With three billion people actively playing games today, and fueled by a new generation steeped in the joys of interactive entertainment, gaming is now the largest and fastest-growing form of entertainment.
Recently, Microsoft Corp. (Nasdaq: MSFT) announced plans to acquire Activision Blizzard Inc. (Nasdaq: ATVI), a leader in game development and interactive entertainment content publisher.
This acquisition will accelerate the growth in Microsoft’s gaming business across mobile, PC, console and cloud and will provide building blocks for the metaverse.
Microsoft will acquire Activision Blizzard for $95.00 per share, in an all-cash transaction valued at $68.7 billion, inclusive of Activision Blizzard’s net cash.
When the transaction closes, Microsoft will become the world’s third-largest gaming company by revenue, behind Tencent and Sony. The planned acquisition includes iconic franchises from the Activision, Blizzard and King studios like “Warcraft,” “Diablo,” “Overwatch,” “Call of Duty” and “Candy Crush,” in addition to global eSports activities through Major League Gaming. The company has studios around the word with nearly 10,000 employees.
Bobby Kotick will continue to serve as CEO of Activision Blizzard, and he and his team will maintain their focus on driving efforts to further strengthen the company’s culture and accelerate business growth. Once the deal closes, the Activision Blizzard business will report to Phil Spencer, CEO, Microsoft Gaming.
“Gaming is the most dynamic and exciting category in entertainment across all platforms today and will play a key role in the development of metaverse platforms,” said Satya Nadella, chairman and CEO, Microsoft. “We’re investing deeply in world-class content, community and the cloud to usher in a new era of gaming that puts players and creators first and makes gaming safe, inclusive and accessible to all.”
“Players everywhere love Activision Blizzard games, and we believe the creative teams have their best work in front of them,” said Phil Spencer, CEO, Microsoft Gaming. “Together we will build a future where people can play the games they want, virtually anywhere they want.”
“For more than 30 years our incredibly talented teams have created some of the most successful games,” said Bobby Kotick, CEO, Activision Blizzard. “The combination of Activision Blizzard’s world-class talent and extraordinary franchises with Microsoft’s technology, distribution, access to talent, ambitious vision and shared commitment to gaming and inclusion will help ensure our continued success in an increasingly competitive industry.”
Mobile is the largest segment in gaming, with nearly 95% of all players globally enjoying games on mobile. Through great teams and great technology, Microsoft and Activision Blizzard will empower players to enjoy the most-immersive franchises, like “Halo” and “Warcraft,” virtually anywhere they want. And with games like “Candy Crush,” Activision Blizzard´s mobile business represents a significant presence and opportunity for Microsoft in this fast-growing segment.
The acquisition also bolsters Microsoft’s Game Pass portfolio with plans to launch Activision Blizzard games into Game Pass, which has reached a new milestone of over 25 million subscribers.
With Activision Blizzard’s nearly 400 million monthly active players in 190 countries and three billion-dollar franchises, this acquisition will make Game Pass one of the most compelling and diverse lineups of gaming content in the industry. Upon close, Microsoft will have 30 internal game development studios, along with additional publishing and esports production capabilities.
The transaction is subject to customary closing conditions and completion of regulatory review and Activision Blizzard’s shareholder approval.
The deal is expected to close in fiscal year 2023 and will be accretive to non-GAAP earnings per share upon close.
The transaction has been approved by the boards of directors of both Microsoft and Activision Blizzard.
Since its inception, Player1 Events have continued their endeavour to grow and diversify their flagship show, Insomnia, with the next event in the succession announced for 15th-18th April at the NEC, Birmingham.
Living up to its namesake, it’s now a 4-day gaming expo with a non-stop LAN running 24 hours a day alongside prominent esports titles, teams and tournaments.
With previous activations at the event such as The Call of Duty World League, Ubisoft Experience, WWE, League Fest and even a night of the Legend of Zelda: Symphony of the Goddesses music world tour. A concert consisting of a 66 piece orchestra and a visual accompaniment on an LED panel screen, all planned, promoted and event managed by Player1.
Alongside the LAN, Insomnia Gaming Festival is the longest-running UK games festival featuring a huge exhibition with content, tech, activations and brands.
The event attracts an impressive 100,000 gamers each year, solidifying itself as a must-attend event for gamers and families alike.
“With new ways to engage your attendees than ever before, events are in a truly unique position. It’s one of the reasons we’ve invested in the latest equipment so we’re ready for the exciting opportunities that come with the return to events. From casual titles to the latest AAA releases, we’re kitted out and can’t wait to get stuck in.“ Phil Crawford, Marketing and Social Media Manager, at Player1 Events remarked on their new and improved offering.
From entry level specification to the very latest high-end kit, their arsenal includes high-quality peripherals, PS5s, Xbox Series X’s and PCs well equipped with RTX 3080’s graphic cards to handle both intensive tournament and VR play.
The team supports a range of partners to help them deliver their events; including full show logistics management, conferences, esports events and bespoke gaming content. With these new additions and ample experience in the space, Player1 Events are primed for the return of in-person events, ready to support brands in developing their own activations and communities.
Today, SQUARE ENIX® announced that a free mobile app inspired by the upcoming kart racer, Chocobo GP, is now available for download on iOS and Android devices.
In this free app, titled Chocobo GP’ (read as “Chocobo GP Dash”), players will need navigate through wild and hectic stages to deliver treasure to the finish line and compete against friends to achieve the best score.
In Chocobo GP’, players are in for a frantic racing experience as they navigate exhilarating stages and rank against friends for the top spot. Dash to explore 35 varied courses and prevent Chocobo from losing momentum.
The Ghost option allows players to race against a ghost of themselves to try and beat their own record.
Players can also customize and enhance Chocobo through various stats to match their playstyle.
Chocobo GP’ is now available on iOS and Android devices. Additionally, Chocobo GP will be available for Nintendo Switch on March 10, 2022.
Tickets are now on sale for EGX Birmingham (formerly EGX Rezzed), returning to NEC Birmingham 4-6 March 2022!
The UK’s three-day celebration of all things gaming; EGX features a host of hands-on games, panels and more.
EGX Birmingham 2022 will lean on expanding their Rezzed Zone, with all the beloved indie games that EGX Rezzed traditionally delivers, but will also meet the need for AAA publishers to showcase spring releases.
Visitors can look forward to Consoles and PCs to play, as well as a chance to enjoy Esports Tournaments, Developer Panelsand a huge collection of Indie Games.
In addition to all the epic fun, games industry hopefuls and professionals alike will be able to visit the GI Academy Zone, which will include education exhibition areas, careers talks and networking opportunities.
Last year’s EGX was a very special event for fans and developers alike, bringing the video games community back together for their first in-person event since 2019. This year, EGX aims to keep players and their experience at the centre of events, allowing fans and developers to continue coming together, celebrating the games community and creating unforgettable memories.
Aviary Studios is thrilled to announce that their live action video game The Gallery will launch this April for PC, Nintendo Switch, Xbox and PlayStation consoles, iOS and Android platforms.
And, in a first for Europe, The Gallery will also release in UK cinemas where the audience will play the game by majority decision as part of an immersive and participative interactive experience.
Written and directed by Paul Raschid, one of the most prolific live action video game / interactive film creatives, The Gallery is a thrilling combination of hostage thriller and social drama with a dash of world film festival cinema aesthetic.
Filmed over a 6 week period in February and March, 2021, the game immerses audiences in an interactive experience set in two time periods – 1981 and 2021, both of which are of considerable political, social and cultural significance in UK history, cleverly reflected in the nuanced story. Players will face over 150 decision points as they navigate a story full of mystery and intrigue.
An exciting cast has been assembled for The Gallery including George Blagden (Versailles and Vikings); Anna Popplewell (The Chronicles of Narnia); Kara Tointon (Mr. Selfridge and Eastenders); Rebecca Root (The Queen’s Gambit); Richard Fleeshman (The Sandman and Coronation Street), Shannon Tarbet (Killing Eve and Love Sarah) and Fehinti Balogun (I May Destroy You).
The live action video (FMV) game genre debuted in the mid 1980s and was touted as the future of video games but was finally declared dead in the mid 1990s. The current renaissance of this somewhat niche genre – a confluence of film and games – began around 2015 with such titles as Late Shift and Her Story and was turbo charged in 2019 with Netflix’s Bandersnatch. With filmmakers such as Paul Raschid (who has won a BAFTA Scotland for his linear film work) now looking to extend the live action video game to a wider film and TV audience and offering more diverse genres than the traditional horror experience, this niche genre could well be set for a resurgence.
The Gallery will launch this April for PC, Nintendo Switch, Xbox and PlayStation consoles, iOS and Android platforms and a UK interactive cinema release. Please visit the official websites www.aviaryfilms.co.uk and www.paulraschid.com
Since 2002 when ModDB first launched, the biggest event in the calendar each year, continues to be the Player Voted Annual Mod Awards.
Since its inception over 1 million players have voted for their favorite mods, with many winners and top 10’s going on to change the gaming industry in profound ways.
The 2021 ModDB Mod of the Year awards marks the 20th Anniversary of one of the most prestigious events in the industry. These awards find their origins in 2002 as a way to acknoledge and recognize mod makers worldwide, who change the games we play in creative, inspiring and unique ways.
The inaugural winner in 2002 was Natural Section, and the team behind this mod (Unknown Worlds) went on to create Subnautica. Another winner is Garry’s Mod, who went on to create Rust and is now working on S&Box. Every story is unique, and you can find the lineup of all 20 winners here.
Perhaps the most interesting story is not the mods that won, but those that missed out, because many of the most recognized and celebrated mods in the industry (that you can see in the Mod Hall of Fame) did not always place. This includes Counter-Strike and Team Fortress which were released before the awards began in 2002, while DotA was overlooked almost entirely as the early days of ModDB had its roots strongly in FPS mods. DayZ was the 2012 runner up behind Black Mesa, and amazingly PLAYERUNKNOWN’s Battle Royale (PUBG) was an editors choice in 2014 but never featured in the players choice voting.
To mark the occasion, Scott Reismanis, founder of DBolical and ModDB, said “The Mod of the Year Awards are a favorite time of ours, an opportunity to pause and reflect, celebrate mods and people behind the projects. It’s a great honor to be reaching our 20th year standing on the shoulders of giants, and we thank everyone who’s contributed to the community over that time.”
Global video games publishing label Wired Productions and award-winning indie studio Hello There Games are proud to announce that 2022 will start in pulse-pounding fashion as AVICII Invector: Encore Edition comes to Meta Quest 2 on January 27, 2022.
In loving memory of Swedish DJ Tim Bergling, most famously known by his professional name, AVICII, Hello There Games and Tim’s father, Klas Bergling, continue Tim’s vision of bringing new ways to experience his music, with AVICII Invector: Encore Edition.
Featuring 35 chart topping tracks such as Peace of Mind, Freak and S.O.S, AVICII Invector brings the futuristic rhythm action gameplay into a VR version for Meta Quest 2 which is available to pre-order now.
All music royalties from each copy of the game sold will go to the Tim Bergling Foundation, which advocates for the recognition of suicide as a global health emergency and actively works to remove the stigma attached to suicide and mental health issues.
“When Tim and I first started talking about Invector, he was actually sent an early prototype VR headset. He was fascinated by the technology and the opportunities it created.” Said Oskar Eklund, the CEO of Hello There Games,
“Working with Tim’s father, Klas, to finish this project has been an emotional process for the whole team. We still grieve for Tim, but we came together knowing this was a project he was very passionate about and hope his fans can continue to celebrate and remember AVICII for the light that he was.”
“At Wired, we are all about celebrating the art, music, and developers behind each release. AVICII Invector, in many ways, is our perfect match.” Said Leo Zullo, Managing Director, Wired Productions.
“Bringing AVICII Invector to VR has been a labour of love, one that will immerse fans and Meta Quest gamers alike in an unforgettable virtual reality experience. An experience which, I hope, will continue to celebrate Tim’s music and legacy for years to come.”
AVICII Invector: Encore Edition Features:
35 hit anthems from the phenomenal talent of late superstar AVICII.
SEVEN mesmerising worlds wrapped in a magnificent musical experience viewable in VR.
Turn up the volume and set yourself a challenge across FOUR complexity levels.
Lay down your high score and rise up the Global Leaderboards.
Explore a pure-hearted narrative journey set against the globally celebrated works of AVICII.
In addition, the release of AVICII Invector: Encore Edition on Meta Quest 2 see’s the start of a partnership between Wired Productions and Meta to bring new and existing IPs to the VR platform, with The Last Worker and Tin Hearts also coming to Meta Quest 2 in 2022.
AVICII Invector: Encore Edition launches on Meta Quest 2 in early 2022 and is available to Wishlist now via Meta Quest.
RichCast, the new creative studio and publishing platform, has partnered with Global Game Jam to support its 2022 event.
RichCast (www.richcast.com), which recently won a prestigious TIGA Award for Best Technical Innovation, is now inviting anyone to build and publish their own interactive narrative experiences and games using its simple, intuitive ‘no code’ drag and drop interface.
The Global Game Jam is the world’s largest game creation event, taking place from January 20th-30th 2022 – and Jammer registrations are open now.
The annual GGJ weekend (https://globalgamejam.org) stirs a global creative buzz in games, while at the same time exploring the process of development, be it programming, iterative design, narrative exploration or artistic expression.
RichCast is the brainchild of three highly respected and experienced UK games industry veterans: Neil Campbell, plus Philip and Andrew Oliver – aka The Oliver Twins. It enables people to create original and diverse content that blurs the line between literature and entertainment, complete with voice and touchscreen controls, HD video, audio-visual effects and AI voices that bring new worlds – and words – to life.
Creating a RichCast experience requires no knowledge of programming or script languages, making it the simplest way to create original interactive content. It’s even easier to use than the Scratch programming language.
RichCast also has a competition open to creators, with £10,000 (~US$13,200) of prize money up for grabs.
Head to www.richcast.com, download the Early Access RichCast App for PC or Mac, and hit Create to get started.
Enter the competition at www.richcast.com/competition and submit your best RichCasts by midnight on January 7th 2022. There are four categories:
Best Use of Audio
Best Use of Visuals
The winner of each category will receive £2,000 each, while runners-up will each receive £500.
The competition is free to enter and open to anyone over 13 years of age.
RichCast is currently free, with the plan to add fair monetisation in 2022 to ensure content creators receive royalties for their great experiences.
“The RichCast software has been developed with a goal of democratising the creation and distribution of high quality, interactive narrative content,” explained Philip Oliver, CEO of PANIVOX, the start-up behind RichCast. “Global Game Jam is a much-respected event that encourages creativity in interactive entertainment around the world, and urges the individuals who take part to try out new technology. The synergies between our two organisations couldn’t be stronger, so we’re delighted to be partnering with them to help more people take part in this brilliant annual event.”
Rich Hebblewhite, Senior Lecturer in Computing at Wrexham University and GGJ 2022 Regional Organiser (UK & Ireland), said: “The GGJ embodies the idea that in today’s connected world, we can come together, be creative, share experiences and express ourselves in a multitude of ways using games as a medium. As such, promoting tools that empower people from all backgrounds and skill sets is hugely important to us – and the PANIVOX team has produced such a platform with RichCast.
“Having been involved with Global Game Jam for more than a decade, it’s exciting to see new technology such as RichCast driving creativity and innovation at the grass roots of the industry.”
To learn more about RichCast and register for Early Access visit www.RichCast.com
The Sandbox, a leading decentralized gaming virtual world and subsidiary of Animoca Brands, announced today that it has added multiple Hong Kong partners from the film, music, entertainment, acting, professional services, finance, real estate, and gaming sectors to create Mega City, a new cultural hub.
The new entrants have joined The Sandbox’s virtual real estate by acquiring LAND NFTs in the open metaverse and have committed to building experiences in Mega City. To celebrate the new partners, The Sandbox will launch a new LAND sale on 13 January 2022 that will allow players to purchase choice spots near the LANDs of the partners announced today.
The Sandbox, which was recently featured by the Wall Street Journal and CNBC as a metaverse pioneer, is building a vast online metaverse where users create and monetize their own distinct worlds and game experiences. Mega City will be a cultural hub based on or inspired by multiple Hong Kong talents.
Partners who acquired LAND to build Mega City in The Sandbox’s metaverse include Hong Kong tycoon Adrian Cheng, alternative investing leader Sun Hung Kai & Co, professional services firm PwC Hong Kong, blockchain-related investment and asset management company TIMES CAPITAL, director/producer/actor Stephen Fung, international star Shu Qi, renowned musician Dough-Boy, game IP Little Fighter, and local illustrator Dreamergo.
Following its recent partnership with South China Morning Post, The Sandbox continues the expansion of Hong Kong culture into the metaverse with the new Mega City cultural hub, featuring the city’s actors, movies, music, entertainment, art, professional services, finance, real estate, and gaming major figures. This mosaic of diverse talents and success stories represents Hong Kong’s enduring vitality, technological advancement, and vibrant culture.
The soul of Mega City is the talent of Hong Kong. More than a strict metaverse reflection of Hong Kong, Mega City is its expansion into the future, a place of dreams and fun. All LAND in Mega City will share this city-of-the-future connection that will be uniquely Hong Kong in its visual approach while reflecting the vision of individual LAND owners.
The new LAND owners who have committed to building Mega City include the following:
Adrian Cheng, a Hong Kong-based entrepreneur and well-established strategic investor, is bringing his vision of the future to The Sandbox through unique interactive experiences aimed at the emerging new generation of metaverse players and entrepreneurs. His XL Estate (24 x 24 LANDs) will be the innovation hub of Mega City. One of its main landmarks will be the GBA Pavilion, a vibrant place of creativity and tech wonders showcasing the successes and achievements of the Greater Bay Area startups. Around this pulsating center, the GBA Companies associated with Adrian Cheng, C Venture and Eureka Nova, will be featured and provide entertainment, exclusive NFTs, and immersive experiences, making it the place to be for innovators and dreamers of the future.
Sun Hung Kai & Co. Limited (SHK & Co), a leader in alternative investing headquartered in Hong Kong, entered The Sandbox by participating in its recent US$93M Series B fundraising round. SHK & Co’s XL Estate will bring to The Sandbox an experience bridging finance, sports, art and culture from around the world, augmented by SHK & Co’s global investment reach. A financial hub will showcase SHK & Co’s portfolio companies and their services, especially those related to TMT, crypto, and blockchain ecosystems. A virtual museum will present SHK & Co’s art collections, including an exclusive NFT of SHK & Co’s iconic Scallywag racing yacht. Revenues generated will be donated to the SHK & Co Foundation to support various charitable initiatives in the Greater China region. The SHK & Co LAND will include environments to host investor events, exhibitions, exclusive parties, and private performances. SHK & Co has been a long-standing investor in Animoca Brands, the parent company of The Sandbox, since 2018, before blockchain and NFTs captured the public’s attention and influenced the gaming landscape. The company’s recent investments in both The Sandbox and LAND reflect its continued belief in the future of open ecosystems and the long-term value that they can create for all stakeholders.
PwC Hong Kong is a member firm of the PwC global network of professional services firms. The firm will play a valuable role in the growth of the open metaverse particularly by helping to build an ecosystem where companies and brands that may be less familiar with Web 3.0 can get the advice they need to explore the new and exciting opportunities created by this technology.
TIMES CAPITAL is a blockchain-related investment and asset management institution that will collaborate with local game studios and creators to bring to the Mega City an immersive Hong Kong film IP museum and game experience based on its over 150 classic films IP portfolio. The LAND will also include one of the largest NFT galleries in The Sandbox, displaying TIMES CAPITAL’s rich collection of NFTs, including icons like CryptoPunks, the Meebits, and much more.
Stephen Fung and Shu Qi, the award-winning entertainment stars, are entering The Sandbox to create an exciting district of Mega City that will showcase their talents and love for art and culture. Bridging tradition and modernity, director/producer Stephen Fung will create immersive experiences paying homage to Hong Kong film classics as well as a special NFT gallery that will showcase his creations and those of new artists selected by him. International actress and model Shu Qi will present experiences that favor direct interaction with fans, with a social hub where she will showcase exclusive NFTs.
Dough-Boy@BlueArk, the award-winning artist and music producer, will create the BlueArk Land, Asia’s first clubbing metaverse hub, in The Sandbox. It will be a social gathering spot for party animals to experience music, games, art, and beyond, all curated by Dough-Boy and his friends. Exclusive NFT private passes will give access to many unique experiences that will take place at the BlueArk Land including The Warehouse, The Wrestling Room, The Concert Hall, and The Shop.
Little Fighter (LF) creator Marti Wong will lead the development of the Little Fighter Metaverse in The Sandbox. The ultimate virtual amusement park of Mega City, Little Fighter Metaverse will be a virtual world with four different stages: Kowloon City, Ninja Village, Ice and Fire Island, and the Evil Castle. Players will meet and interact with all the most iconic characters from the world of Little Fighter, go on adventures together, solve puzzles, and fight alongside them in missions. All stages will have prizes including exclusive NFT rewards. Ready? Fight!
Dreamergo, the popular Hong Kong-based illustrator, will build Dreamergo World, a virtual fantasy park in The Sandbox. It will showcase the delicate art of Dreamergo, converting over a thousand illustrations full of love and dreams into the voxel style and bringing those lovable icons into a new dimension. Players will be able to collect their favorite characters as exclusive NFTs, locate them to take photos, and explore and play with them in worlds based on Dreamergo’s soothing illustration style.
The involvement of the partners announced today follows The Sandbox’s Alpha launch in Q4 2021, which gives anyone the opportunity to participate in play-to-earn gameplay to earn SAND, The Sandbox’s utility token. Players can now experience the metaverse as they play or take a creative role, building assets and worlds that can be traded as NFTs with other players, creators, and artists on the platform.
The Sandbox has secured over 165 partnerships, including Adidas, Snoop Dogg, The Walking Dead, South China Morning Post, The Smurfs, Care Bears, Atari, CryptoKitties, Shaun the Sheep, Mcdull, and Hanjin Tan, to build a fun, creative play-to-earn platform that offers virtual worlds and game experiences owned and created by players. The play-to-earn model gives players true ownership of anything they collect in the game, allowing them to trade it to other players (including outside the game on other websites), transfer it to other players, or even resell it.
Upcoming LAND Sale On 13 January 2022, The Sandbox will hold a Mega City LAND sale that will allow users to purchase LAND located near to the Mega City projects announced today. The partner’s estates can be seen on The Sandbox virtual world map. Premium LAND located near the partners will be offered, and each will include exclusive premium NFTs and have the possibility to host events, gaming experiences, or social hubs.
The Sandbox has already sold 70% of its 166,464 LAND NFTs, releasing them in successive waves that usually sell out in seconds. Existing LAND owners include Binance, CoinCheck, Metakovan, Pranksy, Socios, and CoinMarketCap, among others.
The Mega City Land Sale starting Jan 13 features eight partners from Hong Kong
HyperX, the gaming peripherals team at HP Inc. and brand leader in gaming and esports, today announced new additions to its award-winning gaming accessories line-up at CES 2022.
Underscoring its commitment to support wireless gaming needs, the latest HyperX products include the HyperX™ Cloud Alpha Wireless gaming headset with up to 300 hours of battery life, HyperX Clutch™ wireless gaming controller and Pulsefire Haste wireless gaming mouse.
In addition to wireless peripherals, HyperX also introduced the Alloy Origins™ 65 mechanical gaming keyboard with HyperX Red and Aqua mechanical switches, Cloud II gaming headset in a new white and pink colourway and Cloud Core headset with DTS® Headphone:X® audio.
“CES sets the tone for consumer technology in 2022 and is a great time for HyperX to share our latest innovations and demonstrate our continued dedication to bring gamers high-performance products,” said Paul Leaman, Vice President, HyperX EMEA. “As producers of professional gaming-grade accessories, HyperX is committed to outfitting the gaming and esports communities with the best products for extended gaming sessions, esports tournaments or casual gaming with friends.”
The latest HyperX line of products offers new levels of comfort, performance and control and are designed to improve the gameplay experience for gamers at all levels.
HyperX Cloud Alpha Wireless Gaming Headset: Cloud Alpha Wireless offers the longest-lasting battery in a wireless gaming headset2 with up to 300 hours1 of battery life on a single charge. The headset provides an immersive audio experience with DTS® Headphone:X®3 and utilises new-and-improved, custom-designed Dual Chamber Technology and HyperX 50mm Drivers that feature a slimmer, lighter design while maintaining the sound and performance of the original wired version. Cloud Alpha Wireless provides signature HyperX comfort with soft, pliable leatherette and custom plush memory foam and a durable aluminium frame for long-lasting durability and stability. The headset features a detachable noise-cancelling mic with an LED status indicator and onboard audio controls on the ear cup.
HyperX Clutch Wireless Gaming Controller: For improved mobile gaming control, HyperX Clutch wireless controller offers a familiar controller layout and comfortable textured controller grips to enhance in-game performance. It provides wireless support for Android mobile devices via Bluetooth 4.2 or a 2.4GHz wireless receiver. A USB-C to USB-A cable is included as a wired connection to a PC for gaming, allowing users to take full advantage of gaming on the cloud via multiple devices. The Clutch wireless controller includes a detachable and adjustable mobile phone clip that expands from 41mm to 86mm and comes equipped with a built-in rechargeable battery offering up to 19 hours of battery life on a single charge.4
HyperX Pulsefire Haste Wireless Gaming Mouse: Pulsefire Haste wireless mouse utilises an ultra-light honeycomb hex shell design that offers quicker movements and increased ventilation. The mouse offers gaming-grade wireless technology with a low latency wireless connection that operates on a reliable 2.4GHz frequency and features long-lasting battery life with up to 100 hours on a single charge.5 Pulsefire Haste wireless mouse features six programmable buttons with onboard memory and uses TTC Golden micro dustproof switches rated for up to 80 million clicks. The mouse is also anti-dust and features a water-resistant IP55 rating. Built with low-friction, pure virgin-grade PTFE skates for effortless glide movement, Pulsefire Haste includes grip tape for both sides of the mouse as well as the left and right mouse buttons and includes a replacement set of PTFE skates. The mouse is customisable with HyperX NGENUITY software and allows users to personalise DPI settings, RGB lighting, button assignments, and record macros.
HyperX Alloy Origins 65 Mechanical Gaming Keyboard: Alloy Origins 65 features a space-saving 65 percent form factor with dedicated arrow keys, delete, page up, and page down keys to maximise functionality and desktop real estate for ultimate mouse movement. The keyboard features HyperX mechanical switches built for performance, longevity and is rated with an 80 million lifetime click rating per switch. The keyboard includes RGB backlit keys with an exposed LED design for brighter illumination with radiant lighting effects and five adjustable brightness levels. Origins 65 utilises premium double shot PBT keycaps with secondary key functions for long-term use and durability. HyperX NGENUITY software allows users to personalise lighting,6 Game Mode and macro settings, offering up to three profiles with onboard memory. The keyboard is available in HyperX Red linear switches or HyperX Aqua tactile switches.7
HyperX Cloud II Gaming Headset: Cloud II utilises an advanced audio control box that offers 7.1 virtual surround sound8 and features signature HyperX memory foam, premium leatherette and a durable aluminium frame to provide long-lasting durability, stability and ultimate comfort for prolonged gaming sessions. The advanced audio control box delivers 7.1 virtual surround sound with independent audio and microphone volume control. Gamers can easily toggle on 7.1 virtual surround sound with a push of a button. The headset uses specially tuned 53mm drivers that offer rich, impactful sounds with clarity and precision. Cloud II offers multi-device compatibility9 and utilises a detachable noise-cancelling mic that provides clearer voice quality, game sounds and reduced background noise. Cloud II combines a fresh new pink and white colourway with signature HyperX comfort and sound.
HyperX Cloud Core Gaming Headset: Cloud Core gaming headset is designed for an immersive in-game audio experience with DTS® Headphone:X®3 that offers accurate 3D audio spatialisation. Cloud Core is built with a durable aluminium frame and adjustable headband to provide long-lasting durability and utilises signature HyperX memory foam and soft leatherette to provide signature HyperX comfort. The headset includes a flexible, detachable noise-cancelling microphone that is Discord and TeamSpeak certified.
The new products will be available through the HyperX EMEA network of retail and e-tail outlets as follows:
Cloud Alpha Wireless Gaming Headset – pricing and expected availability in Q1 2022 in Europe at $199.99
HyperX Clutch Wireless Gaming Controller – pricing and expected availability in Q1 2022 at $49.99
Pulsefire Haste Wireless Gaming Mouse – pricing and expected availability in February at €99.99
Alloy Origins 65 Mechanical Gaming Keyboard – pricing and expected availability in February at €119.99
Cloud II Gaming Headset – pricing and expected availability in February 2022 in Europe at €99.99/£84.99
Cloud Core Gaming Headset – pricing and expected availability in Q1 2022 in EMEA at €79.99/£69.99
Pricing on HyperXgaming.com is subject to change without notice. Retailers’ pricing may vary.