Train2Game News 3lb Games create VR movement script

​3lb Games has created a movement script for the Oculus Touch and the HTC Vive to help abate the motion sickness endemic to virtual reality (VR). 
3lb Games built a suite of tools to aid developers in choosing the most appropriate movement system for their game or application.

The system allows users to better signal their intent to move. It improves the connection between their intention and their perception.

By eliminating sensory conflict, you can significantly reduce one of the biggest contributors to motion sickness. When intent is aligned with action, the process of VR movement feels both intuitive and natural. 

Unlike other movement systems, this package contains a number of different movements for a broad range of games. You can even mix and match some of them to create a unique locomotion system.

This is the first asset ever approved for the Oculus Touch in the Unity Asset Store.

The movement system is a comprehensive package for the Oculus Touch and the HTC Vive. It can also be modified for other VR headsets. It includes the following modes:

●       Hand-Guided Movement

●       Point and Shoot Rotation

●       Teleportation (NavMesh)

●       Flight/Grounded

●       Stick Rotation (Oculus Touch only)

●       Quick Stick Rotate (Oculus Touch only)

●       Forward Blink

●       Non-Touch (Oculus Touch only)

●       Line Arc System

●       Rubberband Movement

●       VR Fade System

Sources are included.

The goal in creating this system and making it available to other developers is to create a common language and experience base for VR development. The studio intend to build a natural, immersive VR experience that will eliminate motion sickness in this exciting new medium.

You can find the Oculus Unity Asset Store link here.

You can find the HTC Vive Unity Asset Store link here.

Train2Game News HTC and Valve Virtual Reality

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HTC, a pioneer in innovative, smart technologies, today announced plans to bring mass-market virtual reality (VR) one step closer.

Through a strategic partnership with Valve, HTC promises to transform the way in which consumers interact with technology and the world around them with the debut of HTC Vive. HTC Vive Developer Edition will be launched this Spring, with the consumer edition available by the end of 2015.

Vive combines Valve’s Steam VR tracking and input technologies with HTC’s world-renowned design and engineering talent, setting a new gold standard for an industry that has, until now, struggled to move beyond concept stage.

Cher Wang, Chairwoman of HTC commented, “It’s rare that a company has an opportunity to forever transform the ways in which people interact with the world and communicate with each other, but that is exactly what we plan to do with Valve.”

“We achieved this once before with our development of smartphone technology,” Peter Chou, CEO of HTC added, “And, through our partnership with Valve, we’ll now be doing this for a second time with VR technology of which consumers could only previously dream.”

Vive offers the most immersive experience of any VR package, plunging people into other worlds at a moment’s notice. HTC and Valve have introduced a Full Room Scale 360 Degree Solution with Tracked Controllers, letting you get up, walk around and explore your virtual space, inspect objects from every angle and truly interact with your surroundings. Setting a new benchmark for performance, the headset features high-quality graphics, 90-frames-per-second video and incredible audio fidelity.

HTC is also introducing new wireless VR controllers that will make you feel one with your virtual environment. The new HTC VR Controllers come in a pair and are designed to be so versatile that they will work with a wide range of VR experiences. Unlike typical game controllers, the HTC VR Controllers are simple and intuitive to use, helping everyone make the most of their experience.

Beta versions of the Vive Developer Edition have already generated rich entertainment content from some of the world’s top game developers including Vertigo Games, Bossa, Barry–Fireproof, Dovetail Games, Wemo Labs, Google, Steel Wool Games and Owlchemy.

“Our collaboration with HTC is driven by the companies’ shared desire to produce the most compelling and complete VR experience,” said Ken Birdwell of Valve. “Delivering content creators with the Vive Developer Edition is an incredibly important milestone in our efforts to achieve that goal.”

While amazing gaming experiences are a staple in the VR universe, the potential beyond gaming is limitless. HTC and Valve are committed to realizing a broader vision for VR and see a real opportunity in transforming everyday experiences. Travel, attending a game, meeting friends or even shopping will never be the same again, and the companies are working with leading content creators, including Google, HBO, Lionsgate and the National Palace Museum in Taiwan in order to make that vision a reality.

“Vive creates an exciting opportunity for all developers and content creators, to help us bring virtual reality into the mainstream with an end-to-end solution that completely redefines how we entertain ourselves, communicate with each other, learn and, eventually, how we become more productive,” Cher Wang concluded. “HTC Vive is real, it’s here and it’ll be ready to go before the start of 2016.”

Train2Game News: Sony hits milestone and launches new service

Sony’s PlayStation 3 has surpassed 5 million sales in the UK and they have launched PlayStation Mobile for PS Vita and some Android devices.

The PlayStation 3 has now sold over 5 million units as of this morning. The company has enjoyed a 138 per cent jump in sales the week of September 28 following the launch of the new PS3 Super Slim. A second edition of the Super Slim, a 12GB edition targeted at casual audiences, is due for general release tomorrow.

PlayStation UK boss Fergal Gara said “It is fantastic that we passed the 5m mark.

“Most importantly to me it is not the milestone itself, but the fact that there is momentum behind it. With the new chassis and the way the market is panning out this year, PlayStation definitely has the momentum.”

Secondly, PlayStation mobile has gone live today on the Vita and certain Android devices.

The service, designed to bring PlayStation style gaming to Android devices, is available in countries including the US, Canada, UK, France, Spain, Germany and Australia with more set to follow. The cross-platform gaming service currently supports Sony tablets and mobiles such as Xperia smartphones, Sony Tablet S and P and HTC smartphone One S, X and V.

The launch-lineup for PS Mobile includes 21 games, featuring titles such as Vlambeer’s popular shooter Super Crate Box, Crash Labs’s puzzle action game Twist Pilot and Albino Pixel’s puzzler Underline.

The Mobile SDK is being released in November for an annual fee. The development kit is set to be released in 11 different regions, appearing in a phased manner to Japan, US, Canada, UK, France, Germany, Italy, Spain, Australia, Hong Kong and Taiwan.