Train2Game News Gang Beasts Take Over National Videogame Museum

National Videogame Museum teaming up with the massively successful videogame Gang Beasts for summer gallery display, costume competition, and more from 22nd July to 31st August.

The National Videogame Museum (NVM) is delighted to announce its new Summer programme, Gang Beasts Takeover, which will see a brand new gallery display created in close collaboration with Boneloaf, the Sheffield-based creators of the massively successful videogame Gang Beasts.

From July 22nd to August 31st, visitors to the NVM will be able to get together to bash their friends and family whilst playing the game, as well as getting a never-before-seen insight into how the game was created and took the world by storm.

The curators at the NVM have had full access to the Sheffield-based offices where Gang Beasts was created, and have sourced a selection of materials that showcase the stories behind the game. This includes the famous boxing ring, which serves as an iconic symbol of the playful melee of the Gang Beasts game.

Alongside the exhibit at the NVM, visitors will be able to take part in the Beef City Fashion Week, a costume competition to design an outfit for a Gang Beast character. The winners will be judged by an expert panel of videogame developers and fashion designers from Sheffield. Lucky winners from different age groups will be awarded extra special prizes from the Gang Beasts and NVM team.

This is the first major new programme at the National Videogame Museum since it reopened after closure due to Covid-19. This marks the next step in innovative and exciting programming at the Sheffield City Centre venue. This project is running alongside other national and internationally recognised projects by the NVM, such as its recent Animal Crossing Diaries project.

Conor Clarke, Marketing Officer for the NVM, said “Gang Beasts has forever been the most popular game on display at our museum, as well as being one of the most successful games worldwide over the past few years. To be able to partner with Boneloaf on this Summer programme is an absolute delight and an honour. The team has been incredibly generous and kind with their time and support of the museum and showcasing how their ultra-successful game was created right here in Sheffield has been an absolute joy. It’s nearly been as much fun as actually playing the game. Nearly.”

The team at Boneloaf has said, “We’re excited to show some examples of the many experiments, iterations, and mistakes we made with the development and promotion of Gang Beasts to the NVM’s audiences, especially to those that want to make their own games.”

Gang Beasts Takeover runs at the National Videogame Museum from 22nd July to 31st August. All Gang Beasts related content is included with the entry price, including entry into the Beef City Fashion Week competition. Pre-booking is recommended. Visit the NVM website for more details and information on ongoing safety procedures.

Train2Game News New Not For Profit UK eSports Committee Formed

A new independent not-for-profit committee consisting of leading UK esports teams has formed, supported by the British Esports Association, to help progress and grow the UK esports industry to become more globally recognised.

The UK Esports Team Committee (UKETC) will act as a collective voice of UK teams in wider industry discussions, representing their views and interests to the wider UK esports and video games industries and to Government, and to encourage professionalism within UK esports.

The UKETC will identify ways to enhance the credibility of esports in the UK, acting as a source of advice and educational resource for other UK esports teams.

The aim is to bring teams together to lift UK esports as a whole by improving commercial opportunities for UK esports teams, establishing a set of standards for professional esports teams in the UK and have UKETC as a voice involved in the conversation with other esports bodies such as British Esports and Ukie.

Founding members of the UKETC include Endpoint, EXCEL, Fnatic, MNM Gaming, London Royal Ravens, London Spitfire and Vexed Gaming, with other teams able to apply to join the committee.

The committee will come together to accept new teams wishing to join and have produced a set of criteria that they will use to assess their decision making, such as; being a registered limited company in the United Kingdom, having a brand history spanning three years or more, having a respectable track record of competing in esports competitions, demonstrable contractual commitments to staff and players, and more.

It is also stated that organisations who do not meet all requirements, but excel in a number of the stated requirements, are still encouraged to apply and may still be accepted.

The full list of criteria and more information on the UKETC can be found on the committee’s website.

 The British Esports Association will support the UKETC, however the committee will not be a formal sub-committee under British Esports. This will allow the UKETC to operate independently, whilst still allowing it to work together according to its shared values of credibility, education, inclusivity and sustainability.

Train2Game News Hypercasual Heroes Mobile Game Funding

Kwalee, a world-leading developer and publisher of hypercasual mobile games, has launched ‘Hypercasual Heroes’ to reward independent game developers making compelling and original mobile titles with up to $100,000 in advances and a publishing deal including substantial uncapped profit share.

There is even a Tesla Model 3 up for grabs for the first dev to pass the challenge!
 

With the limited-time challenge open for submissions until 31st August 2021, Kwalee is particularly looking for mobile games that feature new gameplay mechanics or ingenious twists on existing ones. This is in-keeping with Kwalee’s DNA, with many key figures at the company – including CEO David Darling and COO Jason Falcus – having begun their game development careers independently as teenagers and remaining passionate about the new strides being taken by independent developers worldwide.
 

Hypercasual games are titles which can be played in short bursts and have incredibly broad appeal, not just among traditional ‘gamers’, so hitting upon that combination of gameplay and visuals to entice all kinds of players will be the key for developers to become bonafide Hypercasual Heroes.
 

“One of the most satisfying aspects of hypercasual game development is that such a great variety of themes and gameplay styles can make for global hits with millions of players,” said Kwalee CEO David Darling.

“We’re always looking to develop titles that are completely unlike what’s been seen before and now we’re investing heavily in encouraging other developers to do the same with Hypercasual Heroes. We don’t even need to see a full game – just a video or a few levels can be enough to see a game’s potential!”
 

Kwalee’s Hypercasual Heroes is open until 31st August 2021. Full information on how to submit a game and potentially earn the aforementioned awards can be found on our website: https://kwalee.com/blog/inside-kwalee/introducing-hypercasual-heroes
 

Train2Game News Guild eSports Academy

Guild Esports today announces the opening of the Guild Academy – the world’s most comprehensive and innovative esports online academy.

The online academy will welcome budding players aged 11+, and provide a range of resources designed to nurture their learning and life skills, as well as gaming abilities. The Guild Academy will provide all players of any ability individualised support and personalised challenges.

Academy members will be able to access detailed training programmes, designed to improve specific areas of play. They will also be able to test their skills in tournaments, and have gameplay performance analysed by Guild’s team of experts.

For beginner and intermediate players, Guild will offer peer-to-peer coaching and advice, whereby players are able to record specific areas of gameplay which can then be reviewed by more experienced players and feedback and advice given.

Guild’s vision is to use its unique academy structure to find the next generation of talent within esports by scouting players showing the most potential. These players will be offered live player development, greater 1-2-1 support, and invitations to bootcamps to participate in local area network (LAN) tournaments. This is part of Guild Esports’ path to pro strategy – using its in-house talent scouts to recruit the next generation of players.

The Academy is launching first with Fortnite & Rocket League specific training, with more esports to follow in the next six months, including FIFA and Valorant. The Guild Academy online platform is the first step in creating an esports talent pipeline based on the traditional sporting model.

The mission at the heart of the academy is to ensure all players leave having acquired new skills, both in gaming and life, regardless of whether they turn professional. Guild’s priority is to put the person first, the player second. The academy will take the personal development of each player beyond gaming – with its industry-leading team delivering masterclasses designed to both improve learning, and provide knowledge and skills to succeed in later life.

Guild understands the importance of taking parents on the journey with their ambitious gamer children. As part of the online academy, there will be a dedicated Parents Centre, keeping them involved and informed about careers in esports. Robust policies will be in place to ensure a safe and friendly environment, and players will need the appropriate parental consent to join the academy, depending on local data protection laws.

Outside of esport-specific coaching, The Guild Academy offers a holistic approach to player development where the focus will be on building good habits through better nutrition, work-life balance and much more. The first activation will be alongside Guild’s main partner, and official Academy partner, Subway. Working together to develop a fully integrated programme to the Guild Academy which will provide opportunities and education to the membership—ranging from from career opportunities to health and wellbeing leaning on Subway’s values of empowering people to make better choices.

New players will be able to sign up to a 30-day free trial – access to The Guild Academy will be £4.99, or local currency equivalent, per month after this period.

Carleton Curtis, Executive Chairman at Guild Esports, said: “Over the last year, people have recognised us for building some of the most talented rosters in esports. The Guild Academy represents our vision for the future. The academy will contain the most comprehensive training platform in esports, with individualised support and tailored training programmes provided to develop the esports stars of tomorrow. Ingrained in all aspects of the academy will be our culture of excellence, and our priority is nurturing aspiring gamers to develop in all areas of their life. We’re thrilled to launch, and help to push the industry forward.”

Joe Sutton, Director of Academy at Guild Esports added, “We’re very proud to have created such a special and unique academy. The level of training and development resources we have on offer to players of all abilities, is what sets the Guild Academy apart. We’ll be working to provide each player the tools to reach their gaming potential, whilst also setting them up with life skills for the future. This is just the beginning, and we’re excited for the future of the academy.”

For more information go to http://www.guildesports.com/ and join the conversation on social media using #GUILDGANG.

Train2Game News 2Game Accepting Crypto For PC Keys

2Game is an officially authorized digital video game retailer that’s been around since 2014.

For years now, they have worked with some of the biggest, most prominent game companies in the world to supply gamers around the globe with phenomenal games at increasingly competitive prices.

Maximum safety and guaranteed game key authenticity are their bread and butter, and 2Game has received impeccable reviews on all fronts from its hundreds of thousands of users.

At last, though, they have decided that it’s time to take a brave step forward and embrace the future.

Now, users around the world are able to buy officially sourced PC game keys via 2Game using a number of prominent cryptocurrencies.

They support the following crypto formats, with many more coming down the line:

  • Bitcoin
  • Bitcoin Cash
  • Etherium
  • USD Coin
  • Litecoin
  • DAI

2Game is one of the very first authentic game retailers to support as wide an array of cryptocurrencies for game purchasing, and to further underline their dedication to this development, they have even got plans for the introduction of a potential 2Game Coin further down the line.

2Game believes that the future is now.

With crypto on the rise, it’s only a matter of time before this astonishing monetary development takes over the world.

By allowing gamers to purchase the most exciting upcoming games on the market using their crypto, 2Game are doing their part in making this a reality.

Join them as they brave the cutting edge of game key delivery on PC: get ready 2Game with crypto!

You can visit 2Game by going to https://2game.com/en-gb/

Train2Game News Online Festival Of Games Writing

The Writers’ Guild of Great Britain (WGGB) is delighted to announce its second, week-long mini-festival on the craft of videogames writing, this time sponsored by Articy.

It follows the inaugural festival in June last year and kicks off next Monday 26 April 2021.

All the events are free and participants just need to register ahead.

The calendar of events follows (click on the Eventbrite links below for more detail, including panellists).
Closed captions are available for all the events.

CALENDAR OF EVENTS

Monday 26 April, 6pm-7.30pm
Writing for indie games – creating narrative for independent studios
Find out more and book via Eventbrite

Tuesday 27 April, 6pm-7.30pm
Interactive writing portfolios – creating interactive portfolios
Find out more and book via Eventbrite

Wednesday 28 April, 6pm-7.30pm
Dialogue as text – the unspoken secrets of writing interactive dialogue
Find out more and book via Eventbrite

Thursday 29 April, 6pm-7.30pm
Creating narrative in procedural worlds – writing narrative with and for procedural generation
Find out more and book via Eventbrite

Friday 30 April, 6pm-7.30pm
Implementing game narrative – taking the words and making the magic
Find out more and book via Eventbrite

Train2Game News Narita Boy Techno Edition

Team17 and Studio Koba are today announcing the availability of the one-off Narita Boy: Techno Edition, a premium and exclusive edition of the critically acclaimed action-adventure game that launched on PC and consoles in March.

Partnering with augmented reality pin specialists, Pinfinity, the Narita Boy: Techno Edition features a bespoke full-size Narita Boy arcade cabinet adorned with custom graphics – the only one available for private ownership in the world – a custom game controller, Narita Boy on all available platforms, a gift box of exclusive Narita Boy merchandise, the Narita Boy original game soundtrack, and a set of Narita Boy augmented reality pins by Pinfinity.

The Narita Boy: Techno Edition is available for £7,999/$11,000/€9,185.

Only three other Narita Boy arcade cabinets will exist in the world, housed in games museums as part of the Saving The Arcade World campaign, a partnership between Team17, Studio Koba, The Strong: The National Museum of Play in New York, The National Videogames Museum in Sheffield, UK, and Arcade Vintage: Museo del VideoJuego in Alicante, Spain. All profits from the sale of the Narita Boy: Techno Edition will go to the campaign, which is raising funds for the institiutions’ games preservation projects.

For gamers who want to wield the power of the Trichroma and the Techno-Sword in the augumented reality world, Team17 has partnered with Pinfinity to craft an exclusive series of Narita Boy pin badges. By downloading the Pinfinity app on their iPhone or Android smartphones, they’ll be able see key animated sequences from the game, as well as hear some of the soundtrack.

Mich Davis, Head of Marketing Team17, said:

“After collaborating with Pinfinity on the Worms collection earlier this year, we were very pleased to have the opportunity to work with them again, not only on the Narita Boy augmented reality pins, but the Narita Boy: Techno Edition as well. The edition is a unique opportunity for a retro games fan to enjoy Narita Boy, as well as support the incredible work of our Saving The Arcade World partners, and we couldn’t be happier to host the sale via Pinfinity.”

Caleb Paullus, Co-Founder and CCO, Pinfinity, said:

“We are excited to be working with Team17 and Studio Koba to bring Narita Boy and the Digital Kingdom to life through our augmented reality pins. We love the game and its retro arcade vibes and hope the fans will be excited at what surprises they find when they receive and scan their limited edition pin set.”

The Narita Boy: Techno Edition is available to buy directly from the Pinfinity website.

Further information on the Saving The Arcade World is available from Team17’s site; share your arcade memories on social media with #SavingTheArcadeWorld.

To keep up to date with all the information on Narita Boy please like Studio Koba on Facebook, follow the studio on Twitter and Instagram, and join them on Discord.

Train2Game News Gaming Championship Awards Celebrating Good Deeds With Gaming

New gaming awards have been launched today to celebrate the achievements and contributions of video game enthusiasts around the world.

Bravery, quick thinking, and teamwork are among the skills many gamers develop through play. Those who put these skills to use in the real world will get the chance to get the recognition they deserve at the Gaming Champions Awards.
 

The story of a young boy who used his gaming experience from World of Warcraft to save his sister from a moose attack is the first one worth noting, with more winners to be announced over the next months.
 

The Gaming Champions Awards are aimed at highlighting those who bring their passion for gaming into real life, demonstrating extraordinary empathy and skills that help find new solutions to life’s challenges, while at the same time contributing to a better community for gamers and the world in general. The widespread popularity and accessibility of games makes it possible for anyone – regardless of their demographics – to be the champion that sparks a positive change.
 

How World of Warcraft helped this boy save his sister from a moose attack
 

Back in 2007, the then 12-year-old Hans and his 10-year-old sister got attacked by a wild moose while on their way to school.

Hans’ quick thinking and gaming knowledge saved their lives that day. His actions and what inspired them are explained in a new way by Hans in his Gaming Champions video.

This is just one of many stories that led to establishing the Gaming Champions Awards, with Hans as the title’s first recipient. As a testament to what he achieved thanks to the knowledge he picked up from World of Warcraft, Hans was honored with the award alongside a PC worthy of a true gamer (with RTX 3070 & Ryzen 5 5600X on board), and a hoodie that is a clear statement of who he is – a true Gaming Champion.
 

Bartosz Skwarczek, the CEO of G2A and founder of the initiative, said: “The growing number of gamers around the world are forming a skilled and confident community that can help solve real world issues, contributing to a more collaborative tomorrow. Hans’ story is just one of many examples that we believe unveil the real power of gaming. That’s what the Gaming Champions Awards are about – rewarding those who use gaming to make a difference in the real world.”
 

Hans is the first to be awarded, with more Gaming Champions due to be unveiled over the next months.

What exactly is Gaming Champions?
 

Gaming Champions’ goal is to show the society that games can have an incredibly positive impact on our daily lives. They are not only entertainment, but also a tool for telling stories, building empathy, learning or creating memorable experiences.
 

In order to distinguish as many people and stories as possible, we have singled out four categories of winners and we have already identified plenty of people to be awarded in each category. Yet, we feel there is more to the GC initiative. We believe it can grow beyond our initial idea and include even more unique examples of gamer empowerment.

  • Life-saving – the people we award in this category distinguished themselves by saving someone in real life using the knowledge they picked up from games, or helped someone survive through the use of a game itself.
  • Accessibility – the nominees in this category have used video games to help people with disabilities, or worked on tools such as interactive entertainment to support the disabled in their daily lives.
  • Community – such an award is for those who value human community as the highest form of organization and use video games to create bonds and bring people together.
  • Education – this one is for the gamers who use video games for teaching and scientific purposes, or to make others more sensitive to certain social phenomena.

You can submit your candidates for the Gaming Champions awards here. You can also suggest them using the #GamingChampions hashtag on social media. We will research and verify each case, as well as consult it with our Advisory Board that consists of gaming-related figures and professionals.
 

For more information on the Gaming Champions awards, please go to www.gamingchampions.gg.

Train2Game News Games Career Week Starts Today

Today marks the launch of the first Annual Games Careers Week: a diverse programme of events dedicated to getting more people to explore careers and education in one of the UK’s highest growth and most exciting creative industries.

Running March 26th- 2nd April 2021, over 75 event partners – including video games studios, nonprofit organisations, and educational institutions – will come together for this free online festival to provide exhibitions, interactive workshops and panel discussions, with the aim to encourage students, parents, career advisers, and teachers, to explore the potential of and many pathways into video games careers.

The week will provide a comprehensive guide for anyone interested in a career in video games. Participants of all ages and backgrounds can benefit from the experience and advice of some of the UK’s top industry leaders – from how games are made, useful subjects and skills to study, to portfolio building, networking and how to break into the industry, and more.

Key themes and insight into games careers from social, political, cultural, and economic perspectives will include:

  • Highlighting the need for greater access to education and advice on games careers  to people from all backgrounds
  • Tackling industry stereotypes and misconceptions
  • Improving diversity and inclusion in video games by showcasing the diverse talents, viewpoints, and experiences behind critically acclaimed bodies of work
  • Unconscious bias in parental perceptions of careers for their children

As part of the event’s focus on diversity in video games, the event organisers have recruited a very diverse range of spokespeople from the sector. They also called for an industry-wide sourcing of diverse images of studios, makers, and the people behind the games, to create a royalty-free image bank for games careers. The aim is for would-be game designers, programmers, artists, producers and anyone from diverse backgrounds to be able to see people like themselves already in the industry, showing that it’s a career option available to all, regardless of race, gender identity, sexuality, neurodiversity, or having a disability.

Games Careers week is a non-profit event funded and organised byThe BGI, Grads in Games, and Into Games. It has amassed the support of over 75 partners, all recognising the necessity for educating the public about an industry with a global sales value of over £100 billion in 2020 (Nielsen) – and the fact that many of the world’s top games development studios are UK based.   

Rick Gibson, one of the founders of Games Careers Week, commented “We want to help diverse young people, their parents, and their educators to learn more about why creative technology are so important for their futures. The games industry should be a poster-child for the UK’s export-driven knowledge economy. Most parents don’t know the UK supports over 25,000 stable, exciting and well paid jobs, which number grew by over 12% in 2020 right through the pandemic. We recognise there are education and knowledge gaps about games careers, especially amongst women and underrepresented communities, and we think the best way to build a more diverse workforce is to provide the tools, advice, and information to encourage a range of diverse new talent to explore their digital skills and career potential.”

Games Career Week has also received support from UK Minister for Employment Mims Davies: “Gaming can traditionally be a rather challenging sector to break into, so it’s great to see the industry giving such exciting opportunities to young people this Games Careers Week.

“Many companies in the gaming world have already signed up to the DWP Kickstart Scheme to help our next generation of workers into brilliant new roles as part of our Plan for Jobs, and I encourage other employers to get involved across the sector as we push to build back better from the pandemic.”

A full schedule of the Festival’s events, news, as well as a permanent information resource on games careers can be found at https://gamescareersweek.org/

Train2Game News Trials Of Fire PC Deckbuilder

Whatboy Games today announced it will launch its debut title TRIALS OF FIRE on 9 April.

Trials of Fire is a single-player, turn-based strategy game set in a post-cataclysmic fantasy realm.

Embarking on their chosen quest into the desolate wastelands of Ashe, players guide a party of three Heroes in search of hope. The hope to save a forsaken people, the hope to survive in the brutal and barren wastelands, the hope that their party will live to fight again and write a new chapter in their enduring story.

See the Trials of Fire Launch Trailer here:

https://youtu.be/9P2gOn17-FQ

Directed by the Lead Gameplay Programmer of Batman: Arkham Knight, Batman: Arkham City and Batman: Arkham Asylum, Trials of Fire plunges players into a vast and varied game world featuring a unique tactical, card-driven combat system, and branching narrative encounters with no easy choices.

Key Features

  • A new kind of deck-driven combat. Tactical, turn-based battles on hex-based maps combine party tactics, positional play and deck-building skill. Optimise each Hero’s capabilities by taking advantage of powerful card synergies and by combining Heroes’ individual skills and powers.
  • Game-changing loot and limitless combinations. Players are able to build out their party with any combination of nine unique character classes. Equip their Heroes with over 200 unique items and over 320 upgradeable Skill Cards. Every run will be different.
  • A vast and varied wasteland. Players traverse an immense overworld filled with combat and narrative encounters, choosing their own path and defining their own adventure as they search and fight for resources critical to their survival.
  • Play your way. Six different game modes and customisable quests allow gamers to tailor their play session how they want. Blast through a quick-fire combat run, endure an endless survival mode or take on unique, daily challenges.

Following seven years at Rocksteady heading up Marketing and PR for the Batman: Arkham series, co-Founder and Studio Director, Dax Ginn says: “Throughout the almost two years of full-time development in Early Access on Steam we have been able to deliver on the complete content plan for Trials of Fire and also build a community around the game of insanely dedicated players and collaborators. Trials of Fire would not be the game that it is today without the incredible support we’ve received from gamers around the world. We’ll be forever grateful for their feedback and help in shaping and improving the game to where it is now at full launch.”

Trials of Fire launches for PC on 9 April. Also launching on 9 April is the digital collector’s edition of Trials of Fire featuring bonus content including a digital map of Ashe, the complete original soundtrack by SCNTFC, and 100-page digital artbook. Both editions are available from the Steam online store.

Learn more about Trials of Fire at Whatboy.com