Despite moving online amid the COVID-19 pandemic, AGDQ 2021 Online will find the world’s best speed-runners racing through a mixture of modern and classic games, all in the name of charity. The full schedule for the event, which runs from January 3-10, 2021, is now live at https://gamesdonequick.com/schedule
The event will also feature a brand new, virtual interactive crowd experience. GDQ Twitch subscribers can join the crowd on the GDQ website and use various emotes in the Twitch Chat to have the audience of Velocities (GDQ’s mascot) cheer on the runners, viewable by everyone. The interactive crowd experience will be available at GamesDoneQuick.com throughout the event.
AGDQ 2021 Online will be held this year in support of Prevent Cancer Foundation. Donations can be made directly to the charity during the event via the viewing page available at GamesDoneQuick.com. One hundred percent of all AGDQ 2021 Online donations go directly to Prevent Cancer Foundation.
Across the past decade, Games Done Quick has teamed with charities around the world, including Doctors Without Borders, AbleGamers, Organization for Autism Research, and Prevent Cancer Foundation, while bringing gamers together to marvel at the achievements of the most high-level speedrunners out there. To date, Games Done Quick has raised over $28 million for charity.
Last year, more than 2,750 people attended Awesome Games Done Quick 2020 in person, while the Twitch live stream saw a peak of 236,000 concurrent viewers. Through donations made during the event, more than $3.16 million was raised for Prevent Cancer Foundation.
The 2021 London Games Festival will showcase a range of unreleased titles from around the world, explore how games have aided players’ lives under COVID-19, and connect creators with global investors when it returns next year – running from Friday 19 March to Sunday 28 March.
Next year professionals and players alike have a wealth of activity to enjoy, the majority of it from home. This includes a brand new showcase of new games, some of which will be playable at home for free, broadcasts and streams from iconic London locations and a must-attend business track.
A select number of outdoor elements are also planned for LGF and will be fully unveiled in early 2021. These include a public exhibition celebrating Ensemble, the festival’s showcase of Black, Asian and marginalised ethnicity UK video games talent, plus events run by Now Play This, which returns to Somerset House at the end of March.
London Games Festival is backed by the Mayor of London and seeks to make London the games capital of the world. It is delivered by Games London, an initiative from Film London, the capital’s screen industries agency, and video games trade body Ukie (The Association for UK Interactive Entertainment).
Highlights for London Games Festival 2021 include:
For the first time in its six years, LGF will curate an Official Selection of titles across key themes such as narrative excellence and diverse creators while offering enhanced ways for players to experience these games, from developer sessions through to streaming gameplay
Ensemble, Games London’s acclaimed exhibition of Black, Asian and marginalised ethnicity UK video games talent, returns with an outdoor exhibition in partnership with the City of London Corporation, showing in Aldgate Square and Guildhall Yard across March, April and May
Games Finance Market, running across 22 March to 25 March, which will connect 60 major investors with games businesses for private online pitch meetings curated by Games London
BAFTA Games Awards, the games industry’s most prestigious accolades, broadcast on the night of 25 March
Plus another head-turning collaboration with Now Play This. Now Play This runs 25 March to 28 March and is set to feature experimental gaming installations and activities at Somerset House
All content will be underpinned with daily broadcasts from London. This includes keynotes with major developers and creatives, plus explorations on key themes such as games’ impact on culture, how creators can address burning issues such as sustainability and diversity, collaborations with filmmakers, and the ways audiences found solace in virtual worlds while living under lockdown
LGF was one of the first events globally to switch to digital platforms in early 2020 and to great success: its programming this year generated millions of pounds of business for 402 participating global games companies. The call is now open for game submissions and applications for investor meetings in 2021.
Adrian Wootton, CEO of Film London and the British Film Commission, said: “London Games Festival will unlock more potential for the capital next year. The festival was one of the first events to switch to all-digital and we’re proud to see it evolve the model further with a dedicated games showcase and more. The games sector has proven its resilience in 2020 and we remain hugely committed to championing London and connecting the city’s game businesses to colleagues across the world, all while continuing to promote this exciting sector.”
Dr Jo Twist OBE, CEO of Ukie, said: “London Games Festival will focus on topics that are close to our industry’s heart – namely diversity, sustainability, and the ways many of us have used games to escape to at challenging times. As games continues to prove its value commercially, it’s never been more important to build invaluable connections between creators and funders to support the creation of world-changing games businesses in the UK.”
You can discover more about the programme in the coming months via www.games.london and @londongamesfest.
Digiwalls Media has released the latest feature on GamerPower and enabled new API functionality that is free for all users.
The new API system, available here, allows any user to find and track gaming giveaways programmatically by platform, giveaway type or even a specific giveaway at the press of a button.
This feature further expands on GamerPower’s already impressive functionality that delivers gamers the best giveaways in the world of gaming.
Whether it is on PC, Steam, Mobile or a specific console, GamerPower provides instant access of giveaways across the internet and keeps its users, who pay no cost for the service, up-to-date with instant access to giveaways from all the world’s leading game publishers.
The addition of the new free API gives users unprecedented ease of access to giveaways that mean the most to them and this feature is slated to be expanded on with the addition of other search criteria in the future as well as through the implementation of user feedback.
Interested users can check out the free service through the link above or by visiting GamerPower directly at https://www.gamerpower.com
AirConsole, a globally leading platform for casual games, today announced that they will provide everyone with free access to all of their video games during the month of November in a new attempt to stop the spreading of the coronavirus.
While Europe and other parts of the world are facing a renewed increase in coronavirus cases, the Swiss gaming company AirConsole is doing what it can to help the millions of people in quarantine across the globe.
AirConsole is a cloud based video game console that is accessible from every home through the web browser or Android TV. Smartphones are used as gamepads. No additional hardware is required for a full video game console experience. AirConsole boasts a library of 160 games across a variety of genres.
“During the first lockdown AirConsole was able to help millions of people to stay entertained with their families and loved ones. We received overwhelming positive feedback from our community and with people returning to StayHome we understood that it was time for us to act again,” says Rafael Morgan, Head of Product at AirConsole. “Today we’ve decided to give everyone access to the full platform for free for two weeks. We know that a lot of people are affected by lockdowns and quarantines at the moment, and that many will be looking for new forms of entertainment.”
“It’s been a tough time and we would like to help as many people as possible,” says Andrin von Rechenberg, CEO at AirConsole. “After the first lockdown we increased the number of family friendly games on AirConsole. It’s important to us that people without a lot of gaming experience feel welcome as well!”
As in the previous solidarity campaign, players will be able to use the promotional code “919 2020” and get two weeks of full access to AirConsole’s 160 games, which are normally available as part of a subscription called AirConsole Hero.
Get access to the full version of AirConsole:
1. Download the AirConsole App from Apple’s AppStore or Google Play. 2. Launch the app and insert the following code when the numpad appears: “919 2020” 3. The full AirConsole experience will be unlocked for two weeks. 4. Open www.airconsole.com on your desktop browser, connect your smartphone as the gamepad by following the simple instructions and start playing instantly.
Sony Interactive Entertainment (SIE) today announced launch date and price details for its highly anticipated next-generation videogame system, PlayStation®5.
SIE also revealed new updates to the PS5™ game portfolio, including Final Fantasy XVI, Fortnite, Hogwarts Legacy, and a new God of War title.
On November 12, PS5 will launch in seven key markets: the U.S., Canada, Mexico, Australia, New Zealand, Japan and South Korea. The global rollout will continue on November 19 with launches throughout the rest of the world, including Europe, Middle East, South America, Asia and South Africa.
The PS5 Digital Edition will be available for a recommended retail price (RRP) of $399.99/¥39,980/€399.99/£360, and PS5 with an Ultra HD Blu-ray™ disc drive will be available for an RRP of $499.99/¥49,980/€499.99/£449.
Pre-orders will be available starting today at select retailers.
Both PS5 models use the same custom processor with integrated CPU and GPU for high-fidelity graphics up to 4K, as well as the same ultra-high speed SSD with integrated I/O that will deliver lightning-fast loading. Both PS5 models also offer a deepened sense of immersion through the DualSense wireless controller and 3D audio capabilities, so players will enjoy the same transformative gameplay experiences regardless of which PS5 they choose.
“Since we first announced our next generation console last year, we have received astounding support from developers and gaming fans all around the world, and it’s truly humbling,” said Jim Ryan, president and CEO of Sony Interactive Entertainment. “Now we are just a couple of months away from launching PS5, which will offer a new generation of experiences that go beyond players’ expectations of how games can look, feel, sound, and play. We can’t wait for our fans to experience for themselves the incredible speed, the heightened immersion and the breathtaking games on PS5 when we launch this November.”
Adding to its growing games portfolio, SIE today unveiled several new titles coming to PS5, including:
Devil May Cry 5™ Special Edition (Capcom)
Final Fantasy XVI (Square Enix)
Five Nights at Freddy’s Security Breach (Steel Wool Studios and ScottGames)
Hogwarts Legacy (Warner Bros. Games)
A new God of War title (Santa Monica Studio)
With titles such as Marvel’s Spider-Man: Miles Morales, Call of Duty: Black Ops Cold War, and Demon’s Souls, the breadth of unique gaming experiences coming to PS5 represent the best lineup in PlayStation history.
To support the PlayStation®4 community as they transition to the next generation when they’re ready, SIE will launch PS4™ versions of a few exclusive titles: Marvel’s Spider-Man: Miles Morales, Sackboy A Big Adventure, and Horizon Forbidden West.
While these three games were designed to take advantage of PS5 and its unique next-gen features like the ultra-high speed SSD and DualSense controller, PS4 owners will also be able to enjoy these experiences when they launch. The PS4 digital versions of launch games include a free upgrade on both PS5 consoles, while the PS4 disc versions of these games include a free upgrade on the PS5 with Ultra HD Blu-Ray disc drive.
In addition, SIE today revealed the PlayStation Plus Collection, a curated lineup of PS4 games that defined the generation, which will be available to PS Plus members to download and play on PS5. The PS Plus Collection features critically acclaimed games, including Batman™ Arkham Knight, Bloodborne, Fallout 4, God of War, Monster Hunter: World, Persona 5 and many more.
PlayStation 5 Launch Day Games from SIE Worldwide Studios
Astro’s Playroom (Japan Studio) – pre-installed on PS5
Demon’s Souls (Bluepoint Games / Japan Studio) – US$69.99/¥7,900/€79.99 (RRP)
Destruction AllStars (Lucid Games / XDEV) – US$69.99/¥7,900/€79.99 (RRP)
Marvel’s Spider-Man: Miles Morales (Insomniac Games) – US$49.99/¥5,900/€59.99 (RRP)
Marvel’s Spider-Man: Miles MoralesUltimate Edition (Insomniac Games) – US$69.99/¥7,900/€79.99 (RRP)
Sackboy A Big Adventure (Sumo Digital / XDEV) – US$59.99/¥6,900/€69.99 (RRP)
CPU x86-64-AMD Ryzen™ “Zen 2” 8 Cores / 16 Threads Variable frequency, up to 3.5 GHz GPU AMD Radeon™ RDNA 2-based graphics engine Ray Tracing Acceleration Variable frequency, up to 2.23 GHz (10.3 TFLOPS) System Memory GDDR6 16GB 448GB/s Bandwidth SSD 825GB 5.5GB/s Read Bandwidth (Raw) Optical Drive Ultra HD Blu-ray (66G/100G) ~10xCAV BD-ROM (25G/50G) ~8xCAV BD-R/RE (25G/50G) ~8xCAV DVD ~3.2xCLV PS5 Game Disc Ultra HD Blu-ray, up to 100GB/disc Video Out HDMI™ OUT port Support of 4K 120Hz TVs, 8K TVs, VRR (specified by HDMI ver.2.1) Audio “Tempest” 3D AudioTech Dimensions PS5: Approx. 390mm x 104mm x 260mm (width x height x depth) (excludes largest projection, excludes Base) PS5 Digital Edition: Approx. 390mm x 92mm x 260mm (width x height x depth) (excludes largest projection, excludes Base) Weight PS5: 4.5kg PS5 Digital Edition: 3.9kg Power PS5: 350W PS5 Digital Edition: 340W Input/Output USB Type-A port (Hi-Speed USB) USB Type-A port (Super-Speed USB 10Gbps) x2 USB Type-C® port (Super-Speed USB 10Gbps) Networking Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) IEEE 802.11 a/b/g/n/ac/ax Bluetooth® 5.1 DualSense™ Wireless Controller Specifications
Dimensions Approx. 160mm x 66mm x 106mm (excludes largest projection) (width x height x depth) Weight Approx. 280g Buttons PS button, Create button, Options button, Directional buttons (Up/Down/Left/Right), Action buttons (Triangle, Circle, Cross, Square), R1/L1 button, R2/L2 button (with Trigger Effect) Left stick / L3 button, Right stick / R3 button, Touch Pad button, MUTE button Touch Pad 2 Point Touch Pad, Capacitive Type, Click Mechanism Motion Sensor Six-axis motion sensing system (three-axis gyroscope + three-axis accelerometer) Audio Built-in Microphone Array, Built-in Mono Speaker, Stereo Headset Jack Output : 48kHz/16bit, Input : 24kHz/16bit Feedback Trigger Effect (on R2/L2 button), Vibration (haptic feedback by dual actuators), Indicators (Light bar / Player indicator / MUTE status) Ports USB Type-C® port (Hi-Speed USB), Stereo Headset Jack, Charging Terminals CommunicationWireless Bluetooth® Ver5.1 Wired USB connection (HID, Audio) BatteryType Built-in rechargeable lithium-ion battery Voltage DC 3.65V
Ever wondered how many games you need in your library to call yourself a ‘Games Collector’?
Well, you may be closer to this exclusive group than you think!
Digital game distributer Fanatical surveyed over 6,000 people to understand the growing trend of ‘Games Collecting’ and to find out just how many games you need to own in order to join the club.
71% of the people asked considered themselves to be collectors, each owning a whopping 931 games on average. Considering that the average amount of games owned per person works out at 770 each, most gamers are only 161 games shy of earning the ‘Game Collector’ status.
Men are closer to earning the title than women, with men on average owning 179 more. However, that’s not to say that women aren’t serious about their gaming either, 70 of them said they own over 1,000 games with a few having up to 7,000 in their collection.
In fact, 23% of the overall audience claims to have more than 1,000 games, with some boasting an incredible 20,000 Steam and console games to choose from, which takes a portion of gamers past collector status and into the elite category!
Gaming is not just reserved for the young either. The age group which boasts some of the biggest collection sizes is the 35-44s who were kids when popular mainstream gaming found its way into many households in the 1970s and 1980s.
Teenagers own the least amount of games when compared with other age groups – under 18s have on average around 525 in their collection, compared with 907 in the 35-44 age group. Respondents were also asked for their views on the hobby and the industry itself.
When asked what they consider to be the best thing about the gaming industry, ‘choice’ came out on top.
“The best thing about the gaming industry is the variety of developers out there that pump out a multitude of games,” a survey respondent said. “Gamers in 2020 have more choice than ever before when it comes to games. 2D, 3D, VR, horror, sci-fi, racing, adventure – there’s a game out there for anyone and everyone.”
When asked about what the worst aspect of the industry was, ‘microtransactions’ was at the top of most gamers’ lists, with aspects such as publishers releasing unfinished games that require upgrades and creating games where they have to pay to do well. The majority of gamers stated that they preferred the ability to just buy a game and play it through to the end, without having to purchase items or upgrade their characters.
With new technologies and social media channels now leveling the playing field for Indie developers to compete with the big AAA brands, and websites like Fanatical offering bundled game packs for a much lower cost than the RRP, it’s never been easier for a gamer to quickly amass a few thousand games into their collection. With games also being released at a rapid rate each year, the number of ‘Games Collectors’ is only set to increase.
The ‘Games Collector’ rankings are:
Game Saver – Less than 931 games
Games Collector – 931 games and above
Super Games Collector – Over 5,000!
Elite Games Collector – Over 10,000!
Why not save a badge, show off your collection and join in the conversation on Facebook or Twitter #Gamescollector
Assisting as a bastion for the UK’s ever-ambitious and successful games industry in the north of England, the National Science and Media Museum is excited to announce that the much-celebrated Yorkshire Games Festival will return to Bradford for its fourth outing between 5-9 February 2020.
Once again, the five-day event will be pitched at developers, gamers, and families alike, offering a wide variety of events and activities to appeal across the spectrum. Leading the line from an industry perspective, however, will be the Games Talks sessions from professionals and experts running across two dedicated days, 6-7 February.
Heading up the line-up next year will be a bewitching mix of both developers and journalists, ensuring a heady blend of insight and inspiration for all attendees. Said billing will include famed indie developer Mike Bithell of Bithell Games, best known for Thomas Was Alone, Volume, and most recently John Wick Hex; Chloe Crookes of Team17 who serves as Senior QA Analyst; Sumo Digital level designer Zi Peters whose work at the company includes Hitman 2 and earlier in his career, Halo Wars 2; Patrick O’Luanaigh, CEO of award-winning virtual reality developer nDreams; renowned journalist Alysia Judge, whose work has been published in the BBC, The Guardian, IGN, and The Independent; Lead Animator Emma Hollingsworth of UK-based publisher Coatsink; and celebrated UK studio Rare will talk about the making of its swashbuckling multiplayer pirate action game Sea of Thieves. Further speakers will be announced in the future.
“We’ve made a point of providing a welcome environment for industry luminaries to come and lay open their views, their experiences, and their knowledge to what is always an engaged and committed crowd,” says Festival Director, Kathryn Penny.
“The next Yorkshire Games Festival is going to be no different, building on that strong relationship we’re developing with the industry and bringing those voices to the next generation – a generation of creatives who can’t typically head to events elsewhere around the country. It’s a unique meeting of minds, making the next festival the best yet.”
Adding to the mix of the event will be a demo by Team17 of its forthcoming co-op party game Moving Out – coming to PS4, Xbox One, Nintendo Switch, and PC in 2020 – serving as the title’s first UK hands-on demo outside of London.
Team17 will also be setting up a pop-up Usability Lab at the museum, where attendees of the festival can get real-world experience of what it’s like to test games and give feedback.
“It’s exactly publishers like Team17 and activities like the Usability Lab that help us to illustrate just how wide and diverse the games industry is to our attendees,” continues Penny. “It’s very easy for those just thinking about starting out in games to have their eyes fixed on the big glamorous jobs at the Triple-A studios and not realise the industry has a wealth of other jobs and professions to offer.”
As such, also making the line-up this year are the developers behind CBBC’s online multiplayer game Nightfall, who will be showcasing the game at a dedicated play station across the course of the Let’s Play Family Weekend – running between 8-9 February – allowing up to 30 children to take it on at once. There will also be a gallery detailing the development of the game, alongside the chance to talk to those involved. It’s one of many opportunities for those starting out in the industry to see the other avenues to operating a successful business: it doesn’t all have to be Triple-A killer-apps for consoles.
Indeed, attendees will be able to get further insight into possible pathways in the world of games via “Meet the Developers” networking sessions, as well as dedicated career surgeries designed to shine a light on potential vocations, plus the return of the Young Developers Conference for 11-18 year olds, once again in partnership with BAFTA and the BAFTA Young Game Designers initiative.
For developers, Yorkshire Games Festival can also announce it has begun canvassing for games to exhibit at the Northern Games Showcase, with the remit being to show off to best the north of the UK has to offer to the festival’s throng of attendees.
If you’d like your game to be part of the mix, please contact Jack.Weedon@scienceandmediamuseum.org.uk.
The full schedule across the course of the week will be: –
Game Talks – 6-7 February: Talks featuring Mike Bithell of Bithell Games, Zi Peters of Sumo Digital, nDreams’ Patrick O’Luanaigh, journalist Alysia Judge, Chloe Crookes of Team17, Emma Hollingsworth of Coatsink, and celebrated Sea of Thieves studio Rare.
Young Developers Conference – 5-9 February: In partnership with BAFTA, the Young Developers Conference is a free and accessible event for young game developers. The conference will help provide opportunities to learn valuable skills and gain knowledge through talks, workshops and masterclasses led by industry professionals.
Let’s Play Family Weekend – 8-9 February: A weekend focus on families, young game developers, gaming enthusiasts and everyone in between, promoting intergenerational gameplay and learning. It features the BBC’s Nightfall, a Rocket League tournament in partnership with the British Esports Association, an exhibition of development projects from investment venture XR Stories looking at immersive and interactive technologies for storytelling, and a panel discussion about responsibility in video games chaired by Alysia Judge.
Keep your eye out for more announcements in the weeks ahead.
One of gaming’s most cherished RPGs returns today on modern platforms with the release of FINAL FANTASY® VIII Remastered on the Nintendo Switch™ system, PlayStation®4 computer entertainment system, PC (STEAM®), and the Xbox One family of devices.
Marking the 20th anniversary of the game’s original release, FINAL FANTASY VIII Remastered features newly rendered visuals that breathe life into the game’s characters like never before. Players step into the shoes of SeeD recruit Squall Leonhart and resistance fighter Rinoa Heartilly as they work together to save the world from the military nation of Galbadia.
The remastered version includes the following boosts to enhance the experience:
Battle Assist: The ability to always have maxed out HP and ATB, and trigger Limit Breaks at any time.
No Encounters: An enemy encounter option that allows players to enjoy the storyline uninterrupted. While enemy encounters are turned off, players can still enjoy the story’s event battles.
3x Speed Boost: Play through the game with three times the speed.
The STEAM version will also receive additional functions, including All Items (possess all items except for a few certain items), All Abilities, GF Max Level, Max Gil, Max Magic, All Limit Breaks, and All Cards (possess max number of Triple Triad® Cards except for Rare Cards).
FINAL FANTASY VIII Remastered is available now for £15.99 for the Nintendo Switch™ system, PlayStation®4 system, PC (STEAM), and the Xbox One family of devices.
The ‘Evercade’, a brand new handheld is taking on the likes of Nintendo and SEGA’s ‘Mini’ consoles with an expanding library of cartridges that already includes the likes of Namco Museum (Pac-Man, Dig-Dug and Galaxian), Atari (Asteroids, Centipede and Pong), Interplay (Earthworm Jim and Clayfighter) and more – with over 100 games confirmed for the system already!
Cartridges offer between 6 and 20 games and come in classic numbered plastic cases, for those who love to display their game collections.
Product Development Director – Andrew Byatt quoted:
“We have seen the flood of ‘mini’ consoles into the market and whilst we love these products, they have a short shelf life. They’re great fun and offer excellent content, but they are not expandable. Our cartridge-based system enables you to purchase one piece of hardware and then add new content for a low additional cost. It’s a great value, future proof investment”.
The console features a 4.3″ screen (the same size as the original PSP) and has been developed to deliver an authentic gameplay experience. You can also save your game at any point and load instantly – making those difficult retro games that bit more accessible. The Evercade offers HDMI connectivity – with HD up-scaling on all games. This allows retro enthusiasts to play both on the move and in their homes. The best of both worlds.
Not limiting themselves to the games of the past, Evercade is also making indie games available on their new platform. They have already signed Mega Cat Studios (known for titles such as Log Jammers, Coffee Crisis and Almost Hero), with more to be announced after launch.
They have promised more retro cartridges to add to the 9 available at launch. All cartridges retail at only £14.99 / €17.99 / $19.99
Evercade will be available for pre-order worldwide from 10 am (BST) Friday 6th September from just £59.99 / €69.99 / $79.99 – for a complete list of stockists visit: http://evercade.co.uk
Nintendo have introduced Nintendo Switch Lite, a device designed specifically to play Nintendo Switch games in handheld mode.
The Nintendo Switch Lite system launches Sept. 20 at a suggested retail price of $199.99 and will be available in three different colors: yellow, gray and turquoise. A carrying case and screen protector set for Nintendo Switch Lite will also be available.
“Adding Nintendo Switch Lite to the lineup gives gamers more color and price point options,” said Nintendo of America President Doug Bowser. “Now consumers can choose the system that best suits how they like to play their favorite Nintendo Switch games.”
The flagship Nintendo Switch launched in March 2017 and offers three different play modes: playing in TV mode by placing the system into a Nintendo Switch dock, playing cooperatively or competitively in tabletop mode by sharing Joy-Con controllers and playing in handheld mode. The system comes with either Gray Joy-Con controllers or Neon Red and Neon Blue Joy-Con controllers.
Nintendo Switch Lite has integrated controls and is smaller than the flagship version of Nintendo Switch. It has no kickstand and, as a dedicated handheld gaming device, does not support video output to a TV. Therefore, it does not come with a dock or HDMI cable. For a full list of the differences between Nintendo Switch and Nintendo Switch Lite, visit https://www.nintendo.com/switch/compare.
The new device can play all games in the robust Nintendo Switch library that support handheld mode, although some games will have restrictions.
Compatible game modes will be listed on the back of game packaging and in Nintendo eShop.
Nintendo Switch and Nintendo Switch Lite owners can get together to enjoy compatible multiplayer titles like Super Mario Maker 2, Mario Kart 8 Deluxe, Splatoon 2 and Super Smash Bros. Ultimate together via Nintendo Switch Online or local wireless multiplayer.