in 2018.

To stay up to date on Harry Potter: Wizards Unite™, please visit www.harrypotterwizardsunite.com and sign-up to receive the latest information and follow the game on Facebook https://www.facebook.com/HPWizardsUnite/ and Twitter https://twitter.com/HPWizardsUnite

Train2Game News BlizzCon 2017 


At BlizzCon® 2017, more than 30,000 players gathered to experience the latest updates to their favorite Blizzard games and cheer on top esports competitors, with millions more joining online. 

Over two days packed with developer panels, friendly competition, and live entertainment, the Blizzard community learned about and went hands-on with new heroes, new gameplay updates, and new expansions coming to the company’s blockbuster franchises.

Attendees and viewers also witnessed the dramatic conclusions to three esports championships and three exhibition-style competitions:

StarCraft® II World Championship Series Global Finals

Winner: Rogue

With two championship titles already under his belt in 2017, Rogue arrived on the global stage at BlizzCon as a favorite to win the whole tournament. Once he got warmed up in the grand final against SoO, he showed the world he definitely deserves the title of WCS Global Champion with a 4­–2 series win.

Heroes of the Storm® Global Championship Finals

Winning team: MVP Black

MVP Black and Fnatic met in the final match of the HGC Finals after both teams moved past the semis with 3–0 wins. When the dust settled, it was MVP Black standing tall over the Swedish powerhouse with a 3–1 victory after a barnburner of a finale. MVP Black’s unwavering determination and dedication to their craft was enough to secure them their first trophy at BlizzCon.

World of Warcraft® Arena World Championship

Winning team:  ABC

The European streak continues as ABC sweeps Panda Global in the most decisive championship match in the history of the tournament. Working against a hostile crowd, ABC triumphed behind the Arcane Mage play of Alex ‘Alec’ Sheldrick to bring the WoW Arena trophy to Europe for the fourth straight year.

Overwatch® World Cup

Winning nation: South Korea

South Korea was always expected to be the “final boss” at BlizzCon—and runner-up Canada fought valiantly in taking a single map—but in the end the story finished as expected. Ryujehong and company’s sudden vulnerability didn’t make a difference as South Korea goes two-for-two in Overwatch World Cup Championships.

Hearthstone® Inn-vitational

Winning team: Grimestreet Grifters

After two days of frenetic and varied play among the 12 community personalities, the Grimestreet Grifters—comprised of Andrey ‘Reynad’ Yanyuk, Hakjun ‘Kranich’ Baek, and Pathra Cadness—emerged victorious. The best-of-11 finals saw the format of each game drawn from a sealed envelope, and players were individually eliminated from the stage until the Grifters claimed the trophy 6–5 over the Chillblade Crusaders.

StarCraft: Remastered Ultimate Title Fight

Winner: Bisu

Although Lee “Jaedong” Jae Dong and Kim “Bisu” Taek Yong’s lengthy careers largely overlapped, they hardly ever played each other outside of team leagues. That changed when the two StarCraft legends met in the Ultimate Title Fight, a best-of-five showmatch with $25,000 on the line. In the fifth and final game, Bisu seemed to get a read on Jaedong’s aggressive strategy, and managed to hold him off to take the series 3–2.

In addition to all the epic esports action, Blizzard made several major announcements for its games at the show, including:

World of Warcraft

·       Battle for Azeroth™—In the seventh expansion to World of Warcraft, the war between the Horde and the Alliance reignites as players embark on a journey to recruit new allies, race to claim the world’s mightiest resources, and fight on several fronts to determine which faction will lead Azeroth into its uncertain future.
·       WoW® Classic—In addition to a new expansion, Blizzard also announced early plans to develop a gameplay experience that recaptures players’ first journeys into the original World of Warcraft.
Hearthstone

·       Kobolds & Catacombs™—A new Hearthstone expansion, coming in December, will bring players down into the dungeons beneath Azeroth—and equip them with 135 new cards.
·       Dungeon Runs—Kobolds & Catacombs brings with it a brand-new, highly replayable single-player game mode for Hearthstone featuring challenging, high-stakes subterranean journeys inspired by the classic fantasy dungeon crawl. Dungeon Runs are free for all players; no pre-built decks are required for entry.
·       New Legendary Weapons—For the first time in Hearthstone, Legendary weapons are coming – and every class will get one!
·       Free Legendary Cards—To celebrate the new expansion, all players will receive a free legendary minion, Marin the Fox, on November 6, as well as a free random legendary weapon for logging in when Kobolds & Catacombs launches in December.
·       Eager treasure seekers can pre-purchase the new expansion card packs in a special 50-pack bundle for $49.99 and receive the jewel-encrusted “For the Hoard!” card back for free!
StarCraft II

·       StarCraft II going free-to-play—Starting November 14, players will get free access to the acclaimed Wings of Liberty® campaign, ranked ladder play, and all Co-Op Commanders up to level five.
·       Mira Han and Matt Horner—the newest Co-op Commander for StarCraft II’s popular Co-Op mode is actually two commanders in one: command a devastating mixture of high-powered Dominion air units as Matt Horner and fast-moving ground units as Mira Han.
·       War Chest Season 2—Following the success of this year’s War Chest, StarCraft II will once again offer a fresh batch of seasonal content for players in support of StarCraft II esports.
Heroes of the Storm

    Hanzo and Alexstrasza—Two new heroes, both dragons in their own right, will bring new and dramatically different styles of play to the Nexus in Blizzard’s fast-paced MOBA, Heroes of the Storm, later this year.

    2018 Gameplay Update—Several in-game changes are coming to Heroes of the Storm in the near future, including a wider field-of-view camera, new Mercenary mechanics, and other core gameplay updates.

    Voice Chat—Players in a party will automatically use Blizzard Voice Chat (unless they opt-out) and teams will have the choice to opt-in.

    Performance-Based Matchmaking—Lets the player’s personal performance in matches directly influence their matchmaking rating whether they win or lose.
Overwatch

·       Moira—A new support hero, the life-draining geneticist named Moira, will soon be joining the roster of Overwatch, Blizzard’s acclaimed team-based shooter.
·       Blizzard World—An amusement park celebrating the worlds of Diablo®, StarCraft, and Warcraft® serves as the location for Overwatch’s newest map.
·       “Honor and Glory”—The latest in the acclaimed series of animated shorts released for Overwatch takes viewers into Reinhardt’s past as he wrestles with a decision of whether to answer Winston’s call to join the newly reforming Overwatch.
·       Overwatch League—The inaugural season’s 12 city-based teams will sport in-game home and away uniforms and face off in the league’s Atlantic and Pacific divisions. League matches will be played over four days each week of the regular season, which starts January 10, 2018. Watch on Overwatchleague.com and on the forthcoming Overwatch League companion app.

For more information on the celebration of games, players, and esports excellence at BlizzCon 2017, or to watch VODs of the action with the BlizzCon 2017 Virtual Ticket, visit www.blizzcon.com .

Train2Game News Discounted games with Fanatical


Leading digital game store Fanatical (https://www.fanatical.com ) has revealed  its new state of the art e-commerce store, alongside a major Launch Sale featuring many of the world’s best PC games.

Previously known as Bundle Stars, Fanatical brings a slick new shopping experience to its one million customers worldwide. Existing Bundle Stars customers can use the same login details on Fanatical.

Fanatical’s celebratory Launch Sale offers up a host of deep discounts on top PC games. There are exciting deals on official game keys from Bethesda, SEGA, THQ Nordic, Deep Silver, Kalypso, and Codemasters, with many more publishers being featured in the coming days. In addition, customers from outside the U.S. and Canada can make significant savings on Ubisoft and Bandai Namco PC games.

There’s also an extra 10% discount off many of the games featured in the  sale, using the voucher code FANATICAL10. This code can be used until November 19th.*

Today’s Launch Sale highlights include:

    Darksiders Franchise Pack (-80%)

    Dishonored 2 (-50%)

    Doom 3 BFG Edition (-66%)

    Metro Redux Bundle (-82%) – 24 hour Star Deal, while stocks last

    Ori and the Blind Forest (-50%)

    Quantum Break (-50%)

    The Elder Scrolls Online: Morrowind (-50%)

    The Elder Scrolls Online: Tamriel Unlimited (-50%)

    The Elder Scrolls: Skyrim Special Edition (-50%)

    The Evil Within (-67%)

    The Vanishing of Ethan Carter (-75%)

    This is the Police (-50%)

    Wolfenstein – The Old Blood (-67%)

    Wolfenstein – The New Order (-67%)

New deals will be added every day until November 14th, with over 1,500 games receiving the Launch Sale treatment.

Watch the launch video here: https://youtu.be/siFSyrHpN0w

Access Fanatical now: https://www.fanatical.com

Train2Game News British women game a month a year


Modern British women spend A MONTH of every year playing video games, according to new research.

Researchers from Guinness World Records 2017 (Gamer’s Edition) have revealed the true extent of women’s growing love of gaming.

The study showed the average female spends up to 12 hours a week glued to either a mobile phone screen (8 hours) or a games console (four hours).

Interestingly more than four in ten female gamers said they find it therapeutic and over a quarter said they get a genuine buzz when they successfully complete a level or score sought after points or rewards.

The typical British female has over five gaming apps downloaded to her mobile device and claims she dedicates 15 percent of everyday to playing games and puzzles.

According to the research of 1,500 women, eight in ten prefer to game own their own but 18 percent regularly play with their other half, with 44 percent saying gaming together has brought them closer in their relationship.

However, there is fierce rivalry between couples with over two thirds (68 percent) of females claiming they are far superior than their partner when it comes to gaming.

Phoenix Perry, Lecturer in Computing at Goldsmiths, University of London said: “As someone who works in computing and video game development, these figures do not come as a surprise to me.

“I regularly work with female gamers who will often describe the therapeutic effect of playing and the buzz of succeeding in a game. And of course, it goes without saying that I very much enjoy the experience myself.

“I am a passionate advocate for women in gaming and the tech industry in general, and my work constantly looks for opportunities to bring people together to raise awareness of our collective interconnectivity.

“Studies like this show that the appeal of gaming is anything but exclusive to men, and that can only be a good thing.”

More than two thirds (67 percent) of the 1,000 girls polled said their favourite type of game was a puzzle or pattern game and the most popular place to play was when in bed (54 percent).

Candy Crush emerged as the top game played by the nation’s girl gamers, followed by Angry Birds and Temple Run.

Just over a third (34 percent) said their go-to place to game was on a bus or train and more than one in ten (11 percent) even get tapping away on their smartphone while in work.

However, 23 percent claim their boss has caught them engrossed in an online game once or twice, but a sneaky 77 percent said they play discreetly so that colleagues think they are working.

Interestingly, 28 percent of the females polled think they are a calmer individual since they started gaming and a quarter reckon they have better reflexes.

Nearly a third (31 percent) felt gaming was the best way to get some ‘me time’.

But more than one in ten (11 percent) female gamers said their kids are constantly nagging them to get off their phone and to stop playing games.

TOP 20 MOST POPULAR GAMES (VOTED BY WOMEN)

1. Candy crush

2. Angry birds

3. Temple run

4. Fruit Ninja

5. Words with friends

6. Cut the rope

7. Subway surfers

8. Flappy Bird

9. Despicable Me: Minion Rush

10.Clash of Clans

11.QuizUp

12.Doodle jump

13.Draw me

14.Crossy Road

15.Lara Croft GO

16.Clash Royale

17.Fifa mobile

18.Fallout shelter

19.Real Racing

20.Kingdom Rush 

Train2Game News MMOCircles Releases New Details of New Tournament Feature


Players who sign up on the website can get together to form clans. Clans will be able to battle other clans to be the top clan.Social gaming network site, MMOCircles, has released new details of their newest and biggest feature on their website called Tournaments. 
Tournaments can be created by players who want to setup their own custom tournaments and invite clans to participate.

Spectators, or players who just want to sit back and enjoy watching the battle, can view any tournament they want. They can also watch live streams and replays of the tournament. Spectators can also buy and donate gems to the team they want to win. If their team loses, they get their gems back. If their team wins, they will win rewards. Though the rewards feature is still being developed.

Tournament participants (clan admins) can join a tournament if they wish to and battle other clans to see who is the best. They can train their clan and see how many gems players donated to them during the tournament.

So if you are the kind of person who likes to create and manage tournaments or play in tournaments or you just like to watch other people battle each other, this is perfect for you!

The Tournament will be launched soon but in the meantime, you can see it at https://www.welcome.mmocircles.com/ . Join now and start forming your own clan!

Like and follow MMOCircles on facebook to get the latest updates as well as ask any questions that you may have.

Train2Game Munchkin invading digital platforms


Asmodee Digital, a leader in digital board game entertainment today announced that the multi-million selling dungeon adventure card game, Munchkin, created and published by Steve Jackson Games Incorporated, will be reimagined for digital platforms, under license. 

The upcoming digital adaptation will put everything players love about Munchkin at their fingertips in the next year.

Designed by Steve Jackson and illustrated by John Kovalic, Munchkin is the mega-hit card game about dungeon adventure… minus all that pesky roleplaying business. Friends compete to kill monsters and grab hilarious magic items, like the Horny Helmet, Boots of Butt-Kicking, Staff of Napalm, and Chainsaw of Bloody Dismemberment. While their opponents are busy giggling, players are free to backstab friends, steal their stuff, grab the treasure and run!

Without the standard, long-winded RPG elements, Munchkin is not only fun and fast paced, it’s easily one of the most accessible games of its genre.

“We are thrilled to partner with Asmodee Digital for the first adaptation of Munchkin to digital platforms. Munchkin has become an evergreen game over the years and we believe the time has come to offer fans around the world a truly innovative experience,” says Phil Reed, CEO of Steve Jackson Games.   

The program, on behalf of Steve Jackson Games, was brokered by Surge Licensing, Inc.

For more information:

– Visit Munchkin online: http://www.worldofmunchkin.com/

– Visit Steve Jackson Games online: http://www.sjgames.com/ 

Train2Game News GameMaker Studio 2 partners with Microsoft 


​Continuing GameMaker Studio 2’s banner launch year, YoYo Games has officially partnered with Microsoft to give developers access to the Xbox Live Creators Program. 

With GameMaker Studio 2’s simple-to-use 2D toolset in hand, game creators can now quickly and directly publish their games to Xbox One consoles. The Creators Program’s minimum certification process has no requisite concept approval process. Once Xbox Live sign-in is implemented and Gamertags are displayed on the user interface (based on standard Windows Store policies), indie developers can easily bring their games to both PC and console environments. 
“The dream for many developers is to bring their games to every platform, and our GameMaker Studio 2 integration with the Xbox Live Creators Program takes them one step closer to this,” said James Cox, general manager, YoYo Games. “This is where our partnership with Microsoft comes in – much of our efforts with GameMaker Studio 2 are focused on creating an engine that’s cost-effective, easy-to-learn and can port games to other platforms quickly. By partnering with the Xbox Live Creators Program, we have blown the doors open for indie games on Xbox One devices.”

“The Xbox Live Creators program makes it easy for independent developers to ship their games on Xbox One using the social features of Xbox Live – just create a Dev Center account, build a Live-enabled UWP game with GameMaker UWP, and you’re ready to launch on the Xbox One to the full Xbox audience,” said Chris Charla, Director of ID@Xbox at Microsoft. “GameMaker Studio 2 is already a really cool tool for development, and including easy-to-integrate support for Xbox Live Creators Program means that independent developers have another great option to use to showcase their games on the Xbox One Creators Collection!”

To follow the latest news on Game Maker Studio 2, check out YoYo Games on FacebookTwitter and YouTube.

For a guide to shipping to Xbox One please visit: http://bit.ly/2y5EEGG

For a guide to publishing on Creators Program, please visit: http://bit.ly/2fEtx14  

Train2Game News Blockchain ecosystem coming to Unity


GameCredits, a Blockchain company driving innovation in the games industry, today announced the company has signed a deal with Unity Technologies, creator of the world’s most popular creation engine, that will bring the benefits of blockchain to more than 3 billion devices and millions of game developers worldwide.

Through this deal, both companies will introduce novel forms of game distribution for the $100 billion gaming industry, placing a particular focus on the fast-growing world of mobile gaming and eSports. GameCredits’ mobile game store, GPlay, will be integrated with Unity’s game-development ecosystem and developers will be able to effortlessly publish their games directly into GPlay. GPlay will share 90% of gross revenue (instead of the industry standard 70%), and will pay developers within 60 hours (instead of 60 days).

“Unity is known for aggressively adopting new technologies that democratize game development, solve hard problems and enable success for developers. With GameCredits, we intend to bring about a paradigm shift in the gaming industry. Blockchain solutions will help disintermediate game publishing and give better returns to creators,” said Hubert Larenaudie, President Asia Pacific, Unity Technologies.

“Our partnership with Unity Technologies is a major step forward for both the gaming industry and the blockchain world. With GPlay and our eSport platform, we are bringing the benefits of blockchain and digital assets to the largest global audience yet, enabling true mainstream adoption of these technologies for the first time,”  said Sergey Sholom, GameCredits CEO and GPlay President.

Unity exists to democratize development, solve hard problems and enable success – three core values that are the driving forces of Unity’s adoption by millions of creators. Unity powers more than 50% of all new mobile games and over 2/3rds of all AR and VR content. Interactive content made with Unity reaches nearly 3 billion devices worldwide.

Following a record-breaking $53 million crowdsale earlier this year, GameCredits has been developing a suite of blockchain products for the gaming industry, all under its GPlay initiative. GameCredits recently joined Hyperledger, a Linux Foundation blockchain consortium whose members include IBM, Intel, Cisco, American Express, JP Morgan and other leaders from various industries.

GamesCredits will introduce its blockchain solutions at Unite the popular developers conferences in Melbourne, Singapore and India in the next few weeks.