Train2Game News Zombieland VR Headshot Fever

Sony Pictures and XR Games’ hit VR shooter launches with a special 10 hour live broadcast this Thursday on Steam

Following a highly successful launch on Oculus Quest, ‘Zombieland VR: Headshot Fever’ hits SteamVR on Thursday 29th July with a special 10 hour live broadcast and thousands of dollars of cash prizes to give away.

A nominee for ‘Game of the Year’ at the 2021 VR Awards, Zombieland VR is developed by Sony Pictures Virtual Reality (SPVR) and XR Games. The game is inspired by light-gun games of the 90s and the racing games of today, and lets players join Tallahassee, Wichita, Columbus, and Little Rock to take on the most lethal zombie-killing racecourse ever – the Zombieland Invitational!

Since its launch in March 2021, ‘Zombieland VR: Headshot Fever,’ has received over 350 Oculus Store ratings with an average rating of 4.5 out of 5, hit the top ten Oculus sales charts in its first two weeks on sale, and won ‘Best Video / Audio’ in the VR category at the 2021 NYX Awards.
 

To celebrate the launch of Zombieland VR: Headshot Fever on SteamVR, XR Games will be hosting a special 10 hour live broadcast on the Zombieland VR Steam page from 6 pm BST / 1 pm PT / 10 am ET, running until 4 am BST / 11 pm PT / 8 pm ET.
 

Featuring popular VR content creators The Lonely Viper, GAMERTAG VR, Simply Chris, Jeaire, and GameOnScorpio, players and viewers will get a chance to win thousands of dollars of cash prizes and giveaways during the live broadcast.

Thursday’s SteamVR release brings with it a host of graphical improvements such as enhanced anti-aliasing, screen space ambient occlusion, supreme colour grading, 4 bone skinning, and the quality of real-time shadows has also been boosted. 
 

This SteamVR version also includes two extra levels, giving SteamVR players a first look at two new levels not seen on other platforms. It also includes the three new levels recently added to the big ‘Kingpin Update’ on Oculus Quest, fixes, improvements, and more.
 

Here’s what else players can look forward to in Zombieland VR on Steam: 
 

  • Join the crew – Get trained up by Tallahassee, Wichita, Columbus, and Little Rock to take on the undead.
  • Adrenaline system – Two headshots in a row makes the world slow, use it to your advantage!
  • Global leaderboards – Challenge your friends, beat their times, and climb the global leaderboards.
  • Powerful weapons – Unlock shotguns, revolvers, assault rifles, and more to find your ideal loadout.
  • Upgrade your arsenal – Improve your weapons with powerful upgrades and perks
  • The Zombieland Invitational – Take your skills, weapons, upgrades, and perks into the fastest, most dangerous zombie killing race course ever devised.
  • Built for VR from the ground up – Bringing light-gun shooters back from the dead, and into your home.

For more information go to https://www.zombielandvrgame.com/https://www.zombielandvrgame.com/

Train2Game News Browser Based MMORPG Makes Come Back

Today, project lead Heleor announced that his throwback browser-based MMORPG, Genfanad, will soon commence beta testing.

Genfanad sees players thrown into a fantasy world full of traditional RPG tropes turned on their head, creating a refreshingly modern setting wrapped up in the nostalgic packaging that we all remember. Embark on quests, hone your skills, gather resources and slay those lowly chickens.

Watch the Genfanad trailer here: https://youtu.be/0JJ1uJdX4Ts
 

“After spending so much time playing and loving oldschool MMORPG’s as a kid, but not so much enjoying the direction of modern games, I decided to do something about it.” says Heleor, “We’re a few years into the project now and we’ve grown a fantastic community. We’re trying to build and have the game grow into its own voice with the help of our players.”
 

In a world where Abraham Lincoln meets King Arthur’s Knights, there’s little that your imagination can’t achieve – and Genfanad is a sandbox where the sky (or rather, the open seas – there’s sailing planned for the future!) is the limit.
 

“Keeping our expectations realistic and ensuring that we can deliver,” Heleor says, “Is one of our primary goals. We’re aiming for small-scope, weekly content.”
 

With an incredible open world, dozens of quests and over twenty unique skills planned, Genfanad is sure to be a nostalgic funfair. And with the ability to engage in PvP coming, it’s time to gear-up, visit the Fae Realms – an all new location full of vicious, murderous faeries – ready your spells and prepare for battle!
 

Genfanad will be launching to Kickstarter in early September, putting their player-first motto into practice. Offering backers exclusive plushies, in-game titles and physical merchandise, fans both new and old will have the opportunity to bring this project to life.
 

Follow the Genfanad Kickstarter here:

https://www.kickstarter.com/projects/rosetintedgames/genfanad
 

Follow the development of Genfanad here: 

Discord:  https://discord.gg/abFsTwf

Twitter: https://twitter.com/genfanad1

Website: https://genfanad.com

Train2Game News 2021 Pocket Gamer Mobile Award Winners

MiHoYo’s Genshin Impact took home the biggest prize as it scooped Game of the Year at Steel Media’s fourth annual and industry-leading Pocket Gamer Mobile Games Awards, supported by Game Insight, held last week.

The ceremony saw the action role-playing title also awarded Best Audio/Visual Accomplishment, while Tencent and TiMi Studio Group secured Best Publisher and Best Developer, respectively.
Innovation of the Year went to Niantic for its ingenious reworking of augmented reality hit Pokémon Go for the 2020 lockdown, Pollen VC was voted Best Service Provider, and Supercell’s Clash Royale conquered the opposition to the Best Live Ops trophy.

As ever the event, which in this pandemic-affected year took place later than its traditional January slot and adopted a hybrid live/digital format hosted by London’s Ham Yard Hotel, aimed to shine a spotlight on the work of the top mobile games companies over the previous year.

Further highlights from the night included the Rising Star award, shared – an event first – by Jana and Sham Al Bdour of Sakura Games, Unity continuing its Best Game Engine dominance with a fourth win in as many years, and Jam City CEO Chris DeWolfe joining the ranks of Mobile Legend.

The coveted People’s Choice Award, nominated for and voted on by readers of Steel Media’s leading consumer site, PocketGamer.com, went to Tilting Point’s SpongeBob: Krusty Cook-Off.

“We believe the MGAs have a vital role to play in recognising the efforts and achievements of the entire ecosystem that makes mobile gaming the best industry in the world,” said Steel Media CEO, Chris James.

“This is doubly important considering the forced disconnects of the last 16 months and also the incredible role that the mobile games industry has paid not just in contributing to the economy and keeping people in jobs, but moreover in keeping billions of citizens feeling a little more connected and engaged.”

As the full winner breakdown below demonstrates, the 22 categories (including three new additions this year) represent firms spanning the whole industry, from the games developers and publishers to the tools companies, service providers, support agencies, investors and recruiters that all contribute towards this $90 billion sector being the largest and most pervasive in gaming.

After the lobbying and shortlisting phases – the biggest and most complex to date – which took place from March to May, the finalists were subsequently voted on throughout June by our panel of 100-plus mobile games experts from every corner of the industry.

Steel Media is hugely grateful to everyone who took the time to submit themselves, their colleagues, company, or contemporaries, as well as everyone who attended the ceremony itself during these tricky times – whether in person or digitally.

Additionally, we would like to thank main sponsor Game Insight, together with Admix, Huawei Ads, Jam City, Scopely and Tilting Point for coming on board as category sponsors – their support helped make the event a success in a particularly challenging year.

And last but by no means least, congratulations to all the finalists – it really was a hard-fought affair this year – and, of course, the heartiest of praise to the winners themselves.

More info on all things PG Mobile Games Awards at the official website:
www.mobilegamesawards.com

Train2Game News Summer of Unreal

Escape Studios has been commissioned by Epic Games to deliver the Summer of Unreal, a free pan-European Unreal Engine training course for 1,000 animators and CGI artists, in collaboration with a range of academic institutions and skills development organisations from across the Continent.
 

The Summer of Unreal will commence on 26th July 2021 and will run across four weeks in partnership with the following European institutions:
 

Mark Flanagan, Education Partner Manager, Epic Games said: “The Summer of Unreal is an incredible opportunity that is open to professionals in animation and VFX all across Europe, and we couldn’t be happier to invite the industry to participate. Escape Studios is a wonderful partner who, along with a number of Europe’s best animation schools, are running this programme, which is set to be the biggest Unreal Engine training that we’ve undertaken to date. We’re excited to help all learners find new ways to tell awesome stories and express their creativity using Unreal Engine.”
 

Saint Walker, Deputy Dean of Escape Studios, said: “The Summer of Unreal is a fantastic opportunity for animation and 3D CGI professionals across Europe to discover more about the cutting-edge technology on offer with Unreal Engine.
 

“We’ve worked with top animation companies to create a novel animation-centric way of teaching Unreal Engine, in one of the most ambitious training programmes that Escape Studios has been involved with – our vision of a pan-European festival of learning in Unreal Engine has gained us amazing academic partners in the form of some of the best animation schools in the world. We invite learners across Europe to join us. Make your summer staycation Unreal!”
 

The Summer of Unreal will be taught online in English and is free-of-charge to professionals working in the animation, motion graphics and VFX industry who want an informal group experience of learning Unreal Engine over the holiday period. The course will feature daily workshops covering all the major aspects of using Unreal Engine interspersed with practice time, teamwork, as well as demonstrations and masterclasses from some of Europe’s premiere companies and artists showing how they use the platform in their work.
 

Mark Spevick, Escape Studios’ Head of 3D VFX will be the main ‘showrunner’ for the Summer of Unreal. The unique role used in Escapes’ larger courses ensures that tutors get to hear and address the most important questions from the online shop floor through Mark’s advocacy. Mark combines teaching and programme design with senior industry experience, having worked at Peerless Camera, the production house co-owned by Terry Gilliam.

For more information and to register for the Summer of Unreal, visit: www.SummerOfUnreal.com

Train2Game News AR Witcher Mobile Game Released

Available now for free on iOS and Android, The Witcher: Monster Slayer is a brand new game set in The Witcher universe.

Developed and published by Spokko, the game challenges players to take on the role of a freshly trained witcher adept and step out into a dark fantasy realm using only their mobile phone.

Using advanced AR features, as well as their location and the time of day, players will be able to hunt down over 100 witcher-world monsters both old and new.

Watch the live-action launch trailer — Your Hunt Begins

By logging in to the game no later than July 28th, 11:59 PM CEST, Android and iOS users will find the Kaer Morhen Steel Sword in their inventory. This weapon increases the number of Experience Points gained from killing monsters by 10%, and will surely aid new witchers beginning their journey on the Path.

Download the game for free

The Witcher: Monster Slayer is available for free on the Apple App Store and Google Play. For more information, please visit the official website and follow the game on Facebook and Twitter.

Train2Game News GameMaker Awards Winners

The judges have deliberated. Over 33,000 votes have been cast. And we can now reveal that Colt Canyon has been crowned ‘Best Game’ and LUNARK ‘Most Anticipated’ game of the year, at the GameMaker Awards 2021.

Created by German-based developer Retrific, Colt Canyon is a stylish western-themed pixel art shooter combining roguelike elements with real-time combat. The judges were impressed with Colt Canyon’s highly-engaging gameplay and heavily pixelated artist style. While in the popular vote, members of the GameMaker and Opera GX communities voted Colt Canyon the clear winner. 

The other finalists for ‘Best Game’ included: Chicory: A Colorful Tale, Jet Lancer, Post Void and Cook, Serve, Delicious! 3?!.
 

The winner of ‘Most Anticipated’ game is LUNARK, from Canari Games. LUNARK is a 2D cinematic platformer, designed in the vein of ’80s and ’90s classics. The game challenges players to run, jump, hang, climb, roll, and shoot their way through a kaleidoscope of different environments. These include mysterious alien ruins, a flying penitentiary, a high-tech megalopolis, and a majestic forest. 

The judges were blown away with how the Canari Games team have pushed the creative limits of cutscenes and pixel art in GameMaker, to create a game that is both visually stunning and great to play. Set for release later this year, LUNARK also made a big impression with the voters – who overwhelmingly crowned it the ‘Most Anticipated’ game of 2021. 

The other finalists for ‘Most Anticipated’ game included: NYKRA, Jitsu Squad, APICO and Toodee and Topdee.

The GameMaker Awards, in partnership with SpecialEffect, a charity that uses video games to enhance the lives of those people with physical disabilities, celebrate creativity and innovation in Indie game development, honouring the best games created using GameMaker Studio 2 as well as the Indies and Studios that designed them. 


From over 200 entries, only 5 games for each category were selected by an expert panel of industry peers, including GameMaker Studio CTO Russell Kay, Opera GX Product Director Maciej Kocemba, and Into Indie Games Editor Harry Cole. 

Russell Kay, CTO, GameMaker Studio, said: “This year’s GameMaker Awards has redefined what we’ve come to expect from the indies and studios that choose GameMaker as their creative engine of choice. Each of the finalists have demonstrated  both amazing creativity, plus the technical ability to harness GameMaker’s powerful functionality to design a game that really pushes the boundaries. Given the incredible standard of this year’s entries, I am only glad that the final decision was left in the hands of our loyal GameMaker and Opera GX communities.”

Jonathan Mannshoven of Retrific, said: “Colt Canyon wasn’t a bestseller when it launched last year. It wasn’t free from criticism either. But by working closely with the community, I’ve been able to make many improvements to the game which have helped turn a lot of criticism into positive feedback. Having all that hard work now paying off with Colt Canyon winning ‘Best Game’ at the GameMaker Awards 2021 is an overwhelming and surreal feeling – just incredible!

“GameMaker has always been my engine of choice as it is just so easy to use yet also powerful, enabling me to reach maximum productivity. Which as a solo developer is extremely valuable. Put simply – I wouldn’t be a game developer now if it wasn’t for GameMaker.”

Johan Vinet of Canari Games, added: “LUNARK started as a passion project to create a game in the genre I loved in my youth. Making it a reality became so clear that I decided to quit my job, start my own studio and launch a Kickstarter campaign. Winning the “Most Anticipated Game” award is an incredible recognition from the players and the GameMaker Community, which brings some welcome legitimacy and a massive confidence boost to actually finish the game! Thank you!”

Train2Game News Gang Beasts Take Over National Videogame Museum

National Videogame Museum teaming up with the massively successful videogame Gang Beasts for summer gallery display, costume competition, and more from 22nd July to 31st August.

The National Videogame Museum (NVM) is delighted to announce its new Summer programme, Gang Beasts Takeover, which will see a brand new gallery display created in close collaboration with Boneloaf, the Sheffield-based creators of the massively successful videogame Gang Beasts.

From July 22nd to August 31st, visitors to the NVM will be able to get together to bash their friends and family whilst playing the game, as well as getting a never-before-seen insight into how the game was created and took the world by storm.

The curators at the NVM have had full access to the Sheffield-based offices where Gang Beasts was created, and have sourced a selection of materials that showcase the stories behind the game. This includes the famous boxing ring, which serves as an iconic symbol of the playful melee of the Gang Beasts game.

Alongside the exhibit at the NVM, visitors will be able to take part in the Beef City Fashion Week, a costume competition to design an outfit for a Gang Beast character. The winners will be judged by an expert panel of videogame developers and fashion designers from Sheffield. Lucky winners from different age groups will be awarded extra special prizes from the Gang Beasts and NVM team.

This is the first major new programme at the National Videogame Museum since it reopened after closure due to Covid-19. This marks the next step in innovative and exciting programming at the Sheffield City Centre venue. This project is running alongside other national and internationally recognised projects by the NVM, such as its recent Animal Crossing Diaries project.

Conor Clarke, Marketing Officer for the NVM, said “Gang Beasts has forever been the most popular game on display at our museum, as well as being one of the most successful games worldwide over the past few years. To be able to partner with Boneloaf on this Summer programme is an absolute delight and an honour. The team has been incredibly generous and kind with their time and support of the museum and showcasing how their ultra-successful game was created right here in Sheffield has been an absolute joy. It’s nearly been as much fun as actually playing the game. Nearly.”

The team at Boneloaf has said, “We’re excited to show some examples of the many experiments, iterations, and mistakes we made with the development and promotion of Gang Beasts to the NVM’s audiences, especially to those that want to make their own games.”

Gang Beasts Takeover runs at the National Videogame Museum from 22nd July to 31st August. All Gang Beasts related content is included with the entry price, including entry into the Beef City Fashion Week competition. Pre-booking is recommended. Visit the NVM website for more details and information on ongoing safety procedures.

Train2Game News Mabel Releases Song For Pokemon Compilation Album

Pokémon’s 25th anniversary celebration continues with today’s release of “Take It Home,” a new song from BRIT Award recipient Mabel, who recorded it exclusively for the upcoming P25 Music compilation album.

With an infectious beat and a bright, summery vibe, the song celebrates being the kind of friend that others can count on.

It was produced by Tommy Brown (Kanye West, Ariana Grande) and Mr. Franks (Ariana Grande, Justin Bieber).

Listen to “Take It Home” HERE. The compilation album, which will be released this autumn by Capitol Records, is part of a massive, yearlong music campaign from The Pokémon Company International in partnership with Universal Music Group.

The playful official video for “Take It Home” finds Mabel trying to unwind in her hotel room after a busy day. Flipping through the channels on the television, she’s delighted to find a Pokémon channel. Comforted by the beloved characters, she falls asleep. In her dream, she follows a Jigglypuff down a hallway, and together they explore the hotel, which has been transformed into a dark yet sparkling dreamworld. Mabel takes the stage, joined by a troupe of dancers, and a Pikachu makes a cameo. View the video, which was directed by Sophia Ray (Ella Eyre, Little Mix, Amber Mark) and shot at London’s iconic Savoy Hotel, HERE.

 “I’ve been a fan of Pokémon for years, so I jumped at the opportunity to join the P25 program,” Mabel said. “I had so much fun working with Pikachu and my all-time favourite Pokémon, Jigglypuff, for the ‘Take It Home’ video. I hope the fans love the song as much as I loved working on it to celebrate 25 years of Pokémon!”

Mabel’s incredible talent and pop sensibilities add a massive layer of fun to Pokémon’s P25 Music campaign celebrating 25 years of Pokémon,” said Colin Palmer, vice president of marketing for The Pokémon Company International. “Music fans are going to love ‘Take It Home,’ and Pokémon fans will be delighted to see a Jigglypuff, known for being a bubbly Pokémon who also loves to sing, featured in Mabel’s vibrant video. It’s a pitch-perfect collaborative match for our 25th anniversary celebration.”

Mabel is the latest artist to join the P25 Music program, taking her place alongside Katy Perry, who contributed the new original song “Electric,” as well as Post Malone, who put his own stamp on the Hootie & the Blowfish hit “Only Wanna Be with You,” and J Balvin. Mabel recently released her first new single of 2021, “Let Them Know,” a spirited anthem about projecting confidence even in times of trouble.

Fans can keep up with the latest news for P25 Music and more celebrations across the franchise on Pokémon’s 25th anniversary website at Pokemon.com/25. Pokémon 25: The Album can be pre-saved at https://CapitolRecords.lnk.to/saveP25PR/.

Pokémon and music fans are invited to join the conversation online with @Pokemon and #Pokemon25.

Train2Game News Nickelodeon All-Star Brawl

Nickelodeon All-Star Brawl, a new platform fighting game featuring fan-favorite Nickelodeon characters, has been announced for PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, and Nintendo Switch.

Battle online and via local multiplayer for up to four players this fall!

Developed in conjunction with Ludosity and Fair Play Labs, Nickelodeon All-Star Brawl is the ultimate Nickelodeon fighting game fans have been waiting for!

Choose from an array of the most iconic characters from Nickelodeon’s huge roster of beloved franchises, including SpongeBob SquarePants, the Teenage Mutant Ninja Turtles, Hey Arnold!, Invader Zim, Danny Phantom, The Loud House, Aaahh!!! Real Monsters, Rugrats, and more.

  • All-Star Cast: Fan-favorite characters from the Nickelodeon cartoon universe are here and each fighter delivers a unique move-set and playstyle to master as you try to send your foes flying off the level to win.
  • 20 Nickelodeon-Themed Levels: Battle across a variety of stages inspired by iconic Nickelodeon universes, including Jellyfish Fields from SpongeBob SquarePants, TMNT’s Technodrome, and more!
  • Single-player & Multiplayer Game Modes: Challenge your skills against the AI, or face off in competitive online and local multiplayer for up to four players.
  • BonusContent: Unlock advanced moves unique to each character’s personality and more in the in-game Gallery!

You can enjoy the trailer below:

Train2Game News Evercade Cartridge Games

Blaze Entertainment and Edia Co Ltd are delighted to announce a new Evercade collection of twelve 16-bit retro games, originally released by the publisher Telenet Japan and Renovation in the US.
 
The Renovation Collection 1 cartridge will be releasing 12 games from the publisher in Early 2022 with pre-orders due to open in November 2021.

The list of games is as follows:

• Arcus Odyssey
• Beast Wrestler
• Dino Land
• El Viento
• Exile
• Final Zone
• Gaiares
• Granada
• Sol-Deace
• Traysia
• Valis: The Fantasm Soldier
• Valis 3

This collection brings something to the Evercade physical cartridge system that the community and users have been asking for. Rare titles, interesting imports, and a wider mix of great Japanese-developed video games.

The inclusion of JRPGs and Shoot ‘em ups will be of great interest to Evercade fans and to collectors who wish to get their hands on fully licensed versions of these games.

Like all Evercade releases, this will come with a physical clamshell case with a printed manual included. This will be the 23rd retro gaming cartridge from Evercade featuring home console releases and will be numbered as cartridge 23.

This new collection will also be playable on all Evercade systems and marks the start of an incredible lineup of cartridges and collections for 2022.
 
The Evercade gaming system is a cartridge-based, retro gaming family that provides gamers with fully licensed curated collections of games from the past, and new collections of retro-inspired independent titles.

The Handheld allows for gamers to play their games on the go while the VS (Releasing Nov 2021) will allow for cartridges to be played on your TV with up to four players.

Discover more at http://evercade.co.uk