Partnering with augmented reality pin specialists, Pinfinity, the Narita Boy: Techno Edition features a bespoke full-size Narita Boy arcade cabinet adorned with custom graphics – the only one available for private ownership in the world – a custom game controller, Narita Boy on all available platforms, a gift box of exclusive Narita Boy merchandise, the Narita Boy original game soundtrack, and a set of Narita Boy augmented reality pins by Pinfinity.
The Narita Boy: Techno Edition is available for £7,999/$11,000/€9,185.
For gamers who want to wield the power of the Trichroma and the Techno-Sword in the augumented reality world, Team17 has partnered with Pinfinity to craft an exclusive series of Narita Boy pin badges. By downloading the Pinfinity app on their iPhone or Android smartphones, they’ll be able see key animated sequences from the game, as well as hear some of the soundtrack.
Mich Davis, Head of Marketing Team17, said:
“After collaborating with Pinfinity on the Worms collection earlier this year, we were very pleased to have the opportunity to work with them again, not only on the Narita Boy augmented reality pins, but the Narita Boy: Techno Edition as well. The edition is a unique opportunity for a retro games fan to enjoy Narita Boy, as well as support the incredible work of our Saving The Arcade World partners, and we couldn’t be happier to host the sale via Pinfinity.”
Caleb Paullus, Co-Founder and CCO, Pinfinity, said:
“We are excited to be working with Team17 and Studio Koba to bring Narita Boy and the Digital Kingdom to life through our augmented reality pins. We love the game and its retro arcade vibes and hope the fans will be excited at what surprises they find when they receive and scan their limited edition pin set.”
Capcom aired another information-packed Resident Evil™ Showcase program recently, including new information on the upcoming highly anticipated survivor horror title Resident Evil™ Village and other franchise news.
In addition to a new trailer with gameplay footage featuring new enemies and areas of the mysterious village, Capcom confirmed the popular “The Mercenaries” game mode returns with added features in Resident Evil Village. Capcom also confirmed details for the limited time demo coming to all platforms on May 2 (CET), with PlayStation players getting early access starting April 18 (CET). Celebrations marking the Resident Evil™ 25th anniversary this year also continued with new ways to experience the franchise across several content partners.
The latest trailer for Resident Evil Village pulls fans deeper into the enigmatic locale with a peek at the diversity of environments and enemies players will encounter. New footage provided clues to an immense underground factory possibly mass producing humanoid creatures, and a vast man-made lake barely concealing what appears to be a colossal aquatic monster. The mysterious man from the January Resident Evil Showcase is revealed to be Heisenberg. Though his name is now known, his role remains unclear in protagonist Ethan Winters’ quest to find his daughter. Series veteran Chris Redfield also makes an appearance with questionable motives, creating more mystery as to what his role is.
The heart-pounding action does not stop once Ethan’s story concludes. The fan-favorite game mode, “The Mercenaries,” makes its much requested return with rich content and rewards, providing variety and replayability beyond the main gameplay in Resident Evil Village. Players must complete increasingly challenging objectives before the clock runs out in this additional game mode, which is unlocked by completing the main campaign. The Duke merchant from the main game appears in the mode, offering weapons and upgrades to help tackle the challenges. Additionally, players can acquire abilities that enhance their weapons or physical abilities. It will be up to each player to strategize which load out will be the most effective for each objective.
Intrepid players are invited to get an early taste of the action-packed horror that awaits when Resident Evil Village launches on May 7. Players can explore the village and castle areas of the game for up to 60 minutes in a limited time demo for PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, Steam and Stadia. This multiplatform demo will be accessible for 24 hours starting May 2 at 02:00 h CEST for European residents, with a pre-load option starting April 30 at 02:00 h CEST.
In advance of the multiplatform demo, PlayStation 5 and PlayStation 4 players will have two early access opportunities, where they will have an 8-hour window to play 30 minutes for each section. The first date will offer the village portion starting April 18 at 19:00 h CEST with a pre-load option starting April 16 at 01:00 h CEST. A second date will offer the castle area starting on April 25 at 19:00 h CEST with a pre-load option also starting April 16 at 01:00 h CEST.
The Resident Evil franchise is celebrating 25 years of survival horror this year, and the festivities continued with several announcements in today’s Resident Evil Showcase. One of the most revered games in the industry gets a whole new perspective as Capcom confirmed Resident Evil™ 4 will be available later this year on Oculus Quest 2, the next generation of all-in-one VR. More details will be shared during the Oculus Gaming Showcase on 00:00 h CEST April 22 on Twitch, Facebook, and YouTube. Resident Evil continues its collaboration with other major game industry IP as a partnership with Behaviour Interactive brings Capcom’s survival horror series to asymmetrical horror game Dead by Daylight. In broader entertainment, a new trailer for Netflix’s RESIDENT EVIL: Infinite Darkness anime series made its debut today.
Resident Evil Village is the highly anticipated action-packed survival horror title coming May 7, and is the eighth main entry in the genre-defining Resident Evil franchise. It will be available on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, Steam and Stadia. Resident Evil Village will be eligible to upgrade for free from PlayStation 4 to the digital PlayStation 5 version and will support Smart Delivery for Xbox Series X|S and Xbox One consoles. Those who purchase Resident Evil Village will also get access to the free multiplayer experience Resident Evil™ Re:Verse.
Pre-orders for Resident Evil Village are available now, with digital Standard and Deluxe Edition options for all platforms, plus physical Standard and Collector’s Edition for console players. The digital Deluxe Edition includes the base game and a digital add-on “Trauma Pack,” which consists of additional in-game content including a Samurai Edge weapon, Resident Evil 7 biohazard-inspired found footage screen filter, tape recorder save point option, immediate access to an especially challenging difficulty setting, and more.
The entirety of today’s Resident Evil Showcase is available on demand on the official Resident EvilYouTube channel.
TOHO Games, the game label of Toho Co., Ltd. (Japan), today announced the upcoming release of mobile game “Godzilla Destruction” on Tuesday, April 27, revealing key art and a promo video as part of the announcement.
“Godzilla Destruction” is an exciting and easy to play mobile game where players become the King of the Monsters himself and embark on a global rampage. Players control Godzilla with the tap of a finger to crush historical buildings in cities across the globe.
In the new promotional video, Godzilla can be seen using his humongous body and devastating Heat Ray to topple major buildings around the world like toy blocks. This video gives fans a taste of the exhilarating action they can expect in “Godzilla Destruction”. Meanwhile, the key art (below) features the colossal Godzilla crossing the ocean as he advances toward a burning city shrouded in smoke. This powerful image depicts the heart-pounding moment the King of the Monsters makes his almighty presence known to the trembling human world.
This latest announcement follows last month’s reveal of three Godzilla Games for mobile worldwide, arriving this year: “Run Godzilla” (already available on mobile worldwide), “Godzilla Destruction”, and “Godzilla Battle Line”. As Godzilla’s path of destruction has carried “Godzilla vs. Kong” to the top of the box office, fans can look forward not only to the release of “Godzilla Destruction” but to the U.S. premiere of the anime TV series “Godzilla Singular Point” later this year.
The pre-registration campaign for the mobile game “Godzilla Destruction” is now open. Additional information on pre-registration and on “Godzilla Destruction” can be found below.
■Pre-registration To pre-register, do any of the following:
Ubisoft® has today announced that the UK launch of its new content channel, gTV will take place tomorrow, Thursday, 15th April on YouTube, Facebook, Instagram, Twitter and Twitch. gTV will feature a wide range of original programming inspired not only by Ubisoft, but by the video game industry at large, going behind-the-scenes on how games are created and celebrating the the people who make and play them, as well as the biggest events in the gaming calendar.
gTV is all about celebrating the cultural footprint of video games with rich content with a fun and irreverent tone. The first season of shows will feature, amongst others, a talk-show, hosted by Jay-Ann Lopez, with guests including Ellie Gibson, Nicola Adams, Rufus Hound and Pete Donaldson to talk about video games covering a wide variety of themes such as comedy, health or sport. ‘Versus’, another new show hosted by Frankie Ward, one of Britain’s most popular esports hosts, brings together a fighting-fit roster of UK Twitch & YouTube stars to compete with one another for gaming glory.
Initial programming highlights include ‘CafeXP,’ an improvised comic entertainment show hosted by actor and comedian Babatunde Aleshe, where celebrities such as Asim Chaudhry, Elz The Witch and Julia Hardy share their passion for gaming whilst showing off their skills and undertaking some light-hearted challenges. ‘Fragments’ is a docu-series that takes a look at human-interest stories across an array of topics across the UK esports scene and finally ‘aRTY’ a social first episodic series focusing on artists’ work inspired by videogames, featuring graffiti artist Flake and more to be announced.
“It’s been a pleasure to be part of this unique project from the start in the UK,” Jay-Ann Lopez, gTV Talk Show Host and CEO & Founder of Black Girl Gamers, commented.
“So many of us at Ubisoft are proud players, proud to be part of video game culture. Our intent with gTV is to honour this form of entertainment, sharing stories tied to our games, but also the ones that left a mark on us as players,” said Geoffroy Sardin, EMEA Vice President of Sales & Marketing at Ubisoft. “We have chosen My Accomplice and So Press because we love their work and their unique way of telling inspiring and entertaining stories. We wanted to see that applied to the video games industry.”
“We want to be first in the industry to create valuable, entertaining content that goes beyond and behind games with stories that show the positive impact of gaming. We have loved partnering with Ubisoft to bring our knowledge of authentic cultural content through into the games world and are incredibly proud of the results. ” said Jamie Clark, Founder, My Accomplice “We’re really excited about the UK launch this week and looking forward to what comes next.”
The channel will broadcast multiple pieces of original content per week, including documentaries, talk-shows, live shows, shorts and more.
Today, leaders from the global games industry who participated in #PlayApartTogether committed to reactivate the initiative launched one year ago, which encourages gamers everywhere to follow World Health Organization (WHO) health advice on COVID-19 prevention.
As part of #PlayApartTogether, a large number of gaming companies agreed to disseminate evidence-based health messages from WHO to help slow the spread of COVID-19. To promote these messages, hundreds of game industry leaders in the interactive entertainment space have encouraged their vast network of users to follow the WHO’s health guidelines—including on physical distancing, masks, hand and respiratory hygiene, avoiding crowds and how to keep rooms well ventilated.
Since the initial kickoff of the campaign, #PlayApartTogether has been adopted by platforms and organizations across the breadth of the digital entertainment space, including mobile, console and PC gamemakers, hardware, platforms, eSports, streamers, universities, non-profits and consumer advocacy groups. The hashtag has been seen by gamers around the world, during the pandemic, in countries including Finland, Germany, Israel, Italy, Japan, Jordan, the Netherlands, Russia, UK and the USA.
WHO has served as the leading international health agency spearheading the global response to the coronavirus outbreak and has prioritized keeping people informed through equitable access to trusted information. As information on the virus, as well as diagnostics, treatments and vaccines are developed and used around the world, WHO continues to provide essential guidance and public health recommendations to governments, communities and individuals everywhere, including through new and wide-reaching communication channels.
By bringing special events, exclusives, activities, rewards and inspiration to some of the most popular games in the world, #PlayApartTogether encourages users to adopt best practices of protection from COVID-19 transmission for the sake of their own health and that of their families and communities. By incorporating COVID-19 prevention messages into games, people everywhere are told: “Wherever you are, whatever game you play, you can make a difference.”
Follow the hashtag #PlayApartTogether on social media for ongoing updates and details.
Announcing its move to the mobile gaming market last week, Reign Gaming by Novatech Ltd. have launched their first ever line-up of gaming laptops, featuring NVIDIA’s new RTX 30-series graphics cards.
Slim, sleek and lightweight machines, the appropriately named Reign Nomad currently has two variants on offer, giving gamers a choice between the high-end performance of NVIDIA’s RTX 3070 and RTX 3080 Max-Q GPUs.
The Max-Q models offer an improved mobile gaming experience, giving the laptops a healthy increase to battery life while keeping the system cooler, quieter and more power efficient than their non-Max-Q counterparts.
Both featuring the Intel Core i7-10875H and 16GB of DDR4 RAM, the 17.3” gaming laptops have plenty of processing power on offer, with lightning-fast clock speeds to match.
Those high clock speeds will come in handy too, since both versions of the Reign Nomad are sporting 240Hz 1080p WVA (also known as IPS) displays, meaning both the RTX 3070 and RTX 3080 will be able to take full advantage of ultra-high refresh rates. So for those looking to keep their frame rates high in popular titles like Call of Duty: Warzone, Fortnite, and even Minecraft, it really doesn’t get much better than this.
The gaming laptops also feature fantastic connectivity options, with several USB 3.2 ports, a MicroSD card reader, and a Mini Displayport connector. They even include a Thunderbolt 3 port too. That means these laptops can hook up to an external monitor for some fantastic 1440p or even 4K gaming, without limiting the refresh rate to 60Hz.
When it comes to storage, the Reign Nomads certainly don’t disappoint here either. With 1TB of NVMe M.2 storage from Western Digital, and room for an additional M.2 drive to be installed if more space is required, these gaming laptops will have no issues holding multiple AAA games and many, many save files.
Jerry Hughes, Digital Marketing Manager at Novatech, commented on the company’s enthusiasm for the launch, saying, “We’ve been designing and building our own range of home and office laptops for several years now. But when it came to gaming, we always kept to desktops. With how successful our Reign Gaming brand has been over the last few years, it was well and truly time for us to officially expand the range into the mobile gaming space. It’s a really exciting development and we couldn’t be more thrilled.”
New gaming awards have been launched today to celebrate the achievements and contributions of video game enthusiasts around the world.
Bravery, quick thinking, and teamwork are among the skills many gamers develop through play. Those who put these skills to use in the real world will get the chance to get the recognition they deserve at the Gaming Champions Awards.
The story of a young boy who used his gaming experience from World of Warcraft to save his sister from a moose attack is the first one worth noting, with more winners to be announced over the next months.
The Gaming Champions Awards are aimed at highlighting those who bring their passion for gaming into real life, demonstrating extraordinary empathy and skills that help find new solutions to life’s challenges, while at the same time contributing to a better community for gamers and the world in general. The widespread popularity and accessibility of games makes it possible for anyone – regardless of their demographics – to be the champion that sparks a positive change.
How World of Warcraft helped this boy save his sister from a moose attack
Back in 2007, the then 12-year-old Hans and his 10-year-old sister got attacked by a wild moose while on their way to school.
Hans’ quick thinking and gaming knowledge saved their lives that day. His actions and what inspired them are explained in a new way by Hans in his Gaming Champions video.
This is just one of many stories that led to establishing the Gaming Champions Awards, with Hans as the title’s first recipient. As a testament to what he achieved thanks to the knowledge he picked up from World of Warcraft, Hans was honored with the award alongside a PC worthy of a true gamer (with RTX 3070 & Ryzen 5 5600X on board), and a hoodie that is a clear statement of who he is – a true Gaming Champion.
Bartosz Skwarczek, the CEO of G2A and founder of the initiative, said: “The growing number of gamers around the world are forming a skilled and confident community that can help solve real world issues, contributing to a more collaborative tomorrow. Hans’ story is just one of many examples that we believe unveil the real power of gaming. That’s what the Gaming Champions Awards are about – rewarding those who use gaming to make a difference in the real world.”
Hans is the first to be awarded, with more Gaming Champions due to be unveiled over the next months.
What exactly is Gaming Champions?
Gaming Champions’ goal is to show the society that games can have an incredibly positive impact on our daily lives. They are not only entertainment, but also a tool for telling stories, building empathy, learning or creating memorable experiences.
In order to distinguish as many people and stories as possible, we have singled out four categories of winners and we have already identified plenty of people to be awarded in each category. Yet, we feel there is more to the GC initiative. We believe it can grow beyond our initial idea and include even more unique examples of gamer empowerment.
Life-saving – the people we award in this category distinguished themselves by saving someone in real life using the knowledge they picked up from games, or helped someone survive through the use of a game itself.
Accessibility – the nominees in this category have used video games to help people with disabilities, or worked on tools such as interactive entertainment to support the disabled in their daily lives.
Community – such an award is for those who value human community as the highest form of organization and use video games to create bonds and bring people together.
Education – this one is for the gamers who use video games for teaching and scientific purposes, or to make others more sensitive to certain social phenomena.
You can submit your candidates for the Gaming Champions awards here. You can also suggest them using the #GamingChampions hashtag on social media. We will research and verify each case, as well as consult it with our Advisory Board that consists of gaming-related figures and professionals.
Aspyr and Lucasfilm Games today announced that Star Wars Republic Commando is now available for digital purchase on Nintendo Switch and PlayStation 4 for $14.99. The classic, first-person tactical shooter is back, now as a single player experience for today’s modern consoles.
It’s “Game On.” for E3, as The Entertainment Software Association (ESA) officially unveils plans for a reimagined, all-virtual E3 2021 that will engage video game fans everywhere.
With early commitments from Nintendo, Xbox, Capcom, Konami, Ubisoft, Take-Two Interactive, Warner Bros. Games, Koch Media, and more to come, E3 2021 will take place June 12 through June 15.
Developers will be showcasing their latest news and games directly to fans around the world. The ESA will be working with media partners globally to help amplify and make this content available to everyone for free.
“For more than two decades, E3 has been the premier venue to showcase the best that the video game industry has to offer, while uniting the world through games,” said Stanley Pierre-Louis, President & CEO of the ESA. “We are evolving this year’s E3 into a more inclusive event, but will still look to excite the fans with major reveals and insider opportunities that make this event the indispensable center stage for video games.”
While maintaining E3’s longstanding position as a central destination for industry networking — where new partnerships and connections between video game publishers, developers and media are made — the digital format for E3 2021 means more people than ever can participate.
The ESA looks forward to coming back together to celebrate E3 2022 in person, in the meantime see you online this June!
The wait for Oddworld: Soulstorm’s ends April 6th (digital version).
The original sequel to Abe’s Oddysee (later remade as New ‘n’ Tasty) was Abe’s Exoddus, but that was released in 1998 and it only took 9-months to make it.
It was not the game Lorne and Sherry McKenna had envisioned to be the true sequel. New ‘n” Tasty released in 2014. And now, the second game in Abe’s five-part quintology, Oddworld: Soulstorm will release April 6 on PlayStation®5, PlayStation®4, and Epic Games Store.
As we wait a few more days, here are a few new details about Soulstorm.
FREE PATH-PS4 to PS5 The digital version of the game releases April 6th on PS5 and PS4. The PS5 digital version will be free forPS5 PS+ members during the month of April. If you purchase the PS4 version, we are offering a free path to the PS5 version. Because the game is free for PS5 PS+ owners in April, we will not be offering a free backward path from PS5 to PS4. The physical retail versions of the game will be in stores on July 6th. If you purchase the physical retailPS4 version, you will get the PS5 digital version at no cost.
PC SPECS Minimum requirements are as follows: Windows 7 64 Bit, Intel Quad Core 1.7Ghz, nVidia GTX 670 or equivalent, 8GB RAM.
Recommended requirements are Windows 10 64 Bit, Intel Quad Core 2.3Ghz, nVidia GTX 970 or equivalent, 16GB RAM.
PLAYSTATION 5 GAME HELP On the PS5, Soulstorm players can get hints, tips, and walkthrough videos, without needing to leave the game. These hints can be accessed for the specific area of the game they are playing (using the PS5’s Activity Cards), so they don’t have to spend time searching the internet or risk seeing spoilers. *Active PS Plus membership required.