Train2Game News Playdate Available To Pre-order Now

Panic has opened pre-orders for Playdate for $179 USD at play.date.

The Playdate Cover will also be available for pre-order on the Playdate site for $29 USD, and a bundle with the Playdate and the Playdate Cover will be available for pre-order for $199 USD.

Visit help.play.date for more information.

Also available today is a new episode of the Panic podcast focused around the Playdate and the many twists and turns that led to the creation of the handheld!

The podcast touches on the story of Panic’s first meeting with Teenage Engineering, interviews with the folks at Panic who made Playdate a reality, and how COVID-19 affected production and plans for Playdate.

The episode will also be the first of a brand new Podcast feed, the Playdate Podcast from Panic, that will in the future feature interviews with Playdate developers and much more interesting stories on all things Playdate.

Train2Game News Nexomon Coming To Consoles

PQube and developer Vewo Interactive Inc. are excited to reveal the original Nexomon’ will be coming soon to Nintendo Switch, PlayStation 4/5, and Xbox One/Series X for the first time!

  • Rated 9/10 and 4.8/5 by players on Steam and iOS
  • Catch, evolve and collect over 300 unique Nexomon to build your team and complete the Nexopedia
  • Choose your starter: 7 unique creatures to select from
  • Deep & engaging turn-based battle system
  • Explore 10 vibrant regions on the NexoWorld map
  • Coming soon to consoles for the first time

Originally released on mobile with over 1 million downloads to date, ‘Nexomon’ is a return to nostalgic monster catching gameplay and prequel to ‘Nexomon: Extinction’.  

Check out the ‘Nexomon’ Announcement trailer: https://youtu.be/K6ZLuwgtAO4

For more information and the latest news, follow us on TwitterFacebookTwitchInstagram and the official website: http://pqube.co.uk/

Train2Game News Next-Gen Purchase Intent Report

Global video game research firm VGM and communication agency White Label PR have released a new Next-gen Console Preorder and Purchase Intent Report, based on the survey of UK-based gamers.

This is a follow-up survey to its U.S. Next-Gen Purchase Intent report published in October.

Download the report: http://bit.ly/VGM_UK_NextGen
 

Key Takeaways:

– 26% of U.K. respondents say that they have successfully preordered a next-generation console, but a slightly higher percentage of participants (30%) say that they tried to preorder a next-gen console and were unable to do so.
– Among U.K. respondents that successfully preordered one or more next-gen consoles, 58% preordered a disc edition of the PlayStation 5, 38% preordered an Xbox Series X, 24% preordered a PlayStation 5 digital edition, and 7% preordered an Xbox Series S. 21% of respondents said they pre-ordered more than one next-gen console.
The survey was conducted in October 2020.

The full report also contains info on the most anticipated games and can be downloaded here: http://bit.ly/VGM_UK_NextGen

Train2Game News PlayStation Classic Console announced

Sony Interactive Entertainment (SIE) today announced that PlayStation®Classic, a miniature games console that mirrors the look of the original PlayStation® and comes preloaded with 20 original games, will launch in limited quantities on December 3, 2018, in Japan, North America and Europe.

PlayStation Classic will be available at a manufacturer’s suggested retail price of 9,980 yen in Japan, $ 99 USD in North America and € 99 in Europe.

The original PlayStation made its debut in Japan on December 3, 1994, and with landmark innovations such as enabling real-time 3DCG rendering and adopting CD-ROMs had a huge impact on the games industry in the 1990s and beyond.

The design of the PlayStation Classic resembles PlayStation, including the button layout, as well as controllers and outer package, but in a miniature size, it is 45% smaller on the sides and 80% smaller in volume than the original console. Pre-loaded with 20 PlayStation games such as Final Fantasy® VII (SQUARE ENIX Co., LTD.), Jumping Flash! (SIE), R4 RIDGE RACER TYPE 4, Tekken 3 (BANDAI NAMCO Entertainment Inc.), and Wild Arms (SIE).

PlayStation Classic is a perfect fit for anyone including the current PlayStation fans as well as nostalgic fans that enjoyed playing the original PlayStation and gamers new to PlayStation who want to experience classic PlayStation games from the 1990s.

PlayStation Classic includes an HDMI™ cable for connecting to an external displays such as TV monitors, and a USB cable which needs to be connected to a commercially sold USB AC Adaptor for power supply from the plug. On select supported titles, users can play with or against their friends with the two Controllers included with the console.

SIE will continue to further expand its software portfolio across PlayStation platforms as well as its network services to deliver entertainment experiences that are only possible on PlayStation.

Train2Game News Atari 2600 returns for Christmas

One of the most iconic video games consoles, the Atari 2600 is returning as a handheld console and innovative plug and play TV joystick in time for Christmas 2018.

The ‘Atari “Retro” Handheld‘ features the immortalised “wood” effect and includes 50 classic games built-in, including: Asteroids®, Pong®, Centipede®, Missile Command®, Breakout®, Millipede® and more.

In addition to featuring a 2.4″ screen, it also includes A/V output (with HDMI adapter available) and super responsive buttons with a stylish analogue control stick.

The ‘Atari “Retro” Plug and Play TV Joystick‘ features a progressive design, with the inclusion of an arcade style button on top of the controller and will connect to your TV with the included A/V cable (or HDMI with an available adapter). It will feature the same 50 built-in games as the handheld.

Pre-orders from FunstockRetro.co.uk will also receive an exclusive limited edition Centipede coin:

The range is officially licensed by Atari and is being developed by PQube, the leading distributor of retro gaming hardware in Europe.

The range was originally announced in 2017 however, development has seen the product range move to October 19th 2018. A lot of care and attention has been put into remaining faithful to the Atari brand and the outcome will be worth the wait. The new images in this announcement are photos of the latest samples, ahead of final production and give the first glimpse of the final design.

CEO of PQube, David Pain quoted:
“We are delighted to be working with Atari on this amazing project. Having sold over a million retro gaming consoles, we have taken the extensive feedback from press, retail and the consumer to develop new range of hardware that is faithful to the Atari brand”

CEO of Atari, Frederik Chesnais quoted:
“We are thrilled to partner with PQube on the compact handheld and Plug and Play TV Joystick,” said Fred Chresnais, Chief Executive Officer, Atari. “Both products are packed with nostalgic and fun-filled games that will give our fans the opportunity to relive the golden age of videogames wherever they go.”

The “Atari ‘Retro’ Handheld console” will retail for just £34.99 and the “Atari ‘Retro’ TV Plug and Play Joystick” at just £24.99. It is available to pre-order now at Europe’s Number One Retro Gaming Destination, FunstockRetro.co.uk

Train2Game News Atari console pre-sales

Atari® — One of the world’s most iconic consumer brands and interactive entertainment producers — today announces that pre-sales of its new Atari VCS™ hardware platform will start May 30, 2018.

The pre-sale is exclusive to Indiegogo and features the time-limited Atari VCS Collector’s Edition featuring the special retro-inspired wood-front. In addition to the Collector’s Edition, fans will have the option to pre-order the Atari VCS Onyx, a sleek black version. Early-bird Atari VCS packages will be offered, including the Onyx starting at $199 USD for a limited period of time. Other packages will include the Classic Joystick and Modern Controller. Initial Atari VCS shipments are planned for Spring 2019. Fans who have signed up for “insider” email alerts at AtariVCS.com before May 24, 2018 will be eligible for special purchase incentives during the pre-sale.

The VCS is a completely new Atari connected device, designed in California by Atari. The company has partnered with AMD who provides the Atari VCS custom processor with Radeon Graphics Technology. The Atari VCS platform will offer support for 4K resolution, HDR and 60FPS content, onboard and expandable storage options, dual-band WiFi and Bluetooth 5.0, as well as USB 3.0 support. A complete list of Atari VCS product specs will be posted with the pre-sale.

The updated Classic Joystick and new Modern Controller for the Atari VCS are being developed in partnership with leading video game peripherals maker Power A. Both items will be available in select packages and as standalone purchases.

Retro-inspired, but not a “retro-box,” the Atari VCS will be a fully customizable entertainment experience. This means access to a vast array of games, media and streaming content options. As an homage to the past, Atari VCS covers the classics with the included Atari Vault of more than 100 classic games, including all-time arcade and home entertainment favorites like Asteroids®, Centipede®, Breakout®, Missile Command®, Gravitar® and Yars’ Revenge®; a growing list of games, especially a full range of popular modern titles, will be announced at later dates.

“We continue moving forward on the Atari VCS project and are excited to see this pre-sale kickoff and to share more updates with our fans as we look toward the first shipments,” notes Michael Arzt, Atari COO of Connected Devices. “We are building outstanding teams and forging alliances that will make this product great and truly worthy of the Atari VCS name. Expert hardware partners are helping make this project possible and we couldn’t be more pleased with their contributions.”

Atari appreciates the community’s intense curiosity about VCS games and content, hardware specifications, production timelines and other key information, and is confident that it is putting the right pieces in place for a successful product and launch.

All Atari VCS branding and communications channels now reflect the product’s official name. Fans can follow Atari VCS on Facebook, Twitter @TheAtari_VCS and Instagram.

Train2Game News Ataribox


Atari®, one of the world’s most recognized publishers and producers of interactive entertainment, today released new information about Ataribox, a product that brings gaming and more to the living room. 

The launch also signals a return by Atari to creating its own hardware in a broad eco-system of accessories and content.  Since being announced three months ago, the Ataribox has received more than 90,000 registrations on Ataribox.com. 
Ataribox has a unique modern design, influenced by iconic Atari products such as the Atari 2600. Technology wise, it is powered by an AMD customized processor with Radeon Graphics technology. Ataribox will offer games and more: bringing a full PC experience to the TV, it will also include streaming, applications, social, browsing, and music.  

Ataribox will run a Linux OS, with a user interface customized for the TV. Ataribox will launch with a large back-catalog of Atari classic games, and current titles from a range of studios.  Additional details on content and partnerships will be released at a later date. Given the open nature of the OS, players will also be able to access and play compatible games from other content platforms.

“With Ataribox, we wanted to create an open system, a killer product where people can game, stream and browse with as much freedom as possible. Atari games and content will be available as well as games and content from other providers,” said Fred Chesnais, Atari Chief Executive Officer. “We also wanted to launch Ataribox with our community, and reward our fans with exclusive early access, special editions, and include them as active participants in the product rollout.”

Ataribox will first be made available via the Indiegogo crowdfunding platform this fall, with targeted global launch in Spring 2018. The expected price range will be $249-$299 USD depending on specific editions and memory configurations. 

“People are used to the flexibility of a PC, but most connected TV devices have closed systems and content stores. Ataribox is an open system, and while our user interface will be easy to use, people will also be free to access and customize the underlying OS,” said Feargal Mac, Ataribox General Manager. “We’ve chosen to launch Ataribox with Indiegogo given their focus on delivering technology products, and their strong international presence in over 200 countries, allowing us to reach and involve as many Atari fans around the world as possible.”

Today, new assets are released on Ataribox’s social channels including 

Facebook https://www.facebook.com/atariboxofficial/ and Twitter https://twitter.com/atariboxproject. People can get access to early information and additional details by signing up at www.AtariBox.com . 

Train2Game News The Sims 4 coming to consoles


Electronic Arts Inc. (NASDAQ: EA) and Maxis today announced The Sims™ 4, the previously PC/Mac-only game that celebrates creativity, inclusivity and freedom of choice, will be coming to Xbox One and PlayStation® 4 players worldwide on November 17th. 

From creating unique Sims and building amazing homes to developing Sim’s relationships and pursuing careers, The Sims 4 delivers the same emotional connection our PC players cherish to a new wave of console players. Fans will enjoy being empowered to create and control people in a vibrant virtual world as they experience life’s unpredictable, entertaining moments along the way.

“The addition of a console-version of The Sims 4 has been long-awaited by fans and newcomers alike, and we at Maxis are beyond excited to bring The Sims to new platforms,” said Executive Producer, Lyndsay Pearson. “The game delivers a beautiful The Sims experience on console and comes packed with tons of the fan-favourite content, so players can look forward to the unique gameplay, self-expression, and fun that have come to be tentpoles of The Sims brand. The possibilities to play with life are as endless as the players’ creativity.”

As with The Sims 4 on PC, console players can experience and test life’s limits in a world where there are no rules. Fans will have the power to create unique Sims, customizing everything from their hair colour and style to their fashion choices and life aspirations. With the room-based Build Mode, players can design and pick décor, effortlessly building their dream home. In the mood to explore? Sims can check out the various neighbourhoods and dynamic venues the world offers.

The Sims 4 on console gives players the unique gameplay the PC base game has to offer, plus many of the additional content updates added to The Sims 4 post-launch. After the console game launches, fans can also look forward to periodic game updates and extra content releases.

From Maxis and the talented team at Blind Squirrel Games, The Sims 4 will be available worldwide on November 17, 2017 for Xbox One and PlayStation 4. Pre-order The Sims 4 on console now and receive The Sims 4 Perfect Patio Stuff pack, featuring hot tubs and tons of bonus décor for your outdoor oasis. Players who can’t wait to get The Sims party started can pre-order The Sims 4 Deluxe Party Edition today and receive the full game three-days early on November 14th. 

The Deluxe Party Edition includes special content like a Flaming Tiki Bar, outrageous costumes, silly animal hats and more, plus The Sims 4 Perfect Patio Stuff featuring hot tubs. For more details and to pre-order The Sims 4, visit www.TheSims.com/Console . EA Access members will also get to play The Sims 4 up to five days before its worldwide launch, starting on November 9th, via the Play First Trial.

Train2Game News Nintendo Switch Best Selling Console


According to the NPD Group, which tracks video game sales in the United States, the Nintendo Switch system was the best-selling video game hardware in the month of April with more than 280,000 units sold. 
This is the second month in a row that Nintendo Switch has led the pack in video game hardware sales, following a record-breaking launch in March. April sales of Nintendo Switch and the Nintendo 3DS family of systems (more than 68,000 units sold) combined to make up almost half of all hardware sales across all dedicated video game systems.

The Mario Kart 8 Deluxe game was the top-selling video game in April with more than 460,000 physical units sold. With digital sales added, the total is more than 550,000 units. Making this number more impressive is the fact that Mario Kart 8 Deluxe launched on April 28, which only accounts for two days’ worth of sales in the reporting period, which cut off on April 29.

The Legend of Zelda: Breath of the Wild game for Nintendo Switch continued its legendary run, coming in as the third-highest-selling video game in April. The critically acclaimed open-air adventure will receive even more content with the upcoming launch of two DLC packs in the summer and holiday season of this year. The DLC is now available for pre-purchase via an Expansion Pass. 1-2-Switch and digital-only game Snipperclips – Cut it out, together! also saw strong sales in April.

Nintendo will look to continue this momentum into the summer with a series of great new games for Nintendo Switch and Nintendo 3DS. The upcoming lineups for both systems include Fire Emblem Echoes: Shadows of Valentia (Nintendo 3DS, May 19), Ultra Street Fighter II: The Final Challengers from Capcom (Nintendo Switch, May 26), ARMS (Nintendo Switch, June 16), Ever Oasis (Nintendo 3DS, June 23) and Splatoon 2 (Nintendo Switch, July 21). Nintendo 3DS games Hey! Pikmin and Miitopia both launch on July 28, the same day as New Nintendo 2DS XL, Nintendo’s newest hand-held system.

*Data regarding physical sales of games are from the NPD Group. Data regarding digital downloads of games and combined physical/digital life-to-date numbers are from Nintendo’s internal sales figures. All numbers, unless otherwise stated, are specific to the United States only.

For more information about Nintendo, visit http://www.nintendo.com/ 

Train2Game News Nintendo Switch 

​In an introductory video released yesterday (http://www.nintendo.com/switch), Nintendo provided the first glimpse of its new home gaming system and revealed that it is called Nintendo Switch. 
In addition to providing single and multiplayer thrills at home, the Nintendo Switch system also enables gamers to play the same title wherever, whenever and with whomever they choose. The mobility of a handheld is now added to the power of a home gaming system to enable unprecedented new video game play styles.

At home, Nintendo Switch rests in the Nintendo Switch Dock that connects the system to the TV and lets you play with family and friends in the comfort of your living room. By simply lifting Nintendo Switch from the dock, the system will instantly transition to portable mode, and the same great gaming experience that was being enjoyed at home now travels with you. The portability of Nintendo Switch is enhanced by its bright high-definition display. It brings the full home gaming system experience with you to the park, on an airplane, in a car, or to a friend’s apartment.

Gaming springs into action by removing detachable Joy-Con controllers from either side of Nintendo Switch. One player can use a Joy-Con controller in each hand; two players can each take one; or multiple Joy-Con can be employed by numerous people for a variety of gameplay options. They can easily click back into place or be slipped into a Joy-Con Grip accessory, mirroring a more traditional controller. Or, if preferred, the gamer can select an optional Nintendo Switch Pro Controller to use instead of the Joy-Con controllers. Furthermore, it is possible for numerous people to bring their Nintendo Switch systems together to enjoy local multiplayer face-to-face competition.

“Nintendo Switch allows gamers the freedom to play however they like,” said Reggie Fils-Aime, President and COO, Nintendo of America. “It gives game developers new abilities to bring their creative visions to life by opening up the concept of gaming without boundaries.”

Developers can design their games supporting a variety of play styles, which gives gamers the freedom to choose an experience that best suits them. Some of the publishers, developers and middleware partners announcing support for Nintendo Switch are as follows:

    505 Games

    Activision Publishing, Inc.

    ARC SYSTEM WORKS Co., Ltd.

    ATLUS CO., LTD.

    Audiokinetic Inc.

    Autodesk, Inc.

    BANDAI NAMCO Entertainment Inc.

    Bethesda

    CAPCOM CO., LTD.

    Codemasters®

    CRI Middleware Co., Ltd.

    DeNA Co., Ltd.

    Electronic Arts

    Epic Games Inc.

    Firelight Technologies

    FromSoftware, Inc.

    Frozenbyte

    GameTrust

    GRASSHOPPER MANUFACTURE INC.

    Gungho Online Entertainment, Inc.

    HAMSTER Corporation

    Havok

    INTI CREATES CO., LTD.

    KOEI TECMO GAMES CO., LTD.

    Konami Digital Entertainment Co., Ltd.

    LEVEL-5 Inc.

    Marvelous Inc.

    Maximum Games, LLC

    Nippon Ichi Software, Inc.

    Parity Bit Inc.

    PlatinumGames Inc.

    RAD Game Tools, Inc.

    RecoChoku Co., Ltd.

    SEGA Games Co., Ltd.

    Silicon Studio Corporation

    Spike Chunsoft Co., Ltd.

    SQUARE ENIX CO., LTD.

    Starbreeze Studios

    Take-Two Interactive Software, Inc.

    Telltale Games

    THQ Nordic

    Tokyo RPG Factory Co., Ltd.

    TT Games

    UBISOFT

    Ubitus Inc.

    Unity Technologies, Inc.

    Warner Bros. Interactive Entertainment

    Web Technology Corp

The video incorporated short glimpses of representative gameplay to demonstrate the liberating nature of the Nintendo Switch home gaming system. Full game demonstrations, the list of launch window titles, as well as launch date, price, product configuration and related specifics, will be shown and announced prior to the March launch.