2Game is an officially authorized digital video game retailer that’s been around since 2014.
For years now, they have worked with some of the biggest, most prominent game companies in the world to supply gamers around the globe with phenomenal games at increasingly competitive prices.
Maximum safety and guaranteed game key authenticity are their bread and butter, and 2Game has received impeccable reviews on all fronts from its hundreds of thousands of users.
At last, though, they have decided that it’s time to take a brave step forward and embrace the future.
Now, users around the world are able to buy officially sourced PC game keys via 2Game using a number of prominent cryptocurrencies.
They support the following crypto formats, with many more coming down the line:
2Game is one of the very first authentic game retailers to support as wide an array of cryptocurrencies for game purchasing, and to further underline their dedication to this development, they have even got plans for the introduction of a potential 2Game Coin further down the line.
2Game believes that the future is now.
With crypto on the rise, it’s only a matter of time before this astonishing monetary development takes over the world.
By allowing gamers to purchase the most exciting upcoming games on the market using their crypto, 2Game are doing their part in making this a reality.
Join them as they brave the cutting edge of game key delivery on PC: get ready 2Game with crypto!
Partnering with augmented reality pin specialists, Pinfinity, the Narita Boy: Techno Edition features a bespoke full-size Narita Boy arcade cabinet adorned with custom graphics – the only one available for private ownership in the world – a custom game controller, Narita Boy on all available platforms, a gift box of exclusive Narita Boy merchandise, the Narita Boy original game soundtrack, and a set of Narita Boy augmented reality pins by Pinfinity.
The Narita Boy: Techno Edition is available for £7,999/$11,000/€9,185.
For gamers who want to wield the power of the Trichroma and the Techno-Sword in the augumented reality world, Team17 has partnered with Pinfinity to craft an exclusive series of Narita Boy pin badges. By downloading the Pinfinity app on their iPhone or Android smartphones, they’ll be able see key animated sequences from the game, as well as hear some of the soundtrack.
Mich Davis, Head of Marketing Team17, said:
“After collaborating with Pinfinity on the Worms collection earlier this year, we were very pleased to have the opportunity to work with them again, not only on the Narita Boy augmented reality pins, but the Narita Boy: Techno Edition as well. The edition is a unique opportunity for a retro games fan to enjoy Narita Boy, as well as support the incredible work of our Saving The Arcade World partners, and we couldn’t be happier to host the sale via Pinfinity.”
Caleb Paullus, Co-Founder and CCO, Pinfinity, said:
“We are excited to be working with Team17 and Studio Koba to bring Narita Boy and the Digital Kingdom to life through our augmented reality pins. We love the game and its retro arcade vibes and hope the fans will be excited at what surprises they find when they receive and scan their limited edition pin set.”
New gaming awards have been launched today to celebrate the achievements and contributions of video game enthusiasts around the world.
Bravery, quick thinking, and teamwork are among the skills many gamers develop through play. Those who put these skills to use in the real world will get the chance to get the recognition they deserve at the Gaming Champions Awards.
The story of a young boy who used his gaming experience from World of Warcraft to save his sister from a moose attack is the first one worth noting, with more winners to be announced over the next months.
The Gaming Champions Awards are aimed at highlighting those who bring their passion for gaming into real life, demonstrating extraordinary empathy and skills that help find new solutions to life’s challenges, while at the same time contributing to a better community for gamers and the world in general. The widespread popularity and accessibility of games makes it possible for anyone – regardless of their demographics – to be the champion that sparks a positive change.
How World of Warcraft helped this boy save his sister from a moose attack
Back in 2007, the then 12-year-old Hans and his 10-year-old sister got attacked by a wild moose while on their way to school.
Hans’ quick thinking and gaming knowledge saved their lives that day. His actions and what inspired them are explained in a new way by Hans in his Gaming Champions video.
This is just one of many stories that led to establishing the Gaming Champions Awards, with Hans as the title’s first recipient. As a testament to what he achieved thanks to the knowledge he picked up from World of Warcraft, Hans was honored with the award alongside a PC worthy of a true gamer (with RTX 3070 & Ryzen 5 5600X on board), and a hoodie that is a clear statement of who he is – a true Gaming Champion.
Bartosz Skwarczek, the CEO of G2A and founder of the initiative, said: “The growing number of gamers around the world are forming a skilled and confident community that can help solve real world issues, contributing to a more collaborative tomorrow. Hans’ story is just one of many examples that we believe unveil the real power of gaming. That’s what the Gaming Champions Awards are about – rewarding those who use gaming to make a difference in the real world.”
Hans is the first to be awarded, with more Gaming Champions due to be unveiled over the next months.
What exactly is Gaming Champions?
Gaming Champions’ goal is to show the society that games can have an incredibly positive impact on our daily lives. They are not only entertainment, but also a tool for telling stories, building empathy, learning or creating memorable experiences.
In order to distinguish as many people and stories as possible, we have singled out four categories of winners and we have already identified plenty of people to be awarded in each category. Yet, we feel there is more to the GC initiative. We believe it can grow beyond our initial idea and include even more unique examples of gamer empowerment.
Life-saving – the people we award in this category distinguished themselves by saving someone in real life using the knowledge they picked up from games, or helped someone survive through the use of a game itself.
Accessibility – the nominees in this category have used video games to help people with disabilities, or worked on tools such as interactive entertainment to support the disabled in their daily lives.
Community – such an award is for those who value human community as the highest form of organization and use video games to create bonds and bring people together.
Education – this one is for the gamers who use video games for teaching and scientific purposes, or to make others more sensitive to certain social phenomena.
You can submit your candidates for the Gaming Champions awards here. You can also suggest them using the #GamingChampions hashtag on social media. We will research and verify each case, as well as consult it with our Advisory Board that consists of gaming-related figures and professionals.
Today marks the launch of the first Annual Games Careers Week: a diverse programme of events dedicated to getting more people to explore careers and education in one of the UK’s highest growth and most exciting creative industries.
Running March 26th- 2nd April 2021, over 75 event partners – including video games studios, nonprofit organisations, and educational institutions – will come together for this free online festival to provide exhibitions, interactive workshops and panel discussions, with the aim to encourage students, parents, career advisers, and teachers, to explore the potential of and many pathways into video games careers.
The week will provide a comprehensive guide for anyone interested in a career in video games. Participants of all ages and backgrounds can benefit from the experience and advice of some of the UK’s top industry leaders – from how games are made, useful subjects and skills to study, to portfolio building, networking and how to break into the industry, and more.
Key themes and insight into games careers from social, political, cultural, and economic perspectives will include:
Highlighting the need for greater access to education and advice on games careers to people from all backgrounds
Tackling industry stereotypes and misconceptions
Improving diversity and inclusion in video games by showcasing the diverse talents, viewpoints, and experiences behind critically acclaimed bodies of work
Unconscious bias in parental perceptions of careers for their children
As part of the event’s focus on diversity in video games, the event organisers have recruited a very diverse range of spokespeople from the sector. They also called for an industry-wide sourcing of diverse images of studios, makers, and the people behind the games, to create a royalty-free image bank for games careers. The aim is for would-be game designers, programmers, artists, producers and anyone from diverse backgrounds to be able to see people like themselves already in the industry, showing that it’s a career option available to all, regardless of race, gender identity, sexuality, neurodiversity, or having a disability.
Games Careers week is a non-profit event funded and organised byThe BGI, Grads in Games, and Into Games. It has amassed the support of over 75 partners, all recognising the necessity for educating the public about an industry with a global sales value of over £100 billion in 2020 (Nielsen) – and the fact that many of the world’s top games development studios are UK based.
Rick Gibson, one of the founders of Games Careers Week, commented “We want to help diverse young people, their parents, and their educators to learn more about why creative technology are so important for their futures. The games industry should be a poster-child for the UK’s export-driven knowledge economy. Most parents don’t know the UK supports over 25,000 stable, exciting and well paid jobs, which number grew by over 12% in 2020 right through the pandemic. We recognise there are education and knowledge gaps about games careers, especially amongst women and underrepresented communities, and we think the best way to build a more diverse workforce is to provide the tools, advice, and information to encourage a range of diverse new talent to explore their digital skills and career potential.”
Games Career Week has also received support from UK Minister for Employment Mims Davies: “Gaming can traditionally be a rather challenging sector to break into, so it’s great to see the industry giving such exciting opportunities to young people this Games Careers Week.
“Many companies in the gaming world have already signed up to the DWP Kickstart Scheme to help our next generation of workers into brilliant new roles as part of our Plan for Jobs, and I encourage other employers to get involved across the sector as we push to build back better from the pandemic.”
A full schedule of the Festival’s events, news, as well as a permanent information resource on games careers can be found at https://gamescareersweek.org/
Whatboy Games today announced it will launch its debut title TRIALS OF FIRE on 9 April.
Trials of Fire is a single-player, turn-based strategy game set in a post-cataclysmic fantasy realm.
Embarking on their chosen quest into the desolate wastelands of Ashe, players guide a party of three Heroes in search of hope. The hope to save a forsaken people, the hope to survive in the brutal and barren wastelands, the hope that their party will live to fight again and write a new chapter in their enduring story.
Directed by the Lead Gameplay Programmer of Batman: Arkham Knight, Batman: Arkham City and Batman: Arkham Asylum, Trials of Fire plunges players into a vast and varied game world featuring a unique tactical, card-driven combat system, and branching narrative encounters with no easy choices.
A new kind of deck-driven combat. Tactical, turn-based battles on hex-based maps combine party tactics, positional play and deck-building skill. Optimise each Hero’s capabilities by taking advantage of powerful card synergies and by combining Heroes’ individual skills and powers.
Game-changing loot and limitless combinations. Players are able to build out their party with any combination of nine unique character classes. Equip their Heroes with over 200 unique items and over 320 upgradeable Skill Cards. Every run will be different.
A vast and varied wasteland. Players traverse an immense overworld filled with combat and narrative encounters, choosing their own path and defining their own adventure as they search and fight for resources critical to their survival.
Play your way. Six different game modes and customisable quests allow gamers to tailor their play session how they want. Blast through a quick-fire combat run, endure an endless survival mode or take on unique, daily challenges.
Following seven years at Rocksteady heading up Marketing and PR for the Batman: Arkham series, co-Founder and Studio Director, Dax Ginn says: “Throughout the almost two years of full-time development in Early Access on Steam we have been able to deliver on the complete content plan for Trials of Fire and also build a community around the game of insanely dedicated players and collaborators. Trials of Fire would not be the game that it is today without the incredible support we’ve received from gamers around the world. We’ll be forever grateful for their feedback and help in shaping and improving the game to where it is now at full launch.”
Trials of Fire launches for PC on 9 April. Also launching on 9 April is the digital collector’s edition of Trials of Fire featuring bonus content including a digital map of Ashe, the complete original soundtrack by SCNTFC, and 100-page digital artbook. Both editions are available from the Steam online store.
Evercade, Codemasters, and The Oliver Twins are delighted to share the news of the first donation to the National Videogame Museum.
Following the launch of The Oliver Twins Collection cartridge, exclusively for the Evercade Retro Gaming console, it was announced that all profits from this would be donated to the National Videogame Museum in Sheffield.
Today Evercade and Blaze Entertainment are happy to announce that the first payment of donations for over £11,000 has been made to the National Videogame Museum. The funds raised from all sales of The Oliver Twins Collection Cartridge from Evercade will continue to be donated until 31st December 2021, meaning that more donations will be made in the future.
Rick Gibson, CEO of the charity the BGI which runs the National Videogame Museum, said: “We have been preserving and displaying the Oliver Twins’ important work for the nation for many years and their support has been pivotal. We’re delighted and grateful for such generosity from Philip and Andrew, Codemasters, and Evercade. Thank you!”
“We’re absolutely delighted that the Evercade fans have responded so well to The Oliver Twins Collection,” said Andrew Byatt, Managing Director of Blaze Entertainment. “One of the key things about Evercade and its community is the desire for preservation of gaming history and the industry that forms an incredibly formative part of gamer’s lives. It’s our pleasure to donate these funds to the museum to help further their efforts and we hope that we can have just as healthy a donation in the future.”
“We loved seeing The Oliver Twins Collection added to the already impressive Evercade library and it’s been great to see fans old and new enjoying the games we created almost 30 years ago,” said Philip Oliver. “As patrons of the National Videogame Museum, it’s great to see our collection has raised these funds and we hope it will continue into the future. We also want to also thank Codemasters and Blaze Retro for supporting this great charity,” added Andrew Oliver.
“It’s incredible to see how much love there is for both the Oliver Twins and their early Codemasters titles,” said Jonathan Bunney, SVP Publishing at Codemasters. “The Collection, which wouldn’t be complete without Dizzy, is a time capsule for the die-hard Codemasters fans, and we’re proud to contribute towards such a worthwhile charity as the National Videogame Museum.”
The National Videogame Museum was originally opened in 2016 in Nottingham, before moving to Sheffield in 2018 and then taken over by the BGI in 2020, which is now a registered charity. The Coronavirus crisis has affected the NVM, as it has multiple places over the last year, although the NVM managed to briefly reopen.
The Evercade is a handheld retro gaming console that features curated collections of games from historic publishers like Codemasters, Team 17, Atari, Namco, Data East, and many more, all officially licensed. These are released in the form of physical propriety cartridges that work with the Evercade handheld console. The Oliver Twins Collection cartridge is one of 14 currently available since its launch in June 2020, and the Evercade will have over 250 games available by the end of 2021.
Video game playing rose to a new level, with UK consumers’ time playing up 4 percent over last year.
The desire to stay connected and entertained while stuck at home during the pandemic has driven online gaming popularity – more than a third of UK gamers (37 percent) have made new friends through online gaming in the last year. In fact, gamers in the UK are now playing video games an average of seven hours 10 minutes each week according to the “State of Online Gaming 2021,” a report commissioned by Limelight Networks, Inc. (Nasdaq: LLNW), on global gaming preferences and habits.
New data shows that the increases in gaming over the last year are driven by gamers’ desire for social connections. Over a third of UK gamers (37 percent) say they’ve made new friends through online games in the past year and 15 percent say the ability to interact with other players is extremely important. Opportunities for interactivity and social engagement are likely drivers for video game adoption with the majority (51 percent) of UK gamers saying they started playing online video games in the past year.
Additional findings from the report include:
Performance drives demand for next-generation consoles. Three quarters (74 percent) of global gamers are interested in purchasing a new console, due to updated technology (32 percent) and faster game play (31 percent). Gamers in China are most likely to consider upgrading their console (92 percent).
Gamers demand fast gaming experiences. Fast performance is extremely important to 35 percent of UK gamers, the lowest response among all countries surveyed. In addition, 87 percent of UK gamers say the process of downloading games is frustrating.
Binge-gaming reached an all-time high. The average global gamer has played video games consecutively for five hours and six minutes, which is a eight percent increase from last year. Sessions in the UK were 4 percent higher than the global average, at five hours and 18 minutes per week. Young gamers ages 18 to 25 have binge-gamed for the longest at an average of nearly six hours.
Video games have become a spectator sport. Over half (56 percent) of global gamers say they’ve started to watch others play video games in the past year. The proportion of UK gamers watching others play video games online on a weekly basis reached a tipping point in the past year, increasing from 49 percent to 53 percent.
Playing video games is the top entertainment choice for many. Nearly half of UK gamers (44 percent) say they prefer to play video games versus watching a movie or TV show.
“Video gaming has evolved into a social platform. Gamers want interactive, high performance, disruption-free experiences that allow them to connect with others and play longer,” said Nigel Burmeister, Vice President at Limelight Networks. “This evolution is putting pressure on gaming companies to match this demand and requires technology investments like edge computing to deliver high-quality gaming environments to users across the globe.”
The “State of Online Gaming 2021” report is based on responses from 4,000 consumers in China, Germany, India, Indonesia, South Korea, the United Kingdom, the United States and Vietnam, ages 18 and older who play video games. This included 500 respondents in the UK.
Games Careers Week, the free online festival for inspiring people from every background to discover prospects in one of the UK’s most lucrative careers, has announced its initial lineup for the year.
Over 20 events from Grads in Games, BGI / National Videogame Museum, Into Games, Ukie, Women in Games and Tranzfuser have been scheduled between 26 March and 2nd April 2021.
Games Careers Week is packed with events aimed at reaching millions of parents, learners, teachers and job-seekers. Designed to inspire and inform diverse people about career opportunities available within the games industry, the week will showcase scores of online events for all ages and levels of expertise.
Games Careers Week is organised and funded by the charity the BGI, and nonprofits Grads in Games and Into Games. The week is trying to tackle low awareness of career opportunities in the British public, especially amongst diverse groups, and low diversity in the UK games workforce through a pan-industry public education campaign.
The first events are detailed below, with nearly 100 organisations interested in hosting careers events during the festival.
Key events for Games Careers Week 2021
Games Careers Exhibition at the National Videogame Museum [March 26th onwards]: An online careers exhibition for families in which children ask games developers about games careers and educational choices.
Ukie Student Conference [March 26th]: Ukie’s huge event for college and university students returns with a packed programme of talks, keynotes, and Q&As from games developers and educators.
Into Games Portfolio Pitstop [March 27th]: A day of free, essential portfolio advice and tips from dozens of industry professionals for any learner posting their games portfolio on Twitter with the hashtag #portfoliopitstop.
Career Talks at the National Videogame Museum [March 27th onwards]: Livestreams by new Sumo Digital developers for young people and parents to ask questions about how to start games careers.
The Grads In Games Student Conference [March 29th]: A day of speakers from leading studios talking to students about the work they do and what life at a games studio is really like. Includes panels featuring recent grads on how they got their first games job, and a live masterclass session where you can create a perfect CV for applying to games industry roles.
Grads In Games Education Fair [March 30th]
Dozens of universities that offer game development courses will be congregating at our education fair ready to talk with FE, A-Level, and GCSE students about the courses they have to offer.
Gamesindustry.biz Careers Week Features [all week]: A series of careers week content, interviews and discussions will run online during the week.
Grads In Games Career Connector [March 30th]: A new format of online careers fair for the games industry, providing opportunities for studio professionals to be skills-matched with students for private meetings.
Women in Games Career Pathways [all week]: Developers from Women in Games’ pioneering ambassador programme will share their career pathways in a series of online talks for young adults.
Games Education Summit March [31st March to 1st April]: 30 speakers from top studios and games universities gather to share state of the art tips and hear students, mentees, and recent hires reveal their career pathways.
The Grads In Games Awards 2021 [March 31st]: Recognising the people, studios, and educators that have made a real impact in improving the links between the games industry and education, the GiG Awards celebrates the valuable work of those behind the scenes of games education and employability.
Tranzfuser Career talks [all week]: Tranzfuser are hosting a series of live chats for university students focusing on bolstering career paths into professional video game development.
Into Games Champion Sessions [all week]: Into Games’ 12 industry champions, each a diverse representative of their discipline (art, programming, QA, etc) will be running talks and events throughout GCW.
Digital Schoolhouse Games Careers Lesson Pack [all week]: A videogames careers lesson pack in partnership with Into Games bursting with expertise and insightful support for schools including a database of 50 One Minute Mentor careers videos, lesson plans and assembly scripts.
Search For A Star & d3t Rising Star 2021, Winners Announcement [April 1st]: Check out the future stars of the games industry as we announce the winners of this year’s student game dev challenges across programming, art, animation and VFX.
Studios, publishers, educators and members of the industry can get involved by registering at gamescareersweek.org.
The University of East London is a venue host for the world’s largest game creation event GGJ – Global Game Jam – and the organisers are looking beyond gaming for recruits.
Anyone over 18 can join in and there’s a special invitation for students and staff outside the computer games discipline to sign up – from programmers, designers, architects, writers and artists of all kinds. Experience is not necessary, and organisers are looking to hear from a diverse range of voices.
The Global Game Jam Online runs 29-31 January, starting at 5pm.
Games designer and lecturer Shringi Kumari said, “There are so many skills we need to call on to make a fully rounded game so we’re hoping for a diverse range of talents to sign up.
“The Game Jam provides an opportunity to expand what video games could or should be, which is why diverse voices and fresh perspectives are so welcome.
“Because of Covid-19 and the lockdown, interest in computer games has gone through the roof. This kind of Game Jam is not only a lot of fun and a chance to meet like-minded people, but it provides a window on the type of collaboration and skills people in the sector might need to turn a passion into a career.”
This year it’s fully online because of Covid-19. Participants will be using digital platforms such as Discord to organise and arrange teams as well as showcase work. The theme will be kept secret until the last minute.
In a game jam, participants try to make – or start – a game from scratch, working in teams with a range of skill sets from programmers, designers, artists, writers and others in game-related fields. The games can be small text-based interactions, Instagram games, board games or digital games made using any game engine.