Train2Game News Dragon Ball Game Bonuses

BANDAI NAMCO Entertainment Europe can confirm that DRAGON BALL FighterZ for Nintendo Switch™ will be launched 28th September, 2018.

Players will be able to experience the spectacular fights, iconic fighters and fast-paced action on the Switch. On release all the extra characters already released on other platforms will be available for purchase from day one.

Additionally, players that pre-order the game will be rewarded with 2 gifts:

  • Immediate access to Goku and Vegeta SSGSS
  • The Japanese version of the classic Super NES game: Dragon Ball Z: Super Butoden.

DRAGON BALL XENOVERSE 2 EXTRA PACK 3 will also be available this summer on PlayStation®4, Xbox One, PC and Nintendo Switch.

EXTRA PACK 3 will offer a long awaited character, Super Baby Vegeta. Baby is a parasite-like organism created from the DNA of King Tuffle before the extinction of his race. His only goal is to obtain vengeance against the Saiyans. By taking possession of Vegeta’s body, Baby became Super Baby Vegeta, one of the strongest fighters in the universe. Try to tame his amazing power in the DRAGON BALL XENOVERSE 2 EXTRA PACK 3!

DRAGON BALL FighterZ for the Nintendo Switch will be available 28th September, 2018. DRAGON BALL FighterZ is available now on Xbox One, PlayStation®4, and PC. DRAGON BALL XENOVERSE 2 is available now on the Xbox One, PlayStation®4, PC and Nintendo Switch.

Train2Game News Game Dev Heroes Awards

The heroes of the UK’s games development community will be honoured next month during the Develop Brighton conference.

You still have chance to nominate yourself, a colleague or peer for a Game Dev Heroes award – but act swiftly as the nomination period closes today (June 21st).

The Game Dev Heroes Awards [http://www.gamedevheroes.co] will take place on Tuesday July 10th at the Mesmerist [http://www.mesmerist.pub] from 5.30-8pm.

Awards up for grabs include:

• Programming
• Design
• Art
• Animation
• Sound
• Production
• QA
• Marketing & Community
• Diversity Champion
• Unsung Hero

An Outstanding Contribution Award will also be presented on the evening.

To nominate yourself, a member of staff, colleague or peer, visit http://www.gamedevheroes.co/nominations-2018/

The Game Dev Heroes Awards are the brainchild of industry veteran Alex Boucher. Sponsors include Aardvark Swift, Games Jobs Direct, Analog, Launchpad and Mimram Media.

The judging panel comprises leading names in the sector, including:-

Adam Campbell – Azoomee
Ben Sewell – Launchpad
Caroline Hinds – Creative England
Dana Ramnarine – Rhum
Ed Perkins – Square Enix
Eithne Metcalfe-Bliss – SEGA
Emma Purvey – Outplay
Emma Smith – Creative Assembly
Harinder Sangha – SEGA Hardlight
Lisa Carter – Mimram Media
Marie-Claire Isaaman – Women in Games
Marina Jonsdottir – Wargaming
Nick Duncombe – Playground Games
Simon Iwaniszak – Red Kite Games
Tamsin O’Luanaigh – nDreams
Thad – Boss Alien

If you would like to join the judging panel, email info@GameDevHeroes.co

“Game Dev Heroes is a new initiative to recognise and celebrate the work of the people behind the scenes of the games industry,” said Boucher. “Our industry is fantastic at bringing attention and accolades to studios and end products, and we want to extend the benefits to the creators, having their personal contributions celebrated more widely.

“We want these unsung heroes of the games industry, from veteran developers and resourceful support staff, to inspiring management and visionary role models, to be able to have their contributions recognised.”

To find out more, contact Alex@GameDevHeroes.co

Train2Game News Make Real Investments

Solutions-driven immersive technology company, Make Real, has secured equity investment to fund the development of Virtual Reality & immersive products.

The Brighton-based company has raised an undisclosed amount, via the investment round led by M&A Advisory.

This investment arrives at a key time in the immersive technology space, especially as Brighton has been highlighted as one of the growing key clusters, according to Innovate UK’s Immersive Economy in the UK Report, launched in May this year.

Make Real intends to use the investment to fuel significant growth, including the hiring of new talent and building out a number of immersive e-learning products.

The focus of the investment will cover three core areas ;
● Building an R&D team to focus on prototyping and creative product development.
● Marketing & PR investment to increase Make Real’s discoverability and presence within the industry.
● Investing in experimentation with non-commercialised technology for learning and development applications.

Robin Scott, Managing Director said:

“The Immersive technology market is growing and maturing rapidly. This investment round allows Make Real the opportunity to exploit the background IP we have generated over our decade of immersive development. We are thrilled that our new partners have seen the potential in our business and look forward to contributing further to this fast growth sector.”

Jane Burgess, Chairman said

“Make Real has established a strong position in the growing immersive industry. With this capital injection, we’re excited to move to the next stage of company growth, focusing on the areas that provide even more value to our clients. We are delighted to be working with an investment partner who provides us not only capital, but also years of strategic experience in growing businesses.”

Train2Game News Military Gaming Discount

Green Man Gaming, a fast-growth technology company at the centre of the video games industry, has become the first digital video game retailer to partner with the Defence Discount Service to offer the UK’s military community and their families exclusive discounts on video games.

Green Man Gaming is committed to recognising the hard work and dedication of our service men, women, veterans and their families. The company believes that video games are awesome and everyone should have the opportunity to be part of the magic of games.

This exclusive discount will hopefully give the military community the opportunity to save money and enjoy the magic of games so that they can experience some downtime from their challenging daily routines.

The initiative is very important to the Green Man Gaming team, with the company’s CEO, Paul Sulyok and CMO, Ian McGregor previously serving in the British Army and its COO, Tim Sawyer, serving in the Royal Navy. As veterans, all of them hold accounts with the Defence Discount Service.

Paul Sulyok, CEO and Founder of Green Man Gaming, said: “We’re so proud to recognise the great service and dedication of our Armed Forces and hope that Green Man Gaming’s discount will give them an opportunity to save money and enjoy the magic of playing games during their well-earned breaks. As a veteran myself, I understand the challenges that come with being part of the community and strongly believe in giving something back to those brave and determined service men and women who have served the country, as well as their families.”

The discount is available to all serving Armed Forces, Reserve Forces, spouses and partners of serving personnel, HM Armed Forces Veterans (ex serving), MoD civil servants, bereaved family members, war and service widows and widowers, Cadet Forces (over 16) and NATO personnel in the UK from today, 18 June 2018. Green Man Gaming’s exclusive discount on top of its already great deals, can be redeemed on the Defence Discount Service’s secure and dedicated website.

Train2Game News Next Evolution of Interactive Storytelling

Gaming Corps AB (Nasdaq: GCOR) is pleased to announce its partnership with world class production house and digital agency Chimney Pot AB to begin to develop the next evolution of interactive storytelling for both streaming video platforms like Netflix and Hulu and conventional video game platforms like PS4 and XBox ONE.

In a first step, Gaming Corps and Chimney Pot aim to cooperate on developing and promoting a demo production with ambitions to be sold to a major streaming content provider along with keeping the IP-rights to be able to also monetize through traditional platforms in the games industry.

The two companies have entered a term sheet regarding the cooperation, where Gaming Corps commits to invest 500 KSEK into the demo along with providing project management, while Chimney Pot commits to invest production resources equivalent to 2 MSEK into the demo. The term sheet forms the basis for reaching a definitive long form agreement before July 15, 2018.

Mike Doyle, new CEO of Gaming Corps and production veteran from companies that include THQ, EA and Twentieth Century Fox says, “We feel enormously privileged to be able to partner with a truly elite creative production house like Chimney Pot. We are especially excited to begin to blend feature film visual fidelity and storytelling with the compelling interactive mechanics of the video game industry. Our goal is to set the next bar for interactive narrative experiences and to become the next content channel for all streaming platforms.”

For more information about Chimney Pot, please visit: https://www.chimneygroup.com

Train2Game News 10 years of Brains Eden

One of the top games events in the UK, Brains Eden, is set to kick off next month and celebrate its 10th anniversary, in the games and technology hot-bed Cambridge.

Hosted at Anglia Ruskin University, the four-day festival which centres on a 48-hour games jam with a surprise theme, has sold out of team places, making it the biggest jam to date.

University teams from the UK, across Europe and as far afield as China, will be travelling to Cambridge to compete in the event.

Completely backed and supported by organisations in the games, technology and education industries, Playstation, Frontier Developments, ARM, Cambridge Assessment English, Jagex, Codemasters and Sumo Digital (just to name a few) will all be present at this year’s festival.

Alongside some of the biggest industry names will be a full roster of mentors, specialising in everything from environment artwork to sound production, helping the student teams along the way.

To find out more about the event visit http://www.brainseden.net/

Train2Game News Escape Studios Game Jam

The Future is Creative – it’s time to make your mark on the games industry by joining your peers and taking part in the annual Escape Studios’ Game Jam, from 22 nd – 24 th June at 190 High Holborn, London.

At the Escape Studios Game Jam, gain insight and advice from industry leaders, and learn about the creative job opportunities in the games space.

For the third year running, the Escape Studios’ Game Jam is going to be offering up-and-coming talent a chance to meet their peers and put their skills to the test. In a task set against the clock, teams will be challenged to create the best game to fit the brief and theme (the theme will be revealed at the start of the event!).

Team work, creativity, endurance and a desire to learn from your peers are all that is required in this annual game design competition, which is now in its third year.

Running from Friday 22nd June, through to Sunday 24th June, each team will get 48 hours to create and present their game to a panel of industry judges, in order to win an exclusive prize package!

Full Details on the weekend’s activities can be found below:

Exclusive Prize

Part of the grand prize is a Total War Saga: Thrones of Britannia game code and exclusive t-shirt, with further prizes to be announced.

The Teams

Each team will consist of 4 gamers and members will be selected by the event organisers to ensure an even skill-set for each team. The Game Jam 2018 will be made up of a maximum of 6 teams, so get in early to secure your spot!

As part of the sign-up process, to secure your place, you will need to submit a £10 deposit, which will be refunded once the event is complete. The deposit will not be refunded if you do not turn up to take part after committing to do so.

The Competition

The theme of the Game Jam will be provided on the day and teams must make all components of their game over the weekend – no part of the game can be pre-made.

The competition will be judged on the game concept, design, art, relevance to the brief and overall delivery.

Mentors

We have teamed up with up with Industry body UKIE, Creative Assembly and 3D World Magazine to bring you top industry professionals to help build your ideas. Representatives will drop in over the course of the weekend, to offer advice and will be part of the final judging panel.

Additional judges also include Tom Constable, Seconded Level Designer at Creative Assembly. who has worked on games such as Total War, Alien Isolation and Halo Wars 2 ‘Awakening The Nightmare’. Escape Studios’ Head of Games, Simon Fenton, who has over 23 years’ experience in the games industry and has worked for the likes of Sony Computer Entertainment Europe. Simon will also be on hand to provide mentoring and guidance over the weekend. In addition to Simon’s expertise, jammers will be joined by George O’Keefe, alumni of Escape Studios who is currently an Environment Artist at Rare Ltd.

The Venue

The Game Jam 2018 will be held at Escape Studios’ campus, 190 High Holborn, London WC1V 7BH, in central London (nearest tube – Holborn).

All participants must bring their own laptop, power cables, converters and any other equipment you may need. All participants are responsible for their own property – Escape Studios cannot be held liable for property damages or loss. We will be providing power supply and Wi-Fi connectivity, as well as food and drink to get you going and everything you need to plan and brainstorm your ideas.

Timings

You will have access to the building within the below dedicated times, outside of these times you are free to work on your game as a team, at a location of your choice:

Friday 22nd June – 19:00 – 21:00pm

Game Jam Kick-Off – Full Briefing and Introduction to Industry Partners.

Saturday 23rd June – 07:00am

Development to commence – You will be given 24hour access to the facilities, to work on your game through the night (if you choose to!) until the end of judging on Sunday.

Sunday 24th June – 15:00pm

Game Jam to end, judging and announcement of winning team to take place.

You will be able to tweet the event across the weekend at @Escape_Studios and share images on Instagram @escapestudios by using #EscapeGameJam

Train2Game News Resident Evil 2

At the Sony Interactive Entertainment (SIE) E3 press conference, Capcom, a leading worldwide developer and publisher of video games, unveiled the first look at the new Resident Evil® 2, one of the most highly anticipated games of all time.

Based on the original genre-defining masterpiece, the new game has been completely rebuilt from the ground up for a deeper narrative experience.

Using Capcom’s proprietary RE Engine, Resident Evil 2 offers a fresh take on the classic survival horror saga with breathtakingly realistic visuals, heart-poundingly immersive audio, a new over-the-shoulder camera, and modernized controls on top of gameplay modes from the original game. Resident Evil 2 brings its reimagined brand of horror to the PlayStation®4 computer entertainment system, the Xbox One family of devices including the Xbox One X and Windows PC on January 25, 2019.

As one of the most influential and critically acclaimed video games of all time, the original Resident Evil 2 introduced some of the most memorable experiences and characters in the long-running Resident Evil franchise, which has sold over 83 million units worldwide. Originally released in 1998 on the PlayStation® console, the game continued the storyline of the first Resident Evil® and embodied the action, tense exploration and puzzle-solving gameplay that defined the series.

Resident Evil 2 introduced characters who would go on to become some of the most iconic and beloved heroes in Capcom’s history: rookie police officer Leon S. Kennedy and college student Claire Redfield, who are thrust together by a disastrous outbreak in Raccoon City that transformed its population into deadly zombies. They must work together to survive and get to the bottom of what is behind the terrifying attack. Both Leon and Claire have their own separately playable campaigns, allowing players to see the story from both characters’ perspective.

Twenty years later, the new Resident Evil 2 sees the nightmare return, now with unprecedented levels of immersion as seen in last year’s acclaimed Resident Evil® 7 biohazard. With Capcom’s proprietary RE Engine powering a new photorealistic style, the characters themselves appear sharper than ever and the grotesque hordes of zombies are brought to life with a horrifyingly realistic wet gore effect. Zombies now react in real time as they take instant visible damage, making every bullet from the player count. Stunning lighting brings the familiar rooms and corridors of Raccoon City Police Department to new life. Players will feel they’re in the shoes of heroes Leon and Claire, terrified to step out of the light for fear of what flesh-eating nightmares might await them in the darkness.

“The press and fan reaction to Resident Evil 2 when we said ‘We Do It’ in 2015 has been overwhelming. We’ve been very eager to unveil the new game to the world this week,” said Capcom Producer Yoshiaki Hirabayashi. “We want fans to see the reimagining of Resident Evil 2 not only captures the magic of the beloved original, but also expands it to deliver a richer experience. The first look at E3 is just a taste of what’s to come.”

Attendees at this year’s Electronic Entertainment Expo (Los Angeles, June 12-14) can get an early preview with the first hands-on demo opportunity for Resident Evil 2 at Capcom’s booth in the South Hall, #2223. There, they can experience a completely new take on one of the most iconic moments in the Resident Evil® franchise – joining Leon on his first day on the job at RPD as he explores the station for clues on how to make it out of this nightmare alive.

Train2Game News Boost your App up the store

WeQ , a global mobile ad tech organisation, has announced the launch of WeQ BOOST — an innovative app ranking solution that utilizes proprietary technology for campaign management and optimization.

Additionally, it combines over 100 boost traffic sources with a deep knowledge and understanding of app store algorithms to create bespoke burst campaigns that are specifically designed to catapult apps to the rank that yields the highest ROI.

With 5.8 million apps in Google Play and Apple App Stores to date, visibility is key. Changes to both platforms have made it challenging for advertisers to use app store optimization (ASO) and user acquisition (UA) through burst campaigns effectively. New features in the iOS11 release included a new “homepage” design, new character limitations and the split categorisation of apps into “Games” and “Apps” with their own navigation tabs and pages, giving non-games the chance to be discovered more easily. Additionally, both platforms adjusted their ranking algorithms, putting more weight on the quality of the app measured by reviews and ratings. Google even added engagement as an extra variable for its algorithm to reward good quality apps that bring more added value to the users.

These changes present both a challenge and an opportunity for marketers wishing to find the best ways to boost their discoverability and increase their chances to be found by high quality users. WeQ identified four main use cases for doing burst campaigns, on which the newly launched WeQ BOOST solution is based:

  • Fast Track User Base Growth: burst campaigns are a cost efficient way to jump-start user base growth, helping advertisers to achieve critical mass.
  • Take Monetization to the Next Level: the more eyes on the app, the more chances for stronger monetization — be it through selling advertising space or increasing revenue from in-app purchases.
  • Establish Presence in a New Market: bursts can prove a catalyst to open borders.
  • Outrank Competitors: bursts are a great tool for reaching the top of the charts, getting the app noticed and outranking competitors, resulting in strong organic growth.

Stanislava Todorova, VP of New Media Solutions at WeQ, said: “WeQ BOOST is designed to empower advertisers to cut through the noise in the ever-changing ecosystem of the app stores. Launching this new solution adds another powerful element to our portfolio that enables us to create the perfect mobile marketing mix for our clients. At WeQ, we believe that the ultimate marketing strategy should be a combination of bursts and sustainable user acquisition campaigns to address different needs throughout the lifecycle of an app.”

WeQ’s proprietary technology, combined with its team of over 100 seasoned professionals with global mobile marketing expertise, is what makes our app ranking solution unique. The WeQ team develops a personalized strategy for each client based on industry intel, local knowledge and experience from more than 2000 successful burst campaigns. The carefully curated global network of publishers means a truly global reach and access to a specific geographic for the advertiser. This is further supported by the hands-on approach that the team practices, ensuring that the campaign is constantly analyzed and optimized for better ROI. Furthermore, WeQ’s dedicated team carry out traffic checks to prevent fraudulent activity using in-house anti-fraud technology.

With launching WeQ BOOST, the adtech company is hitting another milestone of their global growth and expansion plans of its solutions and services. Today’s launch falls on the heels of WeQ’s announcement in late April that it had secured more than $50 million USD in internal funds and debt capital to accelerate an ambitious global growth path. The ad tech brand plans to use the funds as it undertakes an aggressive M&A strategy. Over the next 12-24 months, WeQ plans to acquire cutting-edge technologies from innovative ventures to expand its technological footprint and services, attract international talent, and enter new international markets.

Train2Game News Nintendo E3 2018

Nintendo opened its activities for the annual E3 2018 video game trade show with a bang – and a smash.

Showing world-first footage of Super Smash Bros. Ultimate, Nintendo shared details about the latest entry in a series with sales of more than 40 million units worldwide. A new game built for the Nintendo Switch system, Super Smash Bros. Ultimate lets up to eight players square off in action-packed battles that are all about smashing beloved video game characters off the screen. Legendary game worlds and fighters collide in the ultimate showdown at E3 2018, which runs through June 14 at the Los Angeles Convention Center.

Nintendo made its announcements during its Nintendo Direct: E3 2018 video presentation, which can be viewed at https://e3.nintendo.com .

“At E3, we’re showing how Nintendo Switch continues to redefine play, with the broadest range of games people can enjoy together anytime, anywhere,” said Reggie Fils-Aime, Nintendo of America’s President and COO. “Fans who’ve debated which Super Smash Bros. fighter is the best now have the chance to settle their differences once and for all, pitting familiar faces against fresh challengers on stages both new and old. Super Smash Bros. Ultimate, Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee!, and the arrival of Epic’s Fortnite on Nintendo Switch demonstrate the strong momentum Nintendo Switch continues to have through 2018 and beyond.”

Super Smash Bros. Ultimate will include every single fighter ever featured in the series’ nearly two-decade run, making it one of the biggest crossover events in gaming history. Fans can enjoy returning favorites like Ice Climbers and Pokémon Trainer, as well as newly announced fighters like Ridley from the Metroid series and Inkling from the Splatoon series. The game supports a variety of controller options, including Nintendo GameCube controllers (original or newly designed), Joy-Con controllers or the Nintendo Switch Pro Controller. With Nintendo Switch, players can throw down whenever and wherever they like in Handheld or Tabletop mode while enjoying online play.

Super Smash Bros. Ultimate combines many stages and new items, with gameplay that makes it easy for players of all skill levels to jump in. All current Super Smash Bros. series amiibo figures are compatible with the game, and any fighter’s amiibo figure from other series will also be supported. Super Smash Bros. Ultimate is set to launch on Dec. 7, exclusively for Nintendo Switch. It is being developed by Nintendo, Sora, Ltd. and BANDAI NAMCO Studios, and is directed by Masahiro Sakurai.

Nintendo also announced that Fortnite , the Battle Royale phenomenon from Epic Games, is available for Nintendo Switch – TODAY. Players can download it for free from the Nintendo eShop, then test their mettle in thrilling crucibles of combat. The action never stops with Fortnite on Nintendo Switch, where players can build and battle together anytime, anywhere. Team up online with friends in the same room or around the world. Weekly updates and new gameplay modes will keep the action fresh for seasoned Fortnite players and newcomers alike.

At its E3 booth this week in the Los Angeles Convention Center, Nintendo will give attendees their first chance to play Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee! , two Pokémon games launching for the Nintendo Switch system on Nov. 16 at a suggested retail price of $59.99 each. Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee! are a new way to experience Pokémon that lets players adventure with their partner Pokémon in the vibrant Kanto region, discover fresh and exciting Pokémon encounters and Trainer battles, as well as share the adventure cooperatively with a friend anytime, anywhere on one Nintendo Switch system. Players can even transfer Kanto region Pokémon into the game from the Pokémon GO app. These games serve as an entry point to the Pokémon series for newcomers, but they also provide fun and engaging experiences for Pokémon fans of all ages. A new accessory, called Poké Ball Plus, comes with Mythical Pokémon, Mew and is sold separately from the games. Poké Ball Plus includes a pressable analog stick and button, so players can control the new games entirely with the accessory, if they want. Nintendo is announcing two bundles, in which players can get
Pokémon: Let’s Go, Pikachu! or Pokémon: Let’s Go, Eevee! with one Poké Ball Plus at a suggested retail price of $99.99 each.

Other upcoming items announced during the Nintendo Direct include:

  • Xenoblade Chronicles 2 Expansion Pass owners also will gain access to Xenoblade Chronicles 2: Torna ~ The Golden Country to be released on Sept. 14. In this new story mode, players uncover the full history of Jin and the fall of his homeland, Torna, which existed 500 years before the events of Xenoblade Chronicles 2 . This new storyline also will be available as a stand-alone retail package on Sept. 21. Full purchase details can be found at Xenoblade Chronicles 2: Torna ~ The Golden Country .
  • Super Mario Party : Inspired by the original Mario Party board game play, the beloved series is coming to Nintendo Switch with new mini-games and play styles that make use of the Joy-Con controllers. Super Mario Party includes features like character-exclusive Dice Blocks that add depth to players’ strategy. Up to four players take turns rolling the dice, and individually race across the board searching for Stars. In Toad’s Rec Room, new gameplay links two games and two Nintendo Switch systems for sideby-side fun. The game launches Oct. 5.
  • Fire Emblem: Three Houses : A new episode of the Fire Emblem series comes to Nintendo Switch for the first time in spring of 2019. The player can maneuver the main character freely and interact with other characters to build relationships and gather information at various points within the game. This turn-based tactical RPG will put new strategic twists on battling, with formations of troops supporting individual units on the battlefield. Players will get to know three main characters – Edelgard, Dimitri and Claude – who play key roles in the story.
  • DAEMON X MACHINA : A new fast-paced mech action game from Kenichiro Tsukuda is coming to Nintendo Switch in 2019. Players take their customizable Arsenal powered suit on a variety of missions to thwart the enemy at all costs. They can choose and equip their Arsenal with a multitude of weapons, obtain more from downed enemies and swap them on the fly to suit their strategy in the face of ever-changing threats.
  • Overcooked ! 2 : The kitchen mayhem returns in this sequel from Team17 and Ghost Town Games that’s brimming with even more recipes, characters, kitchens and co-op madness. Bake, barbecue or broil with up to three other players in wireless local and online play modes. Save the world from clumsy cooking when the frantic food-juggler arrives on Aug. 7.
  • Killer Queen Black : Redesigned from the ground up, the acclaimed arcade extravaganza that became a multiplayer phenomenon is coming to Nintendo Switch. Players can hop on a snail, hoard berries or wipe out the enemy’s queen to claim victory for their team in Liquid Bit and Bumble Bear Games’ Killer Queen Black, when it launches first on Nintendo Switch later this year.
  • Hollow Knight : Venture through the beautifully hand-drawn, mysterious landscapes of a vast forgotten kingdom in Team Cherry’s Hollow Knight, an action-adventure filled with gripping combat and haunting secrets. Hollow Knight on Nintendo Switch also includes the new items, areas, characters and bosses from the currently released contact packs – all available today.
  • Octopath Traveler : Players can take another early look at Square Enix’s upcoming fantasy epic when the Octopath Traveler Prologue Demo arrives June 14 in Nintendo eShop for Nintendo Switch. Play the demo, then use the save data transfer feature to carry your choices into the main game, once purchased, where players can live the stories of each of the eight travelers and freely explore the world of Orsterra. Octopath Traveler is scheduled to launch on July 13.
  • More great games are coming in 2018, including Dragon Ball FighterZ and Dark Souls: Remastered from BANDAI NAMCO Entertainment

America, Wolfenstein II: The New Colossus from Bethesda Softworks, Monster Hunter Generations Ultimate from Capcom, EA Sports FIFA 19 from Electronic Arts and Starlink: Battle for Atlas from Ubisoft, which includes characters and content from Nintendo’s Star Fox franchise that are exclusive to the Nintendo Switch version of the game.

To celebrate E3 2018, Nintendo eShop will offer savings on select digital games that helped make some of the Super Smash Bros. Ultimate game’s fighters famous, as well as other great digital games on Nintendo Switch and the Nintendo 3DS family of systems. The sale kicks off on June 14 at 9 a.m. PT, and runs until 8:59 a.m. PT on Thursday, June 21. The full listing of digital games on sale will be posted to https://e3.nintendo.com/sale on June 14 at 9 a.m. and can be purchased directly from the website for download or in Nintendo eShop.

As always, people can keep an eye on https://e3.nintendo.com for all of
Nintendo’s latest E3 updates, including today’s Super Smash Bros. Invitational 2018 and the final round of the Splatoon 2 World Championship, and lots of gaming details on Nintendo Treehouse: Live | E3 2018.