Train2Game News Pokémon the Movie: The Power of Us

This November, CinEvents, Fathom Events and The Pokémon Company International invite Pokémon fans to experience the highly anticipated “Pokémon the Movie: The Power of Us” on the big screen, with UK screenings on November 24th, December 1st plus additional screenings in select cinemas till December 3rd.

Based on the globally popular Pokémon brand, “Pokémon the Movie: The Power of Us” tells a new story of Ash and Pikachu as they team up with diverse characters to face unique challenges and thrilling Pokémon battles in this heartwarming film that illustrates the value of teamwork.

The feature-length anime film has a unique art style, new characters, and some exciting and fun surprises for fans both new and old to the extremely popular franchise.

Continuing from last year’s “Pokémon the Movie: I Choose You,” it follows young trainer Ash as he voyages with the adorable and fan favourite Pikachu as they continue with their Pokémon-capturing adventures. The new installment takes place in the seaside town of Frau City, where an annual festival celebrating the legendary Pokémon Lugia is held each year, as it saved the town from danger in the years prior.

When the festival’s livelihood is put at risk, Ash must team up with others in Frau City as well as some extremely familiar faces to face off a procession of Pokémon imposing threat to Frau City. This is an unmissable and thrilling installment and a complete treat for the whole family.

“Pokémon the Movie: The Power of Us” will be shown in more than 300 cinemas across the UK & Ireland.
Attendees at selected screenings of “Pokémon the Movie: The Power of US” across the UK & Ireland will be able to pick up a free sample pack of The Pokémon Trading Card Game, featuring three random trading cards.

To find your closest participating cinema showing “Pokémon the Movie: The Power of Us” and to book your tickets please go to www.fathomanimation.com.

“Pokémon the Movie: I Choose You was a huge success last year and we are delighted to be bringing the next installment to fans across the UK & Ireland from November.” Joe Evea, MD CinEvents.

“We are thrilled to work with The Pokémon Company International to bring another exciting and new Pokémon adventure to cinemas nationwide this fall,” said Fathom Events CEO Ray Nutt. “These cinematic events provide an opportunity for fans to catch up with their favorite characters, and for a whole new audience of moviegoers to discover Pokémon.”

“We’re excited that fans will be able to immerse themselves in Ash and Pikachu’s latest animated adventure from their neighborhood movie theaters,” said J.C. Smith, senior director of consumer marketing at The Pokémon Company International. “Our continued partnership with Fathom Events allows us to deliver more quality entertainment experiences that delight the Pokémon community.”

Train2Game News Esports Academy Workshop

EOB Esports Academy, the UK’s first esports academy for anyone between the ages of 7 to 30 looking to understand the business of esports, is proud to announce a partnership with Riot Games for their first tournament at the Red Bull Gaming Sphere in London.

EOB Esports Academy aims to help guide new talent by offering opportunities to learn everything from esports team creation, event management through to game design and 3D modelling.

The team have partnered with Riot Games for their first tournament which will see 13 budding esports professionals take part in this one-of-a-kind course, funded by the Prince’s Trust. Over the last four weeks League of Legends players have been developing the skills needed to manage a successful team, understand the challenges and the roles of an esports player, and most importantly, understand how to work as a team.

The students have been involved in a series of masterclasses and workshops with esports players and industry professionals and will now come face to face in the final day of their course where their plans are put into action with their first tournament at the Red Bull Gaming Sphere in London on 19th August.

EOB Esports Academy’s creator Steven Godwin says, “Riot Games have been a big inspiration for starting the EOB Esports Academy, I could see how young people could become stronger individuals by playing League of Legends. The guys at Riot Games have been very supportive and through a chance meeting with Mo Fadl head of esports, we started making this course a reality.”

Mo Fadl, Head of Esports at Riot Games said: “Riot is committed to furthering the esports ecosystem and providing new talent with an opportunity to learn and grow. We are very excited to help the EOB Esports Academy with their first tournament. Having spoken to the students taking part I can already see myself working for them in the future!”

EOB Esports Academy runs a number of workshops and events throughout the year. If you would like to find out more information please visit: http://wuwomedia.com/

Train2Game News Eleven new companies join the UK Games Fund community

The fourth round of companies to be awarded grants from the UK Games Fund has been announced today.

Eleven projects including PC, console and VR games developed by companies based across the UK have been selected and will now receive grants to develop their prototypes and undertake to support fellow developers with knowledge-sharing.

The fourth round of funded projects is the most demographically diverse group of companies since the UK Games Fund launched in 2015; 40% of project development teams are female-led and for the first time no London-based companies have made the final selection.

Competition for this round of funding was particularly tough as applicants seeking funding from the UK Games Fund were encouraged to self-select which route was most appropriate for them with the introduction of the Pitch Development Programme. Companies with past experience of shipping a game, a development team in place and ready to mobilise, a business plan and strategy for sustainability in place and with an already well-defined USP were encouraged to apply via the direct application route to Round 4.

Margot James, Minister of State for Digital and Creative Industries said:

“It’s marvellous to see grants awarded to companies that reflect such strength and diversity in the video games sector across the UK.

“The UK Games Fund has a proven track record of supporting innovative early stage games development, and I look forward to seeing these teams realise their creative potential.”

To date, the UK Games Fund has supported over 90 projects, and has a growing community with the increasingly popular Tranzfuser competition currently underway with 18 graduate development teams participating.

Paul Durrant, Managing Director, UK Games Talent and Finance CIC said:
“Our aim is to grow the UK’s early-stage games development ecosystem using a community-led approach and these new grant recipients have all agreed to give back significant time to support other companies through various peer-to-peer activities as part of the Creative Industries Sector Deal. Sharing knowledge and experience in this way adds significant value to the investment.”

Train2Game News Make Real Investments

Solutions-driven immersive technology company, Make Real, has secured equity investment to fund the development of Virtual Reality & immersive products.

The Brighton-based company has raised an undisclosed amount, via the investment round led by M&A Advisory.

This investment arrives at a key time in the immersive technology space, especially as Brighton has been highlighted as one of the growing key clusters, according to Innovate UK’s Immersive Economy in the UK Report, launched in May this year.

Make Real intends to use the investment to fuel significant growth, including the hiring of new talent and building out a number of immersive e-learning products.

The focus of the investment will cover three core areas ;
● Building an R&D team to focus on prototyping and creative product development.
● Marketing & PR investment to increase Make Real’s discoverability and presence within the industry.
● Investing in experimentation with non-commercialised technology for learning and development applications.

Robin Scott, Managing Director said:

“The Immersive technology market is growing and maturing rapidly. This investment round allows Make Real the opportunity to exploit the background IP we have generated over our decade of immersive development. We are thrilled that our new partners have seen the potential in our business and look forward to contributing further to this fast growth sector.”

Jane Burgess, Chairman said

“Make Real has established a strong position in the growing immersive industry. With this capital injection, we’re excited to move to the next stage of company growth, focusing on the areas that provide even more value to our clients. We are delighted to be working with an investment partner who provides us not only capital, but also years of strategic experience in growing businesses.”

Train2Game News London Playable Christmas Tree


Millions of people are expecting video games waiting under the tree this Christmas, but at King’s Cross station the Christmas Tree IS a video game: the world’s first ‘playable’ Christmas tree.
#GamesTree has landed at King’s Cross and is an interactive exhibit 6 meters high and made of 7,000 LED lights.

The tree is an adaptation of of award-wining London-made independent game Line Wobbler and has been created following a unique collaboration between the upcoming London Game Festival, Network Rail and acclaimed games designer Robin Baumgarten.

The Games Tree adds games-themed festive cheer to King’s Cross and also celebrates the upcoming third London Games Festival, which takes place in four months running from 5 to 15 April 2018.

The London Games Festival is run by Games London, a joint initiative between the London screen industries agency Film London and trade body ukie (The Association for UK Interactive Entertainment). Games London is funded by the Mayor of London’s London Enterprise Action Panel.

Hundreds of commuters and tourists have already played the Games Tree at the station just hours after its installation. It will sit in London Kings Cross station until January 4th 2018 before appearing at other venues.

Train2Game News Xtreme Gaming Celebrating a Decade


Prepare for bullet-hell, as ahead of its launch on PC, Xbox One and PlayStation™4 on 8th August 2017, THQ Nordic will be showcasing 2.5D side scrolling shoot-em-up Sine Mora EX, the extended version of the critically acclaimed original Sine Mora. 

Playable on multiple formats at Xtreme Gaming, there will be a high score challenge running throughout the day with copies of the game being given away as prizes.Xtreme Gaming, the first and the best dedicated console gaming center in the UK, celebrates its 10th anniversary with a day of special events and giveaways on Saturday 5th August, 2017.

Other events taking place during the 10th anniversary day include:

Live stream with Arthur from Xtreme Gaming, looking back at past events, playing games with the community and reacting to old videos.

Rocket League: 2 v 2 tournaments throughout the day, with prizes for winners and hugs for runners up.

Zombie trials: Blasting the Nazi undead in Call Of Duty: Black Ops 3 Zombie Chronicles players must complete fiendish challenges set by the XG staff.

Forza 6 Hot Lap: can you be fastest round the course in the reasonably fast car? If so you can win prizes.

And much, much more…

Arthur Tolmie, Co-Owner, Xtreme Gaming, said:

“For 10 years, our goal has always been to provide the community with the best possible experience they can enjoy with friends, family or team mates. We have hosted countless events, from zombies invading the Black Ops 2 launch, Aliens snatching guests at the Alien Isolation event, to building an actual tavern for our friends at Bethesda for the Skyrim community night… here’s to celebrating our10th anniversary in 2027!”

Train2Game News UK games market reaches new heights in 2016

At its annual Games Industry Market Valuation Breakfast event yesterday, games trade body Ukie revealed the value of UK consumer games market reached a record £4.33bn in 2016, up +1.2% from 2015 figures.The result shows positive growth for the games and interactive entertainment economy, including an +11.1% increase in digital console and PC games sales and an impressive +16.9% rise in UK mobile games revenue – now worth £995m. Overall, software sales in the UK exceeded £3bn for the first time.

The consumer release of the first VR headsets has helped fuel the growth of the sector though the sales of VR hardware, included in the market valuation for the first time and valued at £61.3m. The impact of VR was also seen in the sale of top-end graphics cards, driving a huge increase in PC game hardware of +64% to £258m.  

As the current generation of the console cycle matures, there was an expected reduction in sales of new hardware, down to £507.5m.

UK games events have also seen a strong increase, up +20.6% from 2015, fuelled by a growing esports scene in the UK and consumers engaging more with the industry at UK-wide games shows such as popular Insomnia and upcoming EGX Rezzed.

The successes of both Pokémon GO and Minecraft were factors in increases for both categories for game-related toys and merchandise, and books and magazines. Toys and merchandise sales increased by +7.2% to £66.8m, with books and magazines increasing +13% to £18.4m.

The annual breakfast briefing was attended by industry, media and analysts, and featured lively panel discussions from industry leaders about the state of the UK industry and expected trends in the coming year.

Data was collated to build the total Market Valuation using trusted industry data sources including Superdata, GfK, Kantar Worldpanel, Neilsen, NPD, ABC, The Official Charts Company and Ukie.

Dr Jo Twist OBE, CEO of Ukie, said, “Our sector is constantly innovating and investing in new experiences, technologies and talent, resulting in the strong and resilient games industry shown in this £4.33bn market valuation. It has been an excellent year for the industry, including the release of first commercially available VR headsets, an exciting year for our national esports scene, and the explosion of the UK mobile market, which is now worth nearly £1bn alone.

These statistics will go a long way to reinforcing the message that the UK continues to be a world leading games market, remaining strong in the face of an uncertain political climate. Ukie will continue to use these stats to promote the strength of our sector nationally and worldwide to investors, the media, policy makers and more, to prove that the UK is the best place to make and sell games.

The next year will be a big year of change, but we look forward to seeing the market remain resilient and robust and a leading creative economy in the UK.”

Read the full market breakdown here.

Train2Game News Scottish Games Company Receives Big Funding

Blazing Griffin, a digital entertainment group, today announced it has completed its Series ‘A’ round, raising £5 million led by private investors and matched by the Scottish Investment Bank (SIB), the investment arm of Scottish Enterprise.
The funds will be used to help support the group’s continued growth and to expand its game development portfolio, film output and post production services.

This latest round of funding builds on 5 years of substantial growth and an exciting year ahead for Blazing Griffin. From its current capacity of 30 staff, the group plans to use this investment to treble its headcount over the upcoming months.

Blazing Griffin is working on a number of on-going and unannounced game development projects. Following the launch of The Ship: Remasted and coupled with the investment, the games studio plans to build at least two new development teams.

The film department recently announced the start of principal photography for its first feature film project, Anna And The Apocalypse, starring Ella Hunt and Paul Kaye and backed by Creative Scotland. Blazing Griffin has many exciting licensed and original properties for film and TV in development with world-class talent and production partners, and is supported by slate development funding.

Building on their achievements and through the work on high profile shows, the post production team have created a new facility in Glasgow, with 4K delivery capabilities, to service UK-wide and international projects, specialising in remote workflows with international and UK partners – the first of its kind in Scotland.

“Having the hard work of all The Griffins be recognised in this way is an awesome feeling. I can’t wait for people to see everything we’re currently working on and very much looking forward to sharing all of our plans over the next couple of weeks and months.” said Managing Director, Peter van der Watt, “We all appreciate the continued support and confidence our investors and Scottish Enterprise have in our ambitious plan to become one of Scotland’s largest entertainment companies.”

The Scottish Investment Bank (SIB) is the investment arm of Scotland’s main economic development agency, Scottish Enterprise, operating Scotland-wide in partnership with Highlands and Islands Enterprise.

“Scottish Enterprise has been working with Blazing Griffin for over three years during which we have seen the company go from a fledgling games development studio to a diversified digital entertainment group” said Kerry Sharp, head of SIB, “Following on from our initial investment in February 2015, we are delighted to again support the group’s growth plans and, capitalising on the talented team it continues to build in Scotland, look forward to seeing the company create brilliant content across its games, film and post production portfolio that will be enjoyed by a global audience”.

Train2game News Pokémon trading card mosaic

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The Pokémon Company International has partnered with British artist Quentin Devine to create the world’s largest trading card mosaic, consisting of 12,987 individual Pokémon Trading Card Game cards.

The massive work of art, measuring 71.54 square metres and hanging at over 10 metres tall and 7 metres wide, was unveiled today in Paris.

The finished mosaic, which secures a new world record, forms the image of beloved Pokémon character Pikachu, using the original iconic pose drawn by GAME FREAK illustrator Ken Sugimori.

Anthony Cornish, Marketing Director for The Pokémon Company International, said: “We are incredibly excited to have secured this highly ambitious world record, and are thrilled to have worked with renowned artist Quentin Devine to bring the mosaic to life.”

Quentin Devine is an artist, animator and designer from Surrey, England. He has previously created a giant mosaic of the Mona Lisa constructed from fan self-portraits, as well as an image of Her Majesty the Queen of Great Britain and Northern Ireland using only penny coins. The mosaic of Pikachu is his biggest creation to date.

Train2Game News Scottish Games Industry Growth

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The SNP has today pledged to support the continued growth of the computer games industry after five ‘exceptional’ years for the industry.

The number of computer games companies operating in Scotland has increased from 15 in 2010 to 100 in 2015, with 95 of those businesses registered in Scotland – an increase of over 600% in five years.

Between 2010 and 2013, the last year for which figures are available, turnover increased from £38.1m to £67.6m.

Scottish computer games companies include Rock Star North, producers of the Grand Theft Auto series, and 4J Studios, involved in the production of Minecraft.

Previous SNP action to support the industry includes:

    Successfully lobbied the UK Government to introduce tax incentives for the computer games industry

    Funding 40 post-graduate places for a new masters programme in Computer Games Development at the University of Abertay Skillset Media Academy

    Financial support for Scotland’s first digital skills academy CodeClan

Commenting, SNP MSP Joe Fitzpatrick said:

“Computer games are a massive success story for Scotland and the growth since 2010, both in terms of established companies and in turnover, has been exceptional.

“This is an industry that drives exports and makes a huge cultural and economic contribution to Scottish life.

“The SNP want to ensure that this sector continues to grow as a key part of Scotland’s creative industries.”