Train2Game News Gayming Live Career Help

A full day of careers advice, CV polishing, job opportunities and more will be held during the Gayming Live week, which is being held throughout London from Monday September 30th.

On Wednesday October 2nd, people interested in a career in games are invited along to Soho Radio on Great Windmill Street, London, where staff from multi-award-winning specialist games recruitment agency Amiqus will be on hand to provide advice on the multitude of positions options available – and, importantly, how to get a foot on the careers ladder.

What’s more, visitors to the event will be even be able to apply for jobs there and then.

This event is suitable for people of all levels, whether you’re new to the industry, or a seasoned pro looking for their next big move!

In addition, there will be a series of careers-focused radio shows broadcast throughout the day. These can be accessed via http://www.sohoradiolondon.com.

“We’re delighted to be able to be hosting the Careers Day during the Gayming Live week,” said Liz Prince, Business Manager at Amiqus. “We know that there are many, many students who desperately want to move into the exciting world of video games, but don’t know where to start. Similarly, we want to show those who aren’t necessarily gamers that there’s a place for them within games – whether that’s in programming, marketing, design, audio, media or beyond. We look forward to welcoming anyone with an interest in games to Soho Radio.”

Robin Gray, Co-Founder of Gayming Magazine, and the brainchild of Gayming Live added: “Our Careers Day during Gayming Live is for everyone with an interest in working in games, not just those within the LGBTQ community. We look forward to welcoming students and more along to Soho House, and hopefully kickstarting some new careers!”

Sponsored by Chappy, Green Man Gaming’s Pride Run, Mediatonic, Amiqus, Fusebox Games, Modern Wolf and Failbetter Games – and supported by Ditch The Label, Soho Radio, Jaegermeister and Magic Notion – Gayming Live will take place from September 30th until Saturday October 5th, with a series of events taking place at a pop-up shop in Great Windmill Street, London. A dedicated Gayming radio show will take also take place throughout the week, with all the events and initiatives throughout Gayming Live designed to bring the community together and replicate the ethos and fun of the Gayming magazine itself.

Highlights of the Gayming Live week include:

  • Discover the art of gaming – an exhibition of LGBTQ game artists
  • Pride Run preview & competition – check out the dance-tastic new game from Green Man Gaming
  • LGBTQ industry mixer – grab a drink and network with fellow industry professionals
  • Careers workshops – CV polishing and advice, courtesy of Amiqus
  • Ginny Lemon’s 8-Bit Drag Show – Video games meet drag queens
  • Writing for video games – Story writers from Fusebox Games will be offering top tips and ideas

These events are FREE to attend. The itinerary and locations can be found here – https://gaymingmag.com/gayminglive2019/

Train2Game News Insomnia63 smashes records

The GAME Events team, previously known as Multiplay, smashed expectations with another successful Insomnia show featuring record-breaking feats with games such as Fortnite and Mario Kart.

Insomnia63, which was held at the NEC in Birmingham, is the largest family gaming event in the UK, bringing together people of all ages and genres. Over the four-day event from 24th – 27th August a staggering 14 records were achieved at the Guinness World Records GWR Live! stand, establishing six brand new record-holders (two individuals and two pairs) across Fortnite, Mario Kart, Rocket League and TrackmaniaTurbo.

The four records up for grabs were:

• Fastest time to complete the Rocket League training time trial
• Most coins collected in one minute in a game of coin runners on Mario Kart 8 Deluxe (team of two)
• Fastest completion of the TrackmaniaTurbo race track in double driver smash mode
• Fastest time to build a three-story wooden fort in Fortnite: Battle Royale solo Playground mode (Console version)

Hot off the heels of the teams Insomnia success is the upcoming BrickLive event – http://bricklive.co.uk . The UK’s largest LEGO® exhibition is back at the NEC, Birmingham on 1st – 4th November 2018. With a wealth of new features including new for 2018, the Mythical Beasts section which houses over 50 models and interactive experiences from mythology to life, making it an unmissable experience for LEGO® fans of all ages.

For tickets please to go http://bricklive.co.uk/bricklive-tickets/

Train2Game News Labo Vehicle Kit

Start your engines! Only two weeks until the launch of Nintendo Labo: Vehicle Kit!

To celebrate, Nintendo just released an overview video that dives (and drives and flies!) into more detail about this new Nintendo Labo kit.

After building several unique Toy-Con creations using Nintendo Labo: Vehicle Kit, there are plenty of games and features to explore. Here are few experiences shown in the video:

  • A closer look at Adventure, one of the included games, in which you get to explore a mysterious world featuring pyramids, an archeological dig site, snowy mountains and much more. Use the Toy-Con Key creation to seamlessly swap between a car, plane and submarine to explore the deepest depths and highest heights of the world. Interact with a variety of intriguing characters as you explore and complete different missions solo or co-op with a friend.
  • Each vehicle is controlled using the various Toy-Con projects you build with the included materials in the Vehicle Kit. And each has different controls and special moves in the game – launch a grappling hook with your submarine, do a barrel roll and shoot missiles with your plane, perform wheelies and deploy saw blades or bombs with your car, and more!
  • Different included games offer a variety of fun experiences: In Rally, you pass through checkpoints while racing to the goal. Circuit is a racing game with a twist – you can launch punches at opponents! Slot Cars is a classic game that is controlled using only the Toy-Con Pedal. And in Battle, you can participate in one-on-one automotive combat with other players.
  • Paint Studio uses the Toy-Con Spray Can to let you personalize your in-game vehicles – and the driver! Gently shake it to feel and hear the “ball” inside as you mix up the paint.
  • Custom Controls, a new feature for Nintendo Labo, lets you make your own controllers for the included games with common household items. Want to ride a broom to steer the plane? How about drawing button controls on a customized screen protector when playing in Handheld Mode? Go ahead! It’s a great way to get started with building your own Toy-Con creations.
  • With the Toy-Con Car, Key and Pedal, you’ll also be able to race against your friends in the Mario Kart 8 Deluxe game for Nintendo Switch shortly after launch (Nintendo Switch and Mario Kart 8 Deluxe sold separately). Learn more about this new way to play with Vehicle Kit here.

Nintendo Labo allows fans of all ages to make, play and discover with its interactive DIY cardboard kits that come to life with the power of the Nintendo Switch system.

Nintendo Labo: Vehicle Kit launches on Sept. 14 at a suggested retail price of $69.99. For more information about the kit, visit https://labo.nintendo.com/kits/vehicle-kit/.

Train2Game News Games festival at Leamington Spa

The UK is set to welcome a brand new games festival as Interactive Futures announces its inaugural event in early 2019.

The event will be held in Leamington Spa, one of the UK’s largest games clusters outside of London, and will offer a range of sessions and opportunities across 3 days for games professionals, content creators and curators, game players and families.

Interactive Futures will bring together the creative and games communities to showcase the latest developments and opportunities, uncover career and industry insights and reveal new releases with a whole bundle of fun on the side. The event will celebrate the heritage and success of Leamington Spa’s games community, whilst also providing a platform for all UK based games professionals to gain industry insights, network and collaborate.

Known in the industry as “Silicon Spa”, the cluster employs over 2500 highly skilled individuals and equates to over 10% of the total UK games development workforce. The town has a history of over 30 years in the sector with local talent including key names such as Codemasters, SEGA and Ubisoft.

Among the first speakers to be announced is Dr Jo Twist, CEO of UKIE (Association for UK Interactive Entertainment), who will opening the conference on Friday 1 February, and Jordan Webber, who will be acting as Conference Chair throughout the event. A games journalist, often found in The Guardian or talking about games on The Gadget Show, Jordan is hugely passionate about both games and her adopted hometown of Leamington Spa.

“I spend a good deal of my time convincing people to come to Leamington, so this event is the perfect way to get lots of my friends, colleagues, and other people from the video game community to visit the best town in the world.”

Sessions across the event will focus on a range of key topics including accessibility, influencer marketing, project post mortems, diversification in talent, breaking into the industry, staying safe online and upcoming new releases. With influencer marketing a current hot topic, we’ll be discussing how companies can use this to their advantage in promoting their releases. Friday’s influencer session will see Rich Keith, Managing Director of influencer management company, Fourth Floor Creative, and James Day, Head of Social Media at Jagex, discuss their top tips for engaging influencers and how the marketing landscape is changing.

Another key topic at the event will be accessibility in games. Joining the panel discussions will be Playstation’s accessibility specialist, Mark Friend alongside Barrie Ellis from games accessibility charity, Special Effect, accessible games designer at Midoki, Lynsey Graham and specialist accessibility consultant, Ian Hamilton.

For those looking to start their career in the industry there will be a range of experts available to help you on your way. Nick Duncombe, Resource Manager at Playground Games, the team behind the Forza Horizon series, will be discussing routes into the industry alongside the likes of DJ Hero co-creator, Alex Darby, and e-sports presenter and influencer Elle Osili-Woods. If you fancy yourself as a games journalist or the next big influencer, then sessions with freelance journalist Alysia Judge and CMO of influencer platform, Matchmade, Heini Vesander, will be sure to help attendees get started.

The event is also backed by Warwickshire County Council, Warwick District Council and Coventry & Warwickshire Local Enterprise Partnership, who remain incredibly proud of Leamington Spa’s standing within the UK games industry.

Nick Harper, from Exient Studios, commented, “Our Silicon Spa businesses are key to the thriving games market in the UK and display the wealth of talent that lies across the country in this sector. Interactive Futures is the perfect way for us to celebrate this talent and success and will allow us to welcome those from outside the area to see what we have to offer.”

As well as the conference programme visitors to Interactive Futures can immerse themselves in the Talent Expo, featuring a range of companies showcasing new releases and opportunities throughout the event, as well as a range of soon to be announced Fringe events around the town.

Interactive Futures will take place at the Royal Spa Centre on Friday 1 and Saturday 2 February and will be preceded by an academic conference for colleges and universities on Thursday 31st January.

Tickets for the event are on sale now from www.interactive-futures.com with Friday 1 February providing an industry specific focus and Saturday 2 February open to all families, students and active gamers. You can also follow the event on social media @int_futures on Twitter and @interactive_futures on Instagram.

Train2Game News British eSports hits schools and colleges

The British Esports Association has announced details of its first full competitive gaming Championships for schools, colleges and alternative provision schools.

The not-for-profit organisation has entered into a partnership with streaming programme Twitch Student to grow the British Esports Championships and help give students support and opportunities.

In addition, a new partnership has been formed with AoC Sport (part of the Association of Colleges) and the British Esports Association to provide management and oversight of the competition via the College Esportscommittee. This new committee will ensure that esports is properly managed in colleges and is positioned as part of a balanced lifestyle alongside education and physical activity.

The British Esports Championships is for students aged 12-19, with each school or college allowed to enter teams for three different games. The first confirmed game is 5v5 League of Legends.

The Championships will begin on October 10th and run for two seasons, the first consisting of eight weeks of fixtures with breaks for half term and the second running in the New Year. The first six weeks will feature a Swiss tournament format, with Playoffs taking place during the remaining weeks.
Matches will take place for 90 minutes onafternoonsafter school or college, avoiding conflict with Wednesday afternoon sport or classes.

Depending on the number of sign ups, schools and colleges will be split into their respective regions. The top two from each region will get promoted to a Super League for Season 2.

The live finals are set to take place at the Insomnia gaming festival in Easter 2019 at the Birmingham NEC.

Team sign-ups will open in the first week of September and will close on September 26th. Visit the dedicated Championships information coming soon on www.britishesports.org to sign up or read more information.
In terms of partnerships, the British Esports Association will adopt the Twitch Student Program, which helps schools and colleges learn how to stream so that friends, parents and others can watch their matches and other gaming activities live online. It has already been working with a number colleges in the US, universities in the UK and now it’s embracing the UK schools and colleges space.

Twitch Student gives users access to ‘swag’ and privileges as they level up, such as special streaming features, subscription buttons and the chance to earn revenues, Twitch homepage promotions and more. It also helps students pitch their gaming ideas or community projects to teachers and schools.

Mark “Garvey” Candella, Twitch Director of Strategic Partnerships, commented: “The British Esports Association and Twitch Student program share a belief in the ability of students to grasp the entrepreneurial spirit inherent in gaming and esports, while applying their education in new and innovative ways.

“The combination of passion and education can only lead to more opportunities for themselves and this exciting industry. We are proud to work with the British Esports Association on helping students realise their potential through the practical experience this program creates.”

In addition to the support of Twitch, the new College Esports committee will be working with the British Esports Association to promote the Championships to colleges throughout the UK.

AoC Sport says it’s been encouraged by the work of the British Esports Association in drawing parallels between physical sports and esports, engaging with education as well as developing skills in communication, problem solving, teamwork and more.

Marcus Kingwell, Managing Director of AoC Sport, said: “We see esports as a route to engaging inactive students in colleges and encouraging them to engage in physical activity. We’re delighted to be working with the British Esports Association as part of the College Esports committee, ensuring that esports is properly managed in colleges and is part of a balanced lifestyle alongside education and physical activity.”

British Esports chair Andy Payne OBE added: “It’s fantastic to be teaming up with Twitch Student and AoC Sport and to have the backing of organisations well engrained in both gaming and college sports. We look forward to growing the British Esports Championships together.”

The announcement follows a successful pilot which took place in schools and colleges from January to April and saw Solihull School and Sunderland College win the respective Championships. The pilot allowed the British Esports Association to create a safe online environment for students aged 12-19 to play age-appropriate esports. It fostered talent, championed positive role models, promoted leadership, communication, creativity and teamwork skills and its work is supported by multiple government departments.

The pilot brought pupils together, improved relations with teachers, developed employability skills, helped schools raise awareness of their activities and secure funding. It also drew national attention including coverage from the BBC, Sky, Daily Mail and more.

The news also comes after British Esports appointed Natacha Jones as Student Esports Coordinator to develop the British Esports Championships.
Since January, Natacha has held the role of Twitch Student Program Manager at the National University Esports League, tracking the success of a pilot scheme for UK universities.

She will be working closely with schools and colleges as part of the British Esports Championships and helping them integrate with the Twitch Student Program.

If you want to find out more visit www.britishesports.org

Train2Game News Funding for your game

Global Top Round’s 2018 accelerator program is now accepting applications from independent video game studios around the world, with successful parties potentially receiving up to $300,000 USD of funding.

Now in its fourth consecutive year, GTR is an interactive accelerator program dedicated to supporting small studios, comprised of around one to ten staff members, from all over the world with the development, publishing, and fundraising expertise they need to take their games global and make their businesses sustainable.

The application period for the 2018 program is open from July 1 until August 19, with submissions to be made via the Global Top Round website. All submitting studios must have a playable game/demo build developed, with intentions to launch by mid-2019, and relevant assets prepared. Games that are already fully launched are not eligible.

A total of 20 games, from 20 studios, will be selected from the applicants and invited to attend the GTR 2018 Conference in Kuala Lumpur, Malaysia, on October 27-28 (for which travel and accommodation expenses of up to $2,000 USD will be covered). The event offers attendees two days of networking and showcasing, and it is held in conjunction with the Level Up KL Game Conference, the largest gaming conference in Southeast Asia.

At the GTR 2018 Conference, the 20 studios/games will be assessed by GTR’s core team and participants, with input from attending professionals including the event’s speakers, and a final 10 will move forward into the accelerator program. These 10 studios will be eligible to receive $40,000 USD in direct investments, guidance and exposure after a series of due diligence processes.

A few selected projects, deemed to be of considerable promise, will further benefit by receiving additional direct investments of up to $300,000 USD total from GTR. There is no set limit to the number of studios that could receive this investment, as GTR seeks projects of substantial potential, and talented teams and individuals to believe in. Initial investment and support of projects is provided in exchange for a percentage of studio equity not surpassing 5% and a small portion of the project revenue.

Games to have previously benefited from GTR’s program and its support since 2015 include Relic Hunters Legend by Brazilian studio Rogue Snail, Earth Atlantis by Thailand’s Pixel Perfex, UK team Dream Harvest’s Neuroslicers, and Woodpunk by Spain’s Meteorbyte Studios. These games, and many more to have been through GTR’s accelerator program, have enjoyed several award wins and nominations, and generous media attention.

“We put our greatest efforts into identifying talent and building trust with the studios,” says Global Top Round CEO, Danny Woo. “We’re prepared to go the extra mile once we’ve found the right team.”

“We have an impressive mix of both Western and Eastern publishers keen to review our games,” says Rick Nahm, GTR’s COO. “They take us seriously because we’ve proven of what we can offer, and we try to work very closely with them.”

For further information about Global Top Round, please visit the program’s official website.

Train2Game News A new market for you to sell your games

Two entrepreneurs who are creating a new marketplace for online gamers have secured a £200,000 investment from the MEIF Proof of Concept & Early Stage Fund, which is managed by Mercia Fund Managers and part of the Midlands Engine Investment Fund.

The funding will allow Alex Booth and Nick Gillett to bring their idea to market. Player Lands, which will be based in Nottingham, will allow gamers with no previous experience of e-commerce to open online stores and sell the content they create or find while playing.

The system will tap into the growing global market for in-game downloads and aims to become the leading e-commerce platform of its type.

Alex, a serial entrepreneur who also has a yacht and private jet hire business, came up with the idea after working as a consultant in the gaming industry. He joined forces with Nick, an angel investor and founder of London-based digital agency C360 which he sold in 2006. They set up Transaction Technologies in 2016 to pursue the idea.

Player Lands will offer customers a secure and straightforward way to buy content for their favourite games. It will give shopkeepers their own customisable store, together with tools to manage inventory, market their products and run promotions, while also providing detailed reporting to help them increase sales. The platform will be secure, easy-to-use and provide a safe environment for children as well as more seasoned players. It will use blockchain technology to create a completely transparent public ledger for each item traded.

Alex Booth, CEO of Transaction Technologies, said:
“This is an incredibly exciting time to be involved with the games industry, which despite its enormous size is still growing fast. We want to give gamers the opportunity to capitalise on their hard work in-game, letting them trade the items they’ve found or won for real cash. The investment from Mercia is going to help us bring the idea to market quickly and with the technical excellence this market demands.”

Dr Sandy Reid, Investment Manager with Mercia Fund Managers, said:
“The worldwide market for downloadable in-game content is growing rapidly and already dwarfs the income from pay-to-play games. However, it is served by mostly low-level e-commerce providers and content creators are struggling to find platforms that offer the professionalism and service that they need. The funding will enable Alex and Nick to put their idea into practice and fill this gap in the market. We feel there is a real opportunity for Player Lands to become the leading platform of its type in the coming years.”

Lewis Stringer, MEIF Senior Relationship Manager at the British Business Bank, commented:
“The innovative nature of Transaction Technologies is testament to the thriving creative and digital content sector across the Midlands. It’s great to see finance from the Midlands Engine Investment Fund being deployed in such exciting, early-stage technologies, and we look forward to Alex and Nick making a success of this forward-thinking concept.”

Lindsay Wetton, Senior Programme Manager for Business Engagement at the D2N2 Local Enterprise Partnership, said:
“Creative and digital businesses, such as Transaction Technologies, form an integral part of the Derbyshire and Nottinghamshire economy. With help from the Midlands Engine Investment Fund, the D2N2 Local Enterprise Partnership and its Growth Hub is working to ensure that businesses across its area are given the support that they need to grow, succeed and flourish.”

The Midlands Engine Investment Fund project is supported financially by the European Union using funding from the European Regional Development Fund (ERDF) as part of the European Structural and Investment Funds Growth Programme 2014-2020 and the European Investment Bank.

Train2Game News Live Action Text Game in London

GamesAid today releases exclusive early bird tickets to the games industry for the live action text-based adventure interactive show The Dark Room.

Organised as a London Games Festival fringe event and hosted by GamesAid, the UK games industry charity, in partnership with the BFI Certification Unit, this one-off show will be on 10 April at BFI Southbank.

The cult hit touring the world since 2012, The Dark Room’s award-winning stand-up comedy is wedded to retro video games and fused into a deranged rock n’ roll game show where the audience play as contestants. It has been a huge success at Insomnia Gaming Expo, Runefest, EB Games Expo Australia, SFW, UK Games Expo, Soho Theatre, Gameblast, the Edinburgh Fringe, Underbelly Festival and MCM Comic Con.

Matt Spall, Chair of GamesAid said, “Expect no loot boxes, no DLC, The Dark Room is just good, old-fashioned 1980s-style torment and after its killer session for GamesAid at The Comedy Store two years ago, GamesAid is delighted to be partnering the BFI’s Certification Unit in hosting this day.”

Hosted by John Robertson, a comedian for 15 years and host of the Videogame Nation on Challenge, 2014-2016, this is how The Dark Room day works – the rules are simple:

1 – Options appear on the screen.

2 – Audience calls out the option they want.

3 – You’re either right, or dead.

4 – In the end, everybody plays!

The Dark Room reviews:

★★★★★ Sun

★★★★★ British Comedy Guide

★★★★ Den Of Geek

“NOT TO BE MISSED” – The Guardian

“Don’t miss it.” – The Daily Telegraph

“Hi, I’m Ian, I invented the thing you’re parodying.” – Ian Livingstone

Tuesday 10 April 2018
BFI Southbank – Blue Room
Doors Open at 7:30pm
Starts at 8:00pm
Ticket Price: £12.00
Tickets available here: https://www.ticketsource.co.uk/date/473194/

Train2Game Grads in Game Awards

After a record year for participation in their Search for a Star and Sumo Digital Rising Star Challenges, Aardvark Swift have announced the Grads in Game Awards.

The awards are designed to recognise the individuals and institutions that have made a real impact in improving the links between the games industry and education; the studios that have made an effort in not just hiring graduates but developing their skills and nurturing their talent; and they will also recognise the students and projects that are already firmly on this path, producing exemplary work and helping those around them to achieve more.

“We’ve been running a variety of Grads in Games initiatives for almost 10 years now. After so much support from institutions, lectures and studios; we thought it was only right to highlight the academics, universities, colleges, courses and developers that are going the extra mile, actively helping students make the leap from student to professional games developer!” Sharan Bassi, Senior Graduate Recruiter at Grads in Games.

The award categories for 2018 are:

  • Academic Award: Lecturers & academics who have demonstrated a real, positive impact with their students.
  • Educational Institution Award: Universities and academic institutions that have demonstrated a real, positive impact with their students.
  • Student Award: Current students who have demonstrated a real, positive impact within their work & with their fellow students.
  • Student Game Award: Student games projects published within the past 12 months, that demonstrate a strong talent and aptitude from its developer(s).
  • Graduate Employer Award: Games companies that have demonstrated a positive and pro-active approach in hiring and supporting graduates & interns.
  • Graduate Impact Award: Recent graduates and junior staff that have exceeded expectations in a studio role.

Nominations have been opened on the Grads in Games Website and the winners will be announced at the Search for a Star Final’s Day in Sheffield on the 6th of April.

Train2Game News British Esports partners with Enemy of Boredom Academy


The British Esports Association has entered into a partnership with the Enemy of Boredom Esports (EOB) Academy, a series of workshops for young people backed by the Prince’s Trust.

The EOB Esports Academy offers education programmes for 14-30 year olds, which are designed to help young people and unemployed people learn new skills, access new opportunities and find work.

The courses aim to build confidence and provide a qualification. They promote teamwork and communication skills through League of Legends, and also include game design, journalism, 3D printing, virtual reality and social media skills.

Each workshop or course is hosted by WUWO Media, an agency which has been designing educational programmes for the creative industries since 2012.

EOB Esports Academy Watford has been in operation since May 2017, while the London Academy opened in September 2017. Another academy will launch in Birmingham in 2018.

Enemy of Boredom is also planning on hosting after-school clubs for younger pupils as well as holiday clubs. In addition, it’s running a one-week game design course in Peterborough in October, including Rocket League training.

WUWO Media is also working on the EOB League, a grassroots esports schools league for secondary schools and 6th forms, which will start with four schools in South London taking part.

The initiative aligns well with the British Esports Association – the not-for-profit national body set up to support grassroots esports – which held a series of esports clubs for children in the summer at Maida Vale Library, promoting communication, teamwork and cognitive skills.

The British Esports Association will be working with WUWO Media/EOB to help shape and promote the academies and to give talks at events. In particular, the association’s projects executive Rob Allen – who has extensive League of Legends coaching experience – will be working closely with the workshops.

Steven Godwin, creator of the Enemy of Boredom Esports Academy, commented: “It’s a great feeling to be teaming up with others to create a positive and strengthened future. WUWO Media’s EOB Esports Academy is delighted to be partnering with the British Esports Association.

“We share a common goal, and that’s to promote esports, educate young people and provide grassroots participation. Having the knowledge and skills available from British Esports helps the young people at the EOB Esports Academy build confidence, gain qualifications and gain careers.”

Andy Payne OBE, chair of the British Esports Association, added: “The work of Enemy of Boredom is important and aligns well with our goals at the British Esports Association – to promote, improve and inspire.

“Getting people interested and involved in esports from a young age can not only help bolster the industry in the long-term, but it also gives something positive back to the community, promoting teamwork, communication and development.”

The Prince’s Trust said in a statement: “We are delighted to partner with WUWO Media on their EOB Esports Academy to help young people gain the skills and experience they need to forge a career in the esports, digital and cyber industries. By attending events, hearing from guest speakers and learning from experts, this course will inspire the group and open their eyes to different employment opportunities within the digital world.”