Train2Game News 1000+ devs sign anti abuse letter

Peace GamingSeveral developers have signed a letter in an attempt to put an end to anti social behaviour on social media in gaming communities.

EA, Ubisoft, Microsoft, Guerrilla, Epic, Crystal Dynamics, Deep Silver, Double Fine, Lionhead, Bohemia, Blizzard, Infinity Ward, TellTale, Disney, PopCap, Harmonix, Traveller’s Tales, Sony, 2K, DICE, Google, Riot and Apple – as well as dozens of independent developers – are already signed up in an attempt to make the internet a place where your views can be heard without your personal character being attacked.

“We believe that everyone, no matter what gender, sexual orientation, ethnicity, or religion has the right to play games, criticize games and make games without getting harassed or threatened. It is the diversity of our community that allows games to flourish,” the letter reads.

“If you see threats of violence or harm in comments on Steam, YouTube, Twitch, Twitter, Facebook or Reddit, please take a minute to report them on the respective sites. If you see hateful, harassing speech, take a public stand against it and make the gaming community a more enjoyable space to be in.”

You can read the full letter and all who have signed it here.

Train2Game News: Fable remake coming to Xbox 360

Fable AnniversaryLionhead started off the day by teasing a HD remake of the original Fable for Xbox 360.

The British studio released a video, simply titled ‘Fable Teaser Trailer’, and also embedded it in a blog post titled ‘An Exciting Teaser to Start the Day’, which simply read, “Here’s a sneak peak at a little something we’ve been working on…”

Microsoft has confirmed that the new game from Lionhead Studios will be Fable Anniversary, a HD remake of the original Fable for Xbox 360 including The Lost Chapters, added Achievements, SmartGlass integration, leaderboards, new UI, and a full 1080p HD visual update.

Other new features confirmed for the release include a new lighting system that utilises Unreal 3 to render the lighting, a new facial animation system, new cutscene animations, plus updated textures, models, particle effects, save system and more.

Ted Timmins, the lead designer on the game, calls it “The game that Fable fans have been demanding for years.” He also explained that the new Achievements will try to do something a little different: “Fable has always been about choice and consequence, so we’re trying to put that into our Achievements.”

Interestingly, Timmins revealed Microsoft’s intent to support Xbox 360 into the next-gen following the release of the Xbox One, saying “Obviously the Xbox 360 isn’t going anywhere anytime soon. It’s very important, to all of us, that we carry on delivering on it.”

Fable Anniversary is currently slated for a 2013 Holiday release on Xbox 360 only.

You can enjoy the teaser trailer that started the buzz, below:

Train2Game News: Game Jam creativity blossoms in to something more

The Game Jam is not only a time of creativity but it can also be a time of love. This was the case for two people last year.

Lloyd Knott, 28, from KwaZulu-Natal in South Africa, met Joyce Webb, 25, from Hampshire, at the 2011 Game Jam. Joyce is a student with Train2Game and Lloyd was an advisor for the event. The two just celebrated their six month anniversary at last weekends world record beating Game Jam.

Being an advisor Lloyd could wander around, giving him an excuse to spend time with Joyce, talking to her and getting to know her. Following on from that Game Jam, Joyce and her winning team, Indigo Jam, went on to be part of Make Something Unreal Live.

After 6 months of developing and creating, Joyce got to go to The Gadget Show Live as part of the competition. Lloyd was assigned to Indigo Jam to help them get bits done and got to spend more time with Joyce.

Leading up to the Gadget Show the teams had monthly meetings at the University of Bedfordshire in Luton. It was at the last of these the two got together.

Joyce said “Well, it all started when one of the guys on the team, yes I’m putting this firmly on Dan Rutter’s shoulder, started saying he thought Lloyd liked me. Being a generally oblivious person, I thought he was just winding me up. When Lloyd was eventually assigned to our team to help get things ready for the Gadget Show, I noticed he was behaving a little oddly from the last few times I’d spoken to him. However it wasn’t until he asked if I’d like to go and see a film after the final meet up in Luton that I realised than Dan was right all along”

Lloyd said “Well I first met her at the last game jam where I was told to look after their team before helping out the other teams, but nothing really happened till after I was put on their team to help them get stuff ready for the gadget show. We got talking on their team speak server and kinda hit it off.”

After going to see The Raven, the biopic of Edgar Allen Poe, the two realised they had a lot in common and decided to become a couple.

Lloyd has just left Lionhead to begin working at Microsoft and Joyce is a Train2Game student who works at Odeon Cinemas in Andover.

Not only are Game Jams great for being creative and a good thing to put on your CV, you might even find someone to fall in love with. I wish the very best of luck to both Lloyd and Joyce in everything they do.

Train2Game News: Microsoft opening doors to new Windows 8 games studio

Following the weekend’s world record-breaking Game Jam, Microsoft is making more waves in the UK games industry.

Microsoft is opening their fourth studio in London dedicated to developing games for Windows 8 phones and tablets. The other Microsoft studios in London are Rare, Lionhead and Soho Productions.

The new studio will be headed by Lee Schuneman, current production director of Rare. He will report to Phil Harrison, corporate vice president of the interactive entertainment business in Europe. Schuneman was behind Kinect Sports, the Xbox 360 avatars, Fable: The Journey and the Sky TV app.

Schnueman said “I’m hugely excited by this new venture.

“Adding a fourth UK-based studio to the incredible roster of talent already in place not only increases our regional studio presence, but will allow Microsoft Studios to explore the many creative and business opportunities that developing new games and entertainment experiences on Windows 8 tablet devices and platforms will afford.”

The Windows 8 operating system was put to the test for games development by the students at the world record winning Game Jam at the weekend. The students proved that Windows 8 had a good diversity with all the different games they put together in 48 hours.

Microsoft CEO Steve Ballmer sung the praises of Windows 8.

Ballmer said “Windows 8 is going to do great.

“I’m not paid to have doubts. I don’t have any. It’s a fantastic product… people talk about “how healthy is the PC market?” There’s going to be close to 400 million PCs sold in the next year, which makes it a big market. And whether it’s 405 million or 395 million, it’s a big market, and Windows 8 will propel that volume.”

Train2Game News: Steam, Amazon, Google, BBC and more added to Develop line-up

Steam, Amazon, Google and the BBC have been added to at next week’s Develop Conference line-up.

Lionhead Studios and SCEE are also among the final speakers confirmed for the packed schedule of events which take place in Brighton from Tuesday 10th to Thursday 12th July.

“We’re very excited to announce speakers from Amazon, Google and BBC Worldwide, which further display both the increasing convergence between games and TV and the rise of digital distribution,” said managing director, Tandem Events managing director Andy Lane.

“The fact that the Develop Conference draws names from global entertainment giants such as these is also testament to the investment we have made over the last seven years to continually evolve this conference to ensure it always meets the knowledge, networking and business requirements of today’s games developers in Europe.” he added.

Other keynote sessions at Develop include talks from games industry veterans David Perry, Ian Livingstone, Philip Oliver and David Braben who’ll all speak as part of the conference’s Visionaries track.

The Train2Game Blog will be at Develop in Brighton bringing you as much news as possible! There’s more about Develop Conference here on The Train2Game Blog.

As usual, leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Fable Heroes developer diary gives insight into life at Lionhead

Train2Game students can get an insight into life at Guildford based studio Lionhead thanks to a Fable Heroes developer diary. The XBLA game is released on Wednesday 2nd May.

The video explains how Fable Heroes started life as part of Lionhead’s yearly ‘creative day,’ before the project was given the go ahead. The multiplayer XBLA title has been developed by a team of five people. Watch the Fable Heroes developer diary below.

Lionhead Head of Art Paul McLaughlin gave tips on how to be a great games artist earlier this year, you can read his advice here on The Train2Game Blog.

What are your thoughts on Fable Heroes? How positive is it that Lionhead are letting younger developers work on their own projects like this?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Peter Molyneux leaving Lionhead and Microsoft

peter-molyneux-train2game-blog-imageTrain2Game students will be aware that Peter Molyneux is one of the most respected figures in the industry…and he’s just announced he’s leaving Lionhead of Microsoft.

Despite leaving the studio he co-founded and parting ways with Microsoft, Molyneux will still finish his upcoming Kinect title Fable: Journey.

“It is with mixed emotions that I made the decision to leave Microsoft and Lionhead Studios, the company that I co-founded in 1997, at the conclusion of development of Fable: The Journey” Molyneux told Kotaku.

“I remain extremely passionate and proud of the people, products and experiences that we created from Black and White to Fable to our pioneering work with Milo and Kate for the Kinect platform.

“However, I felt the time was right to pursue a new independent venture. I’d like to thank the team at Lionhead, as well as our partners at Microsoft Studios for their support, dedication and incredible work over the years.”  said the influential game developer.

Molyneux is to set up a new company, 22 Cans, alongside former Lionhead CTO Tim Rance. Lionhead will now be run by Molyneux’s fellow studio co-founder Mark Webley.

“As co-founder of Lionhead and an integral part of Microsoft Studios, Peter was the creative visionary behind the blockbuster Fable franchise, and one of our most passionate and influential developers for the Xbox 360 platform.” said a statement from Microsoft.

“He has made an indelible mark on the games industry and we wish him all the best of luck in his future endeavours.” it added.

The Train2Game Blog has previously reported that Peter Molyneux belives the industry should put more focus on up and coming talent. There’s more wisdom from the now former Lionhead man, right here.

So Train2Game, what are your thoughts on Peter Molyneux leaving Lionhead and Microsoft? What are your favourite Molyneux moments?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Lionhead provide advice to artists on getting ahead in the industry

Fable IIITrain2Game Art & Animation students should definitely read the latest article in Develop Online’s ‘New Year, New Job’ feature, as Lionhead Head of Art Paul McLaughlin gives tips on how to be a great artist in a game development studio.

His advice for artists is as follows, and it could be especially useful to Train2Game students who are currently on Train2Game industry experience placements.

• Turn up for work and be nice to people.
• Make your boss’s life easier, not harder.
• Take a deep interest in whatever you’re working on. Do your damnedest to understand the art/game direction.
• Find out what you’re good at that is useful to the team and try to excel in that area.
• Keep your skills honed. No matter how senior you are, you still need to show ‘potential’.
• Work with the production team. Don’t promise what you can’t deliver, and if you’re struggling then flag it early.
• Don’t let your ego get in the way of doing what’s required.

It’s excellent advice for Train2Game Artists, who along with all other Train2Game students should keep an eye on Develop Online’s jobs feature for more excellent advice from industry professionals.

For more great advice from Lionhead, Train2Game students should check out this Train2Game Blog post in which Peter Molyneux offers guidance about getting into the games industry. He also reveals that many Lionhead staff started their careers as QA Testers.

What are your thoughts on the advice from Lionhead?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: Develop Online]