Are indie developers leading the way when it comes to combating piracy?

Gaming is an expensive pastime and almost always has been.  One of the first commercially available 3D release was Virtua Racing, which may have looked awful by today’s standards but in 1994 it was the height of technology and cost almost £50. Nowadays, if you look in the right places, you can pick up new releases for around £35, although some games will still get you back over £50 – Call of Duty: Black Ops has apparently got an RRP of £54.99.

Of course, there are those among us who don’t pay for games… the pirates but not ones with eye patches and swords, oh no, but the people who download brand new games illegally without paying for them. Ideas like DRM or even the Digital Economy Bill are being implemented in an attempt to crackdown on piracy but will it ever be stopped once and for all? Unlikely. A worrying prospect for Train2Game students who no doubt would much rather receive royalties for their games rather than have them downloaded illegally and receive nothing!

Now, legendary developer Charles Cecil – who’s currently working on free Doctor Who adventure games for the BBC – says piracy is “nature’s way of turning around and saying games are too expensive and the way that they are distributed is not ideal.” He suggests that an iTunes style of digital distribution could work in the future for games developers and go someway to preventing illegal downloads. Steam has gone some way towards this, but Cecil is correct about the simplicity of iTunes.

Meanwhile, Indie developers Wolfire, are currently allowing you to buy five games, including the highly acclaimed World of Goo for…get this, any price you want to pay! If you really wanted, you could give humble 1p, you could give them a grand if you so desired. The current average contribution people are handing over at the time of writing is $7.90 or about £5.20 in the Queen’s Stirling. Sure it may not be that much but the game’s are being distributed to a wide audience and the developer’s are at least getting some cash for all their hard work.

Sure, you probably won’t get major multinational developers like Activision or Square-Enix giving away the next Modern Warfare or Final Fantasy for whatever price you’re willing to pay, but this system could provide dividends for the indie developers of the future, today’s current Train2Game students. There will still be people who will pay as little as possible for their games for sure, but on the other hand there will always be more generous people who’ll hand over larger amounts for the products.

With digital distribution becoming more and more popular there’s now more scope than ever for an independent developer to get their work out there and have it played by thousands, or hundreds of thousands or maybe even millions of people! So not only could creating a highly popular indie game provide you with enough money to pay the rent, it’ll also look excellent in any developer’s portfolio.

So go on my fellow gamers, support indie developers! Not only can you help stop the pirates, but you’ll also get a nice warm fuzzy feeling inside when you do.

2 thoughts on “Are indie developers leading the way when it comes to combating piracy?

  1. Though I disagree to some extent with allowing customers to “pay whatever they want” it is certainly going to sell in higher numbers than if you set a ludicrously high price per unit hoping people will need rather than want your software, or be drawn in by hype thus forcing them to pay whatever is asked for it.
    usually when you see popular games selling for up to £60 you might just think that the retailer / publisher / creator is being greedy, but inflation must also be playing a big part. back in my childhood a mars bar cost 20 pence and the cost is now 3 times that, with software / games I would say there is little difference in comparison.
    also there is surely a far higher cost to make computer games and software now than there was before, as you still need state of the art machines, engines and a top development team being paid to create art lovingly to a deadline, that kind of devotion does not come cheap, and neither do the developer tools / publishing costs .

    I pride myself in buying my new games and software, or using alternatives and not pirated software, because I know that without a decent income, the quality of the gaming industry’s future will not be as good as it could be. I hope that other people feel the same way, though I know there are plenty of dishonest pirates out there.

    • Excellent response, Luke. I think you’ve hit the nail on the head there. It’s good to hear that gamers still appreciate buying new games. There’s something nice about having a brand new game in a box in your hand or on a shelf isn’t there?

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