Train2Game News New Not For Profit UK eSports Committee Formed

A new independent not-for-profit committee consisting of leading UK esports teams has formed, supported by the British Esports Association, to help progress and grow the UK esports industry to become more globally recognised.

The UK Esports Team Committee (UKETC) will act as a collective voice of UK teams in wider industry discussions, representing their views and interests to the wider UK esports and video games industries and to Government, and to encourage professionalism within UK esports.

The UKETC will identify ways to enhance the credibility of esports in the UK, acting as a source of advice and educational resource for other UK esports teams.

The aim is to bring teams together to lift UK esports as a whole by improving commercial opportunities for UK esports teams, establishing a set of standards for professional esports teams in the UK and have UKETC as a voice involved in the conversation with other esports bodies such as British Esports and Ukie.

Founding members of the UKETC include Endpoint, EXCEL, Fnatic, MNM Gaming, London Royal Ravens, London Spitfire and Vexed Gaming, with other teams able to apply to join the committee.

The committee will come together to accept new teams wishing to join and have produced a set of criteria that they will use to assess their decision making, such as; being a registered limited company in the United Kingdom, having a brand history spanning three years or more, having a respectable track record of competing in esports competitions, demonstrable contractual commitments to staff and players, and more.

It is also stated that organisations who do not meet all requirements, but excel in a number of the stated requirements, are still encouraged to apply and may still be accepted.

The full list of criteria and more information on the UKETC can be found on the committee’s website.

 The British Esports Association will support the UKETC, however the committee will not be a formal sub-committee under British Esports. This will allow the UKETC to operate independently, whilst still allowing it to work together according to its shared values of credibility, education, inclusivity and sustainability.

Train2Game News War Hospital Supporting Imperial War Museums

Brave Lamb Studio, a member of the Movie Games family, has partnered with the UK’s Imperial War Museums on War Hospital, a game set in the realities of World War I.

War Hospital is a society survival game set in 1917, where the player takes on the role of Major Henry Wells, a British field medic who becomes the commander of a field hospital located in France, near the front lines.

His job is to manage a medical team, care for the wounded and develop medical technology in the face of limited resources and a deepening conflict. A unique aspect of the game is the triage – the segregation of the wounded based on the patient’s prognosis and personal history, highlighting the difficult choices frontline medics had to make. 

Imperial War Museums is a British organization that includes five branches dedicated to uncovering the causes, course and consequences of war, from the First World War through to present-day. Its experts will consult on the historical aspect of the game and act as advisors for the game developers. War Hospital is the first ever game to be Brand Licensed by Imperial War Museums.

“As a leading authority on 20th and 21st century conflicts, we will be working closely with the Brave Lamb Studio creative team to enhance the world depicted in the game. We are excited to help add realism to a game that depicts the realities of World War I in a way never seen before,”

David Fenton, Head of Retail & Admissions,
Imperial War Museums

“Imperial War Museums is a partner that delivers value in two dimensions. The first is historical accuracy – we are working with the best source of data on World War I, which we will certainly use. The second aspect is reaching out to all members of the history enthusiast community who recognize the Imperial War Museums brand in Europe. In doing so, it should be noted that we are the first game to be Brand Licensed by the IMW. I think this is a special honor for us,” 

Michał Dziwniel, producer and board member,
Brave Lamb Studio

War Hospital is heading to PC, PlayStation 5 and Xbox Series X platforms.

For more details click here.

Train2Game News Fallout 2D20 Tabletop Game

Modiphius Entertainment, the London-based tabletop game publisher of Fallout®: Wasteland Warfare and The Elder Scrolls®: Call to Arms miniatures games, today revealed key details about their pen and paper role-playing adaptation of the immensely popular Fallout series.

In Fallout 2D20, players will create their own survivors, super mutants, ghouls, and even Mister Handy robots, and immerse themselves in the iconic post-nuclear apocalyptic world while gamemasters guide their group through unique Fallout stories in a format made popular by games like Dungeons & Dragons, Call of Cthulhu, and Pathfinder. For tabletop RPG fans, this 2D20 edition of Fallout is as close to the bottlecap-bartering, wasteland wandering, super mutant battling excitement of Fallout you can get.

Available now for pre-order, the 400-page hardbound rulebook features a gorgeous cover design evoking the iconic Vault-Tec jumpsuit. Inside, players will find rules and lore for roleplaying in the Fallout world, as well as concept art from the Fallout videogames. Utilizing Modiphius’ celebrated 2D20 cinematic role-playing system, the Fallout RPG will take players on an exciting journey into the post-apocalypse! Also available is a bevy of post-apocalyptic-themed accessories including a custom dice set, a gamemaster’s toolkit, and even more supplements to come!

Thanks to the easy learning curve of Modiphius’ 2D20 system, newcomers to tabletop roleplaying will be able to learn as they play with a starter set designed just for them. The starter set includes pre-made characters, quick-start rules, a set of custom dice, and an original questline designed by Modiphius Entertainment — all presented in a handy softback booklet.

Eager vault dwellers can place their orders now, at Modiphius.net and participating retailers.

Train2Game News Game Services Forum Bringing Industry Professionals Together

Registration is now open for VIP studio and publisher executives and external services providers to attend the Game Services Forum.

  The Forum (www.gameservicesforum.com) is a highly focused event that brings senior games industry professionals together for matched one-to-one business meetings and educational seminars.

  Throughout this two-day event delegates will meet with trusted vendors who will be able to talk through projects, concerns and obstacles, offering the best advice as well cost-saving solutions.

  From Tools, External Development and QA to Analytics, Data and Ad Networks, the Game Services Forum has everything in one virtual place, saving studio professionals time, research, travel and money.

  Attendees will also have the opportunity to attend seminars hosted by industry thought-leaders.

  The Game Services Forum is brought to you by Forum Events & Media Group, a pioneer of the unique concept of face-to-face meetings events, based on matching the interests of procurement decision-makers with suppliers.

  The company boasts a portfolio of over 30 highly-focused events including the Smarter Payments Summit, Security IT Summit, Digital Marketing Solutions Summit and Contact Centre & Customer Experience Summit.

  The Game Services Forum is supported by MCV/Develop.

  For more information, visit www.gameservicesforum.com

Train2Game News Ebuyer Joins Forces With Make-A-Wish UK

Leading online retailer Ebuyer has joined forces with Make-A-Wish® UK as their official tech gaming partner.

Every day, the lives of 10 families in the UK are changed forever when a child is diagnosed with a serious illness. From that moment, childhood takes a backseat to medical appointments and worry.

When children with serious illness or life-limiting condition are referred to Make-A-Wish, they really do make a wish, and the charity does everything it can to make it come true. The charity, established in 1986, works with partners around the world to help fulfil those wishes.

Ebuyer E-Commerce Director Andy Roberts said, “We’re really excited about being the official tech partner of Make-A-Wish. They do such an incredible job creating life-changing wishes. Ebuyer is playing a small part by providing the tech that the children and young people wish for, yet this small gesture can make a huge difference to them and their families.”

The East Yorkshire based online retailer has over 6 million registered customers and supplies tech to consumers, businesses and educational establishments throughout the UK.

Make-A-Wish Corporate Partnerships Manager Gina Fuoco said: “Ebuyer has been helping us grant our gaming and tech wishes since August 2020. Their support came at a vital time – making 54 wishes a reality when so many had to be cancelled or postponed because of the pandemic.

“That included 21 wishes for PS5s which were like gold dust to obtain! Gaming enables young people to interact, improve their motor skills and have fun. It often creates a level playing field online that contrasts with a seriously ill child’s real life experience so these wishes have a long-term impact.

“Ebuyer’s support has also included gifts-in-kind worth £22,636 which is incredible. We are hugely grateful to Ebuyer and excited to grow our partnership to grant even more wishes together this year.”

Train2Game News Enthusiast Gaming Largest In UK & US

Enthusiast Gaming Holdings Inc. is excited to announce that its digital media network of websites and YouTube channels has been further verified as the largest gaming information network in North America and the United Kingdom by Comscore, a leading third party media measurement and analytics company.

The measurement firm recently verified the network as the largest gaming information network in the U.S. and has now extended that to include all of North America and the U.K., which combined represent the largest developed global digital advertising markets and account for a major share of global gaming revenue.

Generating almost one billion total views a month, Enthusiast Gaming’s network of over 100 gaming websites and 900 YouTube channels now reaches more combined unique visitors across desktop, mobile and video platforms than any other gaming information entity in each market.

In North America, this reach is now 44% greater than the next nearest entity, while in the U.K. this reach is now 102% greater than the next nearest entity.

Menashe Kestenbaum, President of Enthusiast Gaming commented, “We now have the largest gaming network in two of the largest developed gaming markets in the world, verified by Comscore.

Our network has amassed significant size and scale in a short period of time, and we can now focus on our strategy of delivering unique and effective direct advertising and sponsorship experiences for our clients.

Being verified by a trusted third party analytics company like Comscore gives our sales team a significant advantage when speaking to brands and agencies about how Enthusiast’s integrated advertising platform can be uniquely leveraged to reach more gamers than any other platform in North America or the U.K.”

The gaming industry is rapidly growing, and is now bigger than the music industry and box office combined.

Being verified as the largest gaming network in North America and U.K., positions Enthusiast Gaming as a leading platform for brands and agencies trying to reach the elusive gamer demographic. With the global gaming market set to reach almost $200bn by 2022, according to Newzoo, the Company continues to focus on its growth strategy of increasing revenue per user by driving direct sales and unlocking new revenue opportunities to capitalize on the increasing share of wallet moving to the gaming industry.

Click here to visit the site

Train2Game News Affordable Home Arcade Cabinets

SAMBRO and TASTEMAKERS LLC are pleased to announce the first wave of Arcade1Up affordable arcade machines are available now across the UK.

Officially licenced and featuring the original artwork and styling of the classic cabinets from the Golden Age of Gaming, the machines are stocked with classic titles such as Space Invaders™, Asteroids®, Street Fighter™ II and Rampage.

The vision of US toy company Tastemakers, Arcade1Up started off as a passion project for CEO Scott Bachrach and his team. The vision was to replicate the feeling of playing in the arcades and pizza parlours of their youth… something they felt lacking on today’s console and handheld versions. Roll ahead to today, and the machines have met with critical acclaim, winning the prestigious TECH TOY OF THE YEAR AWARD at New York Toy Fair.

“Arcade1Up will transport you back to an era of button-mashing, neon lights and hours of addictive gaming fun,” said Scott Bachrach, CEO of Tastemakers, LLC. “It is a unique experience and truly brings back retro gaming the way it was meant to be played!”

Arcade1Up are ¾ scale replica copies of original arcade cabinets (full-size when used with an optional riser), complete with original artwork, authentic controls (including rotary sticks, rollerballs and joysticks). Each machine comes with multiple titles – the original-code versions of the games – complete with techniques and tactics to learn, hidden features to exploit. So, if you could master manoeuvres in Space Invaders, exploit using the edge of the screen in Asteroids or rack-up the extra lives in Defender back in the day… there’s nothing stopping you living that dream again!

The cabinets are priced at £349 each with the following titles:

Atari®️’s Asteroids®️ Cabinet:

Asteroids®️, Tempest®️, Major Havoc®️, Lunar Lander®️

Midway’s Rampage Cabinet:

Rampage, Defender, Joust, Gauntlet

Taito’s Space Invaders Cabinet:

Space Invaders™ Color, Space Invaders ™ Black and White

Capcom’s Street Fighter™ II Championship Cabinet:

Street Fighter™ II Championship Edition, Super Street Fighter™ II The New Challengers, Super Street Fighter™ II Turbo

For more information, visit:

Arcade1up.com

Train2Game News New UK Games Companies Opening

Games technology company Improbable today announces that it has commenced development of its own online multiplayer games, powered by SpatialOS, with game development in two studio locations.

These and future Improbable studios will create cutting-edge games for release, whilst spearheading major technological advancements that will be fundamental to improving the tools and techniques for our partner network.

Improbable’s game development will be initiated by its internal games studio based in Edmonton, fronted by Aaryn Flynn, former head of studio on BioWare’s Dragon Age, Star Wars: The Old Republic and Mass Effect franchises. Improbable also announces the creation of a London-based games studio, which will be led by new hire John Wasilczyk, previously Executive Producer at Epic Games and EA DICE.

Herman Narula, co-founder and CEO at Improbable, says:

“As our network of partners has grown we’ve come to work with an incredible range of studios and projects. We see our internal studios as a way to further support these partners by pushing technical and creative boundaries and then sharing those learnings with our developer community.

“We look forward to seeing what our highly talented studios – in Edmonton, London and other locations in the future – will bring not only to players but also to the continued growth and development of SpatialOS.”

The SpatialOS platform allows for rapid iteration and the ability to develop beyond a single server to create highly innovative games. The first untitled project is in development at the Edmonton studio, which already has around 50 staff covering art, game design, programming and tool development and is continuing to grow. Meanwhile, Improbable’s London-based game studio is building a team from current Improbable employees and new hires.

Improbable is initially announcing these studios but is also interested in founding or growing other studios in additional locations and supporting remote teams.

Aaryn Flynn, Improbable’s General Manager of North America, comments:

“I was interested in making a game using SpatialOS from the very first time I spoke to Improbable. Building tools and content has been a great way for our Edmonton team to master SpatialOS, but a full game was always an opportunity myself and others had in mind as the Edmonton studio took shape. Now, after a lot of great hires and great progress, we’re going to focus on creating that game using Unreal Engine 4 and building on SpatialOS’ next-generation online games platform.

“We’ve grown fast but we’re still looking for additional team members in Engineering, Art, Design and QA to build out our team further. As things progress, we’re excited to show you more in the future.”

Improbable will be at GDC 2019 to discuss the company’s move into game development, as well as the evolution of SpatialOS and its applications for developers.

It is hosting two panels in which they’ll discuss how developers can leverage SpatialOS to create the next generation of multiplayer games.

How to Build a 200-Person FPS in 20 minutes and Building Unreal Worlds with SpatialOS, are hosted by games industry leaders such as Aaryn Flynn (Mass Effect, Dragon Age) and Josh Holmes (Halo franchise, Def Jam Vendetta) along with Improbable’s own Herman Narula (co-founder & CEO) and Rob Whitehead (co-founder & Chief Product Officer).

Train2Game News GameBlast19 SMASHES £100,000

People who took part in SpecialEffects GameBlast19 smashed the target of £100,000!

SpecialEffects CEO, Dr Mick Donegan recorded this video to show his appreciation

GameBlast took place over the weekend and saw participants raising money streaming their gaming marathons.

Since 2014 it’s raised over £680,000 and this year adds over £100,000 to that total.

All the money raised goes to support the SpecialEffect charity who work to help disabled gamers play their favourite games.

A representative of SpecialEffect said “You wouldn’t believe just how awestruck we are and grateful to everyone who’s given up their valuable time, energy, sleep and money towards this years’ event.

To watch hundreds of gamers cheerfully committing themselves to crazy hours of game time and taking on ludicrous forfeits, all in the name of helping disabled gamers to have a chance to shine has been both humbling and uplifting for the whole team here.”

If you would still like to donate go to https://www.justgiving.com/campaign/gameblast19

Train2Game News UK Games Consultancy

Award-winning industry pioneers Philip and Andrew Oliver today announce the launch of their new games consultancy business Game Dragons.

It follows their recent departure as studio heads of Rebellion Warwick.

Game Dragons aims to offer professional, impartial advice across a wide array of games industry business and technical fields but will be focused on delivering consultancy services to scale-up developers, investors and brand holders.

The brothers have been a leading part of the UK games industry since its inception in the early 1980s. Over the following 35+ years, they have established and run three companies, employed over 600 people and been responsible for creating over 160 games across all platforms, selling over 45 million units with a retail value in excess of £1.2bn.

They founded and ran the award-winning Blitz Games Studios for 23 years, and went on to sell their next business, Radiant Worlds, to Rebellion in 2017 for a multi-million-pound sum. They were founder members of trade association TIGA and BGI, and have been regular long-term high-level advisors to a variety of trade bodies, government agencies and business organisations.

Philip Oliver is excited by the new venture, “We’ve always been happy to informally support and advise other people as they build their businesses, and have been lucky enough to receive some of the same support from others, but it’s not always easy to do that when you’re bound by your own clients’ needs and NDAs. We’re now looking forward to being able to share our experiences in a truly independent way, and help people to succeed.”

Andrew Oliver agrees: “We’ve worked with some of the biggest publishing, technology, entertainment and software companies over our years in business, and we’ve seen a lot of things come and go. We know that this industry can be unpredictable and ever-evolving so we feel we’re perfectly placed to help other companies navigate their futures.”

To find out more visit www.GameDragons.com