Train2Game News Cyptocurrency Mining Game

MyDream Interactive , a pioneering development studio in virtual reality and gaming technology, is thrilled to announce today that its new blockchain-based 3D mining video game, entitled AllMine, will debut with a playable expo floor demo at the 2018 Game Developers Conference (GDC) in San Francisco at The Moscone Center, North Hall Booth # PL4014.

AllMine is a free-to-play puzzle game, initially developed for PC, with an in-game economy based on a new cryptocurrency called Jewelz. Players can earn Jewelz in two ways: by progressing through the game and by using the JewelzMiner client on their device.

AllMine features a series of mining-themed tile-matching games used to satisfy the cute, whimsical creatures known as Adoraboos, who live in a funny and edgy world of discovery. Players can discover new Utopias and Adoraboos, unlock aesthetic improvements and customizations, and advance their creatures and lands to higher levels. Players are encouraged to spend Jewelz in-game to improve and personalize their experience.

The team at MyDream Interactive is composed of seasoned veterans from the cryptocurrency and video game industries. The Jewelz cryptocurrency is powered by a patent-pending Serial Proof of Work algorithm that makes cryptocurrency mining a lot more energy efficient than Bitcoin mining and as easy to start as playing a video game. AllMine runs alongside the lightweight JewelzMiner client, which can be run in the background on any standard desktop or laptop computer. With Jewelz and AllMine, users can mine cryptocurrency without their hardware overheating or producing excessive noise.

“We decided to create Jewelz to enable anyone, regardless of their access to computation power, to participate in cryptocurrency mining. With the goal of democratizing cryptocurrency mining, we are building a stable foundation for the Jewelz cryptocurrency through gamification. Today we are introducing AllMine, a blockchain-based puzzle game, which will be the first stepping stone of the Jewelz mining application ecosystem. As the Jewelz platform grows, we will continue to release more games as well as educational applications to teach children basic economics, mathematics, and cryptography principles,” says Allison Huynh, CEO and founder of MyDream Interactive.

AllMine and Jewelz are scheduled for release on PC in Q3 2018 and for other platforms later this year.

Train2Game News One Special Day 2017 huge success

SpecialEffect, the UK charity that specialises in helping people with disabilities enjoy the fun and inclusion of video games, has announced the total amount raised from its One Special Day 2017 fundraising event on 29 September 2017 is £446,000.

The charity’s largest fundraiser of the year, where partners from the games industry gave either 100% of UK or worldwide sales on 29 September, will help its team of occupational therapists and technology specialists to meet the increasing demand for their experience and expertise over the coming months.

Dr Mick Donegan, Founder and CEO of SpecialEffect said, “The money raised from One Special Day is a huge financial boost to SpecialEffect. It will enable us to take on the extra staff we need to help even more severely disabled people all over the world to play the games they love.

Being supported by so many games industry partners like Supercell, SEGA, Seriously, Unity Technologies, Codemasters, Playdemic and Rovio is not only a tremendous funding boost but also a terrific morale boost to our passionate and dedicated team here at SpecialEffect.”

“The money raised from One Special Day 2017 will go towards employing two additional clinical staff to join our growing team of occupational therapists and technology specialists.

It will also help pay for vital modifications to SpecialEffect’s national accessible games room where people with disabilities can visit to try out a huge range of hardware and software modifications.”

The One Special Day event, which attracted worldwide attention and very positive publicity including a tweet out from reality mega-star Kim Kardashian, is set to take place again on 28 September 2018 with a significant number of the One Special Day 2017 partners already committed again this year.

If you’d like to find out more about how your company can take part in One Special Day 2018, contact Nick Streeter at nick@specialeffect.org.uk or catch up with the charity at PGC London and Games Forum London.

Train2Game News Second Annual Yorkshire Games Festival


The potential for storytelling in games to compete with film and TV, the difficulties of pulling off successful PR for your game, and the growing chasm opening up between big budget triple-A releases and their indie counterparts: It might have only been the second annual Yorkshire Games Festival, but that didn’t stop prized speakers tackling the games industry’s difficult issues.

Taking place at the National Science and Media Museum in Bradford over five days earlier in November, the festival saw some of gaming’s brightest and most esteemed peers both take to the stage and light up various events to educate, inform and, dare we say it, entertain almost 9,000 attendees – a figure that represents a 15 percent jump over 2016‘s figures.

Speakers who have worked at the likes of award-winning studio TT Games, Frontier Developments, Criterion Games, Ninja Theory, Wargaming.net, Naughty Dog, and the talent that created mega multiplayer hit Overcooked, all offered insight and provoked debate aplenty.

“This was my first year attending the Yorkshire Games Festival and it was great to see such enthusiasm for the games industry running throughout the speakers, organisers and attendees,” offers Dominic Matthews, Commercial Director at Ninja Theory. “The quality and breadth of talks was excellent and the audiences eager to learn. Altogether a hustling, bustling event of enthusiasm and optimism for the games industry set in the aspirational setting of the National Science and Media Museum.”

It was a setting fit enough to host Matthews’ own musings on the growing divide between games from triple-A studios and the often more creative releases from indie developers – developers who have the freedom to take risks their bigger brothers don’t. Ninja Theory, however, sits in between the two he argued, exploiting the opportunity and somewhat greater scope provided by independence with the bigger budget typically afforded only the major players. Does this growing ‘independent-triple-A’ space offer a massive opportunity for studios currently entering the market?

His time on stage came after scriptwriter and narrative designer Martin Korda, who drew on his experience as a writer on some of the biggest games launched in the last decade to suggest storytelling in games has the potential to become one of the most powerful forms of narrative in the world. Games, he suggested, can utilise storytelling techniques from movies, TV, radio and books and combine them with interactivity and player choice to create a compelling combination.

“The Yorkshire Games Festival has the potential to become one of the key annual UK games industry events,” said Korda of his visit. “Its audience of established game development professionals, and students aspiring to one day become a part of the industry, provides the event with an excellent balance of experience and enthusiasm. It was a real pleasure to speak at such a vibrant and welcoming festival.”

For organisers, the jump in attendance and the overall quality of the speakers has validated both the event’s creation and its expansion this year, which saw a dedicated School Day, numerous workshops and game showcases.

“It may only have been the second Yorkshire Games Festival, but the event already feels both established and growing in scale and scope,” comments Festival Director, Kathryn Penny. “It’s so exciting to see the mixture of experience – our amazing speakers – and excitement from the large number of students and delegates the festival attracts all mingling together, exchanging ideas and debating the issues. It’s an event that really lights up the museum.”  

The schedule, in brief, included:

Wednesday 8th November, 2017

  •     School Day: A free day of activities for schools, with special events for KS2 and KS3 children covering all elements needed to make a great game

Thursday 9th November, 2017

  •     Talks: Presentations by Destiny 2 videogame writer Martin Korda, Arthur Parsons – Head of Design, TT Games – who examined the legacy of TT Games and delved into the making of his current game, LEGO Marvel Super Heroes 2, Director of Special Projects at Wargaming.net Tracy Spaight, Louise McLennan and Sebastian Hickey of Elite Dangerous developer Frontier Developments, and Dominic Matthews from Ninja Theory
  •     Workshop on the Business of Video Games

Friday 10th November, 2017

  •     Talks: Keynote speech from former Naughty Dog VFX artist Iki Ikram who talked about his work on The Last of Us and Uncharted 4, plus legendary composer and musician David Wise, Overcooked’s Oli De-Vine and Phil Duncan, Kieran Crimmins and James Svensson of Criterion on Star Wars: Battlefront VR Mission, Gang Beasts’ creators James Brown and Michael Brown of Boneloaf
  •   Meet the Developers networking event

Saturday 11th November, 2017 and Sunday 12th November, 2017

  •     Let’s Play Weekend –  Scores of special events, many of them free, extending beyond the National Science and Media Museum, encompassing games showcases, arcade games, WiFi Wars (charge applies), Minecraft workshops and The Displaced, a live-action multiplayer game!

Train2Game News Dragon Ball FighterZ new release date


BANDAI NAMCO Entertainment today reveal that DRAGON BALL FighterZ will now be available earlier than anticipated on Xbox One, PlayStation®4 and PC with a new release date –  26th January, 2018.

Fights are all about strategy. In DRAGON BALL FighterZ, they are becoming more and more strategical with the arrival of 2 new heavyweights Nappa and Captain Ginyu . Captain Ginyu is a powerful character having the ability to switch himself with the opponent’s fighter lasting until the end of the fight. Nappa is a heavy type character using the Saibamen to attack the enemy. Using the Saibamen correctly could help Nappa gain time to charge energy or prepare a combo.

Story Mode will surprise and delight fans with the LINK System allowing them to embody different characters, share their minds and even discuss with them while they live in the same body. That’s not all! Composed of 3 different parts, the story mode will allow players to experience 3 different perspectives each offering different details and secrets about the story. 

Players will first play the Super Warriors Arc from the perspective of the Saiyans, followed by the Super Villain Arc from the perspective of the enemies and finally the Android Arc from the perspective of the Androids. By taking part in different fighting combinations included in these 3 chapters, players will be able to level up their characters and get a full understanding of the amazing DRAGON BALL FighterZ scenario! 

The story mode map will also surprise players by allowing tactical moves as you will have different options for their next destination. This strategical choice will have an impact on fighting abilities in future fights!

Last but not least, more details about the online modes are also revealed! The online modes with interconnected match-making will be the perfect place to test players’ skills.  In the Circle Match mode, up to 8 players can enter into the room to fight against each other where up to 4 fights can happen simultaneously. The World Match mode will allow players to choose between casual and ranked matches.

Further to the prior announcements, BANDAI NAMCO Entertainment can also reveal more about the digital versions of DRAGON BALL FIGHTERZ:

    -The DRAGON BALL FIGHTERZ – FighterZ Edition includes the game along with the FighterZ Pass which adds 8 new characters to the roster.
    -The DRAGON BALL FIGHTERZ – Ultimate Edition contains the game and the FighterZ Pass and additional content such as the commentator Voice Pack and the long-awaited Anime Music pack. The Anime Music Pack has been requested by fans for years and will include 11 songs from the anime. Players will be able to fight to the sound of “CHA-LA HEAD-CHA-LA”, “WE GOTTA POWER”, and the most famous endings and background music!

The FighterZ Pass included into the DRAGON BALL FIGHTERZ – FighterZ Edition and the DRAGON BALL FIGHTERZ – Ultimate Edition is composed of 8 additional mighty characters with their respective stamp, set of alternative colors and even Lobby Avatars.

DRAGON BALL FighterZ announcements are always massive. Fans can now pre-order on Xbox One, PlayStation 4 and PC from today. By pre-ordering the digital versions of DRAGON BALL FIGHTERZ, DRAGON BALL FIGHTERZ – FighterZ Edition or the DRAGON BALL FIGHTERZ – Ultimate Edition, all players will receive a pre-order bonus including the early unlock to both SSGSS Goku and SSGSS Vegeta along with 2 exclusive lobby avatars. All the pre- orders on the Xbox One and PlayStation 4 versions will receive exclusive early access to January’s OPEN BETA*. Stay tuned for more details about the open beta.

DRAGON BALL FighterZ will be launched on 26th January, 2018 on Xbox One, PlayStation 4, and PC. For more information regarding DRAGON BALL FighterZ and additional titles from BANDAI NAMCO Entertainment please visit:

The BANDAI NAMCO entertainment Website here

The BANDAI NAMCO entertainment Facebook here

The BANDAI NAMCO entertainment Twitter here

The Dragon Ball Z Games Facebook here

Train2Game News Golden Joysticks 2017 2 week countdown


The world’s largest public voted gaming awards will be held November 17th in London. 

Every vote counts, as the most tightly-contested Golden Joystick Awards in recent memory closes public voting in only two weeks (Friday 3rd November) so if you want to make sure your favourite game wins, vote NOW at goldenjoysticks.com or using the Golden Joysticks Facebook Voting Bot! Every person who votes will receive a free videogames e-bookazine[i] worth up to £15.99 after they vote.        

This year’s event will take place at London’s Bloomsbury Big Top, on November 17th and will be hosted by comedian Danny Wallace.  It will also be exclusively livestreamed via Twitch, the world’s leading social video service and community. The Golden Joystick Awards live stream will cover all the awards and a pre-show hosted by Kotaku UK editor Keza MacDonald and comedian and games journalist Ellie Gibson. To view the Twitch stream, click here.       

The Golden Joystick Awards presented with OMEN by HP honour the people and products that have transformed the games industry in 2017. The event features 25 categories, the majority of which are voted for by the global gaming public. The event was first held in 1983 and since then it has grown to become the world’s largest public voted gaming awards brand.

Some categories are incredibly close and your vote could make the difference for your favourite game; as breakout indie titles jostle with familiar AAA hits for the coveted Golden Joystick trophies. Dan Dawkins, Global Editor-In-Chief, GamesRadar+ said: “So far we have had millions of votes across the awards categories which include ‘Ultimate Game of the Year’, ‘Still Playing Award’ and ‘Most Wanted’ game. Only a few votes are splitting key categories, with some potential shocks in the offing, so if you don’t want your favourite game to miss out, vote now!”
Please see below for three of the shortlisted game categories, for the full list of shortlisted games and to vote visit goldenjoysticks.com or use the Golden Joysticks Facebook Voting Bot.     

Ultimate Game of the Year Shortlist

    Assassin’s Creed Origins – Ubisoft

    Destiny 2 – Bungie

    Dishonored 2 – Arkane Studios

    Horizon: Zero Dawn – Guerrilla Games

    Monument Valley 2 – Ustwo Games

    Persona 5 – Atlus

    PlayerUnknown’s Battlegrounds – PUBG Corporation

    Resident Evil 7 – Capcom

    Super Mario Odyssey – Nintendo EPD

    The Legend of Zelda: Breath of the Wild – Nintendo EPD

    What Remains of Edith Finch – Giant Sparrow
                                 

Best Indie Game of the Year in collaboration with Square Enix Collective Shortlist

    Dream Daddy – Game Grumps

    Everything – David OReilly

    Friday the 13th: The Game – IllFonic

    Night in the Woods – Infinite Fall

    Pyre – Supergiant Games

    Slime Rancher – Monomi Park

    Stories Untold – No Code

    Tacoma – Fullbright

    Thimbleweed Park – Terrible Toybox

    What Remains of Edith Finch – Giant Sparrow

                           

Esports Game of the Year presented with OMEN by HP Shortlist

    Call of Duty: Infinite Warfare – Infinity Ward

    Counter-Strike: Global Offensive – Valve

    Dota 2 – Valve

    FIFA 17 – Electronic Arts

    League of Legends – Riot Games

    Overwatch – Blizzard

    Rainbow Six: Siege – Ubisoft

    Rocket League – Psyonix

    SMITE – Hi-Rez Studios

    StarCraft II – Blizzard
To stay up to date with news from the Golden Joystick Awards presented with OMEN by HP follow on Twitter or Facebook.

Train2Game News PlasisGames is back and better than ever

Free online games platform created by Train2Game student updated and now back online.

A platform created by Train2Game student Sean Brady updated and now available for the people of the world to enjoy free-to-play online games. 

Sean from Dublin, Ireland, is delighted to have the platform live again. He’s been working to give the site a new look and remove barriers for player enjoyment.  Games are available in all popular online formats, the new site has been streamlined and many new games have been added. 

The site will continue to be improved with user feedback, also, games will be boosted and removed based on the popularity of the games when on the site. Plasis will work with partners that would like to post games on the site, which can be submitted through the platform.

Plasis game will also continue to develop its own games, including Hut of The Dead, which is inspired by zombie games, films and TV shows, such as The Walking Dead.

Sean Brady, Plasis and Train2Game: ‘The’ portal is back online with more addictive games and endless fun. Flash, HTML5, Unity3d, etc… 

‘Games are continuously being sourced for your never-ending enjoyment. Any obstacles which contributed significant delays to the growth of the portal have been overcome with new games being processed thick and fast to deliver a more varied entertainment mecca. After a considerable amount of years spent playing and crafting the experience of gameplay I know the portal will eventually provide everything desired contemporary fun-seekers.’

‘We are currently in the testing phase of hundreds of games at the moment to confirm they deliver the experience required. The games are sourced from any avenue that is approved by the author or provide free to use. At this time, we have 196 games residing on the portal that have been validated through our strenuous testing suites. They vary across many genres/platforms and use a freeform model of placement to allow a greater variety of fun choices. If any wishes to partner with Plasis Games or to have games included in the portal, please contact us using for further information.’

‘Apart from the publishing of games, the development side of Plasis Games is in full swing and will result in a small indie horror game for World Weaver to continue with Hut of the Dead series. Actually the game is a different take on the hut/house full of the walking dead/dying concept to deliver a more immersive relatable experience. The main delay has involved developing solutions to surpass the technical limitations of the prescribed engine and feature vacant tools. 

Frankly, the development is leaning more towards manual-granular game development trials and tribulations instead of their modern hyper productive counter-parts. In the end the quality delivered shall be the same using either approach leaving an extended development time as the only negative among an arsenal of hard-fought positives for guaranteed delivery of a solid game.’

‘There will be a lot of advancements over the coming year, all to provide more opportunities for players, developers and publishers a like. If anyone wants to view the portal, the web address is www.plasisgamesportal.com and again the contact email is info@plasisgamesportal.com ‘

‘Don’t forget to come along to play some games on the portal and follow us on the channels below as updates are soon to come…’

Twitter (https://twitter.com/PlasisGames)

Facebook (https://www.facebook.com/PlasisGames/)

YouTube (https://www.youtube.com/channel/UCu6VCNG4OATLjY0twFL7lag)

For more information contact: mark@train2game.com

Train2Game, bringing City & Guilds to the Games Industry

Read the Train2Game blog at www.train2game-news.co.uk Train2Game is a proud supporter of www.gamatier.com

Train2Game News Develop Brighton

Tandem Events confirmed both PlayStation VR and HTC Hive developers will showcase its headsets at Develop:Brighton this year. The attendance of HTC and Sony add to the strong presence Virtual Reality will have at this year’s conference and expo.
On the expo show floor, a number of VR titles will be on display for attendees to try:

    PlayStation VR Worlds (Sony) – a collection of five different VR experiences that have all been built from the ground up exclusively for the PS VR headset.

    Here They Lie (Sony) – a dark psychological horror experience that transports you to a terrifying, surreal world inhabited by strange and malevolent creatures.

    Sociable Soccer (Tower Studios) – the well-known football title, now brought to virtual reality.

    Radial-G Racing Revolved (Tammekka) – an exciting sci-fi racer using Oculus Rift.

    Battlezone (Rebellion) – designed for the next wave of virtual reality devices, Battlezone gives you unrivalled battlefield awareness, a monumental sense of scale and breathless combat intensity.

    Unseen Diplomacy (Triangular Pixels) – part of the Indie Showcase, Unseen Diplomacy casts you as an elite member of the British Espionage Tactical Initiative, defeating the plans of evil-doers around the world. With a real-life obstacle course created by Vive HTC environment, you will run and roll, sneak and solve your way through volcano lairs and moon bases.

    A Chair in a Room: Greenwater (Wolf & Wood Interactive) – part of the Indie Showcase, explore your surroundings as the protagonist of your own horror story as you immerse yourself in this tense VR thriller set in America’s Deep South.

    Windlands (Psytec Studios) – part of the Indie Showcase, a first person grappling hook exploration game. Soar through the ruins of a fallen world and discover the secrets of the ancients.

During the conference on Tuesday, Oculus’ head of Developer Strategy, Anna Sweet, will deliver the Evolve keynote on how the new medium of VR will help reinvent traditional genres while creating entirely new games and experiences.

Throughout Wednesday and Thursday, Tandem Events has added a brand new dedicated VR track has been added to the conference that will explore every aspect of VR across all disciplines. Sessions will be delivered from the likes of Google, Bossa Studios, nDreams, Hammerhead VR, Valve, Rebellion, Sony Interactive Entertainment and Virtual Reality developer Dave Ranyard.

“We’re very excited to have such a wide range of Virtual Reality games and speakers at this year’s event,” commented Andy Lane, managing director of Tandem Events. “VR is the buzz of 2016 and this year’s conference and expo will showcase some of the very best talent the sector has to offer.”

Develop:Brighton is Europe’s leading game developer conference taking place at the Hilton Brighton Metropole from Tuesday 12 July to Thursday 14 July. Other highlights include talks from industry visionaries Hideo Kojima and Mark Cerny on Wednesday morning and a #askrami session with Rami Ismail of Vlambeer to close the conference.

To view the full conference programme and to find out more details on purchasing passes visit www.developconference.com

Train2Game News Several companies join OneSpecialDay


Bossa Studios, Curve Digital, Game Swing and Magic Notion have joined the growing number of games industry companies supporting SpecialEffect’s One Special Day fundraising initiative on Friday 15 July.

SpecialEffect say the event will become an annual flagship day for the games industry to be loud and proud about supporting gamers with disabilities, and are encouraging other companies to join the One Special Day team.

So far over 20 companies have signed up, with many donating an entire day’s revenue of one or more of their games to the work of the charity.

One Special Day kicks off with a celebration party on Thursday 14 July at the Develop Conference in Brighton. Other activities will include an online auction of rare and collectable gaming merchandise, due to commence on 8 July, and a showcase at the Ukie Westminster reception on 6 July to celebrate the inclusion and creativity of the UK games industry.

Bossa’s early One Special Day on 8 July will see the revenue from the Steam sales of I Am Bread, Surgeon Simulator and Deep Dungeons of Doom from that day being donated. “Bossa are really excited to be part of One Special Day and help SpecialEffect change the lives of more gamers with disabilities,” said Ricardo Rego, Product Manager at Bossa. “We know the sales of our titles on our SpecialEffect One Special Day will make a big difference to their amazing work.”

Curve Digital will be donating Steam revenues from Stikbold, Stealth Inc 2 and Stealth Bastard Deluxe. Simon Byron of Curve said “Curve and Game Swing are delighted to be part of the One Special Day Initiative. For us, games are an intrinsic part of life and so easy to take for granted, so it’s a perfect fit to be able to support SpecialEffect in putting smiles back on the faces of people who would otherwise miss out because of a disability.”

Rich Franke of Magic Notion commented, “Magic Notion are delighted to be a part of One Special Day and donate the steam sales of Kitty Powers Matchmaker on July 15th. The work of SpecialEffect to help people with disabilities to experience the magic of gaming is amazing and we are happy to help them make a difference.”

All the proceeds will be channelled into the work that SpecialEffect do to help gamers with disabilities. Gamers like Tom, a 26 year-old who has spinal muscular atrophy and very little movement in his fingers. 

“With SpecialEffect’s help I was able to play for the first time in years,” he said, “And nothing can describe the feeling that gave me. So many things in life are limited because of my condition, but when I play a video game I’m in a world where the only limits are the ones I allow to be there.”

SpecialEffect CEO Dr Mick Donegan said, “We’re honoured that the games industry are being loud and proud about supporting our work in helping people with all kinds of physical disabilities to play video games. Games are an amazing medium through which people make friends, socialise and come together for a common cause. To be able to extend that medium to people that would otherwise not be involved is both an honour and a privilege.”

“There is a warm welcome awaiting all companies who would like to join this exciting initiative.”

One Special Day is open to all companies working in the games industry. To find out more, visit www.onespecialday.org.uk

Train2Game Fabble’s Adventure Development Update

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Train2Game student James Mahon updates on Fabble’s Adventure, his progress on the course and plans for the future

James Mahon and team are working on Children’s platformer Fabble’s Adventure, and its progressing nicely. He plans to use his experience making the game to learn more about creating games and as a platform to develop more games in the future.

The development of Fabble’s Adventure is going really well. In the game Fabble and Minx are on a quest to find lost rice grains. It’s a traditional platformer aimed at young players with a cute yet exciting storyline. There are now six worlds for players to explore. Rewards have been introduced and replay-value added.

Current focus is programming and getting levels right, which has taken a great deal of time. The team is finding it a challenge making a game but ultimately very rewarding. At this point James is working with another Train2Game student who has taken up a position of head of QA and they are not looking for any additional help until the game launches.

James is enjoying the course, he sees it as a great chance to learn and socialise with people that have a common goal. He’s now working on portfolio projects having successfully completed course work. In the future wants to continue making similar games that have a positive effect on kids.

Train2Game student James Mahon: ‘We’ve made massive progress on the game’s environments and challenges. It’s a platformer that embraces traditional gameplay in with a cartoon look and feel. There are six different worlds for players to explore. In them, collecting items is a major part of the game flow and finding the hidden objectives are the main goal. When goals are accomplished, the player will set their own personal achievements for them to beat again, allowing for replay-ability and extended gameplay time.’

‘The game story features Fabble and Minx who are on a quest to find the lost rice grains throughout the different worlds in their universe. Their ultimate goal is to defeat Ghosthead, a mutant bug that terrorized the lost rice grains into fleeing their home. There are a variety of monsters, big and small, to defeat and a good range of challenges to overcome on their quest.’

‘The current focus is in programming to make the game’s challenges work as planned. There a numerous obstacles and pitfalls that we have to get functional in order start creating levels. We’re a small team with a big project and it’s very time consuming especially programming so that’s where a large part of the workforce is currently.’

‘The journey so far has been challenging but a lot of fun nonetheless. Taking a concept from paper to a working product is hard work but a rewarding experience. I’ve learned to appreciate game-making much like playing a game. There’s always a personal sense of accomplishment when overcoming a challenge and that’s what motivates me to continue.’

‘I’ve successfully interviewed a candidate who is also a student of Train2Game on the QA game tester course. He’s currently providing much needed support with the programming tasks and has the major role as head of QA throughout development.’

‘The recruitment drive is over for now. We have enough workers to get the project done and on time. There will be a new recruitment drive when the game enters QA in the later stages of development. We’ll be on the lookout for beta testers and even testers that fit within the game’s target audience. The most preferable skill is a working knowledge of programming concepts to be able to break the game and find bugs that could ruin the game experience.’

‘Level design is next on the list for the game, as soon as the game’s challenges are implemented. My studies as a designer will help out with this most important aspect. I want to create simple but fun gameplay with a variety of challenges while embracing the traditional platformer gameplay style.’

‘I’m currently halfway through with my Train2Game portfolio projects after having successfully completed my tutor marked assignments. I enjoy reading through my course work and applying what I’ve learned. Also, being a part of Train2Game’s community seeing as I have somewhere to hang out and socialize with people that have a similar passion. There’s also the much needed support for students from staff to help make our ambitions become a reality.’

‘In the future, I want to start an independent videogame company to specialize in creating mobile and PC games for kids. Fabble’s Adventure is the only game I’m committed to at the moment. I have other games for kids in the concept stage waiting to be created. I want to finish what I’m doing with this game before I take on another project.’

‘It’s still important for me to create games for kids. I wouldn’t want to turn down a good opportunity to create video game products, I believe, they will love. I also believe video games are a great learning tool and that means a lot more for me to create games that have a positive influence on kids.’

https://www.facebook.com/Fabbles-Adventure-937004039692461

For more information contact: mark@train2game.com

Train2Game, bringing City & Guilds to the Games Industry

Train2Game is a proud supporter of www.gamatier.com

Train2Game Develop VR Panel

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Tandem Events has confirmed the creation of a new advisory board for its new VR conference and expo taking place in November.

The advisory board is made up of seven VR professionals who will help the team at Tandem Events to curate a conference that is both compelling and informative.

The panel is a mixture of developers from inside and outside the games industry and steer the conference programme that will include sessions on the VR and AR opportunities outside of games.

The seven advisory board members are:

Patrick O’Luanaigh, CEO, nDreams
Sam Watts, Operations Lead, Make Real
Jonathan Newth, CEO, Focal Point
Solomon Rogers, Rewind:VR
Jamie Macdonald, Co-Founder, Mindwave Ventures
Keith Russell, VR Consultant
Steve Jelly, Joint MD, Hammerhead VR

“At Mindwave Ventures we see great potential in the use of VR for amplifying the impact of existing therapies in mental healthcare,” commented Jamie Macdonald, co-founder at Mindwave Ventures. “Develop:VR recognises that VR is not just about games and brings together the wider VR community from different industry sectors. If you’re doing VR you’ve got to be at Develop:VR.”

Patrick O’Luanaigh, CEO of nDreams added, “Develop:VR is a great opportunity for virtual reality developers to share their insights and expertise with the community, and it’s fantastic that Develop recognises the importance of VR as an emerging medium by giving it such prominence at the conference. I’m delighted to be speaking about developing for the next generation of mobile VR at this event, and we look forward to dissecting our two original games for Daydream, Google’s platform for high-performance mobile VR.”

Andy Lane, managing director, Tandem Events commented, “From our years of organising Develop:Brighton we know what makes for a great event so we’re really excited about Develop:VR. With our advisory board we’ve got a stellar line up to help us cultivate a conference programme that’ll help our delegates realise the potential of VR and AR both inside and outside the games industry.”

Develop:VR is brand new event focusing on new commercial opportunities that Virtual and Augmented Reality present to today’s game developers, together with highlighting the tools and techniques needed to produce chart-topping VR and AR content.