Train2Game News Diablo Immortal

Blizzard Entertainment unveiled the next game in the storied Diablo® franchise, Diablo Immortal™, a mobile massively multiplayer online action–role-playing game for Android™ and iOS devices.

For the first time ever, Diablo players will be able to answer the call to battle on their phones.

Six iconic and highly customisable Diablo character classes will be available in Diablo Immortal—Barbarian, Crusader, Demon Hunter, Monk, Necromancer, and Wizard—each with new powers and abilities, with more playable classes planned for future updates. Designed to be a living, breathing, and constantly evolving experience, Diablo Immortal will regularly introduce new storylines, new playable character classes, new loot, and all-new challenges—which you can face side-by-side with your friends . . . or foolishly choose to confront on your own.

Players will have many opportunities to meet and socialize with other demon slayers while wandering the wilds of Sanctuary, or while conducting less-dangerous business—like upgrading gear, crafting items, or forming groups before setting off on their next adventure—in the city of Westmarch, Diablo Immortal’s sprawling central hub.

In their quest to cleanse Sanctuary, players will embark on all manner of thrilling expeditions, including taking part in dynamic events across unique public zones, and hacking and slashing their way through instanced dungeons. From the peaceful town of Wortham to the ancient Library of Zoltun Kulle to the suffocating jungle island of Bilefen, players will explore familiar vistas and until-now undiscovered corners of Sanctuary.

Diablo Immortal is a collaboration between Blizzard Entertainment and NetEase Games, who in addition to having developed some of the most successful mobile games in history, have been a longtime partner of Blizzard in China.

‘Diablo Immortal takes the series’ dark, gothic fantasy world of Sanctuary and inimitable Diablo gameplay, and puts it in your pocket,’ said J. Allen Brack, president of Blizzard Entertainment. ‘With their incredible passion for Diablo and proven mobile expertise, the development team has spawned an ultra-responsive and breathtakingly beautiful mobile game, and we can’t wait for players to get their hands on it.’

The transition from mouse-and-keyboard or controller to mobile touchscreen device was designed to feel completely natural, intuitive, and fun in Diablo Immortal. Directional controls make it easy to move heroes around the world, and activating a skill is as easy as holding a thumb down on a skill to aim, then releasing it to unleash hell on your foes. And reinforcements are always only a tap away thanks to the native Blizzard Battle.net® UI designed specifically for Diablo Immortal, which allows you to chat and form groups with ease in the middle of the most frantic battle.

This new chapter of the blockbuster Diablo saga takes place between the end of Diablo II: Lord of Destruction® and the beginning of Diablo III. Leading the invasion of Sanctuary is the demon known as Skarn, Herald of Terror—Diablo’s most powerful lieutenant—who now rallies a new demonic army. Skarn intends to gather the fragments of the corrupted Worldstone and use them to resurrect Diablo.

Those eager to join the fight are encouraged to visit http://www.diabloimmortal.com to pre-register for special rewards and be among the first to experience Diablo Immortal. Pre-registered players are eligible to participate in future beta tests and earn in-game rewards, as well as receive news and updates.

Train2Game News Battle for Azeroth launched

The tensions between the Horde and the Alliance have reached the breaking point, and the entire world of Azeroth is now consumed in the fires of war.

Battle for Azeroth ™ , the seventh expansion for Blizzard Entertainment’s internationally acclaimed massively multiplayer online role-playing game World of Warcraft®, is now live!

Today’s launch signals the start of a new era of all-out warfare between the Alliance and the Horde, as players around the globe set out on a vital mission to ensure that Azeroth’s future belongs to their faction.

Defenders of the Alliance are called to the kingdom of Kul Tiras, ancestral home of Jaina Proudmoore, to enlist the aid of their legendary navy, while champions of the Horde must seek allies in the distant empire of Zandalar, home of the ancient Zandalari trolls. As part of the campaign ahead, heroes will clash for critical resources in myriad Island Expeditions; draw upon the strength of Azerite, lifeblood of the planet, to unlock new powers using the Heart of Azeroth artifact; prepare for a massive confrontation on the Warfront of Stromgarde; recruit new Allied Races to bolster their faction’s cause; and much more.

“Battle for Azeroth builds upon nearly 25 years of faction rivalry, history, and pride to challenge World of Warcraft players with the question of what it truly means to be a member of the Alliance or the Horde,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “This expansion is loaded with new content and features that draw upon that core conflict, but today’s launch is just the beginning—we’re excited for players to experience everything we have planned as the Battle for Azeroth unfolds.”

Battle for Azeroth – Standard, Digital Deluxe, and Collector’s Editions

World of Warcraft: Battle for Azeroth is available in physical and digital standard editions (SRP £39.99) as well as a Digital Deluxe Edition (SRP £52.99). The latter contains an arsenal of in-game bonuses for a variety of Blizzard games, including the Seabraid Stallion mount (Alliance), Gilded Ravasaur mount (Horde), and Tottle the Baby Tortollan pet for World of Warcraft; an “Azeroth Is Burning” card back for Hearthstone ®; a Primal Flamesaber mount in Heroes of the Storm ®; Horde and Alliance sprays for StarCraft ® II; and a collection of faction-themed cosmetic loot for Overwatch ®.

Battle for Azeroth is also available in a retail-exclusive Collector’s Edition (SRP £89.99). In addition to the in-game items from the Digital Deluxe Edition, the Collector’s Edition contains a cache of faction-themed loot, including a collectible Horde and Alliance Double-Sided Mark of Allegiance; a limited-edition hardback of the novellas Elegy and A Good War, featuring exclusive artwork; and a Battle for Azeroth digital soundtrack. For additional details, visit https://worldofwarcraft.com/battle-for-azeroth.

Each edition of Battle for Azeroth also includes a level-110 character boost so players can immediately head to the front lines and fight for their faction’s cause.† In addition, new players interested in joining the fray for the first time with this expansion can do so simply by purchasing Battle for Azeroth and subscribing to World of Warcraft, which unlocks full access to the original game and all previous expansions.

World of Warcraft: Battle for Azeroth Features

World of Warcraft: Battle for Azeroth includes new content and features that put heroes’ fortitude and faction dedication to the test. Over the course of this expansion, players will be called upon to:

  • Explore Two Fabled Kingdoms: As a champion of the Horde, travel to the empire of Zandalar to persuade the trolls to lend their naval might. As a defender of the Alliance, venture to the seafaring kingdom of Kul Tiras, home of Jaina Proudmoore, and rally its inhabitants to fight for your cause.
  • Recruit Allied Races: Take a new form for your adventures as several new playable Allied Races, each with unique racial abilities. Earn the favor of the Dark Iron dwarves, Mag’har orcs, Highmountain tauren, Void elves, and others to create a new character of that race and add their strength to your faction.
  • Plunder the Islands of the Great Sea: Set out on Island Expeditions and conquer an ever-changing array of enemies, environments, and objectives. Battle in groups of three as you race against cunning rival intruders—or enemy players—to collect each island’s resources and fuel the war effort.
  • Prepare to Charge the Stromgarde Warfront: Get ready to fight on the battlefields of a large-scale, 20-player cooperative Warfront to claim a key strategic location. Capture resources to build your faction’s forces, lead the charge as your troops lay siege to objectives, and fight the enemy commander to claim victory in this new mode inspired by classic Warcraft real-time strategy–game battles.
  • Infuse Your Armor with Titanic Might: Seek out Azerite, an invaluable new resource that has emerged in the Burning Legion’s wake. Imbue the Heart of Azeroth—a legendary neck piece entrusted to each hero by Magni Bronzebeard—with Azerite to customize your armor with new powers and traits.
  • Battle to Level 120: Trace the corruption of the Blood God to the Underrot, unearth the secrets of a lost titan vault, escape from the Drust Realm of the Dead, and more as you quest through 10 new levels—then continue to grow in power through new World Quests, raids, dungeons, and more.

To learn more about World of Warcraft: Battle for Azeroth, visit the expansion’s official website at www.worldofwarcraft.com/battle-for-azeroth.

†Players upgrading from World of Warcraft Starter Edition must wait for trial restrictions to be removed (up to 72 hours) before using character boost.

Train2Game News WoW Legion sells 3.3 million


Blizzard’s new expansion for World of Warcraft matches launch-day record with 3.3 million sold.
Heroes of the Horde and the Alliance from around the globe unite as World of Warcraft achieves the highest launch-week player concurrency since Cataclysm®.

With Azeroth on the brink of destruction, heroes from around the world were summoned to drive back the Burning Legion’s armies last week with the launch of World of Warcraft®:  Legion™, the sixth expansion to Blizzard Entertainment’s acclaimed massively multiplayer online role-playing game. 

Today, Blizzard announced that players have forged a truly formidable defensive front—as of the expansion’s first full day of launch on August 30, more than 3.3 million copies of Legion had sold through, matching the all-time record achieved by previous expansions and making it one of the fastest-selling PC games ever. In addition, World of Warcraft’s launch-week player concurrency climbed to its highest point since the 2010 launch of the Cataclysm ® expansion, as champions from around the world united to strike a mighty first blow against the fel invaders. But the battle has only just begun.
“It’s been a thrill to see players hunting demons, powering up Artifacts, and freely exploring all the new zones in Legion,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We worked hard to make this the best World of Warcraft expansion yet, and we look forward to providing players with even more content as Legion’s epic story unfolds in the months ahead.”

While players are currently entrenched against the first wave of demonic invaders, Legion’s next exciting chapter is already in the works. Last weekend at PAX West, Blizzard unveiled new details on the expansion’s upcoming first major content update, Patch 7.1: Return to Karazhan, featuring a reimagined version of one of World of Warcraft’s most popular raids. Players will explore a sprawling five-player Mythic dungeon, facing familiar foes from Karazhan’s past—and encountering plenty of surprises and twists along the way. The update also features a new set of quests unfolding over multiple weeks in the fallen night elf city of Suramar, as well as a brand-new raid: the Trial of Valor, which sends players deep into the vrykul underworld of Helheim.

WoW Legion Companion App Now Available

On Tuesday, Blizzard released the free WoW Legion Companion app, a new way for players to stay connected to their adventures on the Broken Isles, even from outside of Azeroth. With the app, players can manage their Order Hall missions and track World Quest availability, making it easy to plan out their adventures from afar. Available free now on iOS and Android™ mobile devices, the WoW Legion Companion App can help heroes keep the Burning Legion’s fel fire at bay even while on the go.

Train2Game News Hearthstone available on iOS and Android

image

Calling all mobile duelists, it’s time to take your decks on the go—Hearthstone: Heroes of Warcraft is now playable on iOS and Android mobile phones.

This version features an all-new interface specially crafted for smaller screens, making it easier than ever to keep the fun of Hearthstone at your fingertips.

“We’re excited to welcome mobile gamers to the Hearthstone community,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “Hearthstone’ s quick, super-accessible gameplay is perfect for gaming on the go , and with the mobile versions it’s incredibly easy to jump into a match and have some fun.”

Hearthstone: Heroes of Warcraft is a fast-paced, easy-to-learn digital card game for players of every skill level. Hearthstone offers a wide variety of ways to play, whether you want to prove your prowess in ranked matches, test your chops as a deck-builder in the Arena, battle crafty A.I. opponents to win new cards in the Solo Adventures, or challenge your friends to a duel.

The mobile version of Hearthstone brings all of the exciting features and content available in the Windows, Mac, and tablet versions of the game, including Goblins vs Gnomes, Curse of Naxxramas, and the newly released Blackrock Mountain. As with the other versions of the game, players will have full access to their existing card collection when they log in to the game on their mobile phones.

In celebration of Hearthstone now being more portable than ever, anyone who completes one game in any mode on their mobile phone will receive one free Classic card pack from the original Hearthstone set. (Players who download Hearthstone on their iPad or Android tablet and finish a game for the first time also receive a free Classic card pack.) Win or lose, that free card pack is yours just by playing a game in Play, Arena, or Practice mode.

Visit playhearthstone.com to learn more about Hearthstone, then head to the Google Play store or Amazon Appstore for Android, or Apple App Store for iOS, to download the game for free and start dueling!

Train2Game News Guitar Hero Live

image

Guitar Hero, the pop culture phenomenon that exploded onto the scene and brought a new way to interact with music, is back, with true, breakthrough innovation that will re-ignite your dreams of becoming a rock star.

Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. announced Guitar Hero Live, introducing a brand new generation to Guitar Hero, which upon its release became the quickest console franchise in video game history to reach one billion dollars in sales in North America and Europe, and was played by over 40 million players. Developed by FreeStyleGames, the studio behind the critically-acclaimed DJ Hero and DJ Hero 2, Guitar Hero Live introduces two powerful ways to play, including GH Live, a first-person point of view where you are up on stage as the star of the show. A quantum leap forward in immersion and realism, GH Live is a live-action experience that delivers the full emotional roller coaster of being on stage and performing in a real band, in front of real crowds, who dynamically react in real-time to how well or poorly you play. As the lead guitarist, you play an array of songs that span the changing musical landscape, in a variety of venues, from the smallest club stage in front of a hundred people, to the massive main stage of an outdoor festival in front of a hundred thousand people.

Guitar Hero Live also introduces GHTV, the world’s first playable music video network. GHTV is a 24-hour mode that lets fans play along to a continually-updated collection of official music videos – across a wide variety of genres – from the newest releases to favourite hits. Fans can pick from multiple channels and themed shows, discovering new songs as they play, and can also choose songs to play on-demand. In GHTV, fans can also play with their friends in the same room and against players from around the world to see who has the highest score on a given song, while completing challenges along the way. GHTV is a living, breathing platform that serves as an ever-growing source for new music discovery while further bringing the party atmosphere back to the living room.

The breakthrough innovations in Guitar Hero Live also extend to mobile. Both GH Live and GHTV are fully playable both on consoles as well as tablets and mobile phones. More exciting details will be announced in the near future.

“Guitar Hero is a franchise that so many people love. Figuring out how to bring it back with true breakthrough innovation has been years in the making, and a labour of love,” said Eric Hirshberg, CEO of Activision Publishing, Inc. “Guitar Hero Live lets people rock real crowds with real reactions. Our goal was literally to give people stage fright. And with GHTV, we have created the world’s first live, playable music video network. All of it is playable on consoles, or mobile devices. Guitar Hero is back and better than ever.”

Guitar Hero Live enhances the gameplay experience by introducing a modern, redesigned guitar controller, featuring two rows of three buttons that better reflects the way people naturally play. The new format ensures fun for players of all abilities. For beginners, you can feel like a rock star by mastering play with just the bottom three buttons. Medium-level players don’t have to stretch their fingers down the neck of the guitar controller anymore and can instead skillfully play two-row combinations that mimic real chords. Experienced players have a new challenge in creating complex chord-like shapes and finger combinations that will bring new thrills to veterans. This simple innovation makes it easier for beginners to play and harder for veterans to master.

Music variety is at the heart of the game. Guitar Hero Live takes the approach of the modern music festival, with rock, folk, EDM, hip-hop, country and pop acts sharing the same stage. The game will feature hundreds of playable songs from a diverse array of artists, including The Black Keys, Fall Out Boy, My Chemical Romance, Gary Clark, Jr., Green Day, Ed Sheeran, The War on Drugs, The Killers, Skrillex, The Rolling Stones, The Lumineers, Carrie Underwood, Pierce the Veil and Blitz Kids, with many more bands to be announced in the coming months.

“We are pleased to support the launch of  Guitar Hero Live, building on one of the most successful music video-game franchises of all time, and providing our artists with a fun and interactive experience for their fans,” said Bruce Resnikoff, President of Universal Music Enterprises.

Pete Wentz of Fall Out Boy and Gerard Way from My Chemical Romance are joining Activision CEO Eric Hirshberg and Jamie Jackson, Creative Director and Co-Head of FreeStyleGames, on-stage at the Best Buy Theatre on 14th April to showcase their songs featured in Guitar Hero Live and celebrate the reveal of the game.

“There are few gaming franchises that have changed the way gamers play in such a dramatic way as Guitar Hero and we are very excited to see the return in such great style with Guitar Hero Live,” said Martyn Gibbs CEO GAME Digital Plc. “The GAME store teams can’t wait to invite audiences and participants -from first time strummer to rock-God – to try out Guitar Hero Live.”

Guitar Hero Live will be available Autumn 2015 on PlayStation 4 and PlayStation 3 computer entertainment systems, Xbox One, the all-in-one games and entertainment system, Xbox 360 games and entertainment system from Microsoft, the Wii U console and select mobile devices to be announced soon.

Starting today, fans can begin pre-ordering their copy of  Guitar Hero Live at select retailers worldwide. For more information, please visit http://www.guitarhero.com

Train2Game News Blizzard announces Overwatch

OverwatchIn front of a live crowd of more than 25,000 BlizzCon attendees and an expected online audience numbering in the millions, Blizzard Entertainment announced Overwatch. A pick-up-and-play first-person shooter featuring an amazing cast of heroes and set in an all-new Blizzard game universe.

The action of Overwatch takes place in a technologically advanced, highly stylized future earth. In a time of global crisis, an international task force of soldiers, scientists, adventurers, and oddities known as Overwatch had come together to restore peace to a war-torn world. After many years, the group’s influence waned, and it was eventually disbanded. Overwatch might be gone now . . . but the world still needs heroes.

With an emphasis on accessibility and pure fun, Overwatch brings Blizzard’s signature easy-to-learn, hard-to-master gameplay to the FPS genre. Harnessing the power of their hero of choice, players will join forces in teams of six and battle each other across a range of futuristic global locations, from the hologram-lit streets of London to a bazaar in the shadows of a high-tech Egyptian pyramid. Every battlefield is iconic and built to highlight each character’s unique abilities, and fights can shift from streets to rooftops to open skies within the span of a breath.

“Overwatch is our take on a vibrant, near-future universe with amped-up characters and action-packed team-based gameplay,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “With every new Blizzard game, we look at our favorite aspects of a genre and put our own spin on things. Our goal with Overwatch is to create an awesome FPS experience that’s more accessible to a much wider audience while delivering the action and depth that shooter fans love.”

The heroes of Overwatch each bring their own distinct weapons and superabilities to bear. Here’s just a glimpse of the numerous heroes that will ultimately fill Overwatch’s rosters:

  • Tracer, a former British test pilot who shrugs at danger, can execute impossible acrobatic assaults thanks to her ability to teleport, drop energy bombs, and even reverse time.
  • Reinhardt, a hulking German soldier in battle armor, can charge great distances and pin his enemies to a wall or slam the ground with his rocket hammer to knock them off their feet.
  • Hanzo, a bow-wielding Japanese mercenary, has the ability to scale walls with his bare hands, fire off a tracking device that illuminates nearby enemies for his team, and unleash a huge spirit dragon that does grievous damage to all enemies in its path.
  • Symmetra, an Indian architech, manipulates light and energy to shield her allies and damage her enemies—and she can turn the tide of any battle by building a device that instantly transports her teammates to the front lines.

While each hero represents a formidable force on their own, players can amplify their potential by assembling into a well-balanced team and creatively combining powers. No matter which hero or playstyle they prefer, players will be able to team up and accomplish the incredible in Overwatch.

At BlizzCon this past weekend, Overwatch was fully playable and running on 600 PCs, and attendees there were the first in the world to play it. Gamers at the show could select from a current roster of 12 playable heroes and go 6v6 against each other, capturing or defending points and attacking or delivering payloads across three wildly different maps. New heroes and maps will continually be added to the game as development progresses, and beta testing will begin in 2015.

Learn more about Overwatch, including all of the heroes and maps revealed at BlizzCon, and sign up to participate in the upcoming beta test at the official website, www.playoverwatch.com. Further details about the game will be announced there in the months ahead.

You can enjoy the entertaining Pixar-esque announcement trailer below

Train2Game News Hearthstone hits huge milestone

image

Free-to-play card-combat phenomenon Hearthstone: Heroes of Warcraft has been downloaded upwards of 20 million times, Blizzard has announced.

Hearthstone launched on PC and Mac back in March then appeared on iPad in April and Windows 8 Touch devices in August. It’s slated for release later this year on iPhone and Android.

“Thank you all for joining us in Hearthstone! We’re going to need a bigger tavern!” the developer stated on Twitter noting the milestone.

Earlier this month Blizzard released its single-player expansion The Curse of Naxxramas.

Train2Game News Destiny sells huge amounts

DestinyActivision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc announced that the company sold more than $500 million of Destiny into retail stores and first parties worldwide as of day one, making the game the biggest new video game franchise launch in history.

“Based on extraordinary audience demand, retail and first party orders worldwide have exceeded $500 million for Destiny,” said Bobby Kotick, CEO of Activision Blizzard. “This industry milestone marks another blockbuster success for our company and demonstrates our unique ability to create some of the most successful entertainment franchises in the world. The success of Destiny, along with the recent introduction of Blizzard Entertainment’s Hearthstone, is further validation of our unique capabilities to create great entertainment franchises from the ground up.”

Destiny launched at over 11,000 midnight openings around the world, as fans in over 178 countries (Source: Radian6) shared their fervour on YouTube and in social media.

“Since the beginning, we’ve been confident that our investment and belief in Destiny would pay off. But not many people believed we’d be able to say it did so on day one,” said Eric Hirshberg, CEO of Activision Publishing. “Destiny is officially the biggest new franchise launch in our industry’s history. It’s also the highest-selling day one digital console release in history. We have more confidence than ever that Destiny will become one of the iconic franchises of this generation and Activision’s next billion dollar brand. Most importantly, it’s just a great game which we can’t stop playing. A big thanks to our incredibly talented team and partners who helped make this happen; most importantly, our partners at Bungie.”

Train2Game News BlizzCon from home

BlizzconGrab your most comfortable chair and invite a few friends over to join Blizzard Entertainment’s epic gaming convention from home with the BlizzCon Virtual Ticket, now available to order at www.blizzcon.com.

The BlizzCon Virtual Ticket provides comprehensive live online HD coverage of Blizzard’s Warcraft, StarCraft, and Diablo community celebration, taking place November 7 and 8 at the Anaheim Convention Center. Available for £ 24.99, the Virtual Ticket grants access to two exclusive channels of BlizzCon content on both days of the show, making it the next best thing to being there live. The BlizzCon 2014 Virtual Ticket includes:

Developer Panels & Exclusive Interviews Get the latest World of Warcraft, StarCraft II, Diablo III, Hearthstone, and Heroes of the Storm news straight from the developers, and witness all of the epic moments as they happen live from the Main and Panel stages. In between, dig deeper into your favorite games in exclusive one-on-one interviews with Blizzard Entertainment designers, artists, and producers.

Community Contests—Hosted by Chris Hardwick Witness the spectacle of the legendary BlizzCon Costume Contest and Talent Contest on Friday night. This year’s festivities will be emceed by stand-up comedian and podcaster Chris Hardwick, host of Comedy Central’s late night Internet-spelunking game show @midnight and creative head of geek-minded media network Nerdist Industries.

Closing Ceremony—Behold the closing festivities on Saturday night, capping off two full days of Blizzard gaming and eSports action—more details to be announced later.

On-Demand Replays—Rewatch epic moments with the Virtual Ticket’s DVR functionality, and catch content you might have missed for up to two weeks after the show’s over.

Epic Bonus Loot Unlock this year’s commemorative BlizzCon in-game goodies for World of Warcraft, StarCraft II, Diablo III, Hearthstone, and Heroes of the Storm (details coming soon). The Virtual Ticket also grants early access to this year’s online BlizzCon merchandise sale, which will run from October 17 through November 11 and feature a selection of commemorative items that will be available for purchase at the show.

Even if you don’t purchase a Virtual Ticket, you’ll still be able to catch plenty of BlizzCon action online. Coverage of the opening ceremony and this year’s eSports tournaments—including the StarCraft II World Championship Series Global Finals, World of Warcraft Arena World Championship, Hearthstone World Championship, and Heroes of the Storm exhibition matches—will be streamed for free in HD at www.blizzcon.com.

More information on BlizzCon 2014 and the Virtual Ticket can be found at www.blizzcon.com.

Train2Game News UKIE outlines new manifesto for games industry

UKIE LogoOn Tuesday, Ukie, in partnership with Activision Blizzard and Ubisoft, hosted its largest ever Westminster Political Reception to announce a range of policy recommendations and to celebrate the cultural and economic importance of the UK games sector.

The event, held at Millbank Tower, was attended by more than 200 members, MPs, Peers, policy makers and industry figures from a range of creative industry sectors.

The event saw the launch of the new Ukie Policy Manifesto for the next Parliament that outlines initial plans for how to further grow the UK games sector following the introduction of tax breaks earlier this year, and the introduction of the new Computing curriculum earlier this week.

Created with input from Ukie’s members, the Policy Manifesto calls for action on three headline areas of policy support:

· Support to help UK games companies grow across the UK – including regulatory stability, better infrastructure and a long term roadmap where games businesses can access public funding and support proportionate to the other screen industries

· Promotion of the UK games industry abroad – demonstrating that the UK is one of the leading videogame industries in the world, including a focus on funding, fully supporting and working with industry on trade and investment activity such as trade missions and helping UK businesses to reach overseas marketplaces

· Building a strong and diverse talent pipeline – including supporting the new Computing Curriculum, investing in careers guidance and extending and making permanent the Skills Investment Fund

The reception heard from Justin Tomlinson MP, PPS to Ed Vaizey, on the work that the coalition government has done to support the UK games sector.

Justin Tomlinson MP said: ““The UK games industry is going from strength to strength, recovering some of the ground lost to other countries over the last few years. This growth has been helped very much by the hard work put in by Ukie and the major policy initiatives introduced by this government, such as a new computing curriculum and the recent introduction of production tax relief. However, more can of course be done and in my new role working closely with Ed Vaizey I very much welcome Ukie’s new Policy Manifesto and look forward to discussing its recommendations with Jo and her team in more detail over the coming months.”

The guests also heard from Dr Jo Twist, CEO of Ukie, and Roy Stackhouse, General Manager for Activision Blizzard UK and Ireland, discussing Ukie’s manifesto proposals and the strength of the UK as a place to make games.

Ukie CEO, Dr Jo Twist said: “We were delighted by the introduction of games industry tax relief earlier this year but quickly realised that it is essential that we maximise the opportunities that the new scheme presents. We have therefore spent the last six months speaking to our members from across the breadth of our sector about the measures that they would like to see the UK government introduce to truly put the UK’s games industry on the global map. Our Policy Manifesto outlines our members priority asks and we will be following this up with more detailed papers and briefings to MPs to continue our push to make this the best country in the world to make and sell games.”

UK MD of Ubisoft, Rob Cooper commented on the importance of the Westminster Reception in maintaining a positive view of the UK games sector: “Events like these are vital in showing the significance of the UK games industry, both culturally and economically, to a high profile audience of policy makers and other VIPs. We are delighted to support this year’s event and Ukie’s work generally in giving a voice to UK games businesses of all sizes from multinationals like Ubisoft, to smaller developers, making and selling some of the most vibrantly creative interactive entertainment in the world.”

Guests at the reception had a chance to play some of Ubisoft and Activision Blizzard’s latest titles including Valiant Hearts: The Great War, Just Dance 2014, Diablo III and Skylanders: Trap Team. Charity Special Effect were also there demonstrating their latest innovations to help young people with different abilities enjoy games.

You can find Ukie’s Policy Manifesto for the New Parliament here: http://ukie.org.uk/news/2014/09/ukie-westminster-reception