Train2Game News Games Dev Tool Crayta

Independent video game studio Unit 2 Games today revealed its mass-market collaborative game creation and publishing platform – Crayta.

It also issued a call for people interested in making games to join its pre-alpha community programme.

Harnessing the power of Unreal Engine 4, Crayta will provide an intuitive, flexible and accessible suite of creative development tools, with an appropriate entry point for people of all ages, experience, ability and background. The UGC-powered, ‘free-to-play’, social creation platform will also be underpinned by a comprehensive publishing and discovery infrastructure that encourages and rewards creativity, community support, and collaboration.

CEO of Unit 2 Games, Richard Smithies, explains the vision for the project: “Games creation requires people to have a variety of highly technical skills. They have to understand and be able to use the available software, know how to publish and support their game once it’s out, and be able to promote their creations and find a fan base. The current landscape largely offers these elements individually, but with Crayta we’re combining them all into one free-to-access, streamlined ecosystem. Our dream is to make game-making accessible and fun for everyone.”

Unit 2 Games was formed in late 2017 and has been working behind closed doors on the ambitious project for the last year. Its team includes over 30 highly experienced developers and live operations staff, many of whom have worked together for over a decade and played a key role in a previous 4-year server-based, UGC-driven project that had a budget in the tens of millions of dollars.

Development on Crayta has already progressed considerably, and a small group of players from around the world has been collaborating with the Unit 2 Games team for several months. The studio is now actively looking to expand that team by launching its pre-alpha community programme. Anyone interested should apply via www.Crayta.com.

Crayta will be shown behind closed doors at EGX in Birmingham, UK next week and the team is available for trade and consumer media appointments.

More information and latest news about the project can be found here:

Medium: https://medium.com/unit2games/what-if-everyone-could-make-video-games-430c2aeb1768
Twitter: @Unit2Games
Web: www.Unit2Games.com & www.Crayta.com

Train2Game News Descendent Studios open source UE4 plugins


Descendent Studios, makers of Descent: Underground, announced the open-source release of several Unreal Engine 4 plugins they developed for the game.
The studio rolled out their GitHub repository on the heels of last week’s announcement that Descent: Underground won an Open-Source Virtual Reality (OSVR) Fund grant from Razer. Descent: Underground was the first high-end action title to natively support all of the major desktop VR headsets: OSVR, HTC Vive, and Oculus Rift.

“We use open-source tools and libraries in the development of Descent: Underground,“ said Descendent Studios’ CTO, Jason “Stormwind” Spangler. “We wanted to give something back to the development community by making some of the code we’ve created available.”

Among the new open-source offerings for Unreal Engine 4 is “Blinken,” which adds support for color-changing peripherals like Razer’s Chroma line, AlienFX, Logitech G in both Blueprint and C++. Other plugins facilitate XMPP chat support, more robust configuration menus, and ping time displays. The repository also features contributions, additions, and fixes to a number of other open-source projects, such as the OSVR-Unreal plugin, nodervisor, discord-xmpp, and more. Descendent’s GitHub repository is available at https://github.com/DescendentStudios.

The Early Access version of Descent: Underground is available at http://www.descentunderground.com, Steam, and other online resellers. The game already features a number of multiplayer competitive and cooperative game modes, among them a horde-style “Survival” mode, and a tongue-in-cheek capture-the-flag mode called “Miner Mayhem”. Single-player “Survival” and “Vs. Bots” modes allow offline play in advance of the upcoming storyline campaign.

Descent: Underground is also bundled with the OSVR HDK2 VR headset now through Sept. 19, while stocks last at http://www.razerzone.com/store/hdk2.

Train2Game News Batman Return to Arkham

Hit Videogames Batman: Arkham Asylum and Batman: Arkham City  are being remastered Using Unreal Engine 4 and being bundled Into One Package.

Warner Bros. Interactive Entertainment and DC Entertainment today announced Batman: Return to Arkham. The new title bundles Batman: Arkham Asylum and Batman: Arkham City, two of the most critically acclaimed videogames on the last generation of gaming consoles. Both are being remastered for PlayStation®4 computer entertainment system and Xbox One using Unreal Engine 4, a first for the award winning Batman: Arkham series. Remastered by Virtuos, this set offers fans a chance to play the first two Batman: Arkham titles including all Game of the Year edition bonus and downloadable content from both games, now with improved graphics, as well as upgraded models, environments, lighting, effects and shaders. Batman: Return to Arkham will be available beginning July 29 for a suggested retail price of £39.99.

To watch the official Batman: Return to Arkham trailer, please visit the WB Games UK YouTube channel at https://youtu.be/pwViLw8ok1s.

Batman: Arkham Asylum is where it all began. Originally developed by Rocksteady Studios and released in 2009, the game pushed the envelope for action, adventure and super hero games and exposed players to a unique, dark and atmospheric adventure taking them to the depths of Arkham Asylum. Featuring an original story, gamers can move in the shadows, instill fear amongst their enemies and confront The Joker and Gotham City’s most notorious villains, including Harley Quinn, Bane, Killer Croc, Poison Ivy and Scarecrow, who have taken over the asylum.

Batman: Arkham City is Rocksteady Studios’ 2011 follow-up to Batman: Arkham Asylum. The game builds upon the intense, atmospheric foundation of Batman: Arkham Asylum, sending players soaring through the expansive Arkham City – the maximum security “home” for all of Gotham City’s thugs, gangsters and insane criminal masterminds. Featuring an incredible Rogues Gallery of Gotham City’s most dangerous criminals including Catwoman, The Joker, The Riddler, Two-Face, Harley Quinn, The Penguin, Mr. Freeze and many others, the game allows players to experience what it feels like to be The Dark Knight and deliver justice to those confined within Arkham City.

Batman: Return to Arkham is based on DC Comics’ core Batman license and is rated PEGI 16. Fans can visit http://Facebook.com/batmanarkham for more information about the game.

Train2Game News FMOD Studio for Unreal Engine 4

UE4Firelight Technologies announced today that its next generation adaptive audio workstation and engine, FMOD Studio, is now available to Unreal Engine 4 users.

Built as a native UE4 plugin, the integration offers a truly plug and play experience without needing any source code patches.

FMOD Studio fully integrates with UE4’s powerful visual scripting interface, Blueprint, enabling those without coding experience to quickly and easily hook up sounds and music in their game.

“We think Blueprint will be a revelation for sound designers and composers.” said Geoff Carlton, Senior Developer at Firelight Technologies. “Without a single line of code, you have full control over the audio from design through to implementation.”

With the launch of the integration, Firelight Technologies have also released a video tutorial series (available on the FMOD YouTube Channel – FMODTV) that demonstrates the FMOD Studio workflow in a UE4 demo level.

Download FMOD Studio for UE4 and the tutorial assets at www.fmod.com
See the tutorials on FMODTV at www.youtube.com/fmodtv
For more information on Unreal Engine 4 visit www.unrealengine.com

Train2Game News GitHub offering students free dev tools

GitHubGitHub has packaged together a selection of development tools for students free of charge.

The GitHub Student Developer Pack includes free access to crowdsourcing platform Crowdflower, $100 in platform credit to cloud hosting solution DigitalOcean and access to DNS management service DNSimple at no cost.

Other free tools and credit in the bundle include Atom, Bitnami, HackHand, Namecheap, Orchestrate, Screenhero, SendGrid, Stripe and Travis CI.

Unreal Engine 4 is also included for free to students as part of the package, though free access can be arranged directly with Epic through its new UE4 licence for academics.

To get the pack, you must prove you are aged 13 or over and are currently enrolled on a degree or diploma course.

You can find more information about what’s included in the pack and how to sign up here.

Source: Develop

Train2Game News Tekken 7 announced

Tekken 7At the Evolution Championship Series (EVO) fighting game tournament held in the Westgate Las Vegas Hotel & Resort, BANDAI NAMCO announced TEKKEN 7, the latest installment of the venerable franchise, powered by the award-winning Unreal Engine 4.

“The power and flexibility means that we can focus our efforts on making TEKKEN 7 the best possible game without worrying about spending time creating a stand-alone graphic engine,” said Katsuhiro Harada, TEKKEN series Executive Producer/Game Director at BANDAI NAMCO. “With Unreal Engine 4, we could rapidly achieve visual quality expected on next-gen platform and go beyond it. Not only is Unreal Engine 4 powerful and easy to use, but it allows us to immediately bring TEKKEN 7 to any platform we desire.”

TEKKEN 7 took center stage at EVO, bringing the competition to a halt with a sizzling trailer hinting towards the ambitious technical feats that Unreal Engine 4 will make possible for Harada and the TEKKEN development team. Working closely with the Epic Games engine group in Japan and leveraging the might of UE4, these two teams are fueling the next generation of fighting games.

“The Tekken franchise is beloved and we couldn’t be more excited to be working with the talented team at BANDAI NAMCO,” said Taka Kawasaki, Studio Head at Epic Games Japan. “This marriage is perfect – the most powerful engine in gaming along with one of the most enduring brands in fighting games. We have no doubt that these forces coming together will yield fantastic results.”

Tekken 7 joins a long line of games that have been announced recently and shown to be powered by Unreal Engine 4. Crackdown, EVE: Valkyrie, Fable Legends and many others round out the rapidly growing list of games using the engine. Developed by Epic Games, the award-winning Unreal Engine is known for its cutting-edge graphics technology, world-class toolset and scalability across PC, console and mobile platforms.  Since its public launch as a $19 per month subscription-based service at the 2014 Game Developers Conference (GDC),  Unreal Engine 4 has been evolving at a rapid pace. Development of the engine has been driven further by feedback from the community and numerous updates from Epic’s team of world-class engineers.

Train2Game News Unreal 4.2 rolls out vehicle support

Unreal VehicleWork continues on Epic Games’ latest iteration of the powerful Unreal Engine with the 4.2 update adding vehicles, camera animations and more.

The new features included in the update were revealed via the Unreal Engine Twitch feed and posted on the tech’s official site.

One of the major addition is full support of vehicles, encompassing four-wheel drive, front-wheel drive and rear-wheel drive vehicles. While the default drive train simulations assumes a vehicle has 4 wheels, any number of wheels will work.

There is even an automobile template to get developers starting on making their own cars or other forms of transportation. To demonstrate how vehicles work in Unreal Engine 4, a sample vehicle game based around off-road racing will be made available for free on the UE Marketplace when 4.2 goes live.

Also on the Marketplace will be a sample of stylised rendering, showcasing the flexibility of Epic’s new engine. This will also be free.

Meanwhile support for camera animations has also been added to the development platform. Building on the CameraAnims established in UE3, UE4 expands on the system with Blueprint support and the ability to use up to eight animations at once.

You can find a full list of the new additions, which also include user-defined Blueprint structures and animation debug features at www.unrealengine.com.

Unreal Engine was launched back in March, with Epic Games announcing the development platform would be available for just $19 per month.

Source: Develop

Train2Game News Unreal Engine 4 update

Unreal Engine 4Epic Games has released the first major update to Unreal Engine 4 since its public launch as a $19 per month subscription-based service at the 2014 Game Developers Conference (GDC).

With the release of Unreal Engine 4.1, all subscribers who are registered Xbox or PlayStation developers, including members of the ID@Xbox independent developer program, can receive access to the engine’s complete source code for their respective console platforms, at no extra cost.

For the past two years, some of the world’s leading console developers have been using UE4 to build their next-generation games, so the widespread console availability of this engine is highly notable for the indie developer community.

The 4.1 update also includes SteamOS and Linux support, refined iOS and Android workflow, new game templates both for C++ programmers and designers using Blueprint visual scripting, and more than 100 improvements based on community feedback. In addition, Epic’s Elemental demo is now available for free for subscribers to download from the engine’s Marketplace so that developers can learn from its construction and use its assets in their own projects.

As a demonstration of UE4’s high-end console support, the engine includes “Shooter Game,” a sample project created by Epic and released for free on Marketplace.  The sample is now undergoing certification on PlayStation 4 and Xbox One.

Driven by feedback from the community and informed by Epic’s experience building games such as “Fortnite,” Unreal Engine 4 is evolving at an incredible pace.  Its first month has seen thousands of development forks created on GitHub to improve and extend the engine in an open, collaborative manner.  Starting now, developers on GitHub can see Epic’s internal development process in real-time, with live-streaming source code updates.

To learn more about UE4 or to download the tools, visit www.unrealengine.com.

Train2Game News Unreal 4 Dev Day

Epic GamesEpic has announced a date for new ground floor developers to attend a dev day for Unreal 4 at Staffordshire University

Following the successful release of Unreal Engine 4 to the world, Epic Games has announced a new free-to-attend hands-on dev day for ground floor developers on Thursday 17th April 2014.

Unreal Developer Day, which will take place at the recently opened Epic Games Centre at Staffordshire University in Stafford, is open to anyone with an active UE4 subscription.

Registration is now open at https://www.eventbrite.co.uk/e/unreal-developer-day-thursday-17th-april-tickets-11168446123 and is available on a first come first served basis. Epic’s engineering, design and support team members will provide insight into the latest tools and technologies, as well as a look into the future of the new UE4 ecosystem.

Announced at GDC on March 19th, the new Unreal Engine 4 subscription service gives members access to the full engine, tools and C++ source code. More details can be found at http://epicgames.com/news/epic-games-releases-unreal-engine-4-for-all/

“This is a great opportunity for those just starting out with UE4 to learn more and get invaluable hands-on advice from the UE4 team. It’s going to be a very productive day, and should be a big boost for those who are able to attend,” commented Mike Gamble, European Territory Manager.

If any Train2Game students are eligible to attend it could be an excellent learning possibility for you.

Train2Game News Unreal Engine 4 helping dementia

Unreal Engine 4The Forest Project is an upcoming serious game that provides therapeutic benefits to people living with dementia through the use of virtual environments. Created with Unreal Engine 4, The Forest Project is an initiative of Alzheimer’s Australia Vic and developer, Opaque Multimedia.

“The objective of The Forest Project is to improve the quality of life for people living with dementia by escaping from the monotony of their living spaces,” said Opaque Multimedia Co-Founder Norman Wang. “Future expansions will include more locations, interactions and preferences. Our eventual goal is to put The Forest Project in every aged care facility in Australia, and similar facilities all over the world.”

The Forest Project, which is currently seeking crowdfunding support, uses virtual reality as a form of sensory therapy for people living with dementia by allowing them to enter a more visually stimulating and interactive environment. Research has shown that a person’s sensory abilities remain intact even in the late stages of dementia.

Opaque Multimedia’s previous work, the Virtual Dementia Experience (VDE), utilizes motion-sensing to immerse participants in the role of a person living with dementia. By helping to raise empathy among elder-care workers and families, the VDE showcases the real-life impacts possible by serious games.

Epic Games VP Jay Wilbur said, “The work that Opaque Multimedia is doing is very exciting, and we are proud that Unreal Engine 4 has been able to help the team see its vision realized. We have worked hard to give Unreal Engine 4 the unparalleled versatility needed to bring any concept to life, and projects like the VDE and The Forest Project make those efforts worthwhile.”

Serious games face unique demands and challenges in an industry dominated by traditional concepts of gameplay mechanics. Citing Blueprint visual scripting and the Material Editor as two standout features, Wang said that using Unreal Engine 4 provided Opaque Multimedia with the flexibility of tools needed to break the boundaries of expectation.

“Game engines that specialize too specifically towards a certain type of game limit the developer’s options, and can doom a serious game project before it even starts. In our experience with Unreal Engine 4, we have found that it has versatility and flexibility, and is clearly designed with the end user in mind.”

Learn more about Opaque Multimedia’s efforts to improve the lives of people living with dementia, visit http://opaquemultimedia.com.