Train2Game News The Serpent Rogue

Team17 and Sengi Games have today launched alchemy sandbox adventure game The Serpent Rogue on PC, Nintendo Switch™, PlayStation®5, and Xbox Series X|S.

As the mysterious, plague-masked protagonist, The Warden, players must explore the world, craft, and utilise crucial potions to cleanse the world of the malevolent corruption known as the Serpent Rogue, and restore balance to the lands surrounding Mount Morbus.
 
The perfect blend of gameplay awaits: https://youtu.be/QQxg_wb3qEE
 
Alchemy is one of the key ingredients in The Serpent Rogue’s gameplay and mastering it will be pivotal to The Warden’s success. Collect and research ingredients to unveil their uses, experiment with different mixtures to craft unique potions, and use concoctions in a variety of ways to progress through an everchanging world.
 
The Serpent Rogue allows players to tackle challenges in a myriad of ways: adversaries can be defeated directly through head-to-head open combat, perfectly timed alchemic potions, or by befriending and taming local beasts. Each step on The Warden’s journey is fraught with challenges and decisions, the echoes of which can be felt across the wider world. For instance, leaving food lying around will attract vermin and cause havoc, while bodies left unburied will lure fearsome ghouls, so tread carefully.
 
The Serpent Rogue key features

  • Sandbox roguelike: Explore the mysterious world of The Serpent Rogue; locations and items are randomised by storms that sweep the land
  • Permutations aplenty: Utilise the magic and crafting of alchemy to create new tactics and overcome the many threats and situations created by the corruption of the Serpent Rogue
  • Cause and effect: The Warden’s actions have consequences that can be used to their advantage; but will they become the hero of the tale… or the villain?

 
The Serpent Rogue is available to purchase now on Steam, or try the free demo. To keep up to date with all the information on The Serpent Rogue please like the game on Facebook, follow it on Twitter and join us on Discord.

Train2Game News Honey I Joined A Cult

Team17 and Sole Survivor Games have today announced that 1970’s-based cult management simulator, Honey, I Joined a Cult will launch into Steam Early Access on 14th September.

Taking up the mantle of architect, players will design every aspect of the cult from building its headquarters, caring for believers and members, and planning the propaganda to make the organisation as successful and venerated as possible.

Curating a lucrative cult is not all plain sailing: law enforcement, angry protesters and your leader’s inflated ego will need to be kept in check if your plans are to be realised.

  Esteemed cult leader entrepreneur and spokesperson, Burt Biscuit has this to share:  https://youtu.be/QbU3aGZk9_w

  Honey, I Joined A Cult key features:

  • Take full control of a funky cult: Recruit cultists to maintain the organisation’s smooth operation; keep them entertained and happy to grow its money and influence
  • Build freaky deaky bases: Build the cult from the ground up and design the layout from ‘hypno-chambers’ and bathrooms to monoliths and bedrooms
  • Branch out into the community: Send minions out to spread the good word, or to steal fancy items for your cult HQ
  • Stick it to ‘The Man’: Overcome threats from law enforcement, oppressive government bodies, and misinformed protesters
  • Get down with deities: Choose where your cult’s heading – fiery apocalypse or the second coming of the Squid Lord?

Would be cult leaders can wishlist Honey, I Joined a Cult on Steam right now, and can keep up to date with all the information on the game by liking us on Facebook, following Sole Survivor Games on Twitter and joining the Team17 Discord channel.

Train2Game News Worms Rumble Launches

Team17 has today completed docking procedures and launched Worms Rumble, the first real-time action instalment in the beloved, multi-award-winning Worms series, onto Nintendo Switch, Epic Games Store, and on Xbox Series X|S and Xbox One (via the Microsoft Store and Xbox Game Pass.

The release of the game, which first launched on PlayStation consoles and Steam for PC in November last year, will coincide with the availability of a brand-new and free arena – Spaceport Showdown – across all platforms.

  Enjoy ‘orbit’ of the new space-age Worms Rumble trailer: https://www.youtube.com/watch?v=ExgNw0yqu7U&ab_channel=Team17 

  Set far above the stratosphere, the Spaceport Showdown features a new, randomly generated, low-gravity mechanic that slows the action down during battle and joins the existing available maps: Deadly Dockyard, Battlegrounds Bank, Missile Mall, Portal Park, and Transforming Towers. New extra-terrestrial premium skins, banners, and emotes will help acclimatise the weapon-toting annelids to their new surroundings. A free exclusive outfit, the Series Green Hoodie, will be available to Xbox players, while those on Nintendo Switch can enjoy the free Patchwork Bear outfit.

  Worms Rumble key features:

  • Fast-paced, arena action: Open fire in six varied arenas in up-to-32-player, real-time combat across five solo and team-based game modes, including Deathmatch, Team Deathmatch, and the battle royale mode, Last Worm Standing
  • Take aim across the platforms: Take on friends, frenemies, and unfamiliars whatever the platform, with cross-play matchmaking
  • Make your Worm its own: Choose and unlock over 1000 options to full customise your worm, from outfits and hats, to eye colour and teeth shape; further personalise the weapons they wield with additional skins to unlock
  • Lock and load your arsenal: Crates across the arenas contain a host of weapons and items, including fan favourites like the Sheep Launcher, Holy Hand Grenade, and Grapple Gun.
  • Regular Lab events: The time-limited event Lab mode provides preset maps, weapons, and gameplay mechanics for players to master and unlock new skins

A physical release for Worms Rumble is coming to all console platforms on 13th July.

To keep up to date with all the information on Worms Rumble please like Team17 on Facebook, follow them on Twitter and join them on Discord.

Train2Game News Team17’s 25th Birthday

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Team17 is preparing to celebrate its 25th birthday! Originally founded in 1990, the award-winning developer and games label will aptly turn 25 on the 7th December.

To celebrate, Team17 have partnered with the Microsoft’s Xbox One Games Store, the Humble Store, the Steam Store, Sony’s PlayStation Store, Apple’s App Store and the Google Play store to deliver a variety of promotions across the month of December. These will range from full game giveaways, money off, free merchandise with discounted purchases, with giveaways of concept art and wallpapers for next year’s products happening during the promotion too.

The promotion will commence from today with Worms Battlegrounds being featured on Xbox One’s Deals with Gold where the game is discounted by 80% and Overruled has 75% off.

The daily promotions will run throughout December until the 25th.  For day to day notifications on what’s happening throughout the month please follow Team17 on Twitter @Team17Ltd.

Here are a few unknown facts about Team17 from the past 25 years… enjoy!

1 – Team17’s first ever game release Full Contact went straight to No.1 in the UK.

2 – Team17’s Worms franchise has sold/dowloaded over 70 million units – despite the original game, Total Wormage not winning the Amiga Format Readers competition before signing with Team17.

3 – The number 7 and 17 are Debbie Bestwick’s  lucking numbers (Team17, Worms launched on 17th November, Team17’s birthday is the 7th , her birthday is also the 7th March– spooky!)

4 – Team17 have released 34 unique titled games (Worms franchise counted as 1)

5 – The Concrete Donkey from the Worms series of videogames actually existed as a garden ornament in the garden of Worms creator Andy Davidson’s parents. As a child the young Andy was afraid of the Concrete Donkey.

6 – Worms was first prototyped on a Texas Instruments calculator during an A-Level maths lesson.

7 – Project X, Team17’s Amiga classic was so difficult most people struggled to get past Level 2/3, so Team17 ended up realising a cheat mode on the cover mount disk of a many Amiga magazines to help struggling players

8 – Alien Breed had 87 cheats and secrets locked in the game. Most of the cheat codes are totally unprintable today!

9 – Alien Breed SE took 6 weeks in development to remix and stayed No1 in the UK for 33 weeks

10 – Team17 partnered with superstar legends (in our opinion) Epic Megagames and Housemarque to publish Silverball and Super Stardust in the 1990s.

Train2Game News: Team17 announces next gen Worms

WormsBattlegroundsLogoTeam17 is excited to unveil plans to release their first PlayStation 4 and Xbox One title, Worms Battlegrounds.

Worms Battlegrounds will be one of the first titles to be self-published on the Xbox One under the ID@Xbox program, of which Team17 is one of the ambassadors.

The veteran independent British publisher is proud to see its award-winning franchise make its debut on the next generation of consoles, having seen it already appear on over twenty-five other platforms since its introduction back in 1995.

Worms Battlegrounds is due for a 2014 release and will be available for PlayStation 4 and Xbox One.

Nutjitsu, a lush-looking Pac-Man meets Mini Ninjas game from Ninjabee, creator of the Kefling games for Xbox Live Arcade has also been announced to be released as part of the ID@Xbox initiative.

The first ID@Xbox games will release in March 2014, according to the program’s director Chris Charla. The list of ID@Xbox applicants apparently extends into the “thousands”.