Train2Game News Big Data VR Challenge winner


The winner of the Big Data VR challenge has been announced after they aided thousands in Bristol using virtual reality technology.

Epic Games, in collaboration with the Wellcome Trust, a biomedical research charity based in London, has concluded the Big Data VR Challenge, awarding $20,000 to LumaPie.

This international team created a VR visualization of study results of environmental and genetic factors that have shaped the development the lives of more than 14,000 residents of the city of Bristol. The Big Data VR Challenge brought together five teams over four months, resulting in an amazing combination of science and 3D design in virtual space, powered by Epic Games’ Unreal Engine 4.

“We thank all of the developers and researchers who dedicated their time and expertise to this competition,” said Epic Games Founder and CEO Tim Sweeney. “This combination of hard science with the type of 3D development normally seen in the video game world will hopefully inspire new ways for visualization of data to evolve as VR becomes a part of our everyday life”

The Big Data VR Challenge brought together a large group of international developers and researchers for an incredible competition, using Unreal Engine 4 to unlock new ways to manipulate and interrogate the huge data sets that are now generated by many scientific studies. The goal was to give researchers the unique ability to manage, manipulate and effectively present huge amounts of data in real time, a problem that has been confounding the science community for years. While the Big Data VR Challenge has concluded, this effort marks the beginning of scientific advances that will continue with collaborations between Unreal Engine developers and leading-edge researchers.

“All the teams created solutions that address the hurdles of analyzing large data sets in new and ingenious ways,” said Mike Gamble, European Territory Manager, Epic Games. “LumaPie in particular have built a brilliant VR application that solves the challenge. They kicked it into the goal.”

LumaPie is made up of the creative studio Masters of Pie and 3D software development consultancy Lumacode. For ALSPAC Children of the 90s data, the team successfully created a fully functional, scalable VR visualization for the world-leading study, exploiting the advantages of both Unreal Engine 4 and VR to create an immersive environment built from the data itself. Within their end-to-end solution, users have full control with the VR space, intuitively interacting with and manipulating the data to aid research, whether working alone or with several others via multi-user support.

“LumaPie has delivered an interactive simulation with tangible outputs that can be applied and adapted to other studies as well. The results of this challenge are what we were hoping for and so much more,” said Iain Dodgeon, Creative Partnerships Manager at Wellcome Trust.

Additional research initiatives addressed by the four-month competition include the Casebooks Project, which examined 80,000 medical records taken four centuries ago, and genome browsers, by way of the Wellcome Trust Sanger Institute. The other teams and projects included:

·         HammerheadVR on genome browsers — Hammerhead’s project compared fruit fly and human DNA, overlaying genomes in VR to show how the same genes across the two species can be mapped to discover which genetic markers potentially cause cancer

·         Skip the Intro on the Casebooks Project — Skip the Intro created a calming and colourful solution for the Casebooks Project, guiding the user through interactive tunnels of light that illuminate connections and patterns.

·         Pi and Power on genome browsers — Pi and Power presented an intuitive way to interrogate genomics data through the use of head tracking, using motion to produce colourful patterns that correspond to variations of genetic parameters.

·         Opaque Multimedia on ALSPAC Children of the 90s — Opaque Multimedia built a shared, collaborative environment utilising virtual librarians (or “data buddies”) to analyze data from the Children of the 90s genetics study.

Train2Game News Student offering her artistic skills

LUC52101Train2Game Student and three time game jam winner, Chloe Martin is offering her artistic skills and knowledge to those in need.

Chloe is on the art and animation course and was previously a member of Digital Mage, along with my self, who were featured at The Gadget Show Live in 2012 as part of the Make Something Unreal Live contest sponsored by Epic Games.

After her continued success through previous game jams Train2Game invited her to be a mentor at the last game jam in April which she did an excellent job as. Using her knowledge and talents to help new students.

She is now looking to update and improve her portfolio by offering to help other Train2Game students with their coursework or any projects they may be working on. Chloe is a highly talented artist and will be a huge asset to your work.

Chloe is primarily a 2D artist but also can do 3D work if need be, dependant on what you are looking for in your project or coursework. This will be something she will be doing in her own spare time as she does have a full time job and is continuing to study on her own course.

You can find samples of her work on the forum by following this link:

This is just a very small fraction of the work she can do and she will provide more examples on request.

If you are interested and want to contact Chloe you can email her at

Train2Game News Epic Studio opening in Guildford

Epic GamesEpic Games announced today the formation of Epic Games UK, which sets up longtime collaborator and trusted partner Pitbull Studio as a fully integrated team driving Unreal Engine 4 development in the region.

“Pitbull has been essential in helping us develop the best tools and technology for building the next generation of games,” said Tim Sweeney, Epic’s founder and CEO. “They’ve been invested in UE4’s evolution since its early beginnings, and their dedication is unflinching.”

To date Pitbull’s staff have been primarily concentrated in Sunderland, with offices in Guildford and Leamington Spa. James Golding, Epic’s lead programmer who has been with the company for 12 years, recently relocated from Epic’s headquarters in Cary, NC to Guildford to expand that location’s footprint and headcount.

Mike Gamble, European territory manager, has been running Epic’s engine licensing efforts across all of Europe from the UK since 2011. “Setting up a bespoke Epic presence here and fully utilizing the Pitbull team as part of that enables us to support Unreal Engine 4 developers across Europe on an entirely new level,” he said.

“Becoming Epic Games UK was the next logical step in our relationship with Epic,” said Robert Troughton, general manager. “We’re looking forward to expanding our amazing team here in the UK.”

Working alongside Epic Games on Unreal Engine 4, Pitbull’s programmers and artists have helped develop a wide variety of the engine’s features, including rendering, audio, physics, visual scripting, UI, documentation tools, platform support, localization tools and much more. As a contributor to Epic’s games over the years, along with their exhaustive work on Unreal Engine 4, Pitbull has become an indispensable Unreal Engine resource for Europe.

Epic is currently seeking exceptional talent to fill roles such as animation programmer, developer relations engineer, developer relations technical artist, engine community manager, engine programmer, support engineer and tools programmer.

For more information, please visit and

Train2Game News Tekken 7 announced

Tekken 7At the Evolution Championship Series (EVO) fighting game tournament held in the Westgate Las Vegas Hotel & Resort, BANDAI NAMCO announced TEKKEN 7, the latest installment of the venerable franchise, powered by the award-winning Unreal Engine 4.

“The power and flexibility means that we can focus our efforts on making TEKKEN 7 the best possible game without worrying about spending time creating a stand-alone graphic engine,” said Katsuhiro Harada, TEKKEN series Executive Producer/Game Director at BANDAI NAMCO. “With Unreal Engine 4, we could rapidly achieve visual quality expected on next-gen platform and go beyond it. Not only is Unreal Engine 4 powerful and easy to use, but it allows us to immediately bring TEKKEN 7 to any platform we desire.”

TEKKEN 7 took center stage at EVO, bringing the competition to a halt with a sizzling trailer hinting towards the ambitious technical feats that Unreal Engine 4 will make possible for Harada and the TEKKEN development team. Working closely with the Epic Games engine group in Japan and leveraging the might of UE4, these two teams are fueling the next generation of fighting games.

“The Tekken franchise is beloved and we couldn’t be more excited to be working with the talented team at BANDAI NAMCO,” said Taka Kawasaki, Studio Head at Epic Games Japan. “This marriage is perfect – the most powerful engine in gaming along with one of the most enduring brands in fighting games. We have no doubt that these forces coming together will yield fantastic results.”

Tekken 7 joins a long line of games that have been announced recently and shown to be powered by Unreal Engine 4. Crackdown, EVE: Valkyrie, Fable Legends and many others round out the rapidly growing list of games using the engine. Developed by Epic Games, the award-winning Unreal Engine is known for its cutting-edge graphics technology, world-class toolset and scalability across PC, console and mobile platforms.  Since its public launch as a $19 per month subscription-based service at the 2014 Game Developers Conference (GDC),  Unreal Engine 4 has been evolving at a rapid pace. Development of the engine has been driven further by feedback from the community and numerous updates from Epic’s team of world-class engineers.

Train2Game News Unreal 4.2 rolls out vehicle support

Unreal VehicleWork continues on Epic Games’ latest iteration of the powerful Unreal Engine with the 4.2 update adding vehicles, camera animations and more.

The new features included in the update were revealed via the Unreal Engine Twitch feed and posted on the tech’s official site.

One of the major addition is full support of vehicles, encompassing four-wheel drive, front-wheel drive and rear-wheel drive vehicles. While the default drive train simulations assumes a vehicle has 4 wheels, any number of wheels will work.

There is even an automobile template to get developers starting on making their own cars or other forms of transportation. To demonstrate how vehicles work in Unreal Engine 4, a sample vehicle game based around off-road racing will be made available for free on the UE Marketplace when 4.2 goes live.

Also on the Marketplace will be a sample of stylised rendering, showcasing the flexibility of Epic’s new engine. This will also be free.

Meanwhile support for camera animations has also been added to the development platform. Building on the CameraAnims established in UE3, UE4 expands on the system with Blueprint support and the ability to use up to eight animations at once.

You can find a full list of the new additions, which also include user-defined Blueprint structures and animation debug features at

Unreal Engine was launched back in March, with Epic Games announcing the development platform would be available for just $19 per month.

Source: Develop

Train2Game News Unreal Engine 4 update

Unreal Engine 4Epic Games has released the first major update to Unreal Engine 4 since its public launch as a $19 per month subscription-based service at the 2014 Game Developers Conference (GDC).

With the release of Unreal Engine 4.1, all subscribers who are registered Xbox or PlayStation developers, including members of the ID@Xbox independent developer program, can receive access to the engine’s complete source code for their respective console platforms, at no extra cost.

For the past two years, some of the world’s leading console developers have been using UE4 to build their next-generation games, so the widespread console availability of this engine is highly notable for the indie developer community.

The 4.1 update also includes SteamOS and Linux support, refined iOS and Android workflow, new game templates both for C++ programmers and designers using Blueprint visual scripting, and more than 100 improvements based on community feedback. In addition, Epic’s Elemental demo is now available for free for subscribers to download from the engine’s Marketplace so that developers can learn from its construction and use its assets in their own projects.

As a demonstration of UE4’s high-end console support, the engine includes “Shooter Game,” a sample project created by Epic and released for free on Marketplace.  The sample is now undergoing certification on PlayStation 4 and Xbox One.

Driven by feedback from the community and informed by Epic’s experience building games such as “Fortnite,” Unreal Engine 4 is evolving at an incredible pace.  Its first month has seen thousands of development forks created on GitHub to improve and extend the engine in an open, collaborative manner.  Starting now, developers on GitHub can see Epic’s internal development process in real-time, with live-streaming source code updates.

To learn more about UE4 or to download the tools, visit

Train2Game News Unreal 4 Dev Day

Epic GamesEpic has announced a date for new ground floor developers to attend a dev day for Unreal 4 at Staffordshire University

Following the successful release of Unreal Engine 4 to the world, Epic Games has announced a new free-to-attend hands-on dev day for ground floor developers on Thursday 17th April 2014.

Unreal Developer Day, which will take place at the recently opened Epic Games Centre at Staffordshire University in Stafford, is open to anyone with an active UE4 subscription.

Registration is now open at and is available on a first come first served basis. Epic’s engineering, design and support team members will provide insight into the latest tools and technologies, as well as a look into the future of the new UE4 ecosystem.

Announced at GDC on March 19th, the new Unreal Engine 4 subscription service gives members access to the full engine, tools and C++ source code. More details can be found at

“This is a great opportunity for those just starting out with UE4 to learn more and get invaluable hands-on advice from the UE4 team. It’s going to be a very productive day, and should be a big boost for those who are able to attend,” commented Mike Gamble, European Territory Manager.

If any Train2Game students are eligible to attend it could be an excellent learning possibility for you.

Train2Game News Unreal Engine 4 available

Unreal Engine 4At the 2014 Game Developers Conference, Epic Games opened Unreal Engine 4 to the world, releasing all of its leading-edge tools, features and complete C++ source code to the development community through a new subscription model. Developers can sign up for UE4 for PC, Mac, iOS and Android by paying $19 per month, plus 5% of gross revenue resulting from any commercial products built using UE4.

“This is our complete engine, with everything Epic provides to leading game developers, priced accessibly for teams of all sizes, budgets and aspirations,” said Tim Sweeney, founder of Epic Games.

With the release of UE4, Epic is moving to a community-centric model built around forums, a Wiki and AnswerHub Q&A, with GitHub hosting the complete C++ source so developers can utilize its robust collaboration functionality for experimentation and sharing.

“This is smart. It’s an enlightened way for developers to create great games and easily bring them to Steam,” said Gabe Newell of Valve.

“Now is a great time to be an independent developer,” said Sweeney. “There are amazing platforms and distribution opportunities available, and with this release we hope the Unreal Engine can help developers build cool new things.”

– Unreal Engine 4 engine and game code are developed in C++, using Microsoft Visual Studio (a free version is available), and Apple’s Xcode.

– Unreal Engine 4 provides a rich suite of tools for content developers including the Blueprint visual scripting system, giving designers and artists unprecedented power to construct gameplay logic without programming; a visual material editor; the Persona animation system; and Matinee timeline-based machinima and cinematics system.

– In addition to the new subscription model, Unreal Engine 4 can be licensed via custom-negotiated terms, for companies that wish to form a closer support relationship with Epic, or to reduce or eliminate the 5% royalty in exchange for up-front payment.

Visit for access to Unreal Engine 4.

You can check out the power of Unreal Engine 4 in the video below

Train2Game News Unreal Engine 4 helping dementia

Unreal Engine 4The Forest Project is an upcoming serious game that provides therapeutic benefits to people living with dementia through the use of virtual environments. Created with Unreal Engine 4, The Forest Project is an initiative of Alzheimer’s Australia Vic and developer, Opaque Multimedia.

“The objective of The Forest Project is to improve the quality of life for people living with dementia by escaping from the monotony of their living spaces,” said Opaque Multimedia Co-Founder Norman Wang. “Future expansions will include more locations, interactions and preferences. Our eventual goal is to put The Forest Project in every aged care facility in Australia, and similar facilities all over the world.”

The Forest Project, which is currently seeking crowdfunding support, uses virtual reality as a form of sensory therapy for people living with dementia by allowing them to enter a more visually stimulating and interactive environment. Research has shown that a person’s sensory abilities remain intact even in the late stages of dementia.

Opaque Multimedia’s previous work, the Virtual Dementia Experience (VDE), utilizes motion-sensing to immerse participants in the role of a person living with dementia. By helping to raise empathy among elder-care workers and families, the VDE showcases the real-life impacts possible by serious games.

Epic Games VP Jay Wilbur said, “The work that Opaque Multimedia is doing is very exciting, and we are proud that Unreal Engine 4 has been able to help the team see its vision realized. We have worked hard to give Unreal Engine 4 the unparalleled versatility needed to bring any concept to life, and projects like the VDE and The Forest Project make those efforts worthwhile.”

Serious games face unique demands and challenges in an industry dominated by traditional concepts of gameplay mechanics. Citing Blueprint visual scripting and the Material Editor as two standout features, Wang said that using Unreal Engine 4 provided Opaque Multimedia with the flexibility of tools needed to break the boundaries of expectation.

“Game engines that specialize too specifically towards a certain type of game limit the developer’s options, and can doom a serious game project before it even starts. In our experience with Unreal Engine 4, we have found that it has versatility and flexibility, and is clearly designed with the end user in mind.”

Learn more about Opaque Multimedia’s efforts to improve the lives of people living with dementia, visit

Train2Game News: Rodeo working on UE4 Games Workshop title

Rodeo GamesRodeo Games has licensed Epic Games’ leading edge Unreal Engine 4 (UE4) technology for an unannounced project.

Rodeo can so far reveal they are using UE4 to build a new turn-based strategy game based on one of Games Workshop’s many properties, which is set for a release on mobile platforms in Q2 2015. The UK-based independent developer is known for “Hunters: Episode 1” and “Hunters 2,” as well as “Warhammer Quest,” the successful mobile game that kicked off their ongoing partnership with Games Workshop.

Rodeo Games, a team of experienced industry professionals who previously shipped triple-A titles before coming together to develop games featuring best in class graphics for mobile platforms, is the first indie mobile studio to announce a UE4 license. Rodeo had previously been working with its own in-house ‘Taurus’ engine before switching to UE4.

“We’ve made it our mission to raise the bar on what players can expect to see in mobile visuals and gameplay,” commented Laurent Maguire, co-founder of Rodeo Games. “In short, we want to set a new standard, and working with Unreal Engine 4 we can achieve that more efficiently and with greater impact.”

“Rodeo Games is already a very impressive player within the dynamic mobile sector. We’re working closely with them to help them achieve their objectives in the months ahead,” remarked Mike Gamble, European territory manager at Epic Games. “As Rodeo will demonstrate, UE4 has so much to offer indie developers, and we look forward to helping many more teams compete in the marketplace.”