Blaze Entertainment and Edia Co Ltd are delighted to announce a new Evercade collection of twelve 16-bit retro games, originally released by the publisher Telenet Japan and Renovation in the US.
The Renovation Collection 1 cartridge will be releasing 12 games from the publisher in Early 2022 with pre-orders due to open in November 2021.
The list of games is as follows:
• Arcus Odyssey • Beast Wrestler • Dino Land • El Viento • Exile • Final Zone • Gaiares • Granada • Sol-Deace • Traysia • Valis: The Fantasm Soldier • Valis 3
This collection brings something to the Evercade physical cartridge system that the community and users have been asking for. Rare titles, interesting imports, and a wider mix of great Japanese-developed video games.
The inclusion of JRPGs and Shoot ‘em ups will be of great interest to Evercade fans and to collectors who wish to get their hands on fully licensed versions of these games.
Like all Evercade releases, this will come with a physical clamshell case with a printed manual included. This will be the 23rd retro gaming cartridge from Evercade featuring home console releases and will be numbered as cartridge 23.
This new collection will also be playable on all Evercade systems and marks the start of an incredible lineup of cartridges and collections for 2022.
The Evercade gaming system is a cartridge-based, retro gaming family that provides gamers with fully licensed curated collections of games from the past, and new collections of retro-inspired independent titles.
The Handheld allows for gamers to play their games on the go while the VS (Releasing Nov 2021) will allow for cartridges to be played on your TV with up to four players.
Whether you’re a 70s kid, an 80s C64 gamer or perhaps you’re from the modern era of tech, Popular Retro is for everyone!
This print magazine is an observation into the past, looking at fashion, gaming, books, film, television and much more.
Popular Retro is the 21st Century magazine that looks at life before the world of fast-living technology. And it’s an all-new look for Popular Retro which is finally meeting print, Popular Retro started life as a digital download publication only. One which predominately covered the recently re-released classic gaming computer THEC64 (one which you’re also in with a chance to win). As well as featuring food, toys, and games, but the readers seemed to keep wanting more, so in this magazine, you’ll be sure to find a heck of a lot more variety and content; film, television, art, and gaming, of course!
A note from the editor, Darren Randle,
“When I took over the Editorial role of PR, my mission was simple – to create the retro magazine that I would want to read! My team and I will take you back down memory lane, to a time where arcades were packed, cinemas were filled with smoke, kids kicked balls, TV was four channels and smart phones were not even a concept. It’s a celebration of the things we grew up loving and now sadly miss. Whether you are young or old, you’ll find an eclectic mix of fun from the past in each glossy issue.
For the first-time, Popular Retro meets print, and with an all-new look! A journey to our love of the 80s and 70s as we look at the early days of home computing, starting of course with the ZX81. A machine which has now turned 40! The Philips CD-i gets a massive retrospective insight, looking at machines, games and unfortunately, where it all went wrong. Don’t think horror lovers are left out, sink your teeth into the classic low budget movie, Evil Spawn and read about the brilliant vampire comics from your childhood. The popular “Great Moments in Computing” cartoon (formally published in the now sadly missed ‘Computer Shopper’ magazine by Dennis Publishing) finds a new home within Popular Retro, and we talk to Pystronik software in an exclusive interview. Rounding-off with a chance to with a THEC64 computer from Retro Games Ltd, and a ‘go old-school’ pull-out poster.”
In Popular Retro’s Issue 1, Volume 2, you’ll be sure to find, ‘The Real Ghostbusters’, a feature surrounding the ZX81, “A computer for the masses” and of course, a review of the classic ZX Spectrum game, Valley of Rains. Popular Retro is for the lovers of anything classic, looking back to a time once missed, allowing you to re-live your childhood, or for some younger people, provide an insight into life away from mobile phones. A simpler time where you could enjoy Ghostbusters on your television, Brothers in Arms blasting through your radio and the world of wacky B-movies like the 1987 Evil Spawn horror movie. You can be sure to find some special edition content too, time to see if you’ve won the VIC20 and you could be in for the chance to win a C64!
TOHO Games, the game label of Toho Co., Ltd. (Japan), today announced the upcoming release of mobile game “Godzilla Destruction” on Tuesday, April 27, revealing key art and a promo video as part of the announcement.
“Godzilla Destruction” is an exciting and easy to play mobile game where players become the King of the Monsters himself and embark on a global rampage. Players control Godzilla with the tap of a finger to crush historical buildings in cities across the globe.
In the new promotional video, Godzilla can be seen using his humongous body and devastating Heat Ray to topple major buildings around the world like toy blocks. This video gives fans a taste of the exhilarating action they can expect in “Godzilla Destruction”. Meanwhile, the key art (below) features the colossal Godzilla crossing the ocean as he advances toward a burning city shrouded in smoke. This powerful image depicts the heart-pounding moment the King of the Monsters makes his almighty presence known to the trembling human world.
This latest announcement follows last month’s reveal of three Godzilla Games for mobile worldwide, arriving this year: “Run Godzilla” (already available on mobile worldwide), “Godzilla Destruction”, and “Godzilla Battle Line”. As Godzilla’s path of destruction has carried “Godzilla vs. Kong” to the top of the box office, fans can look forward not only to the release of “Godzilla Destruction” but to the U.S. premiere of the anime TV series “Godzilla Singular Point” later this year.
The pre-registration campaign for the mobile game “Godzilla Destruction” is now open. Additional information on pre-registration and on “Godzilla Destruction” can be found below.
■Pre-registration To pre-register, do any of the following:
The total raised for GameBlast21, the UK’s largest charity gaming weekend, has been confirmed at £228,300 ($317,800).
It’s more than double the original fundraising target for the event, and one of the biggest totals in its eight-year history.
Gamers across the UK and beyond took on gaming marathons and game-themed events over the weekend of 26-28 February to raise money for the charity, who help people with physical disabilities to experience the fun and inclusion of video games.
As well as the hundreds of individual gamers and communities who took part, many major names in the games industry supported the event, including Twitch, EA DICE, Mediatonic, SEGA Europe, Unit 2 Games, Fanatical, Insert Coin Clothing and Turn 10 Studios, alongside a host of esports teams and popular streamers.
In addition, several other companies including HyperX, Noblechairs, Fierce PC and Big Potato Games, showed their support for by creating some awesome limited-edition products and running giveaways to reward people for taking part.
“We’d hoped to raise £100,000 this year,” said Becky Frost, the GameBlast Event Coordinator, “so we’re amazed and humbled by the final figure. To have the support of so many gamers is a huge boost for the charity, and we’ve been overwhelmed by the enthusiasm of everyone involved. As result of their generosity, many hundreds of people will be able to enjoy the magic of video games for many years to come. A heartfelt thank you to everyone who took part.”
The dates for GameBlast22 have been announced as 25-27 February 2022.
Despite moving online amid the COVID-19 pandemic, AGDQ 2021 Online will find the world’s best speed-runners racing through a mixture of modern and classic games, all in the name of charity. The full schedule for the event, which runs from January 3-10, 2021, is now live at https://gamesdonequick.com/schedule
The event will also feature a brand new, virtual interactive crowd experience. GDQ Twitch subscribers can join the crowd on the GDQ website and use various emotes in the Twitch Chat to have the audience of Velocities (GDQ’s mascot) cheer on the runners, viewable by everyone. The interactive crowd experience will be available at GamesDoneQuick.com throughout the event.
AGDQ 2021 Online will be held this year in support of Prevent Cancer Foundation. Donations can be made directly to the charity during the event via the viewing page available at GamesDoneQuick.com. One hundred percent of all AGDQ 2021 Online donations go directly to Prevent Cancer Foundation.
Across the past decade, Games Done Quick has teamed with charities around the world, including Doctors Without Borders, AbleGamers, Organization for Autism Research, and Prevent Cancer Foundation, while bringing gamers together to marvel at the achievements of the most high-level speedrunners out there. To date, Games Done Quick has raised over $28 million for charity.
Last year, more than 2,750 people attended Awesome Games Done Quick 2020 in person, while the Twitch live stream saw a peak of 236,000 concurrent viewers. Through donations made during the event, more than $3.16 million was raised for Prevent Cancer Foundation.
The 2021 London Games Festival will showcase a range of unreleased titles from around the world, explore how games have aided players’ lives under COVID-19, and connect creators with global investors when it returns next year – running from Friday 19 March to Sunday 28 March.
Next year professionals and players alike have a wealth of activity to enjoy, the majority of it from home. This includes a brand new showcase of new games, some of which will be playable at home for free, broadcasts and streams from iconic London locations and a must-attend business track.
A select number of outdoor elements are also planned for LGF and will be fully unveiled in early 2021. These include a public exhibition celebrating Ensemble, the festival’s showcase of Black, Asian and marginalised ethnicity UK video games talent, plus events run by Now Play This, which returns to Somerset House at the end of March.
London Games Festival is backed by the Mayor of London and seeks to make London the games capital of the world. It is delivered by Games London, an initiative from Film London, the capital’s screen industries agency, and video games trade body Ukie (The Association for UK Interactive Entertainment).
Highlights for London Games Festival 2021 include:
For the first time in its six years, LGF will curate an Official Selection of titles across key themes such as narrative excellence and diverse creators while offering enhanced ways for players to experience these games, from developer sessions through to streaming gameplay
Ensemble, Games London’s acclaimed exhibition of Black, Asian and marginalised ethnicity UK video games talent, returns with an outdoor exhibition in partnership with the City of London Corporation, showing in Aldgate Square and Guildhall Yard across March, April and May
Games Finance Market, running across 22 March to 25 March, which will connect 60 major investors with games businesses for private online pitch meetings curated by Games London
BAFTA Games Awards, the games industry’s most prestigious accolades, broadcast on the night of 25 March
Plus another head-turning collaboration with Now Play This. Now Play This runs 25 March to 28 March and is set to feature experimental gaming installations and activities at Somerset House
All content will be underpinned with daily broadcasts from London. This includes keynotes with major developers and creatives, plus explorations on key themes such as games’ impact on culture, how creators can address burning issues such as sustainability and diversity, collaborations with filmmakers, and the ways audiences found solace in virtual worlds while living under lockdown
LGF was one of the first events globally to switch to digital platforms in early 2020 and to great success: its programming this year generated millions of pounds of business for 402 participating global games companies. The call is now open for game submissions and applications for investor meetings in 2021.
Adrian Wootton, CEO of Film London and the British Film Commission, said: “London Games Festival will unlock more potential for the capital next year. The festival was one of the first events to switch to all-digital and we’re proud to see it evolve the model further with a dedicated games showcase and more. The games sector has proven its resilience in 2020 and we remain hugely committed to championing London and connecting the city’s game businesses to colleagues across the world, all while continuing to promote this exciting sector.”
Dr Jo Twist OBE, CEO of Ukie, said: “London Games Festival will focus on topics that are close to our industry’s heart – namely diversity, sustainability, and the ways many of us have used games to escape to at challenging times. As games continues to prove its value commercially, it’s never been more important to build invaluable connections between creators and funders to support the creation of world-changing games businesses in the UK.”
You can discover more about the programme in the coming months via www.games.london and @londongamesfest.
Digiwalls Media has released the latest feature on GamerPower and enabled new API functionality that is free for all users.
The new API system, available here, allows any user to find and track gaming giveaways programmatically by platform, giveaway type or even a specific giveaway at the press of a button.
This feature further expands on GamerPower’s already impressive functionality that delivers gamers the best giveaways in the world of gaming.
Whether it is on PC, Steam, Mobile or a specific console, GamerPower provides instant access of giveaways across the internet and keeps its users, who pay no cost for the service, up-to-date with instant access to giveaways from all the world’s leading game publishers.
The addition of the new free API gives users unprecedented ease of access to giveaways that mean the most to them and this feature is slated to be expanded on with the addition of other search criteria in the future as well as through the implementation of user feedback.
Interested users can check out the free service through the link above or by visiting GamerPower directly at https://www.gamerpower.com
AirConsole, a globally leading platform for casual games, today announced that they will provide everyone with free access to all of their video games during the month of November in a new attempt to stop the spreading of the coronavirus.
While Europe and other parts of the world are facing a renewed increase in coronavirus cases, the Swiss gaming company AirConsole is doing what it can to help the millions of people in quarantine across the globe.
AirConsole is a cloud based video game console that is accessible from every home through the web browser or Android TV. Smartphones are used as gamepads. No additional hardware is required for a full video game console experience. AirConsole boasts a library of 160 games across a variety of genres.
“During the first lockdown AirConsole was able to help millions of people to stay entertained with their families and loved ones. We received overwhelming positive feedback from our community and with people returning to StayHome we understood that it was time for us to act again,” says Rafael Morgan, Head of Product at AirConsole. “Today we’ve decided to give everyone access to the full platform for free for two weeks. We know that a lot of people are affected by lockdowns and quarantines at the moment, and that many will be looking for new forms of entertainment.”
“It’s been a tough time and we would like to help as many people as possible,” says Andrin von Rechenberg, CEO at AirConsole. “After the first lockdown we increased the number of family friendly games on AirConsole. It’s important to us that people without a lot of gaming experience feel welcome as well!”
As in the previous solidarity campaign, players will be able to use the promotional code “919 2020” and get two weeks of full access to AirConsole’s 160 games, which are normally available as part of a subscription called AirConsole Hero.
Get access to the full version of AirConsole:
1. Download the AirConsole App from Apple’s AppStore or Google Play. 2. Launch the app and insert the following code when the numpad appears: “919 2020” 3. The full AirConsole experience will be unlocked for two weeks. 4. Open www.airconsole.com on your desktop browser, connect your smartphone as the gamepad by following the simple instructions and start playing instantly.
Sony Interactive Entertainment (SIE) today announced launch date and price details for its highly anticipated next-generation videogame system, PlayStation®5.
SIE also revealed new updates to the PS5™ game portfolio, including Final Fantasy XVI, Fortnite, Hogwarts Legacy, and a new God of War title.
On November 12, PS5 will launch in seven key markets: the U.S., Canada, Mexico, Australia, New Zealand, Japan and South Korea. The global rollout will continue on November 19 with launches throughout the rest of the world, including Europe, Middle East, South America, Asia and South Africa.
The PS5 Digital Edition will be available for a recommended retail price (RRP) of $399.99/¥39,980/€399.99/£360, and PS5 with an Ultra HD Blu-ray™ disc drive will be available for an RRP of $499.99/¥49,980/€499.99/£449.
Pre-orders will be available starting today at select retailers.
Both PS5 models use the same custom processor with integrated CPU and GPU for high-fidelity graphics up to 4K, as well as the same ultra-high speed SSD with integrated I/O that will deliver lightning-fast loading. Both PS5 models also offer a deepened sense of immersion through the DualSense wireless controller and 3D audio capabilities, so players will enjoy the same transformative gameplay experiences regardless of which PS5 they choose.
“Since we first announced our next generation console last year, we have received astounding support from developers and gaming fans all around the world, and it’s truly humbling,” said Jim Ryan, president and CEO of Sony Interactive Entertainment. “Now we are just a couple of months away from launching PS5, which will offer a new generation of experiences that go beyond players’ expectations of how games can look, feel, sound, and play. We can’t wait for our fans to experience for themselves the incredible speed, the heightened immersion and the breathtaking games on PS5 when we launch this November.”
Adding to its growing games portfolio, SIE today unveiled several new titles coming to PS5, including:
Devil May Cry 5™ Special Edition (Capcom)
Final Fantasy XVI (Square Enix)
Five Nights at Freddy’s Security Breach (Steel Wool Studios and ScottGames)
Hogwarts Legacy (Warner Bros. Games)
A new God of War title (Santa Monica Studio)
With titles such as Marvel’s Spider-Man: Miles Morales, Call of Duty: Black Ops Cold War, and Demon’s Souls, the breadth of unique gaming experiences coming to PS5 represent the best lineup in PlayStation history.
To support the PlayStation®4 community as they transition to the next generation when they’re ready, SIE will launch PS4™ versions of a few exclusive titles: Marvel’s Spider-Man: Miles Morales, Sackboy A Big Adventure, and Horizon Forbidden West.
While these three games were designed to take advantage of PS5 and its unique next-gen features like the ultra-high speed SSD and DualSense controller, PS4 owners will also be able to enjoy these experiences when they launch. The PS4 digital versions of launch games include a free upgrade on both PS5 consoles, while the PS4 disc versions of these games include a free upgrade on the PS5 with Ultra HD Blu-Ray disc drive.
In addition, SIE today revealed the PlayStation Plus Collection, a curated lineup of PS4 games that defined the generation, which will be available to PS Plus members to download and play on PS5. The PS Plus Collection features critically acclaimed games, including Batman™ Arkham Knight, Bloodborne, Fallout 4, God of War, Monster Hunter: World, Persona 5 and many more.
PlayStation 5 Launch Day Games from SIE Worldwide Studios
Astro’s Playroom (Japan Studio) – pre-installed on PS5
Demon’s Souls (Bluepoint Games / Japan Studio) – US$69.99/¥7,900/€79.99 (RRP)
Destruction AllStars (Lucid Games / XDEV) – US$69.99/¥7,900/€79.99 (RRP)
Marvel’s Spider-Man: Miles Morales (Insomniac Games) – US$49.99/¥5,900/€59.99 (RRP)
Marvel’s Spider-Man: Miles MoralesUltimate Edition (Insomniac Games) – US$69.99/¥7,900/€79.99 (RRP)
Sackboy A Big Adventure (Sumo Digital / XDEV) – US$59.99/¥6,900/€69.99 (RRP)
CPU x86-64-AMD Ryzen™ “Zen 2” 8 Cores / 16 Threads Variable frequency, up to 3.5 GHz GPU AMD Radeon™ RDNA 2-based graphics engine Ray Tracing Acceleration Variable frequency, up to 2.23 GHz (10.3 TFLOPS) System Memory GDDR6 16GB 448GB/s Bandwidth SSD 825GB 5.5GB/s Read Bandwidth (Raw) Optical Drive Ultra HD Blu-ray (66G/100G) ~10xCAV BD-ROM (25G/50G) ~8xCAV BD-R/RE (25G/50G) ~8xCAV DVD ~3.2xCLV PS5 Game Disc Ultra HD Blu-ray, up to 100GB/disc Video Out HDMI™ OUT port Support of 4K 120Hz TVs, 8K TVs, VRR (specified by HDMI ver.2.1) Audio “Tempest” 3D AudioTech Dimensions PS5: Approx. 390mm x 104mm x 260mm (width x height x depth) (excludes largest projection, excludes Base) PS5 Digital Edition: Approx. 390mm x 92mm x 260mm (width x height x depth) (excludes largest projection, excludes Base) Weight PS5: 4.5kg PS5 Digital Edition: 3.9kg Power PS5: 350W PS5 Digital Edition: 340W Input/Output USB Type-A port (Hi-Speed USB) USB Type-A port (Super-Speed USB 10Gbps) x2 USB Type-C® port (Super-Speed USB 10Gbps) Networking Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) IEEE 802.11 a/b/g/n/ac/ax Bluetooth® 5.1 DualSense™ Wireless Controller Specifications
Dimensions Approx. 160mm x 66mm x 106mm (excludes largest projection) (width x height x depth) Weight Approx. 280g Buttons PS button, Create button, Options button, Directional buttons (Up/Down/Left/Right), Action buttons (Triangle, Circle, Cross, Square), R1/L1 button, R2/L2 button (with Trigger Effect) Left stick / L3 button, Right stick / R3 button, Touch Pad button, MUTE button Touch Pad 2 Point Touch Pad, Capacitive Type, Click Mechanism Motion Sensor Six-axis motion sensing system (three-axis gyroscope + three-axis accelerometer) Audio Built-in Microphone Array, Built-in Mono Speaker, Stereo Headset Jack Output : 48kHz/16bit, Input : 24kHz/16bit Feedback Trigger Effect (on R2/L2 button), Vibration (haptic feedback by dual actuators), Indicators (Light bar / Player indicator / MUTE status) Ports USB Type-C® port (Hi-Speed USB), Stereo Headset Jack, Charging Terminals CommunicationWireless Bluetooth® Ver5.1 Wired USB connection (HID, Audio) BatteryType Built-in rechargeable lithium-ion battery Voltage DC 3.65V
Ever wondered how many games you need in your library to call yourself a ‘Games Collector’?
Well, you may be closer to this exclusive group than you think!
Digital game distributer Fanatical surveyed over 6,000 people to understand the growing trend of ‘Games Collecting’ and to find out just how many games you need to own in order to join the club.
71% of the people asked considered themselves to be collectors, each owning a whopping 931 games on average. Considering that the average amount of games owned per person works out at 770 each, most gamers are only 161 games shy of earning the ‘Game Collector’ status.
Men are closer to earning the title than women, with men on average owning 179 more. However, that’s not to say that women aren’t serious about their gaming either, 70 of them said they own over 1,000 games with a few having up to 7,000 in their collection.
In fact, 23% of the overall audience claims to have more than 1,000 games, with some boasting an incredible 20,000 Steam and console games to choose from, which takes a portion of gamers past collector status and into the elite category!
Gaming is not just reserved for the young either. The age group which boasts some of the biggest collection sizes is the 35-44s who were kids when popular mainstream gaming found its way into many households in the 1970s and 1980s.
Teenagers own the least amount of games when compared with other age groups – under 18s have on average around 525 in their collection, compared with 907 in the 35-44 age group. Respondents were also asked for their views on the hobby and the industry itself.
When asked what they consider to be the best thing about the gaming industry, ‘choice’ came out on top.
“The best thing about the gaming industry is the variety of developers out there that pump out a multitude of games,” a survey respondent said. “Gamers in 2020 have more choice than ever before when it comes to games. 2D, 3D, VR, horror, sci-fi, racing, adventure – there’s a game out there for anyone and everyone.”
When asked about what the worst aspect of the industry was, ‘microtransactions’ was at the top of most gamers’ lists, with aspects such as publishers releasing unfinished games that require upgrades and creating games where they have to pay to do well. The majority of gamers stated that they preferred the ability to just buy a game and play it through to the end, without having to purchase items or upgrade their characters.
With new technologies and social media channels now leveling the playing field for Indie developers to compete with the big AAA brands, and websites like Fanatical offering bundled game packs for a much lower cost than the RRP, it’s never been easier for a gamer to quickly amass a few thousand games into their collection. With games also being released at a rapid rate each year, the number of ‘Games Collectors’ is only set to increase.
The ‘Games Collector’ rankings are:
Game Saver – Less than 931 games
Games Collector – 931 games and above
Super Games Collector – Over 5,000!
Elite Games Collector – Over 10,000!
Why not save a badge, show off your collection and join in the conversation on Facebook or Twitter #Gamescollector