Train2Game News London Games Festival 2018


The London Games Festival will return in 2018, running from 5 April to 15 April, organiser Games London has announced.
The London Games Festival is delivered by Games London, the three-year initiative from Film London, the capital’s screen industries agency, and video games trade body Ukie (The Association for UK Interactive Entertainment).

Games London is backed by the Mayor of London with funding worth £1.2m from the London Enterprise Action Panel, and seeks to make London the games capital of the world.

Over 50,000 people attended 40 different events across 20 different venues during the 2017 festival. The Festival has also established itself as a platform for global business in games with the Games Finance Market delivering nearly £20m potential business in April.

Since its launch in January 2016 Games London has connected 145 games businesses in the UK with 109 global investors, driving over £30m potential business back into local companies.

The 2018 festival aims to go even further with a wider programme of outdoor events and an even bigger offering for the games developer community. 

Highlights for next year include:

   

–       The third Games Finance Market (Tuesday, 10 April to Thursday, 12 April) the only event of its kind in the UK, connecting 60 games studios with 60 global games investors

   

–       Now Play This, the three-day festival of playful work and experimental game design at Somerset House

   

–       London’s largest games event EGX Rezzed (Friday, 13 April to Sunday, 15 April), a showcase of PC and indie games, at Tobacco Dock

   

–       The BAFTA Games Awards on Thursday, 12 April at Troxy

   

LGF organisers are also curating the brand new HUB event (Monday, 9 April and Tuesday, 10 April). HUB is a new two-day B2B event housing the Festival’s summits, a demo zone for prototpyes and start-ups, a pop-up coworking space and gallery. More details will follow in September.

Also to be announced later is a fresh range of activities that bring games to life on the city streets covering esports and street art, plus an exhibition of BAME artists in games and the return of the Games Character Parade.

Mayor of London, Sadiq Khan, said: “London leads the world in culture, creativity and technology and the city’s games industry plays a major part in that success. In just a couple of years, the London Games Festival has become a major attraction for consumers and professionals alike and Games London is delivering significant investment for our cutting-edge tech sector – showing that London is open to creativity and innovation and open for business.”   

Follow @londongamesfest on Twitter or head to www.games.london for more updates over the coming weeks and months.

Train2Game News Micro Machines World Series Trailer


Codemasters & Deep Silver today released the first gameplay trailer for the hotly anticipated return of the classic gaming franchise, Micro Machines ahead of the release on PlayStation®4 computer entertainment system, Xbox One, the all-in-one entertainment system from Microsoft, and Windows PC via Steam on June 23. 
You can watch the miniature mayhem unfold in the first Micro Machines World Series gameplay trailer at https://youtu.be/-4VwzxQZOmk

Whether driving the Spy Car destroying a Hovercraft with a NERF Blaster in the Games Room, or the Dump Truck blowing up a Tank with a Dynamite Launcher in the garden, Micro Machines World Series will have players of all ages smiling from ear-to-ear while delivering absolute carnage.

Executive Producer Chris Gray said, “Micro Machines World Series is a fresh new take on the franchise that is great fun for previous players and those new to Micro Machines. It’s a firm fan favorite and we are delighted to be bringing it to the PS4, Xbox One and PC. In addition to the return of the classic Race and Elimination modes, we are extremely excited by the new Battle Arenas. Having 12 players in the same match, all fighting it out with a variety of vehicles and crazy weapons is great fun. Gamers are going to love it.”  

Players will take on a whole new way of racing in Micro Machines World Series. Not only will players be able to burn rubber across the Kitchen table in familiar 4 player ‘sofa style’ local races but also enter into larger 12 player online races. With such a large number of players on one screen, gamers can look forward to seeing 12 vehicles jostling for position and hurtling toward each corner to every map.

In addition to the core racing modes are the Battle Modes which pit up to 12 players into the same arena for frantically competitive multiplayer games including Capture the Flag and Territory as well as 6v6 Team Deathmatch. All of these are set to the varied interactive backdrop of 15 battle arenas including The Laser Lab, Buzzsaw Battle and the evergreen fun of navigating the Hungry Hungry Hippos board without being eaten.

Players can personalize their Battles with 12 new vehicles including the Spy Car, Hovercraft, Monster Truck or G. I. Joe H.I.S.S Tank, each with their own strengths and weapons. Players will set off trying to crush, smash, and destroy opponents with numerous new weapons including the Dynamite Launcher, Tidal Wave, Cobra Turret and NERF Blasters. Every vehicle also has a level of customization with new skins, completely changing the original look. The inclusion of Emotes, Victory Poses, and Grave Stamps also add to the camaraderie and bragging rights at the end of a match.

Adding to the hilarity and fun of Micro Machines, the release is narrated by the one and only Brian Blessed. In his own, recognizable and unique style Brian bursts forth announcing the start of races as well as “ENEMY FLAG TAKEN” and “MICRO MACHINES IS ALIVE!”

Follow updates from the Micro Machines team on Facebook at https://www.facebook.com/MicroMachinesHQ

Train2Game News TT Games joins forces with big mobile developer

TT Games, part of Warner Bros. Interactive Entertainment and the makers of best-selling LEGO® titles including “LEGO® Star Wars™” and “LEGO® Dimensions™,” has acquired the UK-based Playdemic, one of Europe’s highest-regarded mobile games companies. 
Playdemic alongside TT Games studios, Traveller’s Tales and TT Fusion are creating new kinds of LEGO games designed and built for the latest generation of players on mobile.

“We couldn’t be happier to bring on board such a talented and capable team,” said Tom Stone, Managing Director, TT Games. “Playdemic brings a unique set of skills to complement our existing studios, and a tremendous track record on mobile. They’re a perfect fit – and will enable us to take advantage of exciting new opportunities to build new kinds of socially-connected LEGO games.”

“This is a wonderful opportunity for our company,” said Paul Gouge, Playdemic CEO. “We built Playdemic to create innovative, meaningful mobile games with high production values, which deliver a uniquely social, incredibly fun and shared experience for our players – and cannot imagine a better context in which to continue that work. We’re all huge fans of the LEGO Group and the LEGO games made over the years by TT Games, and we’re tremendously proud to be able to make a new contribution to that legacy.”

Based in Wilmslow, Playdemic employs 33 staff. Their existing portfolio of successful mobile titles, including “Golf Clash” and “Village Life,” have been downloaded more than 50M times, generating in excess of $50M of revenue and will remain live and supported by TT Games and Warner Bros. Interactive Entertainment. Playdemic’s latest release, “Golf Clash,” has achieved huge acclaim from players, making it a top grossing title in the US and Internationally.

Train2Game News 17th GDC Awards

Organizers of the 17th Annual Game Developers Choice Awards, the premier accolades for peer recognition celebrating the industry’s top games, studios and developers, will recognize Tim Sweeney, founder of Epic Games and creator of ZZT, Unreal and Unreal Engine, with this year’s Lifetime Achievement Award. 
Sweeney will be honored at the Game Developers Choice Awards ceremony, taking place on Wednesday, March 1st, 2017 at 6:30pm at the San Francisco Moscone Center during the 2017 Game Developers Conference, and in conjunction with the Independent Games Festival (IGF). The ceremonies are available to attend for all GDC 2017 pass-holders and will be livestreamed on the GDC’s official Twitch channel at www.twitch.tv/gdc

Sweeney founded seminal shareware game publisher Epic MegaGames in 1991, and the release of its first product, ZZT, led to an explosion of user-created worlds. ZZT has become so beloved as a game/application that it recently led to a full-length book dissection – in the Boss Fight Books series – of the games and culture it created. An expanded Epic MegaGames also released titles such as Jazz Jackrabbit, Epic Pinball and Tyrian in the ‘90s as a leader in the PC shareware space.

While serving as the founder and CEO of a renamed Epic, Sweeney was the main architect of the first-generation Unreal Engine. This game engine was originally created for the 1998 PC game Unreal. But it became the underpinning for a slew of acclaimed games, initially in the Unreal franchise and increasingly licensed outside of Epic, including the BioShock series, Tom Clancy’s Splinter Cell, Assassin’s Creed, and the Batman: Arkham series.

Sweeney also worked to make the Unreal Engine extensible via UnrealScript, a spiritual successor to his object-oriented scripting language for ZZT. This simple way for non-coders to get complex creations made easily led to extensive and creative player modding of games – one of the earliest blossoming of user-generated content. 

But it also led to easier adaptations of the engine – which has now had four major iterations – to other games. These include Epic’s own titles such as Gears of War, Paragon and Fortnite, as well as notable independently created games such as Rocket League, Abz û, Astroneer and ARK: Survival Evolved. The engine is now being adapted by non-game development teams across the automotive, aviation, architecture, VR/AR, complex data visualization and film sectors.

Sweeney joins the roster of previous Lifetime Achievement Award recipients which includes Todd Howard, Shigeru Miyamoto, Warren Spector, John Carmack, Hironobu Sakaguchi, Hideo Kojima, Sid Meier, Ken Kutaragi, Dr. Ray Muzyka and Dr. Greg Zeschuk and Peter Molyneux, among others.

Recipients of the Lifetime Achievement award are chosen by the Game Developers Choice Awards Advisory Committee, which includes notable game industry leaders such as Mark Cerny (Cerny Games), Doug Lombardi (Valve), Angie Smets (Guerrilla Games), Amir Rao (Supergiant Games) and Jade Raymond (Electronic Arts).

For more information about the 17th annual Game Developers Choice Awards, visit: http://www.gamechoiceawards.com/ 

Train2Game News Mega Man Mobile

Capcom, a leading worldwide developer and publisher of video games today announced that it will be bringing the six original 8-bit Mega Man® games to iOS and Android devices in early January, just missing the Blue Bombers birthday by a few weeks. 
This is the first time all six of the original 8-bit Mega Man games have been made available on smart devices, 29 years since Mega Man first exploded onto the console scene.

These lovingly-crafted adaptations will remind long-time fans and introduce newcomers to what made the Blue Bomber such a popular and iconic character.  Each game has been optimized for the mobile devices with adjustments to game speed.  Each game will be available separately for $1.99.

The Games Releasing Include:

     Mega Man® Mobile – The evil Dr. Wily must be stopped in this classic action platformer, the original Mega Man!

    Mega Man® 2 Mobile- Dr. Wily resurfaces to threaten the world again! Only Mega Man can stand in his way.

    Mega Man® 3 Mobile – Fight berserk robots on uncharted planets. Mega Man must set a course for space to resolve this mysterious crisis.

    Mega Man® 4 Mobile – A year has passed since Mega Man’s battle in space. A new enemy appears – Dr. Cossack.

    Mega Man® 5 Mobile – Manic robots cause chaos in the city. How is Proto Man involved? Only Mega Man can find out!

    Mega Man® 6 Mobile – The Global Robot Alliance is formed, but this newfound peace is threatened by a new foe – the enigmatic Mr. X!

To pre-register or for additional information, please visit:

http://www.us.capcommobile.com/mega-man
https://www.facebook.com/megaman

Train2Game News BioShock Collection Review

bioshock-collectionWould you kindly read this review I was asked to do for the BioShock Collection?

The BioShock Collection is the remastered collection of BioShock 1, 2 and Infinite with all the DLC by 2K Games and Take Two Interactive.

The games are stunning visual pieces of art and story telling. Seeing these remastered on Xbox One is an absolute delight and a pleasure for the eyes. If you have played the games before everything is still there with the addition of a commentary from Ken Levine to find through the first game to discover more about the process of how the game was created.

If you have played the games before then this is more for the die hard fans as there is not much new for you to discover. However if you have never had the pleasure of the cities of Rapture and Columbia then this is definitely for you as every gamer needs to play the BioShock games.

They have entertaining game play with a mixture of gun play and the plasmids, beautiful locations, enticing stories and complex characters.

In conclusion if you have never played the games this is most definitely a game that needs to be picked up. If you have played them before you won’t find much new but if you just want to go down to Rapture or up to Columbia this is the way to do it.

Train2Game News London Games Festival 2017 Dates

​The London Games Festival will take place from 30 March to 9 April 2017, organiser Games London has announced, along with its plans to grow visitor numbers to 50,000 next year.
The first London Games Festival took place in April 2016 as part of the Games London three-year initiative delivered jointly by Film London, the capital’s screen industries agency, and video games trade body Ukie (The Association for UK Interactive Entertainment).

Games London is backed by the Mayor of London, with funding worth £1.2m from the London Enterprise Panel. The three-year programme serves to promote the UK’s games sector and seeks to make London the games capital of the world. Games London ultimately aims to attract £35m of investment to the capital and create 280 jobs, all while underlining the cultural significance of interactive entertainment.

The 10-day celebration in April 2016 welcomed over 38,000 people across 30 different events across 20 different venues and culminated in a games-themed street art commission across multiple London landmarks, from a pub in Walthamstow to the Leicester Square cinema district.

Over 50,000 are expected for 2017’s festival, which will run from 30 March to 9 April. The event will open with EGX Rezzed at Tobacco Dock (30 March to 1 April), with other events confirmed for the schedule including the British Academy Games Awards (6 April) and the return of Now Play This at Somerset House (7 April to 9 April). Further announcements to come will detail activity around eSports, the Festival Fringe and a range of summits and lectures for professionals.

Also returning is the Games Finance Market (4 April to 6 April), an instrumental part of the Games London strategy. The Games Finance Market connects games developers and interactive content creators with investors and funders. In 2017 the event will double in size to welcome 60 investable businesses meeting 60 international investors.

Games London’s programme supporting games businesses has already brought in over £8.5m in potential investment to the capital.

The Mayor of London, Sadiq Khan, said: “London is a global destination for culture and creativity, and the interactive entertainment sector is playing an increasingly important part in this. Games London focuses on harnessing the city’s talent, with the ultimate aim of making London the world capital for video games. It’s fantastic to see the festival expanding in scope, reach and ambition, and connecting London-based talent with overseas investment partners – further proof that our city is open for business.”

Follow @londongamesfest on Twitter or head to www.games.london for more updates over the coming weeks and months.

Train2Game News Batman Telltale Series Episode One now available

Leading and award-winning developer and publisher of digital entertainment Telltale Games, in partnership with Warner Bros. Interactive Entertainment, today released the season premiere episode of the highly anticipated  BATMAN – The Telltale Series, now available for download.
BATMAN – The Telltale Series Episode One: Realm of Shadows makes its worldwide debut digitally today on PC from the Telltale Online Store, Steam, and other digital distribution services; on the PlayStation®Network for PlayStation 4; and on the Xbox Games Store for Xbox One®. The premiere episode will also be available later this week on Mac from the Telltale Online Store, Steam, and other digital distribution services; later this month on the PlayStation®Network for PlayStation 3, and on the Xbox Games Store for Xbox 360®; and the week of Sept. 13 for compatible iOS devices via the App Store, and for compatible Android-based devices via Google Play and the Amazon Appstore. 

The series will also be available to purchase at retailers for a MSRP of $29.99 USD or equivalent starting Sept. 13 in North America as a special “Season Pass Disc,” which will include the first of five episodes in the season, and will grant access to the subsequent four episodes as they become available for download via online updates. The series will then be available to purchase at retailers across Europe beginning Sept. 16.

“Creating an entirely original story surrounding the man behind the mask and challenging players to take on the role of Bruce Wayne just as much as the mythic Batman has resulted in one of our most sophisticated Telltale series yet,” said Kevin Bruner, CEO, Co-Founder of Telltale Games. “Our game will explore all aspects of Bruce’s life, from his tense encounters in public with Gotham City’s most notorious criminals by day, to his thrilling chases across the rooftops at night, players will think twice about their choices and consequences in a city that’s always watching the actions of its most famous billionaire.”

“Telltale Games is renowned for its unique style of interactive storytelling, which is a great match for the incredibly iconic character of Batman,” said David Haddad, President, Warner Bros. Interactive Entertainment. “We are excited to further expand our partnership with Telltale to bring fans an entirely new way to experience the many layers of Bruce Wayne’s story.”

The series also marks the first ever unique, local multiplayer options for a Telltale game with the all-new  Crowd Play feature. Revealed at the game’s sneak preview during San Diego Comic-Con,  Crowd Play allows game owners to invite a group of players to vote on story decisions and give feedback from their mobile devices using any web browser connected online when following along with the lead player on a main screen. The feature is designed to allow 2-24 or more players to enjoy episodes together in their living rooms, and will also accommodate much larger crowds and audiences of over 1,000 at special upcoming live events in theaters organized by Telltale.  Crowd Play will allow for a new and instantly accessible way for players to enjoy Telltale entertainment together as a group, creating an experience that continues to break new ground in the space between games and interactive cinematic storytelling. 

Visit telltale.com/crowdplay/support for more information on the feature.

BATMAN – The Telltale Series is an episodic game series licensed by Warner Bros. Interactive Entertainment and based on DC’s iconic character. Rendered to look like a living, breathing comic book, Telltale’s vision of Batman features an award-winning cast of talent, including Troy Baker in the role of  Bruce Wayne, Travis Willingham as  Harvey Dent, Erin Yvette as  Vicki Vale, Enn Reitel as  Alfred Pennyworth, Murphy Guyer as  Lieutenant James Gordon, Richard McGonagle as Carmine Falcone, and Laura Bailey as  Selina Kyle. Additional cast and characters will be revealed as the season progresses.

Train2Game News XSplit Broadcaster on Steam

XsplitStreaming superpower SplitmediaLabs and chat lurkers Devolver Digital have launched the pioneering and top-selling streaming software XSplit Broadcaster and Gamecaster on Steam [http://store.steampowered.com/app/433800/].

XSplit free is available now on Steam for – well, free – and the fully featured XSplit Premium is available for $9.99 per month.

“We’re thrilled to be partnering up with Devolver Digital to bring XSplit to players on Steam” said John Howe Marshall, CMO for SplitmediaLabs “Getting started with live streaming right now couldn’t be easier, and we’re looking forward to ushering in a new wave of awesome content creators and help them shape the future of gameplay broadcasting.”

XSplit Broadcaster is one of the most popular and widely used applications for live Internet broadcasting, with a user base ranging from hobbyists to prominent professional casters in more than 150 countries. XSplit allows users to record or live stream any type of media, while taking advantage of TV-like broadcasting features that anyone can learn to master.

XSplit Gamecaster is the world’s easiest live streaming and recording solution, allowing for users to upload and share their greatest gaming moments to popular video services such as Twitch and YouTube, at just the click of a button.

Both XSplit Broadcaster and Gamecaster have recently undergone a feature-wide update. XSplit 2.8 includes a major design upgrade for Gamecaster as well as new features including Unlimited Scenes, YouTube Gaming Chat Support, Custom URI support, and more. These platforms receive over 7,000 sign-ups per day and well over 200,000 new users every month.

“There will never be a time in my life that I understand nerds watching other nerds play nerd games on the internet,” said Devolver Digital CFO Fork Parker. “That said, you should buy XSplit from me and then stream all sorts of nonsense and get them subs.”

Train2Game News Man vs Snake Documentary

ManVsSnakeMAN VS SNAKE: The Long and Twisted Tale of Nibbler, the acclaimed documentary chronicling one man’s journey to reclaim his video game legacy, has been picked up for distribution by leading independent film and documentary publisher FilmBuff.

MAN VS SNAKE, which took home ‘Best Documentary Film’ at Fantastic Fest 2015 and Calgary Underground Film Festival 2016, is a window into the hyper-insular subculture of competitive gaming: the ultimate tale of man vs technology – or, in this instance, man vs old-school arcade cabinet. The film will be released across all On Demand platforms, including iTunes, Steam, Google Play, XBox, Playstation, Amazon, and Vudu, as well as select theater showings across the United States.

If you ever played the game “Snake” on your early model Nokia cellphone, then you’re familiar with “Nibbler,” the original “snake” game. MAN VS SNAKE tells the story of Tim McVey who, in 1984, on a single quarter (and over 44 hours of non-stop play) was the first person in history to score one billion points on a video game. 25 years later, rumors of a higher score surface online, attributed to Italian kickboxing champion Enrico Zanetti. This calls into question everything Tim McVey has believed for decades and forces him to make a decision: either set a new world record, or risk losing his legacy forever. He’ll have to overcome psychological exhaustion and the limits of his physical condition – not to mention a challenge from one of the most notorious men in competitive gaming.

Featuring cameos from competitive arcade gamer and entrepreneur Billy Mitchell, and businessman, historian, and founder of Twin Galaxies, Walter Day, Jr., MAN VS SNAKE is a quirky, comical, and frequently inspiring emotional journey created by Battlestar Galactica editors and professional geeks, Andrew Seklir and Tim Kinzy. The project was originally revealed in August of 2013 on Kickstarter, where it raised a total of $61,440 USD from several hundred backers.

“MAN VS SNAKE seems like it should be unrelatable – I mean, I couldn’t play an arcade game for four hours, much less 44,” said Andrew Seklir, Producer, Director and Film Editor. “But McVey embodies so much of what I love about this story – a certain specificity of obsession; dogged determination to leave a legacy; ceaseless tenacity in the face of a seemingly insurmountable goal. It’s been a trip following him through his truly weird journey, and I’m thrilled to get to share his remarkable story with the world.”

“Andrew and Tim have done something special here,” said FilmBuff’s Jake Hanly. “Tim McVey is a person you can’t help but root for, and they turned his story into a movie you can’t help but root for.”