Train2Game News Retro Gaming Silent Disco on a Yacht

REZtron Ltd., invites you to a night of SEGA RETROTAINMENT like no other…expect competition, drinks, magic, dancing, silent disco and much more…all on top of Europe’s most exotic Mega Yacht Hotel, Sunborn, moored in the Royal Victoria Dock….

Re-live the golden era of gaming with legendary titles on all four generation of SEGA consoles, Master System! Mega Drive! Saturn! Dreamcast!

  • Legendary games including Golden Axe, OutRun, Space Harrier, Mortal Kombat, Street Fighter II, Altered Beast, Pac-Man, R-Type, Streets of Rage 2,Alien Storm, Sonic 2, Road Rash II, Thunderforce III, Super Monaco GP, California Games,V irtua Racing,Shadow Dancer,Italia ’90, 8 – player Micro Machines 2, Virtua Cop, Virtua Fighter 2,SEGA Rally, Virtua Tennis ,Crazy Taxi, House of the Dead 2,Power Stones, Soul Calibur,Marvel Vs Capcom and many more will be there to keep you retrotained…
  • Retro games displayed on Retro CRT TVs and Huge Projector screens on walls and ceiling
  • SILENT DISCO – ( 3 – Channels) Switch between 80s, 90s and even a retro game music channel throughout the night with our amazing LED lit headphones
  • Dance , Sing and Play retro games in front of a stunning panoramic view of the city skyline that’ll sure to keep your phone busy
  • Sonic speed run Competition + Prizes Giveaway!
  • WIN AN ORIGINAL MEGA DRIVE + Sonic the Hedgehog game
  • Stay inside the sky bar or check out the top deck with a gorgeous view of London (one for all you sunset instagrammers!)
  • Photographer will be there capturing all the antics
  • Welcoming drink sponsored by Asahi

AND MORE….

8, 16, 32 and 128-BIT Yacht Retrotainment Awaits…

Video of last Yacht Retrotainment:

The Mega Yacht Retrotainment experience will take place on Friday August 31st, 6pm til 12am at Sunborn. Tickets are £20 and can be registered through Eventbrite.

Further details on REZtron’s upcoming events or for retro gaming private hire & corporate bookings please visit Reztron.co.uk or email events@reztron.co.uk
For up to date news on our retrogaming geekery please check us out on the following social media channels…

Twitter: @theREZtron
Facebook: facebook.com/theREZtron
Instagram: instagram.com/REZtron

Train2Game News Esports Academy Workshop

EOB Esports Academy, the UK’s first esports academy for anyone between the ages of 7 to 30 looking to understand the business of esports, is proud to announce a partnership with Riot Games for their first tournament at the Red Bull Gaming Sphere in London.

EOB Esports Academy aims to help guide new talent by offering opportunities to learn everything from esports team creation, event management through to game design and 3D modelling.

The team have partnered with Riot Games for their first tournament which will see 13 budding esports professionals take part in this one-of-a-kind course, funded by the Prince’s Trust. Over the last four weeks League of Legends players have been developing the skills needed to manage a successful team, understand the challenges and the roles of an esports player, and most importantly, understand how to work as a team.

The students have been involved in a series of masterclasses and workshops with esports players and industry professionals and will now come face to face in the final day of their course where their plans are put into action with their first tournament at the Red Bull Gaming Sphere in London on 19th August.

EOB Esports Academy’s creator Steven Godwin says, “Riot Games have been a big inspiration for starting the EOB Esports Academy, I could see how young people could become stronger individuals by playing League of Legends. The guys at Riot Games have been very supportive and through a chance meeting with Mo Fadl head of esports, we started making this course a reality.”

Mo Fadl, Head of Esports at Riot Games said: “Riot is committed to furthering the esports ecosystem and providing new talent with an opportunity to learn and grow. We are very excited to help the EOB Esports Academy with their first tournament. Having spoken to the students taking part I can already see myself working for them in the future!”

EOB Esports Academy runs a number of workshops and events throughout the year. If you would like to find out more information please visit: http://wuwomedia.com/

Train2Game News EGX Rezzed 2019

Gamer Network, organisers of the UK’s premier games events, is delighted to announce that EGX Rezzed will return to London’s Tobacco Dock on the 4th-6th April 2019.

Now in its eighth year and powered by Virgin Media, EGX Rezzed is the world’s premier indie games event and an essential destination for both creators and consumers. Over 200 individual playable games are expected at 2019’s event, spread over 600 playing positions with PC and console formats represented.

A packed schedule of talks and panel sessions covering a range of topics including exclusive updates on major titles, deep dive insights into specific areas of game development and invaluable career advice from experienced professionals will take place in the event’s numerous theatre spaces.

Attendees will have the opportunity to meet their favourite video content creators with Outside Xbox, Eurogamer and Rock Paper Shotgun teams all expected to participate in the event.

The renowned Leftfield Collection will return for 2019 offering a platform to creators whose games sit outside the mainstream the chance to exhibit their projects for free to a passionate audience.

EGX Rezzed 2019 is set to be the biggest in the event’s history with additional space now available within Tobacco Dock, the beautiful listed building in the heart of London which has hosted the event since 2015.

EGX Rezzed is once again partnered with BAFTA with the independent charity set to have a presence on the event’s show floor. The BAFTA Games Awards will take place on Thursday 4th April at a venue set to be revealed later this year.

EGX Rezzed 2019 takes place from the 4th-6th April at Tobacco Dock in London. Tickets will go on sale in the autumn.

Train2Game News Nintendo Labo at KidZania

Nintendo UK, the worldwide pioneer in the creation of interactive entertainment and KidZania London, the indoor city run by kids, and, are excited to announce a new partnership and the launch of their Nintendo Labo workshop experience.

Nintendo Labo is a series of DIY kits crafted to work with the hugely popular Nintendo Switch console. By assembling sheets of cardboard into almost anything – a motorbike, a fishing rod, a 13-key piano or even a robot suit – and combining them with the Nintendo Switch console – kids will be able to bring their creations to life – from winning a race, catching a fish, to performing a song!

Together with the Nintendo Switch console, the Nintendo Labo kits provide the tools and technology to make fun interactive DIY creations, play with them using the Nintendo Switch and discover and learn how Nintendo Switch technology shapes ideas into reality.

Eddie Kemsley, CEO at KidZania comments: “We are hugely excited to have Nintendo UK on board as a new partner in the city. Nintendo Labo™ offers a unique take on video gaming and method of play, and its ability to encourage creativity and learning in children is something that we encourage through all of our activities in the city”.

Nintendo is one of the worldwide pioneers in the creation of interactive entertainment and the mastermind behind some of the best-known and top-selling videogame consoles and games.

The partnership aims to inspire future design engineers by exploring different ways to create and invent, and by taking part in the Nintendo Labo™ Workshop experience within the city, kids will take on a journey through the Make, Play and Discover pillars of Nintendo Labo.

Once kids have completed the activity, they will get to keep their RC Car which they create during the workshop as well as receive a Nintendo Labo Workshop completion certificate as a token of their achievement. They will also receive a salary of 8 KidZos – the KidZania currency that kids can spend on activities throughout the city.

Nicolas Wegnez, General Manager, Nintendo UK comments: “We are thrilled to be bringing a Nintendo Labo workshop experience for kids to enjoy. The Nintendo Labo Workshop is designed to inspire creative minds and playful hearts alike and we hope that each and every child that undertakes the workshop will leave with a smile on their face having enjoyed making, playing and discovering with Nintendo Labo”.

KidZania London offers 4-14-year old’s real-life activities, spanning across 75,000 square feet. Blending learning with reality and entertainment, each career at KidZania is developed to teach kids essential life skills including financial literacy, teamwork and independence.

Designed to empower and entertain kids, KidZania gives children the chance to challenge themselves and explore the world of opportunities. If your child has ever dreamt of becoming a pilot, a firefighter or the next award-winning actor, watch the excitement on their faces as they try out real life activities! The concept effectively gives them their first taste of independence and gets kids thinking about what they might want to be in the future.

To find out more visit http://www.kidzania.co.uk/

Train2Game News VRFocus event in London

VRFocus Ltd., the UK-based specialist media outlet focusing on immersive technology has today announced a new event in collaboration with Realities Centre London, to bring virtual reality (VR) and augmented reality (AR) experiences being shown off at this year’s Gamescom event to London for a special showcase.

The Post Gamescom #XR Review will play host to a number of developers and studios from the UK and showcase their projects; allowing people not able to attend the world’s largest videogame convention this August another chance to get hand-on and find out more about those utilising VR and AR.

Amongst those currently confirmed are Cherry Pop Games with Football Nation VR, Dream Reality Interactive and Rebellion’s physics-based platform title Arca’s Path VR and The Persistence, Firesprite’s roguelike horror for PlayStation VR.

Along with the opportunity to play the videogames on show there will also be a number of speakers and a panel discussing VR and AR’s role at this year’s Gamescom event and the latest in immersive technology news. Led by VRFocus.com Editor and CEO Kevin Joyce and the website’s Video Production Manager Nina Salomons.

“The UK XR community is hugely passionate, and the Realities Centre is keen to enable everyone access to all the latest developments whether or not they have the budget to attend international trade shows. Partnering with VRFocus for the Post Gamescom #XR Review enables Realities Centre further reach into the UK community and to attract the biggest names in XR.” said Thomas Gere, Realities Centre CEO.

“Gamescom is always a highlight in the annual videogames event calendar, and over the years has become one of the biggest showcases for new and exciting hardware and software. Working with UK developers to bring their titles back to UK audiences is exactly the kind of opportunity that VRFocus was always designed to provide.”, added Kevin Joyce, VRFocus CEO and Editor.
The event takes place on Thursday, 6th September 2018, at the Realities Centre at Huckletree West, Mediaworks, White City in London.

Applications for tickets can be made at https://www.eventbrite.com/e/vr-gaming-showcase-with-gamescom-review-in-association-with-vrfocus-tickets-45551446603.

Regular tickets are free, and demos and talks will begin at 7PM. Those who purchase a VIP ticket however will be able to gain access to the demos an hour earlier. Please See the Eventbrite listing for further details.

Train2Game News Writing for video games event

The Writers’ Guild of Great Britain and London Writers’ Week have announced a writing for video games panel event, which will take place as part of this year’s London Writers’ Week and which will provide access to advice from some of the UK’s leading video games writers.

Taking place on Friday 20th July at 12 – 1pm, the event will be chaired by Writers’ Guild of Great Britain video game committee member David Varela, whose credits include writing the mobile adventure Sherlock: The Network, starring Benedict Cumberbatch and Martin Freeman, script consultancy on the chart-topping mobile game Zombies, Run! (which was nominated for a Writers’ Guild Award), and writing the murder mystery game The Trace and who is currently narrative designer on an undisclosed project at Criterion Games.

Speakers for the panel event will also include Olivia Wood, who was recently selected by BAFTA as a 2017 Breakthrough Brit, and Rhianna Pratchett, who is an award-winning writer for games, comics, film, TV and short stories whose work has received awards from the WGA, the WGGB, DICE, SXSW, and a BAFTA nomination. Rhianna has written for DC, Dark Horse and Dynamite (notably writing an origin story for Red Sonja’s chain-mail bikini) and is currently working on film and TV projects with the Jim Henson Company, Film4, Big Talk and O3 Productions.

The final panelist will be Andrew S. Walsh who is an award-winning writer/director with credits across film, television, theatre, radio, animation and videogames. To date he has worked on videogames such as The Division 2, Prince of Persia, Lego City: Undercover, Risen, Harry Potter, Fable Legends and Need for Speed. His film work includes the English version of Professor Layton and the Eternal Diva, while his time in television includes BBC’s Raven, Emmerdale, Byker Grove, Risk, and Family Affairs. His theatre work includes Wind in the Willows which is touring South London this summer.

Jennifer Tuckett, Director of London Writers Week said: “We are delighted to be able to include this excellent event from The Writers’ Guild of Great Britain’s video game committee in this year’s London Writers’ Week. Writing for video games is an important opportunity for writers to know about and, as part of London Writers’ Week’s aim to provide access to and showcase the best new ideas going on in new writing in the UK each year, this year in terms of film, we are delighted to be able to provide access to advice from some of the writers leading the way in terms of writing for video games, in partnership with The Writers’ Guild of Great Britain’s video games committee”.

The event continues the relationship between The Writers’ Guild of Great Britain and London Writers’ Week, and The Writers’ Guild of Great Britain has been a supporter of London Writers’ Week since its creation four years ago.

This year’s London Writers’ Week is also donating 100% of all profits to organisations promoting diversity in the arts. The organisations which will be supported by this year’s London Writers’ Week are The Diversity School Initiative, which campaigns for greater diversity in drama schools and whose board members include Vicky Featherstone, Artistic Director of the Royal Court Theatre, Actor Awareness, which campaigns for working class actors and writers and who recently made “The Acting Class” documentary with Maxine Peake, Christopher Eccleston and others, the London Playwrights Blog, an invaluable resource providing access to opportunities and advice, and University Women in the Arts, which aims to improve the transition from women studying the arts to working in the arts.

For more information and to book tickets please go to: www.londonwritersweek.com

Train2Game News Escape Studios Game Jam

The Future is Creative – it’s time to make your mark on the games industry by joining your peers and taking part in the annual Escape Studios’ Game Jam, from 22 nd – 24 th June at 190 High Holborn, London.

At the Escape Studios Game Jam, gain insight and advice from industry leaders, and learn about the creative job opportunities in the games space.

For the third year running, the Escape Studios’ Game Jam is going to be offering up-and-coming talent a chance to meet their peers and put their skills to the test. In a task set against the clock, teams will be challenged to create the best game to fit the brief and theme (the theme will be revealed at the start of the event!).

Team work, creativity, endurance and a desire to learn from your peers are all that is required in this annual game design competition, which is now in its third year.

Running from Friday 22nd June, through to Sunday 24th June, each team will get 48 hours to create and present their game to a panel of industry judges, in order to win an exclusive prize package!

Full Details on the weekend’s activities can be found below:

Exclusive Prize

Part of the grand prize is a Total War Saga: Thrones of Britannia game code and exclusive t-shirt, with further prizes to be announced.

The Teams

Each team will consist of 4 gamers and members will be selected by the event organisers to ensure an even skill-set for each team. The Game Jam 2018 will be made up of a maximum of 6 teams, so get in early to secure your spot!

As part of the sign-up process, to secure your place, you will need to submit a £10 deposit, which will be refunded once the event is complete. The deposit will not be refunded if you do not turn up to take part after committing to do so.

The Competition

The theme of the Game Jam will be provided on the day and teams must make all components of their game over the weekend – no part of the game can be pre-made.

The competition will be judged on the game concept, design, art, relevance to the brief and overall delivery.

Mentors

We have teamed up with up with Industry body UKIE, Creative Assembly and 3D World Magazine to bring you top industry professionals to help build your ideas. Representatives will drop in over the course of the weekend, to offer advice and will be part of the final judging panel.

Additional judges also include Tom Constable, Seconded Level Designer at Creative Assembly. who has worked on games such as Total War, Alien Isolation and Halo Wars 2 ‘Awakening The Nightmare’. Escape Studios’ Head of Games, Simon Fenton, who has over 23 years’ experience in the games industry and has worked for the likes of Sony Computer Entertainment Europe. Simon will also be on hand to provide mentoring and guidance over the weekend. In addition to Simon’s expertise, jammers will be joined by George O’Keefe, alumni of Escape Studios who is currently an Environment Artist at Rare Ltd.

The Venue

The Game Jam 2018 will be held at Escape Studios’ campus, 190 High Holborn, London WC1V 7BH, in central London (nearest tube – Holborn).

All participants must bring their own laptop, power cables, converters and any other equipment you may need. All participants are responsible for their own property – Escape Studios cannot be held liable for property damages or loss. We will be providing power supply and Wi-Fi connectivity, as well as food and drink to get you going and everything you need to plan and brainstorm your ideas.

Timings

You will have access to the building within the below dedicated times, outside of these times you are free to work on your game as a team, at a location of your choice:

Friday 22nd June – 19:00 – 21:00pm

Game Jam Kick-Off – Full Briefing and Introduction to Industry Partners.

Saturday 23rd June – 07:00am

Development to commence – You will be given 24hour access to the facilities, to work on your game through the night (if you choose to!) until the end of judging on Sunday.

Sunday 24th June – 15:00pm

Game Jam to end, judging and announcement of winning team to take place.

You will be able to tweet the event across the weekend at @Escape_Studios and share images on Instagram @escapestudios by using #EscapeGameJam

Train2Game News Square Enix work potential

Square Enix® Montréal, the award-winning and critically acclaimed mobile games studio, has announced that it is attending Casual Connect in London on May 29-31, 2018, and will be located at booth #206.

The studio will be a Gold Sponsor of the conference and has recently made the move to the freemium mobile game development model. As a result, Square Enix is actively looking to fill new positions within the Montréal and London mobile studios. Key members of the Square Enix Montréal and London mobile teams will be available at the booth to discuss any of the available positions, spanning Creative, Analytics, Product Management, and beyond.

As well as sponsoring this year’s ‘Best Kids and Family Game Indie Prize Award’, Square Enix Montréal’s Head of Studio, Patrick Naud will join fellow industry experts to discuss Live Operations on the ‘Live Game Ops Power Panel’ at 4pm on May 30, 2018 in the St. James’s suite. Senior Producer Dominic Allaire and Lead Game Designer Jean-Francois Dugas will deliver their ‘Live and Kickin’ presentation covering the evolution of Hitman Sniper at 11am on May 30, 2018 in the St. James’s suite.

“We’ve always strived to provide the highest quality experience for mobile players and premium was the most appropriate format for us to do so initially in order to prove our know-how,” said Patrick Naud, Head of Studio at Square Enix Montréal. “While we remain absolutely committed to delivering innovative experiences to our existing IPs, we also want to make original games that are accessible to all players, hence we are now fully embracing the freemium format, while being mindful that we continue to provide the mobile gaming community with unforgettable experiences; a value central to every Square Enix Montréal title.”

For more information regarding the ‘Live Game Ops Power Panel’ and ‘Live and Kickin’ presentation: http://europe.casualconnect.org/schedule.html

Casual Connect will be held at The Queen Elizabeth II Centre, Broad Sanctuary, Westminster, London, SW1P 3EE. Square Enix Montréal will be located at booth #206.

Train2Game News Kinect recycled for medical needs

A new system which helps people with Parkinson’s disease overcome debilitating walking problems has been developed by researchers at Brunel University London.

Built using Microsoft’s now-obsolete Kinect peripheral, the system monitors for and detects freezing of gait (FOG) in Parkinson’s patients. When an occurrence is observed a laser casts visual cues on the floor according to the patient’s location, helping them release their gait and improve their movement.
It’s hoped the system, which was unveiled in the Journal of Disability and Rehabilitation: Assistive Technology and supported by Parkinson’s UK, can be further developed for installing in patients’ homes.

“Freezing of gait is one of the most disabling symptoms in people with Parkinson’s, affecting its sufferers by impacting their gait performance and locomotion,” said Dr Amin Amini, a researcher from Brunel’s Department of Electronic and Computer Engineering, who lead the research.

“It is an episodic phenomenon that prevents the initiation or continuation of a patient’s locomotion, and it may lead to a loss of independence or frequent falls.”

The system, whose prototype cost just £137 to build, excluding its controlling PC, works by monitoring a patient’s leg movements in their own home. Whilst similar systems using Kinect have been tested previously, the new system specifically monitors the angle of the patient’s knee and their head direction, offering increased accuracy and a reduction in false positives.

Initially launched in 2010, the Microsoft Kinect is a motion-sensing device developed for use with a PC or Xbox. Whilst it was originally intended for gaming, the product proved popular with researchers and developers keen to find alternative uses.

Although the Kinect was discontinued as a commercial product in 2017, they are still easily obtainable second-hand.

“The main reason that Microsoft Kinect was used is that it doesn’t require the patients to attach any sensors to their bodies in order for the system to detect FOGs,” said Dr Amini.

“The Kinect can unobtrusively detect and track subjects’ body movements without any attachments, which makes it an ideal device for such applications.”
Once FOG is detected, the system casts two laser lines on the floor, perpendicular to the direction the patient is facing. This visual cue stimulates movement in the patient and helps relieve their gait.

“We tested the system’s capabilities and detection success rate by inviting healthy participants during the prototype phase, as well as inviting real Parkinson’s disease patients to a focus group, where we demonstrated our system in action,” said Dr Amini.

“The results showed the possibility of employing the system as an indoor and on-demand visual cue system for people with Parkinson’s, that does not rely on the subject’s input or introduce any additional complexities to operate.
“Despite limitations regarding its outdoor use, feedback was very positive in terms of domestic usability and convenience, with people with Parkinson’s showing interest in installing and using the system at their homes.”

Kinect4FOG: monitoring and improving mobility in people with Parkinson’s using a novel system incorporating the Microsoft Kinect v2 is published in the Disability and Rehabilitation: Assistive Technology
For further information on Brunel’s research, please visit www.brunel.ac.uk/research

Train2Game UK Studio recognised as one of 1000 studios to inspire

Outplay Entertainment has been named as part of 1000 Companies to Inspire.

Devised by London Stock Exchange Group, this report celebrates the fastest-growing and most dynamic small and medium-sized enterprises (SMEs) in the UK and Europe. It also examines the opportunities and challenges facing SMEs today and looks at the sectors and trends that will shape the future of the British and European economies.

Douglas Hare, CEO of Outplay Entertainment comments: “To be acknowledged in 1000 Companies to Inspire is testament to our team’s ability to develop and market engaging games that can be enjoyed by players from across the world, and is further proof that we’re heading in the right direction. We started small and built on our initial success, and are very bullish about the future. 2018 is proving to be another exciting time for Outplay Entertainment.”

This recognition follows a string of business accolades for the largest independent mobile developer in the UK. The studio ranked 61st in the Deloitte Technology Fast 500 (December) – a league table of the fastest-growing technology companies in EMEA and placed 11th in the UK Fast 50 (November). It also reported 1,904% revenue growth since 2013.

Headquartered in Dundee, Scotland, Outplay’s 170-strong team has developed several critically acclaimed games which have surpassed over 150 million downloads to date.

For more information about Outplay Entertainment please visit https://outplay.com/