The details of the 2022 edition of the Game Music Festival have been unveiled. This time, the fully fledged festival dedicated to video game soundtracks will take place at the famous Royal Festival Hall in London.
On the 5th and 6th of March 2022, the venue will play host to original arrangements of fan-favourite video game soundtracks, as well as various accompanying events. An educational programme will take place on the first day, while the second day will be dedicated to live concerts. The three previous editions of the Game Music Festival have been praised by fans worldwide, attracting an audience of over 12,000 on-site guests in total.
The whole initiative is organised by the Game Music Foundation, and tickets are now available for purchase at gmfest.com.
The Jazz of Cuphead is the first concert at GMF 2022. The exuberant jazz score of Cuphead, an unmistakably stylish platformer, will be interpreted on stage by a seasoned big band. Full of early styles of jazz mixed with ragtime music, the original soundtrack of Cuphead swiftly transports the listener to a world inspired by Duke Ellington and Count Basie, but always with a twist. All of this has led to Cuphead winning the well-deserved BAFTA Games Award for Best Music.
Cuphead’s composer, Kristofer Maddigan, will join the audience to see his score brought to life by the Bartosz Pernal Orchestra – an ensemble of experienced musicians led by a charismatic trombone player.
Lauded by critics and millions of fans worldwide upon release , Ori and the Will of the Wisps was soon hailed as a masterpiece, with special merit given to its unforgettable score by Gareth Coker, a multi-BAFTA-nominated composer and winner of the 2021 Ivor Novello Award for Best Original Video Game Score.
Together with Ori and the Blind Forest, both of these universally acclaimed soundtracks comprise the musical programme of The Symphony of the Spirits, the second concert of Game Music Festival 2022.
These arrangements have been created by maestro Robert Kurdybacha, who is no stranger to the music of video games – he has arranged several fan-favourite symphonies for previous editions of the festival. Gareth Coker will also attend this very special occasion at the Royal Festival Hall. The performance by the Philharmonia Orchestra and Hertfordshire Chorus will take the audience on a journey through Ori’s world as never before.
Game Music Festival will not only present these concerts, but also multiple educational events.
On Saturday the 5th of March, the GMF 2022 educational programme will host masterclass workshops and other sessions, where participants will be able to see behind the scenes of how audio is created for games, improve their skills and learn many tips and tricks in the field. Details of the educational programme will be unveiled later on. These sessions will be a unique opportunity to have a closer look into the world of music and sound in contemporary video games.
This will be a great event for anyone who plans to build a career composing or designing sound in games.
As the organisers say: “This time the festival will be held in London, but apart from changing the venue, our approach remains consistent: we aspire to maintain high artistic quality which has become the hallmark of GMF. As in previous editions, we extract the musical essence of selected games to present them in a way that will satisfy not only the fan community but also music lovers in general. Besides the two big concerts, we also invite you to the educational programme which will once again be a forum for the exchange of knowledge and experience for audio professionals. We hope that both our regular audience as well as newcomers will be pleased with the end result at London’s Southbank Centre.”
Ticket prices start from 25 GBP per concert and rise according to seat location. Strictly limited VIP vouchers are also available – they include the best seats, as well as meetings with all composers that will appear at the festival (in person or online). All tickets are being sold via gmfest.com.
SQUARE ENIX®, Crystal Dynamics®, and Eidos-Montréal™ celebrated the 25th anniversary of the TOMB RAIDER® franchise yesterday by making several announcements about new experiences and offers available now and coming soon for fans of the iconic videogame series.
Launched in October 1996, the Tomb Raider series of videogames has sold over 85 million copies worldwide across more than 20 titles and won dozens of industry awards. Its protagonist Lara Croft® is one of the most recognizable videogame characters in the world and has become an icon beloved by tens of millions of fans around the globe. The Tomb Raider franchise is also a pop-culture mega-hit, with three movies, several comic book series, a variety of successful merchandise, and soon a new animated television series.
Below are just a few of the upcoming 25th Anniversary initiatives Tomb Raider fans can expect in the coming months.
Tomb Raider Videogames
As part of the celebration of Tomb Raider’s 25th anniversary, many Tomb Raider games and add-ons on Steam, Humble Bundle, Green Man Gaming, GOG.com, the Square Enix Store, the Xbox Games Store, and PlayStation Store are on sale, with discounts of up to 89%. Interested gamers need only visit the online store of their choice and search for “Tomb Raider” to see what deals are available on their platform.
In addition, from November 1 through November 14, Crystal Dynamics and Prime Gaming are giving away Rise of the Tomb Raider on PC for free for all Prime members. To claim the free game, Prime members should go to https://gaming.amazon.com/, select “Games with Prime” and choose the Rise of the Tomb Raider offer between November 1 and November 14.
Also announced today is a collaboration between Crystal Dynamics and Feral Interactive to bring Lara Croft and the Guardian of Light and Lara Croft and the Temple of Osiris to Nintendo Switch in 2022, the debut of the Tomb Raider franchise on the console. Lara Croft and the Guardian of Light and Lara Croft and the Temple of Osiris are arcade-inspired action-adventure games that combine the hallmarks of Tomb Raider, including exploration and discovery, platforming, and puzzle solving, with co-operative multiplayer, character progression and fun fast-paced combat. For further updates about these titles, follow Feral Interactive on Facebook or Twitter.
Square Enix London Mobile today revealed that the three original English-language Lara Croft voice actors will join Keeley Hawes in Tomb Raider Reloaded when the mobile game launches next year. For a limited time, players will be able to embrace their nostalgia by choosing which which Classic voice they’d like for iconic adventurer Lara Croft: Shelley Blond (Tomb Raider), Judith Gibbins (Tomb Raider II, Tomb Raider III: Adventures of Lara Croft), Jonell Elliott (Tomb Raider: The Last Revelation, Tomb Raider: Chronicles, Tomb Raider: The Angel of Darkness), or Keeley Hawes (Tomb Raider: Legend, Tomb Raider: Anniversary, Tomb Raider: Underworld, Lara Croft and the Guardian of Light, Lara Croft and the Temple of Osiris). More information about Tomb Raider Reloaded can be found at https://www.square-enix-london-mobile.com/.
Tomb Raider Anime Series on Netflix
Netflix and Legendary Television are hard at work on a new Tomb Raider anime series with Powerhouse Animation, the studio behind such hits as Castlevania, He-Man and the Masters of the Universe, and Blood of Zeus. Last month it was announced that Hayley Atwell (Captain America, Mission: Impossible 7) will be the voice of iconic adventurer Lara Croft, and today the companies also announced that Allen Maldonado (Heels, The Wonder Years) has joined the cast as the voice of tech expert and colleague Zip, and Earl Baylon will reprise his role from the video game as the voice of one of Lara’s most-trusted friends and voice of reason, Jonah Maiava.
Picking up after the events of the highly successful Tomb Raider videogame Survivor trilogy as told in 2013’s Tomb Raider, 2015’s Rise of the Tomb Raider, and 2018’s Shadow of the Tomb Raider, the animated series will chart the globetrotting heroine’s next chapter as she takes on the role of the iconic tomb raider that she is destined to become. Twenty-five years after her first game appeared, Lara continues to explore new territory.
Tomb Raider in the Real World
In 2022 Tomb Raider fans will have two new ways to experience the game in the real world.
Crystal Dynamics is working with Little Lion Entertainment to create Tomb Raider: The LIVE Experience in London. Little Lion is an award-winning attractions company with a pedigree in creating five-star immersive theatrical experiences. Tomb Raider: The LIVE Experience will give fans the chance to dive into the world of Tomb Raider. For the first time ever, teams of visitors will work together while fully immersed in a genuine Tomb Raider adventure, forging their own destiny alongside recognizable characters from the blockbuster franchise. This groundbreaking immersive adventure drops visitors into a race against time as they help Lara Croft solve a mystery that will save the world.
Also making its debut in 2022 will be The World of Lara Croft – 25 Years of Tomb Raider, an exhibition curated by the Storyworld museum in Groningen, the Netherlands. Storyworld is a museum dedicated to the art of storytelling in comics, animation, and games, with a focus on the creativity involved in bringing stories to life.
The World of Lara Croft details the history of Tomb Raider games and media, the art and design of the iconic game franchise, and the popular appeal of both the game and its lead character. The exhibit includes content from the game’s origins in 1996 through the most recent Survivor trilogy, which began in 2013 with the rebooted Tomb Raider game. Visitors will learn about design details, developer insights, and elements of Tomb Raider in the real world, including samples of the franchise’s merchandise over the years and appearances of Lara Croft in movies and comics.
Crystal Dynamics believes strongly in giving back to the community and has several charity initiatives underway for the 25th anniversary celebration.
In honor of the many talented women, including writers, voice talent, actors, models, artists, and game developers, who have brought Lara Croft to life over the years, the company has donated $25,000 to the International Rescue Committee.
An additional donation of $20,000 was made in the name of Camilla Luddington to Women for Women International as a special thank-you for the passion and phenomenal performance she brought to Lara Croft in Tomb Raider (2013), Rise of the Tomb Raider, and Shadow of the Tomb Raider. Her award-winning performances laid the groundwork for the future of the franchise.
In addition, on November 6 Crystal Dynamics will participate in a 24-hour charity drive for Extra Life which will raise funds for local San Francisco Bay Area UCSF Benioff Children’s Hospitals. The company has set aside a $25,000 donation to celebrate 25 years of Tomb Raider and hopes to raise another $25,000. Starting today, over a dozen rare items from Tomb Raider history have been listed on the eBay for Charity platform to get a head start. Buying one of these items is a great way for fans to own a part of video game history while also donating to a great cause.
Finally, throughout 2021 Crystal Dynamics has been commissioning talented artists from around the world to reimagine Tomb Raider box art throughout time. At the end of the year, the company will host a charity initiative through the Square Enix Store to purchase a full set of 15 physical prints of the reimagined box art with all proceeds going to Girls Make Games. The current set of prints can be seen here: https://www.flickr.com/photos/tombraiderofficialflickr/albums/72157718242566762.
25 Years of Tomb Raider and Counting!
These are just a few of the new initiatives that fans can look forward to in the coming months, and they come at the tail end of an entire year celebrating Lara Croft and Tomb Raider’s 25 years of adventures. Throughout 2021 Crystal Dynamics has been highlighting the franchise’s amazing history at https://tombraider.com/25.
More announcements about the future of Tomb Raider will be coming soon as Crystal Dynamics and Square Enix lay the groundwork for the next 25 years of this iconic franchise.
The 2021 London Games Festival will showcase a range of unreleased titles from around the world, explore how games have aided players’ lives under COVID-19, and connect creators with global investors when it returns next year – running from Friday 19 March to Sunday 28 March.
Next year professionals and players alike have a wealth of activity to enjoy, the majority of it from home. This includes a brand new showcase of new games, some of which will be playable at home for free, broadcasts and streams from iconic London locations and a must-attend business track.
A select number of outdoor elements are also planned for LGF and will be fully unveiled in early 2021. These include a public exhibition celebrating Ensemble, the festival’s showcase of Black, Asian and marginalised ethnicity UK video games talent, plus events run by Now Play This, which returns to Somerset House at the end of March.
London Games Festival is backed by the Mayor of London and seeks to make London the games capital of the world. It is delivered by Games London, an initiative from Film London, the capital’s screen industries agency, and video games trade body Ukie (The Association for UK Interactive Entertainment).
Highlights for London Games Festival 2021 include:
For the first time in its six years, LGF will curate an Official Selection of titles across key themes such as narrative excellence and diverse creators while offering enhanced ways for players to experience these games, from developer sessions through to streaming gameplay
Ensemble, Games London’s acclaimed exhibition of Black, Asian and marginalised ethnicity UK video games talent, returns with an outdoor exhibition in partnership with the City of London Corporation, showing in Aldgate Square and Guildhall Yard across March, April and May
Games Finance Market, running across 22 March to 25 March, which will connect 60 major investors with games businesses for private online pitch meetings curated by Games London
BAFTA Games Awards, the games industry’s most prestigious accolades, broadcast on the night of 25 March
Plus another head-turning collaboration with Now Play This. Now Play This runs 25 March to 28 March and is set to feature experimental gaming installations and activities at Somerset House
All content will be underpinned with daily broadcasts from London. This includes keynotes with major developers and creatives, plus explorations on key themes such as games’ impact on culture, how creators can address burning issues such as sustainability and diversity, collaborations with filmmakers, and the ways audiences found solace in virtual worlds while living under lockdown
LGF was one of the first events globally to switch to digital platforms in early 2020 and to great success: its programming this year generated millions of pounds of business for 402 participating global games companies. The call is now open for game submissions and applications for investor meetings in 2021.
Adrian Wootton, CEO of Film London and the British Film Commission, said: “London Games Festival will unlock more potential for the capital next year. The festival was one of the first events to switch to all-digital and we’re proud to see it evolve the model further with a dedicated games showcase and more. The games sector has proven its resilience in 2020 and we remain hugely committed to championing London and connecting the city’s game businesses to colleagues across the world, all while continuing to promote this exciting sector.”
Dr Jo Twist OBE, CEO of Ukie, said: “London Games Festival will focus on topics that are close to our industry’s heart – namely diversity, sustainability, and the ways many of us have used games to escape to at challenging times. As games continues to prove its value commercially, it’s never been more important to build invaluable connections between creators and funders to support the creation of world-changing games businesses in the UK.”
You can discover more about the programme in the coming months via www.games.london and @londongamesfest.
The Pokémon Company International is excited to announce its plan to
open a special pop-up Pokémon Center retail location in London this
Located in Westfield London
(Ariel Way, Shepherd’s Bush W12 7GF) and open only for a limited time
from October 18 to November 15 2019, the store will give fans a chance
to browse and purchase a range of Pokémon Center-branded products,
including exclusive designs not found anywhere else.
The pop-up Pokémon Center London celebrates the highly anticipated launch of the Pokémon Sword and Pokémon Shield video games for Nintendo Switch this November; paying tribute to the United Kingdom’s role in inspiring the design and feel of the all-new Galar region players will explore in the games.
Further details on opening times, products available to purchase and additional in-store activities will be revealed in the coming months.
Pokémon Sword and Pokémon Shield will be released worldwide on November 15, 2019, exclusively for Nintendo Switch.
Green Man Gaming yesterday presented GamesAid, a UK based video games charity, with a cheque for £30,163.33 at the London Games Festival at London’s iconic Somerset House.
The funds were raised by Green Man Gaming customers who purchased the GamesAid 50 bundle, which was created in partnership with GamesAid and sponsored by 18 leading game publishers to raise money for the industry charity. Released in August 2018, 100% of the proceeds raised from the sale of all 50 games in the GamesAid bundle were donated to GamesAid thanks to the support from game publishers and customers.
Customers that purchased the GamesAid 50 Game bundle received fifty PC games from hit indie titles such as Human Fall Flat and The Flame of the Flood to must-have big games including Metal Gear Solid V: Phantom Pain, Batman Arkham Knight and Mount and Blade. Gamers saved over £500 (RRP) through this bundle.
The game publishers sponsoring the GamesAid 50 game bundle include Konami, Fatshark, New World Interactive, Rebellion, Green Man Gaming Publishing, Headup Games, Tripwire, Warner Bros. Interactive Entertainment, TaleWorlds Entertainment, Team 17, 11 bit studios, Curve Digital, 505 Games, Bethesda Softworks, Codemasters, Paradox Interactive, Double Eleven and Aspyr.
“We’re so delighted to have presented a cheque for such a large amount to GamesAid during the London Games Festival this week. We’d like to thank all of the publishers that partnered with us for this bundle, and to our customers purchased the charity bundle that helped raised a fantastic amount for such a good cause. This charity bundle was our first collaboration with GamesAid with more to come in the near future so watch this space,” says Paul Sulyok, CEO and Founder of Green Man Gaming.
GamesAid is a UK based charity made up of games professionals who raise money to support a number of small UK charities, helping disabled and disadvantaged children and young people.
The Guildhall Yard in the historic City of London will turn into a celebration of cosplay and games culture when the London Games Festival’s annual Games Character Parade and Family Day returns on Saturday 6 April.
The parade is part of the twelve-day Festival of video games and interactive entertainment across the capital and is back in 2019 for its third year. The family day boasts a range of free activities for the whole family throughout the day including game exhibits, costume making and a unique VR experience in a historic location.
Games fans will gather in Guildhall Yard for the annual Games Character Parade and an onstage fashion show hosted by Costume and Play, while retro games come to life with interactive exhibits by Actual Reality Arcade.
Meanwhile, in Guildhall Art Gallery, young people can create their own costumes for the Character Parade with Boxhead Craft and SamiArts, and use Minecraft game technology to understand traditional crafts in Minecraft Knit, with help from its creator Gemma May Latham.
Minecraft Knit will return to the Gallery the following weekend on Saturday, April 13 as part of the Family Day for Seen and Heard: Victorian Children in the Frame (23 November 2018 – 28 April 2019).
In the Gallery’s ancient Amphitheatre, an interactive virtual reality experience by Professor William Latham will introduce new audiences to the latest innovations in digital art in the historic home of games in London. Professor Latham will also lead a lunchtime symposium for game developers, digital artists and academics working at the cutting edge of digital art.
London Games Festival runs from 2 to 14 April and is organised by Games London, a partnership between the capital’s screen industries agency Film London and games trade body Ukie, supported by the Mayor of London’s London Economic Action Partnership (LEAP).
The event is supported by the City of London Corporation and Arts Council of England. It is free to attend but those wishing to participate in the cosplay parade are required to register in advance at www.games.london/parade2019
The London Games Festival Character Parade and Family Day is just one of 40+ cultural or B2B events across 30 venues from 2 to 14 April.
London Games Festival is responsible for a series of thought-provoking summits and conferences, plus the Games Finance Market welcoming financiers with over £200m to spend on games investors. Other highlights include EGX Rezzed (4-6 April), Now Play This at Somerset House (6-14) and the BAFTA Games Awards (4 April).
More information and details on how to buy tickets can be found at www.games.london.
Games technology company Improbable today announces that it has commenced development of its own online multiplayer games, powered by SpatialOS, with game development in two studio locations.
These and future Improbable studios will create cutting-edge games for release, whilst spearheading major technological advancements that will be fundamental to improving the tools and techniques for our partner network.
Improbable’s game development will be initiated by its internal games studio based in Edmonton, fronted by Aaryn Flynn, former head of studio on BioWare’s Dragon Age, Star Wars: The Old Republic and Mass Effect franchises. Improbable also announces the creation of a London-based games studio, which will be led by new hire John Wasilczyk, previously Executive Producer at Epic Games and EA DICE.
Herman Narula, co-founder and CEO at Improbable, says:
“As our network of partners has grown we’ve come to work with an incredible range of studios and projects. We see our internal studios as a way to further support these partners by pushing technical and creative boundaries and then sharing those learnings with our developer community.
“We look forward to seeing what our highly talented studios – in Edmonton, London and other locations in the future – will bring not only to players but also to the continued growth and development of SpatialOS.”
The SpatialOS platform allows for rapid iteration and the ability to develop beyond a single server to create highly innovative games. The first untitled project is in development at the Edmonton studio, which already has around 50 staff covering art, game design, programming and tool development and is continuing to grow. Meanwhile, Improbable’s London-based game studio is building a team from current Improbable employees and new hires.
Improbable is initially announcing these studios but is also interested in founding or growing other studios in additional locations and supporting remote teams.
Aaryn Flynn, Improbable’s General Manager of North America, comments:
“I was interested in making a game using SpatialOS from the very first time I spoke to Improbable. Building tools and content has been a great way for our Edmonton team to master SpatialOS, but a full game was always an opportunity myself and others had in mind as the Edmonton studio took shape. Now, after a lot of great hires and great progress, we’re going to focus on creating that game using Unreal Engine 4 and building on SpatialOS’ next-generation online games platform.
“We’ve grown fast but we’re still looking for additional team members in Engineering, Art, Design and QA to build out our team further. As things progress, we’re excited to show you more in the future.”
Improbable will be at GDC 2019 to discuss the company’s move into game development, as well as the evolution of SpatialOS and its applications for developers.
It is hosting two panels in which they’ll discuss how developers can leverage SpatialOS to create the next generation of multiplayer games.
How to Build a 200-Person FPS in 20 minutes and Building Unreal Worlds with SpatialOS, are hosted by games industry leaders such as Aaryn Flynn (Mass Effect, Dragon Age) and Josh Holmes (Halo franchise, Def Jam Vendetta) along with Improbable’s own Herman Narula (co-founder & CEO) and Rob Whitehead (co-founder & Chief Product Officer).
Gamer Network, organisers of the UK’s leading video games events, is excited to announce that tickets are now available to purchase for EGX 2019 which returns to London this year, taking over ExCeL London for 4 days from the 17th to the 20th of October 2019.
Promising to be the best show yet, EGX 2019 – sponsored by Virgin Media – will feature more than 1,500 screens of interactive entertainment with blockbuster triple-A titles from the world’s biggest publishers sitting alongside a huge collection of innovative indie games in the Rezzed Zone. The show will also feature esports, retro gaming and meet and greets with notable personalities from YouTube and Twitch.
Meanwhile, the Developer Sessions and Rezzed Sessions will bring attendees the latest news on some of the world’s most exciting pre-release games and deep dive insights into the game development process.
The GamesIndustry.biz Career Fair will offer invaluable advice to those seeking to begin a career in games and the GamesIndustry.biz Trade Zone will be a vital destination for members of the UK trade looking to network.
David Lilley, EGX Event Director, said, “EGX 2019 is special to us as it marks the year we are returning to our home, London. The new venue is allowing us to grow the favourite elements of the show as well as introduce new ones. With more space, features and games than ever before we’re excited by the prospect of delivering the best show to date”.
This year EGX 2019 will include:
A packed show floor featuring the world’s biggest game franchises playable pre-release
The incredible Rezzed Zone housing the largest collection of indie games in Europe
Globally respected game development talent offering insights into their latest projects in the Developer Sessions
Various esports tournaments with some of the best players competing across the weekend
Meet and greet sessions with prominent YouTube and Twitch personalities
A massive cosplay arena with daily masquerades, competitions, how-to talks and photoshoots
A vast retro area with systems spanning 40 years of gaming as well as arcade and pinball machines
The return of the Games Library with visitors able to pick and choose from a massive catalogue of games to play with their friends
The GamesIndustry.biz Career Fair featuring publishers, developers, recruiters and educators offering guidance on beginning a career in games
The GamesIndustry.biz Trade Zone, offering meeting space and networking opportunities to the UK industry
Retail stands with limited edition merch and pre-order incentives exclusive to EGX
Community parties on Friday and Saturday nights packed with entertainment
The line-up of playable games, speaker schedules and additional features will be announced later in the year.
Wired Productions Ltd., a leading independent video games publisher, is happy to announce that it has teamed up with Loading Bar Shepherd’s Bush in London to host regular monthly Lock-in Community Nights.
Scheduled to run on the second Wednesday of every month, from 7 pm to 10 pm. Kicking off the first lock-in is an exclusive play of the unreleased, up-coming Epic Games Store exclusive, Close to the Sun.
The exclusive partnership with Loading Bar Shepherd’s Bush, not only serves as the perfect forum to engage with Wired’s vibrant community in an informal and friendly way but allows like-minded gamers to get hands-on with all of Wired’s games. There will be competitions, free swag, opportunities to meet – and quiz – the Wired team over a range of topics – not limited to, but including, industry gossip, help and advice!
“The community means everything to us, so this is our way of thanking them for their unswerving commitment and loyalty,” enthused Managing Director, Wired Productions, Leo Zullo. “We think that the partnership with Loading Bar Shepherd’s Bush lays the foundations for a series of memorable nights in which we get to know our growing fan base. There’ll be ample opportunity for the community to provide the kind of ongoing feedback that quite often changes the direction of a game’s development and its subsequent DLC. In short, we can’t wait to kickstart the first Wired Lock-In Community Night on 13th March.”
Wired Lock-In Community Nights are scheduled to run on the second Wednesday of every month, throughout the year, at Loading Bar Shepherd’s Bush in London.
Full details of what can be seen and played on the opening evening can be found below:
Close to the sun hands on!
GRIP fastest Lap comp with swag
All wired games playable
Exclusive close to the sun Tee for first 20 people
Momentum is building behind the upcoming fourth annual Games Finance Market, part of London Games Festival, which has secured participation from a number of world-renowned investors and game funders.
60 different investors are expected to attend the event on 3 and 4 April in central London, running during the wider 2-14 April 2019 London Games Festival. The event has grown in popularity since its 2016 debut and continues to attract investor heavyweights looking to fund new games businesses and hear innovative pitches.
Recent research has shown that the global appetite for games investments is soaring, with $5.7bn spent on games companies in 2018 – double the amount in 2017.
New to the Market in 2019 are a range of established world-famous investors who haven’t visited before but have been attracted to London and the Games Festival by its unique mix of talent, culture and cost-effectiveness. These include Accel, Balderton Capital, BigBen Interactive, Chucklefish, DMM, ExWorks Capital, Finstock Capital, Gameforge, Kowloon Nights, Private Division, and Triple Dragon.
They join other previously-confirmed attendees including All 4 Games, Altered VC, Authentic Media Group, BFI, Curve Digital, Goldfinch Entertainment, Greenlight Games, Green Man Gaming Publishing, ID@Xbox, Microsoft, London Venture Partners, Marvelous Europe, Miniclip, Northern Ireland Screen, PlayStack and SEGA.
Developers can still apply to be part of the market and get a chance to meet these visiting investors – more information can be found at http://gfm.games.london, while the deadline to apply is midnight GMT on Monday, 18 February 2019.
The Games Finance Market is part of London Games Festival and is backed by the Mayor of London. It is delivered by Games London, an initiative from Film London, the capital’s screen industries agency, and video games trade body Ukie (The Association for UK Interactive Entertainment).
Find out more at www.games.london and follow @londongamesfest for more updates over the coming weeks and months.