Train2Game News WWE 2k17 Pre Order Bonus

WWE2k172K today announced that legendary WCW® and WWE® star Bill Goldberg will make his virtual return in WWE® 2K17, the forthcoming release in the flagship WWE video game franchise.

Best known for his unprecedented 173-0 singles competition win streak in WCW from 1997 to 1998, Goldberg will appear in WWE 2K17 through two playable characters representing his WCW and WWE personas. The playable characters, along with two playable arenas – WCW Monday Nitro and Halloween Havoc – will be available on launch day for those who pre-order the game at participating retailers for the PlayStation ® 4 and PlayStation®3 computer entertainment systems, as well as Xbox One and Xbox 360. WWE 2K17 is currently scheduled for worldwide release in October 2016.

“After 12 years away from the business, I’m incredibly honoured to work with WWE and 2K while following in the footsteps of such greats as Ultimate Warrior, Sting and Arnold Schwarzenegger,” said Goldberg. “My son was a big part of this coming together, and I can’t wait for him to see his dad kicking ass in a WWE ring through the magic of video games. I encountered the likes of The Rock, Triple H, Brock Lesnar and Ric Flair during my WWE career, and now through WWE 2K17, I’ll be taking on the biggest and baddest Superstars of today – showing them once and for all that I am still ‘Da Man!’”

During his WCW and WWE career, Goldberg held several notable championships, including the WCW World Heavyweight Championship, WWE World Heavyweight Championship, WCW United States Heavyweight Championship and the WCW World Tag Team Championship alongside WWE Hall of Famer Bret Hart. In 1998, as a result of his in-ring success and growing popularity, WCW began counting Goldberg’s consecutive wins on television. In addition, his popular catchphrase, “Who’s Next?” quickly caught on with fans and in part defined his career.
Following his WWE retirement in 2004, Goldberg appeared in a number of films, including The Longest Yard and Universal Soldier: The Return. He also remained a national television fixture, joining the ninth season cast of the popular NBC reality series, The Celebrity Apprentice, and serving as host of Garage Mahal for two seasons on DIY Network. In addition to his film and television endeavors, Goldberg served as a colour commentator for several mixed martial arts promotions and developed his own podcast, Who’s Next with Goldberg, via PodcastOne. Goldberg was inducted into the Jewish Sports Hall of Fame in 2010.

“Goldberg’s return to WWE action through two WWE 2K17 playable characters, along with the WCW Monday Nitro and Halloween Havoc arenas, collectively delivers a unique opportunity to experience one of WWE’s true living legends,” said Chris Snyder, Vice President of Marketing at 2K. “Fans can now relive many of their favorite Goldberg moments, as well as create brand new ones, as they decide ‘Who’s Next?’ in the virtual ring.”

Developed collaboratively by Yuke’s and Visual Concepts, a 2K studio, WWE 2K17 is not yet rated by PEGI. WWE 2K17 is currently scheduled for worldwide release on the PS4™ and PS3™ systems, Xbox One and Xbox 360 in October 2016.

Train2Game News New Women in Games CEO

Marie-Claire_Isaaman_WIGJ_CEOWomen in Games, the not for profit, games industry diversity organisation, is pleased to announce the appointment of Marie Claire Isaaman as its new Chief Executive.

A long standing member of the WIGJ executive team, Marie Claire is an Artist, as well as Researcher and Education Consultant of eight years at Norwich University of the Arts, serving as Course Leader on the BA (Hons) Games Art and Design course and Subject Leader on the MA Games course. As Course Leader Marie-Claire grew the course to 40% female, both in student cohort and teaching staff, and last September was the first educator to be inducted into the EA sponsored European Women in Games Hall of Fame.

David Smith, Founder of Women in Games said, “We welcome Marie-Claire to this busy role as the demands for more diversity in the games industry grow. We thank Jenny Richards-Stewart for all her hard work and congratulate her for her fantastic achievements over the last 18 months.”

Marie-Claire Isaaman commented, “I am delighted to be named as the new CEO of Women in Games, an inspirational and increasingly influential organization. I recognise the many achievements of my predecessors in the role and am fully committed to realising the organization’s vision of doubling the percentage of women working in the UK game industries by 2025. Ultimately, I want the UK to be a global exemplar for gender equality in making games.”

Train2Game News New Zelda at event in US

the-legend-of-zelda-wii-u.jpgFrom June 14 through June 19, 500 Nintendo fans will be among the first people in the world to play The Legend of Zelda for the Wii U console at the Nintendo NY store.

The 500 fans will be selected during a Super-Fan Signup Day, which will be held on Saturday, June 11. Only the first 500 eligible people in line when Nintendo NY opens at 9 a.m. ET will receive a wristband that they can exchange for a ticket, which guarantees them a spot to play the game during selected times June 14-19. (Fans can start lining up at 7 a.m. ET on June 11. Photo ID is required, and minors must be accompanied by a parent or guardian.)

The six-day free event will begin at noon ET on June 14, when fans will be invited to watch gameplay of The Legend of Zelda live-streamed from Nintendo’s booth at this year’s E3 video game trade show in Los Angeles to the 15-foot gaming screen inside Nintendo NY. This will be the world’s first in-depth look at the game. Then at 3 p.m. ET, the first of 500 fans will begin sampling the game for the first time.

From June 15 to June 19, Nintendo experts will also be giving guided game-play demonstrations on the big screen for everyone to watch and enjoy. Several fans may even get the chance to participate in guided demonstrations. There will also be The Legend of Zelda trivia for a chance for fans to win fun prizes.

The Legend of Zelda for Wii U is scheduled for release in 2017.

Train2Game News Additional Pokémon Go Details

wpid-pokemon_go_logo_rgb_900px_150ppi.pngThe Pokémon Company and Niantic, Inc., today revealed new details about their upcoming mobile release, Pokémon GO.

Pokémon GO will allow players to find and catch more than a hundred different Pokémon as they explore their surroundings. As players move through the world around them, their phones will vibrate to let them know a Pokémon is nearby. Once they have encountered a Pokémon, they can attempt to catch it by using the phone’s touch screen to throw a Poké Ball. Poké Balls and other special items can be found at PokéStops, which are located at interesting places such as public art installations, historical markers, and monuments. During gameplay, Pokémon GO players will be encouraged to join one of three teams and engage in Gym battles with other teams. After joining a team, players will gain the ability to assign their Pokémon to Gyms. Like PokéStops, Gyms can be found at real locations in the world.

Battling is essential to any Pokémon game, and Pokémon GO is no different. Players can battle using the Pokémon they’ve caught to gain control of a Gym. By using their own Pokémon’s attacks and dodging incoming attacks by swiping left and right on the screen, Pokémon GO players can defeat the defending Pokémon to reduce the Gym’s Prestige. Once the Gym’s Prestige reaches zero, the defending team loses control of the Gym, and the victor’s Pokémon can be assigned to defend the Gym. When a team has control of a Gym, team members can increase its Prestige and level by training their Pokémon with other defending Pokémon. As the Gym gets to a higher level, the defending team gains the ability to assign more Pokémon to defend it. They can also team up with friends and battle together at a rival Gym to take down stronger Gyms faster.

In Pokémon GO, players will interact with the world through their in-game Trainer avatar. Fans can make their Trainer unique by customizing its appearance. They will be able to choose from a variety of different clothes and accessories to make their Trainer stand out from the rest. The customized Trainer image will appear on the map as the player moves around, as well as on the profile page. Trainer avatars will also appear in Gyms under their team’s control.

A portable device called the Pokémon GO Plus will enable Pokémon GO players to enjoy the game even while they’re not looking at their smartphones. The device connects to a smartphone via Bluetooth and notifies the player about events in the game—such as the appearance of a Pokémon nearby—using an LED and vibration. In addition, players can catch Pokémon or perform other simple actions by pressing the button on the device.

Pokémon GO will be free to download on the App Store and Google Play. In-app purchases will be available for fans who would like to enhance their Pokémon GO experience. Players can purchase PokéCoins, the in-game currency of Pokémon GO. PokéCoins can be exchanged on the App Store and Google Play for power-ups and extra items.

With real-life surroundings providing a backdrop for encounters with wild Pokémon, this unique Pokémon game represents the next generation of Niantic’s “Real World” gaming platform, which combines mobile location technology and Augmented Reality to create a gaming experience that motivates players to go outside and explore the world around them. Because Pokémon GO is still in active development, features, available languages, design, and overall appearance are not finalized. For more information, visit www.pokemon.com/uk/pokemon-video-games/pokemon-go/.

Train2Game News EGX Rezzed 2017

egxrezzedlogo.jpgGamer Network is delighted to confirm the dates for next year’s EGX Rezzed as 30th March – 1st April 2017. London’s premiere gaming show will return to its home at Tobacco Dock.

Following on from a successful sold out show in 2016, which boasted the biggest collection of indie games together under one roof in the world, next year’s EGX Rezzed will be once again offering a variety of new games, developer talks and cutting edge technology to the capital’s gamers”

CEO of Gamer Network, Rupert Loman said “We are extremely proud of this event which goes from strength to strength each year whilst maintaining its unique atmosphere which gamers and developers have come to love. 2017 will be our 6th year and we plan to be bigger and better than ever”

Tickets for EGX Rezzed 2017 will be announced soon and tickets for EGX at the NEC Sept 22nd – 25th are now available to buy on the website www.egx.net

Train2Game News Man vs Snake Documentary

ManVsSnakeMAN VS SNAKE: The Long and Twisted Tale of Nibbler, the acclaimed documentary chronicling one man’s journey to reclaim his video game legacy, has been picked up for distribution by leading independent film and documentary publisher FilmBuff.

MAN VS SNAKE, which took home ‘Best Documentary Film’ at Fantastic Fest 2015 and Calgary Underground Film Festival 2016, is a window into the hyper-insular subculture of competitive gaming: the ultimate tale of man vs technology – or, in this instance, man vs old-school arcade cabinet. The film will be released across all On Demand platforms, including iTunes, Steam, Google Play, XBox, Playstation, Amazon, and Vudu, as well as select theater showings across the United States.

If you ever played the game “Snake” on your early model Nokia cellphone, then you’re familiar with “Nibbler,” the original “snake” game. MAN VS SNAKE tells the story of Tim McVey who, in 1984, on a single quarter (and over 44 hours of non-stop play) was the first person in history to score one billion points on a video game. 25 years later, rumors of a higher score surface online, attributed to Italian kickboxing champion Enrico Zanetti. This calls into question everything Tim McVey has believed for decades and forces him to make a decision: either set a new world record, or risk losing his legacy forever. He’ll have to overcome psychological exhaustion and the limits of his physical condition – not to mention a challenge from one of the most notorious men in competitive gaming.

Featuring cameos from competitive arcade gamer and entrepreneur Billy Mitchell, and businessman, historian, and founder of Twin Galaxies, Walter Day, Jr., MAN VS SNAKE is a quirky, comical, and frequently inspiring emotional journey created by Battlestar Galactica editors and professional geeks, Andrew Seklir and Tim Kinzy. The project was originally revealed in August of 2013 on Kickstarter, where it raised a total of $61,440 USD from several hundred backers.

“MAN VS SNAKE seems like it should be unrelatable – I mean, I couldn’t play an arcade game for four hours, much less 44,” said Andrew Seklir, Producer, Director and Film Editor. “But McVey embodies so much of what I love about this story – a certain specificity of obsession; dogged determination to leave a legacy; ceaseless tenacity in the face of a seemingly insurmountable goal. It’s been a trip following him through his truly weird journey, and I’m thrilled to get to share his remarkable story with the world.”

“Andrew and Tim have done something special here,” said FilmBuff’s Jake Hanly. “Tim McVey is a person you can’t help but root for, and they turned his story into a movie you can’t help but root for.”

Train2Game News Resonate festival Glasgow

ResonateScotland’s newest and largest gaming festival, Resonate Total Gaming, is set to power its way into Glasgow for the first time this summer.

From 29–31 July 2016, the highly anticipated festival of eSports and gaming will take over the SECC offering an exciting range of programming to satisfy all ages. From the casual player to diehard gamer, there will be something for everyone so prepare to poise those gaming thumbs.

With eSports giants Gfinity, Versus Scotland and Xtreme Gaming on board, visitors will enjoy participating in exciting gaming tournament action with games including Halo, TrackMania, Street Fighter V and FIFA.

The ‘Bring Your Own Computer’ (BYOC) LAN area provides an inclusive gaming-focused environment for gamers who just want to game! Visitors can plug in their own kit and play pre-set games or catch some of the live action on screens around the Festival. The Resonate Game Jam hosted by Glasgow Caledonian University will also be held alongside the Festival and will see students create brand new games following a pre-set theme in just 48 hours.

Children aged 12 and under can enjoy the dedicated Resonate Juniors area designed with 110% Gaming. As an interactive zone, it will let kids ‘live the games’ while they learn tactics, compete and win prizes. From Super Mario to Temple Run and Minecraft to Lego – it’s all to play for as the kids let loose and explore their favourite characters and challenges.

There will also be the chance to meet YouTubers from Yogscast and Hat Films hosting signings, live Q&As and promotions, alongside the bespoke, custom-made Razer GamerBus that has unique on-site gaming facilities.

To top it all off, visitors will be able to get their hands on the latest kit and check out the Indie specialist showcase before heading to the purpose built MEGAbytes Café to relax, relive and enjoy retro arcade games while indulging in some Festival food and drink.

Set in a high-tempo, exciting environment, festival-goers will explore new, retro and indie games while competing alongside their peers on Scotland’s biggest gaming stage! They’ll also meet their favourite YouTube & broadcast champions plus the developers responsible for creating some of the world’s leading games.

Families and friends can spend hours, or days, playing their favourite games and meeting their gaming heroes. With both day and weekend tickets available it’s going to be a three-day celebration of all things gaming that will mark Glasgow and Scotland as a global leader in the gaming industry.

For more information and ticket bookings please visit www.resonatetotalgaming.com .

Train2Game News AppGameKit HTML5

AppGameKitThe Game Creators today launched the AppGameKit HTML5 version – a significant release which adds yet another dimension to the already successful development engine.

Lee Bamber, CEO of The Game Creators, said, “HTML5 is the latest version of Hypertext Markup Language, the code that describes how web pages look and operate. More crucially, it’s the first version which fully supports native execution of 3D games content, which means no more plugins to install. With the new version of AppGameKit, you can now export your creations directly to HTML5 compatible files which can be run locally or uploaded to a server, allowing your users to play your apps and games instantly through their browser.

Thanks to the WebGL, a component of HTML5 technology, you can even run 3D games under hardware acceleration and optionally switch to full screen to create a smooth immersive experience for everyone.”

The Game Creators Development Director, Rick Vanner, said “Combined with a host of new commands, functional tweaks and bug fixes, version 2.0.19 continues to expand the AppGameKit universe with the capabilities you need to create awesome applications across multiple platforms.”

Towerbots (http://www.appgamekit.com/HTML5/Towerbots/Towerbots.html ) is a great example of an AppGameKit HTML5 game, produced by Blendman (www.dracaena-studio.com ).

The Game Creators used AppGameKit to develop Driving Test Success Theory, Hazard Perception and Highway Code apps for UK publisher Focus Multimedia, deploying them onto the App Store, Google Play, Amazon, Mac Store and Blackberry World – all from AppGameKit’s executable code. These Driving Test Success apps are now one of the UK’s #1 ‘Learning to Drive’ apps.

Train2Game News Student Studio lands lucrative contract

LDP OnlineAppatier Limited has begun a project for a training provider; creating a Pizzeria to teach employees about ‘Kaizan’

John Esslemont and his team are designing a game for online training provider LDP-Online as part of a paid contract. The art of Japanese organisation is combining with the modern phenomenon of videogames (and pizza), as Appatier Limited design an app to teach employees about management. John also used the opportunity to say he supports Train2Game and the work it does for students.

The team is currently working on a pizza game that teaches people about ‘Kaizan’ which is Japanese for organisation. The educational game lets people learn about management and perfect running a team. It sounds simple but designing a game where multiple actions have to time together to the second, has been a challenge. It’s the first game of its kind that John is aware of, but he expects lots more in the future.

John has had a good experience with Train2Game and loves the staff; he learnt lots about games development and self-motivation. Says some students don’t get the most out of Train2Game and they are to blame for not applying themselves. That many students have gone on to setup indie studios and work at AAA Developers. Extremely appreciative of the staff at Train2Game and grateful to them for getting him where he is today.

John is using all his own project management skills to get the job done, and working with his team on the project. The job came through his Train2Game network of contacts. His advice to other students looking to get professional contracts is get out there and ‘work your butt off.’

John Esslemont, Director, Appatier Limited: ‘The experience was good with Train2Game and the staff that work for them are amazing! With Train2Game I learnt a lot of aspects of game development through the course and other students along with a load of self-study which is essential to learning in any field.’

‘I see some people feeling disgruntled with Train2Game that they haven’t learnt anything or haven’t progressed and feel the need to blame Train2Game. That is complete rubbish, I know a tonne of students who are now into AAA games, or indie games studios, it all takes self-discipline to get anywhere in this field. Sorry just felt like I needed to get that in there.’

‘Without train2Game and I sincerely mean this, I doubt I would be where I am, the staff there I have got to know over the past couple years have been amazing with me, especially Harry & Eric, those guys are the boyo’s.’

‘Right now we are working on a restaurant style game that is designed to help people learn Kaizan, which is a Japanese term for organisation essentially. The client is LDP-Online. It will but will be available via LDP-Online and the App Stores. We hope this will be the first of many projects.’

‘The point of the game is for you to think like a manager, you must position your staff and give them jobs to complete. The app will be used for training purposes on the Kaizan principle.

‘If your staff do a terrible job that is of course down to you, and you must learn how to adapt to this fast to get your staff in a rhythm, which will in turn generate you more profit and help you complete the game. It is in terms of thought a small game, turns out all the inner workings like timings, staff jobs, etc are a little more complicated than we first thought.’

‘The job came through a contact of Train2Game, part of the training providers network. As a student they were aware of me and then I got put forward for the job, and was lucky enough to get it. I haven’t seen very many of games like this, mostly because I haven’t searched for them, but I 100% believe that this sort of thing will grow exponentially in the training markets.’

‘The biggest thing I feel that is helping me personally is my ability to manage a team and understand the whole process while being involved in every aspect of the game’s design and development. I am a programmer, but also project manager along with the director so I have to organise everything and make sure everyone is working to deadlines and plans, if they are not that needs to be changed or adapted to the current situation.’

‘I’ve not worked on anything like this at all, in fact it was our first 2D game so we had to learn a lot of the basics and setups to get this right. Once you feel comfortable making games you tend to throw yourself into it really. It has gone really good up to now, some hiccups but nothing serious which is always good.’

‘The timings and how everything is structured has been difficult, the game is designed in such a way that the timings need to be near perfect for it to work. For example is a guy is walking from point A to point B but he needs to take 7 seconds to arrive there, we then need to dynamically change his speed so that it only takes him 7 seconds to get there. Simple math but lots of things like this piling up and all intertwining can become a bit of a brain dead moment.’

‘My advice for other students looking for their first paying client: Put yourself out there; go to the Unity forums, Unreal forums, UpWork and more. Honestly apply for everything within your skill set or what you think you can do. Do not ever be put off by someone asking for something you don’t know what to do right now as that is part of learning. So if you see a job you like the look off and have say a basic understanding of what needs to be done and how you would roughly do it, then go for it!’

‘Once you have your client, work your butt off for them, but also remember to not let them think they own you, define what your work will involve and work to what you both agreed. If they want changes, that is fine, if they want more features or something similar charge them for your time!’

‘I learnt that the hard way!’

For more information contact: mark@train2game.com
Train2Game, bringing City & Guilds to the Games Industry
Train2Game is a proud supporter of www.gamatier.com

Train2Game News Playkey

PlaykeyPlaykey has just been launched in the UK in April 2016 (beta). Playkey caters for gamers who enjoy playing hardcore MMO and top-rated games, but have low-end PCs and laptops.

With the Playkey cloud gaming service, any gamer can instantly launch the latest, top-rated blockbusters such as GTA V, Witcher 3 or Fallout 4, even if their hardware is old and slow.

The Playkey cloud gaming service uses video streaming technology similar to the Onlive and Gaikai services. There difference is that Playkey allows you to play the latest, top-rated games shortly after the official release. It also allows you to play any games you might already own (if they are available on Playkey). There are over 20 top-rated games in the Playkey catalogue, including Rise of the Tomb Raider, GTA V, Fallout 4, Assassin’s Creed: Syndicate, The Witcher 3, Far Cry 4, MMOs by Wargaming, Might & Magic Heroes VII, The Crew, and others. Playkey collaborates directly with major game publishers such as Ubisoft, Codemasters, Capcom, and Sega, as well as local official distributors. Playkey updates its catalogue regularly on a monthly basis.

Playkey launches all games on a network of powerful gaming servers. That’s why the user’s PC configuration is irrelevant. The end user receives a high quality video stream and controls the game in real-time. Even a 5 Mbps Internet connection will be enough for a good gaming experience.

Playkey’s infrastructure is mostly based in Europe. The service is powered by a proprietary video encoding and streaming technology which guarantees top notch graphics and high processing speed. Playkey supports 1080p Full HD and 720p HD Ready resolutions. The Playkey desktop client is available for Windows and MacOS. Please note that the service may not work properly if accessed outside of the UK.

Playkey offers its customers a subscription-based sales model. A subscription grants full access to the service and allows the user to buy the latest top-rated games or launch previously-owned games (if they are available on Playkey). Playkey subscription plans start from £15 for 1 month of access. A demo period is available for free.