HyperX, the gaming division of Kingston Technology Company, Inc., is teaming up with Blizzard Entertainment for a livestream event to celebrate the launch of World of Warcraft®: Shadowlands, Blizzard’s new expansion for its acclaimed massively multiplayer online role-playing game.
WoW fans can join the Into the Shadowlands event through HyperX’s Twitch channel on 20 Nov. 2020 at 10 a.m. PST, 6 p.m. GMT or 7 p.m. CET for hours of entertainment leading up to the expansion’s Nov. 23 release.
HyperX will play host to familiar WoW faces, musicians, voice actors, Blizzard developers, esports players, and more to explore the ins and outs of the Shadowlands. During the event, HyperX will be offering viewers the chance to win great prizes that will support them on their journey through the wondrous realms of Azeroth’s afterlife.
One of the highly anticipated features coming to World of Warcraft with Shadowlands is the all-new character-customisation options, including a wide range of hair and facial designs, which will enable players to enhance the look of their characters. Reflecting this deeper in-game customisation, HyperX’s NGenuity software enables gamers to personalize their gaming gear not only with specialised commands but also to match RGB lighting with their customized WoW characters. Whether gaming with an Alloy Elite 2 keyboard or Pulsefire Raid mouse, HyperX enables WoW players to extend their characters’ personality to their peripherals.
“As long-standing partners with Blizzard Entertainment, we are excited to offer our #HyperXFamily the chance to celebrate this amazing franchise’s latest expansion pack three days ahead of its release,” said Jessany Van’t Hoff, head of global gaming partnerships, HyperX. “We believe that all gamers play better with HyperX. Our prize giveaway during the live Twitch stream will ensure that a lucky few will have the ultimate personalisation experience when playing World of Warcraft: Shadowlands.”
Days of Wonder is excited to announce the release of Small World® of Warcraft® today in stores and online, including the Blizzard Gear Store.
Small World® of Warcraft® is a new board game combining the Small World game mechanics with Blizzard Entertainment’s acclaimed Warcraft® universe. The game is set on Blizzard’s fantasy world of Azeroth, where the races of the Alliance and the Horde—including Orcs, Dwarves, Trolls, and Worgen—clash in a world-consuming conflict.
In Small World of Warcraft, players choose combinations of special powers and races from the Warcraft universe, such as Portal Mage Pandaren or Herbalist Goblins, and vie for control of Azeroth. To help them achieve dominance, players will occupy legendary places and seek control of powerful artifacts. However, all empires must eventually fall, so players will have to make hard decisions and allow an overextended race under their control to fall into decline and allow a new one to vie for control of Azeroth.
Days of Wonder worked closely with Blizzard to create a game that seamlessly brings together both universes. Small World of Warcraft features a variety of new and exclusive artwork that captures the feel of the colorful and vibrant Warcraft universe, with races and special powers designed to be familiar to the millions of WoW® players around the world.
“Working alongside Blizzard has been an amazing experience. Not only did our vision for the game align quickly, but the creative work we’ve done together has been intense and extremely satisfying,” said Adrien Martinot, head of Days of Wonder. “Blizzard allowed us to dive deep into the rich Warcraft universe, and I’m eager to see this incredible cooperation come to light with the game’s release.”
Small World of Warcraft is a standalone game designed for 2 to 5 players and can be completed in 40 to 80 minutes. It includes 6 double-sided boards, 16 Warcraft Race banners, 182 Matching Race tokens and 15 Murloc tokens, 20 Unique Special Power badges, 5 Player Summary Sheets, 12 Artifact and Legendary place markers, 10 Mountains, 9 Wisp Walls, 4 Harmony tokens, 12 Bombs, 1 Champion, 10 Forts, 2 Military Objectives, 5 Beasts, 6 Watch Towers, 110 Victory coins, 1 Custom Reinforcement die, 1 Game turn track, 1 Game turn marker, 1 rulebook and 1 Team Variant Rules sheet.
Small World of Warcraft is available now in North America and Europe at a suggested retail price of $59.99/£60 and will be available in the following languages: English, French, German, Spanish, Italian, Polish, Brazilian Portuguese, Czech, Slovak, Simplified Chinese and Traditional Chinese. Fans can purchase the game from the Blizzard Gear Store as well as other retails stores and online.
Small World is a registered trademark of Days of Wonder, and World of Warcraft and Warcraft are registered trademarks of Blizzard Entertainment, Inc.
Beyond Azeroth’s shattered sky,a realm of infinite afterlives awaits: the Shadowlands, where mortal souls go to reckon with their pasts, discover new purpose . . . or suffer an eternity of torment.
On October 27, the heroes of the Horde and the Alliance will forge their own fate in the next world as World of Warcraft®: Shadowlands, the eighth expansion for Blizzard Entertainment’s acclaimed massively multiplayer online role-playing game, launches around the globe.
Upon entering the Shadowlands, Azeroth’s champions will encounter an otherworld in disarray. Virtuous souls are being wrongfully cast into the eternal darkness of the Maw, while the Covenants—powerful factions who hold dominion over the afterlife’s disparate realms—face ruin and strife as the flow of the Shadowlands’ essential anima mysteriously dwindles. As an ancient, long-bound evil gathers the strength to break its chains, players must carve their path through the uncharted reaches of the beyond, forge a pact with the Covenant that most aligns with their own principles and purpose—and ultimately restore balance to the hereafter.
“In Shadowlands, players will explore one of the Warcraft universe’s most mysterious undiscovered frontiers,” said J. Allen Brack, president of Blizzard Entertainment. “And in selecting a Covenant to align themselves with, they’ll face one of the most challenging decisions they’ve ever made in the game—one that will impact nearly every aspect of their experience with this expansion. We can’t wait to see what paths players choose when Shadowlands launches this October.”
World of Warcraft: Shadowlands is loaded with content and features that give players whole-new ways to discover and shape their characters’ destinies:
§ Explore Warcraft’s Afterlife—Discover the wonders and horrors that await in the world beyond the veil. Ride across the gleaming fields of Bastion, lose yourself among the gothic spires of Revendreth, find yourself at the crossroads of fate in the eternal city of Oribos, and much more.
§ Pledge Yourself to a Covenant—Align with one of the Shadowlands’ four Covenants, each with unique story campaigns, gameplay features, and powers that they bestow upon those who pledge themselves to their cause. Choose between Bastion’s valiant Kyrian or Revendreth’s prideful Venthyr, fight for the mighty Necrolords of Maldraxxus, or seek renewal with the wild Night Fae of Ardenweald.
§ Ascend the Tower of the Damned—The vilest souls in existence are locked away in Torghast, an otherworldly prison ruled by the terrifying entity known as the Jailer. This ever-changing, roguelikechallenge is open to solo players and groups of up to five, and those who brave its trials will earn materials to commission rune-carved legendary equipment of their choosing.
§ Rise as a Death Knight—Bolvar Fordragon, the former paladin who once wore the helm of the Lich King to keep the Scourge at bay, seeks to bolster the Death Knights’ numbers—now, all Allied Races as well as pandaren can join their unholy ranks. (Available with pre-purchase.)
§ And More. . .—Endure the Jailer’s watchful eye in the Maw, where the challenge mounts the longer you linger; Soulbind withkey characters of your chosen Covenant to share their distinct powers; choose how to restore your Covenant’s Sanctum to glory . . . Shadowlands is unlike anything ever before experienced in World of Warcraft.
Death Rises in Azeroth
Prior to the expansion’s release, Azeroth will begin to bear the effects of Sylvanas’s actions during a special pre-launch in-game event: “Death Rising.” This limited-time event will send players to the frozen wastes of Icecrown, where the veil between worlds has been shattered—and the reawakening of the undead Scourge heralds the stirring of more sinister forces.
The “Death Rising” event is part of the major pre-expansion game update to prepare for Shadowlands’ release, which also includes a newly revamped leveling experience that takes players to the new pre-Shadowlands level cap of 50, the addition of an epic introductory adventure for players new to World of Warcraft set on the accursed island of Exile’s Reach, a variety of updates to classes and abilities in preparation for the expansion, and more.
Choose Your Path Into the Shadowlands
Players who wish to prepare for their journey into the Shadowlands today can pre-purchase the expansion now at www.worldofwarcraft.com. World of Warcraft: Shadowlands is available in a range of editions to suit players’ interests:
§ Shadowlands Base Edition (£34.99, digital only), which comes with the expansion only, and provides a new lower entry point compared to previous expansions.
§ Shadowlands Heroic Edition (£49.99, digital only), which comes with the expansion; a character boost so players can be ready to enter the Shadowlands at launch; and the Ensorcelled Everwyrm mount, which additionally provides access to a quest line through which players can earn the Vestments of the Eternal Traveler transmogrification set.
§ Shadowlands Epic Edition (£69.99, digital only), which includes everything in the Heroic Edition plus the Anima Wyrmling pet; the Wraithchill cosmetic weapon effect; the Eternal Traveler’s Hearthstone, which provides a unique visual effect; and 30 days of game time.
§ Shadowlands Collector’s Edition (£109.99 SRP, retail only), a limited-edition boxed set that comes with the Epic Edition content along with mementos to adorn the physical realm, including four pins bearing the sigils of the Covenants; a mouse pad reflecting the shattered sky over Icecrown; a hardcover Art of the Shadowlands book; and a key to download the Shadowlands soundtrack. The Collector’s Edition is scheduled to begin shipping from retailers starting October 13, 2020; check with your local store for pre-order availability or information regarding their shipping policies. Players who pre-purchased a digital copy of Shadowlands and who upgrade to the Collector’s Edition will automatically be credited Blizzard Balance†† based on their original purchase (some restrictions apply; read Blizzard’s Collector’s Edition article for details).
All bonuses from the Heroic and Epic Editions are unlocked immediately upon pre-purchase. In addition, pre-purchasing any edition of World of Warcraft: Shadowlands will open the ability for players to create Pandaren and Allied Race Death Knights.
Sylvanas Windrunner, fallen leader of the Horde, has pierced the veil between Azeroth and the realm of the dead, setting in motion a series of events that threatens to upset the cosmic balance between life and death.
Blizzard Entertainment revealed World of Warcraft®: Shadowlands, the latest expansion for the company’s acclaimed massively multiplayer online role-playing game, in which Azeroth’s heroes will confront the wonders and horrors of the afterlife as they deal with the consequences of Sylvanas’ actions.
World of Warcraft players entering the fabled Shadowlands will find the realms of the dead in upheaval. Under the normal order, departed souls were delivered to a realm appropriate to the lives they led, but now, all souls are being funneled into the Maw, where the most wicked are damned to suffer for eternity.
As they seek to right the cycle and uncover the extent of Sylvanas’ designs, players will forge bonds with the Covenants who hold domain over different planes within the Shadowlands:
The steadfast Kyrian of Bastion, whose discipline and duty compels them to safeguard souls from the mortal realm as they pass into the Shadowlands.
The mysterious Night Fae of Ardenweald, who fiercely defend the spirits of nature from those who would deprive them of rebirth.
The cunning Venthyr of Revendreth, who feast on the souls of the prideful and vain in a gothic realm of opulence and torment.
The warlike Necrolords of Maldraxxus, who forge the undead armies that serve as the first line of defense for the Shadowlands and honor those who seek power and glory in battle.
In their journeys through the Shadowlands, players will also come face-to-face with some of the departed legends of the Warcraft® universe, such as Uther the Lightbringer, who struggles against dark forces that seek to transform him into a symbol of retribution, and Kael’thas, who pursues vengeance on an enemy from his past while confined to Revendreth for the crimes he committed in life.
“Shadowlands is taking us somewhere we’ve never dreamed of going in the Warcraft universe, and that’s incredibly exciting,” said J. Allen Brack, president of Blizzard Entertainment. “We can’t wait to explore the great beyond, catch up with old departed friends, and forge an epic new chapter in the Warcraft saga together with our players.”
World of Warcraft: Shadowlands Features
A host of new features and activities await players in World of Warcraft: Shadowlands. When they cross into the realm-between-realms, players will be able to:
Explore the Realm of the Dead: For the first time ever in World of Warcraft, players will cross into the Shadowlands and experience the wonders and horrors of the afterlife across five new zones—the gleaming fields of Bastion, the scarred battlefields of Maldraxxus, the eternal twilight of Ardenweald, the opulent keeps of Revendreth, and the horrific Maw.
Claim a Covenant’s Power: Players will be called upon to forge a bond with one of four Covenants that rule Shadowlands’ new zones, setting the tone for their journey through the expansion with a full Covenant Campaign. As they level up, they’ll get new abilities based on their choice, including class-specific abilities for each Covenant—as well as developing Soulbinds with specific Covenant members, which grant them access to that character’s specific traits and bonuses.
Ascend the Tower of the Damned: At the heart of the Maw lies Torghast, Tower of the Damned, a cursed otherworldly prison where the wickedest souls in the universe are locked away. Highly replayable and inspired by roguelike games, heroes are invited to explore its ever-changing halls and chambers and do battle with the minions of the Jailer, Torghast’s vile ruler. Those who brave its trials can claim legendary treasures and help free the heroic spirits wrongfully trapped within.
Every Level Is Meaningful: Shadowlands will introduce a new leveling system, meant to provide a meaningful sense of advancement with every level achieved. Current max-level characters will begin Shadowlands at level 50 and work toward the new level cap of 60.
A New Army of the Dead Rises: To combat Sylvanas’ assault on Icecrown, Bolvar Fordragon— the revered former paladin who took on the mantle of Lich King to keep the Scourge at bay—has raised heroes from among all the peoples of Azeroth to bolster the Death Knights of Acherus. With Shadowlands, pandaren and all allied races will now be able to become Death Knights.
Improved Character Customization Options: A host of new appearance options for all races will be made available to players when they create new World of Warcraft characters (or alter existing ones at the in-game barber shop).
World of Warcraft: Shadowlands is available for pre-purchase digitally from the Blizzard Shop starting today, with three different options all designed with player preference in mind.
The Base Edition of Shadowlands is available for £34.99 SRP, providing a new lower entry point compared to previous expansions.
The Heroic Edition £49.99) includes the expansion; a level-120 character boost; and the Ensorcelled Everwyrm mount, which provides access to a questline through which players can earn the Vestments of the Eternal Traveler transmogrification set.
The Epic Edition (£69.99) includes the Anima Wyrmling pet; the Wraithchill cosmetic weapon effect; the Eternal Traveler’s Hearthstone, designed with a unique visual effect; and 30 days of game time, in addition to all of the contents from the Heroic Edition.
All bonuses from the Heroic and Epic Editions are unlocked immediately upon pre-purchase.
In addition, pre-purchasing any edition of World of Warcraft: Shadowlands will open the ability for players to create pandaren and allied race Death Knights once the Visions of N’Zoth content update for the current expansion, Battle for Azeroth™, arrives in the coming months.
Powerhouse esports organization Method have officially achieved their 11th World First victory live from the Red Bull Gaming Sphere in London, defeating all nine bosses in the newest WoW raid before any other guild.
The Race to World First for Battle of Dazar’alor began last Thursday (31/01/19) and Method defeated the final boss, Mythic Jaina Proudmore, live in front of fans on Twitch on Tuesday (05/02/19).
Method were the first guild to ever broadcast a Race to World First when they defeated Battle for Azeroth’s opening raid, Uldir, in record time from the Red Bull Gaming Sphere in September last year.
Sco, Gingi, Narcolies, Chrispotter, Perfecto, Deepshades and Cayna, part of the 20 man Method raid guild, battled it out tirelessly to become the first guild in the world to take down Mythic Jaina. The Race to World First saw over 230k views across the Method Twitch channels, with Method’s official channel and guild master Scott “Sco” McMillan’s channel combined seeing 4.49M hours watched last week alone (28/01/19 – 03/02/19.)
“We’re incredibly proud to have achieved another World First. To see such amazing success in terms of viewership a second time around confirms that we’re onto something special by sharing our progress with the community,” said Scott ‘Sco’ McMillan, Co-Founder, Method. “The Red Bull Gaming Sphere has become the perfect base for us to attempt World Firsts. We’ve spent over 96 hours in the space during this raid alone, and having a comfortable environment that’s purpose built to support gaming definitely gave us a competitive edge. Not to mention the unlimited Red Bull to keep us alert and focused throughout.”
Method were the first organisation to recognise the viewership potential of a Race to World First in September when they live streamed their defeat of mythic G’huun, the final boss in Battle for Azeroth’s first raid from the Red Bull Gaming Sphere. Both of Method’s Race to World First streams have seen fantastic viewership and represent an exciting new direction for the esports scene, spearheaded by a world renowned esports organisation in Method.
Blizzard’s new expansion for World of Warcraft matches launch-day record with 3.3 million sold.
Heroes of the Horde and the Alliance from around the globe unite as World of Warcraft achieves the highest launch-week player concurrency since Cataclysm®.
With Azeroth on the brink of destruction, heroes from around the world were summoned to drive back the Burning Legion’s armies last week with the launch of World of Warcraft®: Legion™, the sixth expansion to Blizzard Entertainment’s acclaimed massively multiplayer online role-playing game.
Today, Blizzard announced that players have forged a truly formidable defensive front—as of the expansion’s first full day of launch on August 30, more than 3.3 million copies of Legion had sold through, matching the all-time record achieved by previous expansions and making it one of the fastest-selling PC games ever. In addition, World of Warcraft’s launch-week player concurrency climbed to its highest point since the 2010 launch of the Cataclysm ® expansion, as champions from around the world united to strike a mighty first blow against the fel invaders. But the battle has only just begun.
“It’s been a thrill to see players hunting demons, powering up Artifacts, and freely exploring all the new zones in Legion,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We worked hard to make this the best World of Warcraft expansion yet, and we look forward to providing players with even more content as Legion’s epic story unfolds in the months ahead.”
While players are currently entrenched against the first wave of demonic invaders, Legion’s next exciting chapter is already in the works. Last weekend at PAX West, Blizzard unveiled new details on the expansion’s upcoming first major content update, Patch 7.1: Return to Karazhan, featuring a reimagined version of one of World of Warcraft’s most popular raids. Players will explore a sprawling five-player Mythic dungeon, facing familiar foes from Karazhan’s past—and encountering plenty of surprises and twists along the way. The update also features a new set of quests unfolding over multiple weeks in the fallen night elf city of Suramar, as well as a brand-new raid: the Trial of Valor, which sends players deep into the vrykul underworld of Helheim.
WoW Legion Companion App Now Available
On Tuesday, Blizzard released the free WoW Legion Companion app, a new way for players to stay connected to their adventures on the Broken Isles, even from outside of Azeroth. With the app, players can manage their Order Hall missions and track World Quest availability, making it easy to plan out their adventures from afar. Available free now on iOS and Android™ mobile devices, the WoW Legion Companion App can help heroes keep the Burning Legion’s fel fire at bay even while on the go.
The great enemy of Azeroth is back, and soon the kingdoms of the Horde and the Alliance will be consumed in a storm of fel fire.
On August 30, realms will shatter, heroes will fall, and the world will stand on the brink of destruction with the launch of World of Warcraft®: Legion™, the sixth expansion for Blizzard Entertainment’s acclaimed massively multiplayer online role-playing game.
Defenders of the Alliance and the Horde can steel themselves for the return of the demonic armies of the Burning Legion by pre-purchasing World of Warcraft: Legion digitally at www.wowlegion.com . Players who pre-purchase will unlock an instant level-100 character boost, as well as early access to the Demon Hunter—Legion’s dextrous and deadly new hero class—prior to the expansion’s release.
“Legion opens a dark and thrilling new chapter in one of the Warcraft series’ greatest conflicts, and things will never be the same for some of Azeroth’s most iconic heroes and villains,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “This expansion is loaded with features and content that give players whole new ways to explore the world and customize their heroes. We’re looking forward to sending everyone into battle against the Burning Legion this August.”
In this expansion chronicling the events following Warlords of Draenor, all hellfire breaks loose when the warlock Gul’dan, betrayer of the orcs and twisted servant of the Burning Legion, unleashes a demonic invasion force upon Azeroth unlike any the Horde and the Alliance have ever faced. To save their world from annihilation, heroes must unlock the mysteries of the mythic Broken Isles, master powerful Artifact weapons, and strike a forbidden pact with the Demon Hunters of the Illidari—vengeful disciples of the dreaded Illidan Stormrage.
Pre-purchase Now and Prepare for the Invasion
World of Warcraft: Legion will be available in a Standard Edition (physical and digital versions available, £34,99). Players also have the option to upgrade their pre-purchase to the Digital Deluxe Edition (£49,99), which contains a hoard of in-game bonuses for a variety of Blizzard games, including an Illidari Felstalker mount and pet for World of Warcraft, a Felstalker mount for Heroes of the Storm®, a helm transmog and wings for Diablo® III, and a pair of fel-infused StarCraft® II portraits.
Players who pre-purchase Legion either at participating retailers or the digital Standard Edition or Digital Deluxe Edition of Legion through www.wowlegion.com , will be able to immediately boost one character to level 100, allowing them to experience the latest World of Warcraft content alongside their friends.
Pre-purchasing Legion will also grant early access to the Demon Hunter prior to the expansion’s release. During the pre-launch early-access period, players will be able to complete the Demon Hunter’s unique starting experience on the shattered, Legion-corrupted world of Mardum and achieve level 100, leaving them fully prepared to join their allies on the Broken Isles the moment the expansion launches. Further details on the upcoming Demon Hunter early-access period, including the timing and duration, will be announced at a later date.
World of Warcraft: Legion will also be available in a retail-only Collector’s Edition (£64,99), which includes the digital bonuses from the Digital Deluxe Edition along with a full-color hardcover art book, a behind-the-scenes two-disc Blu-ray/DVD set, a CD soundtrack, and a Legion mouse pad. Supplies are limited; players should check with their local retailer for preorder details and availability.
World of Warcraft: Legion Features
World of Warcraft: Legion is filled with features and content that will transform Azeroth’s heroes into Legion-slaying avatars of vengeance, including:
· New Hero Class: Demon Hunter— Unleash the demon within as an all-new melee hero class gifted with preternatural mobility—and the ability to metamorphose into hellish new forms.
· New Feature: Artifact Weapons— Smite the Legion with class-specific weapons of lore. Unlock abilities and traits, and customize your weapon to suit your needs.
· New Continent: The Broken Isles— Discover the fate of a lost night elf civilization, confront twisted fragments of the Emerald Nightmare, and hunt agents of the Legion in all-new zones. Forge your own path through the Broken Isles as you explore content that dynamically scales to your level.
· Boost to Level 100— Come fully prepared to battle the Legion with a level-100 character boost, and fight alongside your friends in this epic new chapter of World of Warcraft—available immediately upon pre-purchase.
· New Feature: Class Hall— Gather with fellow members of your class and unite followers of your order—including iconic characters from Warcraft lore—to carry out missions at your command.
· New PvP Honor System— Fight for fame, glory, and a range of new PvP-specific powers as you face the opposing faction in Arenas and Battlegrounds.
For more information about World of Warcraft: Legion or to sign up for the upcoming beta test, visit www.wowlegion.com
At Blizzcon this past weekend, Blizzard announced the next expansion for World of Warcraft, Warlords of Draenor.
The fifth expansion to Blizzard Entertainment’s acclaimed massively multiplayer online role-playing game, sends players to the world of Draenor at a pivotal moment in history to fight against and alongside legends from Warcraft’s brutal past.
Across Draenor’s savage jungles and battle-scarred plains, Azeroth’s heroes will engage in a mythic conflict involving mystical draenei champions and mighty orc clans, and cross axes with the likes of Grommash Hellscream, Blackhand, and Ner’zhul at the height of their primal power. Players will need to scour this unwelcoming land in search of allies to help build a desperate defense against the old Horde’s formidable engine of conquest—or else watch their own world’s bloody, war-torn history repeat itself.
“Warlords of Draenor gives players a chance to take a commanding role in one of the Warcraft series’ most crucial conflicts,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “This expansion also includes features that make it easy for anyone to jump right into the action, whether they’ve played WoW at some point in the past or are just setting foot in Azeroth for the first time.”
To help new and returning players answer the call to arms on Draenor, the expansion will enable anyone to instantly boost one character to level 90, including a newly created character, quickly getting them up to speed and ready to enjoy the latest content with their friends.
To establish a foothold on Draenor once they’ve arrived, the displaced champions of the Horde and Alliance will be able to construct their own Garrison, an expandable, customizable stronghold that will serve as each player’s personal base of operations throughout the course of the expansion. As the Garrison grows, players will be able to recruit NPC allies and followers to take up residence, gathering resources and embarking on missions on the player’s orders.
Warlords of Draenor will also introduce fully revamped player character models and animations for many of World of Warcraft’s existing playable races, bringing the orcs, humans, and several other longtime residents of Azeroth up to the visual standards of newer races while still maintaining their iconic style and identity.
Along with these new features, World of Warcraft players will enjoy a wide array of new content on their way to the new level cap of 100, including new Zones, Dungeons, Raids, Scenarios, Battlegrounds, and more. Warlords of Draenor will also introduce questing improvements designed to encourage exploration and add unpredictability to players’ ongoing adventures.
Blizzard has revealed details about the UK launch of World of Warcraft: Cataclysm when the much anticipated expansion is released next month.
GAME will host the official launch event for World of Warcraft Cataclysm which will take place at Sound, Leicester Square on the evening of December 6th. Fans will not only be among the first to get there hands on Cataclysm when it’s made available at midnight, but they’ll also get a chance to meet Blizzard staff.
Naturally, with this being a World of Warcraft event, there’s the obligatory costume content, and Blizzard say there will be prizes for the winners. The current details about the World of Warcraft: Cataclysm launch event, including costume contest guidelines, can be found on the Blizzard website. Expect it to be updated nearer the time with more information.
In addition to the big launch event, Blizzard say that other retailers around the country will be opening their doors for midnight launches of World of Warcraft: Cataclysm.
“After two years of development, we’re excited to now be just two weeks away from releasing our best World of Warcraft expansion yet,” said, CEO and cofounder of Blizzard Entertainment Mike Morhaime
“Cataclysm will add a huge amount of new content to the game and change the face of Azeroth forever, and we can’t wait to celebrate this launch with players around the world.”
Changes that Cataclysm will bring to the World of Warcraft include dramatically altering the make up of Azeroth, providing new quests, allowing characters to level up to level 85, and play as two new races, Worgen and Goblins.
The impressive thing is that the number isn’t a cumulative total of every single person who’s ever subscribed to World of Warcraft, then perhaps stopped playing. Rather, the numbers from Activision show that there are 12 million people worldwide who are currently subscribed to World of Warcraft.
Wow, that’s a lot of money being made from World of Warcraft subscriptions.
“The support and enthusiasm that gamers across the world continue to show for World of Warcraft reaffirms our belief that it offers one of the best entertainment values available today,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment.
“We are as committed as ever to taking the game to new heights, and we look forward to demonstrating that with Cataclysm in December.”
The definition of a World of Warcraft subscriber according to Activision Blizzard is as follows:
World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees’ territories are defined along the same rules.
So Train2Game, are you a World of Warcraft subscriber? If so, what keeps you coming back for more? If you’re not a World of Warcraft subscriber, what puts you off the game?