Train2Game News UK Top 20 Games – 15.04.14

TitanfallAnother quiet week in the charts with a bit of a shuffle around at the top putting Titanfall back in the number one spot. The new Lego Hobbit game has come in to the charts behind Titanfall at number two and further down the charts Kinect Sports Rivals arrives at number fourteen.

All formats
Week ending 12 April 2014

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 TITANFALL EA GAMES 3
2 LEGO THE HOBBIT WARNER BROS. INTERACTIVE
3 FIFA 14 EA SPORTS 1
4 SOUTH PARK: THE STICK OF TRUTH UBISOFT 8
5 CALL OF DUTY: GHOSTS ACTIVISION 4
6 MINECRAFT: XBOX 360 EDITION MICROSOFT 9
7 THE LEGO MOVIE VIDEOGAME WARNER BROS. INTERACTIVE 7
8 PLANTS VS ZOMBIES: GARDEN WARFARE EA GAMES 11
9 ASSASSIN’S CREED IV: BLACK FLAG UBISOFT 12
10 METAL GEAR SOLID V: GROUND ZEROES KONAMI 5
11 THIEF SQUARE ENIX 13
12 BATTLEFIELD 4 EA GAMES 10
13 INFAMOUS: SECOND SON SONY COMPUTER ENT. 6
14 KINECT SPORTS: RIVALS MICROSOFT
15 GRAND THEFT AUTO V ROCKSTAR 14
16 LEGO MARVEL SUPER HEROES WARNER BROS. INTERACTIVE 15
17 DARK SOULS II BANDAI NAMCO GAMES 16
18 FOOTBALL MANAGER 2014 SEGA
19 THE ELDER SCROLLS ONLINE BETHESDA SOFTWORKS 2
20 WWE 2K14 2K SPORTS
< previous week
Leisure software charts compiled by Chart Track, (C)2014 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News Pixel Shirts

Pixel ShirtsTrain2Game Student Studio, Merkury Games, have started a new business venture to help aid the company financially.

The studio are now selling a range of different merchandise with pixel designs of yourself or pre designed amusing gaming related images. The images can be put on merchandise ranging from Key Chains, T Shirts, Hoodies and even Clocks.

It is a nice idea and shows that the studio is able to think outside of the box to gain funding to aid their studios and furthering their careers.

If you are interested in buying any of the products from Merkury Games for either yourself or a brilliant nerdy gift for your loved ones, visit Merkury Games website at www.merkurygames.co.uk 

Train2Game News PlayStation 4 one handed controller

benheckonehandedps4_1Ben Heck, who makes some great projects for element14 and Farnell has created a one handed PS4 controller, to make gaming accessible for players with disabilities.

By moving the left analogue stick to the rear of the controller, the player is able to use their leg to manoeuvre the controller. The shoulder buttons and D-pad have also be rewired to the right side of the controller.

This is a great project that allows more people to experience the world of gaming that has helped a lot of us through our lives.

You can enjoy the video of the controller being built below thanks to http://uk.farnell.com/:

Train2Game News UKIE on Tax Relief

UKIE LogoUK games trade body heralds new reliefs as a huge boost to the UK games and interactive entertainment sector and pledges to now further promote the UK games industry to the rest of the world

Following today’s announcement that the long-awaited games production credit scheme has been greenlit by the European Commission, Ukie CEO Dr Jo Twist said: “This is a huge boost to the UK games and interactive entertainment sector and the start of a great new era of games production in the UK. We are delighted the European Commission recognised the clear market failure for the production of games with a British and European flavour, using UK-based creative and highly skilled talent.

“We are extremely happy to have played a part, as a strong collective voice for the industry, to get the scheme over the finishing line. We have been in constant contact with government throughout the process and have applied pressure and evidence for the scheme to be introduced at every opportunity.

“I’d like to thank all the hundreds of games companies and individuals across the country who have worked so hard collectively and who have played such a crucial role in getting to this point. The next strategic priority for us now is in applying pressure in different ways so that games businesses can access more programmes which support access to international markets, training and finance so we can be fully recognised as a sector that can lead the world again.”

Ukie will be focussing on ensuring UK developers from all parts of the country and of all sizes know how to benefit from the scheme. Ukie will also be working with its creative industry partners and the UKTI to ensure more support can be accessed by UK businesses to access new markets and to promote the UK as a destination for studios.

“We are touring the country for a series of events with experts from UK government and other industry experts to give simple, clear advice to the companies so they know what they have to do to benefit.”

Ukie will be launching their tax production credit roadshows and how to workshops around the UK from April with tax experts Saffery Champness and the BFI (who are administering the cultural test) on hand to help developers understand how they can apply for them. The first briefing session will be on 15 April in London at UkieHQ (2pm). Further sessions will also be held on the evening of 30 April in Edinburgh (6pm) in partnership with the Scottish Games Network and in Birmingham on the afternoon of 2 May (2pm), in partnership with Innovation Birmingham.

More dates in Newcastle, Liverpool and Bristol will be confirmed soon. Please register for all the events here.

Train2Game News Free Android optimisation eBook

Intel SoftwareRight now you can claim a free copy of Iggy Krajci and Darren Cummings’ eBook ‘Android on x86: An Introduction to Optimising for Intel Architecture’.

This fantastic resource gives developers a guide to the unique opportunities that arise from x86 architectures, as well as an overview of best practices for x86 app development so far.

Not only geared towards those interested in developing for Android devices featuring Intel architecture, it also includes a rather handy summary of the history and evolution of the operating system itself, from its humble origins through to the present day and Android KitKat 4.4.

You’ll also get a useful overview of the current mobile device and operating system landscape and an introduction to some of the business considerations for Android developers.

The real meat of the eBook goes into great depth about how you can make performance optimisations for Android applications on x86 architecture. It gives you helpful tips and guidance on using development tools such as the Intel Graphics Performance Analyzers and the Intel Power Monitoring Tool, and how you can get the best out of them with step by step walkthroughs.

If you’re completely new to Android and x86, or just looking to brush up on your knowledge, this is a really useful resource that is currently provided completely free of charge. It’s available from the Apress site in a variety of digital formats and this useful post on Intel Developer Zone has the steps to follow if you need any help claiming your copy!

Source: Develop

Train2Game News Last BioShock Infinite DLC available today

bioshock_infinite_episode_two_burial_at_sea-wide2K and Irrational Games announced today that BioShock Infinite: Burial at Sea – Episode Two is downloadable starting today.

BioShock Infinite: Burial at Sea – Episode Two, developed from the ground up by Irrational Games, is the final content pack for the award-winning BioShock Infinite, and features Elizabeth in a film noir-style story that provides players with a different perspective on the BioShock universe.

“I think the work the team did on this final chapter speaks for itself,” said Ken Levine, creative director of Irrational Games. “We built something that is larger in scope and length, and at the same time put the player in Elizabeth’s shoes. This required overhauling the experience to make the player see the world and approach problems as Elizabeth would: leveraging stealth, mechanical insight, new weapons and tactics. The inclusion of a separate 1998 Mode demands the player complete the experience without any lethal action. BioShock fans are going to plotz.”

BioShock Infinite: Burial at Sea – Episode Two can be purchased as part of the BioShock Infinite Season Pass, which is priced at $19.99. The Season Pass, which is available for purchase via online marketplaces on all available platforms, contains over $35 of playable content in three add-on packs for $19.99, including both Burial at Sea episodes, the previously released Clash in the Clouds add-on pack, as well as the Early Bird Special Pack that has powerful weapon upgrades, exclusive gold weapon skins and infusion bottles to upgrade player abilities. BioShock Infinite: Burial at Sea – Episode 2 can also be purchased separately for $14.99.

You can enjoy the launch trailer for BioShock Infinite: Burial at Sea: Episode Two below:

Train2Game News Microsoft reveal DirectX 12

DirectX 12Microsoft has revealed the latest version of its DirectX API at GDC. The new version has been designed to work across across multiple platforms including PC, Xbox One, tablets and smartphones.

It was claimed the API reduces CPU overhead significantly compared to DirectX 11 and was designed from scratch to take full advantage of advanced GPU hardware features on next-gen systems.

DirectX 12 was shown off on stage with a tech demo of Forza 5 running on a PC powered by an Nvidia Geforce Titan Black by Microsoft DirectX development manager Anuj Gosalia.

Nvidia, which worked with Microsoft on developing the API, will support the latest upgrade on all DirectX 11-class GPUs it has shipped in the Fermi, Kepler and Maxwell architectural families.

“DX12’s focus is on enabling a dramatic increase in visual richness through a significant decrease in API-related CPU overhead,” said Nvidia engineer Henry Moreton.

“Historically, drivers and OS software have managed memory, state, and synchronisation on behalf of developers. However, inefficiencies result from the imperfect understanding of an application’s needs. DX12 gives the application the ability to directly manage resources and state, and perform necessary synchronisation. As a result, developers of advanced applications can efficiently control the GPU, taking advantage of their intimate knowledge of the game’s behaviour.”

While initial details have covered the form of the graphics API, Moreton said future Direct3D releases would include new rendering features.

No release date has been set for DirectX 12.

Train2Game News UK Top 20 Games – 24.03.14

inFamousSecondSon-1Sony has a good week in the charts this week with inFamous Second Son taking the number one spot. Metal Gear Solid V: Ground Zeroes makes it’s debut at number two this week with Final Fantasy X and X-2 arriving at number four.

All formats
Week ending 22 March 2014

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 INFAMOUS: SECOND SON SONY COMPUTER ENT.
2 METAL GEAR SOLID V: GROUND ZEROES KONAMI
3 TITANFALL EA GAMES 1
4 FINAL FANTASY X/X-2 HD REMASTER SQUARE ENIX
5 SOUTH PARK: THE STICK OF TRUTH UBISOFT 3
6 FIFA 14 EA SPORTS 6
7 DARK SOULS II BANDAI NAMCO GAMES 2
8 THE LEGO MOVIE VIDEOGAME WARNER BROS. INTERACTIVE 4
9 PLANTS VS ZOMBIES: GARDEN WARFARE EA GAMES 7
10 MINECRAFT: XBOX 360 EDITION MICROSOFT 9
11 THIEF SQUARE ENIX 5
12 CALL OF DUTY: GHOSTS ACTIVISION 8
13 BATTLEFIELD 4 EA GAMES 10
14 ASSASSIN’S CREED IV: BLACK FLAG UBISOFT 11
15 LEGO MARVEL SUPER HEROES WARNER BROS. INTERACTIVE 13
16 YOSHI’S NEW ISLAND NINTENDO 12
17 GRAND THEFT AUTO V ROCKSTAR 14
18 ALIENS: COLONIAL MARINES SEGA 15
19 NEED FOR SPEED: RIVALS EA GAMES 18
20 RAYMAN LEGENDS UBISOFT 16
previous week
Leisure software charts compiled by Chart Track, (C)2014 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News Unreal Engine 4 available

Unreal Engine 4At the 2014 Game Developers Conference, Epic Games opened Unreal Engine 4 to the world, releasing all of its leading-edge tools, features and complete C++ source code to the development community through a new subscription model. Developers can sign up for UE4 for PC, Mac, iOS and Android by paying $19 per month, plus 5% of gross revenue resulting from any commercial products built using UE4.

“This is our complete engine, with everything Epic provides to leading game developers, priced accessibly for teams of all sizes, budgets and aspirations,” said Tim Sweeney, founder of Epic Games.

With the release of UE4, Epic is moving to a community-centric model built around forums, a Wiki and AnswerHub Q&A, with GitHub hosting the complete C++ source so developers can utilize its robust collaboration functionality for experimentation and sharing.

“This is smart. It’s an enlightened way for developers to create great games and easily bring them to Steam,” said Gabe Newell of Valve.

“Now is a great time to be an independent developer,” said Sweeney. “There are amazing platforms and distribution opportunities available, and with this release we hope the Unreal Engine can help developers build cool new things.”

– Unreal Engine 4 engine and game code are developed in C++, using Microsoft Visual Studio (a free version is available), and Apple’s Xcode.

– Unreal Engine 4 provides a rich suite of tools for content developers including the Blueprint visual scripting system, giving designers and artists unprecedented power to construct gameplay logic without programming; a visual material editor; the Persona animation system; and Matinee timeline-based machinima and cinematics system.

– In addition to the new subscription model, Unreal Engine 4 can be licensed via custom-negotiated terms, for companies that wish to form a closer support relationship with Epic, or to reduce or eliminate the 5% royalty in exchange for up-front payment.

Visit www.unrealengine.com for access to Unreal Engine 4.

You can check out the power of Unreal Engine 4 in the video below

Train2Game News Sony VR Headset announced

project_morpheusSony Worldwide Studios president Shuhei Yoshida revealed the PS4 virtual reality headset, codenamed ‘Project Morpheus’, during an industry presentation late on Tuesday at GDC.

Sony aired short video clips of a prototype version of the headset – which appeared to consist of Sony’s current HMZ head mounted display with a Move controller attached to the side – being used to play a first-person version of God of War 3. The corporation also showed a video of downloadable title Datura being tested with the device. Sony has been working on the VR headset for three years

“Virtual reality is the next innovation from from PlayStation that may well shape the future of games.” Yoshida announced.

Morpheus will seamlessly integrate with the PS4 Move controllers and the unit also can mirror its display on a TV, allowing others to spectacle gameplay. The headset also adopts 3D audio technology uniquely developed by SCE. In addition to sounds coming from front, behind, left and right, Morpheus recreates stereoscopic sounds heard from below and above the players, such as footsteps climbing up stairs below them, or engine noises of helicopters flying overhead.

Only a single VR headset will be connectible to a PS4 console at a time.

Release date and pricing were left undisclosed, with Sony only willing to say that it would be released “as soon as possible and for as low as possible”.

The tech specs released for Project Morpheus are below:

  • LCD panel size: 5 inches
  • Panel Resolution: 1920×RGB×1080 (960×RGB×1080 per eye)
  • 1000Hz head tracking
  • Field of View: 90 degrees
  • Sensors: Accelerometer, Gyroscope
  • Connection interface: HDMI + USB
  • 3D audio support
  • ‘Social Screen feature’ mirrors experience onto TV (Allows for unique asymmetric gameplay)
  • 3 meter working volume
  • Supports ‘forward prediction’
  • DualShock 4 and PS Move compatible
  • Highly adjustable unit
  • Direct on-board audio jack for headphones
  • No weight placed on nose or cheeks