Train2Game News Square Enix work potential

Square Enix® Montréal, the award-winning and critically acclaimed mobile games studio, has announced that it is attending Casual Connect in London on May 29-31, 2018, and will be located at booth #206.

The studio will be a Gold Sponsor of the conference and has recently made the move to the freemium mobile game development model. As a result, Square Enix is actively looking to fill new positions within the Montréal and London mobile studios. Key members of the Square Enix Montréal and London mobile teams will be available at the booth to discuss any of the available positions, spanning Creative, Analytics, Product Management, and beyond.

As well as sponsoring this year’s ‘Best Kids and Family Game Indie Prize Award’, Square Enix Montréal’s Head of Studio, Patrick Naud will join fellow industry experts to discuss Live Operations on the ‘Live Game Ops Power Panel’ at 4pm on May 30, 2018 in the St. James’s suite. Senior Producer Dominic Allaire and Lead Game Designer Jean-Francois Dugas will deliver their ‘Live and Kickin’ presentation covering the evolution of Hitman Sniper at 11am on May 30, 2018 in the St. James’s suite.

“We’ve always strived to provide the highest quality experience for mobile players and premium was the most appropriate format for us to do so initially in order to prove our know-how,” said Patrick Naud, Head of Studio at Square Enix Montréal. “While we remain absolutely committed to delivering innovative experiences to our existing IPs, we also want to make original games that are accessible to all players, hence we are now fully embracing the freemium format, while being mindful that we continue to provide the mobile gaming community with unforgettable experiences; a value central to every Square Enix Montréal title.”

For more information regarding the ‘Live Game Ops Power Panel’ and ‘Live and Kickin’ presentation: http://europe.casualconnect.org/schedule.html

Casual Connect will be held at The Queen Elizabeth II Centre, Broad Sanctuary, Westminster, London, SW1P 3EE. Square Enix Montréal will be located at booth #206.

Train2Game News Bandai Namco raise $20k for charity

Leading anime video game developer and publisher BANDAI NAMCO Entertainment America Inc. announced today it has raised and is donating over $20,000 to Gamers Outreach in support of the foundation’s mission to provide recreation and entertainment to children recovering from the treatment of long term illnesses in hospitals through the power of video games.

The donated funds will go directly to the creation of additional “GO Karts” or Gamers Outreach Karts – portable, medical-grade gaming kiosks which healthcare staff can use to transport gaming consoles and games to children who are not able to leave their rooms during their recovery. GO Karts have already been stationed at nearly 50 hospitals around the United States and support over 450,000 children annually during their recoveries.

“As a video game company, BANDAI NAMCO Entertainment America is excited to see the power of video games brighten the day of a child recovering from illness. Video games can transport children to distant lands for grand adventures, empower them with super powers, and most importantly, deliver a simple smile and some comfort.” said Denny Chiu, Director, Communications and Corporate Social Responsibility at BANDAI NAMCO Entertainment America Inc.

“By lifting their spirits, we hope to help these brave young patients through their healing process and provide a semblance of fun and normalcy to their day. We also want to thank our generous fans who donated funds during our livestream, our combined donations will surely add a boost to help Gamers Outreach in its mission of bringing joy, creating smiles, and making the day special for countless kids.”

“We’re incredibly grateful to the team from BANDAI NAMCO Entertainment America for this generous gift of more than $20,000 in support of providing entertainment devices to hospitalized children,” said Zach Wigal, Founder of Gamers Outreach.

“As an organization, our focus is to help normalize the hospital experience by ensuring games and recreation are available to patients, and easy for healthcare professionals to manage. GO Karts are a tool hospital staff rely on as a way to deliver content to patients who have limited accessibility during treatment. The GO Karts built by BANDAI NAMCO Entertainment America will be making a difference in the lives of children and their families for years to come!”

Funds donated by BANDAI NAMCO Entertainment America Inc. are comprised of charitable donations raised during an eight hour “Let’s Play Anime” charity livestream which raised $5,484 from viewers and fans. The livestream featured gameplay segments featuring BANDAI NAMCO Entertainment’s latest games. The livestream was hosted by BANDAI NAMCO team members and social media influencers. During the program, viewers made donations in support of the livestream to benefit Gamers Outreach. Additional funds were donated by BANDAI NAMCO Entertainment America Inc. by matching the $5,484 donated by livestream viewers and with an additional $10,000 for a grand donation total of $20,968.

For more information on BANDAI NAMCO Entertainment America Inc., please visit: https://www.bandainamcoent.com . For more information about Gamers Outreach Foundation, please visit: https://gamersoutreach.org.

Train2Game News Kinect recycled for medical needs

A new system which helps people with Parkinson’s disease overcome debilitating walking problems has been developed by researchers at Brunel University London.

Built using Microsoft’s now-obsolete Kinect peripheral, the system monitors for and detects freezing of gait (FOG) in Parkinson’s patients. When an occurrence is observed a laser casts visual cues on the floor according to the patient’s location, helping them release their gait and improve their movement.
It’s hoped the system, which was unveiled in the Journal of Disability and Rehabilitation: Assistive Technology and supported by Parkinson’s UK, can be further developed for installing in patients’ homes.

“Freezing of gait is one of the most disabling symptoms in people with Parkinson’s, affecting its sufferers by impacting their gait performance and locomotion,” said Dr Amin Amini, a researcher from Brunel’s Department of Electronic and Computer Engineering, who lead the research.

“It is an episodic phenomenon that prevents the initiation or continuation of a patient’s locomotion, and it may lead to a loss of independence or frequent falls.”

The system, whose prototype cost just £137 to build, excluding its controlling PC, works by monitoring a patient’s leg movements in their own home. Whilst similar systems using Kinect have been tested previously, the new system specifically monitors the angle of the patient’s knee and their head direction, offering increased accuracy and a reduction in false positives.

Initially launched in 2010, the Microsoft Kinect is a motion-sensing device developed for use with a PC or Xbox. Whilst it was originally intended for gaming, the product proved popular with researchers and developers keen to find alternative uses.

Although the Kinect was discontinued as a commercial product in 2017, they are still easily obtainable second-hand.

“The main reason that Microsoft Kinect was used is that it doesn’t require the patients to attach any sensors to their bodies in order for the system to detect FOGs,” said Dr Amini.

“The Kinect can unobtrusively detect and track subjects’ body movements without any attachments, which makes it an ideal device for such applications.”
Once FOG is detected, the system casts two laser lines on the floor, perpendicular to the direction the patient is facing. This visual cue stimulates movement in the patient and helps relieve their gait.

“We tested the system’s capabilities and detection success rate by inviting healthy participants during the prototype phase, as well as inviting real Parkinson’s disease patients to a focus group, where we demonstrated our system in action,” said Dr Amini.

“The results showed the possibility of employing the system as an indoor and on-demand visual cue system for people with Parkinson’s, that does not rely on the subject’s input or introduce any additional complexities to operate.
“Despite limitations regarding its outdoor use, feedback was very positive in terms of domestic usability and convenience, with people with Parkinson’s showing interest in installing and using the system at their homes.”

Kinect4FOG: monitoring and improving mobility in people with Parkinson’s using a novel system incorporating the Microsoft Kinect v2 is published in the Disability and Rehabilitation: Assistive Technology
For further information on Brunel’s research, please visit www.brunel.ac.uk/research

Train2Game News Personal Gaming Assistant Sam Launches

Sam aims to enrich the players gaming experience by connecting them with their game library, friends, community as well as most of Ubisoft services.

Starting today, Sam is available worldwide in English only and is currently in BETA. Sam is a chatbot that follows your in-game progression and provides you with real-time stats and tips. Sam leverages Google Cloud’s Dialogflow Enterprise Edition, which enables it to answer a large variety of topics related to Ubisoft games and services.

Sam entered its open BETA in Canada on January 24th and has not ceased evolving since launching – thanks to the support of the community.

Sam is now available on the Ubisoft® Club mobile application, which can be downloaded on Google Play and App Store.

To learn more about Sam, have a look at our article on the ubiblog.
For more information about the Ubisoft® Club, please visit: https://club.ubisoft.com.

You can see it in action below

Train2Game News PLAY Expo London 2018

PLAY Expo, the UK’s largest arcade, indie and retro gaming show, comes to London’s Printworks for the first time on the 11th and 12th of August 2018.

A must attend event for any videogames fan, featuring hundreds of original arcade and pinball machines, plus consoles and PCs playing a virtual who’s who of gaming classics including Donkey Kong, Pac-Man, Sonic the Hedgehog, Street Fighter, Space Invaders, Super Metroid, The Legend of Zelda, Tetris, Super Mario Kart, Sensible Soccer, Super Mario Bros, GoldenEye 007 and Pokemon.

PLAY Expo also features a huge Minecraft zone, dedicated VR and tournament gaming areas and an Indie Zone, where you can play the best and brightest indie games of recent years. On the Expo stages you will find talks from gaming celebrities, Cosplay displays and tournaments for gamers of all skill levels! Special guests announced so far include:

Ashens Q&A, comedian, actor, author and Internet sensation
Stuart Ashen AKA Ashens will be appearing all weekend long, taking part in a YouTuber panel and Q&A. Ashens is best known for his YouTube channel, which boasts over 1.3 million subscribers. He has written two popular books about retro games – Terrible Old Games You’ve Probably Never Heard Of and Attack of the Flickering Skeletons.

Mr Biffo aka Paul Rose of Digitiser
Remember Digitiser on Teletext? Paul Rose the writer behind Digitiser is appearing at PLAY Expo to talk about his new Kickstarter project to create Digitiser: The Show – an ambitious and anarchic retro gaming series.

The Oliver Twins present ‘The Evolution of Dizzy – the UK’s 80’s Iconic Gaming Hero’
The ‘Oliver Twins’ rose to fame in the 1980s when they developed the Simulator and Dizzy games franchises. They are probably the most prolific 8-bit game developers in the world, having created an amazing 53 games – 26 of which where #1 bestsellers. They founded Blitz Games in 1990 and built it into one of the most successful games studios in the UK. In 2012 they set up Radiant Worlds with co-founder Richard Smithies, which they recently sold to Rebellion.

Sensible Software founder Jon Hare: A Life In Games 1985-2018
Jon co-founded Sensible Software in the 1980s, the company went on to produce some of the most successful games of the late 1980s and early 1990s. Notable titles include the Sensible Soccer franchise, Cannon Fodder games, Wizball, Mega Lo Mania and Wizkid. More recently Jon has worked on an updated version of Speedball 2 as well as Sociable Soccer, the spiritual successor to Sensible Soccer.

Q&A with Mike Montgomery, founder of Bitmap Bros.
“The coolest Amiga developer ever, this studio did things in the early 90s that made their peers weep with envy.” Vice. Founded in 1987, The Bitmap Brothers are the original ‘rock star’ developers: a small but highly successful development team with a history of creating unique, critically and commercially acclaimed games. Continually striving for originality, attention to detail and new levels of playability, the company has been responsible for several of the games industry’s most memorable titles including the Xenon, Speedball and The Chaos Engine games series, Magic Pockets, Gods, Cadaver, Z and most recently the critically acclaimed RTS hit; Z: Steel Soldiers.

Whether you’re a gaming enthusiast or haven’t touched a game in years, you will find yourself enthralled by the wealth of amazing gaming entertainment available at PLAY Expo. The fun starts on August 11th at London’s Printworks, SE16 and runs from 10am until 6pm on Saturday and Sunday. For more information visit playexpolondon.com, facebook.com/playexpolondon/ and twitter.com/replayevents.

Tickets cost: Adults £20, Child £14, Family (2 adults, 2 children) £58 per day or Adults £34, Child £24, Family £96 for the Weekend ticket.

Train2Game News GamerToken Crypto

GamerToken is a new and exciting blockchain-project.

It allows gamers to truly own the virtual items they earn in-game. With the Ethereum-based token, unique cosmetic items will be made available in participating games, making it possible to reward players for exceptional in-game achievements.

The GamerToken system is the first to make in-game items truly distinctive when being equipped with unique skins, allowing players to earn recognition. Players can sell, buy and own these unique and one-of-a-kind collectibles via a secure and transparent marketplace which is based on a blockchain.

A public test version of GamerToken was launched in April in collaboration with the gamigo group, one of the leading game companies in Europe and North America.

To demonstrate the project, an ERC20-compatible test-token was implemented in a special demo version of the popular online roleplaying game Fiesta Online. In addition to this demo, a test version of GamerToken’s decentralized marketplace is available to trial. Both demos can be tried out on the GamerToken website.

“The GamerToken has the potential to radically change the trading and perception of in-game items. The marketplace can become a secure, transparent and universal trading post for online games of all kinds”, says Jens Knauber, CEO of the Laurel Foundry.

A Marketplace to unite game worlds
Rather than replacing existing in-game economies, GamerToken’s currency and marketplace are built to compliment them with additional functionality and freedoms for the player. It is a decentralized trading system in which players can buy, sell, and borrow their cosmetic items across different games. Therefore, the player can transfer his/her digital assets in the form of GamerToken for example from an online roleplaying game to an eSports shooter, and from there to a casual mobile game, and so on. In-game markets remain stable and effectively unaffected by such transactions.

A system of ‘smart contracts’ ensures the security and transparency requisite for high-value online transactions. The marketplace has an underlying security system that ensures comprehensive protection against theft and fraud.

Benefits for developers and players
Game developers gain the ability to design skins that are exclusive for the marketplace and link them to an ERC-721-GamerToken. The ERC-721 token guarantees the validity of unique items. The entire transactional history and the current item value on the blockchain will be quick and easy to gather. GamerToken introduces new and exciting possibilities in the in-game item trade. Ambitious players can increase the marketplace value of one of their items for example through their Twitch streaming channels by performing outstanding actions. For instance, a unique camouflage suit of an eSports sniper used in a pro-gamer’s eSports career can become a precious collectible when linked to a GamerToken, just like the signed jersey of a famous football player. In design competitions, gamers can design their own skin collections for online roleplaying games in exchange for recognition within the community as well as for GamerToken on the marketplace.

Considerably more information about the entire GamerToken project can be found on the GamerToken blog and on the website.

Train2Game News Shenmue reboot comes from UK

Growing Cheshire company revealed as the software developer studio resurrecting classic video game Shenmue and Shenmue II.

d3t Ltd has confirmed that it is the development studio responsible for resurrecting the 20 year old games, that pushed boundaries on their original release, the classic and hugely popular Shenmue and Shenmue II. d3t Ltd take client confidentially extremely seriously and the project remained top-secret until the news was announced in April at SEGA Fes 2018, in Tokyo.

Noel Austin Operations Director said, “We can finally reveal that the d3t team have been resurrecting Shenmue from the original source code written over 20 years ago! We are bringing Shenmue and Shenmue II to modern platforms: Playstation4, Xbox One and PC. It’s been a journey of discovery, delving into the original code, also an honour and a privilege to work on such high-profile titles, delivering this classic franchise to new platforms and new audiences.”

d3t is a growing tech company in the northwest of England. d3t is only 6.5 years old, founded with just 3 people, it has grown year on year to its current team of 50. d3t was created by Stephen Powell and Jamie Campbell in 2011 and acquired by Keywords Studios last year. The company is forecasting continued expansion and has recently upscaled to a larger HQ in Cheshire.

d3t stands out in the UK game development sector because it strategically does not develop its own IP, instead it exclusively delivers game and interactive projects on behalf of international clients. Household names like SEGA, Sony, the BBC and independent studios worldwide regularly engage d3t on projects and d3t provides invaluable, confidential support across the games and interactive media sectors.

This technical port of Shenmue I & II represented an enormous technical challenge for the team at d3t. Piecing together the 20-year old archives of code and source data could be termed “digital archaeology”. The re-release of Shenmue 1 and 2 will be available together as a single package later this year and will remain true to the originals.

Studio Head Richard Badger added, “A lot of the work we undertake stays under wraps, so it’s great that we can actually talk about this amazing project. The global Shenmue gaming community have shown us incredible support and we are really excited about the launch of the games later this year. We are extremely proud of our team and being able to showcase the remarkable software development talent that can be found right here in the northwest of England.”

d3t does not just deliver when it comes to resurrecting well-loved cutting-edge games. The company also provides the same level of expertise to the museum and heritage sector and have recently been involved with real life archaeology. Working as a technology partner for the amazing installation which was opened at Yorkshire Museum, by Sir David Attenborough. d3t Ltd worked with lead designer Bright White Ltd, to develop a set of digital museum exhibits for the highly esteemed “Yorkshire’s Jurassic World” d3t animated a lifelike raptor, and an augmented reality window giving visitors a unique opportunity to view some of the world’s most amazing extinct dinosaurs and sea creatures as they would have looked when they lived on earth.

To learn more about d3t you can visit their site http://www.d3t.co.uk/

Train2Game News Prescription for Sleep

Scarlet Moon Records is thrilled to make available Prescription for Sleep: Game Music Lullabies Vol. 1 Remastered Version, a special re-issue of the award-winning 2014 album that features jazzy lullabies of game music classics.

The series features GENTLE LOVE, a jazz duo comprised of Metal Gear Solid/Bayonetta series composer Norihiko Hibino on sax and Etrian Odyssey/PersonaQ pianist AYAKI performing game music favorites in a jazzy lullaby style to sleep and relax to. The remastered version aligns the sound more closely to the rest of the series and adds two additional bonus tracks, including “Fisherman’s Horizon” from Final Fantasy VIII and an original composition by GENTLE LOVE titled “He Chose You.” Prescription for Sleep: Game Music Lullabies, Vol. I Remastered Version is fully licensed and available now:

The full track list is as follows:

01. Lifestream (Final Fantasy VII)
02. Dire, Dire Docks (Super Mario 64)
03. Song of the Ancients (NieR)
04. Lost Painting (Castlevania: Symphony of the Night)
05. Maiden in Black (Demon’s Souls)
06. Main Theme (Genso Suikoden)
07. Singing Emotion (Chrono Cross)
08. A Wish… (Secret of Mana)
09. Auriel’s Ascension (The Elder Scrolls IV: Oblivion)
10. Aquatic Ambiance (Donkey Kong Country)
11. Fisherman’s Horizon (Final Fantasy VIII) [Bonus]
12. He Chose You (Original) [Bonus]

“It’s a wonderful feeling to be able to circle back around and give new life to the original album that started it all,” explains Scarlet Moon producer Jayson Napolitano. “We’ve already got the next volume recorded, and we’re currently mastering it and putting together artwork and other materials for a physical release, so please stay tuned for more information in the coming weeks and months!”

Prescription for Sleep: Game Music Lullabies has enjoyed six album releases including two compilation volumes, two more dedicated to Secret of Mana and UNDERTALE, respectively, a compilation of battle themes turned into lullabies, and a charity EP in honor of late Nintendo President Satoru Iwata.

For more information about the Prescription for Sleep: Game Music Lullabies series, visit the official website: http://www.scarletmoonproductions.com/sleep/

Train2Game News The journalists YOU want to be friends with

The winners of the first Games Media Brit List Awards were revealed last night at a fun-filled ceremony in Shoreditch, London.

The new awards event celebrated the very best in games writing and broadcasting, and attracted nominations from across the spectrum of the games media – from specialist consumer journalists, B2B reporters, eSports presenters, YouTubers, streamers, media brands, national media reviewers and more.

The winners were:

BEST CRITIC
Christian Donlan – Eurogamer

BEST REPORTER
Ben Barrett – Freelance

BEST FEATURES WRITER
Tamoor Hussain – Gamespot

BEST VIDEO PRESENTER
Chris Bratt – Eurogamer

BEST STREAMER
Eurogamer

PODCAST/RADIO SHOW
Adam Rosser – Radio 5Live Game On

BEST PRINT EDITORIAL TEAM
Edge

BEST ONLINE EDITORIAL TEAM
Eurogamer

BEST VIDEO PRODUCTION TEAM
IGN

EMERGING TALENT
Vic Hood – Freelance

An award for the MOST INFLUENTIAL was also announced, with The Guardian’s Games Editor Keza MacDonald picking up the prestigious trophy.

The awards were hosted by writer, editor, producer, and trainee pro wrestler Simon Miller and hosted at the Rich Mix venue in Shoreditch.

Supporting the very first Games Media Brit List Awards were Trailblazers from Rising Star Games, Belong by GAME, Reality Clash, Bossa Studios, Hitman Definitive Edition from Warner Bros, Vuelio, Jägermeister, plus industry bodies Ukie, TIGA and ERA.

The next Games Media Brit List will take place on Thursday, May 16th 2019 – More details will be announced soon at www.gamesmediabritlist.com .

Alternatively, follow the Games Media Brit List on Twitter or sign up to the GMBL email newsletter to receive updates.

Lisa Carter, Event Director at Games Media Brit List, said: “We’re absolutely delighted with the response we’ve had to the first Games Media Brit List Awards. To see such positivity in the room, with friends, peers and rivals cheering each other was absolutely brilliant.

“A huge congratulations to all the winners, a big thank you to our partners who helped make it happen, and apologies for any sore heads. See you all again in 2019!”

Train2Game News

It’s time to soldier up because Black Ops is back!

The series which has become the most played in Call of Duty® history as well as a cultural phenomenon around the globe returns October 12th with the release of Call of Duty®: Black Ops 4, a gritty, grounded, all-out combat experience.

Black Ops 4 raises the bar for Multiplayer mode that increases tactical gameplay and player choice, along with the biggest Zombies offering ever with three full experiences at launch, and Blackout, where the Black Ops universe comes to life in a massive battle royale experience featuring iconic characters and locations from all four Black Ops games in a one-of-a-kind offering that is uniquely Black Ops. Published by Activision and developed by award-winning studio Treyarch, Call of Duty: Black Ops 4transforms the established universe played by hundreds of millions of fans with the largest gameplay experience ever created in the series.

“Black Ops 4 gives our community more ways to have fun with their friends than anything Treyarch has ever created and introduces meaningful innovations to every element of the game, including next level tactical team-based multiplayer, the biggest zombies offering yet and Blackout, where the largest map in Call of Duty history brings together the rich universe of Black Ops,” said Rob Kostich, EVP and GM, Call of Duty. “More than 200 million players have called Black Ops home, and they’ve played for more than 15 billion hours. This is an incredible community that has inspired the development team to take their innovative gameplay design to new heights.”

Call of Duty: Black Ops 4 is scheduled for release on PlayStation 4, Xbox One and PC on October 12th. Fans can pre-order now and get access to the Call of Duty: Black Ops 4 Private Beta*. Black Ops 4 for thePC delivers a fully-optimized experience, which for the first time in Call of Duty’s history will be available exclusively on Battle.net, Blizzard Entertainment’s online gaming service.

The game was revealed earlier today in a livestreamed community event broadcast worldwide across 10 languages, as Activision and Treyarch unveiled an unprecedented first look along with a trove of detailed game information.

Call of Duty: Black Ops 4 features gritty, grounded combat, along with new levels of customization and tactical gameplay, and a variety of new weaponry, maps and modes for the ultimate Black Ops multiplayer experience. The game features the return of the iconic Pick 10 system, along with a series of innovations in weapon controls, combat flow, health regeneration, and player movement. Black Ops 4 goes deeper than ever before into the fiction of multiplayer, where players will explore the world of Specialists – who they are, why they exist, and what battles they fight together – while mastering their gameplay through solo and multiplayer combat experiences. Black Ops 4 features a combination of new and returning Specialists, each with their own unique weapons, equipment and playstyles. Players will be powerful alone, but devastating as a team working together.

“Black Ops 4 is by far the most ambitious title our team has ever created,” said Dan Bunting, Co-Studio Head, Treyarch. “At its core Black Opshas always been about challenging convention and boldly taking our gameplay in new directions. With Black Ops 4, we’ve designed an experience for all play styles and skill levels from casual to competitive. It brings a layer of tactical depth that rewards players for mastery, and just feels so good to play.”

Celebrating the 10-year anniversary of the original Call of Duty Zombies, Black Ops 4 also debuts an entirely new and unprecedented Zombies experience that’s the biggest Day One offering in franchise history – with three fully-featured Zombies experiences at launch – IX, Voyage of Despair and Blood of the Dead. With immersive new adventures, a brand new cast of characters and a nefarious new enemy, Black Ops 4 Zombies will feature the deep gameplay and easter eggs that the rabid community of fans devours.

It also includes the most customizable action to date, new systems for creating and completing community challenges, and social systems designed to connect players. Black Ops 4also reintroduces difficulty levels and an in-game tutorial to onboard new players to the Zombies universe, while giving hardcore players the option of ratcheting up the challenge. Additionally, Zombie Rush is a brand new mode that streamlines the gameplay experience, introducing enticing new challenges to grizzled veterans, while creating a whole new tempo of gameplay for newcomers.

In addition to unveiling Multiplayer and Zombies in today’s world premiere, the team also introduced Blackout – the new battle royale-style experience that combines Black Ops’ signature fast, fluid, guns-up combat, with fierce new levels of survival competition across iconic Black Ops settings re-imagined at a colossal scale. Blackout is an experience unlike any other game or mode in Call of Duty history, where players will have to scavenge, strategize, compete and survive to win.

Featuring the largest map ever built in Call of Duty – 1,500 times bigger than Nuketown – Blackout thrusts players into a collision course as they play as classic characters spanning the history of the Black Ops series including the original Call of Duty Zombies Origins cast. Battling solo or in teams, players will engage in diverse combat complete with ground, air and sea vehicles across a gamespace unlike anything ever in Call of Duty. Players will encounter fan-favorite Black Ops map locations and call upon a massive arsenal of Black Ops weaponry and equipment as the winner-takes-all action creates a new way to play Call of Duty.

“The Black Ops community means everything to us, so we knew in order to deliver something really special for our fans like Blackout, with the biggest map we’ve ever created in Call of Duty, we had to push ourselves and our tech to the absolute limits,” said Mark Gordon, Co-Studio Head, Treyarch. “The same goes for our PC community. They have inspired and fueled us to set a new standard on PC across every aspect from dedicated servers and security to full optimization and polish that’s worthy of both Black Ops and Battle.net.”

For the PC, Treyarch is co-developing with Beenox, who together are working closely with Blizzard to optimize Black Ops 4 for Battle.net. Black Ops 4 represents the largest development team assembled for a PC title in the series. Black Ops 4 on PC will have uncapped framerate, 4K resolution and HDR, support for ultra-wide monitors and the ability for players to extensively customize the performance and visual quality for their specific hardware. In addition, players will be able to select from pre-set control options, including options for left-handed players, or fully customize the keyboard and mouse controls to their preference. In addition, Treyarch and Beenox worked closely with the team at Blizzard to incorporate Battle.net’s social systems, security, and server stability into Black Ops 4 to prepare for the release on Battle.net on October 12th.

Call of Duty: Black Ops 4 is published by Activision, a wholly-owned subsidiary of Activision Blizzard (NASDAQ: ATVI), and developed by Treyarch with additional development support from Raven Software and PC development with Beenox. For more information and the latest intel check out: www.callofduty.com , www.youtube.com/callofduty and follow @Treyarch and @CallofDuty on Twitter and Instagram and Facebook.