Train2Game UK Studio recognised as one of 1000 studios to inspire

Outplay Entertainment has been named as part of 1000 Companies to Inspire.

Devised by London Stock Exchange Group, this report celebrates the fastest-growing and most dynamic small and medium-sized enterprises (SMEs) in the UK and Europe. It also examines the opportunities and challenges facing SMEs today and looks at the sectors and trends that will shape the future of the British and European economies.

Douglas Hare, CEO of Outplay Entertainment comments: “To be acknowledged in 1000 Companies to Inspire is testament to our team’s ability to develop and market engaging games that can be enjoyed by players from across the world, and is further proof that we’re heading in the right direction. We started small and built on our initial success, and are very bullish about the future. 2018 is proving to be another exciting time for Outplay Entertainment.”

This recognition follows a string of business accolades for the largest independent mobile developer in the UK. The studio ranked 61st in the Deloitte Technology Fast 500 (December) – a league table of the fastest-growing technology companies in EMEA and placed 11th in the UK Fast 50 (November). It also reported 1,904% revenue growth since 2013.

Headquartered in Dundee, Scotland, Outplay’s 170-strong team has developed several critically acclaimed games which have surpassed over 150 million downloads to date.

For more information about Outplay Entertainment please visit https://outplay.com/

Train2Game News Live Action Text Game in London

GamesAid today releases exclusive early bird tickets to the games industry for the live action text-based adventure interactive show The Dark Room.

Organised as a London Games Festival fringe event and hosted by GamesAid, the UK games industry charity, in partnership with the BFI Certification Unit, this one-off show will be on 10 April at BFI Southbank.

The cult hit touring the world since 2012, The Dark Room’s award-winning stand-up comedy is wedded to retro video games and fused into a deranged rock n’ roll game show where the audience play as contestants. It has been a huge success at Insomnia Gaming Expo, Runefest, EB Games Expo Australia, SFW, UK Games Expo, Soho Theatre, Gameblast, the Edinburgh Fringe, Underbelly Festival and MCM Comic Con.

Matt Spall, Chair of GamesAid said, “Expect no loot boxes, no DLC, The Dark Room is just good, old-fashioned 1980s-style torment and after its killer session for GamesAid at The Comedy Store two years ago, GamesAid is delighted to be partnering the BFI’s Certification Unit in hosting this day.”

Hosted by John Robertson, a comedian for 15 years and host of the Videogame Nation on Challenge, 2014-2016, this is how The Dark Room day works – the rules are simple:

1 – Options appear on the screen.

2 – Audience calls out the option they want.

3 – You’re either right, or dead.

4 – In the end, everybody plays!

The Dark Room reviews:

★★★★★ Sun

★★★★★ British Comedy Guide

★★★★ Den Of Geek

“NOT TO BE MISSED” – The Guardian

“Don’t miss it.” – The Daily Telegraph

“Hi, I’m Ian, I invented the thing you’re parodying.” – Ian Livingstone

Tuesday 10 April 2018
BFI Southbank – Blue Room
Doors Open at 7:30pm
Starts at 8:00pm
Ticket Price: £12.00
Tickets available here: https://www.ticketsource.co.uk/date/473194/

Train2Game News European Women in Games Conference

Women in Games WIGJ, the not for profit, games industry diversity organisation, today announced that Facebook will be its headline sponsor for the European Women in Games Conference, taking place on the 11th-12th September at City University.

With the objective to educate, inspire and help stimulate future generations, the inspirational two-day event will comprise of keynote speeches, panel discussions and workshops with insight provided by key staff members from Facebook HQ. There will also be over 40 speakers and panellists from across the games industry that represent the diverse wealth of sectors and the talent within them.

The event will take place at central London’s City University, highlighting the need to promote diversity through and within education, giving rise to a talented, inclusive new generation in the games and tech industry.

Aoife Brodigan, Head of Games Marketing, EMEA said, “Facebook has a rich history in broadening the audience for playing and building communities around games. We are excited to further this work with our Women in Gaming initiative that offers women in the games industry a platform to share their stories. As the headline sponsor for the European Women in Games Conference, we are looking forward to sharing some of these inspiring stories, working with WIGJ to power meaningful connections between women in the industry. Facebook is committed to supporting diversity initiatives in games and encouraging more young women to lean in to the industry and into leadership positions.”

Dr Radu Jianu, Lecturer in Computer Science commented, “City, University of London feels privileged to this year host the European Women in Games conference for its 8th edition, in central London. As an institution deeply committed to promoting diversity and one of the few universities in the country offering programs with a dedicated focus on games technologies, we are particularly excited about this partnership. We have watched the conference grow rapidly over the years into one that welcomes and inspires hundreds of computer games professionals and are looking forward to becoming part of its journey.”

Marie-Claire Isaaman CEO of Women in Games WIGJ said, “The Women in Games WIGJ, not for profit organisation exists to double the number of women working in the games industry by 2025. Our flagship event is the European Women in Games Conference which has a 7 year history of educating, inspiring, and helping to stimulate future generations of talent in the technology and creative industries. We welcome Facebook as headline sponsor. It sends a clear signal of the intent to change the face of games and the tech sector and we look forward to our long term partnership.”

Women in Games WIGJ is inclusive and male delegates are very welcome.

For further details about the conference please visit: http://www.womeningames.org/ .

Train2Game News London Playable Christmas Tree


Millions of people are expecting video games waiting under the tree this Christmas, but at King’s Cross station the Christmas Tree IS a video game: the world’s first ‘playable’ Christmas tree.
#GamesTree has landed at King’s Cross and is an interactive exhibit 6 meters high and made of 7,000 LED lights.

The tree is an adaptation of of award-wining London-made independent game Line Wobbler and has been created following a unique collaboration between the upcoming London Game Festival, Network Rail and acclaimed games designer Robin Baumgarten.

The Games Tree adds games-themed festive cheer to King’s Cross and also celebrates the upcoming third London Games Festival, which takes place in four months running from 5 to 15 April 2018.

The London Games Festival is run by Games London, a joint initiative between the London screen industries agency Film London and trade body ukie (The Association for UK Interactive Entertainment). Games London is funded by the Mayor of London’s London Enterprise Action Panel.

Hundreds of commuters and tourists have already played the Games Tree at the station just hours after its installation. It will sit in London Kings Cross station until January 4th 2018 before appearing at other venues.

Train2Game News London Games Festival 2018


The London Games Festival will return in 2018, running from 5 April to 15 April, organiser Games London has announced.
The London Games Festival is delivered by Games London, the three-year initiative from Film London, the capital’s screen industries agency, and video games trade body Ukie (The Association for UK Interactive Entertainment).

Games London is backed by the Mayor of London with funding worth £1.2m from the London Enterprise Action Panel, and seeks to make London the games capital of the world.

Over 50,000 people attended 40 different events across 20 different venues during the 2017 festival. The Festival has also established itself as a platform for global business in games with the Games Finance Market delivering nearly £20m potential business in April.

Since its launch in January 2016 Games London has connected 145 games businesses in the UK with 109 global investors, driving over £30m potential business back into local companies.

The 2018 festival aims to go even further with a wider programme of outdoor events and an even bigger offering for the games developer community. 

Highlights for next year include:

   

–       The third Games Finance Market (Tuesday, 10 April to Thursday, 12 April) the only event of its kind in the UK, connecting 60 games studios with 60 global games investors

   

–       Now Play This, the three-day festival of playful work and experimental game design at Somerset House

   

–       London’s largest games event EGX Rezzed (Friday, 13 April to Sunday, 15 April), a showcase of PC and indie games, at Tobacco Dock

   

–       The BAFTA Games Awards on Thursday, 12 April at Troxy

   

LGF organisers are also curating the brand new HUB event (Monday, 9 April and Tuesday, 10 April). HUB is a new two-day B2B event housing the Festival’s summits, a demo zone for prototpyes and start-ups, a pop-up coworking space and gallery. More details will follow in September.

Also to be announced later is a fresh range of activities that bring games to life on the city streets covering esports and street art, plus an exhibition of BAME artists in games and the return of the Games Character Parade.

Mayor of London, Sadiq Khan, said: “London leads the world in culture, creativity and technology and the city’s games industry plays a major part in that success. In just a couple of years, the London Games Festival has become a major attraction for consumers and professionals alike and Games London is delivering significant investment for our cutting-edge tech sector – showing that London is open to creativity and innovation and open for business.”   

Follow @londongamesfest on Twitter or head to www.games.london for more updates over the coming weeks and months.

Train2Game News London Arcade Tour

Bespoke Arcades, the premier name in quality, customisable arcade entertainment, announced today a London Arcade tour to kick off their Holiday celebrations in style and offer London gamers the chance to win an arcade machine of their own!
Taking up temporary residence at Harrods, London’s premier shopping destination, Bespoke Arcades will be welcoming gaming fans to the 3rd floor Gaming Dept for the entire weekend of November 26 and 27, armed with complimentary seasonal treats and free-play on their entire arcade range! 

Come enjoy a mince pie and take part in our ‘Season’s Beatings’ by taking on legendary Guinness World Record holding professional gamer Ryan Hart! 

Feared throughout the gaming world for his unbeatable skills, Ryan will be challenging those brave enough to face him in battle and gamers even have the chance of winning their very own arcade machine should their skills prove powerful enough!

Bespoke Arcades will also be participating in the prestigious Ideal Home Show at Christmas, taking place at Olympia, London from November 23 through to November 27. With their entire jaw-dropping range, including the infamous King-Pin Virtual Pinball Table on show to the public once again, no ideal home would be complete without a Bespoke Arcades cabinet. With exclusive show discounts on offer for a limited time only, gamers have the perfect excuse to treat themselves to what they really want for the holidays!

“This is the time of year for good times and great games and Bespoke Arcades is perfectly positioned to deliver just that! We’re coming to the end of a landmark year for the company, introducing many exciting innovations along with our new King-Pin table and we’re excited to meet the London gaming community as the party season gets into full swing,” said Ben Georget, Co-Founder and Managing Director of Bespoke Arcades. “Ryan Hart is one of the world’s most respected gamers and a fan of Bespoke Arcades. We’re excited to have him join us at our Harrods weekend as we look to broaden our reach amongst gamers across the UK and beyond.”

For more information on Bespoke Arcades and the London Arcade tour, please visit http://www.bespoke-arcades.co.uk/

Train2Game News Skyrim Music Concert

Senbla, in association with Bethesda Softworks®, a ZeniMax® Media company, is pleased to announce that Skyrim™ in Concert, the first ever orchestral concert dedicated to the music of The Elder Scrolls® V: Skyrim™, will premiere at the London Palladium on 16th November.
Based on the award winning score by Jeremy Soule, Skyrim in Concert takes concert goers on a nostalgic, musical journey through the landscape of one of The Elder Scrolls’ most popular instalments. Performed live by the Winterhold Philharmonic Orchestra and Choir, attendees will enjoy brand new arrangements of some of Skyrim’s most epic and moving themes, including Far Horizons, The Streets of Whiterun and the rousing main theme, Dragonborn, as well as more surprises on the night.

The concert celebrates the upcoming launch of Skyrim™ Special Edition. Developed by Bethesda Game Studios® and winner of more than 200 Game of the Year Awards, Skyrim Special Edition brings the epic fantasy to life in stunning detail. The Special Edition includes the critically acclaimed game and add-ons with all-new features like remastered art and effects, volumetric god rays, dynamic depth of field, screen-space reflections, and more.

Skyrim Special Edition releases on 28th October, 2016, on Xbox One, PlayStation® 4 computer entertainment system and PC. For more information on The Elder Scrolls and Skyrim Special Edition, visit http://www.elderscrolls.com

Tickets for the concert go on sale 10am, 4th October, with ticket prices starting from £26.50.

For more details and general ticket sales, visit http://www.ticketmaster.co.uk/

Train2Game News London Games Festival 2017 Dates

​The London Games Festival will take place from 30 March to 9 April 2017, organiser Games London has announced, along with its plans to grow visitor numbers to 50,000 next year.
The first London Games Festival took place in April 2016 as part of the Games London three-year initiative delivered jointly by Film London, the capital’s screen industries agency, and video games trade body Ukie (The Association for UK Interactive Entertainment).

Games London is backed by the Mayor of London, with funding worth £1.2m from the London Enterprise Panel. The three-year programme serves to promote the UK’s games sector and seeks to make London the games capital of the world. Games London ultimately aims to attract £35m of investment to the capital and create 280 jobs, all while underlining the cultural significance of interactive entertainment.

The 10-day celebration in April 2016 welcomed over 38,000 people across 30 different events across 20 different venues and culminated in a games-themed street art commission across multiple London landmarks, from a pub in Walthamstow to the Leicester Square cinema district.

Over 50,000 are expected for 2017’s festival, which will run from 30 March to 9 April. The event will open with EGX Rezzed at Tobacco Dock (30 March to 1 April), with other events confirmed for the schedule including the British Academy Games Awards (6 April) and the return of Now Play This at Somerset House (7 April to 9 April). Further announcements to come will detail activity around eSports, the Festival Fringe and a range of summits and lectures for professionals.

Also returning is the Games Finance Market (4 April to 6 April), an instrumental part of the Games London strategy. The Games Finance Market connects games developers and interactive content creators with investors and funders. In 2017 the event will double in size to welcome 60 investable businesses meeting 60 international investors.

Games London’s programme supporting games businesses has already brought in over £8.5m in potential investment to the capital.

The Mayor of London, Sadiq Khan, said: “London is a global destination for culture and creativity, and the interactive entertainment sector is playing an increasingly important part in this. Games London focuses on harnessing the city’s talent, with the ultimate aim of making London the world capital for video games. It’s fantastic to see the festival expanding in scope, reach and ambition, and connecting London-based talent with overseas investment partners – further proof that our city is open for business.”

Follow @londongamesfest on Twitter or head to www.games.london for more updates over the coming weeks and months.

Train2Game News RealityLab London

A specialist gaming agency is to bring it’s technology and know-how to non-Latin industries, with the launch of a new start up called RealityLab: London.
The new venture between Maverick and leading games developers, is part of the growing trend for using gamification in non gaming industries.

The company believes it’s expertise can help transform the way things are done in sectors such as Advertising, Fintech and retail.

Will Jeffery, Managing Director & Founder of Maverick, and a co-founder of RealityLab: London gave some background to the announcement:

“We’ve had more than twenty years of working with the most amazing technology and talent within the games industry, and a couple of years ago we realised that there was huge untapped potential for this to go beyond games as the world moves into more connected and interactive ways of engaging with information and content. We think that the skills, technology and talent that can only be found in games development will have an increasing influence on shaping the day-to-day experiences around us, and RealityLab: London will be a major focal point in enabling this”

Seamus Masterson, Creative Director at Maverick and co-founder will take on the role of Executive Creative Director to work alongside the various developer talent.

“Partnering with developers allows us access to an amazing variety of skills and experience across multiple styles of content, and this is coupled with their hard-earned knowledge of having shipped multi-million selling games across more or less every platform there is. Having access to this places RealityLab: London in a great position to be able to respond to complex interactive briefs, and whether we are gamifying something for online, VR or a live installation, our aim is to deliver a level of technical quality, interaction and design that is akin to the best commercial games.”

Train2Game News Great Fire of London in Minecraft

The Museum of London is drawing on its rich 17th-century collections and historical expertise to create a unique and immersive virtual experience of the Great Fire of London using the videogame Minecraft.
Titled Great Fire 1666, the game will allow the museum to tell the story of the Great Fire like never before, as players can walk down the streets of London, interact with the very people of 1666, combat the flames, and rebuild their own vision of the capital. It will be playable on both PC and Mac from 29 July 2016.

The Museum of London is working with Digital Producer Adam Clarke, and Minecraft professionals Blockworks and Dragnoz to build three interactive maps released in three stages.

The first map launching next week is based on Wenceslaus Hollar’s map of burnt London from the museum’s collection. Featuring notable landmarks such as London Bridge, the old St Paul’s Cathedral, and the infamous Pudding Lane, a treasure hunt across the city will give players the chance to explore the streets in search of audio clips, introducing gamers to the factors that played a crucial role in the events that unfolded, including the long dry summer, wooden houses, narrow streets, and the ways in which people lived.

The second phase of Great Fire 1666, released in September 2016 around the 350th anniversary of the disaster, will take players through the start and spread of the Great Fire, from Pudding Lane to Pie Corner, as they take part in a series of mini-games to help evacuate residents, get stuck into fire-fighting, make crucial decisions and engage with famous figures from the time. The third and final stage of the game, released in February 2017, will see players creating and building their own vision of London, using examples of the architectural plans drawn up by the likes of Christopher Wren and John Evelyn.

Digital Learning Coordinator at the Museum of London and project lead, Joshua Blair, said: “Minecraft is an incredible game that captivates and inspires users of all ages around the world. Its reach and versatility offers museums a fantastic platform to share our knowledge and collections, and create engaging experiences. The Great Fire of London is one of the most popular topics within our learning programme, which currently reaches about 130,000 schoolchildren each year, and we hope that Great Fire 1666 will create a fun learning experience that can engage every young person in this fascinating story.”

The first map will be available to download for free online at www.museumoflondon.org.uk from 29 July 2016.

Great Fire 1666 forms part of the Museum of London’s varied programme of exhibitions, events, walks, talks and activities to commemorate the 350th anniversary of the Great Fire of London. This includes Fire! Fire!, a family-friendly exhibition opening on 23 July 2016 to 17 April 2017, which will focus on what happened in London just before, during and after the fire. Tickets priced from £8 for adults and £4 for children online, family tickets are available. Further information: www.museumoflondon.org.uk/fire-fire