Train2Game News Dragon Ball FighterZ new release date


BANDAI NAMCO Entertainment today reveal that DRAGON BALL FighterZ will now be available earlier than anticipated on Xbox One, PlayStation®4 and PC with a new release date –  26th January, 2018.

Fights are all about strategy. In DRAGON BALL FighterZ, they are becoming more and more strategical with the arrival of 2 new heavyweights Nappa and Captain Ginyu . Captain Ginyu is a powerful character having the ability to switch himself with the opponent’s fighter lasting until the end of the fight. Nappa is a heavy type character using the Saibamen to attack the enemy. Using the Saibamen correctly could help Nappa gain time to charge energy or prepare a combo.

Story Mode will surprise and delight fans with the LINK System allowing them to embody different characters, share their minds and even discuss with them while they live in the same body. That’s not all! Composed of 3 different parts, the story mode will allow players to experience 3 different perspectives each offering different details and secrets about the story. 

Players will first play the Super Warriors Arc from the perspective of the Saiyans, followed by the Super Villain Arc from the perspective of the enemies and finally the Android Arc from the perspective of the Androids. By taking part in different fighting combinations included in these 3 chapters, players will be able to level up their characters and get a full understanding of the amazing DRAGON BALL FighterZ scenario! 

The story mode map will also surprise players by allowing tactical moves as you will have different options for their next destination. This strategical choice will have an impact on fighting abilities in future fights!

Last but not least, more details about the online modes are also revealed! The online modes with interconnected match-making will be the perfect place to test players’ skills.  In the Circle Match mode, up to 8 players can enter into the room to fight against each other where up to 4 fights can happen simultaneously. The World Match mode will allow players to choose between casual and ranked matches.

Further to the prior announcements, BANDAI NAMCO Entertainment can also reveal more about the digital versions of DRAGON BALL FIGHTERZ:

    -The DRAGON BALL FIGHTERZ – FighterZ Edition includes the game along with the FighterZ Pass which adds 8 new characters to the roster.
    -The DRAGON BALL FIGHTERZ – Ultimate Edition contains the game and the FighterZ Pass and additional content such as the commentator Voice Pack and the long-awaited Anime Music pack. The Anime Music Pack has been requested by fans for years and will include 11 songs from the anime. Players will be able to fight to the sound of “CHA-LA HEAD-CHA-LA”, “WE GOTTA POWER”, and the most famous endings and background music!

The FighterZ Pass included into the DRAGON BALL FIGHTERZ – FighterZ Edition and the DRAGON BALL FIGHTERZ – Ultimate Edition is composed of 8 additional mighty characters with their respective stamp, set of alternative colors and even Lobby Avatars.

DRAGON BALL FighterZ announcements are always massive. Fans can now pre-order on Xbox One, PlayStation 4 and PC from today. By pre-ordering the digital versions of DRAGON BALL FIGHTERZ, DRAGON BALL FIGHTERZ – FighterZ Edition or the DRAGON BALL FIGHTERZ – Ultimate Edition, all players will receive a pre-order bonus including the early unlock to both SSGSS Goku and SSGSS Vegeta along with 2 exclusive lobby avatars. All the pre- orders on the Xbox One and PlayStation 4 versions will receive exclusive early access to January’s OPEN BETA*. Stay tuned for more details about the open beta.

DRAGON BALL FighterZ will be launched on 26th January, 2018 on Xbox One, PlayStation 4, and PC. For more information regarding DRAGON BALL FighterZ and additional titles from BANDAI NAMCO Entertainment please visit:

The BANDAI NAMCO entertainment Website here

The BANDAI NAMCO entertainment Facebook here

The BANDAI NAMCO entertainment Twitter here

The Dragon Ball Z Games Facebook here

Train2Game News Golden Joysticks 2017 2 week countdown


The world’s largest public voted gaming awards will be held November 17th in London. 

Every vote counts, as the most tightly-contested Golden Joystick Awards in recent memory closes public voting in only two weeks (Friday 3rd November) so if you want to make sure your favourite game wins, vote NOW at goldenjoysticks.com or using the Golden Joysticks Facebook Voting Bot! Every person who votes will receive a free videogames e-bookazine[i] worth up to £15.99 after they vote.        

This year’s event will take place at London’s Bloomsbury Big Top, on November 17th and will be hosted by comedian Danny Wallace.  It will also be exclusively livestreamed via Twitch, the world’s leading social video service and community. The Golden Joystick Awards live stream will cover all the awards and a pre-show hosted by Kotaku UK editor Keza MacDonald and comedian and games journalist Ellie Gibson. To view the Twitch stream, click here.       

The Golden Joystick Awards presented with OMEN by HP honour the people and products that have transformed the games industry in 2017. The event features 25 categories, the majority of which are voted for by the global gaming public. The event was first held in 1983 and since then it has grown to become the world’s largest public voted gaming awards brand.

Some categories are incredibly close and your vote could make the difference for your favourite game; as breakout indie titles jostle with familiar AAA hits for the coveted Golden Joystick trophies. Dan Dawkins, Global Editor-In-Chief, GamesRadar+ said: “So far we have had millions of votes across the awards categories which include ‘Ultimate Game of the Year’, ‘Still Playing Award’ and ‘Most Wanted’ game. Only a few votes are splitting key categories, with some potential shocks in the offing, so if you don’t want your favourite game to miss out, vote now!”
Please see below for three of the shortlisted game categories, for the full list of shortlisted games and to vote visit goldenjoysticks.com or use the Golden Joysticks Facebook Voting Bot.     

Ultimate Game of the Year Shortlist

    Assassin’s Creed Origins – Ubisoft

    Destiny 2 – Bungie

    Dishonored 2 – Arkane Studios

    Horizon: Zero Dawn – Guerrilla Games

    Monument Valley 2 – Ustwo Games

    Persona 5 – Atlus

    PlayerUnknown’s Battlegrounds – PUBG Corporation

    Resident Evil 7 – Capcom

    Super Mario Odyssey – Nintendo EPD

    The Legend of Zelda: Breath of the Wild – Nintendo EPD

    What Remains of Edith Finch – Giant Sparrow
                                 

Best Indie Game of the Year in collaboration with Square Enix Collective Shortlist

    Dream Daddy – Game Grumps

    Everything – David OReilly

    Friday the 13th: The Game – IllFonic

    Night in the Woods – Infinite Fall

    Pyre – Supergiant Games

    Slime Rancher – Monomi Park

    Stories Untold – No Code

    Tacoma – Fullbright

    Thimbleweed Park – Terrible Toybox

    What Remains of Edith Finch – Giant Sparrow

                           

Esports Game of the Year presented with OMEN by HP Shortlist

    Call of Duty: Infinite Warfare – Infinity Ward

    Counter-Strike: Global Offensive – Valve

    Dota 2 – Valve

    FIFA 17 – Electronic Arts

    League of Legends – Riot Games

    Overwatch – Blizzard

    Rainbow Six: Siege – Ubisoft

    Rocket League – Psyonix

    SMITE – Hi-Rez Studios

    StarCraft II – Blizzard
To stay up to date with news from the Golden Joystick Awards presented with OMEN by HP follow on Twitter or Facebook.

Train2Game News PlasisGames is back and better than ever

Free online games platform created by Train2Game student updated and now back online.

A platform created by Train2Game student Sean Brady updated and now available for the people of the world to enjoy free-to-play online games. 

Sean from Dublin, Ireland, is delighted to have the platform live again. He’s been working to give the site a new look and remove barriers for player enjoyment.  Games are available in all popular online formats, the new site has been streamlined and many new games have been added. 

The site will continue to be improved with user feedback, also, games will be boosted and removed based on the popularity of the games when on the site. Plasis will work with partners that would like to post games on the site, which can be submitted through the platform.

Plasis game will also continue to develop its own games, including Hut of The Dead, which is inspired by zombie games, films and TV shows, such as The Walking Dead.

Sean Brady, Plasis and Train2Game: ‘The’ portal is back online with more addictive games and endless fun. Flash, HTML5, Unity3d, etc… 

‘Games are continuously being sourced for your never-ending enjoyment. Any obstacles which contributed significant delays to the growth of the portal have been overcome with new games being processed thick and fast to deliver a more varied entertainment mecca. After a considerable amount of years spent playing and crafting the experience of gameplay I know the portal will eventually provide everything desired contemporary fun-seekers.’

‘We are currently in the testing phase of hundreds of games at the moment to confirm they deliver the experience required. The games are sourced from any avenue that is approved by the author or provide free to use. At this time, we have 196 games residing on the portal that have been validated through our strenuous testing suites. They vary across many genres/platforms and use a freeform model of placement to allow a greater variety of fun choices. If any wishes to partner with Plasis Games or to have games included in the portal, please contact us using for further information.’

‘Apart from the publishing of games, the development side of Plasis Games is in full swing and will result in a small indie horror game for World Weaver to continue with Hut of the Dead series. Actually the game is a different take on the hut/house full of the walking dead/dying concept to deliver a more immersive relatable experience. The main delay has involved developing solutions to surpass the technical limitations of the prescribed engine and feature vacant tools. 

Frankly, the development is leaning more towards manual-granular game development trials and tribulations instead of their modern hyper productive counter-parts. In the end the quality delivered shall be the same using either approach leaving an extended development time as the only negative among an arsenal of hard-fought positives for guaranteed delivery of a solid game.’

‘There will be a lot of advancements over the coming year, all to provide more opportunities for players, developers and publishers a like. If anyone wants to view the portal, the web address is www.plasisgamesportal.com and again the contact email is info@plasisgamesportal.com ‘

‘Don’t forget to come along to play some games on the portal and follow us on the channels below as updates are soon to come…’

Twitter (https://twitter.com/PlasisGames)

Facebook (https://www.facebook.com/PlasisGames/)

YouTube (https://www.youtube.com/channel/UCu6VCNG4OATLjY0twFL7lag)

For more information contact: mark@train2game.com

Train2Game, bringing City & Guilds to the Games Industry

Read the Train2Game blog at www.train2game-news.co.uk Train2Game is a proud supporter of www.gamatier.com

Train2Game News Develop Brighton

Tandem Events confirmed both PlayStation VR and HTC Hive developers will showcase its headsets at Develop:Brighton this year. The attendance of HTC and Sony add to the strong presence Virtual Reality will have at this year’s conference and expo.
On the expo show floor, a number of VR titles will be on display for attendees to try:

    PlayStation VR Worlds (Sony) – a collection of five different VR experiences that have all been built from the ground up exclusively for the PS VR headset.

    Here They Lie (Sony) – a dark psychological horror experience that transports you to a terrifying, surreal world inhabited by strange and malevolent creatures.

    Sociable Soccer (Tower Studios) – the well-known football title, now brought to virtual reality.

    Radial-G Racing Revolved (Tammekka) – an exciting sci-fi racer using Oculus Rift.

    Battlezone (Rebellion) – designed for the next wave of virtual reality devices, Battlezone gives you unrivalled battlefield awareness, a monumental sense of scale and breathless combat intensity.

    Unseen Diplomacy (Triangular Pixels) – part of the Indie Showcase, Unseen Diplomacy casts you as an elite member of the British Espionage Tactical Initiative, defeating the plans of evil-doers around the world. With a real-life obstacle course created by Vive HTC environment, you will run and roll, sneak and solve your way through volcano lairs and moon bases.

    A Chair in a Room: Greenwater (Wolf & Wood Interactive) – part of the Indie Showcase, explore your surroundings as the protagonist of your own horror story as you immerse yourself in this tense VR thriller set in America’s Deep South.

    Windlands (Psytec Studios) – part of the Indie Showcase, a first person grappling hook exploration game. Soar through the ruins of a fallen world and discover the secrets of the ancients.

During the conference on Tuesday, Oculus’ head of Developer Strategy, Anna Sweet, will deliver the Evolve keynote on how the new medium of VR will help reinvent traditional genres while creating entirely new games and experiences.

Throughout Wednesday and Thursday, Tandem Events has added a brand new dedicated VR track has been added to the conference that will explore every aspect of VR across all disciplines. Sessions will be delivered from the likes of Google, Bossa Studios, nDreams, Hammerhead VR, Valve, Rebellion, Sony Interactive Entertainment and Virtual Reality developer Dave Ranyard.

“We’re very excited to have such a wide range of Virtual Reality games and speakers at this year’s event,” commented Andy Lane, managing director of Tandem Events. “VR is the buzz of 2016 and this year’s conference and expo will showcase some of the very best talent the sector has to offer.”

Develop:Brighton is Europe’s leading game developer conference taking place at the Hilton Brighton Metropole from Tuesday 12 July to Thursday 14 July. Other highlights include talks from industry visionaries Hideo Kojima and Mark Cerny on Wednesday morning and a #askrami session with Rami Ismail of Vlambeer to close the conference.

To view the full conference programme and to find out more details on purchasing passes visit www.developconference.com

Train2Game News Several companies join OneSpecialDay


Bossa Studios, Curve Digital, Game Swing and Magic Notion have joined the growing number of games industry companies supporting SpecialEffect’s One Special Day fundraising initiative on Friday 15 July.

SpecialEffect say the event will become an annual flagship day for the games industry to be loud and proud about supporting gamers with disabilities, and are encouraging other companies to join the One Special Day team.

So far over 20 companies have signed up, with many donating an entire day’s revenue of one or more of their games to the work of the charity.

One Special Day kicks off with a celebration party on Thursday 14 July at the Develop Conference in Brighton. Other activities will include an online auction of rare and collectable gaming merchandise, due to commence on 8 July, and a showcase at the Ukie Westminster reception on 6 July to celebrate the inclusion and creativity of the UK games industry.

Bossa’s early One Special Day on 8 July will see the revenue from the Steam sales of I Am Bread, Surgeon Simulator and Deep Dungeons of Doom from that day being donated. “Bossa are really excited to be part of One Special Day and help SpecialEffect change the lives of more gamers with disabilities,” said Ricardo Rego, Product Manager at Bossa. “We know the sales of our titles on our SpecialEffect One Special Day will make a big difference to their amazing work.”

Curve Digital will be donating Steam revenues from Stikbold, Stealth Inc 2 and Stealth Bastard Deluxe. Simon Byron of Curve said “Curve and Game Swing are delighted to be part of the One Special Day Initiative. For us, games are an intrinsic part of life and so easy to take for granted, so it’s a perfect fit to be able to support SpecialEffect in putting smiles back on the faces of people who would otherwise miss out because of a disability.”

Rich Franke of Magic Notion commented, “Magic Notion are delighted to be a part of One Special Day and donate the steam sales of Kitty Powers Matchmaker on July 15th. The work of SpecialEffect to help people with disabilities to experience the magic of gaming is amazing and we are happy to help them make a difference.”

All the proceeds will be channelled into the work that SpecialEffect do to help gamers with disabilities. Gamers like Tom, a 26 year-old who has spinal muscular atrophy and very little movement in his fingers. 

“With SpecialEffect’s help I was able to play for the first time in years,” he said, “And nothing can describe the feeling that gave me. So many things in life are limited because of my condition, but when I play a video game I’m in a world where the only limits are the ones I allow to be there.”

SpecialEffect CEO Dr Mick Donegan said, “We’re honoured that the games industry are being loud and proud about supporting our work in helping people with all kinds of physical disabilities to play video games. Games are an amazing medium through which people make friends, socialise and come together for a common cause. To be able to extend that medium to people that would otherwise not be involved is both an honour and a privilege.”

“There is a warm welcome awaiting all companies who would like to join this exciting initiative.”

One Special Day is open to all companies working in the games industry. To find out more, visit www.onespecialday.org.uk

Train2Game Fabble’s Adventure Development Update

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Train2Game student James Mahon updates on Fabble’s Adventure, his progress on the course and plans for the future

James Mahon and team are working on Children’s platformer Fabble’s Adventure, and its progressing nicely. He plans to use his experience making the game to learn more about creating games and as a platform to develop more games in the future.

The development of Fabble’s Adventure is going really well. In the game Fabble and Minx are on a quest to find lost rice grains. It’s a traditional platformer aimed at young players with a cute yet exciting storyline. There are now six worlds for players to explore. Rewards have been introduced and replay-value added.

Current focus is programming and getting levels right, which has taken a great deal of time. The team is finding it a challenge making a game but ultimately very rewarding. At this point James is working with another Train2Game student who has taken up a position of head of QA and they are not looking for any additional help until the game launches.

James is enjoying the course, he sees it as a great chance to learn and socialise with people that have a common goal. He’s now working on portfolio projects having successfully completed course work. In the future wants to continue making similar games that have a positive effect on kids.

Train2Game student James Mahon: ‘We’ve made massive progress on the game’s environments and challenges. It’s a platformer that embraces traditional gameplay in with a cartoon look and feel. There are six different worlds for players to explore. In them, collecting items is a major part of the game flow and finding the hidden objectives are the main goal. When goals are accomplished, the player will set their own personal achievements for them to beat again, allowing for replay-ability and extended gameplay time.’

‘The game story features Fabble and Minx who are on a quest to find the lost rice grains throughout the different worlds in their universe. Their ultimate goal is to defeat Ghosthead, a mutant bug that terrorized the lost rice grains into fleeing their home. There are a variety of monsters, big and small, to defeat and a good range of challenges to overcome on their quest.’

‘The current focus is in programming to make the game’s challenges work as planned. There a numerous obstacles and pitfalls that we have to get functional in order start creating levels. We’re a small team with a big project and it’s very time consuming especially programming so that’s where a large part of the workforce is currently.’

‘The journey so far has been challenging but a lot of fun nonetheless. Taking a concept from paper to a working product is hard work but a rewarding experience. I’ve learned to appreciate game-making much like playing a game. There’s always a personal sense of accomplishment when overcoming a challenge and that’s what motivates me to continue.’

‘I’ve successfully interviewed a candidate who is also a student of Train2Game on the QA game tester course. He’s currently providing much needed support with the programming tasks and has the major role as head of QA throughout development.’

‘The recruitment drive is over for now. We have enough workers to get the project done and on time. There will be a new recruitment drive when the game enters QA in the later stages of development. We’ll be on the lookout for beta testers and even testers that fit within the game’s target audience. The most preferable skill is a working knowledge of programming concepts to be able to break the game and find bugs that could ruin the game experience.’

‘Level design is next on the list for the game, as soon as the game’s challenges are implemented. My studies as a designer will help out with this most important aspect. I want to create simple but fun gameplay with a variety of challenges while embracing the traditional platformer gameplay style.’

‘I’m currently halfway through with my Train2Game portfolio projects after having successfully completed my tutor marked assignments. I enjoy reading through my course work and applying what I’ve learned. Also, being a part of Train2Game’s community seeing as I have somewhere to hang out and socialize with people that have a similar passion. There’s also the much needed support for students from staff to help make our ambitions become a reality.’

‘In the future, I want to start an independent videogame company to specialize in creating mobile and PC games for kids. Fabble’s Adventure is the only game I’m committed to at the moment. I have other games for kids in the concept stage waiting to be created. I want to finish what I’m doing with this game before I take on another project.’

‘It’s still important for me to create games for kids. I wouldn’t want to turn down a good opportunity to create video game products, I believe, they will love. I also believe video games are a great learning tool and that means a lot more for me to create games that have a positive influence on kids.’

https://www.facebook.com/Fabbles-Adventure-937004039692461

For more information contact: mark@train2game.com

Train2Game, bringing City & Guilds to the Games Industry

Train2Game is a proud supporter of www.gamatier.com

Train2Game Develop VR Panel

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Tandem Events has confirmed the creation of a new advisory board for its new VR conference and expo taking place in November.

The advisory board is made up of seven VR professionals who will help the team at Tandem Events to curate a conference that is both compelling and informative.

The panel is a mixture of developers from inside and outside the games industry and steer the conference programme that will include sessions on the VR and AR opportunities outside of games.

The seven advisory board members are:

Patrick O’Luanaigh, CEO, nDreams
Sam Watts, Operations Lead, Make Real
Jonathan Newth, CEO, Focal Point
Solomon Rogers, Rewind:VR
Jamie Macdonald, Co-Founder, Mindwave Ventures
Keith Russell, VR Consultant
Steve Jelly, Joint MD, Hammerhead VR

“At Mindwave Ventures we see great potential in the use of VR for amplifying the impact of existing therapies in mental healthcare,” commented Jamie Macdonald, co-founder at Mindwave Ventures. “Develop:VR recognises that VR is not just about games and brings together the wider VR community from different industry sectors. If you’re doing VR you’ve got to be at Develop:VR.”

Patrick O’Luanaigh, CEO of nDreams added, “Develop:VR is a great opportunity for virtual reality developers to share their insights and expertise with the community, and it’s fantastic that Develop recognises the importance of VR as an emerging medium by giving it such prominence at the conference. I’m delighted to be speaking about developing for the next generation of mobile VR at this event, and we look forward to dissecting our two original games for Daydream, Google’s platform for high-performance mobile VR.”

Andy Lane, managing director, Tandem Events commented, “From our years of organising Develop:Brighton we know what makes for a great event so we’re really excited about Develop:VR. With our advisory board we’ve got a stellar line up to help us cultivate a conference programme that’ll help our delegates realise the potential of VR and AR both inside and outside the games industry.”

Develop:VR is brand new event focusing on new commercial opportunities that Virtual and Augmented Reality present to today’s game developers, together with highlighting the tools and techniques needed to produce chart-topping VR and AR content.

Train2game News Second Keynote for Develop Brighton

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Today, Tandem Events, organisers of Develop:Brighton, Europe’s leading game developer conference, announced their latest keynote to be delivered by London based, Bossa Studios.

The announcement comes just one day before the Super Early Bird deadline on Wednesday. 

Entitled ‘Reach for the Sky: Why Disruptive Technology Deserves Disruptive Design’ the talk will take place directly after the opening keynote, delivered by Hideo Kojima and Mark Cerny, on Wednesday 13 July.

CTO Sylvain Cornillon, COO Vince Farquharson and co-founder Imre Jele will take to the stage to discuss how breakthroughs in technology have surprised, inspired, helped and sometimes annoyed Bossa Studios; how modern technologies has given the studio a way to make better games and to make games in a better way.

The biggest portion of the talk will focus on the lessons learnt whilst creating their latest and most ambitious game; Worlds Adrift and will delve deeper into why Bossa Studios is one of the most creative and pioneering UK studios.

“We’re delighted to announce Bossa Studios’ keynote talk at Develop:Brighton,” commented managing director of Tandem Events, Andy Lane. “The programme is shaping up to be one of our strongest to date and with this double keynote special it offers a fantastic opportunity for our delegates to hear from some of the industry’s leading pioneers.”

Develop:Brighton takes place from 12-14 July at the Hilton Brighton Metropole. Highlights from a growing programme include:

Opening Keynote: Legends on the Future:
Hideo Kojima in Conversation with Mark Cerny

Indie Keynote: Funomenal Feel Engineering
Robin Hunicke, Funomena

VR: Don’t Go Alone – Take Me! How to Make a Social VR Experience
Katie Goode and John Campbell, Triangular Pixels

VR: Building Great Games in VR – What We’ve Learnt Through Three Years of VR Development
Simon Harris, Supermassive Games

Marketing: Spending Millions Doesn’t Mean Top Grossing: How Rival Kingdom’s Launch Transformed Our Marketing Approach
Simon Hade, Space Ape Games

Marketing: Find the Right Users, Find Success
Bruce Kerr-Peterson, Google

Funding: Second Generation Crowdfunding: How to Make Crowdfunding & Kickstarter Work for You
Tomas Rawlings, Auroch Digital

Funding: How to Access Video Game Tax Relief
Anna Mansi, BFI

Coding: Research and Development: A Rational Approach
Ray Dey, Sony Computer Entertainment

Business: Merchandising in Games: Effectively Monetising Your Virtual IP as Physical Goods
Joe Stevens, Whispering Gibbon

Design: Let’s Talk Narrative with Rhianna Pratchett
Rhianna Pratchett, Writer

Evolve: Don’t Forget the Eyeballs: Developing Compelling Games for eSports Audiences
Ian Sharpe, Azubu

Tickets are on sale now at www.developconference.com with a super early bird rate running until 23.59 on Wednesday 27 April

Train2game News Develop Brighton Indie Keynote Speakers

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Robin Hunicke, one of the games industry’s most talented developers, has been named as the Indie Keynote Speaker on Thursday 14 July at this year’s Develop:Brighton.

Over a career spanning an impressive 12 years, Hunicke has worked on a number of titles that have shaken the industry, including Journey (9/10 IGN), Boom Blox (9/10 Eurogamer), MySims (8/10 Game Informer) and The Sims 2 (94% IGN). She’s also the co-founder of indie studio Funomena, where she’s currently working on two upcoming titles: Luna and Wattam.

Though her glowing resumé reveals the depth of her knowledge, Hunicke’s candidacy for the Keynote spot is bolstered by an incredible commitment to fairness and diversity of both thought and participation in game design and culture. Recently recognised with an Influential Woman in Games award, Hunicke has also spent several years involved in the organisation of Indiecade while holding the role of Professor of Art, Games & Playable Media at UC Santa Cruz.

She believes game developers can create novel, experimental games by designing for feeling, and her talk will aim to highlight this by focusing on the core artistic and emotional inspirations at the heart of Luna, which focuses on themes of personal transformation. The talk will explain how decisions in art, sound and gameplay design are integrated via “Feel Engineering” to reinforce the games underlying themes and narrative.

“The quality of Robin’s output speaks for itself,” said Andy Lane, Managing Director at Tandem Events. “As someone who’s worked with both big studios and small indies, we know Robin will offer valuable insight and inspiration in her keynote, with her talk kicking off a day of great sessions from a talented cast.”

Other sessions in the Indie Dev Day include:

Pitching is Courtship
Shahid Ahmad, Indie Developer

How does someone in charge of budget for financing video games think? As a developer, how do you give yourself the best possible chance to unlock those funds? In this session, Shahid shares his experiences in commissioning over a hundred games. If you’re a developer and you’re looking for funding for your game, you’ll want to know how to give yourself every chance of success. In “Pitching is Courtship”, Shahid shares some of the things he looked for in a developer and their pitches when he was making funding decisions.

Killing the Indie Crunch Myth: Shipping Games Alive
Simon Roth, Machine Studios

Crunch has become commonplace in AAA and indie development, but it is often misunderstood, misrepresented and, more often than not, outright harmful to a game and the team developing it. This talk will explain the myths surrounding productivity and overtime in the indie games pipeline, illustrate how to avoid the common pitfalls and offer realistic strategies that can be used to keep your team healthy and your milestones on schedule.

Console Porting Indie Games with Network Support: Worth it?
James Parker, Ground Shatter

This talk aims to provide an understanding of the additional elements required to port games to console platforms. It’ll go into the knowledge you’ll need when trying to do network play with a micro-team, along with examples of who is currently doing this kind of work and what help is available.

How to Succeed and Where You’ll Fail: Money, Marketing, and Making a Mark
Chair: Joe Brammer, Bulkhead Interactive
Agostino Simonetta, ID@Xbox
Phil Elliott, Square Enix Collective
Gordon Van Dyke, Raw Fury Games
Howard Philpott, Bulkhead Interactive

This 30-minute panel will be discussing multiple avenues to success as an independent developer or studio, focusing on PC & Console. This panel will focus on the often forgotten parts of indie development; how to fund, market, and make a significant splash in the gaming community with your indie title. The speakers are interested in helping developers build sustainable and viable studios, audience members will have multiple opportunities to ask questions to the panel throughout the talk.

Alongside the expo, there are also a number of free-to-attend Indie BootCamp sessions.

Super Early Bird passes are available until 27 April, saving delegates up to 30% on a three day pass. Indie Dev Day passes cost just £90 if booked by this date.

Train2game News Develop Brighton

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Develop:Brighton’s annual search for the next big thing in independent games development is underway as submissions open for its sixth Indie Showcase at www.developconference.com.

The conference’s free-to-enter Indie Showcase celebrates the very best of indie game development with an exhibition featuring the ten best entries as chosen by a panel of experts, chaired by Assyria Games’ Adam Green.

All 10 finalists receive two free Indie Dev Day conference passes, up to five Expo passes, pre-event publicity and a profile on the event website, plus the opportunity to show off their games to around 1,800 developers and publishers at the event.

Over the past five years, more than 500 indie developers have submitted their games to the judging panel. Alumni winners includes the critically acclaimed Gunpoint; That Dragon, Cancer; Darklings which has made it into the top-100 grossing games chart on iOS; and last year’s winner, Hue by Fiddlesticks which scooped both the People’s Choice and Overall Showcase award.

“Each year, the quality of submission to the Develop:Brighton Indie Showcase seems to get higher and higher and it’s fantastic to see our growing list of shortlisted alumni going on to both critical and commercial success,” commented Andy Lane, managing director of conference organisers Tandem Events. 
 
“The showcase is now in its sixth year and continues to be a fantastic opportunity for indie developers to get their games in front of publishers, the gaming press and their fellow peers,” added Adam Green, managing director of Assyria Games and chair of the judging panel.

“The diversity and detail of games submitted to the competition is something to be admired and highlights the good health the UK indie game scene is currently in. I can’t wait to see what this year’s selection has to offer.”

Dan Da Rocha, director of 2015 Overall Indie Showcase winner, Hue, added, “Being involved in Develop:Brighton’s Indie Showcase is great for feedback and exposure for your game. Some of the industry’s top developers and journalists attend the event, so being able to get your game in front of them for free is brilliant. On top of this you can win an award or two, which gives you credibility as a developer and further exposure for your team and game.”

Submissions for the Develop Indie Showcase are now open and it’s completely free to apply. Applicants wishing to enter must comply with the following rules:

– Studios with no more than 15 people
– Studios – and games – that are non-publisher funded
– Games which are not published by a third party at the time of submission
– Games that have a development budget of less than £1million
– Games that are created in the “indie spirit”
– Full information and application forms can be found on the website www.developconference.com

The deadline to enter is 19 May and the overall Indie Showcase and People’s Choice winners will be announced to press and delegates at the Develop:Brighton Conference on Thursday 14 July 2016.