Train2Game News Nokia classic Snake on Facebook

HMD Global, the home of Nokia phones, brings the classic snake game up to date with augmented reality. Snake Mask and Snake Real World filters bring the iconic game to a new generation of fans.

The addictive premise of the game remains the same, but with a fun AR twist, fans can now be the apple-munching Snakes. Snake Mask utilises new Facebook AR technology to bring Snake to the widest audience possible.

Snake at the zoo? Snake at the beach? Snake… on a plane? Now it’s all possible when Snake is on Facebook camera. Plus, with Facebook Live integration, it’s straightforward to broadcast gameplay live to the Facebook news feed, allowing friends to join the action.

The all-new Snake Mask uses the front-facing camera of Nokia smartphones running Android™ to allow players to turn themselves into the iconic Snake character, reacting to the motion of the player’s face. Snake Real World activates the rear-facing camera.

To celebrate the release of the updated Nokia classic, comedian and YouTuber Matt Keck, the man behind the accidentally hilarious viral sensation, “I’m a Snake” which received 23 million hits on YouTube, tested out Snake on Facebook camera. Matt has recreated his own viral hit, this time using the Snake Mask filter to show off the brilliant new features.

Pekka Rantala, Chief Marketing Officer and Executive Vice President of HMD Global said: “The world famous game snaked its way back into people’s hearts at MWC in 2017 when we announced Snake for Facebook Messenger.

It was designed for a new social generation; fans could invite friends to play and share scores making it even more playable than first time round. This was the first time in Snake’s history that it went onto a universal channel, rather than a device preload, and it gained 121 million players around the world.

Now we launch an even more immersive experience to fans by allowing them to be the snake itself and eat the apples with filters available on Facebook camera – here at HMD Global we are bringing the much-loved gaming icon to a new AR era.”

The camera effect can be accessed via the Facebook camera and is universally available, not just to Nokia smartphones. It is available on Android and iOS.

HMD Global is encouraging players to share the most unusual places they play the game using the hashtag #imasnake2.

How to play

1. Open the Facebook app
2. Click the camera Icon top left to open Facebook Camera
3. Scroll to the Snake Mask
4. Ssstart to play!

Matt Keck YouTube #imasnake2: https://www.youtube.com/watch?v=XZBu6rbYfwo&feature=youtu.be

Train2Game News Man vs Snake Documentary

ManVsSnakeMAN VS SNAKE: The Long and Twisted Tale of Nibbler, the acclaimed documentary chronicling one man’s journey to reclaim his video game legacy, has been picked up for distribution by leading independent film and documentary publisher FilmBuff.

MAN VS SNAKE, which took home ‘Best Documentary Film’ at Fantastic Fest 2015 and Calgary Underground Film Festival 2016, is a window into the hyper-insular subculture of competitive gaming: the ultimate tale of man vs technology – or, in this instance, man vs old-school arcade cabinet. The film will be released across all On Demand platforms, including iTunes, Steam, Google Play, XBox, Playstation, Amazon, and Vudu, as well as select theater showings across the United States.

If you ever played the game “Snake” on your early model Nokia cellphone, then you’re familiar with “Nibbler,” the original “snake” game. MAN VS SNAKE tells the story of Tim McVey who, in 1984, on a single quarter (and over 44 hours of non-stop play) was the first person in history to score one billion points on a video game. 25 years later, rumors of a higher score surface online, attributed to Italian kickboxing champion Enrico Zanetti. This calls into question everything Tim McVey has believed for decades and forces him to make a decision: either set a new world record, or risk losing his legacy forever. He’ll have to overcome psychological exhaustion and the limits of his physical condition – not to mention a challenge from one of the most notorious men in competitive gaming.

Featuring cameos from competitive arcade gamer and entrepreneur Billy Mitchell, and businessman, historian, and founder of Twin Galaxies, Walter Day, Jr., MAN VS SNAKE is a quirky, comical, and frequently inspiring emotional journey created by Battlestar Galactica editors and professional geeks, Andrew Seklir and Tim Kinzy. The project was originally revealed in August of 2013 on Kickstarter, where it raised a total of $61,440 USD from several hundred backers.

“MAN VS SNAKE seems like it should be unrelatable – I mean, I couldn’t play an arcade game for four hours, much less 44,” said Andrew Seklir, Producer, Director and Film Editor. “But McVey embodies so much of what I love about this story – a certain specificity of obsession; dogged determination to leave a legacy; ceaseless tenacity in the face of a seemingly insurmountable goal. It’s been a trip following him through his truly weird journey, and I’m thrilled to get to share his remarkable story with the world.”

“Andrew and Tim have done something special here,” said FilmBuff’s Jake Hanly. “Tim McVey is a person you can’t help but root for, and they turned his story into a movie you can’t help but root for.”

Train2Game News: Snake acquires an A list voice

MGS VSnake from Metal Gear Solid has been given an updated face and a new voice. Kiefer Sutherland has taken over the role from series stalwart, David Hayter.

Hayter confirmed his departure from the series in April. Plenty of names have been suggested as potential replacements since then – Hideo Kojima has often stated his admiration of Hugh Jackman, and suggested he could be a candidate for a future Metal Gear Solid movie – it’s Sutherland, though, who’ll pick up the mantel for Phantom Pain.

“We’re taking on some very heavy subjects, such as race and revenge,” said Kojima. “This makes the tone much darker. As a result, I wanted Snake to have a more subdued performance, expressed through subtle facial movements and tone of voice rather than words.”

“The game takes place in 1984, when Snake is 49 years old,” Kojima explains. “Therefore, we needed someone who could convey both the facial and vocal qualities of a man in his late forties. It’s different from anything we’ve done before, so I asked a producer friend of mine in Hollywood, Avi Arad, for advice. He’s the one who introduced me to Kiefer Sutherland, and I was like, ‘Why didn’t I think of that?’”

Sutherland has been busy recording motion capture footage for The Phantom Pain over recent months. In the video (shown below), Kojima explains how the nuances of Sutherland’s delivery are important in conveying the emotion of certain situations – both through vocal cues and facial movements. “I felt that he was the perfect fit in terms of age and performance,” says Kojima.

Apart from Sutherland’s thirty-year-long film career, the actor has made fleeting appearances in the likes of Call of Duty: World at War as well as reprising his role as Bauer in 24: The Videogame. While confessing to not being a gamer, Sutherland recognises the importance of the role. “It’s an honour to be able to play this character,” he says. “This character has an unbelievable legacy but there’s a real personal quality to the character that I’ve connected to.”

If you love David Hayter, you’re probably not going to be happy with anyone else but David Hayter doing the job. Sutherland has some hefty acting chops though – and many of his roles have involved gravelly delivery aplenty. I reckon there’s good chance casual fans might not even notice the difference – although the mo-cap stuff looks about as detailed as we’ve seen and could stand to benefit from the likes of Sutherland filling the capture dots.

Here’s the full pre-E3 Konami show – jump in around 10:30 mark for the Metal Gear Solid content: