Train2Game News Shadow of the Tomb Raider announced

Square Enix®, Eidos-Montréal™, and Crystal Dynamics® today revealed the full trailer for Shadow of the Tomb Raider™, the latest entry in the critically acclaimed and award-winning Tomb Raider® series.

Created by a team of veteran Tomb Raider developers at Eidos-Montréal, in collaboration with Crystal Dynamics, the game will be available on September 14, 2018 for the Xbox One family of devices, including Xbox One X, PlayStation®4 system and Windows PC/Steam®.

In Shadow of the Tomb Raider, Lara must master a deadly jungle, overcome terrifying tombs, and persevere through her darkest hour. As she races to save the world from a Maya apocalypse, Lara will be forged into the Tomb Raider she is destined to be.

The star of the critically acclaimed 2013 Tomb Raider reboot and the award-winning Rise of the Tomb Raider®, Camilla Luddington, makes her return as Lara Croft® with yet another stunning performance in Shadow of the Tomb Raider.

“Thanks to their incredible expertise, knowledge of the franchise and outstanding creativity, Eidos-Montréal, in collaboration with Crystal Dynamics, is delivering a powerful experience with Shadow of the Tomb Raider,” said Yosuke Matsuda, president and representative director of Square Enix Holdings Co., Ltd. “Shadow of the Tomb Raider will take the series to new heights and Lara Croft to new depths.”

“Shadow of the Tomb Raider will challenge Lara Croft in new and unexpected ways,” said David Anfossi, Head of Studio at Eidos-Montréal. “Our team has created a diverse set of skills, combat techniques and equipment for players to master, and they’ll certainly need them if they hope to survive the deadly jungle environments and tombs.”

Last night, Square Enix welcomed fans, community leaders, press, and industry influencers to events in Montreal, London, and Los Angeles so they could experience Lara Croft’s defining moment as she becomes the Tomb Raider. Now, a wealth of information, screenshots, and more is now available at TombRaider.com.

Fans in the New York City area will be able to enjoy a Special Preview of Shadow of the Tomb Raider at the 2018 Tribeca Film Festival on Friday, April 27. This free eventwill start at 4 p.m. EST, and will take place inside of the BMCC Theater at the Tribeca Performing Arts Center. Join the creative team as they discuss the evolution of Lara Croft and share in the techniques, tools and inspiration behind the series. Panel attendees will be able to witness an exclusive extended gameplay demo for the upcoming Shadow of the Tomb Raider game.

Pre-orders are available now for the Standard, Digital Deluxe, Croft, and Ultimate Editions. For full details on pre-order items, the Season Pass, key beats in the upcoming campaign, and more information on Shadow of the Tomb Raider, please visit the official website and follow us on Facebook and Twitter.

Train2Game News 1000+ devs sign anti abuse letter

Peace GamingSeveral developers have signed a letter in an attempt to put an end to anti social behaviour on social media in gaming communities.

EA, Ubisoft, Microsoft, Guerrilla, Epic, Crystal Dynamics, Deep Silver, Double Fine, Lionhead, Bohemia, Blizzard, Infinity Ward, TellTale, Disney, PopCap, Harmonix, Traveller’s Tales, Sony, 2K, DICE, Google, Riot and Apple – as well as dozens of independent developers – are already signed up in an attempt to make the internet a place where your views can be heard without your personal character being attacked.

“We believe that everyone, no matter what gender, sexual orientation, ethnicity, or religion has the right to play games, criticize games and make games without getting harassed or threatened. It is the diversity of our community that allows games to flourish,” the letter reads.

“If you see threats of violence or harm in comments on Steam, YouTube, Twitch, Twitter, Facebook or Reddit, please take a minute to report them on the respective sites. If you see hateful, harassing speech, take a public stand against it and make the gaming community a more enjoyable space to be in.”

You can read the full letter and all who have signed it here.

Train2Game News Rise of the Tomb Raider Xbox One Exclusive

Rise of the Tomb RaiderRise of the Tomb Raider won’t be available on either PS4 or PC, following Microsoft’s deal to sign the game exclusively for Xbox One.

Following a bad reaction from PlayStation and PC users on the Crystal Dynamics forums, head of studio Darrell Gallagher has explained what he presents as the motivation behind the news.

“We consider all of you to be the lifeblood of Tomb Raider and the work we do at Crystal,” he said. “I’d like to give you some insight into this decision, and why we feel this is the very best thing for the Tomb Raider sequel we’re creating at the studio.

“Tomb Raider in 2013 was a success due in large part to your continued support. Our goal has always been to deliver something truly special with Rise of the Tomb Raider. Today’s announcement with Microsoft is one step to help us put Tomb Raider on top of action adventure gaming.

“Our friends at Microsoft have always seen huge potential in Tomb Raider and have believed in our vision since our first unveil with them on their stage at E3 2011. We know they will get behind this game more than any support we have had from them in the past – we believe this will be a step to really forging the Tomb Raider brand as one of the biggest in gaming, with the help, belief and backing of a major partner like Microsoft.”

Gallagher goes on to say that the team is working to make this the biggest and most ambitious Tomb Raider to date.

Train2Game News: Tomb Raider delayed until 2013 to allow extra development time

Tomb Raider reboot Train2Game blog image

Train2Game News listed Tomb Raider, the series reboot from Crystal Dynamics and Square Enix, as one of the most anticipated games of 2011. Obviously, it didn’t appear in 2011, and in fact, won’t be released until the first quarter of 2013.

The announcement came on the Eidos forum

“When Crystal Dynamics first set out to reboot the Tomb Raider franchise, there were two goals that we were extremely passionate about. The first was to create a modern Tomb Raider game that would surprise and excite gamers. The second was to make this the best game of our careers, something we would be really proud to be a part of. We truly believe that we have something very special on our hands and we can’t wait to share it with you.” said Crystal Dynamics studio head Darrell Gallagher

The reason behind the delay, much like that of Bioshock Infinite’s, is to allow the development team more time to take the best game possible.

“Our priority now is to make sure we fully deliver the very highest quality game. In order to do this, we have decided to move the game’s release date by a few months, from Fall 2012 to the first quarter of 2013.” Gallagher continued.

“We’re doing things that are completely new to Tomb Raider in this game and the additional development time will allow us to put the finishing touches into the game and polish it to a level that you deserve. We believe this is the right choice and I guarantee it will be worth the wait. The game is looking amazing and we can’t wait to show it to everyone at E3 in a few weeks.” he concluded.

There’s more Tomb Raider news on The Train2Game Blog.

What are your thoughts on the Tomb Raider delay? Disappointed you won’t get to play it this year, or relieved you won’t be playing something that’s been rushed?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Tomb Raider reboot ‘necessary’ say developers Crystal Dynamics

Tomb Raider reboot Train2Game blog image

The upcoming Tomb Raider reboot from Crystal Dynamics – one of the Train2Game blogs most anticipated games of the year – was necessary to push the iconic franchise further.

That’s what Studio Head Darrell Gallagher told Edge Magazine in the latest issue.

As reported by the Train2Game blog, the Tomb Raider reboot was revealed last year and it’ll see a young Lara Croft  stranded on an island and fighting for survival. The news of a Tomb Raider led to plenty of excitement on the Train2Game forum.

“A reboot for us felt like the necessary thing to do,” Gallagher told Edge “Lara had hit her apex in how she was before, and we didn’t really feel we could take that any farther. It was a chance to look at everything again, bring new people in who had been interested in the franchise before but didn’t feel like Lara was modern enough.”

He added that the Crystal Dynamics Game Development team put a lot of work into the Game Design of the new Tomb Raider in order to give Lara Croft the right feel.

“We left no stones unturned as we were going through the concept, and then kept the right stones. The crucial thing is that it feels like her, even though it’s completely different.”

Crystal Dynamics also revealed that the reboot is as important for the studio as it is for Tomb Raider itself.

“The Trilogy games weren’t official reboots for us,” said global brand director Karl Stewart. “They were just Crystal’s interpretations of the game as it was. We see this as a fully fledged reimagining.”

Gallagher agrees and believes the radical departure from the previous Tomb Raider games is a risk worth taking for the series.

 “We wanted to take risks. We felt like we’d done some really great games after inheriting Tomb Raider from Core [Design], and one of our goals now was to do something that people didn’t expect, that felt fresh. [The series] is a sacred and fragile thing, but you have to go for it. You’re not going to make it sacred again unless you make that big leap.”

So Train2Game, what are your thoughts on the upcoming Tomb Raider reboot? Are the big changes In Game Design a massive risk? Or do you believe the title is heading in the right direction? And if you could help reboot a series, which one would it be?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Edge