Train2Game News Golden Joystick 2019 Results

The wait is finally over as the results of the 37th Golden Joystick Awards are revealed.

The winners were announced today at the award ceremony held at London’s Bloomsbury Big Top and live streamed on Twitch and YouTube.

More than 3.5 million public votes were cast to determine the winners in 19 categories, including Ultimate Game of the Year, Most Wanted Game and PlayStation, Xbox, PC and Nintendo Games of the Year. Five critics choice awards were also revealed, including Lifetime Achievement, Outstanding Contribution, Breakthrough Award and the Critics Choice.

The 2019 Golden Joystick Award winners are:

Best Storytelling: Days Gone
Best Multiplayer Game in partnership with Servers and Gameye: Apex Legends
Still Playing Award: Minecraft
Best Visual Design: Devil May Cry 5
Best Indie Game: Outer Wilds
Esports Game of the Year in partnership with Corsair: Fortnite
Best Audio: Resident Evil 2
Best Game Expansion: GTA Online – Diamond Casino Update
Best VR / AR Game: Beat Saber
Best Gaming Hardware: Nvidia 20-series Super graphics cards
Best Performer: Logan Marshall-Green
Studio of the Year: Epic Games
Best New Streamer / Broadcaster: Ewok
Breakthrough Award: Untitled Goose Game, House House
Mobile Game of the Year: BTS World
Outstanding Contribution: Life is Strange
PC Game of the Year in partnership with Magic: The Gathering Arena: World of Warcraft Classic
PlayStation Game of the Year: Days Gone
Xbox Game of the Year: Gears 5
Nintendo Game of the Year: Super Smash Bros. Ultimate
Most Wanted Game: Cyberpunk 2077
Critics Choice Award: Control
Lifetime Achievement: Yu Suzuki
Ultimate Game of the Year: Resident Evil 2

Daniel Dawkins, Content Director, Games and Film at GamesRadar+ said:

“What a fantastic night and what a year it has been. The Golden Joystick Awards is now in its 37th year – the longest running video gaming awards ever – and each year it just keeps getting bigger and better. We had a whopping 3.5 million public votes this year and we are so honoured to have developers from all over the world with us tonight to collect their awards. But, the biggest thank you of all goes to the amazing gaming public who took the time to vote and watch the awards tonight. We are humbled by your support.”

The winners were announced live at The Golden Joystick Awards event in London tonight. The excitement kicked off at 3.15pm GMT with the pre-show, hosted by Alix Wilton Regan featuring an exclusive ‘Making of Arise: A Simple Story’ featurette. The packed show also included a special ‘Year in Review’ created by SpecialGun Productions (the team behind Videogamer) starring leading journalists and industry guests; plus a visit to CD PROJEKT RED, for a never seen before look inside the studio behind Cyberpunk 2077, complete with new interviews with the development team. This was followed by the main awards at 4pm GMT, hosted by comedian Danny Wallace.

You can catch up on all the action on:
Twitch – The Golden Joystick Awards
YouTube – GamesRadar
Twitter / Facebook – @goldenjoysticks

Train2Game News Yorkshire Games Festival 2020

Assisting as a bastion for the UK’s ever-ambitious and successful games industry in the north of England, the National Science and Media Museum is excited to announce that the much-celebrated Yorkshire Games Festival will return to Bradford for its fourth outing between 5-9 February 2020.

Once again, the five-day event will be pitched at developers, gamers, and families alike, offering a wide variety of events and activities to appeal across the spectrum. Leading the line from an industry perspective, however, will be the Games Talks sessions from professionals and experts running across two dedicated days, 6-7 February.

Tickets for Yorkshire Games Festival: Game Talks 2020 are now available and can be picked up at the Yorkshire Games Festival website.

Heading up the line-up next year will be a bewitching mix of both developers and journalists, ensuring a heady blend of insight and inspiration for all attendees. Said billing will include famed indie developer Mike Bithell of Bithell Games, best known for Thomas Was Alone, Volume, and most recently John Wick Hex; Chloe Crookes of Team17 who serves as Senior QA Analyst; Sumo Digital level designer Zi Peters whose work at the company includes Hitman 2 and earlier in his career, Halo Wars 2; Patrick O’Luanaigh, CEO of award-winning virtual reality developer nDreams; renowned journalist Alysia Judge, whose work has been published in the BBC, The Guardian, IGN, and The Independent; Lead Animator Emma Hollingsworth of UK-based publisher Coatsink; and celebrated UK studio Rare will talk about the making of its swashbuckling multiplayer pirate action game Sea of Thieves. Further speakers will be announced in the future.

“We’ve made a point of providing a welcome environment for industry luminaries to come and lay open their views, their experiences, and their knowledge to what is always an engaged and committed crowd,” says Festival Director, Kathryn Penny.

“The next Yorkshire Games Festival is going to be no different, building on that strong relationship we’re developing with the industry and bringing those voices to the next generation – a generation of creatives who can’t typically head to events elsewhere around the country. It’s a unique meeting of minds, making the next festival the best yet.”

Adding to the mix of the event will be a demo by Team17 of its forthcoming co-op party game Moving Out – coming to PS4, Xbox One, Nintendo Switch, and PC in 2020 – serving as the title’s first UK hands-on demo outside of London.

Team17 will also be setting up a pop-up Usability Lab at the museum, where attendees of the festival can get real-world experience of what it’s like to test games and give feedback.

“It’s exactly publishers like Team17 and activities like the Usability Lab that help us to illustrate just how wide and diverse the games industry is to our attendees,” continues Penny. “It’s very easy for those just thinking about starting out in games to have their eyes fixed on the big glamorous jobs at the Triple-A studios and not realise the industry has a wealth of other jobs and professions to offer.”

As such, also making the line-up this year are the developers behind CBBC’s online multiplayer game Nightfall, who will be showcasing the game at a dedicated play station across the course of the Let’s Play Family Weekend – running between 8-9 February – allowing up to 30 children to take it on at once. There will also be a gallery detailing the development of the game, alongside the chance to talk to those involved. It’s one of many opportunities for those starting out in the industry to see the other avenues to operating a successful business: it doesn’t all have to be Triple-A killer-apps for consoles.

Indeed, attendees will be able to get further insight into possible pathways in the world of games via “Meet the Developers” networking sessions, as well as dedicated career surgeries designed to shine a light on potential vocations, plus the return of the Young Developers Conference for 11-18 year olds, once again in partnership with BAFTA and the BAFTA Young Game Designers initiative.

For developers, Yorkshire Games Festival can also announce it has begun canvassing for games to exhibit at the Northern Games Showcase, with the remit being to show off to best the north of the UK has to offer to the festival’s throng of attendees.

If you’d like your game to be part of the mix, please contact Jack.Weedon@scienceandmediamuseum.org.uk.

The full schedule across the course of the week will be: –

  • Game Talks – 6-7 February: Talks featuring Mike Bithell of Bithell Games, Zi Peters of Sumo Digital, nDreams’ Patrick O’Luanaigh, journalist Alysia Judge, Chloe Crookes of Team17, Emma Hollingsworth of Coatsink, and celebrated Sea of Thieves studio Rare.
  • Young Developers Conference – 5-9 February: In partnership with BAFTA, the Young Developers Conference is a free and accessible event for young game developers. The conference will help provide opportunities to learn valuable skills and gain knowledge through talks, workshops and masterclasses led by industry professionals.
  • Let’s Play Family Weekend – 8-9 February: A weekend focus on families, young game developers, gaming enthusiasts and everyone in between, promoting intergenerational gameplay and learning. It features the BBC’s Nightfall, a Rocket League tournament in partnership with the British Esports Association, an exhibition of development projects from investment venture XR Stories looking at immersive and interactive technologies for storytelling, and a panel discussion about responsibility in video games chaired by Alysia Judge.

Keep your eye out for more announcements in the weeks ahead.

More details on the festival can found on the Yorkshire Games Festival website.

Train2Game News How To Watch The Golden Joystick Awards

The 37th Golden Joystick Awards ceremony takes place this Friday 15th November in central London, when the great and the good of gaming will come together to recognise the games that have wowed the public and critics this year.

But don’t worry if you don’t have a ticket, you can watch all the action live on Twitch and YouTube from 7.15am PST / 10.15am EST / 3.15pm GMT.

Dan Dawkins, Content Director, Games and Film at Future said: ‘Yet again the competition has been fierce with record numbers of votes cast in many categories. With many games having multiple nominations such as Outer Wilds, Control, Resident Evil 2, Days Gone, Sunless Skies and Super Smash Bros. Ultimate, I can’t wait to see who comes out on top this Friday.”

The excitement kicks off at 3.15pm with the pre-show, hosted by Alix Wilton Regan featuring an exclusive ‘Making of Arise: A Simple Story’ featurette.

The packed show also includes a special ‘Year in Review’ created by Special Gun Productions (the team behind Videogamer) starring leading journalists and industry guests; plus a visit to CD PROJEKT RED, where we’ll get a never seen before look inside the studio behind Cyberpunk 2077, complete with new interviews with the development team.

This is all followed by the main awards at 4pm, hosted by comedian Danny Wallace.

More than 3.5 million public votes were cast this year to determine the winners in 19 categories, including Ultimate Game of the Year, Most Wanted Game and PlayStation, Xbox, PC and Nintendo Games of the Year. Five critics choice awards will also be revealed on the night, including Lifetime Achievement, Outstanding Contribution, Breakthrough Award and the Critics Choice Award.

You can follow all the action on:

Twitch – The Golden Joystick Awards

YouTube – GamesRadar

Train2Game News Magic ManaStrike

Netmarble Corp. is proud to announce new details for Magic: ManaStrike, its first-ever game for Wizards of the Coast franchise Magic: The Gathering.

Developed under license exclusively by the Netmarble Monster studio, Magic: ManaStrike is a mobile synchronous combat game that brings fan-favorite spells, and characters, such as Chandra Nalaar, Jace Beleren and more – to life in an all-new genre.

Easy to play but hard to master, Magic: ManaStrike offers simple, tactical, and strategic gameplay through its user-friendly interface.

Gameplay spotlights many customized strategies between opponents in intense Player vs. Player (PvP) matches. Players can experience Magic: The Gathering’s vast universe of original spells and characters presented with amazing visuals in high-quality 3D, all in the palm of their hand.

“Working with Wizards of the Coast on Magic: ManaStrike was great, and we are proud of the experiences we built together to bring the brand to a whole new genre of gameplay,” said Seungwon Lee, Chief Global Officer of Netmarble.

“More details on Magic: ManaStrike will be shared soon. We want to assure fans our game acts as a fresh new addition to Magic: The Gathering, and we are eager to introduce what makes Magic: The Gathering special to even more players.”

Players begin with a detailed tutorial, which guides them through the game’s early stages. After choosing a pre-made deck of cards from one of Magic’s five iconic colors – White, Blue, Black, Red or Green – players will fight against live opponents, where quick tactics and fast play reign supreme on the battlefield. As they progress, players will collect new cards and enhance their units (inspired by Magic: The Gathering’s deep library of creatures) to suit their individual playstyles and strategies.

“We’re thrilled to partner with Netmarble to bring Magic: ManaStrike to mobile gaming fans around the world,” said Eugene Evans, VP, Business Development, Wizards of the Coast. “We were drawn by Netmarble’s reputation as a global leader in mobile games and its known passion for putting a unique twist on the genre. As a new Magic-inspired experience, Magic: ManaStrike is an action-packed way to discover the Magic multiverse, and we can’t wait to welcome new players to the community.”

More details, including a gameplay first look for Magic: ManaStrike will be formally revealed at this year’s G-Star tradeshow in Busan, South Korea available from 14-17 November.

Train2Game News AVICII Rhythm Game

AVICII Invector, the inventive rhythm game celebrating the music of the legendary Swedish DJ and producer, will launch globally on December 10.

The fast-paced music game, which fuses AVICII’s signature uplifting EDM tracks with hypnotic visual scapes, will be available at major retail outlets and digitally on Xbox One and PC, along with a re-launch on the PlayStation®4 Entertainment System that includes new content and enhancements.

Created and developed by Hello There Games in partnership with Wired Productions Ltd., and with the support of AVICII Music, AVICII Invector will give fans the opportunity to feel and experience his music in a new way, across multiple gaming platforms.

Watch the release date trailer here: https://youtu.be/tONllr1Iw_A

The game’s worldwide launch will follow shortly after the sold-out AVICII Tribute Concert to be held in Stockholm on December 5. Along with the concert, where luminaries including Rita Ora, Kygo, David Guetta, and more will honour the late musician, AVICII Invector is part of an outpouring of support and recognition for the beloved DJ and music producer.

Tim Bergling, aka AVICII, himself a lifelong gamer, worked on AVICII Invector for two years through the game’s original exclusive release on PS4™.

The upcoming new multi-platform release will help to celebrate AVICII’s music and turn up the volume while taking rhythm gaming to new heights. Created in collaboration with the Swedish DJ, and now with his family in his honour, AVICII Invector has become even more of an homage to his music since his tragic passing in 2018. Set against a backdrop of 25 of his biggest hits, AVICII Invector lets players fly solo or partner up for local split-screen racing. Players can join Stella, a space pilot, on her journey from one stunning world to the next, mastering moves as they race through gorgeous landscapes while hitting the notes with three levels of difficulty to master.

Game Features

  • Experience AVICII’s Music: 25 hit songs from the EDM superstar, with five new tracks including
  • Heaven, Tough Love and Fades Away from his posthumous album, TIM
  • Be the DJ: Custom, on-the-note, level-designed tracks to play
  • New Look and Experience: New visual look and additional content
  • Additional Platforms: First time on Xbox One, Switch and PC, plus new content on PS4
  • Play it Your Way: Three difficulties on every level
  • Explore New Worlds: Six different in-game worlds including a brand-new world
  • Play with Friends: Solo play or with friends in split screen action
  • Immersive Story: Emerges through cutscenes with voice acting

For PlayStation fans, the new PS4 version reflects significant enhancements and new content including a new world, new songs; along with upgrades such as new interface, UI and other improvements and updates.

Wired Productions is also pleased to confirm that owners of the already-released PS4 version will get a free update to fully experience AVICII Invector upon its release.

AVICII Invector, scheduled to launch worldwide on December 10, 2019, for Xbox One, PC and PS4. A Nintendo Switch version is also in early production for release in Spring 2020.

The game is rated “T” for Teen by the ESRB.

For more information, search #AVICIIinvector or visit the Wired social channels.

Train2Game News KISS Indie Games Funding

Established Indie games publisher Kiss have launched a unique Intelligent Finance ISA Technology Bond as a way of attracting funding to develop and launch the companies most successful titles on console, mobile and streaming formats.

Since 2012, Kiss have launched over 150 titles plus numerous DLC on Steam and other PC vendors. Since 2016 they have been expanding their reach with versions of titles on iOS/Android, X-Box One, PS4 and Nintendo Switch from the top 10 products in their catalogue, as well as working on a number of newer franchises.

Working with finance partners Hamilton Rose Wealth Management and Money Link Financial, Kiss have created an Intelligent Finance ISA Technology Bond offering 34% return (6.8% p.a) on your investment over 5 years.

This is a forecast which is based on the terms of the bond and is not a reliable indicator of future performance.

Although not unique as a finance solution run successfully by a number of companies, it is believed to be the first time it has been used by a company within the games industry sector.

Kiss CEO Darryl Still commented “In light of a number of recent good news stories related to the games industry, such as the recent £90M Curve Digital acquisition and the upcoming new technologies from Sony and Google, we have sat down with key financial partners to create an easy and tax efficient way for people, both inside and outside of the industry to invest into the fastest growing market in the entertainment industry”.

For further details please visit: www.kiss-isa.co.uk

or by emailing: invest@kiss-ltd.co.uk

Train2News Diablo IV Announced

An ancient evil threatens to engulf Sanctuary in darkness, and new heroes have been called upon to face challenges the world has never seen before.

Blizzard Entertainment has announced Diablo IV, the highly anticipated next entry in its genre-defining action–role-playing series. The newest instalment of Diablo was announced during BlizzCon® 2019, where attendees were eager to be the first in the world to play a public demo of the game. Diablo IV draws players into a grim storyline and gives them the freedom to explore and forge their own path across the most expansive and intense vision of the world of Sanctuary—a bleak and shattered hellscape bereft of hope and beset by demons.

True to the franchise’s roots, Diablo IV will deliver visceral combat, gruesome and varied monsters, an epic hunt for legendary loot, and endless playability and progression. Players will find a lifetime’s worth of adventure scattered across a land rooted in unique ecologies and inhabited by dangerous new foes. They’ll delve into randomized dungeons packed with unpredictable adversaries and unimaginable treasures. While continuing to fully support solo and coordinated party play, Diablo IV will also provide opportunities for groups of players to encounter each other in the same shared world—whether to tackle bigger challenges . . . or possibly even slaughter one another in player-vs.-player combat.

“Sanctuary has been home to Diablo players for more than 20 years, and it’s with our own deep passion for the series and a deep appreciation of the community that we announce Diablo IV today,” said J. Allen Brack, president of Blizzard Entertainment.

“We’re excited to be returning to the dark, quintessential Diablo gameplay that players love while expanding the world and story in new ways, and we can’t wait for more people to be able to experience it.”

In Diablo IV, players will attempt to bring hope back to the world by vanquishing evil in all its vile incarnations—from cannibalistic demon-worshipping cultists to the all-new drowned undead that emerges from the coastlines to drag their victims to a watery grave. For the first time in the series, Sanctuary will be a contiguous, seamless landmass comprising diverse regions ranging from the burning desert of Kejhistan, to the verdant werewolf-infested forests of Scosglen, to the harsh and rugged wilderness of the Dry Steppes.

At BlizzCon, Blizzard revealed the first three of Diablo IV’s character classes, all playable at the show:

  • The Barbarian, known for their unparalleled strength and brutal melee combat, utilizes a new and more powerful system in battle, Arsenal, which arms them with the ability to carry and rapidly switch between four different weapons at a time by assigning them to individual attacks.
  • The Sorceress hearkens back to their Diablo II roots and shapes the elements to obliterate their foes by impaling them upon jagged spikes of ice, electrocuting them with bolts of lightning, or raining flaming meteors from the sky.
  • The Druid is a savage shapeshifter whose updated playstyle empowers them to fluidly transform between werewolf, werebear, and human form to unleash the raw power of nature’s fury on the forces of the Burning Hells.

These three iconic characters honour the legacy of the franchise and exemplify how Diablo IV builds upon the series’ history by preserving the core Diablo fantasy while allowing players to explore untapped gameplay possibilities with fresh inspiration.

Players will be able to experiment and discover countless character builds through customizable talent trees and skills, a deep loot system filled with legendary and set items to collect, runes and rune word combinations, and even personalized mounts for traversing the open world.

Diablo IV is being developed using modern technology that pushes the franchise to dark, new depths. This technology is at the heart of everything players will see, hear, and feel—delivering much higher fidelity and a more engrossing experience. It opens up countless possibilities for the Diablo series, from smooth character animations, such as the Druid’s fluid shapeshifting, to the seamless, vast overworld players will travel across in search of the next loot-filled underground dungeon. Ultimately, Diablo IV will ground players in a grittier and deadlier world.

Diablo IV is currently in development and will be coming to PC, PlayStation® 4, and Xbox One. Brave souls can seek out more information at www.diablo.com.

Train2Game News Overwatch 2 Announced

More than 50 million players worldwide have teamed up to capture objectives, push payloads, and fight for the future in Overwatch®, Blizzard Entertainment’s acclaimed team-based shooter.

Before a sold-out crowd of BlizzCon 2019 attendees and millions watching online, Blizzard Entertainment revealed Overwatch 2, a supercharged sequel that will send players deeper into the world and story of Overwatch and build upon the original game’s critically acclaimed foundation of world-class PvP competition.

In Overwatch 2, players will take on the roles of the world’s heroes in cooperative missions that challenge them to team up, power up, and stand together against an overwhelming outbreak of threats around the globe.

Players will also battle each other in the next evolution of competitive Overwatch play, which carries forward existing players’ accomplishments and loot collections and features the current complete Overwatch roster, a new generation of heroes, new internationally recognizable maps that widen the scope of the world, a new Push map type, and more.

“With Overwatch 2, we’re building the cooperative, narrative-driven game experience that players have been asking for since the original—and that we’ve wanted to make for a long time,” said J. Allen Brack, president of Blizzard Entertainment.

“We’re looking forward to telling the next chapter of this epic story in-game, and we’re excited to give players a whole-new kind of co-op experience built around progressing and customizing their favorite heroes—all while providing even more of everything they love about Overwatch today.”

In the sequel’s action-packed cooperative Story Missions, players will experience the advent of a new Overwatch as Winston, Tracer, and other members of the original Overwatch join forces with a new generation of heroes. Players will take an active role in the Overwatch saga as a new global crisis unfolds through a series of intense, high-stakes four-player missions. As the story progresses, players will team up as different sets of heroes and fight to defend the world from the omnic forces of Null Sector, uncover the motives behind the robotic armies’ attacks, and come face-to-face with rising new threats around the globe.

The battle continues in Hero Missions, where the Overwatch team will be called upon to go beyond their limits as they deploy across the planet, defending cities against robot invasions, taking on elite Talon agents, and battling the villainous forces laying siege to the world. In this highly replayable mode, players can level up their favorite heroes and earn powerful customization options that supercharge their abilities in co-op play—such as altering Reinhardt’s Fire Strike to ignite nearby enemies or modifying Tracer’s Pulse Bomb to cause a devastating chain reaction—granting the extra edge they need against the overwhelming odds.

To help realize these missions, the sequel also introduces significant engine upgrades that support larger maps for co-op (PvE) play, as well as the wide variety of new enemies and factions that players will encounter on their missions. The game also introduces visual enhancements designed to bring players’ favorite heroes—and their new looks for Overwatch 2—to life in greater detail.

Overwatch 2 also represents the beginning of a new era for the series’ world-renowned competitive 6v6 play. In addition to carrying forward all of the original game’s heroes, maps, and modes—as well as existing Overwatch players’ accomplishments and loot collections—the sequel adds multiple new playable heroes to the ever-growing roster; widens the scope of the world with even more maps and locations; and adds a new Push map type, in which two teams compete to make a robot (that happens to be pretty good at pushing things) push the map’s objective to their opponent’s side.

Overwatch 2 also renews Blizzard’s commitment to continue supporting the existing Overwatch community. Current Overwatch players will battle side-by-side with Overwatch 2 players in PvP multiplayer. In addition, current Overwatch players will be able to play Overwatch 2 heroes and maps, ensuring the core PvP experience remains dynamic and vital for today’s community in the Overwatch 2 era. More details on Blizzard’s plans, including some of the new heroes joining the fray, will be announced in the future as development continues.

For more information on Overwatch 2, visit www.playoverwatch.com.

Train2Game News New WoW Expansion Announced

Sylvanas Windrunner, fallen leader of the Horde, has pierced the veil between Azeroth and the realm of the dead, setting in motion a series of events that threatens to upset the cosmic balance between life and death.

Blizzard Entertainment revealed World of Warcraft®: Shadowlands, the latest expansion for the company’s acclaimed massively multiplayer online role-playing game, in which Azeroth’s heroes will confront the wonders and horrors of the afterlife as they deal with the consequences of Sylvanas’ actions.

World of Warcraft players entering the fabled Shadowlands will find the realms of the dead in upheaval. Under the normal order, departed souls were delivered to a realm appropriate to the lives they led, but now, all souls are being funneled into the Maw, where the most wicked are damned to suffer for eternity.

As they seek to right the cycle and uncover the extent of Sylvanas’ designs, players will forge bonds with the Covenants who hold domain over different planes within the Shadowlands:

  • The steadfast Kyrian of Bastion, whose discipline and duty compels them to safeguard souls from the mortal realm as they pass into the Shadowlands.
  • The mysterious Night Fae of Ardenweald, who fiercely defend the spirits of nature from those who would deprive them of rebirth.
  • The cunning Venthyr of Revendreth, who feast on the souls of the prideful and vain in a gothic realm of opulence and torment.
  • The warlike Necrolords of Maldraxxus, who forge the undead armies that serve as the first line of defense for the Shadowlands and honor those who seek power and glory in battle.

In their journeys through the Shadowlands, players will also come face-to-face with some of the departed legends of the Warcraft® universe, such as Uther the Lightbringer, who struggles against dark forces that seek to transform him into a symbol of retribution, and Kael’thas, who pursues vengeance on an enemy from his past while confined to Revendreth for the crimes he committed in life.

“Shadowlands is taking us somewhere we’ve never dreamed of going in the Warcraft universe, and that’s incredibly exciting,” said J. Allen Brack, president of Blizzard Entertainment. “We can’t wait to explore the great beyond, catch up with old departed friends, and forge an epic new chapter in the Warcraft saga together with our players.”

World of Warcraft: Shadowlands Features

A host of new features and activities await players in World of Warcraft: Shadowlands. When they cross into the realm-between-realms, players will be able to:

  • Explore the Realm of the Dead: For the first time ever in World of Warcraft, players will cross into the Shadowlands and experience the wonders and horrors of the afterlife across five new zones—the gleaming fields of Bastion, the scarred battlefields of Maldraxxus, the eternal twilight of Ardenweald, the opulent keeps of Revendreth, and the horrific Maw.
  • Claim a Covenant’s Power: Players will be called upon to forge a bond with one of four Covenants that rule Shadowlands’ new zones, setting the tone for their journey through the expansion with a full Covenant Campaign. As they level up, they’ll get new abilities based on their choice, including class-specific abilities for each Covenant—as well as developing Soulbinds with specific Covenant members, which grant them access to that character’s specific traits and bonuses.
  • Ascend the Tower of the Damned: At the heart of the Maw lies Torghast, Tower of the Damned, a cursed otherworldly prison where the wickedest souls in the universe are locked away. Highly replayable and inspired by roguelike games, heroes are invited to explore its ever-changing halls and chambers and do battle with the minions of the Jailer, Torghast’s vile ruler. Those who brave its trials can claim legendary treasures and help free the heroic spirits wrongfully trapped within.
  • Every Level Is Meaningful: Shadowlands will introduce a new leveling system, meant to provide a meaningful sense of advancement with every level achieved. Current max-level characters will begin Shadowlands at level 50 and work toward the new level cap of 60.
  • A New Army of the Dead Rises: To combat Sylvanas’ assault on Icecrown, Bolvar Fordragon— the revered former paladin who took on the mantle of Lich King to keep the Scourge at bay—has raised heroes from among all the peoples of Azeroth to bolster the Death Knights of Acherus. With Shadowlands, pandaren and all allied races will now be able to become Death Knights.
  • Improved Character Customization Options: A host of new appearance options for all races will be made available to players when they create new World of Warcraft characters (or alter existing ones at the in-game barber shop).

Pre-purchase Options

World of Warcraft: Shadowlands is available for pre-purchase digitally from the Blizzard Shop starting today, with three different options all designed with player preference in mind.

The Base Edition of Shadowlands is available for £34.99 SRP, providing a new lower entry point compared to previous expansions.

The Heroic Edition £49.99) includes the expansion; a level-120 character boost; and the Ensorcelled Everwyrm mount, which provides access to a questline through which players can earn the Vestments of the Eternal Traveler transmogrification set.

The Epic Edition (£69.99) includes the Anima Wyrmling pet; the Wraithchill cosmetic weapon effect; the Eternal Traveler’s Hearthstone, designed with a unique visual effect; and 30 days of game time, in addition to all of the contents from the Heroic Edition.

All bonuses from the Heroic and Epic Editions are unlocked immediately upon pre-purchase.

In addition, pre-purchasing any edition of World of Warcraft: Shadowlands will open the ability for players to create pandaren and allied race Death Knights once the Visions of N’Zoth content update for the current expansion, Battle for Azeroth™, arrives in the coming months.

For more information on World of Warcraft: Shadowlands, visit www.worldofwarcraft.com.

Train2Game News Marvel Avengers Game Overview Video

In a new video released earlier this week the Crystal Dynamics development team provides a deeper dive into Marvel’s Avengers gameplay, story, AIM narrative, mission variety, Super Hero customization, and much more.

Marvel’s Avengers offers players a truly rich experience, with a combination of Hero Missions and Warzone Missions. Hero Missions are single-player only and are part of the overall Campaign.

These Hero Missions are designed to showcase each hero’s unique abilities as you reassemble them to your growing roster. Warzone Missions can be played solo or with a group of up to four players as any Hero in your roster. Each mission dynamically scales based on the team size and player level.

Players in Marvel’s Avengers will also be able to customize Earth’s Mightiest Heroes in a number of ways.

While each Super Hero will play true to their unique power sets, each will have the flexibility to play different based on the gear you equip and the skills you enable.

Each hero has dynamic combo systems, Heroic moves, an intrinsic ability, and signature move sets to unlock and customize. You’ll also be able to customize these iconic Super Heroes with classic, fan-favorite, and all-new original outfits inspired by over 80-years of Marvel history.

To ensure a heroic experience for all players, Marvel’s Avengers narrative will progress over multiple years with every new post release Super Hero and region delivered to players at no additional cost if you own the core game.

Finally, in case you missed it, earlier this month it was revealed that fan-favorite Kamala Khan, Ms. Marvel, is the latest playable Super Hero in Marvel’s Avengers.

Players begin their journey as Kamala Khan and learn the origins of her extraordinary powers.

As the story expands, Kamala plays an essential role in bringing the disbanded Avengers back together.

As each Super Hero rejoins the roster, players must master their unique abilities, rebuild and customize the team to face increasingly evolving threats only the Avengers together can defeat.

To learn more about Kamala Khan in Marvel’s Avengers, check out her announcement trailer here.

Play the beta first on PS4. Marvel’s Avengers assemble on May 15, 2020.

Watch the Marvel’s Avengers Game Overview Video Here