Train2Game News Nintendo Switch Best Selling Console


According to the NPD Group, which tracks video game sales in the United States, the Nintendo Switch system was the best-selling video game hardware in the month of April with more than 280,000 units sold. 
This is the second month in a row that Nintendo Switch has led the pack in video game hardware sales, following a record-breaking launch in March. April sales of Nintendo Switch and the Nintendo 3DS family of systems (more than 68,000 units sold) combined to make up almost half of all hardware sales across all dedicated video game systems.

The Mario Kart 8 Deluxe game was the top-selling video game in April with more than 460,000 physical units sold. With digital sales added, the total is more than 550,000 units. Making this number more impressive is the fact that Mario Kart 8 Deluxe launched on April 28, which only accounts for two days’ worth of sales in the reporting period, which cut off on April 29.

The Legend of Zelda: Breath of the Wild game for Nintendo Switch continued its legendary run, coming in as the third-highest-selling video game in April. The critically acclaimed open-air adventure will receive even more content with the upcoming launch of two DLC packs in the summer and holiday season of this year. The DLC is now available for pre-purchase via an Expansion Pass. 1-2-Switch and digital-only game Snipperclips – Cut it out, together! also saw strong sales in April.

Nintendo will look to continue this momentum into the summer with a series of great new games for Nintendo Switch and Nintendo 3DS. The upcoming lineups for both systems include Fire Emblem Echoes: Shadows of Valentia (Nintendo 3DS, May 19), Ultra Street Fighter II: The Final Challengers from Capcom (Nintendo Switch, May 26), ARMS (Nintendo Switch, June 16), Ever Oasis (Nintendo 3DS, June 23) and Splatoon 2 (Nintendo Switch, July 21). Nintendo 3DS games Hey! Pikmin and Miitopia both launch on July 28, the same day as New Nintendo 2DS XL, Nintendo’s newest hand-held system.

*Data regarding physical sales of games are from the NPD Group. Data regarding digital downloads of games and combined physical/digital life-to-date numbers are from Nintendo’s internal sales figures. All numbers, unless otherwise stated, are specific to the United States only.

For more information about Nintendo, visit http://www.nintendo.com/ 

Train2Game News Nintendo Switch 

​In an introductory video released yesterday (http://www.nintendo.com/switch), Nintendo provided the first glimpse of its new home gaming system and revealed that it is called Nintendo Switch. 
In addition to providing single and multiplayer thrills at home, the Nintendo Switch system also enables gamers to play the same title wherever, whenever and with whomever they choose. The mobility of a handheld is now added to the power of a home gaming system to enable unprecedented new video game play styles.

At home, Nintendo Switch rests in the Nintendo Switch Dock that connects the system to the TV and lets you play with family and friends in the comfort of your living room. By simply lifting Nintendo Switch from the dock, the system will instantly transition to portable mode, and the same great gaming experience that was being enjoyed at home now travels with you. The portability of Nintendo Switch is enhanced by its bright high-definition display. It brings the full home gaming system experience with you to the park, on an airplane, in a car, or to a friend’s apartment.

Gaming springs into action by removing detachable Joy-Con controllers from either side of Nintendo Switch. One player can use a Joy-Con controller in each hand; two players can each take one; or multiple Joy-Con can be employed by numerous people for a variety of gameplay options. They can easily click back into place or be slipped into a Joy-Con Grip accessory, mirroring a more traditional controller. Or, if preferred, the gamer can select an optional Nintendo Switch Pro Controller to use instead of the Joy-Con controllers. Furthermore, it is possible for numerous people to bring their Nintendo Switch systems together to enjoy local multiplayer face-to-face competition.

“Nintendo Switch allows gamers the freedom to play however they like,” said Reggie Fils-Aime, President and COO, Nintendo of America. “It gives game developers new abilities to bring their creative visions to life by opening up the concept of gaming without boundaries.”

Developers can design their games supporting a variety of play styles, which gives gamers the freedom to choose an experience that best suits them. Some of the publishers, developers and middleware partners announcing support for Nintendo Switch are as follows:

    505 Games

    Activision Publishing, Inc.

    ARC SYSTEM WORKS Co., Ltd.

    ATLUS CO., LTD.

    Audiokinetic Inc.

    Autodesk, Inc.

    BANDAI NAMCO Entertainment Inc.

    Bethesda

    CAPCOM CO., LTD.

    Codemasters®

    CRI Middleware Co., Ltd.

    DeNA Co., Ltd.

    Electronic Arts

    Epic Games Inc.

    Firelight Technologies

    FromSoftware, Inc.

    Frozenbyte

    GameTrust

    GRASSHOPPER MANUFACTURE INC.

    Gungho Online Entertainment, Inc.

    HAMSTER Corporation

    Havok

    INTI CREATES CO., LTD.

    KOEI TECMO GAMES CO., LTD.

    Konami Digital Entertainment Co., Ltd.

    LEVEL-5 Inc.

    Marvelous Inc.

    Maximum Games, LLC

    Nippon Ichi Software, Inc.

    Parity Bit Inc.

    PlatinumGames Inc.

    RAD Game Tools, Inc.

    RecoChoku Co., Ltd.

    SEGA Games Co., Ltd.

    Silicon Studio Corporation

    Spike Chunsoft Co., Ltd.

    SQUARE ENIX CO., LTD.

    Starbreeze Studios

    Take-Two Interactive Software, Inc.

    Telltale Games

    THQ Nordic

    Tokyo RPG Factory Co., Ltd.

    TT Games

    UBISOFT

    Ubitus Inc.

    Unity Technologies, Inc.

    Warner Bros. Interactive Entertainment

    Web Technology Corp

The video incorporated short glimpses of representative gameplay to demonstrate the liberating nature of the Nintendo Switch home gaming system. Full game demonstrations, the list of launch window titles, as well as launch date, price, product configuration and related specifics, will be shown and announced prior to the March launch.

Train2Game News NES Classic Edition

The Nintendo Entertainment System: NES Classic Edition console, anticipated to be one of the hottest gifts this holiday season, launches on Nov. 11 at a suggested retail price of only $59.99. 
The system includes 30 classic NES games like Super Mario Bros. 3, Metroid and The Legend of Zelda, plus a replica of the original NES controller that can also be used with NES Virtual Console games on the Wii or Wii U systems. And the games look sharper than ever using the included HDMI cable.

Maybe you’ve heard some of that before, but did you also know the system can be played in three different display modes? Or that games can be saved at any time using Suspend Points? Or how about the fact that all of the games’ original manuals can be viewed by scanning an on-screen QR Code with a smart device? Well, now you know! As the 1980s would say: “Tubular!”

“Be the cool dad, mom, aunt, uncle or best friend by gifting someone this holiday season with the Nintendo Entertainment System: NES Classic Edition,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “This perfectly sized stocking stuffer could produce the same level of excitement that people felt over 30 years ago when they received the original NES as kids.”

Whether you have fond NES memories or want to introduce yourself and your kids to the video games that made Nintendo a household name, you’ll love the compact and attractive console. The hub of the NES Classic Edition is the HOME Menu, which can be used to access all 30 of the classic NES games. From here, you can adjust various settings or just dive into a game and start playing. To help locate games quickly and easily, you can press the Select button to sort by title, two-player games, recently played games, number of times played, release date and publisher. 

To make sure every Goomba stomp looks as authentic as possible, all games can be played in three display modes. With the CRT filter, a scan-line effect is added to the screen to give everything that oh-so-retro look and feel. 4:3 is a sharp, clean look that adheres to the original aspect ratio used by the NES. And when playing in Pixel Perfect mode, every pixel is shown as a perfect square, providing the most accurate representation of the games as they were originally designed.

Retro gaming is defined in part by the search for save spots and the need to enter long passwords, but in practice, those tasks can definitely be a little … um … time consuming. While all aspects of the original 30 NES games are intact, Suspend Points have been added to streamline the experience of playing them. At any point during gameplay, simply press the console’s Reset button to return to the HOME Menu and save a Suspend Point that will let you pick up right where you left off. Up to four Suspend Points can be saved per game, so you can track the progress of multiple players or file away your favorite moments. This is great news for parents, as their kids won’t be able to use the “I’ll be there when I get to the next save point!” excuse any more when dinner is ready.

In a nice touch of physical meets digital, each of the game’s original manuals can be viewed online, opening a window to the glory days of unboxing an NES game and leafing through its beautifully illustrated booklet. All you have to do now is scan a QR Code from the HOME Menu to pull up the entire manual on your smart device or access the provided website to view the manual in all its nostalgic glory on your computer.

Nintendo Entertainment System: NES Classic Edition is a little more than a month away! To learn more about the system while you wait for it to launch on Nov. 11 (and to view the list of all 30 playable NES games), visit http://www.nintendo.com/nes-classic

Train2Game News Games on Atari Flashback and Genesis Classic Game Console

AtGames® Digital Media Inc., a leader in interactive entertainment products, today revealed the official game lists for the Atari Flashback 7 and Genesis Classic Game Console.  
Each console includes an extensive selection of classic Atari and Sega games, respectively, as well as new favorites.  The latest versions of these popular TV-based systems will be available from top retailers starting in October 2016.

“We are delighted to announce the official game lists for the latest releases of our popular Atari Flashback and Genesis Classic Game Console hardware series,” said Dr. Ping-Kang Hsiung, CEO of AtGames.

“These new products showcase the best classic Atari and Sega Genesis games, while still offering superior expandability.”

The Atari Flashback 7 and Sega Genesis Classic Game Console are both part of the AtGames Flashback Zone (AFZ; Facebook:www.facebook.com/ATGFlashback/ and Twitter: twitter.com/atgflashback), the go-to hub for retro gaming. 

Other innovative products that are part of AFZ include Atari Flashback Portable, Sega Genesis Ultimate Portable Game Player, and Atari Flashback Classics Volume 1 and Volume 2, two console titles newly released in mid October.

The Atari Flashback 7 classic game console features 101 built-in favorites. These games include legends like Frogger and Space Invaders™, as well as all-time Atari 2600 classics like Asteroids®, Centipede™, Jungle Hunt, Missile Command®, and Pong. Two wireless controllers, styled after the Atari 2600 originals, are included, as well as two legacy controller ports for optional wired joysticks or paddles.

The Sega Genesis Classic Game Console features 80 built-in games and an integrated cartridge port to play almost all of your favorite Sega Genesis and Mega Drive classics. Celebrating Sonic the Hedgehog’s 25th Anniversary, a selection of the era’s best Sonic games are included, along with all-time favorites like Mortal Kombat I, II, III and Golden Axe. New for 2016 is save game support for the included Phantasy Star series and Sword of Vermillion role-playing games. Again, two wireless controllers, styled after the Sega Genesis originals, are included, as well as two legacy controller ports for optional wired gamepads.

The official game list for the Atari Flashback 7 can be found here and the official game list for the Sega Genesis Classic Game Console can be found here.

Atari Flashback 7 and Sega Genesis Classic Game Console are available at all major retailers from October 2016.

Train2Game News Retro-Bit Generations

​This past June, Innex Inc®., an exclusive distributor of  Retro-Bit® unveiled the brand’s newest product at the 2016 E3 Expo –  Retro-Bit Generations, a plug and play console loaded with more than 100 classic retro games estimated to be available in the Fall of 2016 for $59.99.
Unlike the previous Retro-Bit consoles, which ran and read gaming cartridges, Retro-Bit collaborated with world-renowned gaming developers like Capcom, Data East TM, Jaleco LTD., IREM and more to provide a full-fledged roster of titles easily recognized and admired by the retro-gaming community such as, Ghosts’N Goblins™, Gun.Smoke™, Kid Niki Radical Ninja, Kung-Fu, Captain Commando™, Kickle Cubicle, Rival Turf, Super R-Type, The Super Bases Loaded Series, Knights of the Round, Brawl Brothers, Ring King and more! 

Along with a catalog of popular gaming titles, the Retro-Bit Generations is accompanied with two USB retro-style six button controllers and designed with a sleek user-friendly interface and AV and HDMI ports.  The console also includes an SD card slot allowing users to save or transfer archived game progress to other consoles.

“Retro-Bit has been known to make products for the hardcore retro gaming crowd, and we are thrilled that Retro-Bit created a product that is aimed at a wider audience. We believe that the Retro-Bit Generations is a fantastic introduction for beginners into the world of retro gaming, however, it includes a lot of titles that resonate with experienced gamers.” Said Ron Pang, Vice President of Sales and Marketing for Innex Inc. 

With the success of Retro-Bit’s previous consoles (Super Retro-Trio® and the Retro-Duo®), which operates on gaming cartridges, the Retro-Bit Generations opens retro gaming to new patrons of all ages.  Retro-Bit continues to make great strides to bridge the gap of between gamers past and present.

Train2Game News Elder Scrolls Online subscription free

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Bethesda Softworks, a ZeniMax Media company, today announced that its long awaited, award-winning multiplayer roleplaying game, The Elder Scrolls Online: Tamriel Unlimited, will release worldwide on 9th June, 2015 for the PlayStation 4 system and Xbox One, the all-in-one games and entertainment system from Microsoft.

For the first time in history, players will explore the legendary world of Tamriel with their friends on console. In the latest and biggest Elder Scrolls game ever made, players will be able to adventure alone, quest with friends, or join an army of hundreds in epic player vs. player battles as they explore and discover the secrets of a persistent Tamriel.

The studio are also pleased to announce that The Elder Scrolls Online: Tamriel Unlimited players will no longer be required to pay a monthly game subscription for extended play. Players will make a one-time purchase of the game and can then enjoy hundreds of hours of content without the requirement of a monthly game subscription fee when The Elder Scrolls Online: Tamriel Unlimited becomes available on console in June and beginning 17th March for PC/Mac players.

The Elder Scrolls Online: Tamriel Unlimited includes all the great gameplay from the original PC/Mac game, plus all the updates and content additions, including the exciting new Justice and Champion systems.  All existing PC/Mac game accounts, open or closed, will be updated to the Tamriel Unlimited edition in March and former players will be invited back to the game at that time to experience all that is new in the world. New players will make a one-time purchase of the game and play, without restrictions, for as long as they like – without game subscription fees. Tamriel Unlimited will be supported with special, optional downloadable content available for purchase and an in-game Crown Store for convenience and customization items. Regular updates and new gameplay will be offered to all players to enjoy free of additional charges.

In addition, Bethesda will offer ESO Plus to players who wish to pay a single monthly charge for  a premium membership service, providing exclusive in-game bonuses, a monthly allotment of crowns to use in the store and access to all DLC game packs while a member. PC/Mac players with active subscriptions on 17th March will be automatically enrolled into ESO Plus and begin enjoying its membership privileges.

“Our fans are our biggest inspiration, and we’ve listened to their feedback on the entertainment experience they want,” said Matt Firor, Game Director of The Elder Scrolls Online. “We know that Elder Scrolls fans want choice when it comes to how they play and how they pay, and that is what they will get. We have made numerous changes to the game over the past year, and are confident this is a game that Elder Scrolls fans will love to play. Players can explore Tamriel with friends, battle creatures, craft, fish, steal, or siege. The choice is theirs. The game offers hundreds of hours of gameplay with unlimited adventures with one single game purchase. We can’t wait for everyone, whether they’ve played before or will be experiencing it for the first time, to begin adventuring in The Elder Scrolls Online: Tamriel Unlimited.” 

For more information on the different ways players will be able to experience The Elder Scrolls Online: Tamriel Unlimited, you can watch the livestream on twitch.tv/zenimaxonlinestudios today at 5pm GMT or visit: www.elderscrollsonline.com/faq.

Train2Game News New Autonomous Games Console

OTON_WHITE_BKG2_logo_1Today, the EnGeniux OTON X autonomous game console is set to open beta signup to early adopters and developers to demo the console basic user interface (UI) on the EnGeniux OTON X test server.

The OTON X console is the first autonomous game console is being prepared for developer and early adopter release. The console has attributes similar to other upcoming autonomous devices such as cars and home automation systems; the only difference is that OTON self-creates games, without human input. The system creates games using a custom algorithm with preset design parameters and a sprite database to create custom game environments.

During the beta testing, the project will offer crowdfunded OTON X (developer units) to early adopters and developers. Systems will cost $99 for early bird units and $139 for standard units. These models will not have the built-in rear projector that will come with the final unit. Over one thousand users have signed up for OTON beta testing, with the list growing daily.

“We’re excited to let gamers, developers and media interact with the OTON UI because of its unique design layout,” says OTON X creator and project manager Derrick Samuels.

The goal of the beta is to gain feedback on the user interface and to move forward with adding more features. Interested parties can sign up for the OTON X UI beta at http://otonx.kickoffpages.com.

For more information on the OTON X visit http://www.otonx.com/

Train2Game News: Mad Catz releasing Android MicroConsole

MoJoConsole peripheral manufacturer Mad Catz is creating an Android MicroConsole to be released by the end of this year.

The system, currently called Mojo, comes bundled with Mad Catz’ own game controller as well as a miniature console with USB and HDMI connections.

Rival Android microconsole Ouya primarily sells games through a bespoke on-console marketplace, Mojo runs stock Android and gives players access to the Google Play, Amazon and Nvidia TegraZone stores.

How well those Google Play games are optimised for televisions and game controllers could be crucial in how well the system is received. Most Android games are not mapped to controllers and are built for smartphone touch-screens.

The official name for the Mojo handset is the ‘CTRL R’, and it’s another gamepad that uses a layout similar to the Xbox 360. Featuring both Bluetooth Classic and Bluetooth Smart 4.0 technologies, the controller is also compatible with Android phones. The latter Smart mode improves latency considerably, Verrey claimed.

Alex Verrey, the global PR director for Mad Catz, said that “not all touchscreen games will work”, though assured the company was working on a solution.

Mojo is registered as a standard Android device, meaning that gamers who have already purchased numerous apps on these stores can simply log on with their existing details and re-download those apps without the need for a second purchase.

“Because Mojo runs stock Android, you have day-one access to literally hundreds of thousands of games and applications,” Verrey added.

“We’re going down a very different road to the competition and believe in being open, honest and fair with the consumer. We’re not offering a walled garden with a small selection of a hundred or so games. We’re not forcing gamers to use our controllers if they don’t wish to, we’re not trying to sell services or software, nor are we forcing the gamers into a walled garden. Our commitment to the gamer is simple: We’re going to deliver the most powerful Android based Micro Console on the market when we launch later this year.

“We are totally open. No walled garden, no small selection of games, no subscription fees. We bring the hardware, gamers bring the games. Buy games from where you want, when you want and how you want”.

Mojo will launch “this holiday” but a price hasn’t yet been confirmed.