Train2Game News LEGO Legacy Heroes Unboxed Out Now

Gameloft, leader in the development and publishing of games, and the LEGO Group are thrilled to announce that the mobile game LEGO® Legacy: Heroes Unboxed is now available on the App Store, Google Play, and Microsoft Store.

LEGO Legacy: Heroes Unboxed is the first turn-based Role-Playing Game (RPG) from the LEGO Group and allows players to collect and playfully battle with over 50 characters from over 40 years of LEGO minifigure history. Bringing together minifigures old and new, LEGO Legacy: Heroes Unboxed gives LEGO fans a new way to play with the minifigures that they know and love. To ensure that as many LEGO fans as possible can enjoy this RPG adventure, the game is designed to be cross-platform, meaning that players are able to save, resume and battle against their friends regardless of the device they play on.

Each minifigure in the game comes with a unique set of abilities and skills, so players can build bespoke minifigure teams to tackle a series of exciting turn-based RPG challenges. Players can explore regions in the game inspired by iconic, fan-favorite LEGO sets such as those from LEGO City or LEGO Castle, and can even collect and unlock digital versions of real-world sets. The digital versions of these real-world LEGO sets feature the original box art and give players the chance to build some of their favorite sets digitally following real-life instructions!

LEGO Legacy: Heroes Unboxed is set in the ruins of Piptown, a small village that players are tasked to rebuild as they start a fantastic journey filled with epic quests and strategic battles.

In true RPG fashion, players will have the chance to team up with allies and make friends with iconic minifigures such as the wizard Majisto, the friendly Hiker and the powerful Chicken Suit Guy – all who bring their own unique skill set to help overcome challenges. Will players team up with Basil the Batlord, the chilly Commander Cold, the upbeat Fitness Instructor, or will they turn to other minifigures new and old as they explore this strangely familiar world?

Even the beloved LEGO minifigure Captain Redbeard from Set 6270 (1989) is here to lend a hand…er, hook to rebuild Piptown!

Gameloft Toronto worked closely with the LEGO Group’s archive team in Billund, Denmark, to study the full range of minifigures from the first minifigure that was created in 1978 all the way through to the newest Series 19 Minifigures that launched late in 2019. Vintage building instructions were also used to ensure every tiny detail from the original minifigure figures were recreated perfectly in digital form.

LEGO Legacy: Heroes Unboxed builds on the warm nostalgia of LEGO play that people experienced in their youth and couples this with the excitement of bringing these minifigures into a proper RPG experience,” said Thomas Aurick, VP of Creation at Gameloft. “We wanted to celebrate the multiple generations of LEGO minifigures and highlight a variety of characters from past to present. We are proud to bring new life and spark to some of these characters that have never been in a game before.”

Sean McEvoy, Vice President of LEGO Games at the LEGO Group said: “Gameloft has done an amazing job highlighting each minifigure’s unique personality and enhancing the details, characteristics, and charm of some well-loved minifigures from the last 40+ years. This is a delightful new way to play with our minifigures in a game that celebrates fun, creativity, and humor.”

A launch trailer can be viewed here.

Train2Game News Designing With Data

What role does data play in designing, developing and running the world’s leading videogames?

Data science company Effini has partnered with InGAME, the multi-million pound Innovation centre for games and media enterprise in Dundee, to discuss and debate this issue, as part of Data Fest 2020.

Taking place on March 11th, in the heart of Dundee’s thriving videogames cluster, Designing With Data: The Future of Videogames, features a keynote speech Dr Luke Dicken, the Director of Applied AI at Zynga, and the chair of the IGDA Foundation.

The event will then invite a panel of industry experts, from companies including Outplay, Ninja Kiwi and the university of Abertay to debate the use of data by game developers within Scotland and the UK.

Brian Baglow, the Director of the Scottish Games Network and Head of Marketing for Effini, said: “The intelligent use of data has helped the games market become one of the largest and most successful creative industries in the world today.

Yet on a local level, the video games sector can often be overlooked when it comes to the Scotland’s vision of becoming a data pioneer.

By partnering with InGAME, we can ensure we can leverage their expertise and experience in the videogames market and by creating the event as part of Data Fest, Effini can help to highlight the industry to the wider data community.”

Sean Taylor, the InGAME Project Director, said “We’re thrilled to be part of DataFest and collaborating with Effini to bring this event to Dundee.

“Data-driven design is the next frontier of game development and it’s important that explore the challenges and opportunities it creates for the city’s games cluster.”

For more information and to secure your free ticket, book now:
https://www.citizenticket.co.uk/events/datafest/designing-with-data-the-future-of-games/

Train2Game News Before It’s Too Late Saving Videogames

The National Videogame Museum is launching a new initiative today at BFI Southbank, leading a network of museums and independent collectors who are engaged in videogame preservation.

The Videogame Heritage Society (VHS) includes the Science and Media Museum, Bath Spa University, British Library and Museum of London as well as many independent collectors. It will develop best practice and share knowledge across the museum sector and beyond about preserving and exhibiting videogames.

Ian Livingstone, chair of the BGI (the charity which governs the NVM) commented, “This group is for anyone who cares about or works in videogame preservation. We recognise that in the UK and around the world, the expertise in this field isn’t just locked inside museums and heritage institutions, but also inside a wide range of dedicated and passionate private collectors. The VHS will bring everyone together to preserve the important heritage of videogames in our country.”

The event today will also mark the launch of a new White Paper: ‘Time Extend’, on video game history, heritage and preservation. There will also be a special address from legendary Nintendo console designer Masayuki Uemura. The National Videogame Museum has worked closely alongside Uemura, who is a professor at Ritsumeikan University in Kyoto and is giving a talk at the NVM on 26th February.

The NVM preserves the history of UK development through its UK Collection, a special collection within the Museum that focuses on the story of British videogames creation. This was recently launched with Rebellion, the first studio to formally collaborate with the NVM on the project.

Gina Jackson, Trustee for the BGI, said “In order to develop as an art form, to become more diverse and reflect all kinds of areas of our lives, and to build a cultural confidence that is sometimes absent, we need to be able to learn about videogames. In order to learn about them, we need to be able to access them and make sense of them. The work we’re doing at the NVM and BGI isn’t out of nostalgia. It’s out of a concern for the future. We want to be able to inspire and educate new kinds of game-makers to make new kinds of games.”
 

Train2Game News Turtle Beach On Top For 10 Years

Leading gaming audio and accessory brand Turtle Beach (NASDAQ: HEAR) today announced it has been the top console gaming headset maker for 10 years running.

Final NPD revenue data from 2019, combined with NPD monthly revenue data since January 2010 shows Turtle Beach has now sold over 34 million console gaming headsets in the United States and Canada, placing it atop the lists for both the number of units sold and the total revenue generated over the decade. This historic milestone once again demonstrates the strength of the brand and shows that Turtle Beach is console gamers’ #1 headset choice on Xbox, PlayStation, and Nintendo.

“We are truly honored to be the #1 headset choice of console gamers year after year,” said Juergen Stark, Chairman and CEO, Turtle Beach. “We are passionately focused on creating the best headsets and accessories for every level of gamer, and with ROCCAT now part of the team, we’re going to bring this same ethos to PC gamers as we continue to develop new products and grow the business.”

NPD revenue sales data for the decade shows that 3 of the 5 top headsets – including the #1 selling headset – were from Turtle Beach, making the brand a leader in console gaming headsets. NPD sales data for 2019 also shows Turtle Beach achieved a 40%+ revenue share for the 10th consecutive year. This consistently places Turtle Beach at a market share level higher than the next four competitors combined.

Turtle Beach has long been a pioneer in gaming audio, designing products with the key features gamers want and delivering them to the market first.

Beyond creating the first-ever console gaming headset, as well as the first wireless and surround sound gaming headsets prior to 2010, the past decade has seen Turtle Beach’s constant drive for innovation yield more breakthroughs in gaming headset design and functionality.

For example, Turtle Beach’s Stealth 600 and Stealth 700 for Xbox One were the first gaming headsets to wirelessly connect directly to the console, easing Xbox gamers’ ability to simply sit down, connect, and start playing. Turtle Beach’s original Elite Pro headset was the first true esports headset built from the ground up for competitive gamers, and introduced a handful of new (at the time) features, including Turtle Beach’s patented ProSpecs™ glasses-friendly design to make gamers with glasses more comfortable, plus cooling gel-infused memory foam ear cushions to keep players’ ears cool when the action heats up.

With new, more powerful consoles on the horizon and a resurgence in PC gaming, Turtle Beach is already developing the next wave of high-quality, innovative console and PC gaming headsets and other accessories sure to help gamers play their best.

For additional information on the latest Turtle Beach products and accessories, visit www.turtlebeach.com

Train2Game News GameStars Supporting Make-A-Wish

YouTuber Syndicate is supporting the fundraiser “GameStars” to unite the gaming community behind the charity Make-A-Wish® UK because video game-related wishes are hugely popular with the young people it supports. 
  
Syndicate – also known as Tom Cassell – played video games with wish teenagers who attended the launch of the new venture at the Science and Industry Museum in Manchester yesterday.  
 
Tom, who runs the channels Syndicate and Life of Tom as well as the clothing range Syndicate Original, said he felt honoured that six young people had chosen to meet him for their wishes when they could have done anything they wanted! 
 
Tom said: “I’m buzzing to have launched GameStars and will be encouraging all my followers to get involved.” 
 
By signing up to GameStars, the gamer community, developers and streamers can come together to raise money and help grant wishes – at a time of unprecedented demand for wishes at the charity – by either holding a livestream fundraiser or by fundraising through offline gaming with friends. 
 
Make-A-Wish Chief Executive Jason Suckley said: “For the young people we support, playing video games isn’t just a hobby, it can be a vital lifeline. It allows them to be themselves and stay connected with friends and family despite the confines of illness, hospital and treatment. 
 
“Through gaming, seriously ill children and teenagers can experience a new identity where they are not ill and there are no limits to their abilities, so it’s also a way of escaping the reality of life with a serious illness. More children than ever have turned to us in recent months, so we’re urging the whole gaming community to get behind us to help us to grant wishes by fundraising through GameStars.” 
 
To find out more and sign up to GameStars, visit http://bit.ly/2uGVmES 

Train2Game News Halo NERF Guns

Hasbro, Inc. (NASDAQ: HAS) today announced a partnership with 343 Industries to introduce a range of officially licensed Halo® NERF blasters, including a first look at the NERF Halo MA40 Blaster and NERF Halo MicroShots assortment hitting shelves this fall in the U.S. and U.K.

This partnership will unite two leading brands: Halo, who has fundamentally changed the videogame landscape for nearly two decades, and NERF, who has captivated generations of fans as the leader in foam, action-based performance toys.

The NERF Halo blasters will immerse Halo fans into the highly anticipated next chapter of the legendary Halo franchise, Halo Infinite, featuring the iconic Master Chief. Through an epic line-up of sci-fi inspired NERF blasters designed to look like the accessories featured in the game, fans can play out the heroic battles in an interstellar war between humanity and an overwhelming alien threat.

“Halo consumer products licensees and categories have expanded significantly since the launch of Halo 5: Guardians in 2015,” said John Friend, Head of Consumer Products at 343 Industries. “Halo has grown to become one of the leading sci-fi transmedia and entertainment franchises through the release of our many books, comics, apparel, and so much more. Hasbro is the perfect partner to bring the heroism of the Master Chief to fans of all ages and expand the Halo Universe to a new generation.”

To kick off the partnership, Hasbro unveiled three forthcoming products: the NERF Halo MA40 Blaster, a motorized, semi-automatic blaster that includes a 10-dart clip and 10 ELITE darts, and two collectible single-shot MicroShots blasters inspired by iconic Halo launchers – SPNKr and The Needler. Select products will also include an exclusive Halo Infinite code for unlockable game add-on content.

The NERF Halo MA40 Blaster, NERF Halo SPNKr MicroShot, and NERF Halo NEEDLER MicroShot will debut at most major retailers in the U.S. and the U.K. this fall, with additional markets to follow in 2021. The segment will continue to build with additional blasters, accessories, and retail exclusives launching later in the year.

“NERF and Halo are both heritage brands that kids have grown up with and loved for decades, and we’ve found a strong overlap within our consumers,” said Adam Kleinman, Vice President of Global Brand Strategy and Marketing, Hasbro. “We are constantly looking into ways to bring more innovation and excitement to the NERF brand, and saw an incredible opportunity to collaborate with 343 Industries as they reinvent Halo for the next generation.”

Halo Infinite is set to release this Holiday alongside the next generation Xbox gaming console, the Xbox Series X. Follow NERF on social (Instagram.com/NERF and Facebook.com/NERF) for more information on Halo and upcoming releases.

Train2Game News Are You Officially A Games Collector?

Ever wondered how many games you need in your library to call yourself a ‘Games Collector’?

Well, you may be closer to this exclusive group than you think!

Digital game distributer Fanatical surveyed over 6,000 people to understand the growing trend of ‘Games Collecting’ and to find out just how many games you need to own in order to join the club.

71% of the people asked considered themselves to be collectors, each owning a whopping 931 games on average. Considering that the average amount of games owned per person works out at 770 each, most gamers are only 161 games shy of earning the ‘Game Collector’ status.

Men are closer to earning the title than women, with men on average owning 179 more. However, that’s not to say that women aren’t serious about their gaming either, 70 of them said they own over 1,000 games with a few having up to 7,000 in their collection.

In fact, 23% of the overall audience claims to have more than 1,000 games, with some boasting an incredible 20,000 Steam and console games to choose from, which takes a portion of gamers past collector status and into the elite category!

Gaming is not just reserved for the young either. The age group which boasts some of the biggest collection sizes is the 35-44s who were kids when popular mainstream gaming found its way into many households in the 1970s and 1980s.

Teenagers own the least amount of games when compared with other age groups – under 18s have on average around 525 in their collection, compared with 907 in the 35-44 age group. Respondents were also asked for their views on the hobby and the industry itself.

When asked what they consider to be the best thing about the gaming industry, ‘choice’ came out on top.

“The best thing about the gaming industry is the variety of developers out there that pump out a multitude of games,” a survey respondent said. “Gamers in 2020 have more choice than ever before when it comes to games. 2D, 3D, VR, horror, sci-fi, racing, adventure – there’s a game out there for anyone and everyone.”

When asked about what the worst aspect of the industry was, ‘microtransactions’ was at the top of most gamers’ lists, with aspects such as publishers releasing unfinished games that require upgrades and creating games where they have to pay to do well. The majority of gamers stated that they preferred the ability to just buy a game and play it through to the end, without having to purchase items or upgrade their characters. 

With new technologies and social media channels now leveling the playing field for Indie developers to compete with the big AAA brands, and websites like Fanatical offering bundled game packs for a much lower cost than the RRP, it’s never been easier for a gamer to quickly amass a few thousand games into their collection. With games also being released at a rapid rate each year, the number of ‘Games Collectors’ is only set to increase.

The ‘Games Collector’ rankings are:
 

  • Game Saver – Less than 931 games
  • Games Collector – 931 games and above 
  • Super Games Collector – Over 5,000!
  • Elite Games Collector – Over 10,000!

Why not save a badge, show off your collection and join in the conversation on Facebook or Twitter #Gamescollector 

Train2Game News GameBlast20 Sponsored By GAME

GAME are delighted to share, that for the sixth year running, they will be supporting GameBlast20 – https://www.gameblast20.org.uk.

GameBlast is an annual event run by GAME’s longstanding charity partner SpecialEffect, a UK based charity who use technology to help people with disabilities benefit from the fun and inclusion of video games.

Gamers everywhere are invited to join the many streamers, studios and student societies taking part in GameBlast20 from the 21st to 23rd February. Heralded as “the best excuse to game EVER!”, GameBlast sees SpecialEffect invite gamers to complete a challenge of their own design, whether it be a marathon livestream, speed run, esports tournament or games-themed office party!

In addition to the individual gamers and stream-teams who’ll be gaming hard over the weekend, GAME will add their customary fundraising activity which will take place across all GAME stores and BELONG arenas nationwide. GAME and BELONG HQ will also be burning the midnight gaming oil with 24hours of continuous gaming as part of the UK’s largest charity video gaming weekend!

GameBlast will be live streamed via Twitch to raise money and help people like Aaron, (http://bit.ly/308JG4Q) who never thought he’d be able to play video games again because his muscular dystrophy stopped him using a controller.

GameBlast truly is the perfect opportunity to do what you love, whilst helping people with disabilities enjoy the fun, inclusion and community of video games! Please join in or donate to – https://www.justgiving.com/campaign/gameblast20

Train2Game News Marvel’s Avengers Deluxe Details

Square Enix® announced today that Marvel’s Avengers: Earth’s Mightiest Edition and Deluxe Edition will be available alongside the Standard Edition on September 4, 2020.

Further, players who pre-order any version of the game will receive guaranteed access to the Beta (at participating retailers), a Marvel Legacy Outfit pack, and an exclusive nameplate.
 


The Marvel’s Avengers Deluxe Edition includes an exclusive Obsidian Outfit pack (six hero outfits), six exclusive Obsidian nameplates, and 72-hour early access.

Marvel’s Avengers: Earth’s Mightiest Edition features a full color 12” statue of Captain America. Designed by the artisans at Gentle Giant, this deluxe high-quality PVC statue captures every texture and detail on Captain America’s uniform. Marvel’s Avengers: Earth’s Mightiest Edition also includes a copy of the Deluxe Edition, an exclusive SteelBook® case, Hulk Bobblehead, Mjolnir Keychain, Black Widow’s Belt Buckle, Iron Man’s Prototype Amor Blueprints, Kamala Khan’s Honorary Avenger Pin, a commemorative Avengers group photo, and 72-hour early access before the September 4, 2020 release date.

At participating retailers, those who pre-order Marvel’s Avengers will receive either a limited-edition pin set, patch set, digital comic book, or SteelBook designed by legendary Marvel artist Mark Brooks. The company also kicked-off its pre-order program today, which includes guaranteed access to the Beta, an exclusive nameplate, and a Marvel Legacy Outfit pack. These Marvel Legacy Outfits are inspired by moments from the comics that defined who each Super Hero was as they first embraced their powers to become the icons they are today.

In addition, players who pre-order their copy of Marvel’s Avengers from the PlayStation® Store will receive additional pre-order bonuses, including a Ms. Marvel “Talk to the Hand” emote and “Marvel’s Avengers: Hex Pattern Logo” dynamic theme. The exclusive Digital Edition on the PlayStation® Store includes an exclusive Ms. Marvel nameplate and 1,000 credits which can be used towards Super Hero customizations. This edition also includes 72-hour early access when the game launches in September. PlayStation®4 players can also play the beta first when they pre-order any edition on PS4™.

Marvel’s Avengers will release simultaneously for the PlayStation®4 computer entertainment system, Xbox One, Stadia, and PC on September 4, 2020. The game is currently rated RP, rating pending by the ESRB.

Train2Game News Atari Cross Platform Gaming

Atari® — one of the world’s most iconic consumer brands and interactive entertainment producers — today announced that it has acquired an exclusive license for all assets of Wonder, the innovative gaming company behind WonderOS, an Android-based hybrid mobile gaming and entertainment platform. 

Wonder was founded in 2016 by CEO Andy Kleinman, an entrepreneur and former executive of Disney and mobile game companies Scopely and Zynga. Wonder has a diverse roster of media and entertainment industry investors. The pioneering WonderOS technology was designed to unify mobile, console, and PC gaming experiences, offering an ecosystem that gives access to multi-platform games, entertainment apps, and streaming services — locally or through the cloud.

Atari anticipates incorporating WonderOS into the development roadmap of the Atari Video Computer System (Atari VCS™) and making it available across mobile devices, which will further expand the capabilities and reach of the home gaming and entertainment system.

As Atari continues to grow its mobile game business, and re-enter the home hardware market with the new Atari VCS, the WonderOS and mobile IP will make an important contribution in the coming years as the company drives to make mobile gaming and content streaming persistent and pervasive for consumers. 

“As a life-long gamer and fan of the brand, I can’t imagine a better company than Atari to be moving forward with,” said Kleinman. “I am confident that Atari is the right partner to bring Wonder’s promising technology to market.”

“Atari has strong mobile gaming business and deep experience as a publisher,” said Atari CEO Frédéric Chesnais. “Incorporating Wonder’s exciting technology will accelerate mobile integration within the Atari VCS platform, while better positioning Atari to capitalize on the promise offered by 5G digital cellular networks.”

Fans can follow Atari VCS on Facebook, Twitter @TheAtari_VCS, and on Instagram.