Train2Game News Marvel Powers United VR

Disney unveiled the first Marvel virtual reality game: Marvel Powers United VR.
The new game from Marvel Entertainment is being built for the Oculus Rift + Touch VR headset and hand controls. You can play as various Marvel characters, including the Incredible Hulk and Rocket Raccoon from Guardians of the Galaxy.

In the game, you can team up with other players and use hand gestures to use your superpowers against enemies in a 3D virtual world. The title shows growing momentum for the fledgling medium of VR, which is expected to be a $25 billion market by 2021.

The title will debut as an Oculus exclusive in 2018. The demo showed three players working cooperatively in different parts of a level with limited movement. The Hulk can do things like throw his fists into the distance, catch projectiles, and hurl them back. Rocket Raccoon and Captain Marvel are also in the video.

Train2Game News Ataribox


​Atari has revealed images of its new Ataribox, the company’s first video games console in more than 20 years.

The Ataribox will come in black with ribbed lines and wood paneling, a throwback to the original console released in 1977.

The Ataribox will feature four USB slots, an HDMI connector and an SD card reader. Atari said the front panel could either come in wood or glass and that the company planned to launch two versions of the console: a wood edition and a black/red edition.

Atari did not release any details of the internal features of the new device, but said that while it would be re-releasing classic games the console would also feature modern gaming content.

Last month the company released a teaser video of the new console. The device is expected to be based on PC technology, Atari chief executive Fred Chesnais told the Gamesbeat website.

Atari said there would be further updates on the new console in the coming months.

Train2Game News Kingdom Hearts 3 visits Toy Story


​SQUARE ENIX® and Disney unveiled a new KINGDOM HEARTS III trailer that shines a spotlight on the first world in the KINGDOM HEARTS series to be based on a Disney•Pixar film, “Toy Story.” 
Director of the KINGDOM HEARTS series, Tetsuya Nomura, premiered the trailer during The Walt Disney Company’s Video Game Showcase at the D23 Expo in Anaheim, California.

The new trailer follows Sora, Donald Duck and Goofy to Andy’s room as they join Woody, Buzz Lightyear, Hamm, Rex and Sarge’s investigation into the disappearance of their fellow toys and Andy, and the emergence of the Heartless enemies in their world. Featuring an original storyline, fans will get a first look at the dynamic trio’s “Toy Story”-themed looks, all-new toys, such as the Gigas, and special Keyblades that transform and give Sora unique attacks to unleash on Heartless enemies.

 “At long last, we are excited to open up the KINGDOM HEARTS universe to include the world of Disney•Pixar’s ‘Toy Story,’” said Tetsuya Nomura, Director of the KINGDOM HEARTS series. “I’m sure fans have been anticipating the inclusion of this world for many years. The narrative will be an original story exclusive to KINGDOM HEARTS III, and the gameplay will feel characteristic of the ‘Toy Story’ style and aesthetic. Please stay tuned for more details to be revealed soon.”

“Featuring a brand new storyline that brings together beloved ‘Toy Story’ friends with the heroes of KINGDOM HEARTS, the ‘Toy Story’ world in KINGDOM HEARTS III successfully mirrors the level of quality that we strive to achieve with every Pixar film,” said Jason Katz, Story Supervisor, Pixar Animation Studios. “KINGDOM HEARTS III will undoubtedly be an experience that fans will not want to miss.”

The latest KINGDOM HEARTS III trailer is available to view on YouTube (http://sqex.to/pYL).

To celebrate D23 and the release of the new trailer, KINGDOM HEARTS Union χ[Cross] (for iOS and Android devices) will offer a powerful “KINGDOM HEARTS III Sora [EX]” Medal. This is the first time a character medal from KINGDOM HEARTS III has been added to the game. For one month (July 16 through August 16), all players can receive the never-before-seen medal by simply logging-into the game.

Train2Game News eSports affecting PC Hardware sales

​Technology management consulting firm Jon Peddie Research has added an eSports hardware analysis to its PC Gaming Hardware report series and forecasts the market to reach $856 million in 2017. 

Growing at a blistering 42% CAGR, eSports influenced PC Hardware purchases will reach over $2.2 billion in annual sales by 2020.

Ted Pollak, JPR Senior Video Game Industry Analyst said, “Much of the current eSports research focuses on advertising and event revenue as well as game sales influenced by eSports tournament creation or adoption. Often overlooked is the fact that eSports is increasing hardware revenue in multiple ways. The first and most important factor is that eSports is minting new customers. Their initial system and peripheral purchases often measure over a thousand dollars. Additionally, hardware marketing via team sponsorships are encouraging new and existing gamers to select better parts and accelerate upgrades and rebuilds which also enhances the market.”

From high refresh/resolution displays, to mice and keyboards, to headsets and entire systems, the eSports influenced PC Gaming Hardware market comes in many forms.

Jon Peddie, President of JPR noted, “Our analysis not only measures eSports influence across hardware segments, but it drills down to pricing tiers within each segment and does this for all major geographic regions globally. If one adds our data to even the most conservative advertising, software, and event revenue, the market has already breached $1.5 billion. eSports is about and for the gaming community, not just who’s selling ads, or running conferences.”

Pricing and Availability

The Worldwide PC Gaming Hardware Market report series by Jon Peddie Research covers 33 countries, notebooks, desktops, DIY, and accessories, comes in three versions: High-End, Mid-Range, and Entry-Level, with each version selling for $7,500 and the set of three for $15,000. JPR also offers annual subscriptions, consulting and custom analysis, and discounted packages across multiple services.

Train2Game News UK Team on way to Imagine cup finals

Pocket Sized Hands, A VR/AR/MR startup based in Dundee, will be traveling out to Seattle to represent the UK in Microsoft Imagine cup world finals with a chance to win a prize worth over $200,000 with their game Honeypot Espionage. 

Pocket Sized Hands is the only Scottish team left in the competition and one of only two computer games in the final stage of the competition.  

The Imagine Cup is an annual competition that empowers the next generation of student developers and aspiring entrepreneurs from across the globe, to use their creativity, passion and knowledge to create applications that shape how we live, work and play. 

Every year tens of thousands of students from across the globe compete for cash, travel and prizes and for the honor of taking home the Imagine Cup.

Which puts Pocket Sized Hands, the first team to represent Abertay University at the world finals, against prestigious Universities, including the University of Oxford, the Massachusetts Institute of Technology (MIT) and the University of Tokyo.

Alan Yeats, CTO of Pocket Sized Hands said: “This is an amazing opportunity to represent games in Scotland at an international level. We are really excited to be a part of whole competition and hope this can help further and grow Pocket Sized Hands in the coming years.”

Honeypot Espionage is an online Virtual Reality multiplayer shooter, focused on stealth combat, in which you are put against other Spies in a combat arena. The last man standing wins. As a Spy, you are completely invisible, but you will begin to materialize if you move, fire a weapon or set a trap. If you don’t want killed, stay still. Think Predator meets SuperHot. The slower you move in real life the harder you are to see. You can set traps and decoys to trick other players into revealing their location to try to come out on top. Multiple game modes allow you to fight the way you want. Team up with others to break into the High Security Government buildings to steal classified documents. Guard the VIP and keep them hidden from potential assassins. Classic Death match where you use your abilities to search out others to get the first and last kills. Stay hidden, only move to Kill.

Train2Game News The Minds Behind the Games Interviews with Cult and Classic Game Developers


Who wrote “Romeo & Juliet? Who first sang “Thriller”? Who played Captain America in the last Avengers flick? All of these questions are basic pop culture knowledge that everyone, regardless of their geekdom, knows. But who are the minds behind some of the most influential video games of all-time? Don’t know, right? Don’t use Google, either!

But here’s the bigger question: Why aren’t their names enshrined in our memories, too? Why aren’t these men and women’s names just as synonymous in pop culture lore as those in music, film and literature?
“The Minds Behind the Games: Interviews with Cult and Classic Game Developers” is the first video game book of its kind to get access to some of the most iconic and unique video game developers from the past 40 years, from the Atari 2600 to the PlayStation 4 and even failed consoles the likes of the Ouya and NEMO. 

Didn’t know those consoles existed? It’s just another reason to read this behind the scenes look at the industry, which also features all-new exclusive interviews with everyone from Yars’ Revenge creator Howard Scott Warshaw to NBA Jam mastermind Mark Turmell and Mortal Combat co-creator John Tobias. 

Written by award-winning journalist and educator Patrick Hickey Jr., the book contains profiles of 36 of the coolest video games ever created. 

“We know so much about video games, but we know so little about the amazing people that made them,” Hickey said. “That was the main reason I decided to write this book. Imagine 36 episodes of VH1’s Behind the Music. That’s what this book is- an unaltered, behind-the-scenes look at some of the coolest, infamous and unique games ever made.”

Seeing a problem that desperately needed to fixed, Hickey reached out to some of the most iconic video game developers David Crane (Pitfall), Garry Kitchen (Donkey Kong) and Rob Fulop (Night Trap, Missile Command) and many more- the end result was a passion project that would finally give the greatest minds in video games their due.

“We all carry such fond nostalgia for the things that delighted us in our younger years,” Fulop said. “This lack of portability to the future is not true with the written work, with a song, a television show, or a movie. One can read Tom Sawyer as a kid, and your kid can read the exact same book. Or see the Wizard of Oz, my daughter is just as frightened by the Wicked Witch of the West as I was 50 years ago. I Love Lucy is just as funny as when my parents enjoyed it 50 plus years ago. And my daughter can still enjoy all of these things in their original form.  Yet she can’t play Dogz. At least not without a serious amount of effort on my part. And that’s just sort of sad, the fact that interactive entertainment is linked to a specific technology, which is always obsoleting itself, remains an often overlooked black mark in the development of the entire genre of interactive games.”

However, while classic developers have their say in the book, developers from the modern era were thrilled to be a part of the project as well.

“It’s great to be part of a book that taps into such a varied history of gaming. Some of these games have been a direct influence on me and can be used to map my years growing up in life.” -Mike Skupa, Developer Bully, Sleeping Dogs

Additional Praise for ‘The Minds Behind the Games’:

“Fantastic. One-part serious journalism and another part a love letter to the gaming industry.”-Anthony Frisina, Author, The Regulator

“This book will make your inner gamer do the time 8-32-bit warp again and again.”-Chris Butera, Editor-In-Chief, Bonesaw Online Magazine, former WWE.com writer

“NHLPA 93 was the first game I owned for the Sega Genesis and I played it nonstop for a month. I truly believe my favorite player as a kid was Jeremy Roenick simply because of this game. Patrick does a terrific job encapsulating the history, emotion and drama of the early days of this series.” –Arda Ocal, MSG Networks

“From arcade rats to indie developers, Hickey gives an intimate look at the personalities behind gaming with the passion of a fanboy and the attention of a scholar.” – Cesar R. Bustamante Jr., Digital Producer and Book Reviewer, New York Daily News

I love the WWF WrestleMania: The Arcade Game chapter, which perfectly captures the aura surrounding that title — its development and release during such a transitionary phase for Wrestling — and how it smartly serves as a fun and exemplary reminder of the game’s uniqueness in being a fighting game at heart, hybridized … and stylized with mystical, whimsical gimmick-specific elements effectively creating a “game for everyone,” during a time when that was an impossible task.- Extreme Championship Wrestling Legend Joel Gertner

“The Minds Behind the Games: Interviews with Cult and Classic Game Developers” is currently scheduled for a late 2017/early 2018 release. 

Train2Game News Futurama Mobile Game


​ALL GLORY TO THE HYPNOTOAD! Jam City, via its game studio TinyCo, and FoxNext Games announced that their mobile game Futurama: Worlds of Tomorrow is available TODAY on the App Store and Google Play. 
TinyCo has released two new animated trailers alongside the game, one of which reveals the game’s all-new story created by Matt Groening, David X. Cohen, and the FUTURAMA writers. This story sets the stage for a galactic adventure that will take players across the universe in search of ancient alien artifacts to restore the fabric of spacetime after it is transformed by one of the universe’s most recognizable yet enigmatic creatures: the Hypnotoad.

To view the new trailers on YouTube, please visit https://youtu.be/A-1n0K5noOo for the launch trailer and https://youtu.be/BKRrpnxupfI for the story trailer.

Additionally, please find the official Video News Release (VNR) video for Futurama: Worlds of Tomorrow on YouTube here: https://youtu.be/Ksykde9fuyg

“Hypnotoad has always been one of Futurama’s most mysterious amphibians,” said Matt Groening. “In this game we finally get to learn much more about his bizarre abilities and mating habits. Perhaps too much more.”

Created in partnership with FUTURAMA creator and Executive Producer Matt Groening and his Curiosity Company, along with Executive Producer David X. Cohen, original FUTURAMA writers, and Rough Draft Studios, Futurama: Worlds of Tomorrow blends simulation, combat, galactic exploration, and choose-your-own-adventure gameplay together to bring the escapades of the Planet Express crew to life. Players will experience new stories from the writers of FUTURAMA that are filled to the brim with the wit, charm, and sci-fi hijinks that fans have come to know and love. Today’s launch is just the beginning for Futurama: Worlds of Tomorrow, however, as the game will be updated with new characters, quests, and stories every week.

“Bringing FUTURAMA back in such a new and ambitious form was extremely difficult,” said David X. Cohen, FUTURAMA Co-Developer and Head Writer. “Especially for the people I was bossing around and yelling at.”

Jam City:  Licensed and Original IP

In addition to its popular original IP games such as Cookie Jam and Panda Pop, Jam City has made a science out of turning some of the world’s largest entertainment franchises and brands into hit mobile games. The mobile gaming publisher is the creator of 6 of the Top 100 Highest Grossing games played nationwide across both iPhone and Android devices.

“We are Futurama fanatics,” said Chris DeWolfe, co-founder and CEO of Jam City. “As such, it is quite an honor for us to collaborate so closely with Matt Groening and David X. Cohen on Futurama:  Worlds of Tomorrow.” 

“Jam City has a unique heritage of translating original TV brands, like Futurama, into mobile gaming platforms that will be played by tens of millions of fans worldwide,” DeWolfe continued. “By blending contemporary culture and science fiction, we have created a next gen mobile experience for core fans and those who are new to Futurama. We could not be more thrilled to continue the Futurama story here at Jam City.”

Futurama: Worlds of Tomorrow is free to play and is available NOW on mobile devices via the App Store and Google Play. To connect with FUTURAMA fans and developers, please visit: www.fb.com/playfuturama , www.twitter.com/playfuturama , and www.JamCity.com .