Train2Game News Guildford Games Festival 2021

Following on from a stellar 2020 event that featured more than 50 local studios, we can today excitedly announce that the Guildford Games Festival will return for its 2021 showcase this December.

Watch the announcement here! https://youtu.be/jQaaXldu_Kk

The digital festival – which will be kindly supported by headline sponsor Media Molecule, as well as Microsoft, Em3, Guildford Borough Council,  Charles Russel Speechlys, Microsoft, Nordisk Games, the University of Surrey, Hello Games, Criterion, Supermassive, and Perpetual – will take place on Friday 3rd December 2021 and will be streamed on Twitch, with other platforms TBC. 

Set to take part are: Purveyors of jump scares – Selen Ceri & Emily Cook of Supermassive Games, Jonny Hopper & Mike Ducker of Glowmade- a Guildford Indie Studio who have recently partnered with Amazon Gaming, and the team at EA Criterion. Viewers can also expect more than one appearance from headline sponsors Media Molecule plus developers from many other Guildford studios and businesses.

Like previous events, the Guildford Games Festival 2021 – or #GGFest21 for short -has been devised to celebrate Guildford’s significant achievements in the games development industry, with an aim of attracting new talent to the area and encouraging young people to consider careers in tech.

This year’s festival will take place as a digital event on December 3rd, and will be preceded by a physical awards ceremony the previous evening at the The Boileroom in Guildford, supported by the good folks at Glowmade, Liquid Crimson, Renaissance PR, Stellar Entertainment, and Supermassive.

According to Lauran Carter, Head of Communications at Liquid Crimson, last year’s event was a huge success, with more than nine hours of high quality, original video content, including both industry and consumer talks and workshops.

“Last year’s Guildford Games Festival blew us away, and we were able to help generate £2.8 million of sales on Steam for local studios in a special sale,” says Lauran Carter  “Guildford is a special place in the UK games scene – it’s been home to big studios for the last 25 years – but we’re proud that the Guildford Games Festival has proved itself capable of reaching out beyond our shores and grabbing the attention of the wider worldwide industry.”

The Awards will take place at The Boileroom on the 2nd December. The Guildford Game Dev Community will be encouraged to nominate their peers and colleagues via online voting form and the Guildford Games Devcord/Discord. The evening will be supported by music from Professor Elemental and hosted by Lauran Carter. The VIP attendees can expect *quite* the quirky shindig!

The Guildford Games Awards shines a spotlight on the individuals achieving amazing things within the Guildford Game Dev community. With categories such as Creativity, Innovation, Diversity & Inclusion as well as the Guildford Hero Award, the ceremony offers an opportunity for local developers to unite and celebrate the achievements of their community.

Nominations will be encouraged from all devs in the GU postcode, and will be judged by our panel of talented industry judges, featuring a line up of esteemed Guildford Developers and Creatives. The Guildford Game Dev community are encouraged to nominate their colleagues and peers via an online form: https://guildfordgames.typeform.com/to/Fh5USIKJ

The winners of the awards will be announced on social media on the night, follow @GuGamesFest and @liquidcrimson on twitter for the winner announcements as they come in, as well as the official guildford.games for news yet to come

You can watch The Guildford Games Festival live on twitch on the 3rd December, start time TBC, and if you’re a Guildford Developer you can join the official devcord for a watch-along party!

Train2Game News World Esports Day 2021

The British Esports Association is proud to announce that it will host the second annual World Esports Day, due to take place on Saturday 23rd October 2021, and bring people together for a global celebration of esports. 

Following on from the success of last year’s activities, the event is coming back bigger and better to increase awareness of the positive impacts that esports has on society.

The campaign aims to celebrate all things competitive gaming,including the players, tournaments, streams, content, as well as other areas that help to build up the industry. 

World Esports Day is backed by the British Esports Association, as well as having further support from the Global Esports Federation, Singapore Esports Association and Twitch. 

After raising money for Special Effect in last year’s event, this year the selected charity is COVAX.

‘COVID-19 Vaccines Global Access, abbreviated as COVAX, is a worldwide initiative aimed at access to COVID-19 vaccines directed by Gavi, the Vaccine Alliance, the Coalition for Epidemic Preparedness Innovations, and the World Health Organization.’ 

In light of the pandemic, British Esports decided it was best to support this charity in its journey to provide COVID-19 vaccinations to countries all around the world.

Funds raised will go straight to COVAX and allow more people globally to be protected amidst the current global situation. 

There are several ways to get involved with #WorldEsportsDay, whether you are an individual or organisation.

Some of the many things to do include: hosting an event, running a stream, doing an educational piece or even just promoting esports through social media. 

To give some inspiration, these are some of the activities completed last year:


RAF vs student show matches
Warzone Tournament
Fundraising Stream
Social Media Post
Merchandise Promotion


World Esports day allows for organisations to let their creativity shine through and help to celebrate all of the positive aspects of esports with people from around the globe. 

 
Download our activity deck:


British Esports has created a deck for individuals and organisations to gain more of an understanding about the day itself, as well as how they can get involved. 

This deck outlines the processes behind things like donations to give you more of an understanding about what happens in a more detailed way. 

The deck can be found here.


As well as the deck, there are also several assets and resources available to help get activities started, and for you to show your support for the campaign. 


These include:
– Social media templates
– Streaming overlays
– Donation ticker
– High-quality logos


All of the World Esports Day assets provided have the space for individuals and organisations to include their own branding, whilst showing their support for the day.


If you have any questions about the day, or how to get involved, contact us through info@worldesportsday.com, alternatively make sure to check out the World Esports Day website.


Already have a plan for an activity?

Fill out the form here to let us know what you’re doing to celebrate so we can help support.

Remember to use the hashtag #WorldEsportsDay and let us know what you are doing to celebrate.

Train2Game News Win The Ultimate Xbox Room

Does your gaming set-up have everything you need? Are you able to enjoy your games to their full potential? If the answer is ‘No’, Xbox and GAME are giving you the opportunity to completely transform your gaming space with an unbelieveable prize.
 

Be the envy of your friends and enjoy every minute of gaming with a custom fitted setup courtesy of Xbox and GAME.

They are offering one lucky winner a fully equipped Xbox and PC gaming setup that delivers the best possible gaming experience in time for Christmas!
 

Any GAME Reward card holding customers who have purchased an Xbox Series S between the 1st October to 1st November, will be automatically entered into a prize draw to win the ultimate gaming room!

This includes any customers who have taken advantage of the GAME Xbox Series S trade-in deal that ran from 1st until 10th October.
 

What can you win?

An Xbox Series X console, two years of Xbox Game Pass Ultimate, an Xbox Wireless Controller, Xbox Wireless Headset, 65”TV, a Majority K2 Sound bar, two snakebyte gaming chairs, Gioteck TX70 Multi-platform Gaming Headset, PC Tower, PC desk, Gaming keyboard and mouse, Elgato webcam and Mic, £500 in GAME Elite Reward points and much, much more.
 

This sensational competition runs from 1st October and lasts until 1st November 2021.

Click here for more information and the terms and conditions.

Train2Game News Play Sea Hero Quest To Aid Alzheimer’s Research UK

After a successful journey gathering data from 4.3 million participating players, the groundbreaking citizen science app Sea Hero Quest is now available for studies of cognition and spatial navigation.
 

Sea Hero Quest started out in 2016 as a consumer mobile game to help scientists understand navigational abilities across the life course. By building a picture of how navigation ability changes in the general population, players could contribute to research identifying changes characteristic of early Alzheimer’s disease.
 

Originally led by Deutsche Telekom alongside Alzheimer’s Research UK and leaders in gaming, technology, academia and research, the award-winning app quickly became a citizen science phenomenon.
 

Tim Parry, Director at Alzheimer’s Research UK, helped to bring the app to the public. He said: “We were really humbled by the response. It was more popular than we could ever have expected, and we ultimately collected data from over 117 years of combined game play. People from all over the world downloaded Sea Hero Quest and provided anonymised demographic information so that we now have an incredible wealth of data relating to navigation ability as we age.”
 

Although the consumer version was removed from app stores when the original project concluded, Alzheimer’s Research UK has once again partnered with game developers GLITCHERS, University College London, the University of East Anglia, and web developers BoldLight to create a bespoke version for researchers.
 

Parry continues: “While clearly we embarked on the project with dementia studies in mind, we want to mobilise this resource towards the greatest possible benefit for global research. The app is free for researchers in any field, and we have developed a highly-usable study administration dashboard, with guidance and support for those looking to use it in their studies.”
 

This new phase of the project aims to provide researchers with a controllable, sensitive, safe, and easy way to administer digital cognitive assessment of navigation ability. The system allows researchers to create and fully manage prospective studies, invite targeted groups of participants to play through an easily download from the Android or Apple app stores, and provides access to study participants’ data in real time.
 

Prof Hugo Spires from University College London collaborated in the development and validation of the Sea Hero Quest app. Prof Spires’ team has led the analysis of the anonymous player data. He said: “Our validation testing showed that performance in the game is strongly correlated with performance in real-world tasks. While data gathered from citizen science projects is inherently noisy compared to lab research, the unprecedented scale of the project so far means that our benchmarking data far exceeds the accuracy of previous research in this area.
 

“The citizen science element of this project has already revealed new insights into human spatial navigation at a planet-wide scale. We’ve found that these abilities are clustered according to economic wealth and gender inequalities globally, and this may have significant implications for cognitive testing in cross-cultural studies and multi-centre clinical trials.”
 

Prof Michael Hornberger from the University of East Anglia had the original idea for the project. Prof Hornberger has been leading on applying the platform to dementia research. He said: “While obvious difficulties navigating commonly occur alongside cognitive problems in the early stages of Alzheimer’s disease, emerging evidence suggested that subtle navigation changes can precede memory deficits by many years. Detecting these changes could potentially allow for earlier diagnosis and, ultimately, earlier intervention. The challenge we have is reliably distinguishing the navigation changes we see in healthy ageing from the early signs of Alzheimer’s.
 

“The data from the mass-market phase of Sea Hero Quest is now helping to overcome this. My team has used the platform to show that we can detect people who are at genetic risk of Alzheimer’s based on how they play the game. These are people without deficits in standard neuropsychological testing.
 

“We are still in the early stages of our work with Sea Hero Quest and what it can help us to learn about the early stages of dementia. I hope that other areas of medical and psychological research take advantage of the opportunities afforded by the new phase of the project so that we maximise the potential of this powerful platform for research.”
 

To find out more about how to use Sea Hero Quest for research visit: www.alzheimersresearchuk.org/seaheroquest

Train2Game News Play & Talk Weekend Starts Tomorrow

The UK games industry is supporting a new Play & Talk Weekend running from Friday 8th October to Sunday 10th October with the aim of giving thousands of players advice on positive mental health.
 

A number of leading UK games companies will be running a range of activities over the weekend and promoting messages on social media to encourage players to find time to play games and talk with their friends to support their mental health.
 

Headline activities include:
 

  • An Apex Legends tournament from Gaming Merchant and Simply Ashton, with the support of the team from Electronic Arts in the UK.
  • A panel at EGX dedicated to games and mental health, featuring Ellen Rose from Outside Xtra and Rosie Taylor from Safe in our World.
  • A Friday evening stream from Futurlab highlighting Powerwash Simulator to demonstrate the calmer side of play.
  • Mental health messaging being included in games by Codemasters to support the Every Mind Matters campaign.

A wide range of UK games companies will also be posting supportive messages on social media, directing their communities to advice on how to manage their mental health.


Other companies and individual influencers are also being invited to participate and support the cause by talking about key campaign messages online to raise awareness of mental health, and by donating to charity partners Mind, Safe in our World and The Campaign Against Living Miserably (CALM).
 

The campaign is also partnering with the Office for Health Improvement and Disparities (OHID)  Better Health Every Mind Matters initiative, which is set to offer further advice on protecting and improving mental health. Players will be encouraged to complete a free NHS-assured Mind Plan, answering five simple questions to receive a personalised action plan of tips and advice to support their wellbeing.
 

“We hosted our first Play & Talk weekend in June 2020 to bring players together during lockdown,” said Dr Jo Twist OBE, CEO of Ukie. “With Covid having taken a considerable mental toll on all of us, we want to come together again as an industry to encourage players and streamers to talk and support each other.”
 

Ian O’Reilly, Head of Community & Events Fundraising at Mind, said: “When we decided to launch our first ever streaming fundraising product last Spring, we had already noticed a growing trend of more fundraisers choosing to do gaming and streaming activity for Mind. We were also aware that gaming offers some positive benefits to our mental health. In our recent survey of people with mental health problems, we found that a third of young people said they had coped with the pressures of the pandemic through gaming. Playing games can help us to relax, socialise and find peer support, as well as providing a way to keep our mind stimulated, occupied and challenged.
 

“Since the start of the pandemic in March 2020, the gaming community has united to raise over £500,000 for Mind. This money helps us to be there for as many people who need us as possible by enabling us to continue to provide services like Mind Infoline, which offers confidential information and support, our legal line, and our online peer support community for adults, Side by Side. We are really grateful to this incredible community for their ongoing energy and passion in gaming for better mental health, and we look forward to what’s in store over Play & Talk Weekend.”
 

“We are so fortunate to be in an industry where the goal is to make incredible interactive entertainment that people enjoy all over the world,” said Samantha Ebelthite, Commercial Markets Director for Electronic Arts and Vice Chair of the Ukie board. “Video games help billions of people connect with one another through play and during lockdowns online play has been a lifesaver for people who would otherwise be on their own. We know how important these connections are to our players and initiatives like Play & Talk are crucial in reminding us all to reach out and talk with people, whether they be new connections or old friends.”
 

Clare Perkins, Deputy Director of Personalised Prevention, OHID said: “We are pleased to be working in partnership with Ukie’s Play & Talk weekend, to help players take positive steps to look after their mental health. There are little things we can all do to improve our wellbeing and it’s important to find out what works for you. The Every Mind Matters campaign has lots of tips and advice to help get you started, such as the free Mind Plan quiz with personalised ideas to help boost your mood and feel more in control.”
 

Companies and streamers who wish to support the Play & Talk weekend can still let us know they’re getting involved, either through the Ukie website or by using the #PlayandTalk.
 

Head to www.ukie.org.uk/playandtalk for more information on how to participate.

Train2Game News EGX 2021

ReedPop is excited to announce a round-up of some of the event highlights that visitors can look forward to at EGX 2021. From familiar franchises to indie adventures and undiscovered gems, this four-day fan favourite – taking place at London’s ExCel between 7th-10th October – is a welcome return to the UK’s events calendar.


Virgin Media, the sponsor of EGX, has teamed up with Mediatonic’s Fall Guys: Ultimate Knockout to exclusively host the game on the Virgin Media stand. Players can compete with friends in Fall Guys’ ‘Squads’ mode against other online teams from around the world, and the most skilled squads at EGX will be presented with exclusive Fall Guys IRL crowns and a chance of winning a PS5. 


To further challenge players, Virgin Media is recreating ‘Fall Mountain’ with a giant inflatable Gladiators’ inspired travelator experience. Those daring enough to take on this challenge will be in with a chance to win an exclusive goodie bag to take home. Visitors can also take an exclusive look at upcoming collectible Fall Guys plush and figurines.


In addition to a whole host of Consoles and PCs to play, visitors will have a chance to enjoy Esports Tournaments, Tabletop, Retro Game Zones, Cosplay, Careers advice and a huge collection of Indie Games.


Still can’t get ahold of the hugely in-demand PS5 console? Try it out at EGX, alongside the Xbox Series X/S, in our hands-on Console Corner & Over 18’s Area, where you will be able to play Deathloop on PlayStation5 and Aliens: Fireteam Elite, Super Monkey Ball Banana Mania and more on Xbox Series X.


For the most up-to-date announcements, please keep an eye on the EGX Twitter feed.


Recently announced games include…

 

  • From the creators of Left 4 Dead, thrilling frenetic co-op shooter, Back 4 Blood, will be playable at EGX ahead of its 12th October launch
  • Take out your rival assassin on repeat in newly released multiplayer shooter, Deathloop
  • IKEA & Republic of Gamers are heading to EGX, where you will be able to experience the new IKEA gaming range as well as loads of other activities across the four days of the show. Visit the EGX website for more information. 
  • Gather your party, and return to the Forgotten Realms in Baldur’s Gate 3
  • Get exclusive global first hands-on play with Conway: Disappearance at Dahlia View, the story-driven observational thriller from the creators of The Occupation and Ether One
  • Step inside the iconic Alien universe in Aliens: Fireteam Elite, the cooperative third-person survival shooter set 23 years after the original Alien movie trilogy
  • Reminisce and revisit the epic Crysis gaming series with the forthcoming Crysis Remastered Trilogy 
  • Shoot down nightmarish monsters in Hunt: Showdown, the thrilling, high-stakes PvPvE 
  • Take a deep dive into the underwater abyss in Silt
  • Explore an endless cavern of creatures, relics and resources in the mining sandbox adventure, Core Keeper
  • Have a quack at KeyWe, the cute, co-operative postal puzzler starring Jeff and Debra, two small kiwi birds

     

A sizeable chunk of the event will be devoted to EGX Rezzed, with a dedicated ‘Rezzed Zone’ for indie gaming. Independent development has always been a huge part of the EGX community. Forget the big names, this zone is all about discovering the extraordinary and shedding some well-deserved limelight on the best homegrown projects.


For the first time at EGX, the popular career fair will be rebranded to be the GamesIndustry.biz Academy and offer invaluable advice that will bring visitors close to the UK’s top studios, offering advice and networking opportunities. To check out the schedule head here.


Meanwhile, the EGX Theater will feature presentations from industry names in a purpose-built theatre. On a more intimate scale, Rezzed Sessions will bring attendees the latest news on some of the world’s most exciting pre-release games and deep dive insights into the game development process. People can start to plan their trip by looking at the schedule here.


Fans will also be able to stop by an EGX merchandise area to browse through the biggest selection of EGX and gaming merchandise the event has ever had!

Train2Game News Summer of Unreal

Escape Studios has been commissioned by Epic Games to deliver the Summer of Unreal, a free pan-European Unreal Engine training course for 1,000 animators and CGI artists, in collaboration with a range of academic institutions and skills development organisations from across the Continent.
 

The Summer of Unreal will commence on 26th July 2021 and will run across four weeks in partnership with the following European institutions:
 

Mark Flanagan, Education Partner Manager, Epic Games said: “The Summer of Unreal is an incredible opportunity that is open to professionals in animation and VFX all across Europe, and we couldn’t be happier to invite the industry to participate. Escape Studios is a wonderful partner who, along with a number of Europe’s best animation schools, are running this programme, which is set to be the biggest Unreal Engine training that we’ve undertaken to date. We’re excited to help all learners find new ways to tell awesome stories and express their creativity using Unreal Engine.”
 

Saint Walker, Deputy Dean of Escape Studios, said: “The Summer of Unreal is a fantastic opportunity for animation and 3D CGI professionals across Europe to discover more about the cutting-edge technology on offer with Unreal Engine.
 

“We’ve worked with top animation companies to create a novel animation-centric way of teaching Unreal Engine, in one of the most ambitious training programmes that Escape Studios has been involved with – our vision of a pan-European festival of learning in Unreal Engine has gained us amazing academic partners in the form of some of the best animation schools in the world. We invite learners across Europe to join us. Make your summer staycation Unreal!”
 

The Summer of Unreal will be taught online in English and is free-of-charge to professionals working in the animation, motion graphics and VFX industry who want an informal group experience of learning Unreal Engine over the holiday period. The course will feature daily workshops covering all the major aspects of using Unreal Engine interspersed with practice time, teamwork, as well as demonstrations and masterclasses from some of Europe’s premiere companies and artists showing how they use the platform in their work.
 

Mark Spevick, Escape Studios’ Head of 3D VFX will be the main ‘showrunner’ for the Summer of Unreal. The unique role used in Escapes’ larger courses ensures that tutors get to hear and address the most important questions from the online shop floor through Mark’s advocacy. Mark combines teaching and programme design with senior industry experience, having worked at Peerless Camera, the production house co-owned by Terry Gilliam.

For more information and to register for the Summer of Unreal, visit: www.SummerOfUnreal.com

Train2Game News Gang Beasts Take Over National Videogame Museum

National Videogame Museum teaming up with the massively successful videogame Gang Beasts for summer gallery display, costume competition, and more from 22nd July to 31st August.

The National Videogame Museum (NVM) is delighted to announce its new Summer programme, Gang Beasts Takeover, which will see a brand new gallery display created in close collaboration with Boneloaf, the Sheffield-based creators of the massively successful videogame Gang Beasts.

From July 22nd to August 31st, visitors to the NVM will be able to get together to bash their friends and family whilst playing the game, as well as getting a never-before-seen insight into how the game was created and took the world by storm.

The curators at the NVM have had full access to the Sheffield-based offices where Gang Beasts was created, and have sourced a selection of materials that showcase the stories behind the game. This includes the famous boxing ring, which serves as an iconic symbol of the playful melee of the Gang Beasts game.

Alongside the exhibit at the NVM, visitors will be able to take part in the Beef City Fashion Week, a costume competition to design an outfit for a Gang Beast character. The winners will be judged by an expert panel of videogame developers and fashion designers from Sheffield. Lucky winners from different age groups will be awarded extra special prizes from the Gang Beasts and NVM team.

This is the first major new programme at the National Videogame Museum since it reopened after closure due to Covid-19. This marks the next step in innovative and exciting programming at the Sheffield City Centre venue. This project is running alongside other national and internationally recognised projects by the NVM, such as its recent Animal Crossing Diaries project.

Conor Clarke, Marketing Officer for the NVM, said “Gang Beasts has forever been the most popular game on display at our museum, as well as being one of the most successful games worldwide over the past few years. To be able to partner with Boneloaf on this Summer programme is an absolute delight and an honour. The team has been incredibly generous and kind with their time and support of the museum and showcasing how their ultra-successful game was created right here in Sheffield has been an absolute joy. It’s nearly been as much fun as actually playing the game. Nearly.”

The team at Boneloaf has said, “We’re excited to show some examples of the many experiments, iterations, and mistakes we made with the development and promotion of Gang Beasts to the NVM’s audiences, especially to those that want to make their own games.”

Gang Beasts Takeover runs at the National Videogame Museum from 22nd July to 31st August. All Gang Beasts related content is included with the entry price, including entry into the Beef City Fashion Week competition. Pre-booking is recommended. Visit the NVM website for more details and information on ongoing safety procedures.

Train2Game News New Not For Profit UK eSports Committee Formed

A new independent not-for-profit committee consisting of leading UK esports teams has formed, supported by the British Esports Association, to help progress and grow the UK esports industry to become more globally recognised.

The UK Esports Team Committee (UKETC) will act as a collective voice of UK teams in wider industry discussions, representing their views and interests to the wider UK esports and video games industries and to Government, and to encourage professionalism within UK esports.

The UKETC will identify ways to enhance the credibility of esports in the UK, acting as a source of advice and educational resource for other UK esports teams.

The aim is to bring teams together to lift UK esports as a whole by improving commercial opportunities for UK esports teams, establishing a set of standards for professional esports teams in the UK and have UKETC as a voice involved in the conversation with other esports bodies such as British Esports and Ukie.

Founding members of the UKETC include Endpoint, EXCEL, Fnatic, MNM Gaming, London Royal Ravens, London Spitfire and Vexed Gaming, with other teams able to apply to join the committee.

The committee will come together to accept new teams wishing to join and have produced a set of criteria that they will use to assess their decision making, such as; being a registered limited company in the United Kingdom, having a brand history spanning three years or more, having a respectable track record of competing in esports competitions, demonstrable contractual commitments to staff and players, and more.

It is also stated that organisations who do not meet all requirements, but excel in a number of the stated requirements, are still encouraged to apply and may still be accepted.

The full list of criteria and more information on the UKETC can be found on the committee’s website.

 The British Esports Association will support the UKETC, however the committee will not be a formal sub-committee under British Esports. This will allow the UKETC to operate independently, whilst still allowing it to work together according to its shared values of credibility, education, inclusivity and sustainability.

Train2Game News Hypercasual Heroes Mobile Game Funding

Kwalee, a world-leading developer and publisher of hypercasual mobile games, has launched ‘Hypercasual Heroes’ to reward independent game developers making compelling and original mobile titles with up to $100,000 in advances and a publishing deal including substantial uncapped profit share.

There is even a Tesla Model 3 up for grabs for the first dev to pass the challenge!
 

With the limited-time challenge open for submissions until 31st August 2021, Kwalee is particularly looking for mobile games that feature new gameplay mechanics or ingenious twists on existing ones. This is in-keeping with Kwalee’s DNA, with many key figures at the company – including CEO David Darling and COO Jason Falcus – having begun their game development careers independently as teenagers and remaining passionate about the new strides being taken by independent developers worldwide.
 

Hypercasual games are titles which can be played in short bursts and have incredibly broad appeal, not just among traditional ‘gamers’, so hitting upon that combination of gameplay and visuals to entice all kinds of players will be the key for developers to become bonafide Hypercasual Heroes.
 

“One of the most satisfying aspects of hypercasual game development is that such a great variety of themes and gameplay styles can make for global hits with millions of players,” said Kwalee CEO David Darling.

“We’re always looking to develop titles that are completely unlike what’s been seen before and now we’re investing heavily in encouraging other developers to do the same with Hypercasual Heroes. We don’t even need to see a full game – just a video or a few levels can be enough to see a game’s potential!”
 

Kwalee’s Hypercasual Heroes is open until 31st August 2021. Full information on how to submit a game and potentially earn the aforementioned awards can be found on our website: https://kwalee.com/blog/inside-kwalee/introducing-hypercasual-heroes