Train2Game News Penn & Teller VR: F U, U, U & U

Gearbox Publishing and Gearbox Software today launched Penn & Teller VR: Frankly Unfair, Unkind, Unnecessary & Underhanded (Penn & Teller VR: F U, U, U, & U) for PlayStation® VR.

Available now on the PlayStation Store for $19.99, the comedic social VR experience presents fourteen magical tricks and pranks to pull on family and friends.

Using PlayStation® Move controllers, legendary entertainers Penn & Teller teach players how to pull off every magical performance before they trick others in VR. Penn & Teller VR: F U, U, U, & U is also available Oculus Quest, Oculus Rift, and HTC Vive.

Watch the reveal trailer here:

youtube.com/watch?v=yCuzu7Zso48

By integrating both VR technology and human deception, Penn & Teller VR: F U, U, U, & U allows players to fool unsuspecting friends and family for their own enjoyment. With performances ranging from awe-inspiring card tricks to supernatural telekinetic powers, players will learn how to deliver each magical bit to unsuspecting participants.

For players interested in single-player content, Penn & Teller VR: F U, U, U, & U includes the chance to become a ‘willing’ volunteer in magical acts. Try to escape Houdini’s infamous Water Torture Cell before drowning, or uncover a mystery while window-washing atop a Las Vegas skyscraper!

For a more relaxed experience, join Penn Jillette as he reads the entirety of 1851 novel Moby Dick, teased within today’s Cancelled Bits launch trailer.

Visit the official website for more information.

Train2Game News Nintendo Labo VR Kit

Battling aliens, feeding hippos, painting like an elephant, flying on the back of a bird and so many other fun and family-friendly virtual reality experiences await in Nintendo Labo: VR Kit – now available exclusively for the Nintendo Switch system.

Combining the physical and digital gameplay of Nintendo Labo with basic VR technology, Nintendo Labo: VR Kit introduces virtual reality in a unique and approachable way for kids and families.

After making a variety of Toy-Con creations – like the Toy-Con VR Goggles, Toy-Con Blaster, Toy-Con Elephant and Toy-Con Wind Pedal – out of the included materials with the help of the included Nintendo Switch software’s interactive instructions, you can play a variety of simple VR games and experiences by combining your creations with the Nintendo Switch system and its pair of Joy-Con controllers.

Many of the Toy-Con creations also provide sensory feedback, like a blast of air produced from the Toy-Con Wind Pedal or a satisfying “click” of the Toy-Con Blaster, to add to the overall VR experience. You can even design your own bite-sized VR games and experiences with the included programming tools.

“Nintendo Labo: VR Kit is another unique Nintendo Labo experience that further blends the physical and digital worlds to bring the gameplay to life,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “Many of our young fans – and even some of our older ones – have yet to try virtual reality, so this is an approachable way for kids and families to get introduced to this new world.”

All the games and experiences in Nintendo Labo: VR Kit are designed to be shareable, fun and social. By alternating turns, everyone in the room can watch and enjoy each other’s reactions and join in the fun. Some games even allow players who aren’t looking into the Toy-Con VR Goggles to interact with the on-screen experience. For example, if you are enjoying the in-game ocean and taking photos with the Toy-Con Camera, another person in the room can wear the Toy-Con Snorkel and step in front of the Camera to make a bug-eyed fish swim quickly toward your face.

Two programming tools are included with the Nintendo Labo: VR Kit software. Toy-Con Garage is the tool that is returning from previous kits and optimized for this kit’s Toy-Con creations. Toy-Con Garage VR is a new tool that allows you to create your own VR games and experiences. In fact, Toy-Con Garage VR is the tool that the development team used to create everything in VR Plaza, where over 60 more bite-sized games and experiences await. It’s easy to go “under the hood” to see how the development team put everything in VR Plaza together. You can use what you’ve learned to start new projects from scratch, or even open VR Plaza games in the Toy-Con Garage VR programming tool and use them as a starting point.

Two primary configurations for Nintendo Labo: VR Kit are now available in stores – one that includes all Toy-Con creations and one that includes a smaller selection of projects to get started: Nintendo Labo: VR Kit: Available at a suggested retail price of £74.99, the complete Nintendo Labo: VR Kit includes the Nintendo Switch software and materials to build all six Toy-Con projects – the Toy-Con VR Goggles, Toy-Con Blaster, Toy-Con Camera, Toy-Con Bird, Toy-Con Wind Pedal and Toy-Con Elephant – as well as a Screen Holder and other accessories. It’s a good option for kids and families who want to dive into the full experience.

Nintendo Labo: VR Kit – Starter Set + Blaster: Available at a suggested retail price of only £34.99, the Starter Set includes the Nintendo Switch software, plus all the components to build the Toy-Con VR Goggles and Toy-Con Blaster, as well as the Screen Holder and other accessories. The Starter Set is a great entry point into the world of Nintendo Labo VR.

If you pick up the Starter Set, you can also purchase the following optional expansion sets exclusively at https://store.nintendo.com/:

  • Nintendo Labo: VR Kit – Expansion Set 1: Available for £16.99, Expansion Set 1 includes the components needed to build the Toy-Con Elephant and Toy-Con Camera.
  • Nintendo Labo: VR Kit – Expansion Set 2: Available for £16.99, Expansion Set 2 includes the components needed to build the Toy-Con Wind Pedal and Toy-Con Bird.

Soon the Toy-Con VR Goggles from the Nintendo Labo: VR Kit will allow you to enjoy bonus experiences for two of the most popular Nintendo Switch games in a whole new way!

On April 25, free software updates for the Super Mario Odyssey and The Legend of Zelda: Breath of the Wild games will add compatibility with the Toy-Con VR Goggles from the Nintendo Labo: VR Kit, giving owners of the software some simple and fun bonus experiences to enjoy.

In Super Mario Odyssey, you can play three new mini-missions in three familiar kingdoms. You can also experience the adventure of The Legend of Zelda: Breath of the Wild like never before by exploring the vast world of Hyrule with VR visuals and gyro functionality.

For more information about Nintendo Labo: VR Kit, please visit https://labo.nintendo.com/kits/vr-kit/.

Train2Game News Borderlands 2 VR

2K and Gearbox Software today announced Borderlands® 2 VR, that will bring the critically-acclaimed and genre-defining shooter-looter franchise to VR for the first time on December 14, 2018 on PlayStation®VR.

Fans who pre-order Borderlands 2 VR will also be rewarded with instant access to a dynamic PlayStation Theme featuring the game’s four iconic Vault Hunters – Salvador, Maya, Axton and Zer0.

Developed by Gearbox Software, Borderlands 2 VR brings the iconic world of Pandora to life like never before. Fans will virtually become a treasure-seeking Vault Hunter, grab 87 bazillion guns, and face off against the galaxy’s most charming psychopathic dictator, Handsome Jack, to free Pandora from the corrupt Hyperion Corporation.

Key features for Borderlands 2 VR on PS VR include:

  • Virtually Step onto Pandora: Step into the boots of a treasure-seeking Vault Hunter armed with 87 bazillion possible guns on a quest to line your pockets with loot and free Pandora from Handsome Jack’s clutches. Blast bandits with real-world aiming, punch bullymongs in the mouth, find the perfect gun inside a life-sized treasure chest and inspect it from every angle. Catch-aRide and race across Pandora in first-person view and experience the thrill of a psycho running toward you with grenade in-hand yelling, “Boom time!”
  • Virtually Slow Time: Borderlands 2 VR includes new features unique to the VR experience to empower Vault Hunters in their fight against Handsome Jack. With Bad Ass Mega Fun Time (aka BAMF Time), players can use this new slow-mo ability to literally slow the speed of the game temporarily to set up their next attack. In addition, with the option to Teleport, players can glide across Pandora as gracefully as Claptrap (if he had grace).
  • Become a Virtual Vault Hunter: Take on the role of one of four playable classes – Siren, Commando, Gunzerker and Assassin – each with unique combat styles and updated skills that leverage the new VR functionality, including the new BAMF Time ability. Whether crushing enemies with Maya’s Siren powers, calling in Sabre Turret reinforcements as Axton, feeling the heft of dual-wielded machine guns as Salvador, or the satisfying swing of Zer0’s sword in an enemy’s back, Borderlands 2 VR immerses players like never before.
  • Experience Virtual Improvements: For the first time ever, players can experience the sublime exhilaration of driving around the Borderlands in first-person perspective – accelerating and steering with the joystick and aiming the vehicle’s weapons with their headset. With the use of the motion controllers and headset, players can interact with the menu systems in a new and intuitive way for the platform, easily navigating through the menus by pointing, clicking, dragging and dropping. Players will also have the choice of preferred movement styles. Whether that’s the VR popular pointed-teleportation, or the classic direct movement style with joysticks – your experience should feel good for VR and true to form of classic Borderlands.
  • Get Virtually Rich: Borderlands VR brings shoot-and-loot mechanics to VR with bazillions of procedurally-generated guns and gear, each with their own capabilities and modifiers. Procedurally-generated shields, grenades, relics, class mods and more round out your Vault Hunter’s arsenal for maximum power and mayhem.

Borderlands 2 VR will be available on December 14, 2018 for the PlayStation®VR. Borderlands 2 VR is rated PEGI 18 and is single-player only.

For more information, please visit the official Borderlands web site, follow Borderlands on Twitter and Instagram and join the conversation using the hashtag #BL2VR, become a fan of Borderlands on Facebook, and subscribe to the Borderlands channel on YouTube.

For more information, please visit www.borderlandsthegame.com.

Train2Game News VRFocus event in London

VRFocus Ltd., the UK-based specialist media outlet focusing on immersive technology has today announced a new event in collaboration with Realities Centre London, to bring virtual reality (VR) and augmented reality (AR) experiences being shown off at this year’s Gamescom event to London for a special showcase.

The Post Gamescom #XR Review will play host to a number of developers and studios from the UK and showcase their projects; allowing people not able to attend the world’s largest videogame convention this August another chance to get hand-on and find out more about those utilising VR and AR.

Amongst those currently confirmed are Cherry Pop Games with Football Nation VR, Dream Reality Interactive and Rebellion’s physics-based platform title Arca’s Path VR and The Persistence, Firesprite’s roguelike horror for PlayStation VR.

Along with the opportunity to play the videogames on show there will also be a number of speakers and a panel discussing VR and AR’s role at this year’s Gamescom event and the latest in immersive technology news. Led by VRFocus.com Editor and CEO Kevin Joyce and the website’s Video Production Manager Nina Salomons.

“The UK XR community is hugely passionate, and the Realities Centre is keen to enable everyone access to all the latest developments whether or not they have the budget to attend international trade shows. Partnering with VRFocus for the Post Gamescom #XR Review enables Realities Centre further reach into the UK community and to attract the biggest names in XR.” said Thomas Gere, Realities Centre CEO.

“Gamescom is always a highlight in the annual videogames event calendar, and over the years has become one of the biggest showcases for new and exciting hardware and software. Working with UK developers to bring their titles back to UK audiences is exactly the kind of opportunity that VRFocus was always designed to provide.”, added Kevin Joyce, VRFocus CEO and Editor.
The event takes place on Thursday, 6th September 2018, at the Realities Centre at Huckletree West, Mediaworks, White City in London.

Applications for tickets can be made at https://www.eventbrite.com/e/vr-gaming-showcase-with-gamescom-review-in-association-with-vrfocus-tickets-45551446603.

Regular tickets are free, and demos and talks will begin at 7PM. Those who purchase a VIP ticket however will be able to gain access to the demos an hour earlier. Please See the Eventbrite listing for further details.

Train2Game News Guide on Unity VR

Explore the latest features of Unity 2018 to create immersive VR projects for desktop and mobile devices using this practical guide written by Jonathan Linowes.

The second edition of this popular how-to book has just been published. It has been updated, revised and expanded to 200 more pages than the first edition.

Unity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices.

Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine. With its practical and project-based approach, this book will get you up to speed with the specifics of Virtual Reality development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn the Unity 3D game engine via the interactive Unity Editor as well as C# programming. By the end of the book, you will be fully equipped to develop rich, interactive virtual reality experiences using Unity.

What You Will Learn

  • Create 3D scenes with Unity and other 3D tools while learning about world space and scale
  • Build and run VR applications for specific headsets, including Oculus, Vive, and Daydream
  • Interact with virtual objects using eye gaze, hand controllers, and user input events
  • Move around your VR scenes using locomotion and teleportation
  • Implement an audio fireball game using physics and particle systems
  • Implement an art gallery tour with teleportation and data info
  • Design and build a VR storytelling animation with a soundtrack and timelines
  • Create social VR experiences with Unity networking

To order your copy: https://goo.gl/iLuVf4

Train2Game News VR and AR for Unity

Parkerhill Reality Labs is making public its plans for the BridgeXR Pro Toolkit for Unity, a lean SDK manager for developing cross-platform VR and AR applications.

BridgeXR is for developers implementing virtual reality and/or augmented reality applications using the Unity 3D game engine. BridgeXR manages multiple VR and AR SDKs in a thin device-independent layer within the Unity editor, while leveraging the best of breed software from leading VR and AR vendors.

“BridgeXR is designed to stay out of your way, permitting you direct access to performant vendor-supplied toolkits while keeping your project device-independent,” says Jonathan Linowes, president of Parkerhill. “With BridgeXR, you can avoid the industry’s API fragmentation that can disrupt your development.”

Using BridgeXR, you define platform bridges in the Unity Editor. A bridge is a platform-object mapping in your project providing dynamic in-editor serialization and runtime instantiation. Types of bridges include scene loader, player rigs, prefabs, input gestures, and plug-ins.

Developers continue to use the world-class optimized toolkits from leading tech giants. Rather than try to replace them, BridgeXR builds on top of the high level tools you know and trust, including SteamVR Interaction System, Google Daydream Elements, Oculus SDK, Windows Mixed Reality Toolkit, Google ARCore, and Apple ARKit. There is even a VRTK bridge for transitioning apps away from that toolkit.

With BridgeXR, you are encouraged to use Unity’s latest features and best practices, including in-editor developer tools, Unity events, scriptable objects, playables, timelines, and asset bundles.

BridgeXR also includes a reaction semantics framework using Unity Events. Translate device input events into your application’s semantic events. Assemble reusable reaction collections, including audio reactions, particle effects, timeline sequences and animations.

Parkerhill is taking inquiries to participate in the BridgeXR private beta release. Preference will given to collaborative contract clients interested in hiring the studio’s development services that build upon Parkerhill’s technology and Unity 3D. For more information, visit http://www.parkerhill.com/bridgexr/ or email info@parkerhill.com.

Train2Game News Marvel Powers United VR

Disney unveiled the first Marvel virtual reality game: Marvel Powers United VR.
The new game from Marvel Entertainment is being built for the Oculus Rift + Touch VR headset and hand controls. You can play as various Marvel characters, including the Incredible Hulk and Rocket Raccoon from Guardians of the Galaxy.

In the game, you can team up with other players and use hand gestures to use your superpowers against enemies in a 3D virtual world. The title shows growing momentum for the fledgling medium of VR, which is expected to be a $25 billion market by 2021.

The title will debut as an Oculus exclusive in 2018. The demo showed three players working cooperatively in different parts of a level with limited movement. The Hulk can do things like throw his fists into the distance, catch projectiles, and hurl them back. Rocket Raccoon and Captain Marvel are also in the video.

Train2Game News Get Schwifty in VR


Adult Swim Games and Owlchemy Labs present Rick and Morty: Virtual Rick-ality available for HTC Vive and Oculus + Touch. Get it now on Steam and Oculus Home.
Watch the Launch Trailer on YouTube:

https://www.youtube.com/watch?v=ZsCGXcpa3Qw&feature=youtu.be
Rick and Morty: Virtual Rick-ality smashes together the absolute VR chaos of the award-winning Job Simulator with the ridiculous, all-out, take-no-prisoners comedy of Rick and Morty.

Rick and Morty have teleported into your living room for a cutting-edge VR adventure from Adult Swim Games and Owlchemy Labs (Job Simulator).

Experience life as a clone of Morty and all the trauma that comes with it. Step through portals to strange worlds, help Rick with his bizarre experiments, and use your hands in VR to pick up and play in an interaction-filled 3D Rick-ality. 

Follow Rick’s directions (or don’t!) to solve puzzles and complete missions in this fully voice acted adventure.

Train2Game News Unity plugin supports EditorVR

VR game development on the Unity platform just received a massive productivity boost. 
Today, KinematicSoup Technologies announced that Scene Fusion now officially supports EditorVR. The announcement was in response to Unity Technologies’ latest update to the platform, released on March 11th, 2017.

Scene Fusion is a Unity plug-in that adds real-time collaboration for level design to the Unity engine, which reduces the amount of time it takes to build and ship a game by up to 33%. With the growing popularity of VR, the decision to support it in Scene Fusion was an easy decision for Justin McMichael, CEO of KinematicSoup.

Unity launched the first publicly available experimental build of EditorVR for Unity, on December 15, 2016. Since this launch, the team at KinematicSoup has made efforts to ensure Scene Fusion builds have supported the continuous development of EditorVR, and plans to continue this trend.

 “Our goal is to provide complete interactivity to game developers so that they can bring games to market sooner and work more efficiently. We see VR as a natural next step to the evolving landscape of game development. The benefits of real-time collaboration have never been greater than they are in VR. Being able to have people in and out of VR interact together on a single scene creates a very fast and efficient workflow that results in faster game development.”

 Justin McMichael, CEO, KinematicSoup

Scene Fusion has been in development since 2015 and has since become popular among many Unity-based game studios.

Interested in learning more about Scene Fusion? Visit https://www.kinematicSoup.com/scene-fusion 

Train2Game News VR audience survey

Steel Media has completed a survey of its audience on new specialist VR site TheVirtualReport.biz. 
Highlights of the report have been provided ahead of the report’s full release alongside Steel Media’s flagship event in London. The biggest mobile gaming conference in Europe, Pocket Gamer Connects London, takes place 16-17th January 2017 and incorporates VR Connects, a dedicated area for the VR industry.

The survey highlights provide key insight into the future of this rapidly expanding sector. The VR and AR industry is looking forward to 2017 despite some apprehensions. Over 62% predicted a positive or very positive outlook for VR this year. Only 16.13% had doubts due to Brexit. Adoption of the latest tech is being fuelled by indie developers working with VR and AR, but the industry is calling on government to safeguard its future.

Lack of investment in UK, or a skills shortage, were considered the two most likely threats to the VR business caused by Brexit. Uncertain consumer interest in VR was considered the biggest current threat generally, said 60% of those who took part. Government investment in tech R&D was the biggest factor which 46% of those surveyed thought would help the UK stay at the forefront of VR development.

Many of those surveyed have yet to release a VR product, almost 50% have been operating for under two years and most have under $20,000 in development budget. Of those that disclosed their expectations, the majority expected their 2016 profits to be 5% or less, although almost 34% expected this to be more than 2015.

There are key hardware players at the forefront of VR and AR who respondents are working with. HTC Vive, with 63%, was seen as most important, closely followed by Oculus Rift with 55%. Mobile VR also featured significantly, with Google’s platforms Android/Daydream (53%) and Samsung Gear VR (52%) taking the third and fourth slots.

117 VR industry professionals took part in the survey, Developers were the largest group who took part at 55%. The majority of those surveyed were from: Europe (41%), UK (16%) and US and Canada (26%).

Chris James, Managing Director, Steel Media:  “The games industry in the UK is vital to the British economy. Mobile continues to be a successful business area. And our research now shows that developers see huge potential in VR and AR. It’s interesting that any doubt in 2016 came not from Brexit but from the need for education and investment. We’ve launched our new event VR Connects alongside our hugely successful mobile event, and continue to grow our website TheVirtualReport.biz, to support this growing sector. This is just the beginning!”

The survey took place on the TheVirtualReport.biz, giving insight from VR professionals operating in the games industry. The survey was completed in tandem with a survey of the mobile games industry on PocketGamer.biz. The full results of both surveys will be available online to coincide with the launch of the biggest mobile gaming industry event in Europe,

Pocket Gamer Connects London, and its sister event VR Connects London, take place on the 16th and 17th of January at The Brewery on Chiswell Street. Some tickets to the event are still available at the time of writing. Over 74% of people surveyed said they considered networking opportunities to be the deciding factor on whether to attend an event or not; for this reason PG Connects and VR Connects has a dedicated Pitch & Match meeting system, two SpeedMatch sessions, the Very Big Indie Pitch and VR Indie Pitch for showcasing projects and more, including the hugely popular Global Connects party.

More information can be found at http://www.vr-connects.com/london and http://www.pgconnects.com/london