Train2Game News Parkour VR Game STRIDE Now Available

Developer Joy Way is delighted to announce its parkour and combat game STRIDE on the Oculus store is available now.

Called “A worthy Mirror’s Edge VR tribute” by UploadVR, STRIDE is a high octane VR game which fuses parkour and combat to create one of the most nail-biting virtual reality experiences available. Joy Way wants to put players in the shoes of a master free-runner as they vault, swing, roll, and shoot through an intense, action-packed adventure.

STRIDE has been available in Steam via the Early Access program, but has now launched in full on the Oculus store. The game is due to leave Early Access on Steam on November 4th.

STRIDE launches on Oculus with three game modes:

  • Endless mode: Infinite procedural level generation provides unlimited challenging terrain to traverse.
  • Arena mode: A spacious arena with waves of enemies. Perfect for practicing tricks across a varied terrain and refining shooting skills.
  • Time Run. Perfect for testing parkour-at-speed skills in a race against the clock.

A full story mode update is planned for release in 2021.

Joy Way has painstakingly crafted an homage to parkour which feels incredibly close to the real thing. Designed specifically for virtual reality play, the rush of leaping across impossibly wide gaps over dizzying heights is replicated perfectly in STRIDE

Players can navigate city rooftops like a pro, grabbing ledges, jumping from roof to roof, vaulting through windows, sliding down cables, swinging from hooks; with a near unlimited skill ceiling, anyone can put on their running shoes, but it’ll take some work to truly master the city.

STRIDE is now available on the Oculus store for Oculus Rift devices with Oculus Touch support.

STRIDE will leave Steam Early Access on November 4th.

Enjoy the trailer below…

Train2Game News 3lb Games create VR movement script

​3lb Games has created a movement script for the Oculus Touch and the HTC Vive to help abate the motion sickness endemic to virtual reality (VR). 
3lb Games built a suite of tools to aid developers in choosing the most appropriate movement system for their game or application.

The system allows users to better signal their intent to move. It improves the connection between their intention and their perception.

By eliminating sensory conflict, you can significantly reduce one of the biggest contributors to motion sickness. When intent is aligned with action, the process of VR movement feels both intuitive and natural. 

Unlike other movement systems, this package contains a number of different movements for a broad range of games. You can even mix and match some of them to create a unique locomotion system.

This is the first asset ever approved for the Oculus Touch in the Unity Asset Store.

The movement system is a comprehensive package for the Oculus Touch and the HTC Vive. It can also be modified for other VR headsets. It includes the following modes:

●       Hand-Guided Movement

●       Point and Shoot Rotation

●       Teleportation (NavMesh)

●       Flight/Grounded

●       Stick Rotation (Oculus Touch only)

●       Quick Stick Rotate (Oculus Touch only)

●       Forward Blink

●       Non-Touch (Oculus Touch only)

●       Line Arc System

●       Rubberband Movement

●       VR Fade System

Sources are included.

The goal in creating this system and making it available to other developers is to create a common language and experience base for VR development. The studio intend to build a natural, immersive VR experience that will eliminate motion sickness in this exciting new medium.

You can find the Oculus Unity Asset Store link here.

You can find the HTC Vive Unity Asset Store link here.

Train2Game News Rift available next year

image

Since the earliest days of the Oculus Kickstarter, the Rift has been shaped by gamers, backers, developers, and enthusiasts around the world. Today, Oculus are incredibly excited to announce that the Rift will be shipping to consumers in Q1 2016, with pre-orders later this year.

The Rift delivers on the dream of consumer VR with compelling content, a full ecosystem, and a fully-integrated hardware/software tech stack designed specifically for virtual reality. It’s a system designed by a team of extremely passionate gamers, developers, and engineers to reimagine what gaming can be.

The Oculus Rift builds on the presence, immersion, and comfort of the Crescent Bay prototype with an improved tracking system that supports both seated and standing experiences, as well as a highly refined industrial design, and updated ergonomics for a more natural fit.

In the weeks ahead, further details around hardware, software, input, and many of the other unannounced made-for-VR games and experiences coming to the Rift. Next week, more of the technical specifications will be released on the Oculus blog.

Virtual reality is going to transform gaming, film, entertainment, communication, and much more. If you’re interested in building a next-generation VR game or application, everything you need to start developing for the Rift is available at the Oculus Developer Center.

E3 is just around the corner — this is only the beginning.

Train2Game News Unity working closely with Oculus

unity-logoDuring Oculus Connect, Oculus and Unity Technologies announced that they have expanded their strategic partnership that will strengthen Unity’s engine support for Oculus, providing the 3.3 million strong Unity development community with cutting-edge tools to create incredible virtual reality experiences for the Oculus Rift and Oculus VR Store.

The new partnership will introduce a new dedicated Oculus add-on for both the free and Pro versions of the Unity platform that the Unity community will enjoy at no additional costs. The Oculus add-on will include stereo imaging optimizations, 3D audio support, deeper Unity editor integration, inclusion of the Oculus Rift in the Unity development and debugging workflow, integration of Oculus-specific APIs within Unity, and direct publishing to the Oculus platform.

“There are so many incredible VR projects on Unity, and this partnership will make it even easier to build more great experiences for the Oculus platform,” said Brendan Iribe, Oculus CEO. “We’re thrilled to be working with Unity to put world-class tools in the hands of developers.”

“Oculus and Unity have been working together for a long while now and share a giddy kind of excitement for the future of virtual reality,” said David Helgason, CEO, Unity Technologies.

“Oculus is an innovative technological leader that is ushering in a new era for creating fully immersive interactive experiences, not just of games, but of all kinds. We’re incredibly happy to play a role in this and see that our entire developer community, who are already producing some really incredible stuff, can bring their crazy ideas to life inside the Oculus Rift.”

Oculus and Unity’s work to make Unity a powerful development tool for virtual reality development has resulted in hundreds of Oculus projects created using Unity technology, including Lucky’s Tale, DarkNet, The Gallery: Six Elements, and Titans of Space.